AD&D - New Player Guide - The Cleric

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  • เผยแพร่เมื่อ 26 ส.ค. 2024
  • An introduction to the 1st edition of Advanced Dungeons & Dragons for players old and new!
    Topic: The Cleric
    Player's Handbook
    www.dmsguild.c...
    Website
    Start here! News, updates, details, characters, story, behind the scenes, and fun stuff for the player or DM in us all, plus all the videos in an easy visual catalog!
    www.telliotcann...
    Introduction
    Find out about the story, characters, and the show!
    www.telliotcann...
    G1-Steading of the Hill Giant Chief
    www.telliotcann...
    G2- The Glacial Rift of the Frost Giant Jarl
    www.telliotcann...
    Map Drawing
    How I draw all the architectural maps from the show. These are live drawing sessions and give you a side-by-side seat at the table and insight into the design process.
    www.telliotcann...
    Learn to Play 1st Edition Advanced Dungeons & Dragons
    A video series that gives 5e players a sense of the magic of 1st edition, originally released 40 years ago in 1978!
    www.telliotcann...
    Ambient Tracks by Sword Coast Soundscapes!
    / @swordcoastsoundscapes

ความคิดเห็น • 15

  • @NathanWatkins
    @NathanWatkins 5 ปีที่แล้ว +3

    This is my first time playing AD&D and I chose Cleric for my character. This really helped me understand my role.

    • @Classic_DM
      @Classic_DM  5 ปีที่แล้ว +1

      Cool! Have fun. The Cleric has some really interesting spells that give you tons of options. To be afraidto get you AC as low as possible, equip a shield, and help front line melee folks with your great hit table, just don't get splattered! Really study the spells and ask your DM how you llan on using them to 100% sure there are no suprises!

  • @davidleonard8547
    @davidleonard8547 4 ปีที่แล้ว +3

    We (I) always assumed that Gate always summoned demons and devils and the like; but I came to understand that the cleric would always call forth something likely to aid him, planars and solars and the like for Good players; after all, why summon a demon or something that may not aid you and might want to kill you?
    Fun and informative, as always. Thanks!

    • @Cyberpuppy63
      @Cyberpuppy63 2 ปีที่แล้ว +1

      My understanding is that Demons and Devils are expressions of (negative) power and the desire to inflict harm. For a really strange, and un-expected Campaign, one can also insert non-kill options, depending on how devious the DM wants to be. The goal is to tempt Good or Neutral summoners, and move their moral compass towards evil. The flip side is that most Demons, and such have no "access" to aiding type powers. A lot depends on your Campaign.

  • @VMSelvaggio
    @VMSelvaggio ปีที่แล้ว

    Spell components = "I love bookkeeping!" - said no one ever.

  • @docsavage8640
    @docsavage8640 18 วันที่ผ่านมา +1

    Too long to watch whole thing but I didn't see anything mentioned abiut having to stay in good graces with your deity to retain your clerical powers and spells. That's a huge balancing factor by itself if the DM is smart.

    • @Classic_DM
      @Classic_DM  18 วันที่ผ่านมา

      Agree 100%.
      Also, moral actions for Paladins and other alignment restricted classes ( Druid)

  • @alecgagne1679
    @alecgagne1679 5 ปีที่แล้ว +3

    Conor McGregor knocked Jose Aldo in 12 seconds. Instant Sub.

    • @Classic_DM
      @Classic_DM  5 ปีที่แล้ว +1

      LOL. Conor is such a beast.
      th-cam.com/video/6qZZWAScCn8/w-d-xo.html

  • @Classic_DM
    @Classic_DM  5 ปีที่แล้ว

    Catch up on all the action so far here!
    www.patreon.com/posts/22213852

  • @Kumogakure42
    @Kumogakure42 4 ปีที่แล้ว +1

    I know this is off topic, but umm how does defensive casting work?

    • @Classic_DM
      @Classic_DM  4 ปีที่แล้ว +1

      The Dungeon Master's Guide has tons of information on this on page 65. It's ruthless, essentially saying that being struck ruins a spell. I house rule this to be more fun If I cast right next to someone I give the adjacent enemy an attack of opportunity like in #rd edition, but even if that hits it has to do greater than 20% total health to ruin a spell. I do this because I house rule max health on enemies and player characters, faster melee round ( 6 seconds as opposed to 1 minute and so on) Casters are freaking gimped enough with bad AC and low health.

    • @Kumogakure42
      @Kumogakure42 4 ปีที่แล้ว +1

      @@Classic_DM Thanks!

  • @aubreymorris9183
    @aubreymorris9183 ปีที่แล้ว

    Notice that you failed to mention that with high wisdom scores that clerics and druids gain additional spells to cast at first through fourth spell levels. Or do you not use that ability in your house rules?

    • @Classic_DM
      @Classic_DM  ปีที่แล้ว +1

      An oversight. Great catch.