Ball should automatically transfer overhealth to allies when adaptive shield expires. It's a small QOL change but kind of like auto-reload it would be a huge help.
He should also shoot automatically whenever you aim at an enemy, and if there is a grapple point nearby he should automatically do a grapple plus slam combo if there are enemies nearby.
4:39 they changed it so that reloading is about half a second faster when doing it normally as opposed to in your ball. In many cases I still prefer to reload in the ball because I'm usually doing something else at the same time, but there are some situations where you might just want to focus on getting your bullets up as fast as possible, so you'd want to stay in crab form instead.
I think worth mentioning with slam skip not working any more, is that you can still do a modified high ground retake on lots of ledges. Jump up, crab mode for a few shots and a melee, jump backward off the ledge while shooting them, and slam.
Most of us call skyball slingshot. I called the scooper wraparound (You win the naming convention here). I called spin-2-win 2.0 Reel-to-spin. I didn't give a good name for spiderball.
Probably an hour before Release of this video i was searching for wrecking ball Tipps and watched the old video of you. Im stoked you actually Released an updated Version
21:30 This is the majority of wall jumps I do now-a-days haha. It's pretty easy to do a fireball super jump off a flat wall if you hit it at an angle like this
1:07 theres another version of this where you get just the right angle on your retract and you land seamlessly on the high ground -- and im pretty sure it makes no sound which could prove very useful ive been calling it NIL (no-impact land) because im a smash player but
You're missing an opportunity for damage, when in air shoot down at the enemy, then use slam and by the time the enemy realize, you have cool down for grapple again and you can speed away or sling up in air again and do it over
14:19, one more use for rebound is to do a toronto kick/retract into a piledriver and then rebound and run them over, and with the fireball you gain from your rebound you can escape back to your team for heals/a health pack. Also, toronto kick is way more flexible than what you said in the video, if you're good at it
The first one'a only a tech in the sense that it's technically a technique, it happens due to conservation of angular momentum This also means you get the same burst of speed when your grapple is horizontal (or any orientation), so you can skyball in any direction you want
i jump on heads to use piledriver while contesting in ot often, it is very niche. the main spot i use it is lijang night market, i use grapple for the fast recontest over the gap, then jump off someones head for an easy piledriver. i also use it in a 1v1 situation if there arent any other ways to land a piledriver, like if im out in the open or no grapple cd
I feel like if i practice these I could clean out gold elo. You wouldn't really get away with some of these all the time in top 500, but at a low rank people's minds would fry trying to comprehend what just happened to them.
Honestly wouldn’t be mad about calling the retract PD “Toronto Kick 2.0” Like, I’m pretty sure this mechanic change was to making Toronto Kicking easier lol
My fellow Ball enthusiasts: What's the best input for the retract the grapple? I don't like space because I like the classic spin to win and being able to bounce as Yeatle mentions in the video.
Its still there, you have to time it. When you grapple as youre moving down fast, it will put you in fireball mode for a split second before you manage to retract, since retract is not instant. Thats why sometimes you might get the cooldown. But when you practice it you can do it indefinitely. Doing spiderball is my new routine in spawn while waiting for the match to start because its fun haha
Minor comment: a walljump doesn't require opposite input -- you can let go of W a little earlier and not press S at all -- it's all the same. I use the opposite input method like you, but I know at least one high level baller that just hits walls dead-on & uses W only. I pracced it for a while and it works fine, it's the same but different.
bro i never knew you had to do a backwards imput for the wall jump. The moment you said that i instandly went to practice it. And i almost hit every single one. Finally i can become a pro ball
You can bind jump to scroll wheel to make it easier to hit jump too, i dont do it personally but many ball players do as some people struggle to consistently hit both buttons together.
I’ve had to deal Hamster 🐹 as Kirko main. On PC. The Catch is I play on controller. None the less Hamster 🐹 has multiple fighting styles as 🏀 ball form and with his guns 🔫 These are exciting times for Hammond mains
Wall Reset would be a thing that is also very interesting Cause you dont need to stop the fireball... kinda the same as double boop if you boop somebody with fireball hit the wall after that with that fireball - you can actually u-turn the same person with the same fireball and it will connect Found that Short about this new tech th-cam.com/users/shortsOfeaZ2FEJgo
I have always told people to be careful what you complain about being OP in OW, because like clockwork the Devs will almost always nerf said annoying thing only to give a much more crazy op version to someone else outta left field. People bitched endlessly about Pharah living in the skybox, they nerf her, an then like clockwork what do we have now? Ball of all heroes being able to have more in air time now than Pharmacy ever did.
