another glitch worth mentioning is in Team Fortress Classic where people would see enemies as their own teammates, which would soon become the inspiration for the Spy class
@@arelr6822 QWTF* All of those events happened during its QW version which is the one that included Spy and Engineer. Also, in the 2.0 update, it was no longer based on the vanilla Quake engine, but on QW, it was still the same game but now called QWTF. :D
To be fair, he was a douche in real life too I mean, not nuke happy, sure But he cuddled with underage girls, hated blacks, approved of their bullshit caste system, one of the worst human rights violations as policy next to apartheid After he died he got great PR, like mother theresa I mean, compared to all the child molesting priests, the bar isn't very high for religious figures But she accepted money from baby doc, a ruthless brutal dictator And let people live in agony, pain and eventually die, not giving them basic care or medical attention so they could be 'closer to god' like a maniac zealot So fuck them both
Ghandi: *starved himself as passive resistance to end untouchability and restore human rights to thousands, while also believing that leaders should lead and workers should work ohgodno* @@KaladinVegapunk: OHMIGAWD HE TOTES APPROVED OF TEH CATS SISTEM AN WANTED 2 EAT BABIEZ WTF U GAIZ WTFWTFWTFBBQ!!111
The Dark Knight you get some extremists that can’t find balance and have to be one or the other. It’s easy for these people to switch but they can’t balance it.
In TF2, Spy alone has two of the most iconic glitches in all of gaming: The team color change glitch in TFC that led to Spy's existence, and the spycrab glitch.
Don't know if this super counts but Tiny Tina from borderlands 2. Occasionally one of her eyes will dart off and do it's own thing. Apparently the developers were gonna fix it but they thought it complemented her crazy personality
They never mentioned TF2? The Spy in TF2 has a mechanic that is unique to TF2 where he can go invisible and disguise as players, which was originally a visual bug.
The glitch was the fact that spy "smokes" when cloaking, leaving a visable cloud around. People actually found it easier to be alert and tell if the/a spy was moving anywhere whilst cloaking and gave them half a chance, so valve went with it. You can tell that, because in the original meet the spy videos (still up free on youtube) that came out as promotional material 11 years ago, there was no smoke from de-cloaking or switching appearances like there was in game.
@@sckeletonlord6551 rocket jumping isn't a bug, nor did it start in TF. Use of rocket self-damage to reach otherwise unreachable areas has existed, intentionally, since Doom 1 in 1993, where you use it (and you're supposed to) to reach the secret level E3M9.
They forgot to include the 'putting a bucket on top of a shopkeeper's head that s/he won't notice you stealing' feature in Skyrim. That was originally a glitch (along with giants lauching the Dragonborn in the air) that players loved so much that Bethesda removed the bugs but brought them back as features in the game as players were upset when it got patched out. Now, if Bethesda had the time to fix minor bugs that had no impact on gameplay, you'd think that they could've fixed some of the major game-breaking glitches but NOPE! Not all of us have the ability to use console commands or download the unofficial Skyrim patch.
Elisabeth Heiman camp stacking on DotA too, its suppose to only respawned neutral creeps when they all death before a certain time but then its so famous so Icefrog keep them and on Dota2 a camp has a yellow square to show the range of the camp.
@@misteranonymous5616 I think people who can afford a 500-5000 dollars computer, or a 300 dollars home console can easily afford basic education. I mean, I've known about Gandhi since pre school.
Yep. That has become so popular with the community that IOI has decided to let it be through all those patches. It even says so in their official patch notes. 😋
@@thegreatpineapple4425 I love that: "Known Issues (Reported by the Community) The new ‘homing’ ability of 47’s briefcase is not strong enough and does not target multiple NPCs."
Gandhi going nuts was always a laugh. Gandhi: If you want real peace in the world, start with children. Civ Gandhi: If you want real peace in the world, start with the nukes.
There is an odd but rather fun glitch in the bedrock edition of minecraft where giving two horses speed potions and then breeding them both will result with a horse that will keep their increased speed forever. The speed in the offspring is also stackable, which means you can continue breeding the offspring of the same speed and stack the speed with said potions....
My stepbrother used this to make an uber-fast horse that could zip him halfway across the map in like three seconds. I, meanwhile, built a bridge. It took forever.
Same with putting a bucket on top of a shopkeep's head so they won't notice you stealing. That was also originally a glitch that turned into a feature.
@@liammiddleton3297 rocket jumping was a glitch i think from either doom or quake which has been implemented in alot of shooters since, as its alot older than team fortress
@@meikahidenori While present in Doom it really didn't take off until Quake - literally - as in Doom you could only use it to fling yourself sideways, more limited use than Quake's arcing flights.
Explaining the Gandhi bug in a bit more detail: Civilization used 8-bit Unsigned Integer values to represent how aggressive each Civilization would be in game, which Gandhi's India having a default value of 1. 8-bit Unsigned Integers have a possible value range of 0-255. When a Civilization adopts Democracy in game, their aggression value is decreased by 2. Due to how PC's process Integer values, when they underflow, or go below their minimum possible value, they "wrap around" to their maximum value, in this case 255. Basically, for 8-bit Unsigned Integers: 00000001 [1] - 00000010 [2] = 11111111 [255]. For a visual example: Open Windows Calculator, set the mode to Programmer, set to Binary, and perform 1 - 10 to see the same exact effect for 32 or 64-bit Integer values (depending on 32 or 64-bit Windows).
So, basically, they didn't implement an error check to prevent the number from going below 0. I find it hard to believe and will thus believe Ghandi was programmed that way intentionally
@@undrhil well he was "programmed" that way irl, _sooooo_ "It was due to our non-violence, defective though it was, that we were able to bear up under the heaviest repression and the message of independence penetrated every nook and corner of India. But as our non-violence was the nonviolence of the weak, the leaven did not spread. Had we adopted non-violence as the weapon of the strong, because we realised that it was more effective than any other weapon, in fact the mightiest force in the world, we would have made use of its full potency and not have discarded it as soon as the fight against the British was over or we were in a position to wield conventional weapons. But as I have already said, we adopted it out of our helplessness. _If we had the atom bomb, we would have used it against the British."_
What about Skyrim? Giants flinging you a thousand feet in the air if they kill you. Remember when Bethesda listened to us? When Bethesda found out about the glitch they patched it and then the community was like “No! We love that glitch,” and they added the glitch back. It just happened less often.
@@BJGvideos Yup! On death the player is far more affected by physics (see Fallout's entertaining if OTT ragdolling), so combined with the powerful impulse given by giants already you get the Skyrim Space Program if a blow is fatal.
The Krem's chair problem one is really funny to me, especially because I've heard people argue against turning Cole human because he'll get with Maryden instead of Krem if you do. BioWare: complicating even a non-romanceable companion's quest with romance. And not a glitch thing, but I also appreciated how DAI basically explained that many criticisms of DA2 were just Varric's narrative style. (Bull asks him "Where do your bad guys come from?...The way you write it, it's like they just fall from the sky on top of the hero.") Hell, one of the DA2 DLCs has jokes about how "all dungeons look the same to me" and "I guess we *do* spend an awful lot of time in the city."
