ZBrush to Maya to ZBrush - Retopology and UVing with Quad Draw

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  • เผยแพร่เมื่อ 24 มิ.ย. 2016
  • In this tutorial I will go over my Retopology and UVing workflow from ZBrush to Maya and back to ZBrush. Retopologizing in Maya is much faster and easier than in ZBrush with the benefit of easily creating UVs.
    chrashingmaya
    cheparev
    www.patreon.com/acheparev
    ZBrush - pixologic.com/
    Maya - www.autodesk.com/products/maya/
    Music - • "We Always Thought the...

ความคิดเห็น • 330

  • @ak3pm378
    @ak3pm378 7 หลายเดือนก่อน +15

    Bro, i love you...i have a high mesh project to submit in 15 days and was worried that remeshing in zbrush would make me lose all my details. But now i can remesh and get a good uv even tho my mesh has a lot of sculptris tris and dynamesh. So once again 7 years after you made this. I love you and can i marry you

  • @westomopresto
    @westomopresto 6 ปีที่แล้ว +60

    That GPU cache trick is amazing. Thank you

  • @girlybits
    @girlybits 7 ปีที่แล้ว +88

    You, sir, are a scholar and a gentleman.

    • @AlexCheparev
      @AlexCheparev  7 ปีที่แล้ว +5

      Thank You!

    • @jackharding6483
      @jackharding6483 7 ปีที่แล้ว +1

      Duncan???

    • @danielevans3165
      @danielevans3165 6 ปีที่แล้ว +1

      Alex Cheparev brilliant video, so would this retypology With projections be able to animate with its new typology, or is there a way to take the projections out of zbrush as a bump/normal or displacement to be placed over less poly dense version of mesh?

  • @BingleFlimp
    @BingleFlimp 6 ปีที่แล้ว +157

    Well he did it. He made retoping look relaxing.

  • @silvaright
    @silvaright 7 ปีที่แล้ว +64

    This is by far the best tutorial on the Quad Draw tool i've ever seen, the sound was perfect, and the tutor very knowledgeable for sure :), I'm subscribing by the way, keep up the good content!

  • @strotoven
    @strotoven 7 ปีที่แล้ว +106

    Background music is the best in any tutorial

    • @TheChannel1978
      @TheChannel1978 7 ปีที่แล้ว

      yes, too lound in some others

    • @sheldondrake8935
      @sheldondrake8935 4 ปีที่แล้ว +1

      background music is the first time in the history of youtube that it was perfect. It's rarely even bearable.
      the tutorial is also nice ; )

    • @ScradleyCS
      @ScradleyCS 4 ปีที่แล้ว

      i think i might be the only one who hates it soo much booom buung booom bbuungg fuckin stahp!

    • @666Exodia666
      @666Exodia666 4 ปีที่แล้ว

      @@ScradleyCS Im gonna steal the background music.. someones know the song? Amazing, thanks for help.

    • @Imickskrals
      @Imickskrals 4 ปีที่แล้ว

      @@666Exodia666 Not saying it's the same, but it reminds me of the game "Mini Metro". It's like those sounds in loop, maybe you can use those.

  • @ankh428
    @ankh428 6 ปีที่แล้ว +1

    Great job, excellent video! Very detailed yet concise, teaches not only the "how" but also the "why". Thank you so much.

  • @loboden
    @loboden 6 ปีที่แล้ว

    Thank you very much Alex. By far one of the best tutorials about the retopology workflow.

  • @lilitbeglarian7942
    @lilitbeglarian7942 5 ปีที่แล้ว

    Thank you! So many people just fly over the retopo to zbrush workflow and leave me in the dark. Thank you so much!

  • @businessclank1564
    @businessclank1564 หลายเดือนก่อน

    The scale thing is exactly what I was trying to figure out, thanks

  • @reydock
    @reydock 4 ปีที่แล้ว +2

    Thanks a LOT for this tutorial ! I found many retopology tutorials, but none of them could explain the next step ! thanks !

