Mate ain't you saying it right? Don't know properly cause I'm form Brazil but it seems to me like you're saying it damn well. Must be the big mac's messing your mind.
One of the community’s most requested stratagems is a SEAF reinforcement drop. Being able to summon a small army when we fight would be very cinematic, plus it would be an amazing reference to Guardsman fighting alongside space marines.
Isn't the drop pods used by the Helldivers only? What I understood is that we Helldivers are *dropped behind enemy lines,* that is why there are only 4 of us The other SEAF branches are fighting at the frontlines that's why we don't see them
If not a strategem at least on defense missions when protecting SE Held Worlds as wandering allied patrol. or if on the attack, maybe an objective where we clear an area for SEAF to land and secure, and they remain there so as long as they don't get wiped out for the whole mission.
Could be titled something like "Provide relief for S.E.A.F. ground forces." Possibly to rescue them from an enemy encirclement or covering their retreat via sabotage.
This is an idea I had while stuck in traffic on the way home from work(it’s a lot so hunker down): So I’ve had this idea for a new mission for about 2 days now so the explanation might be all over the place, but never the less I feel like it would be a cool addition in the future. Name of the mission/operation: Siege: Drop in Assist the SEAF to construct a forward operating base to continue the liberation of a planet. What the mission/operation is about: You would be dropping in with the general army of Super Earth and assist in their combined arms offensive push to destroy, dismantle, and crush the defensive lines built by the Automatons to allow engineers to construct a forward operations base to allow the flow of materiels and manpower to continue the liberation of the planet. The specifics are that it is usually at the start of the liberation process of a planet, and is the only mission in an operation that lasts an hour, you have one side of the map where you can drop in (large enough to have a choice on what flank you wish to attack.) and you will drop in the middle of the offensive push with the SEAF general infantry, with armored assets at *their* disposal (the AI controls their own armored assets, but you can call in your own.) and must help push and destroy the three defensive fortresses built by the Automatons. Win/loss criteria: very simple mission objective in order to win, destroy the three defensive formations with the SEAF forces you win. The way you lose is if the time runs out, you run out of reinforcements, or if you fail to secure a defensive fortress before you run out of SEAF reinforcement waves. Fortress design: The fortresses (similar to those at level-10 [lower difficulty missions will have smaller objectives/bases]) will have a first trench-line with mines, barbed wire and a defense of trooper-manned turrets/machine guns. The second line will be a bulwark (similar to ravelins) of walls and bunkers, where the first laser turrets/cannon turrets will be seen. (The laser turrets/cannon turrets will mainly be located on the main defensive fortress walls, only one or two of the turrets will be located there.) barbed wire will line the base of the ravelin-like defenses where you will need to destroy the wire in order to continue. The third line of the fortress is the fortress itself, where the entrances to the heart of the fortress are covered by trooper-manned turrets/a laser turret. The walls of the main fortress will contain the bulk of the cannon turrets/laser turrets. Inside the fortress will contain the fabricators with the original defending bots (troopers can call in drop ships.) the amount of fabricators will vary but at least there should be 15 - 20 fabricators in the defensive fortress. The fortresses may also have other sub-objectives aswell as destroying the base outright (like mortar emplacements, destroy drop ships, detector tower, orbital cannons. or a gunship fabricator.) The third and final fortress will have two command bunkers built into the fortress that you have to destroy. (This last part can change most likely. Doesn’t have to be definitive.) SEAF combined arms details: The Super Earth Armed Forces you are reinforcing are around a company size (3 - 5 platoons so around 75 - 125 infantry, with basic equipment [Liberators, R -63 Diligence, Mg-43, Stalwart, smoke grenades, frag grenades, and EAT) with armored support (APCs and Tanks, as-well as mech support.) the AI in general are pushing forward and will use tactics in order to assault the fortress (suppressing fire, using armor as support, armor engaging heavier targets/defenses, and using smokes to cover advances) you will have 3 - 5 SEAF reinforcement waves given to you to assault each fortress stronghold. Reinforcement Waves: The reinforcement will be called in if SEAF units gets below a certain number, or if you manually call one in (cooldown will be lengthy) The army reinforcements will be dropped in from heavier Pelican-type transports (unsure what they would be riding in) during this reinforcement frame, the fortress will engage the hot-dropping landing ships and can/will try to destroy them. If they succeed in taking one down, the transport will crash, causing casualties within the transport decreasing the total amount of reinforcing soldiers. (cannon turrets, laser turrets, and trooper-manned turrets will engage the transport craft, making them priority targets to focus.) Once you destroy a fortress completely you will be rewarded with an extra 3-5 reinforcement waves. (This concept is not definitive, can be changed.) General atmosphere: Over just chaos. I thought this mission would be assault a fortress on a lvl-10 mission but on steroids, where with the SEAF army at your side you won’t be absolutely decimated and will spread out the Automaton fire, giving you (some) breathing room to take out fortifications, and with explosions and gunfire all around you it would immerse you as if you are fighting in a full planetary invasion instead of running around a somewhat empty map, where the sole purpose of this mission is combat and combat only, where there isn’t any downtime until you destroy the first fortress. Also just picturing an entire automaton fortress firing upon an open area would be cool as ever. I would like to hear ideas/opinions of my idea, so critiques are welcome.
Keep in mind when I added the tank/ACP support, that is when the Tank/APC are in the game. Edit: in fortress design when I refer to “first line” and “second line” etc. I mean of each individual fortress.
In my head canon bug warden is a job given to retired helldivers. "you worried about them escapin?" "hell naw sonny, I once wiped out an entire swarm of stalkers with nothin but knives and can do attitude"
Imagine taking back a planet and finding 3 to 4 SEAF survivors as a bonus objective, Helldivers: How long have you boys been holding the line alone? Seaf: 2 weeks Helldivers: it's promotion time for you boys.
Would be cool if the next warbond was a whole SEAF warbond containing: Page 1: Middle SEAF armor(mixed with helldiver gear) Heavy Penetrating liberator with less capacity Super earth logo Cape Booster:You start with less health with double stamina Background:Super earth logo 100 sc's SEAF themed hellpod Page 2: Heavy SEAF armor(mixed with helldiver gear) Black cape with blue details Background:SEAF logo 100 sc's SEAF styled pelican Melee:Axe Strategem:Upgraded force shield(basically one that bounces of jumping enemies and withstands 500 kg) Page 3: Title:SEAF's Finest SEAF vehicles pattern SEAF mech pattern 100 sc's Emote:Classic military salute Strategem:SEAF trooper call in Super Store: Light SEAF armor(mixed with helldiver gear) Super earth logo on Black cape Background:A blue helldiver skull with pitch Black linings connecting into the Black background Melee:Shovel
@@yigityildirim9877We already know what the next warbond is, Righteous Revenants. It's a Killzone crossover warbond where you get Helghast weapons and armor.
Some notes on this video: The Helldivers are apart of SEAF, much like how the Super Earth Army are apart of SEAF Viper Commandos were/are apart of The Helldivers as a subdivision The Super Earth Army have two outfit types, the one mentioned in the video and the second being a jumpsuit with a simple plate carrier vest (likely apart of a mechanised group)
Great idea for the DSS Basically, instead of equal one swarms, each helldiver will have access to a Liberty class cruiser instead of their normal stratagems replacing all of their orbital, cannons and eagle One attacks with the heavy bomber and upgraded versions of those cannons
I don't understand why this wasn't the base idea >Big ass massive space station >Probably shit tons of colossal amount of fire power and storage >Don't get access to any sort of special bombing stratagem >Don't get any sort of giant bomber stratagem >Get puny passives that are mediocre at best and game ruining at worst ???