As a console player, I will just stick to slamming harder and occasionally using angled platforms for jumps. Also super jumping with the new retract, because this one actually works.
Yup u can def can wall jump on controller I used to do it all the time, but it’s def not as easy with lower sensitivities to do wall jumps and rebounds, and in the heat of battle it gets even harder lol Edit: bruh I wish I knew that sideways jump lol, and the hard part about controller, what I was struggling with at first, was PAUSING between inputs, like, you have to hold forward on left stick, then right before you hit the wall, *you stop inputting on the left stick,* then as you hit the wall, backwards input I would just go forward until I hit the wall and then backwards, which would just do a slow rebound lol, def gotta get the muscle memory down, but I’ve def accidentally done that sideways jump and didn’t realize what I was doing In general ball was harder for me when my sensitivity was lower, when I was first playing him, if my sens was high my accuracy was low and vice versa lol
I used to accidentally walljump people all the time because I was a massive feeder going through the enemy team, jumping on the tank while in ball form and holding PD
wtplay.link/yeatle - Download War Thunder for FREE and get your bonus!
As a War Thunder player, I recommend the game (The snail has my family held hostage)
omw to war thunder to leak classified documents of wrecking balls schematics
And still proceed to lose the argument
I love how thats what WT is known for now.
*ANGRY MAMMAL DETECTED*
The hamster is coming for you
14:50 "So long as it doesn't meet a strong opposing force"
Like a 90 lbs. British gal😂
15:00
You forgot the Piñata: lying in wait hanging from the ceiling only to pop ultimate on the unsuspecting enemies
Nah it's called ballsacking
i think of it like a bat hang, a vampire ready to suck the blood of his unsuspection enemies
I like Chazm's version 'SACCMAXXING'
@@TheGingerbrett ballsaccing
or as we Australians call it, the dropbear
Ball should automatically transfer overhealth to allies when adaptive shield expires. It's a small QOL change but kind of like auto-reload it would be a huge help.
no, stop making ball brain dead, he's a high skill hero, we need to stop lowering his skill ceiling.
nah. it should be on the ball to press E
He should also shoot automatically whenever you aim at an enemy, and if there is a grapple point nearby he should automatically do a grapple plus slam combo if there are enemies nearby.
4:39 they changed it so that reloading is about half a second faster when doing it normally as opposed to in your ball.
In many cases I still prefer to reload in the ball because I'm usually doing something else at the same time, but there are some situations where you might just want to focus on getting your bullets up as fast as possible, so you'd want to stay in crab form instead.
9:12
Only time i ever reload in crab is when i know there are no stuns near me, otherwise its usually always ball.
usually only manually reload when im with my teamates, like behind them
I hope this update helps more people pickup Ball so we can end all the ball hate. Best hero in game, only reason I still play tbh
can relate to every word you said. and i did used to play very hero before.
Expert Ball seminar with past and present Yeatles as guest speakers. Even the Overwatch devs are here taking notes.
I downloaded Warthunder and put 500$ into it already! Thanks for the recommendation, Yeatle!
Dude are u ok
I think worth mentioning with slam skip not working any more, is that you can still do a modified high ground retake on lots of ledges. Jump up, crab mode for a few shots and a melee, jump backward off the ledge while shooting them, and slam.
I haven’t tried the spider ball tech yet! Looks fun af!
Most of us call skyball slingshot.
I called the scooper wraparound (You win the naming convention here).
I called spin-2-win 2.0 Reel-to-spin.
I didn't give a good name for spiderball.
Probably an hour before Release of this video i was searching for wrecking ball Tipps and watched the old video of you. Im stoked you actually Released an updated Version
Not only is yeatle very knowledgeable with his words and has a great IQ but he also rocks the best stache!
21:30 This is the majority of wall jumps I do now-a-days haha. It's pretty easy to do a fireball super jump off a flat wall if you hit it at an angle like this
Finally, a new Yeatle tech guide. Thank you sir.