They forgot Team Fortress Classic (TFC). There was a glitch during testing that an enemy would sometimes look like a teammate and vice versa causing confusion during the game. What was seen as a glitch at first, actually added another level complexity and strategy. Eventually became it became own class because of it, the Spy.
@@kobalt-red5895 Yep it's a real thing, although for me it was rather random, no one in my family had an aversion to penicillin so my allergy to it was a shock. Then again, I'm allergic to all -cillin based antibiotics. My doctor at the time thought that even though I was allergic to penicillin I could handle amoxicillin just fine, it was not a fun week in the hospital.
Nearly every part of his base design was for some reason like that. Red = stands out, opposite of the blue sky (though he was red in the original Donkey Kong so idk) Big Nose = it was that or no nose at all. Hat = easier than animating hair Overalls = easy to see arm movement etc.
WoW had one that I heard about more recently, surrounding stealthed units in particular. There is an audio clip that plays when you enter stealth. But because the server would not tell your computer they were there unless they entered a detection radius, when they DID get close enough, all the sounds that were linked to effects they had on them, including the stealth audio, would be played. Now it's an embedded alarm that "hey, you about to get mauled by a feral druid"
You're missing one of the most belove of glitches ever where in the glitch became the core mechanic of the game itself. Tribes originally had no skiing it was a glitch discovered in the original game wherein you crouched and you would suddenly slide down a hill after using your jetpack increasing your velocity to the extreme. This in fact led to an entire rehaul of the game's core mechanics. Players loved the skiing so much that they had to overhaul the weapons system to accommodate for the new speed Factor. Since this was all played on dial-up back in the day they opted for explosive weapons to to allow imprecise aiming to still affect the enemy.
I came here to say that they missed Starsiege Tribes. It was found during the Alpha, and changed the dynamic of the game so much that it was integrated in fully.
I have no idea how many hundreds of hours I sank into Tribes as a kid. Plus it was infinitely replayable with the endless amounts of server mods. Shifter_v1 RIP
Once upon a time there was a series called Tribes, including games such as Starsiege: Tribes, Tribes: Vengeance, and Tribes: Ascend. If I remember correctly what my local gaming magazine wrote, back in the first game's testing phase, there was a glitch in the jumping mechanic where if you held down the Jump button the character would remain hovering a foot off the ground, but retaining all momentum and direction of their movement before jumping. This was then observed with amazement and turned into the skiing feature which distinguished the games: it enabled its players to slide downhill to gain momentum and to traverse the map at breakneck speeds, which remains to this day my favourite mode of transport in FPS games.
Your local gaming rag has it a bit wrong there, mate. The bug you're describing in the initial testing phase of Starsiege: Tribes was scrubbed out. Skiing in-game didn't work like that until Tribes: Vengeance. It was discovered in the Beta that if you pressed the jump button within a few frames of hitting the ground, your character would skate off the surface without losing momentum. Falling damage was calculated based on how fast you were traveling in the direction perpendicular to the surface you touched, so if you landed on sloped hills or certain base components, you could survive falls from great heights with little damage. This very rapidly evolved into the technique of skiing taking advantage of the hilly landscape covering most of the game's maps. Mashing the jump key was found to work even better than precision timing, so people developed scripts that would send the jump command every frame while holding down the button. it wasn't until Tribes: Vengeance that skiing was re-worked to replicate the behavior of the bug discovered in the early testing. They even included the feature in a vehicle, the Jump Tank. Skilled players made it appear as if the tank could fly on some maps, but in reality... no fly, jump good.
@@Taolan8472 Well, I might have remembered it wrong, too. But thanks for the interesting clarification. My first experience with the franchise was Vengeance, so there it was already working quite well. But that trick with the jump-mashing script is pretty clever, I like it.
I learned skiing playing Starsiege Tribes in the year 2000/2001 - yeah, one had to kind of "bounce" one's character off the ground to get it moving. We'd play it in the computer labs at my college on Friday nights. It was tricky to get it working right, I recall now that you mention it, and Vengeance made it much easier to pull off. ("Oh wow, I just have to hold down a button and my character skiis automatically now?")
The original Starseige Tribes DEFINITELY had skiing as a bug on release, not just in testing, and NEVER patched out and it fundamentally changed how the game was played. You're correct that it required either carefully timed or spammed hitting of the jump key, rather than simply holding it down, but it was noticeably more effective when timed right than when spammed, even with a client side script, the scripts just made it a lot easier for the newbies to do. This also only had to be done while going down the hill, you were always frictionless while firing the jetpack, giving a mechanic that sounds a lot like what P3x310's gaming magazine described, so on the uphill run you only had to hold the one button to float up with increasing speed. Given that even in heavy armor you could easily outpace even the fastest vehicles in the game, it rendered the vehicles pretty much useless, and made it a much faster paced game. The very next game, Tribes 2, had skiing as a feature, where holding down jump/skii would behave similar to previous game did when using a jump spamming script. It was intentionally made less efficient than it had been previously, and for someone that had played hundreds of hours of the original game, it felt slow, unresponsive and not remotely fun, but it was there, as a feature. Tribes: Vengeance made it fun again, (and had a single player campaign actually worth playing).
For a glitch that became a feature video I'm surprised they didn't mention Mortal Kombat, the color glitch became so popular it literally created half the current line-up.
Ah, yes, the clump of peat moss that always sneaks up on me and blows me up when my inventory opens up for literally no reason because my PS3 controller just does that sometimes and has been doing it for years.
Tbh, when I first heard of the game "Devil May Cry", I thought it was like a horror game, like Amnesia or Silent Hill or those kinda horror games. But after some research, I stand horribly corrected.
Well to be fair on you the original Dmc was meant to be originally RE4 until the devs decided they changed it to much to be a RE game and made it into a new game entirely and thus Dmc was born so yeah you weren't to far on your assumption.
One of my favourite glitches involves the swings in GTA 4. I spent more hours catapulting myself across the map than I did with anything else in that game
Rockstar: (Makes GTAV economy) Community: No stop it, this isn’t good. Rockstar (Makes RDR2 economy) Community: BRING BACK THE GTAV ECONOMY PLEASE THIS IS UNBAREABLE
There's also the hoik from Terraria, a glitch where players can pass through hammered blocks super quickly. It was never removed, and is one of the fastest forms of travel in the game
@Andy Mcp Of course that's how rockets work, I mean my lower limbs have been obliterated, but on the bright side I was able to reach the biscuits on the top shelf.