Hey, just to clarify. In order to become a Helldiver you need to get at least the high commander role in any regular SEAF group... This wouldn't make sense as the mean of recruitment age is in 18 years for a Helldiver but it makes sense when you get to know more about super earths hyper militarized society. In HD 1 the lore stated that any kid can become a SEAF soldier at the age of 10 and they recieve training in school on how to fire support weapons since the age of 6... Once in the military they climb up pretty fast and no... Helldivers are NOT untrained nor "expendable" (they are quite expendable but not as the rest of the SEAF teams as a single helldiver is the elite of the elite and takes years to become one). That's why you only have 5 of them per destructor and then at least a minute for each Helldiver to deploy after the max cap have been reached. SEAF comes in thousands if not millions but helldivers are supposed to make entire missions in 40 minutes and get to extract with only 5 spare units per destructor... Helldivers are the peak of the SEAF and act as the spear point in any major conflict. Helldivers were shut down since the last galactic war, thats how expensive and important this units are, they weren't needed in almost a 100 years and thus the recruiting program was shut down until the second galactic war happened. The minor conflicts are supposed to be handled by normal SEAF tropps or local authorities. However Helldivers are the only task force crazy enough to get inside a hell pot and launch themselves against the enemy. Any other SEAF team would onsted rely on air insertion with a pelican and this is not always possible as antiair defenses could make insertions really difficult. The first helldiver mission was exactly because of this same problem... Regular SEAF teams couldn't handle a separatist group that got inside the congress and entrenched themselves. The air defenses were too dense for normal pelican insertions so 50 helldivers jumped from orbit with the new HD-15 hell pot system (which didn't even have the elevator system and the helldiver had to climb out manually, see first galactic war footage for more details) and just obliterated the rebel forces. Since this the helldivers had become a more elite task force were 4 of them are considered overkill to secure an area for the SEAF. They basically appear as a last resource method when a planet is completely lost and the SEAF cannot recover it by any normal means. Helldivers are not supposed ti engage with regular SEAF as this could lead to many casualties either many SEAF loses or a single helldiver lost to friendly fire by a regular SEAF troop. Friendly fire is inevitable, but losing a Helldiver to another helldiver with friendly fire is considered justified as helldivers are trained to make this kind of decisions. They are not prepared to engage in combat with friendly units or they could end up makingg this decisions with MANY SEAF troops and this could lead to a bad image and lower recruitment rate. And losing a single helldiver to a regular SEAF troop or to a local colonial authority is something super earth does NOT want to deal with as no matter the cause, the life of a single helldiver is worth thousands of SEAF lives so no friendly fire is justified here.
Just imagine. Being alone on an enemy planet, overpowered by the immense firepower and sheer numbers of the enemy. You know the SEAF teams aren't coming for you and every hope is lost. For a second you only hear the static on the radio that you tried to use in order to communicate with a planetary outpost and you fear the worst... The entire planet has been taken. You and your team are the only ones left (maybe there are other teams in the exact same situation but you'll never know). Then you hear something in the radio. The tower is getting a signal! You immediately respond: "This is commander --- from the 44th regiment of the SEAF planetary control team, do you copy?" -nothing... More static... Perhaps the thing you just heard was some orbital noise or interference. But then you hear it again! It's no mistake, it's a human voice! You respond "We are under heavy enemy fire, planetary defense systems are down! If you are hearing this get to an extraction point immediately! We'll meet on this coordinates" you leave the station sending coordinates in an ancient communication system, ancient but reliable... Morse code. Then you can finally understand the voice. "This is --- . Democracy officer from the SES father of truth. Responding to SOS beacon in your coordinates, do NOT move!" - SES!? A superdestroyer!? Why on earth would a super destroyer come here to a lost planet. They won't be able to do anything! "No, I insist! Retreat is the only option now, SEAF teams are down! I repeat, SEAF teams are down!" -the static continues... Then a shadow appears behind the clouds... It's a super earth destroyer... Too late, they already arrived. Then the clouds start to fade and you see not one but thousands of those appearing. The tower getting every signal from every SES. Then four of those appear in the low orbit and you understand now... They didn't come to save you but to give those metallic scum bags the hell they deserve. Then you hear those words on the radio... The message any enemy from super earth fears... "SES bringer of peace joining in squadron. Deploying Helldiver to combat zone" - A final tear drops from your face... You know you won't make it but it doesn't matter now. You leave a final message through the radio. "Give them hell".
ok here’s the simpler version of what he just said SEAF Army. -Essentially the backbone of the SEAF. -Basically the Army/Air Force. -Fighting in the frontlines, attacking and defending planets, keeping the peace, essentially doing everything an army does. -Has a gazillion subbranches but those aren’t relevant. SEAF Colonial Guard. -Essentially the ‘civil defense/local militia groups’ of the SEAF. -Basically the National Guard/Coast Guard. -Keep the peace in colonies and defend them from the enemy (typically until the army comes to rescue them because they cannot fight on their own). -useless lmfa SEAF Navy. -Essentially the ride, logistics and cavalry of the SEAF. -Basically the Navy/Air Force (sort of) -Fights in the frontlines, not the ones you’re thinking of, though. The ones up in space. -Provides support for the SEAF Army & Helldivers from space while also paving the way for those to land on enemy-controlled planets. -Has only one subbranch as far as I’m aware, the one we all love the most. SEAF Helldiver Corps. -Essentially the Special Forces of the SEAF. As stated many times, they’re both the bolt cutters for the army that’s already in the grid lock, and the field signals for the SEAF Navy. -Basically the Marine Corps if they were also the Green Berets for some reason. -Fighting in the backlines, signaling the Super Destroyer to destroy enemy stuff, so the Army can have an easier time with planet liberation. -Also the backbone of the SEAF, these guys are goated. We LOVE the Helldivers. -oh and also we aren’t random homeless people picked up off the streets, as the video states, we’re selected SEAF Army Troopers who did good enough. the little bit of training we get in the tutorial is orientation. we’re already expected to know how to fight, are we not? that’s basically all, i missed 15 million things but i don’t care that’s essentially what you need to know.
I always felt bad seeing fallen S.E.A.F. troops out and about. Rough knowing that they did what they could before we're sent in, and they died in the name of democracy.
7:30 One of the in-game dispatch messages mentioned that a large portion of colonists evacuated from a fallen planet began working at the DSS. It would be reasonable to assume that it is operated partially by military forces and partially by civillian contractors.
Yeah, 1.3 millions basically make it a city in space. It's likely that a small percentage of that is trained naval officers that operate the military aspect of the station, while the rest just support living conditions there
You can rarely see these skeletons wearing black Kevlar and gray shirt and pants with black/gray helmets they are normally either alone or in pairs but I always thought those guys were the colonial defense force just because they’re so under funded compared to the SEAF.
I've always assumed those guys are either some kind of volunteer defense Force or even just the local cops grabbing their SWAT gear to hold off the bug/bots to buy the civilians a few extra minutes
@@robertocarlos5494 They arent realy special forces if I recall, just more loyal forces while the imperal army is just people wanting a paycheck or criminals serving the army rather than jail tbh
In many fan’s defense, the stormtroopers are constantly shown as the grunts who are outclassed by more special special forces. Oh and they suck in most media.