1:07 theres another version of this where you get just the right angle on your retract and you land seamlessly on the high ground -- and im pretty sure it makes no sound
which could prove very useful
ive been calling it NIL (no-impact land) because im a smash player but
5:26 dear console players:
If you want this to work switch the (toggle crouch) to (crouch)
Thank you. I never understood it my first time watching the OG video
@@cherrycola4476 no problem man 👋👍
Omg thank you
@@xaxions np
You're missing an opportunity for damage, when in air shoot down at the enemy, then use slam and by the time the enemy realize, you have cool down for grapple again and you can speed away or sling up in air again and do it over
14:19, one more use for rebound is to do a toronto kick/retract into a piledriver and then rebound and run them over, and with the fireball you gain from your rebound you can escape back to your team for heals/a health pack. Also, toronto kick is way more flexible than what you said in the video, if you're good at it
You should make a guide on how to play ball and the things to keep in mind to play ball well in high ranked plz and thank you
keep your therapist on speed dial. that's one important tip
lol I remember the original tip video. Watched it and applied basically all of that to my ball game
They need to have the WB voice actors make voice lines around the new mechanics,
I want a deadpan
“…retracting…”
lol
The Toronto Kick is such an awesome name in comparison to other techs that's literally just called "(insert ability or terrain here) tech"
The first one'a only a tech in the sense that it's technically a technique, it happens due to conservation of angular momentum
This also means you get the same burst of speed when your grapple is horizontal (or any orientation), so you can skyball in any direction you want
i jump on heads to use piledriver while contesting in ot often, it is very niche. the main spot i use it is lijang night market, i use grapple for the fast recontest over the gap, then jump off someones head for an easy piledriver.
i also use it in a 1v1 situation if there arent any other ways to land a piledriver, like if im out in the open or no grapple cd
Yeatle keeping the ball game alive by being one of the three people who still play hamster in 2024 overwatch. Respect
yeatle's educational content is so effing good.
eyy ma boi yeatle is getting sponsored lezzz gawr! just for my man I am not going to skip it and watch the whole thing!
18:21 I believe there’s another spot on junkertown 2nd point at the doorway leading to the mega
they patched that spot
@@tloyp2584 unfortunate
صلحوها
@@Idkidkidkidk121 قهر ما امداني اجربها
New mecanics: abandoning your team to the enemy Orisa and increase enemies DPS stats
All my ball teammates seem to love this tech
i know wall jumping on players is super niche but i did it to a ram today and i was so giddy
They should make a highlight-intro for Ball where he comes hooking in like the Widow one, only he's in Crab-mode. As a nudge to OG Ball-players.
Skyball is the playstyle, slingshot is the tech.
I initially thought the little inset video was Young Yeatle from the years old video, but it's Today's Yeatle dispensing ball wisdom.
I feel like if i practice these I could clean out gold elo. You wouldn't really get away with some of these all the time in top 500, but at a low rank people's minds would fry trying to comprehend what just happened to them.
Nah at low elo the whole team just counterswaps
Me learning a thousand mechanics to get the slightest value while hog just stands there spamming buttons
Learning new and more makes your brain stronger ;)
Your putting me back in the game with these videos
I just played 4 outSTANDING games of wrecking ball and it was some of the most fun this game has to offer!! Thanks for the expert advice!
20:32 doesnt cut it out like a boss.
As a somb main i appreciate your exposure
Rebound was always hard for me on console lol but the new ball geometry changes made it so much easier
as a genji player, im mad that you guys get to keep your cool techs
Just came back to OW to try Wrecking Ball again. INCREDIBLY fun. Great updates.
24:08 me who figured it out while being chased and boxed in and grapple was on cd 👁️👄👁️
Honestly wouldn’t be mad about calling the retract PD “Toronto Kick 2.0”
Like, I’m pretty sure this mechanic change was to making Toronto Kicking easier lol
Now I can live out my lifelong dream of being a Droideka from Episode I.
My fellow Ball enthusiasts: What's the best input for the retract the grapple? I don't like space because I like the classic spin to win and being able to bounce as Yeatle mentions in the video.
13:08 How do you piledriver off the floor?
The ball will fall off the platform, brig ability push him out
Yeatle just deciding he gets to name the techs now, I mean whatever I can’t stop him 🤷🏽♀️
Yeah, skyball is definitely called slingshot, not skyball. Skyball is the playstyle, not the tech.
who cares lmao
They stealth nerfed the repeated regrappling. It seems really inconsistent but it resets your timer so you can’t hang indefinitely
Its still there, you have to time it. When you grapple as youre moving down fast, it will put you in fireball mode for a split second before you manage to retract, since retract is not instant. Thats why sometimes you might get the cooldown. But when you practice it you can do it indefinitely. Doing spiderball is my new routine in spawn while waiting for the match to start because its fun haha
I could just hold piledriver if I want to get it off a small jump?
Minor comment: a walljump doesn't require opposite input -- you can let go of W a little earlier and not press S at all -- it's all the same. I use the opposite input method like you, but I know at least one high level baller that just hits walls dead-on & uses W only. I pracced it for a while and it works fine, it's the same but different.
always love 2 see new Ball tech man
Okay I said if you could Spider man with Ball i'd play again imma try it out this is gonna be looney toons shenanigan's!
bro i never knew you had to do a backwards imput for the wall jump. The moment you said that i instandly went to practice it. And i almost hit every single one. Finally i can become a pro ball
You can bind jump to scroll wheel to make it easier to hit jump too, i dont do it personally but many ball players do as some people struggle to consistently hit both buttons together.