  • @ifu69lek
    @ifu69lek 2 ปีที่แล้ว

    5 years have passed but this still works, helps me finish my uni project, tnx a lot!

  • @MrBmxerFTW
    @MrBmxerFTW 6 ปีที่แล้ว +1

    This wasn't exactly what i was looking for, but ended up being more than what i needed, thanks

  • @hyperr1979
    @hyperr1979 2 ปีที่แล้ว +1

    Thank you saved me a lot of time trying to browse videos for an actual working one

  • @Joo-ry1gt
    @Joo-ry1gt 7 ปีที่แล้ว

    It is gratest tutorial i've seen ever on TH-cam. thanks a lot.

  • @SydnificantMe
    @SydnificantMe 3 ปีที่แล้ว

    This was such a clear and relaxing tutorial, thanks!

  • @workrase1
    @workrase1 ปีที่แล้ว +1

    Quite exactly the tutorial i was looking for. Cheers my man!

  • @TheREALSisko
    @TheREALSisko 7 ปีที่แล้ว

    Excellent tutorial. Clear, and a nice atmosphere thanks to the subtle music. Well done. Subbed.

  • @ntrzaskowska
    @ntrzaskowska 2 ปีที่แล้ว +1

    amazing tutorial, exactly what I've been looking for!

  • @NusantaraJourney
    @NusantaraJourney ปีที่แล้ว

    What about importing midi files because most midis freezes my program. What can I do about it? I'm using soft soft Bundle Pack by

  • @SheyenneART
    @SheyenneART 7 ปีที่แล้ว +2

    I loved this tutorial so much, it helped me a lot. Clear and understandable. Thank you. :)

  • @MadMrAdam
    @MadMrAdam 7 ปีที่แล้ว +1

    I love the relaxing music, it's at such a nice volume too so i can still here you perfectly mmm.. And great tutorial!

  • @floweyishere7122
    @floweyishere7122 3 ปีที่แล้ว +1

    your voice is soothing and audible, really love your tutorial

    • @floweyishere7122
      @floweyishere7122 3 ปีที่แล้ว

      oh and btw your agressive mouse click really startled me

  • @PiyushYankee
    @PiyushYankee 4 ปีที่แล้ว +2

    this Is the Best Tutorial on the Ungodly subject of Retopolizing and Unwrapping.. It wasn't Boring And I understood it better than ever :) thanks Dude :D

  • @erickednaldodelima
    @erickednaldodelima 6 ปีที่แล้ว

    I've Logged here only to thank you! I really appreciate this quality video, I'm currently studying game development but some parts are a bit of mess, I think only few people are able to teach properly knowing the essential of everthing. Hugs from Brazil!

  • @markardisson2791
    @markardisson2791 3 ปีที่แล้ว +2

    Fantastic, your tutorials are really helpful thank you!

  • @probelynynchenevmode
    @probelynynchenevmode 3 ปีที่แล้ว

    one of the best tutorial i've ever found ! thank you very much!!!

  • @morganagalvan2206
    @morganagalvan2206 7 ปีที่แล้ว +1

    thank you, you make it look so simple

  • @animeshanand441
    @animeshanand441 2 ปีที่แล้ว

    Exactly what we wanted 🔥 kudos man.

  • @evildreamerx
    @evildreamerx 3 ปีที่แล้ว

    I’m always confused, so when do you retopologies the horns? If you exported separately they wouldn’t match up?

  • @MrEgor1989
    @MrEgor1989 7 ปีที่แล้ว

    Finaly I've found a great tutorial about retopology! Thanks a lot!

  • @Xenthorx
    @Xenthorx 7 ปีที่แล้ว

    You're the man. Exactly what i was looking for!

  • @nilexh3476
    @nilexh3476 2 ปีที่แล้ว +1

    Watching in 2021, still the best Retopo tutorial

  • @CherylynnLima
    @CherylynnLima 6 ปีที่แล้ว +2

    That trick with the scaling saved a life

  • @alexvalkyrie.6487
    @alexvalkyrie.6487 ปีที่แล้ว

    Installed, everything works, thanks!