Well I got good news, there is a very high quality mod on Nexus mods with almost all of the SEAF specialists in that video available. The heavy suit is one of them, its name is Bishop. Sadly though you need the Democratic Detonation warbond’s heavy armor set for the Bishop reskin. Look up a tutorial on how to download mods and you should be good. The name of the mod is SEAF Specialists, it should be one of the most trending mods on the Helldivers 2 page though so you should find it quick.
I have gathered that Helldivers are picked from volunteers in the SEAF forces. picked based more on their loyalty than skills in combat. I think the engineering corps are also responsible for recovery and repair of any helldiver equipment left in the field, including the hellpods. For weapons I assume that the Helldivers mobilize warbond has standard issue equipment, just to lesser or more specialized degrees. So along with the standard issue Liberator and the penetrator, you would also see the Punisher, Diligence, Defender, and Breaker among normal squads. Maybe the slugger, counter sniper, Las Scythe, and scorcher for specialty squads that have proven themselves in combat. The liberator concussive may be reserved for squad leaders or SEAF veterans, and the liberator carbine was a regular liberator that was heavily modified by the viper commandos and eventually became standard issue for them.
I want like SEAF Marines we call in as a reinforcement squad of soldiers that acts as our extra-fire-support like the Halo Marines and I'd want like SEAF Army, Guardsmen, and PDF for being present on the planet already either engaged in actions against enemy forces, holding defensive lines, defending objectives, and really engaging in ongoing battles that we dive right in the middle of to turn the tide.
curious how silly the numbers must be in this universe its been less than a year and the helldivers have suffered over 2 billion losses so that makes me wonder how many casualties the rest of SE has suffered and what the population in general is
If they did a movie it would cool to have half the film focus on a large SEAF formation struggling on the front lines with the other half being focused on Hell Divers taking those critical objectives in support, showing the relationship between the two and telling an expansive narrative.
My head canon is that they're fighting and holding down fronts that aren't major order related, so if theres a bug major order they're defending against the bots.
I would diagree with the Viper Commando thing, they are just a branch off of the helldivers. If helldivers are Marines, then the Viper Commandos are the Navy Seals.
My idea to make the game feel more like a planetary scale war is to add roaming SEAF platoons/squads that either are attacking certain outposts, or guarding their own from enemy attacks. And you can assist them in their task, and you can be rewarded with something like a squad tags along with you until their end, or they give supplies. Another idea is they give you a code to a bunker that you can open for rewards/intel on what types of enemies are in a nearby outpost/nest.
One of the in ship comment of the lady that made me think is when she said that we occupy many other planets that do not show on the galactic map but they are not in conflict so we do not need to know them... Confirmed me that the divers are brainwashed commando death squad. That we see only a part of our ship (like an actor on stage). We only have and see the things to continue to fight for SE. Can it be that the illuminates are already there but they decided we dont need to know yet?
The 72 hour 'rigorous' training to become a S.E.A.F soldier seems to be a parody on the short and limited training that Americans go through to become police officers etc. Their training takes anything from a few weeks to a few months while in the Nordics (Helldivers are developed by swedes) police officers go through 3 years of training.
This is an Interesting one. Do the Colonial Guard act as police and defence on smaller colonies or does each capital have it's own larger Law Enforcement branch? Cause I heard it that the Helldivers back in the day acting like Police but that doesn't seem feasible in the current timeline.
A regular seaf mode/spin off game would be pretty cool. Mass numbers on the front line, mass death, inferior gear. Could even tie in to the galatic map and assist pushing planets to liberation.
the Helldivers are selected from a 1% of the seaf, so when they say you are an elite, they are not wrong, is just that 1% of a manpower of a galaxy, is a pretty big number anyway.
In my noggin a full clear leaves little for the seaf to do. So I tend to leave just a little something single small outpost. Don't want them to get dull :) while some groups want to extract at first opportunity and leaf a mess for the SEAF to clean up. I imagine that reduces numbers to some extent. And remember , for democracy!
I remember in a fight with the Automatons over Marfak I think, the SEAF colonial defense forces from the planet Lesath sent us (canonically) reinforcements to fight the Automatons, ingame this translated into a boost in the conquest percentage and holy liberty if we needed it, we were about to lose.
12:05 ya through some of the papers you can find it’s basic that they can use liberators or some, more basic advanced weapons. Like the expandable antitank, Flame throwers, stelwalts, machine guns. And some point of interest used to spawn in with HMG’s
I could imagine getting the heavy bomber stratagem by completing an optional objective where you rescue a bunkered up seaf crew and they would support your mission till extraction
Not a bad video, and although it doesn't take too much away from the video, there are ALOT of misspellings in the video, hope it improves in the future :P
I think we should have a man guided mortar. Imagine if one of your team mates could be stationary and you ping the map or location and they could fire the artillery instead of a stratagem.
It would be cool if a side objectives could be at some maps, where you can rescue smaller squads of SEAF soldiers, and if you do so successfully, they'll set up a smaller perimeter on the map that they defend with mgs and such. Dreaming much cuz the engine is wacky but let a man dream
About what SEAF use yes they using Liberator as standard issue. If you read the text near the container door, their dropped always included Liberator mags.
Would honestly love to see an expansion of operations in the game where you are the SEAF ground forces, with the player count upped to at least a couple dozen, your arsenal made more basic but you have armored vehicles and artillery to make up what the individual player lacks in firepower. Just a thought.
As fun as SEAF would be to call in, it would be a waste of a stratagem slot on higher difficulties it would be better as a planet defense bonus as they wander around the map patrolling for enemies
would be neat if at some point we can find seaf army units behind enemy lines, our mission is to just go back behind enemy lines to supply materials to hold out groups
I have a feeling that because missions are spread out among different areas the areas not covered are SEAF Grunts (like the SEAF Army Corp or maybe even Colonial Guard/other Militia's) fighting on until they A. Die defending B. Get green light for evac/retreat C. Its captured ground. Either way the SEAF Army Corp are the best in my opinion and I have a real good feeling they have armored support hinting to the soldiers sporting black/dark grey colored uniforms possibly manning Bastion tanks.
"The navy does the flying and the army does..." Me (Starship Troopers fan): "Yes... Yes... Say it. Say the line!" "...the most of the fighting." Me: "My disappointment is immeasurable, and my day is ruined."
It would be nice to have a secondary objective where we have to help active SEAF infantry protect a residential area full of citizens and fight alongside them until all citizens take shelter in an underground bunker. If enough SEAF infantry survive, they reward us by providing automatic SEAF artillery near outposts or bug nests. Similar to the S.A.M site, but when Helldivers get close to spawners. Or maybe Instead, reward us with a tank or recon vehicle.
Since you covered the unkown Bug wardens, you got any idea on who the people digging graves are? They seem to brandish basic shovels/Break action shotguns with a uniform and cap only as uniform usually digging ONE grave and found dead. Cant possibly be for themselves since the grave is filled.
It’s not like just a few helldivers dropping into lightly defended planets defend everything. Tbh I want to play as SEAF. We get to actually see the bulk of battle
this is why we need a Real-Time Grand Strat for Helldivers, but you are the SEAF deploying assets and moving units. Somehow you could tie it into Helldivers. Hybridize it that you can call in Helldiver assistance to your planet, and it proc's a mission for people playing Helldivers 2 and gives them an insentive to go go play those missions to ease your burden. Games did try this in the past. idk, i thinkj it'd be cool.