Marathon did that first in 1994 in the form of grenade jumping. You could even spam them in the first game to climb walls, which was required for an otherwise unreachable secret. However, the Marathon Trilogy was originally Mac only so Quake was how most people experienced grenade/rocket jumping. My first grenade/rocket jump was in Halo. Technically Doom 1 did it before Marathon but it was horizontal only and used precisely once to reach episode 3's secret level.
What about in every Assassin's Creed game where you get stuck on nothing and have to fiddle about until you desynchronise? What do you mean that's not a feature?
Unimaginative Username Once in AC4, the Jackdaw derped out and sunk into the ocean randomly. All my crew members started screaming and floating in the air doing their falling animations. It was hilarious.
In TF2, there was a glitch with the spy that you look up with the disguise kit and in third person you looked like a crab, and valve noticed this and actually embraced this by adding a kinda rare spy crab dance spy does when you taunt with the kit.
In Warframe there was a glitch where if you performed a spin attack with your melee weapon, mid air, you could catapult across entire maps in a single swing. The faster the weapon, the further you went. This was eventually used as the basis for the entire parkour system in Warframe, and basically worked into an actual feature called "Bullet Jumping". EDIT: For anyone interested in a comparison, search here on TH-cam "Warframe - Coptering Vs Parkour" by someone named "Refuso". It's a pretty good side by side comparison.
I believe "skiing" in 'Starsiege: Tribes' was in the first game accidental a bug that made you glide down slopes while holding the space bar. It did however lead to some fast paced dynamics in a way that it became a prominent feature in the following Tribes games.
I'm surprised that GEARS of war 1 and 2 isn't here. Wall bouncing was a glitch where ur character slid into the wall..you could cancel this motion, and slide to the next wall..this glitch became meta if you wanted to match up to the pros. It was a multiplier game too, so surprising it was left in 2 games, and kinda nerfed in GEARS 3
Dogmaguy74 Yeah, he was born female, but identifies as a guy. He used to live in Tevinter, but was exiled because of his gender identity, and Iton Bull takes him into his mercenary band (Bull’s Chargers) after finding out he is a great warrior and saving his life.
League of Legends: The champion called Riven. The mechanic of jumping through terrain was a bug but the developers found it fun so it became part of one of her abilities.
How was neutral pull undesired an when? Cause far as I recall back in Warcraft's TFT it was standard Safe Lane play to do this when ur creeps pushed to far forward
How about the Rogue stealth sound in World of Warcraft. Originally, there was supposed to be no indication to enemy players there was a stealthed Rogue near you. However due to an early glitch, any time a steathled rogue or Druid would be rendered by your computer, the Rogue/Druid would do the cloaking animation and sound next to you. This was very loud effect and would notify anyone that a stealth character was nearby. It actually ended up really balancing the PVP aspect of stealth characters. It was eventually fixed where you could not visually see the Rogue/Druid stealth but you would still hear the stealth effect. Nowadays it’s a staple of stealth in WoW.
I remember a bug in the Super Robot Wars series in which one particular character had his battle theme override boss themes, even against the final boss. And that was kept afterwards.
Skyrim Elder Scrolls 5: The Nordic Space Program. You know how when the giants hit you with the club you fly to space? Well it was a glitch that was taken out and added back in due to the backlash and love for the feature.
It happened to me the first time a giant hit me with his club in my very first playthrough. I was really impressed and thought it was cool, had no idea it was a glitch. I just thought the giant's strike was really really powerful and was afraid to ever come near them.
I dont know if you're gonna make a sequel at this point, but ultrakill has a mechanic called shotgun boosting, which came from a bug of being able to parry your own bullets
another glitch worth mentioning is in Team Fortress Classic where people would see enemies as their own teammates, which would soon become the inspiration for the Spy class
And rocket jumping
That was a QuakeWorld: Team Fortress glitch, it never happened in TFC... :')
Quake TF*
@@arelr6822 QWTF* All of those events happened during its QW version which is the one that included Spy and Engineer. Also, in the 2.0 update, it was no longer based on the vanilla Quake engine, but on QW, it was still the same game but now called QWTF. :D
I’ve never played but this sounds cool.
“You can’t have war if everyone is dead”
-Gandhi
I’m sorry Dave, I’m afraid I can’t do that.
God: hmmmmm...... never though of that..... hey can we get that going?
Wen? 2020? Ok
Its Gandhi.
That's how Hulk approaches to stealth: if there's no witnesses, it's stealthy.
Ghandi Yeager.
Gandhi: Knock knock
Player: Who's there?
Gandhi: Democracy!
**drops bomb**
Best comment down here
Gandhi*
*"india: fuck yeah" intensifies*
To be fair, he was a douche in real life too
I mean, not nuke happy, sure
But he cuddled with underage girls, hated blacks, approved of their bullshit caste system, one of the worst human rights violations as policy next to apartheid
After he died he got great PR, like mother theresa
I mean, compared to all the child molesting priests, the bar isn't very high for religious figures
But she accepted money from baby doc, a ruthless brutal dictator
And let people live in agony, pain and eventually die, not giving them basic care or medical attention so they could be 'closer to god' like a maniac zealot
So fuck them both
Ghandi: *starved himself as passive resistance to end untouchability and restore human rights to thousands, while also believing that leaders should lead and workers should work ohgodno*
@@KaladinVegapunk: OHMIGAWD HE TOTES APPROVED OF TEH CATS SISTEM AN WANTED 2 EAT BABIEZ WTF U GAIZ WTFWTFWTFBBQ!!111
"If you can't fix the bug, it's a feature."
- Wise Programmer
who also worked at Bethseda
it's not a bug, it's a feature
Sam Hogan
Godd Howard
- Todd Howard
Ghandi be like: *_Peace is the question and the atomic bomb is the answer._*
"When your enemy refuses to see the error of his ways, destroy his asshole with a thermonuclear warhead"
- Mahatma Ghandi
" The world is the problem,
*THE ATOMIC BOMB IS THE SOLUTION* "
It's GANDHI
@KvAT lasting how long?
@@errorcluckstv This made chuckle I need to get this on a shirt XD
“Gandhi nukes everyone” is a sentence I never thought I’d hear
Gandhi*
Well you never played a civ game before
The experience is even more shocking
@@utsavsharma3696 kts a different story
Play it , except India select some country
And boom
@@sanstheelumbu what?
Turning a pacifist into a war mongering warlord is like the most hilarious outcome one could think of.
And so close to real life ^^
Lol
@@im3phirebird81 I don't think so ....
@@darkseid856 actually it is. Not exaclty about ghandi..but that's how most evil people behave. They trick you into thinking that they are good...
The Dark Knight you get some extremists that can’t find balance and have to be one or the other. It’s easy for these people to switch but they can’t balance it.
In TF2, Spy alone has two of the most iconic glitches in all of gaming: The team color change glitch in TFC that led to Spy's existence, and the spycrab glitch.