  • @TacticalSquirrel
    @TacticalSquirrel 6 ปีที่แล้ว

    Awesome tutorial. Definitely saved this and subscribed.

  • @geyan1415
    @geyan1415 ปีที่แล้ว

    Thank you so much! You really helped me understand the whole process!

  • @MisterGibbycrumbles
    @MisterGibbycrumbles ปีที่แล้ว

    Can I just say Thank You for the nice ambient soundtrack? I wish more people would do that.

  • @aachahai
    @aachahai 7 ปีที่แล้ว

    Thank you for this awesome tutorial, very Helpful .. Thanks again

  • @lucaslabs4885
    @lucaslabs4885 5 ปีที่แล้ว

    This tutorial is very helpful! Thanks!

  • @eggmster
    @eggmster ปีที่แล้ว

    this helped me so much i could hug you. thank you!!!!!

  • @mb_vfx1790
    @mb_vfx1790 15 วันที่ผ่านมา

    Amazing,Thanks a LOT for this tutorial

  • @sutiknoarthur-art
    @sutiknoarthur-art 4 หลายเดือนก่อน

    Thank you a lot. I was helped with your strightforward tutorial

  • @kattywhite4765
    @kattywhite4765 7 หลายเดือนก่อน +1

    as a student this helps me out a ton, thanks!

  • @THEBILLLIONAIREBRAIN
    @THEBILLLIONAIREBRAIN ปีที่แล้ว +1

    Awesome work.

  • @Aditya_Sawant_Tattoos
    @Aditya_Sawant_Tattoos 4 ปีที่แล้ว

    i loved the tutorial ...plz keep making more stuff

  • @marinakniazeva252
    @marinakniazeva252 11 หลายเดือนก่อน

    thank you so much for your video! Thank you over and over again

  • @osmanertasdiken
    @osmanertasdiken 6 ปีที่แล้ว

    Dude this is a damn life saver, i love you.

  • @andreasbariseel9492
    @andreasbariseel9492 7 ปีที่แล้ว +5

    Thanks for the tutorial!! By the way you don't have to close ZBrush to restart it.
    You can just go to preference, initialise. This will restart the program without closing it, much faster as well.

  • @KawasakiOnTheRoad
    @KawasakiOnTheRoad 5 ปีที่แล้ว

    Your tutorial is awesome. Keep makeing awesome videos plz!!

  • @GandalfWithAPipe
    @GandalfWithAPipe 6 ปีที่แล้ว +1

    damn this video was so deeply relaxing but still reeeeally helpful! Thank you kind sir!

  • @ic.xc.
    @ic.xc. 6 ปีที่แล้ว

    5:00 I totally dig that background music. Thanks sir.

  • @xinjin9592
    @xinjin9592 4 ปีที่แล้ว

    BEST TUTORIAL EVER

  • @ionthrusterboy7262
    @ionthrusterboy7262 7 ปีที่แล้ว +2

    Impressive experience

  • @silvaazarian4296
    @silvaazarian4296 4 ปีที่แล้ว

    Awesome video . Thank you so much .

  • @tomlecl17
    @tomlecl17 5 ปีที่แล้ว +2

    that GPU cache thing is actually reallyyyyy useful to now

  • @Damage21X2
    @Damage21X2 4 ปีที่แล้ว +1

    I will never retopoligize in zbrush again. Thank you for making a believer out of me

  • @antonystalin7783
    @antonystalin7783 6 ปีที่แล้ว

    Thankyou sir... now i have a big bright on my head

  • @Bl1tzkriegx
    @Bl1tzkriegx 3 ปีที่แล้ว +8

    If you find Maya chugging with such a large mesh at well over a million polygons, you can use the Decimation Master plugin to get a very similar resulting mesh at a fraction of the polycount.

    • @jaya_surya_a5118
      @jaya_surya_a5118 2 ปีที่แล้ว

      I can't understand...is any fastest way to remeshing the zbrush model in maya ?!