The SEAF Helldiver Corps seem to be the most heavily armed and highest budget force for its size First thing is that it's more accurate to say each destroyer is assigned one active Helldiver than the other way around considering the Helldiver is usually replaced one or twice every single operation Each operation has the Helldiver allotted 3-4 choice stratagems plus one to two frontline wide stratagems during events Each destroyer includes an allotment of a few dozen armors, and standard issue weaponry Each destroyer includes an Eagle striker and a Pelican transport Notably the classification among all helldivers for both is the ___-1, implying that number is based on deployment force Helldivers, considering their massive reliance on air and space weaponry, is a detatchment of the SEAF Navy. They are at the time absolutely separated from every force except for the Navy (destroyers), and High Command (DSS and instructions) Any rank of Helldiver is applied the same role, a combat operative, presumably because the rank is not of an individual but moreso of the active Super Destroyer commander Each squad is applied a single squad leader and at most 4 individual squad members on the ground, and at least 20 total, 5 per destroyer, but this seems to be a budgetary constraint as reinforcements are slowly recovered if the mission seems to not be hopeless, i.e. the survivors have survived for more than a minute The SEAF apparently has entirely stopped use of tank warfare, atleast on the rim worlds. This is an assumption based on the lack of ruined vehicles which are not APCs, aircraft, pelicans, and enemy vehicles. This can be assumed to be the reason the SEAF Army Troopers have been utterly useless, as they may have an extremely low budget on outer worlds. The SEAF Troopers seem to be the largest if not the only other ground force with any offensive capabilities. Whatever naval force they have does not seem to interact at all with the Helldivers as the Super Destroyers are the only active SES ships ever seen in game, but this can be safely assumed to not be the only force. Presumably no wrecked destroyers survive reentry or are entirely scrapped upon collision, since they are the only vehicle to have no debris on any maps that is seen in game and is known to be destroyed. Either this or the geostationary orbit manages to keep all of the debris in space. The SEAF seems to be mostly built for defense but absolutely shit at it, as all planetary defenses are fucking inactive until Helldiver arrival, and it can be assumed that the majority of forces are wiped out within hours of planetary takeover. The troopers, despite having, if I recall, roughly a few billion soldiers, is probably about as well trained as the Helldivers but doesn't magically receive the skills of their predecessors like we do via videogame logic. Since fresh rookie Helldivers have the life expectancy on easy missions that a veteran has on suicide mission difficulty this could be safely assumed to be the reason why the troopers die in two seconds. They also seem to have a small Air Force to ground force ratio, and very little non transport vehicles given the debris on the map The Air Force seems to be the most effective deployment within the SEAF, given that the eagles are as effective as they are. This is about equal to the navy, and may just be the navy since they seem to only come from carrier crafts like the DSS and Super Destroyer. The SEAF seems to have been in decline since the first galactic war and has not since recovered, but the advancements of military technology and armor seems to be enough to make up for this, along with the larger Helldiver Corps
It would be so cool if arrowhead actually made this info easier for us to discover, it would add so much immersion to the game seeing liberty class cruisers and not just super destroyers. At the moment is feels like we're the only fighting force super earth has with the only signs of others being dead corpses in missions. It would be so cool to fight along the SEAF army in a frontline type mission or on a planet that meeds defending. All im saying is this game needs some expanded and easy to find lore so i dont have to rely on small TH-camrs doing arrowheads job for them
Actually, something you got wrong about the bugs is that Super Earth didn't make them like how they are now. They had originally genetically modified them to be more submissive and docile until they started to genetically modify themselves into what they are now for the purpose of fighting humans.
Helldivers are more like Spartans from Halo or Spacemarines in Warhammer. Helldivers are the best of the best and given the best gear available to complete their tasks. S.E.A.F. ground forces are more a like conventional military. Forming a frontline, holding the enemy back while the Helldivers literally give behind enemy lines to take out high value targets.
I CAN'T PRONOUNCE S.E.A.F OK. I'm midwestern and all the damn corn makes us talk funny.
Mate ain't you saying it right? Don't know properly cause I'm form Brazil but it seems to me like you're saying it damn well.
Must be the big mac's messing your mind.
It's probably due to the fact that he is American.Therefore , he doesn't have an actual education
Fellow Midwesterner :D
As a former midwesterner…
You’re just wrong
😂😂😂
One of the community’s most requested stratagems is a SEAF reinforcement drop. Being able to summon a small army when we fight would be very cinematic, plus it would be an amazing reference to Guardsman fighting alongside space marines.
No it's not. It's gas mines. We've been calling for gas mines. Wow, now we get gas mines. Just like we've been calling for...
Isn't the drop pods used by the Helldivers only? What I understood is that we Helldivers are *dropped behind enemy lines,* that is why there are only 4 of us
The other SEAF branches are fighting at the frontlines that's why we don't see them
@@legioparati2711 There was a video that had SEAF soldiers dropping out of a heavily modified Pelican.
@@legioparati2711 They wouldn't use drop pods for SEAF reinforcements. They could use a pelican like when you call in a mech.
If not a strategem at least on defense missions when protecting SE Held Worlds as wandering allied patrol.
or if on the attack, maybe an objective where we clear an area for SEAF to land and secure, and they remain there so as long as they don't get wiped out for the whole mission.
I wish there was a mission where you help the S.E.A.F extract but they can also somewhat defend themselves
Could be titled something like "Provide relief for S.E.A.F. ground forces."
Possibly to rescue them from an enemy encirclement or covering their retreat via sabotage.
Imagine them being 100% accurate for gameplay purposes and one carrying a freaking recoilless rifle with endless supply of rockets
@@Аяшиебуreminds me of giving a marine a rocket launcher in halo. beautiful 🥲
This is an idea I had while stuck in traffic on the way home from work(it’s a lot so hunker down):
So I’ve had this idea for a new mission for about 2 days now so the explanation might be all over the place, but never the less I feel like it would be a cool addition in the future.
Name of the mission/operation: Siege: Drop in Assist the SEAF to construct a forward operating base to continue the liberation of a planet.
What the mission/operation is about:
You would be dropping in with the general army of Super Earth and assist in their combined arms offensive push to destroy, dismantle, and crush the defensive lines built by the Automatons to allow engineers to construct a forward operations base to allow the flow of materiels and manpower to continue the liberation of the planet.
The specifics are that it is usually at the start of the liberation process of a planet, and is the only mission in an operation that lasts an hour, you have one side of the map where you can drop in (large enough to have a choice on what flank you wish to attack.) and you will drop in the middle of the offensive push with the SEAF general infantry, with armored assets at *their* disposal (the AI controls their own armored assets, but you can call in your own.) and must help push and destroy the three defensive fortresses built by the Automatons.
Win/loss criteria: very simple mission objective in order to win, destroy the three defensive formations with the SEAF forces you win. The way you lose is if the time runs out, you run out of reinforcements, or if you fail to secure a defensive fortress before you run out of SEAF reinforcement waves.
Fortress design: The fortresses (similar to those at level-10 [lower difficulty missions will have smaller objectives/bases]) will have a first trench-line with mines, barbed wire and a defense of trooper-manned turrets/machine guns. The second line will be a bulwark (similar to ravelins) of walls and bunkers, where the first laser turrets/cannon turrets will be seen. (The laser turrets/cannon turrets will mainly be located on the main defensive fortress walls, only one or two of the turrets will be located there.) barbed wire will line the base of the ravelin-like defenses where you will need to destroy the wire in order to continue. The third line of the fortress is the fortress itself, where the entrances to the heart of the fortress are covered by trooper-manned turrets/a laser turret. The walls of the main fortress will contain the bulk of the cannon turrets/laser turrets. Inside the fortress will contain the fabricators with the original defending bots (troopers can call in drop ships.) the amount of fabricators will vary but at least there should be 15 - 20 fabricators in the defensive fortress. The fortresses may also have other sub-objectives aswell as destroying the base outright (like mortar emplacements, destroy drop ships, detector tower, orbital cannons. or a gunship fabricator.) The third and final fortress will have two command bunkers built into the fortress that you have to destroy. (This last part can change most likely. Doesn’t have to be definitive.)