There was an physics exploit with an character Called the rocket jump it later went to become a feature
@@OGuiBlindao That goes all the way back to quake
Goat simulator: a glitch became the whole game
Hahahahahaha. I kove that game
Feihtyt i kove that game to
Skate 3...
@@blue_wr3ck827 yes. I *KOVE* the game.
Feihtyt Indeed, I *Kove* it to (jokes btw didnt mean to come off as a insult
-Is this a bug or a feature?
-Bethesda: Yes.
I thought Bethesda's answer to that question was: Lets see what the modders say
@@bilateralrope8643 A lot of times it's a matter of seeing how much players like it.
Ok but that doesn't answer my question Bethesda
IT. JUST. WORKS.
developmental laziness
I'm a simple man:
I see nuclear Gandhi, I click.
I feel like RTgame was mildly responsible for making Ghandi more popular as a joke.
Yup
@@marblgotchi Them and door monster.
Same
Nuclear Ghandi was my favorite
When you are so ugly that your handsomeness loops back to 255 and you become the handsomest man on the planet:
C h a r i s m a
(stack overflow intensifies)
*H A L O T H E M E B U T L A T I N C H O I R.*
So that's how Handsome Squidward happened
I am starting to grow fond of these “Andy ranting over the spoiler list” parts
INDEED! Would be great if they became actual... features (?
yeah i loved the krampus one
Honestly I'd love to see what the others would be like doing this
Don't know if this super counts but Tiny Tina from borderlands 2. Occasionally one of her eyes will dart off and do it's own thing. Apparently the developers were gonna fix it but they thought it complemented her crazy personality
Jethilius Avalar dude i totally thought it was supposed to happen when i saw it the first time
And they even continued it in Borderlands 3
I always thought that was such a cute little feature
It was explained as her having a lazy eye.
Mêlée her face to see it happen quite often.
“Peace wasn’t the only option nor was it ever”
-Ghandi
That actually sounds like a quote. Not by normal Ghandi, but you know what I mean.
Nor was it ever the only option?
Gandhi*
@@utsavsharma3696 I will slap you
@@Hebiiiii1 why? 😭
They never mentioned TF2? The Spy in TF2 has a mechanic that is unique to TF2 where he can go invisible and disguise as players, which was originally a visual bug.
The glitch was the fact that spy "smokes" when cloaking, leaving a visable cloud around. People actually found it easier to be alert and tell if the/a spy was moving anywhere whilst cloaking and gave them half a chance, so valve went with it.
You can tell that, because in the original meet the spy videos (still up free on youtube) that came out as promotional material 11 years ago, there was no smoke from de-cloaking or switching appearances like there was in game.
Before that, though, he wasnt even a class at all.
the rocket jump was a bug?
@@sckeletonlord6551 rocket jumping isn't a bug, nor did it start in TF. Use of rocket self-damage to reach otherwise unreachable areas has existed, intentionally, since Doom 1 in 1993, where you use it (and you're supposed to) to reach the secret level E3M9.
Trimping is also a glitch just combined with another glitch
*Adapts democracy*
Ghandi: You've chosen death
Gandhi*
It's gandhi jayanti
Or is it
"Beloved features"
Mincraft: Creeper
*_"BELOVED FEATURES''_*
Aww man.
Aww man
@@benmorrissey2002 *slaps* NO
@@softsims9360 never
Yes
Me: hey wha-
Gandhi: did you just offend me?
Me: wait wha-?
Gandhi: *cowabunga it is*
Cowabomba*
I think that is a r/woooosh
Actualy it depends,since im pretty sure the glitch was in civ 2 and above,on civ 1 i think it was fine.
@@LamaSlayer4622 how? Or did you just feel like saying it because you've seen other people do it and the world is monkey see monkey do
@@demonjmh lol.
“Maybe that was a bug as well, who knows.”
*THE ABSOLUTE SHADE*
They forgot to include the 'putting a bucket on top of a shopkeeper's head that s/he won't notice you stealing' feature in Skyrim. That was originally a glitch (along with giants lauching the Dragonborn in the air) that players loved so much that Bethesda removed the bugs but brought them back as features in the game as players were upset when it got patched out. Now, if Bethesda had the time to fix minor bugs that had no impact on gameplay, you'd think that they could've fixed some of the major game-breaking glitches but NOPE! Not all of us have the ability to use console commands or download the unofficial Skyrim patch.
Elisabeth Heiman camp stacking on DotA too, its suppose to only respawned neutral creeps when they all death before a certain time but then its so famous so Icefrog keep them and on Dota2 a camp has a yellow square to show the range of the camp.
Wait, giants forcefully enlisting you in the Skyrim Space Program was a glitch?
laughs in horse tilt
"You won't like me when I'm Gandhi" NEEDS to be a t-shirt.
You are a...
GENIUS
And Mike's face on it just bald and shirtless with a wicked smile :P
Domestic violence and racism. Yeah, I won't like you when you're Gandhi.
@@thecreator625 forgot the main thing pedophilia
haha that gave me civ6 vietnam flashbacks.
"I like that indian guy. he's nice!"
2 rounds lateeeeeeer
"OMG WHY DOES HE WANT TO KILL MEEE"
I like how you say "Indian guy" like you apparently didn't know who ghandi was outside of civ6 lol
@@bellyjelly0812 I don't expect a typical gamer to know much abt world leaders.
@@misteranonymous5616 I think people who can afford a 500-5000 dollars computer, or a 300 dollars home console can easily afford basic education. I mean, I've known about Gandhi since pre school.
@@bellyjelly0812 can’t you see the double quotes? Comment is definitely quoting someone else.
@@aidilsafuan1260 education isn’t cheap everywhere and comment is quoting someone, that’s basic English
The best glitch of all: The homing briefcase in Hitman 2. Corners wont save you
Yep. That has become so popular with the community that IOI has decided to let it be through all those patches. It even says so in their official patch notes. 😋
@@thegreatpineapple4425 All hail the briefcase
WOMWOMWOMWOMWOM
@@thegreatpineapple4425 I love that: "Known Issues (Reported by the Community) The new ‘homing’ ability of 47’s briefcase is not strong enough and does not target multiple NPCs."
That just needs to become a feature in all future Hitman games. It's honestly one of the funniest things I've ever seen
Gandhi going nuts was always a laugh.
Gandhi: If you want real peace in the world, start with children.
Civ Gandhi: If you want real peace in the world, start with the nukes.
Gandhi: If you want real peace in the world, nuke the children.
Mike Gaddass no you start with nukes on the children
@@mrsquishyboots proof?
@@gabriel.b9036 he wrote about sleeping next to his naked nieces to practice abstinence. He would fail often.
@@mrsquishyboots proof ? And source ?
I saw your dad making love with a child as well .....
That intro about penicillin implies that Andy regularly tries to use random history facts to get out of doing chores
He's really good at it!
interesting... 🤔
He is as lazy as his eye.
Wait... you don't...?