    • @Mirakuruuu
      @Mirakuruuu ปีที่แล้ว +1

      @@jaya_surya_a5118 There is a "Remesh" and "Retopologize" tool in maya but it takes billions of years to complete the process if you have millions of polycounts

  • @BloodyWolf12345
    @BloodyWolf12345 6 ปีที่แล้ว

    great tutorial, very helpful!

  • @anDREas17gr
    @anDREas17gr 3 ปีที่แล้ว

    man Im at 4:30 and you already helped me so much! THANK you

  • @brian15s2
    @brian15s2 4 ปีที่แล้ว

    this is really helpful man, thanks!

  • @killian5510
    @killian5510 3 ปีที่แล้ว

    incredible vid learned a lot thanks

  • @denizkre5796
    @denizkre5796 7 ปีที่แล้ว

    Well
    Done.
    I have learned alot! Thx mate!

  • @rodlingmetlic4266
    @rodlingmetlic4266 7 ปีที่แล้ว +1

    Helped me a lot Thanks 🙌🙌🙌

  • @Tritoon710
    @Tritoon710 8 ปีที่แล้ว +1

    Thank you so much Alex

  • @AndreMercado
    @AndreMercado 6 ปีที่แล้ว

    exactly what i needed! thank you

  • @athorninmyflesh
    @athorninmyflesh 2 ปีที่แล้ว

    great music choice!

  • @Caipiranha
    @Caipiranha 3 ปีที่แล้ว

    Awesome tutorial, thanks for the help :)

  • @mahmoudibraheem2645
    @mahmoudibraheem2645 2 ปีที่แล้ว

    Amazing video ❤️❤️

  • @SubcribeFailfx
    @SubcribeFailfx 7 ปีที่แล้ว

    thanks man! really helpful tutorial!!!!

  • @md.arifahmed1831
    @md.arifahmed1831 4 ปีที่แล้ว

    I like this way ... Thank you so much

  • @pepsidragon1
    @pepsidragon1 6 ปีที่แล้ว +3

    i'm an absolute beginner in MAYA, can you tell me how did you make the zbrush model transparent so you could see the polygons you were drawing?

  • @neji1641
    @neji1641 4 ปีที่แล้ว

    This is so so amazing

  • @SuperBreadhead
    @SuperBreadhead 6 ปีที่แล้ว

    You're amazing dude!

  • @adriennelowe8250
    @adriennelowe8250 7 ปีที่แล้ว

    Thank you so much!! Subscribed.

  • @gabriellaene
    @gabriellaene 6 ปีที่แล้ว +1

    Thank you for the tutorial!!
    I followed the same process and wonder whats the next step to load it into Substance Painter for texturing ?

  • @khangbaanstudio
    @khangbaanstudio ปีที่แล้ว +1

    Ty bro. Really the fastest install what i see.

  • @neobatalla137
    @neobatalla137 4 ปีที่แล้ว

    Thanks .. It helps a lot

  • @dddigity
    @dddigity 7 ปีที่แล้ว +1

    Thank u so much Alex, this video is very helpful =)

  • @bukchoiii
    @bukchoiii 7 ปีที่แล้ว +4

    love the video, and soft background music. thanks for teaching me something new!
    why did you turn off symmetry half way through?

    • @AlexCheparev
      @AlexCheparev  7 ปีที่แล้ว +3

      I was having trouble seeing my retopology mesh, deleting half helps with visualization. It's an optional step, you don't have to delete half.

  • @truver5732
    @truver5732 7 ปีที่แล้ว +4

    Thank you !!!

  • @anna-marieaims2193
    @anna-marieaims2193 7 ปีที่แล้ว

    Hi Alex! Thank you for the elobrate video. I have a question concerning the import of the topology back to Zbrush if you originally started out in Maya. I've seen quite a few tutorials mention that you should go to the lowest subdivision level, export that as an obj to maya and retopologize. However when the reropology gets back into Zbrush various sources say different things and I never know what the optimal workflow is. Some mention just to import the retopologized mesh from the lowest subdivision whereas others go through a projecting process. What's the difference or what is preferable?

  • @samisemr
    @samisemr 6 ปีที่แล้ว

    Very good tuto. Ty.