SEAF combined arms details:
The Super Earth Armed Forces you are reinforcing are around a company size (3 - 5 platoons so around 75 - 125 infantry, with basic equipment [Liberators, R -63 Diligence, Mg-43, Stalwart, smoke grenades, frag grenades, and EAT) with armored support (APCs and Tanks, as-well as mech support.) the AI in general are pushing forward and will use tactics in order to assault the fortress (suppressing fire, using armor as support, armor engaging heavier targets/defenses, and using smokes to cover advances) you will have 3 - 5 SEAF reinforcement waves given to you to assault each fortress stronghold.
Reinforcement Waves:
The reinforcement will be called in if SEAF units gets below a certain number, or if you manually call one in (cooldown will be lengthy) The army reinforcements will be dropped in from heavier Pelican-type transports (unsure what they would be riding in) during this reinforcement frame, the fortress will engage the hot-dropping landing ships and can/will try to destroy them. If they succeed in taking one down, the transport will crash, causing casualties within the transport decreasing the total amount of reinforcing soldiers. (cannon turrets, laser turrets, and trooper-manned turrets will engage the transport craft, making them priority targets to focus.) Once you destroy a fortress completely you will be rewarded with an extra 3-5 reinforcement waves. (This concept is not definitive, can be changed.)
General atmosphere:
Over just chaos. I thought this mission would be assault a fortress on a lvl-10 mission but on steroids, where with the SEAF army at your side you won’t be absolutely decimated and will spread out the Automaton fire, giving you (some) breathing room to take out fortifications, and with explosions and gunfire all around you it would immerse you as if you are fighting in a full planetary invasion instead of running around a somewhat empty map, where the sole purpose of this mission is combat and combat only, where there isn’t any downtime until you destroy the first fortress. Also just picturing an entire automaton fortress firing upon an open area would be cool as ever. I would like to hear ideas/opinions of my idea, so critiques are welcome.
Keep in mind when I added the tank/ACP support, that is when the Tank/APC are in the game.
Edit: in fortress design when I refer to “first line” and “second line” etc. I mean of each individual fortress.
Fun Fact:
In Italian the acronym for Super Earth Armed Forces is F.A.S.T.
Have a nice day everyone.
The designation of the "Super Destroyer" is the Super Hydraulic Instantaneous Transporter
It would also work in Spanish
Also could say in Spanish:
Fuerzas Armadas de Super Tierra.
In my head canon bug warden is a job given to retired helldivers. "you worried about them escapin?" "hell naw sonny, I once wiped out an entire swarm of stalkers with nothin but knives and can do attitude"
Makes me wonder if Southern accents are still a thing on Super Earth and its colonies.
Soo ummm... when were going to get the spin-off game where we play as these guys???🤔
@@Robert-fr9wl if tyranny park was a planet specific location we wouldn’t need a spinoff. Plus it would add weight to whether we lost it or not
Lore wise it makes sense why we don’t see any SEAF… BUT I DONT CARE I WANNA FIGHT WITH EM!
Imagine taking back a planet and finding 3 to 4 SEAF survivors as a bonus objective,
Helldivers: How long have you boys been holding the line alone?
Seaf: 2 weeks
Helldivers: it's promotion time for you boys.
Imagine the Illuminates mind-controlling S.E.A.F. soldiers against us. 😎
@@qualwinters8784that would be interesting! Now face the wall
I DO TOO! let me chill with them on the super destroyer too.
And a SEAF looking super destroyer? 👀
Still waiting for the SEAF reinforcements stratagem that was leaked months ago
It was either scraped due to game design vision or because it was too buggy. Or we will get it after a special event or something.
Would be cool if the next warbond was a whole SEAF warbond containing:
Page 1:
Middle SEAF armor(mixed with helldiver gear)
Heavy Penetrating liberator with less capacity
Super earth logo Cape
Booster:You start with less health with double stamina
Background:Super earth logo
100 sc's
SEAF themed hellpod
Page 2:
Heavy SEAF armor(mixed with helldiver gear)
Black cape with blue details
Background:SEAF logo
100 sc's
SEAF styled pelican
Melee:Axe
Strategem:Upgraded force shield(basically one that bounces of jumping enemies and withstands 500 kg)
Page 3:
Title:SEAF's Finest
SEAF vehicles pattern
SEAF mech pattern
100 sc's
Emote:Classic military salute
Strategem:SEAF trooper call in
Super Store:
Light SEAF armor(mixed with helldiver gear)
Super earth logo on Black cape
Background:A blue helldiver skull with pitch Black linings connecting into the Black background
Melee:Shovel
@@yigityildirim9877We already know what the next warbond is, Righteous Revenants. It's a Killzone crossover warbond where you get Helghast weapons and armor.
We could get it sometime in the future remember the car was apparently scrapped and to buggy to add into the game now we finally have it
3:34 rest in Pease for that one S.E.A.F that kills big enemys with a shovel
Lethal Company :3
@@friendlyfire3412I think it’s more a reference about death korps of krieg from warhammer 40k then lethal company
@@raphaelbrassard2703why not both
SEAF went soo hard it turned into a specialist video, then into a mod and then into a Group, peak fanbase
There's a SEAF group?
@@someweirdguyfromvault1391 and soon we might finally get the SEAF reinforcements (please AH let us have our blue guardsmen/mobile infantry)
@@custodeseuropeae yup
@@someweirdguyfromvault1391 Like a discord based unit or so? (If yes can you send a link)
@@GhostifiedAshgive us the SEAF Platoon and the APC‼️‼️
Some notes on this video:
The Helldivers are apart of SEAF, much like how the Super Earth Army are apart of SEAF
Viper Commandos were/are apart of The Helldivers as a subdivision
The Super Earth Army have two outfit types, the one mentioned in the video and the second being a jumpsuit with a simple plate carrier vest (likely apart of a mechanised group)
Great idea for the DSS
Basically, instead of equal one swarms, each helldiver will have access to a Liberty class cruiser instead of their normal stratagems replacing all of their orbital, cannons and eagle One attacks with the heavy bomber and upgraded versions of those cannons
It’ll be cool if Liberty class cruiser becomes the platoon/clan system in the future.
That actually be awesome!
I don't understand why this wasn't the base idea
>Big ass massive space station
>Probably shit tons of colossal amount of fire power and storage
>Don't get access to any sort of special bombing stratagem
>Don't get any sort of giant bomber stratagem
>Get puny passives that are mediocre at best and game ruining at worst
???
Hey, just to clarify. In order to become a Helldiver you need to get at least the high commander role in any regular SEAF group... This wouldn't make sense as the mean of recruitment age is in 18 years for a Helldiver but it makes sense when you get to know more about super earths hyper militarized society. In HD 1 the lore stated that any kid can become a SEAF soldier at the age of 10 and they recieve training in school on how to fire support weapons since the age of 6... Once in the military they climb up pretty fast and no... Helldivers are NOT untrained nor "expendable" (they are quite expendable but not as the rest of the SEAF teams as a single helldiver is the elite of the elite and takes years to become one). That's why you only have 5 of them per destructor and then at least a minute for each Helldiver to deploy after the max cap have been reached. SEAF comes in thousands if not millions but helldivers are supposed to make entire missions in 40 minutes and get to extract with only 5 spare units per destructor...
