ZBrush to Maya to ZBrush - Retopology and UVing with Quad Draw
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- เผยแพร่เมื่อ 22 ส.ค. 2024
- In this tutorial I will go over my Retopology and UVing workflow from ZBrush to Maya and back to ZBrush. Retopologizing in Maya is much faster and easier than in ZBrush with the benefit of easily creating UVs.
chrashingmaya
cheparev
www.patreon.com/acheparev
ZBrush - pixologic.com/
Maya - www.autodesk.co...
Music - • "We Always Thought the...
Bro, i love you...i have a high mesh project to submit in 15 days and was worried that remeshing in zbrush would make me lose all my details. But now i can remesh and get a good uv even tho my mesh has a lot of sculptris tris and dynamesh. So once again 7 years after you made this. I love you and can i marry you
That GPU cache trick is amazing. Thank you
You, sir, are a scholar and a gentleman.
Thank You!
Duncan???
Alex Cheparev brilliant video, so would this retypology With projections be able to animate with its new typology, or is there a way to take the projections out of zbrush as a bump/normal or displacement to be placed over less poly dense version of mesh?
Well he did it. He made retoping look relaxing.
This is by far the best tutorial on the Quad Draw tool i've ever seen, the sound was perfect, and the tutor very knowledgeable for sure :), I'm subscribing by the way, keep up the good content!
Thanks!
Background music is the best in any tutorial
yes, too lound in some others
background music is the first time in the history of youtube that it was perfect. It's rarely even bearable.
the tutorial is also nice ; )
i think i might be the only one who hates it soo much booom buung booom bbuungg fuckin stahp!
@@Scrahdabley Im gonna steal the background music.. someones know the song? Amazing, thanks for help.
@@666Exodia666 Not saying it's the same, but it reminds me of the game "Mini Metro". It's like those sounds in loop, maybe you can use those.
Thank you! So many people just fly over the retopo to zbrush workflow and leave me in the dark. Thank you so much!
Thanks a LOT for this tutorial ! I found many retopology tutorials, but none of them could explain the next step ! thanks !
This wasn't exactly what i was looking for, but ended up being more than what i needed, thanks
Thanks for the tutorial!! By the way you don't have to close ZBrush to restart it.
You can just go to preference, initialise. This will restart the program without closing it, much faster as well.
Thank you for sharing
Thank you saved me a lot of time trying to browse videos for an actual working one
The scale thing is exactly what I was trying to figure out, thanks
If you find Maya chugging with such a large mesh at well over a million polygons, you can use the Decimation Master plugin to get a very similar resulting mesh at a fraction of the polycount.
I can't understand...is any fastest way to remeshing the zbrush model in maya ?!
@@jaya_surya_a5118 There is a "Remesh" and "Retopologize" tool in maya but it takes billions of years to complete the process if you have millions of polycounts
your voice is soothing and audible, really love your tutorial
oh and btw your agressive mouse click really startled me
5 years have passed but this still works, helps me finish my uni project, tnx a lot!
The first tutorial video that felt good ! Thank you!
Thank you very much Alex. By far one of the best tutorials about the retopology workflow.
Great job, excellent video! Very detailed yet concise, teaches not only the "how" but also the "why". Thank you so much.
Can I just say Thank You for the nice ambient soundtrack? I wish more people would do that.
this Is the Best Tutorial on the Ungodly subject of Retopolizing and Unwrapping.. It wasn't Boring And I understood it better than ever :) thanks Dude :D
I love the relaxing music, it's at such a nice volume too so i can still here you perfectly mmm.. And great tutorial!
Thanks!
Watching in 2021, still the best Retopo tutorial
Quite exactly the tutorial i was looking for. Cheers my man!
as a student this helps me out a ton, thanks!
Great music choise !
I will never retopoligize in zbrush again. Thank you for making a believer out of me
It is gratest tutorial i've seen ever on TH-cam. thanks a lot.
amazing tutorial, exactly what I've been looking for!
I've Logged here only to thank you! I really appreciate this quality video, I'm currently studying game development but some parts are a bit of mess, I think only few people are able to teach properly knowing the essential of everthing. Hugs from Brazil!
That trick with the scaling saved a life
that GPU cache thing is actually reallyyyyy useful to now
BEST TUTORIAL EVER
Fantastic, your tutorials are really helpful thank you!
Awesome work.
this helped me so much i could hug you. thank you!!!!!
Excellent tutorial. Clear, and a nice atmosphere thanks to the subtle music. Well done. Subbed.
one of the best tutorial i've ever found ! thank you very much!!!
thank you so much for your video! Thank you over and over again
I loved this tutorial so much, it helped me a lot. Clear and understandable. Thank you. :)
Finaly I've found a great tutorial about retopology! Thanks a lot!