@@MichaelBerthelsen I wish I could; it usually ends up the same as this instance with the penicillin
There is an odd but rather fun glitch in the bedrock edition of minecraft where giving two horses speed potions and then breeding them both will result with a horse that will keep their increased speed forever. The speed in the offspring is also stackable, which means you can continue breeding the offspring of the same speed and stack the speed with said potions....
My stepbrother used this to make an uber-fast horse that could zip him halfway across the map in like three seconds. I, meanwhile, built a bridge. It took forever.
"our words are backed with N U C L E A R W E A P O N S"
Why the quotes? They are
"When peace doesn't work, use nukes." -Mahatma Gandhi
“When that don’t work, use more gun”
@@DapperSFM when one nuke doent work use 40 more
"People started taking advantage of it, because of course they did."
Yup that basically sums up video game balancing
ghandi: converts to democracy
ghandi's aggression level: acceleration yes
The people demand violence!
Bethesda has asked you not to report glitches when in Rhodes.
*When in Rome
@@bigfudge2031 That's the point
@@bigfudge2031 it's from red dead redemption 2 I believe
Bounty Hunter Kakuzu
do you mean the beloved glitch where you can climb things by constantly pressing the jump button
Rory Vesper I would think it would be the Skyrim Space Program, the first bug that was removed, only to be put back in due to public outcry
In skyrim the giants hitting you across the map was a glitch as well
Same with putting a bucket on top of a shopkeep's head so they won't notice you stealing. That was also originally a glitch that turned into a feature.
Brianna's Messy Life I legit thought it was supposed to be there
Everything in Skyrim is a glitch that turned into a feature
Divine Kitty every Bethesda game*
You have been personally selected to join the Nordic space program
How about in Team Fortress 1 where random players would look like the opposite team and that ended up becoming the spy for both games?
aswell as rocket jumping in tf2
@@liammiddleton3297 rocket jumping was a glitch i think from either doom or quake which has been implemented in alot of shooters since, as its alot older than team fortress
Yeah how was this not in the list?!
@@meikahidenori While present in Doom it really didn't take off until Quake - literally - as in Doom you could only use it to fling yourself sideways, more limited use than Quake's arcing flights.
@@wraithcadmus i played doom more than quake, but knew it was from one of them somewhere. Thank you for clearing that up.
*I swear Nuclear Ghandi is the funniest glitch, erhm, I mean FEATURE in video game history.*
Gamers when Betaheda making bugs: riot and repeat it ad infinitum
Gamers when other developers making bug: worhsip them
Bunch of aspegers
Nuke Gandhi originated in Civ 5.
I think flitch sounds good feature glitch
@@JesperSalamaas a feature
@@JesperSalamano it didn’t
Explaining the Gandhi bug in a bit more detail: Civilization used 8-bit Unsigned Integer values to represent how aggressive each Civilization would be in game, which Gandhi's India having a default value of 1. 8-bit Unsigned Integers have a possible value range of 0-255. When a Civilization adopts Democracy in game, their aggression value is decreased by 2. Due to how PC's process Integer values, when they underflow, or go below their minimum possible value, they "wrap around" to their maximum value, in this case 255.
Basically, for 8-bit Unsigned Integers: 00000001 [1] - 00000010 [2] = 11111111 [255].
For a visual example: Open Windows Calculator, set the mode to Programmer, set to Binary, and perform 1 - 10 to see the same exact effect for 32 or 64-bit Integer values (depending on 32 or 64-bit Windows).
Woah, that’s cool. Thanks for explaining!
Nah I just hate people
So, basically, they didn't implement an error check to prevent the number from going below 0. I find it hard to believe and will thus believe Ghandi was programmed that way intentionally
@@undrhil well he was "programmed" that way irl, _sooooo_
"It was due to our non-violence, defective though it was, that we were able to bear up under the heaviest repression and the message of independence penetrated every nook and corner of India. But as our non-violence was the nonviolence of the weak, the leaven did not spread. Had we adopted non-violence as the weapon of the strong, because we realised that it was more effective than any other weapon, in fact the mightiest force in the world, we would have made use of its full potency and not have discarded it as soon as the fight against the British was over or we were in a position to wield conventional weapons. But as I have already said, we adopted it out of our helplessness. _If we had the atom bomb, we would have used it against the British."_
@@Poglavnit_Pferdefuhrer so art imitates life?
#1 00:58 - Dragon Age:Inquisition (Jane)
#2 02:58 - Civilization Series (Mike)
#3 05:27 - Space Invaders (Andy)
#4 06:57 - Minecraft (Mike)
#5 08:33 - Grand Theft Auto (Andy)
#6 10:30 - Devil May Cry (Jane)
#7 12:15 - Street Fighter 2 (Andy)
14:25 - Outro (Andy)
You doing this for every list video? Cause that would be dope
yeah
@@@johnsharplin Yeah, I try to do this for every Thursday video on OutsideXbox. Somebody should try and do the same for OutsideXtra.
You are the real MVP
Wow thanks
What about Skyrim? Giants flinging you a thousand feet in the air if they kill you. Remember when Bethesda listened to us? When Bethesda found out about the glitch they patched it and then the community was like “No! We love that glitch,” and they added the glitch back. It just happened less often.
Dovahkiiin: when i grow up, i wanna go to the moon!
Giant: Why wait?!
**smack**
That was a glitch?
@@BJGvideos Yup! On death the player is far more affected by physics (see Fallout's entertaining if OTT ragdolling), so combined with the powerful impulse given by giants already you get the Skyrim Space Program if a blow is fatal.
They would need a separate video to go over all the glitches that people love in skyrim
@@BJGvideos Try casting a Raise spell on a dragon corpse sometimes.
(Aim upwards for best results.)
I saw the thumbnail and immediately said, and I quote, “Oh my f*cking good,
Gandhi nuke.”
The Krem's chair problem one is really funny to me, especially because I've heard people argue against turning Cole human because he'll get with Maryden instead of Krem if you do. BioWare: complicating even a non-romanceable companion's quest with romance.
And not a glitch thing, but I also appreciated how DAI basically explained that many criticisms of DA2 were just Varric's narrative style. (Bull asks him "Where do your bad guys come from?...The way you write it, it's like they just fall from the sky on top of the hero.") Hell, one of the DA2 DLCs has jokes about how "all dungeons look the same to me" and "I guess we *do* spend an awful lot of time in the city."
They forgot Team Fortress Classic (TFC). There was a glitch during testing that an enemy would sometimes look like a teammate and vice versa causing confusion during the game.
What was seen as a glitch at first, actually added another level complexity and strategy. Eventually became it became own class because of it, the Spy.
err no the spy was in team fortress mod before on Q1 as a class unless it is that one you mean as it was the prequel in development to tfc.
NexionSE The spy DID originate from that glitch.
@@vbgvbg1133 I played it - I can't recall this being a glitch. I'm old though, perhaps those brain cells have died.