  • @perin00
    @perin00 6 ปีที่แล้ว

    OMG! Thank you so much! I was so lost about projection! I tried twice in Maya, but it was just coming all wrong.

  • @BemusedSoliloquy
    @BemusedSoliloquy 5 ปีที่แล้ว

    hell yeah for quad draw!

  • @ApoKaUNT
    @ApoKaUNT 7 ปีที่แล้ว

    wow thats look mostly easy than retopology in zbrush. I`ll try right now this!

  • @kim_louise_404
    @kim_louise_404 2 ปีที่แล้ว

    Thank you so much for this :)

  • @ratach64
    @ratach64 5 ปีที่แล้ว

    thank you this tutorial is very helpful. but i have a question, what will we do after the "project all"? will we save as low and high? and Transfer to substance?

  • @laurec7050
    @laurec7050 4 ปีที่แล้ว

    Thank you so much

  • @kshitijjagdale575
    @kshitijjagdale575 6 ปีที่แล้ว

    THANKU U saved my life!!!!!!

  • @Zeriel00
    @Zeriel00 7 ปีที่แล้ว +4

    I'm so sick of 3D coat doing amazing things but something stupid like adding one vertex I can't figure out.
    Thanks for this

  • @GearsCarminesGirl
    @GearsCarminesGirl 8 ปีที่แล้ว +5

    Hey Alex,
    Thank you so much for the video it's really going to help me with my high poly Zbrush models. I was wondering when you retopo into a lower poly mesh why did you then bring the polycount up again by subdiving to use project all? Why wouldn't you Bake the Highpoly and Lowpoly normals into a texture map to give you the same detail on the low poly? Just curious because that's how I learned it at the college I graduated from for Game Art
    Thanks

    • @aayushaggarwal2236
      @aayushaggarwal2236 ปีที่แล้ว +3

      Hi April.. That is the way to work in the Games Industry I believe. High and Low Poly models are used to Bake details on the low poly model to become game ready for use in game engines. For Games I believe, the details are highly dependent on the normal map and the other baked maps but not displacement/height map. Whereas for films, displacement map is also needed and this map is directly dependent on the number of subdivisions used while rendering but game assets do not use subdivisions to keep the performance high while real time rendering. Therefore, the process Alex used may be inclined towards creating assets for film rendering using a render engine like Arnold or Vray etc...
      Kindly correct me if I am misguided but this all came through some observation. Although I myself have many fundamentals that need explaining, I hope my answer clears your question.

  • @fatehdogar9119
    @fatehdogar9119 7 ปีที่แล้ว

    thanks buddy good job

  • @rollerblader5350
    @rollerblader5350 4 ปีที่แล้ว

    Help! I have question... After the retopology and open it in Zbrush, can you use exactly that model for an animation in Maya? I don't understand how we animate the low poly model maintaining all the details of a high poly. Thanks for the video though!

  • @charlesbooth3176
    @charlesbooth3176 5 ปีที่แล้ว

    Apologies for the noob question since I am new to 3d sculpting and texturing: but I am wondering do you have to UV unwrap again if you continue to sculpt after all of this? I thought you were going back to z-brush after the retopo to basically project the mesh in order to generate height and normal maps... but then you said "you can continue working and adding details". I am struggling to understand how any further details would make it into the final mesh--would they only be calculated into the normal map? I am assuming that since you already created the UVs you wouldn't want any sweeping changes or any crazy additional geo created, right? Perhaps I am just not understanding the final export process out of z-brush either...

  • @venomous
    @venomous 7 ปีที่แล้ว

    Great video

  • @MartinLittleArt
    @MartinLittleArt 7 ปีที่แล้ว

    can you make a video as a follow up to this process where you take the zbrush retopologized mesh and texture and color it and then UV those in maya?

  • @yaroslavb.2589
    @yaroslavb.2589 7 ปีที่แล้ว

    Спасибо. За тутор очень полезная инфа. плюсую :)

  • @sridharm1372
    @sridharm1372 2 ปีที่แล้ว

    THANK YOU SIR