Amazing,Thanks a LOT for this tutorial
You're the man. Exactly what i was looking for!
This was such a clear and relaxing tutorial, thanks!
Hey Alex,
Thank you so much for the video it's really going to help me with my high poly Zbrush models. I was wondering when you retopo into a lower poly mesh why did you then bring the polycount up again by subdiving to use project all? Why wouldn't you Bake the Highpoly and Lowpoly normals into a texture map to give you the same detail on the low poly? Just curious because that's how I learned it at the college I graduated from for Game Art
Thanks
Hi April.. That is the way to work in the Games Industry I believe. High and Low Poly models are used to Bake details on the low poly model to become game ready for use in game engines. For Games I believe, the details are highly dependent on the normal map and the other baked maps but not displacement/height map. Whereas for films, displacement map is also needed and this map is directly dependent on the number of subdivisions used while rendering but game assets do not use subdivisions to keep the performance high while real time rendering. Therefore, the process Alex used may be inclined towards creating assets for film rendering using a render engine like Arnold or Vray etc...
Kindly correct me if I am misguided but this all came through some observation. Although I myself have many fundamentals that need explaining, I hope my answer clears your question.
Installed, everything works, thanks!
Exactly what we wanted 🔥 kudos man.
1:00 turn off export sub groups in zbrush so it doesnt split your model into a million pieces (based on your polygroups) when you export it
man Im at 4:30 and you already helped me so much! THANK you
Ty bro. Really the fastest install what i see.
5:00 I totally dig that background music. Thanks sir.
damn this video was so deeply relaxing but still reeeeally helpful! Thank you kind sir!
Thank you so much! You really helped me understand the whole process!
thank you, you make it look so simple
great music choice!
Would it not be better to use decimation master then export to Maya? less polygons same detail.
Dude this is a damn life saver, i love you.
you must have done this process like a thousand times, i noticed the poly count is exactly 2048,
i guess this doesn't matter or make sense,
btw, great tutorial,
thanks for handing out this information for free,
anyway, just wanted to comment
You deserve a beer friend.
ur sick
ty alex
guy 4 me waste of time i thought he will animate srry
Awesome video . Thank you so much .
Thankyou sir... now i have a big bright on my head
Awesome tutorial. Definitely saved this and subscribed.
i loved the tutorial ...plz keep making more stuff
incredible vid learned a lot thanks
wow thats look mostly easy than retopology in zbrush. I`ll try right now this!
Amazing video ❤️❤️
What about importing midi files because most midis freezes my program. What can I do about it? I'm using soft soft Bundle Pack by
I'm so sick of 3D coat doing amazing things but something stupid like adding one vertex I can't figure out.
Thanks for this
i'm an absolute beginner in MAYA, can you tell me how did you make the zbrush model transparent so you could see the polygons you were drawing?
This tutorial is very helpful! Thanks!
Your tutorial is awesome. Keep makeing awesome videos plz!!
I like this way ... Thank you so much
Thank you for this awesome tutorial, very Helpful .. Thanks again
this is really helpful man, thanks!
Impressive experience
Well
Done.
I have learned alot! Thx mate!
exactly what i needed! thank you
OMG! Thank you so much! I was so lost about projection! I tried twice in Maya, but it was just coming all wrong.
Alex i fucking love you man, pls more Zbrush pls
Can you please design a Chimera in ZBrush, Photoshop, Autodesk Maya and After Effects to make a horned lion like mythical creature for a a fantasy movie, and a video game?
hell yeah for quad draw!
love the video, and soft background music. thanks for teaching me something new!
why did you turn off symmetry half way through?
I was having trouble seeing my retopology mesh, deleting half helps with visualization. It's an optional step, you don't have to delete half.
This is so so amazing
Thank you so much for this :)
great tutorial, very helpful!
Helped me a lot Thanks 🙌🙌🙌
Awesome tutorial, thanks for the help :)
Thanks .. It helps a lot
Thank you so much Alex
Great!
Very good tuto. Ty.
You're amazing dude!
Thank you !!!
Thank u so much Alex, this video is very helpful =)
Your Welcome!
thanks man! really helpful tutorial!!!!
Everyday I watch a tutorial for other software. I realize I'm so blessed that I know Blender
the process is indeed simple... it takes a lot of time but he didn't say it's super fast :)
yeah its really simple, maya is a very simple program in general, that and 3ds max both are.
Just one question the new retopo mesh with all the details..how dense is that now with all the subdivisions..is that ideal to show a wireframe pass.
I’m always confused, so when do you retopologies the horns? If you exported separately they wouldn’t match up?
Thank you so much
Thank you so much!! Subscribed.