Helldivers are the peak of the SEAF and act as the spear point in any major conflict. Helldivers were shut down since the last galactic war, thats how expensive and important this units are, they weren't needed in almost a 100 years and thus the recruiting program was shut down until the second galactic war happened. The minor conflicts are supposed to be handled by normal SEAF tropps or local authorities. However Helldivers are the only task force crazy enough to get inside a hell pot and launch themselves against the enemy. Any other SEAF team would onsted rely on air insertion with a pelican and this is not always possible as antiair defenses could make insertions really difficult. The first helldiver mission was exactly because of this same problem... Regular SEAF teams couldn't handle a separatist group that got inside the congress and entrenched themselves. The air defenses were too dense for normal pelican insertions so 50 helldivers jumped from orbit with the new HD-15 hell pot system (which didn't even have the elevator system and the helldiver had to climb out manually, see first galactic war footage for more details) and just obliterated the rebel forces. Since this the helldivers had become a more elite task force were 4 of them are considered overkill to secure an area for the SEAF.
They basically appear as a last resource method when a planet is completely lost and the SEAF cannot recover it by any normal means. Helldivers are not supposed ti engage with regular SEAF as this could lead to many casualties either many SEAF loses or a single helldiver lost to friendly fire by a regular SEAF troop. Friendly fire is inevitable, but losing a Helldiver to another helldiver with friendly fire is considered justified as helldivers are trained to make this kind of decisions. They are not prepared to engage in combat with friendly units or they could end up makingg this decisions with MANY SEAF troops and this could lead to a bad image and lower recruitment rate. And losing a single helldiver to a regular SEAF troop or to a local colonial authority is something super earth does NOT want to deal with as no matter the cause, the life of a single helldiver is worth thousands of SEAF lives so no friendly fire is justified here.
Just imagine. Being alone on an enemy planet, overpowered by the immense firepower and sheer numbers of the enemy. You know the SEAF teams aren't coming for you and every hope is lost. For a second you only hear the static on the radio that you tried to use in order to communicate with a planetary outpost and you fear the worst... The entire planet has been taken. You and your team are the only ones left (maybe there are other teams in the exact same situation but you'll never know). Then you hear something in the radio. The tower is getting a signal! You immediately respond:
"This is commander --- from the 44th regiment of the SEAF planetary control team, do you copy?" -nothing... More static... Perhaps the thing you just heard was some orbital noise or interference. But then you hear it again! It's no mistake, it's a human voice! You respond
"We are under heavy enemy fire, planetary defense systems are down! If you are hearing this get to an extraction point immediately! We'll meet on this coordinates" you leave the station sending coordinates in an ancient communication system, ancient but reliable... Morse code. Then you can finally understand the voice.
"This is --- . Democracy officer from the SES father of truth. Responding to SOS beacon in your coordinates, do NOT move!" - SES!? A superdestroyer!? Why on earth would a super destroyer come here to a lost planet. They won't be able to do anything!
"No, I insist! Retreat is the only option now, SEAF teams are down! I repeat, SEAF teams are down!" -the static continues... Then a shadow appears behind the clouds... It's a super earth destroyer... Too late, they already arrived. Then the clouds start to fade and you see not one but thousands of those appearing. The tower getting every signal from every SES. Then four of those appear in the low orbit and you understand now... They didn't come to save you but to give those metallic scum bags the hell they deserve.
Then you hear those words on the radio... The message any enemy from super earth fears...
"SES bringer of peace joining in squadron. Deploying Helldiver to combat zone" - A final tear drops from your face... You know you won't make it but it doesn't matter now. You leave a final message through the radio. "Give them hell".
@catur_a.C Thanks, i really like your comment
ok here’s the simpler version of what he just said
SEAF Army.
-Essentially the backbone of the SEAF.
-Basically the Army/Air Force.
-Fighting in the frontlines, attacking and defending planets, keeping the peace, essentially doing everything an army does.
-Has a gazillion subbranches but those aren’t relevant.
SEAF Colonial Guard.
-Essentially the ‘civil defense/local militia groups’ of the SEAF.
-Basically the National Guard/Coast Guard.
-Keep the peace in colonies and defend them from the enemy (typically until the army comes to rescue them because they cannot fight on their own).
-useless lmfa
SEAF Navy.
-Essentially the ride, logistics and cavalry of the SEAF.
-Basically the Navy/Air Force (sort of)
-Fights in the frontlines, not the ones you’re thinking of, though. The ones up in space.
-Provides support for the SEAF Army & Helldivers from space while also paving the way for those to land on enemy-controlled planets.
-Has only one subbranch as far as I’m aware, the one we all love the most.
SEAF Helldiver Corps.
-Essentially the Special Forces of the SEAF. As stated many times, they’re both the bolt cutters for the army that’s already in the grid lock, and the field signals for the SEAF Navy.
-Basically the Marine Corps if they were also the Green Berets for some reason.
-Fighting in the backlines, signaling the Super Destroyer to destroy enemy stuff, so the Army can have an easier time with planet liberation.
-Also the backbone of the SEAF, these guys are goated. We LOVE the Helldivers.
-oh and also we aren’t random homeless people picked up off the streets, as the video states, we’re selected SEAF Army Troopers who did good enough. the little bit of training we get in the tutorial is orientation. we’re already expected to know how to fight, are we not?
that’s basically all, i missed 15 million things but i don’t care that’s essentially what you need to know.
They should add a rescue SEAF outpost objective where you encounter a squad of seaf soldiers holding out
I always felt bad seeing fallen S.E.A.F. troops out and about. Rough knowing that they did what they could before we're sent in, and they died in the name of democracy.
7:30 One of the in-game dispatch messages mentioned that a large portion of colonists evacuated from a fallen planet began working at the DSS. It would be reasonable to assume that it is operated partially by military forces and partially by civillian contractors.
Yeah, 1.3 millions basically make it a city in space. It's likely that a small percentage of that is trained naval officers that operate the military aspect of the station, while the rest just support living conditions there
You can rarely see these skeletons wearing black Kevlar and gray shirt and pants with black/gray helmets they are normally either alone or in pairs but I always thought those guys were the colonial defense force just because they’re so under funded compared to the SEAF.
I've always assumed those guys are either some kind of volunteer defense Force or even just the local cops grabbing their SWAT gear to hold off the bug/bots to buy the civilians a few extra minutes
Based either way
The one sitting on a giant vertebrae and cuddling a glowing mushroom always gets me.
@@OOZ662You would do the same ey?
Think those are actually dead soldiers from the first galactic war
Basicly the imperal army of star wars while the helldivers are the stormtroopers
It is rare to find a Star Wars fan who remembers the Empire having a regular army with stormtroopers being special forces.
@@robertocarlos5494 They arent realy special forces if I recall, just more loyal forces while the imperal army is just people wanting a paycheck or criminals serving the army rather than jail tbh
Yup alternatively the imperial guard from 40k while helldiver's are like scions
@@BearlyBearrreh, the stormtrooper corp is supposed to be more of a special forces especially compared to the imperial army
In many fan’s defense, the stormtroopers are constantly shown as the grunts who are outclassed by more special special forces. Oh and they suck in most media.
I want that SEAF Heavy suit, the one I saw in that SEAF Specialist video, to be in the game. That helmet coming on and off had me fangirling.