@@vbgvbg1133 no the Spy was a Class in Team Fortress it was the disguise kit that came from the Glitch
We all love it
@@mordrig7409 ah
Hope Andy talking over the spoiler list becomes a regular thing, first krampus and now penicillin I need more mid-credits scenes
Dapper Horus Agreed.
"We apologise for the fault in the subtitles. Those responsible have been sacked."
I'm liking it as a sometimes thing and I feel like that's how it'll be something I can always enjoy.
@@nines3048 I know that's a reference to something but dangit I can't remember what
@@beholdnonsense5100 Taking a wild guess, but it sounds like something from The Hitchhiker's Guide to The Galaxy.
*_4. Creepers_*
...
_"Beloved Features"_
...
No.
Aw man
Aww man
Aww come on! Kiel tem & A_Casual_Human
Do you really want to say that?
@@a_casual_human4674 awww man
This video got released and the ears of everyone working at Bethesda started burning simultaneously.
lmao
Good thing Skyrim has no glitches at all
Only features
And we spends days and days modding those features out because????
Bethesda just loves gamers
Yes these features are beautiful
@@felixcosty Bethesda fo ever! Haha
@Todd Howard There are never any bugs in Skyrim only features, that gamers love.
An eye for eye only makes world blind.
*Gandhi launches nuke*
Evil chaotic in a nutshell.
*only* blind just isn't good enough for Gandhi
Unless we don't pull each others eyes out...
ah, but if you nuke your enemy they won't have much left to poke out your eye
Until one person is left with one eye. And in the land of the blind the one eyed man is king.
India adopts democracy
Gandhi: Peace was never an option
Big respect to the creeper at 8:25 for making Mike's house symmetrical. It's not destruction, it's renovation!
Mike's affinity with explosives working out for him.
"You wouldn't like me when i'm ghandi".... hmm... That should be an easteregg for some game.
Gandhi*
Sounds like a thing from borderlands. Imagine a gun with that, it would be a pistol that shoots rockets.
penicillin: is life saving
my family: *penicillin allergy runs in family*
That’s a thing!?
@@kobalt-red5895 Yep it's a real thing, although for me it was rather random, no one in my family had an aversion to penicillin so my allergy to it was a shock. Then again, I'm allergic to all -cillin based antibiotics. My doctor at the time thought that even though I was allergic to penicillin I could handle amoxicillin just fine, it was not a fun week in the hospital.
@@RooftopRose079 Jesus, how many other viable options do you have?
Valtyr Odinson I don’t know how it is for @AJ Thompson but I can’t have any Cillin and had to take steroids when I was a toddler. so big oof
Yeah, my dad was allergic to penicillin.
Warframe players when they find a cool glitch: "This isn't a bug. This is a feature."
Too true 😂
Helicoptering across tilesets with a specific weapon and combo? Just have the movement!
"Heyy"
"I just uhh"
_what's plan b_
"Uhh I just wanted to uhh look at your songs!"
"I mean uhh BYE"
Not a glitch per se, but Mario's mustache. It was added to distinguish a nose. And is now a loveable feature.
Your profile pic has a cool effect
Don't you mean disguise? Distinguish is pretty much the opposite
@@Guidog-eg1qj Distinguish means "make more obvious" in this case, so no, OP meant distinguish. Why would you want to hide a nose?
Nearly every part of his base design was for some reason like that.
Red = stands out, opposite of the blue sky (though he was red in the original Donkey Kong so idk)
Big Nose = it was that or no nose at all.
Hat = easier than animating hair
Overalls = easy to see arm movement
etc.
Can a mustache be considered a gameplay feature?
Off topic but:
Penicillin: **Exists, Saves thousands**
God: ... How about... Not for this one
Me: **Is allergic to Penicillin**
Neon Majic same
You lucky ones ^^ Try probiotic instead
Literally the same
@@themythicalnut7989 Are you relating to original poster Neon Majic's experiences or what I said in the comment before yours?
iM3 Phirebird - the original comment my dude.
WoW had one that I heard about more recently, surrounding stealthed units in particular. There is an audio clip that plays when you enter stealth. But because the server would not tell your computer they were there unless they entered a detection radius, when they DID get close enough, all the sounds that were linked to effects they had on them, including the stealth audio, would be played. Now it's an embedded alarm that "hey, you about to get mauled by a feral druid"
"It's not a bug, it's a feature!"
Says Todd Howard at E3 for all their up coming releases :)
Except in this case they did make ghandi a nuke lord
Nani? How are we going to escape the weeb sword rpg now?
It just works...
Sorry
-rocketridinginfortnite-
You're missing one of the most belove of glitches ever where in the glitch became the core mechanic of the game itself. Tribes originally had no skiing it was a glitch discovered in the original game wherein you crouched and you would suddenly slide down a hill after using your jetpack increasing your velocity to the extreme.
This in fact led to an entire rehaul of the game's core mechanics. Players loved the skiing so much that they had to overhaul the weapons system to accommodate for the new speed Factor. Since this was all played on dial-up back in the day they opted for explosive weapons to to allow imprecise aiming to still affect the enemy.
How did they leave this one out?
Lol I forgot that game existed
I came here to say that they missed Starsiege Tribes.
It was found during the Alpha, and changed the dynamic of the game so much that it was integrated in fully.
Oof I remember Tribes. Also the same goes for Warframe's bulletjumping.
I have no idea how many hundreds of hours I sank into Tribes as a kid. Plus it was infinitely replayable with the endless amounts of server mods. Shifter_v1 RIP
Once upon a time there was a series called Tribes, including games such as Starsiege: Tribes, Tribes: Vengeance, and Tribes: Ascend. If I remember correctly what my local gaming magazine wrote, back in the first game's testing phase, there was a glitch in the jumping mechanic where if you held down the Jump button the character would remain hovering a foot off the ground, but retaining all momentum and direction of their movement before jumping. This was then observed with amazement and turned into the skiing feature which distinguished the games: it enabled its players to slide downhill to gain momentum and to traverse the map at breakneck speeds, which remains to this day my favourite mode of transport in FPS games.
i loved tribes ascend it was awesomely fast paced :D but last i checked it was dead :(
Your local gaming rag has it a bit wrong there, mate.
The bug you're describing in the initial testing phase of Starsiege: Tribes was scrubbed out. Skiing in-game didn't work like that until Tribes: Vengeance.
It was discovered in the Beta that if you pressed the jump button within a few frames of hitting the ground, your character would skate off the surface without losing momentum. Falling damage was calculated based on how fast you were traveling in the direction perpendicular to the surface you touched, so if you landed on sloped hills or certain base components, you could survive falls from great heights with little damage. This very rapidly evolved into the technique of skiing taking advantage of the hilly landscape covering most of the game's maps. Mashing the jump key was found to work even better than precision timing, so people developed scripts that would send the jump command every frame while holding down the button.
it wasn't until Tribes: Vengeance that skiing was re-worked to replicate the behavior of the bug discovered in the early testing. They even included the feature in a vehicle, the Jump Tank. Skilled players made it appear as if the tank could fly on some maps, but in reality... no fly, jump good.