Love learning new tricks to do with my ball
just the one
Kinda funny to see a player of a game i play get sponsored by another game i play
isnt the hanging super high and then slamming called a slackmax
When new education ball video ?
i found a new tech in training range on console, not sure how to recreate it, where shall i send the video?
Wait isn't there the LOS boop tech that allows you to double and triple boop in certain map geometries?
boop, los the enemy, boop again, yes. Hard to pull off consistently but good tech.
11:11 remember when cass wasn't a tank 🥲
How do I pull off the legendary anti Sombra tech?
I think Ball needs a Wheel of fortune skin! Spin to win!
Why is it called a "Toronto" kick?
I think I remember hearing the path ball follows when doing it looks like the Toronto Defiant logo. Also sounds cool I think
YEATLE YOU ARE MY FAVORITE OVERWATCH TH-camR
Giving shields to your teammates doesn't give them shields for the full duration unfortunately. It's just 4 seconds. I wish it was longer.
I’ve had to deal Hamster 🐹 as Kirko main. On PC. The Catch is I play on controller. None the less Hamster 🐹 has multiple fighting styles as 🏀 ball form and with his guns 🔫 These are exciting times for Hammond mains
Powerstance patch will never be forgiven
Why even play ball when im just going to get countered into the dirt
Anubis should def come back in some way like Hanamura
aww you forgot about ping pong (on opposing slanted roofs)
Noice man I'm a doomfist main just learning how to beat y'all more
It’s not a role, it’s a lifestyle ☄️
Love the music an real helpfully
How you getting so handsome as time goes on Yeatle gat dam
Are u yeatle3969, on rocket league by any chance?? Lol great tech thanks as always
Wall Reset would be a thing that is also very interesting
Cause you dont need to stop the fireball... kinda the same as double boop
if you boop somebody with fireball hit the wall after that with that fireball - you can actually u-turn the same person with the same fireball and it will connect
Found that Short about this new tech th-cam.com/users/shortsOfeaZ2FEJgo
Let’s go baby
You are right I am console and I have literally only been doing the 15° one lol
I wall jump people sometimes, its not that useless, some characters are easier than others.
Anyone remember the early days of ball when you'd grapple and sometimes get pulled under the map?😂 Oasis I believe was the worst map for this
pulling out the xbox controller to stunt on the console ballers is crazy lmaoo
O boy i can't wait to have fun whit ball until blizzard nerf him again for no reason
Man, how are we supposed to counter this beast???
NOT THE YO-YO PEEK 😂
I have always told people to be careful what you complain about being OP in OW, because like clockwork the Devs will almost always nerf said annoying thing only to give a much more crazy op version to someone else outta left field. People bitched endlessly about Pharah living in the skybox, they nerf her, an then like clockwork what do we have now? Ball of all heroes being able to have more in air time now than Pharmacy ever did.
why not call the sky ball tech the "high baller" ?
The Goat!
Take a "Nice" break???? IN WARTHUNDER!?!? Yeah its possible for a week or 2
As a console player, I will just stick to slamming harder and occasionally using angled platforms for jumps.
Also super jumping with the new retract, because this one actually works.
Make WB crush enemy just going on them
I feel that after I activate the shields, it increases the damage my cannons do? anyone else noticed it⁉️😮
I miss the hamster cam.
Get that war thunder bag my boy hahaha
i miss 2cp, loved it with ball ;(
YOOOO WAR THNUNDER BAG
Bruh I haven’t played much in awhile, v sad ledge skipping is gone
Yup u can def can wall jump on controller I used to do it all the time, but it’s def not as easy with lower sensitivities to do wall jumps and rebounds, and in the heat of battle it gets even harder lol
Edit: bruh I wish I knew that sideways jump lol, and the hard part about controller, what I was struggling with at first, was PAUSING between inputs, like, you have to hold forward on left stick, then right before you hit the wall, *you stop inputting on the left stick,* then as you hit the wall, backwards input
I would just go forward until I hit the wall and then backwards, which would just do a slow rebound lol, def gotta get the muscle memory down, but I’ve def accidentally done that sideways jump and didn’t realize what I was doing
In general ball was harder for me when my sensitivity was lower, when I was first playing him, if my sens was high my accuracy was low and vice versa lol
I used to accidentally walljump people all the time because I was a massive feeder going through the enemy team, jumping on the tank while in ball form and holding PD
Nay people jumping is op on a team trying to body block u