Well I got good news, there is a very high quality mod on Nexus mods with almost all of the SEAF specialists in that video available. The heavy suit is one of them, its name is Bishop. Sadly though you need the Democratic Detonation warbond’s heavy armor set for the Bishop reskin. Look up a tutorial on how to download mods and you should be good. The name of the mod is SEAF Specialists, it should be one of the most trending mods on the Helldivers 2 page though so you should find it quick.
2:06 As im airfrying chicken nuggets 😂
I have gathered that Helldivers are picked from volunteers in the SEAF forces. picked based more on their loyalty than skills in combat. I think the engineering corps are also responsible for recovery and repair of any helldiver equipment left in the field, including the hellpods.
For weapons I assume that the Helldivers mobilize warbond has standard issue equipment, just to lesser or more specialized degrees. So along with the standard issue Liberator and the penetrator, you would also see the Punisher, Diligence, Defender, and Breaker among normal squads. Maybe the slugger, counter sniper, Las Scythe, and scorcher for specialty squads that have proven themselves in combat. The liberator concussive may be reserved for squad leaders or SEAF veterans, and the liberator carbine was a regular liberator that was heavily modified by the viper commandos and eventually became standard issue for them.
Don't forget about the SEAF Marshals Core.
Someone has to detain and transport insurgents to the freedom camps.
Very good video ! Make me want to play it even more knowing that lore.. you feel less alone in the Battlefield !
I want like SEAF Marines we call in as a reinforcement squad of soldiers that acts as our extra-fire-support like the Halo Marines and I'd want like SEAF Army, Guardsmen, and PDF for being present on the planet already either engaged in actions against enemy forces, holding defensive lines, defending objectives, and really engaging in ongoing battles that we dive right in the middle of to turn the tide.
7:02 you think they will give us a bigger ship?
curious how silly the numbers must be in this universe
its been less than a year and the helldivers have suffered over 2 billion losses
so that makes me wonder how many casualties the rest of SE has suffered and what the population in general is
Since 1 helldivers can take an average kd of 100 more or less before Death
seaf losses are prob around billion of 10s or 100s
hard to say since we dont get to see how the rest of the SEAF fights, but its a thought
@@陈凯文-n1h assuming each seaf troop gets about one kill before they die, then the seaf casualties are somewhere around 115,339,165,503
2:28 you know what else is massive
I'm gonna touch you
Your mom
Ninjas low tapered fade
8======D
I'll refuse to believe the SEAF exists until they manage to defend a planet without the Helldivers
If they did a movie it would cool to have half the film focus on a large SEAF formation struggling on the front lines with the other half being focused on Hell Divers taking those critical objectives in support, showing the relationship between the two and telling an expansive narrative.
Correction: The Helldiver Corps are a (mostly) all-volunteer group
My head canon is that they're fighting and holding down fronts that aren't major order related, so if theres a bug major order they're defending against the bots.
12:22 The bears gave them the Railguns
Having S.E.A.F in the map would be so peak, maybe finding some either guarding POIS or in active combat and will follow you until their death
I would diagree with the Viper Commando thing, they are just a branch off of the helldivers. If helldivers are Marines, then the Viper Commandos are the Navy Seals.
BRO, thank you for new content on helldivers. This vid is better than bloody gas mines ffs
My idea to make the game feel more like a planetary scale war is to add roaming SEAF platoons/squads that either are attacking certain outposts, or guarding their own from enemy attacks. And you can assist them in their task, and you can be rewarded with something like a squad tags along with you until their end, or they give supplies. Another idea is they give you a code to a bunker that you can open for rewards/intel on what types of enemies are in a nearby outpost/nest.
You could say that the Helldivers are like Paratroopers in a way
Fun video 🙂
One of the in ship comment of the lady that made me think is when she said that we occupy many other planets that do not show on the galactic map but they are not in conflict so we do not need to know them...
Confirmed me that the divers are brainwashed commando death squad. That we see only a part of our ship (like an actor on stage). We only have and see the things to continue to fight for SE.
Can it be that the illuminates are already there but they decided we dont need to know yet?
The 72 hour 'rigorous' training to become a S.E.A.F soldier seems to be a parody on the short and limited training that Americans go through to become police officers etc. Their training takes anything from a few weeks to a few months while in the Nordics (Helldivers are developed by swedes) police officers go through 3 years of training.
Bro wym it takes like 6 months sometimes to become a cop
lol it takes way longer than 3 weeks to become a cop in the US. You also have to go to college as you gain rank.
Not to mention Nordic cops would be get walked by American criminals 😅
@@hawman9859”sometimes”
This is an Interesting one.
Do the Colonial Guard act as police and defence on smaller colonies or does each capital have it's own larger Law Enforcement branch?
Cause I heard it that the Helldivers back in the day acting like Police but that doesn't seem feasible in the current timeline.
A regular seaf mode/spin off game would be pretty cool. Mass numbers on the front line, mass death, inferior gear. Could even tie in to the galatic map and assist pushing planets to liberation.
12:10 no assumptions required.
The game confirms this with their description of the liberator.
the Helldivers are selected from a 1% of the seaf, so when they say you are an elite, they are not wrong, is just that 1% of a manpower of a galaxy, is a pretty big number anyway.
In my noggin a full clear leaves little for the seaf to do. So I tend to leave just a little something single small outpost. Don't want them to get dull :) while some groups want to extract at first opportunity and leaf a mess for the SEAF to clean up. I imagine that reduces numbers to some extent.
And remember , for democracy!
I remember in a fight with the Automatons over Marfak I think, the SEAF colonial defense forces from the planet Lesath sent us (canonically) reinforcements to fight the Automatons, ingame this translated into a boost in the conquest percentage and holy liberty if we needed it, we were about to lose.
So basically, Helldivers are just paratroopers.
Great video I’ve had this game for months and didn’t know most of this lore😂👍
12:05 ya through some of the papers you can find it’s basic that they can use liberators or some, more basic advanced weapons. Like the expandable antitank, Flame throwers, stelwalts, machine guns. And some point of interest used to spawn in with HMG’s
12:28 I keep saying all he says, I must be in his head.
when you also think about it Eagle 1 ALWAYS uses its flares after a run
The Ministry of Truth approves this message
1:06 "living as a Helldiver."
Well, canonically, there isn't much of that.
I could imagine getting the heavy bomber stratagem by completing an optional objective where you rescue a bunkered up seaf crew and they would support your mission till extraction
Gold as always bud. Realised I know more about various in game law than I do actual history. And I’m at peace with that 😂
Not a bad video, and although it doesn't take too much away from the video, there are ALOT of misspellings in the video, hope it improves in the future :P
Simply said: A soldier and hes arsenal are the most deadly weapon in war. One man's army. HELLDIVERS!
I think we should have a man guided mortar. Imagine if one of your team mates could be stationary and you ping the map or location and they could fire the artillery instead of a stratagem.
It would be cool if a side objectives could be at some maps, where you can rescue smaller squads of SEAF soldiers, and if you do so successfully, they'll set up a smaller perimeter on the map that they defend with mgs and such. Dreaming much cuz the engine is wacky but let a man dream
Helldivers = Tempestus Scions
SEAF = Guardsmen
About what SEAF use yes they using Liberator as standard issue. If you read the text near the container door, their dropped always included Liberator mags.
Would honestly love to see an expansion of operations in the game where you are the SEAF ground forces, with the player count upped to at least a couple dozen, your arsenal made more basic but you have armored vehicles and artillery to make up what the individual player lacks in firepower.
Just a thought.
4:20
i thought there was gonna be a sponsorship the moment i heard that music
Congrats on the 10k king 👑
Oh the Illuminate hilarity 😂
We fight the really crazy stuff they fight the reasonable stuff
THE ILLUMINATE ARE BACK!!!!