@@Taolan8472 Well, I might have remembered it wrong, too. But thanks for the interesting clarification. My first experience with the franchise was Vengeance, so there it was already working quite well. But that trick with the jump-mashing script is pretty clever, I like it.
I learned skiing playing Starsiege Tribes in the year 2000/2001 - yeah, one had to kind of "bounce" one's character off the ground to get it moving. We'd play it in the computer labs at my college on Friday nights. It was tricky to get it working right, I recall now that you mention it, and Vengeance made it much easier to pull off. ("Oh wow, I just have to hold down a button and my character skiis automatically now?")
The original Starseige Tribes DEFINITELY had skiing as a bug on release, not just in testing, and NEVER patched out and it fundamentally changed how the game was played.
You're correct that it required either carefully timed or spammed hitting of the jump key, rather than simply holding it down, but it was noticeably more effective when timed right than when spammed, even with a client side script, the scripts just made it a lot easier for the newbies to do. This also only had to be done while going down the hill, you were always frictionless while firing the jetpack, giving a mechanic that sounds a lot like what P3x310's gaming magazine described, so on the uphill run you only had to hold the one button to float up with increasing speed. Given that even in heavy armor you could easily outpace even the fastest vehicles in the game, it rendered the vehicles pretty much useless, and made it a much faster paced game.
The very next game, Tribes 2, had skiing as a feature, where holding down jump/skii would behave similar to previous game did when using a jump spamming script. It was intentionally made less efficient than it had been previously, and for someone that had played hundreds of hours of the original game, it felt slow, unresponsive and not remotely fun, but it was there, as a feature.
Tribes: Vengeance made it fun again, (and had a single player campaign actually worth playing).
For a glitch that became a feature video I'm surprised they didn't mention Mortal Kombat, the color glitch became so popular it literally created half the current line-up.
"Female protagonists in GTA were probably a bug as well". Ouch, savage!
someone call Gordon Ramesay, because this beef is RAW!
@@robonerd125 it's FOOKIN RAW!
More shade than nighttime.
It's a bug GTA V doesn't have one...
Um where the skyrim giants sending you into SPAACCCEEEEEE!
That was unintentional? 😂
Oh.
What about hitmans 2 briefcase?
Cherie Barbee when they were making the game yes, but the Devs found it so damn funny they left it in lol
Zavex Capricious really? I read other comments saying that they patched it out, but fans said they wanted it back so they put it back in
In what way is that a feature?
title: beloved features
List: creepers, a mob almost everyone hates
Aww man
Almost everyone, indeed. I love the Creeper. Sometimes when he dies, he drops tracks. :D (Dan Bull reference)
My 6th fav minecraft mob 😍
Actually trolls love them
Its iconic tho
Ah, yes, the clump of peat moss that always sneaks up on me and blows me up when my inventory opens up for literally no reason because my PS3 controller just does that sometimes and has been doing it for years.
Tbh, when I first heard of the game "Devil May Cry", I thought it was like a horror game, like Amnesia or Silent Hill or those kinda horror games. But after some research, I stand horribly corrected.
Haha gun go brrr
Well to be fair on you the original Dmc was meant to be originally RE4 until the devs decided they changed it to much to be a RE game and made it into a new game entirely and thus Dmc was born so yeah you weren't to far on your assumption.
@@Nyota7766 no wonder the marionettes were so terrifying.
@@Nyota7766 Explains the similar camera shifting as well.
I mean, it definitely does have supernatural monsters in it. It's just that you get to absolutely kick their ass, is all.
You were born by accident...
And you became a feature!
yey
"a mistake is just a happy accident"
@@Milk-xy1gw -Bob Ross.
yey
@@wchat i had the same reaction m8
One of my favourite glitches involves the swings in GTA 4. I spent more hours catapulting myself across the map than I did with anything else in that game
Something that was a bug and was intended to be a feature but got removed anyways: Tank flinging in GTA 5
Hours and hours of landing cars on rooftops, turning them into trashed cans, and flying out of the window as Nico. Great times.
Rockstar: (Makes GTAV economy)
Community: No stop it, this isn’t good.
Rockstar (Makes RDR2 economy)
Community: BRING BACK THE GTAV ECONOMY PLEASE THIS IS UNBAREABLE
You should've catapulted to mordor tho
No. 1: the whole Elder Scrolls franchise
No. 1 of the whole elder scrolls franchise is the classic bucket and rob
No .1 Bethesda in it's entirety let's be honest if fo76 was single player players will be praising it and it's bugs and glitches
*Todd Howard wants to know your location*
-> hovering several miles above Windhelm, no idea how I got here
I'm a feature in my parent's lives :(
lmao
Emil Jacob at least you’re beloved
I asked my parents if their life would be easier if I was never born and they lied to my face. They said no
@@lazykirby57 had us in the next half, not gonna lie
I glitched and managed to keep myself in the womb for 6 extra days
I'm surprised the Spy in TF2 wasn't mentioned. His disguise was originally a bug in team fortress classic.
Ye true
Yea, thats true
There's also the hoik from Terraria, a glitch where players can pass through hammered blocks super quickly. It was never removed, and is one of the fastest forms of travel in the game
What about shooting rockets at your feet to jump higher in Quake.. That's how rockets work right?
And now it's used for the semi-American man explosive man we all know and love
Andy Mcp works in Halo:CE too, if you have enough shielding to not get exploded.
@Andy Mcp Of course that's how rockets work, I mean my lower limbs have been obliterated, but on the bright side I was able to reach the biscuits on the top shelf.
Josh Adams In Halo, you were better off grenade jumping. You take less damage for the same effect.
Marathon did that first in 1994 in the form of grenade jumping. You could even spam them in the first game to climb walls, which was required for an otherwise unreachable secret. However, the Marathon Trilogy was originally Mac only so Quake was how most people experienced grenade/rocket jumping. My first grenade/rocket jump was in Halo. Technically Doom 1 did it before Marathon but it was horizontal only and used precisely once to reach episode 3's secret level.
What about in every Assassin's Creed game where you get stuck on nothing and have to fiddle about until you desynchronise? What do you mean that's not a feature?
Unimaginative Username Once in AC4, the Jackdaw derped out and sunk into the ocean randomly. All my crew members started screaming and floating in the air doing their falling animations. It was hilarious.
I love the feature in AC Brotherhood where Ezio just jumps off in a random direction when you're trying to walk straight...
No mention of rocket jumping?
yea nor bunnyjumping, strafe-run/jumping or skiing.
The KSR rocketjumping was never a glitch
@@ultra_axe7812 true it wasnt a tf2 glitch. It was a glitch that originated in the old team fortress classic that valve just rolled with
The KSR ah ok
I'm actually really disappointed this video never mentioned Quake and strafejumping.
In TF2, there was a glitch with the spy that you look up with the disguise kit and in third person you looked like a crab, and valve noticed this and actually embraced this by adding a kinda rare spy crab dance spy does when you taunt with the kit.
In Warframe there was a glitch where if you performed a spin attack with your melee weapon, mid air, you could catapult across entire maps in a single swing. The faster the weapon, the further you went.
This was eventually used as the basis for the entire parkour system in Warframe, and basically worked into an actual feature called "Bullet Jumping".
EDIT: For anyone interested in a comparison, search here on TH-cam "Warframe - Coptering Vs Parkour" by someone named "Refuso". It's a pretty good side by side comparison.
I miss Zorencoptering
Yeah, now we only have the overcompensating Zenistar.
Dm me this
Reminds me of Thor's hammer.
"In warframe there was a glitch... "
My mind: wich one?, i literally call this gane Bugframe
Not to mention new additions to the vocabulary. eg: Skyrim your way to the top.
"You wouldnt like me when I'm Gandhi"
Sea of Thieves Sword dash be like: “Am I a joke to you?”
I believe "skiing" in 'Starsiege: Tribes' was in the first game accidental a bug that made you glide down slopes while holding the space bar. It did however lead to some fast paced dynamics in a way that it became a prominent feature in the following Tribes games.
I'm surprised that GEARS of war 1 and 2 isn't here. Wall bouncing was a glitch where ur character slid into the wall..you could cancel this motion, and slide to the next wall..this glitch became meta if you wanted to match up to the pros.
It was a multiplier game too, so surprising it was left in 2 games, and kinda nerfed in GEARS 3
Never even knew that and I loved playing gears 2 back in the day. It's not that surprising now that I recall how wall bouncing worked haha.
You are in fact wrong! Pigs are extremely deadly. The expression "When Pigs fly" is actually a warning!
Animal farm
😂😂😂😂
@@GrubKiller436 He isn't joking, pigs ARE dangerous.
they just act dumb until they want something. my grandpas pigs used to climb over the wood fence.
this is one of the best comments ive seen in a while lmao
14:11 Deadpools at it again....
(He's always shattering the fourth wall, probably on purpose.)
What about the Giants that would send you to space in Skyrim. HOW COULD YOU FORGET THIS?!?!
GrizzlySquares
Well, did it become a feature in the next game? Oh wait, there isnt a newer ES game yet (not counting ESO)
@@xIronMikex At least they didn't fix it.
@Roberto Guerra they fixed it, but after popular demand they put it back in
Yeah, meeting the Giants at lvl 2 was really scary, believe me.
That's a glitch?! I thought it was a feature that led to Me never invading a giants personal space ever again...no matter how many Dragons I've killed
I loved Krem’s sitting. I loved walking into the tavern and just seeing his standing upright on his chair.
krem is male?
Dogmaguy74 if you romanced iron bull there was a whole scene about that
You literally don't even have to get that scene. Bull refers to Krem as male in one of the first conversations you have with him.
Dogmaguy74 Yeah, he was born female, but identifies as a guy. He used to live in Tevinter, but was exiled because of his gender identity, and Iton Bull takes him into his mercenary band (Bull’s Chargers) after finding out he is a great warrior and saving his life.
League of Legends: The champion called Riven. The mechanic of jumping through terrain was a bug but the developers found it fun so it became part of one of her abilities.
Well in doto if there is a bug you will probably see it in ability description in next patch
Neutral stacking and neutral pulling were also undesired bugs but they became mechanics in dota in the end
How was neutral pull undesired an when? Cause far as I recall back in Warcraft's TFT it was standard Safe Lane play to do this when ur creeps pushed to far forward
@@boltok9584 just because it's used by players doesn't mean it's desired by the game designers
now that's a RIOT!!!
The dragon Inquisition one is so funny, yet they even added a dialogue for the bug making it twice funny. 😂😂
How about the Rogue stealth sound in World of Warcraft. Originally, there was supposed to be no indication to enemy players there was a stealthed Rogue near you. However due to an early glitch, any time a steathled rogue or Druid would be rendered by your computer, the Rogue/Druid would do the cloaking animation and sound next to you. This was very loud effect and would notify anyone that a stealth character was nearby. It actually ended up really balancing the PVP aspect of stealth characters. It was eventually fixed where you could not visually see the Rogue/Druid stealth but you would still hear the stealth effect. Nowadays it’s a staple of stealth in WoW.
*IT JUST WORKS*
Justin Y. We meet again
Aye my man
it aint a bug if people love em
Justin Y. Nice to finally see a comment of yours where 90% of the replies, aren't hating on you.
@@fukkthisnewupdate8882 why did they hate him anyway
They forgot to mention that Minecraft creepers are even more terrifying as their footsteps are silent.
wait they have footsteps? I ALWAYS THOUGHT they teleported behind you like endermen to say hey I like your shit, time to blow it up.
@@weazz "It's nothing personal kid"
Crunchy Toast *Personnel
@@weazz You missed the opportunity to say, "Omae wa mo shindeiru"
@@WimpieInator I prefer to think they say "NICE structure, let me sing you the song of my people!"
I remember a bug in the Super Robot Wars series in which one particular character had his battle theme override boss themes, even against the final boss.
And that was kept afterwards.
Me: **sees thumbnail**
Also me: oh, serial killer war crimes ghandi!
After seeing their D&D characters I watch this and say......WHERES DOB!?!
@AGamingChannel I'm wondering the same thing XD
Bethesda in a nutshell
Justin Y. First to reply
Justin Y. OOH LALA LOOK WHO IT IS?
Wow, so original.
I think you are literally hydrogen's TH-cam account. You're everywhere, you surround us all!
Your comments are in every video
"Who left this mug? Was it you, Alexander Fleming?". The T shirt I never knew I needed.
Skyrim Elder Scrolls 5: The Nordic Space Program. You know how when the giants hit you with the club you fly to space? Well it was a glitch that was taken out and added back in due to the backlash and love for the feature.
That explains why Space Core is around...
It happened to me the first time a giant hit me with his club in my very first playthrough. I was really impressed and thought it was cool, had no idea it was a glitch. I just thought the giant's strike was really really powerful and was afraid to ever come near them.
@@elimalinsky7069 Lol tbh I didn't know it was a glitch till recently.
I only watch this vid 4 that
"Without death, there is no peace." -Ghandi
Some say Luke and Ellen started out as glitch by the Mike cloning machine running out of cars and explosions.
I dont know if you're gonna make a sequel at this point, but ultrakill has a mechanic called shotgun boosting, which came from a bug of being able to parry your own bullets
Does this mean Andy's beard started out as a glitch?
Yes but he installed patches to cover up the parts that weren't fully developed. :p
When playing Red Dead Redemption 2, I find that I’m too busy shaving to shave