WAIT NO WAY. Major thank you, this is legit the way I found out they are back!!!
@natesgamebox We also have urban environments now
@@bradleyrutledge I'm SO excited for these updates!!
@@natesgameboxthere out right now
As fun as SEAF would be to call in, it would be a waste of a stratagem slot on higher difficulties it would be better as a planet defense bonus as they wander around the map patrolling for enemies
would be neat if at some point we can find seaf army units behind enemy lines, our mission is to just go back behind enemy lines to supply materials to hold out groups
You go through the helldiver training at the start of the game, what do u mean?
I have a feeling that because missions are spread out among different areas the areas not covered are SEAF Grunts (like the SEAF Army Corp or maybe even Colonial Guard/other Militia's) fighting on until they A. Die defending B. Get green light for evac/retreat C. Its captured ground. Either way the SEAF Army Corp are the best in my opinion and I have a real good feeling they have armored support hinting to the soldiers sporting black/dark grey colored uniforms possibly manning Bastion tanks.
Thank you for covering this topic! I always wanted to know what S.E.A.F. is made of. #FreedomThroughKnowledge #FTK
I’d kill for a SEAF themed warbond/armour set
"The navy does the flying and the army does..."
Me (Starship Troopers fan): "Yes... Yes... Say it. Say the line!"
"...the most of the fighting."
Me: "My disappointment is immeasurable, and my day is ruined."
It would be nice to have a secondary objective where we have to help active SEAF infantry protect a residential area full of citizens and fight alongside them until all citizens take shelter in an underground bunker. If enough SEAF infantry survive, they reward us by providing automatic SEAF artillery near outposts or bug nests. Similar to the S.A.M site, but when Helldivers get close to spawners. Or maybe Instead, reward us with a tank or recon vehicle.
I hope they add a SEAF warbond or SEAF Stratagem
Honestly i wish you could drop into a battle between S.E.A.F and the bugs or bots, that would be amazing.
Woah I didn't know the corpses had lore
Since you covered the unkown Bug wardens, you got any idea on who the people digging graves are? They seem to brandish basic shovels/Break action shotguns with a uniform and cap only as uniform usually digging ONE grave and found dead. Cant possibly be for themselves since the grave is filled.
seaf support type of misson would be fun to play, i hope they consider adding it
It’s not like just a few helldivers dropping into lightly defended planets defend everything. Tbh I want to play as SEAF. We get to actually see the bulk of battle
Great explanation
Vipers are just Catachans with capes.
My dumbass is the peak of the military? Uh oh
this is why we need a Real-Time Grand Strat for Helldivers, but you are the SEAF deploying assets and moving units. Somehow you could tie it into Helldivers. Hybridize it that you can call in Helldiver assistance to your planet, and it proc's a mission for people playing Helldivers 2 and gives them an insentive to go go play those missions to ease your burden. Games did try this in the past. idk, i thinkj it'd be cool.
Or maybe something like halo wars but in the Helldivers universe, I would probably buy it
@LG-ud1oe
Exactly but both games can influence each other
9:42
Well, that aged well.
Helldivers are halfway between pathfinder and scout snipers
The SEAF Helldiver Corps seem to be the most heavily armed and highest budget force for its size
First thing is that it's more accurate to say each destroyer is assigned one active Helldiver than the other way around considering the Helldiver is usually replaced one or twice every single operation
Each operation has the Helldiver allotted 3-4 choice stratagems plus one to two frontline wide stratagems during events
Each destroyer includes an allotment of a few dozen armors, and standard issue weaponry
Each destroyer includes an Eagle striker and a Pelican transport
Notably the classification among all helldivers for both is the ___-1, implying that number is based on deployment force
Helldivers, considering their massive reliance on air and space weaponry, is a detatchment of the SEAF Navy.
They are at the time absolutely separated from every force except for the Navy (destroyers), and High Command (DSS and instructions)
Any rank of Helldiver is applied the same role, a combat operative, presumably because the rank is not of an individual but moreso of the active Super Destroyer commander
Each squad is applied a single squad leader and at most 4 individual squad members on the ground, and at least 20 total, 5 per destroyer, but this seems to be a budgetary constraint as reinforcements are slowly recovered if the mission seems to not be hopeless, i.e. the survivors have survived for more than a minute
The SEAF apparently has entirely stopped use of tank warfare, atleast on the rim worlds. This is an assumption based on the lack of ruined vehicles which are not APCs, aircraft, pelicans, and enemy vehicles. This can be assumed to be the reason the SEAF Army Troopers have been utterly useless, as they may have an extremely low budget on outer worlds.
The SEAF Troopers seem to be the largest if not the only other ground force with any offensive capabilities. Whatever naval force they have does not seem to interact at all with the Helldivers as the Super Destroyers are the only active SES ships ever seen in game, but this can be safely assumed to not be the only force. Presumably no wrecked destroyers survive reentry or are entirely scrapped upon collision, since they are the only vehicle to have no debris on any maps that is seen in game and is known to be destroyed. Either this or the geostationary orbit manages to keep all of the debris in space.
The SEAF seems to be mostly built for defense but absolutely shit at it, as all planetary defenses are fucking inactive until Helldiver arrival, and it can be assumed that the majority of forces are wiped out within hours of planetary takeover. The troopers, despite having, if I recall, roughly a few billion soldiers, is probably about as well trained as the Helldivers but doesn't magically receive the skills of their predecessors like we do via videogame logic. Since fresh rookie Helldivers have the life expectancy on easy missions that a veteran has on suicide mission difficulty this could be safely assumed to be the reason why the troopers die in two seconds. They also seem to have a small Air Force to ground force ratio, and very little non transport vehicles given the debris on the map
The Air Force seems to be the most effective deployment within the SEAF, given that the eagles are as effective as they are. This is about equal to the navy, and may just be the navy since they seem to only come from carrier crafts like the DSS and Super Destroyer.
The SEAF seems to have been in decline since the first galactic war and has not since recovered, but the advancements of military technology and armor seems to be enough to make up for this, along with the larger Helldiver Corps
Good Info
so important in the lore, completely absent in the game. will probably never change too
It would be so cool if arrowhead actually made this info easier for us to discover, it would add so much immersion to the game seeing liberty class cruisers and not just super destroyers. At the moment is feels like we're the only fighting force super earth has with the only signs of others being dead corpses in missions. It would be so cool to fight along the SEAF army in a frontline type mission or on a planet that meeds defending. All im saying is this game needs some expanded and easy to find lore so i dont have to rely on small TH-camrs doing arrowheads job for them
Man I love the SEAF army so much I made a faction where we are so underfunded we basically are the SEAF army
7:39 and the MI does the dying
more like "hold" planets weve taken
Helldivers are recruited from the S.E. Army as far as I'm aware.
Actually, something you got wrong about the bugs is that Super Earth didn't make them like how they are now. They had originally genetically modified them to be more submissive and docile until they started to genetically modify themselves into what they are now for the purpose of fighting humans.
So apparently the bomber isn’t a bomber, it’s a reconnaissance plane
We need an option to play as seaf soldiers
Helldivers are more like Spartans from Halo or Spacemarines in Warhammer. Helldivers are the best of the best and given the best gear available to complete their tasks. S.E.A.F. ground forces are more a like conventional military. Forming a frontline, holding the enemy back while the Helldivers literally give behind enemy lines to take out high value targets.
Very beautiful.❤😊
What if the SEAF Bomber is able to fit in the DSS? Raining 500KG bombs?