MASSIVE Elden Ring Controversy Over a Pause Button? Also FromSoftware’s Future

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Poor little Elden Ring. We get one of the best games of all time and people CANT STOP TRYING TO TEAR IT DOWN! Lets talk about the latest in Elden Ring Criticism.
    Edited by: ‪@Bloops‬
    Additional Art from: @OfficiallyTCK
    Twitter? Instagram? Main Channel? Twitch? PATREON?! - linktr.ee/boundarybreak
    Discord! discord.gg/boundarybreak
    Cited Sources!
    Alanah Pearce Disability Video
    • Elden Ring dlc is “TOO...
    Shirrako Tweet
    x.com/Shirrako...
    #eldenring #fromsoftware #gaming
    Commenting corrections, constructive criticism, and even rude comments of the content is accepted. However posting incorrect corrections or generally promoting misinformation will be removed.

ความคิดเห็น • 210

  • @JayPsych47
    @JayPsych47 2 หลายเดือนก่อน +28

    Not being able to pause is the most ridiculous thing I've ever heard. Utterly shameful. People have things come up outside of gaming and shouldn't be punished for that

    • @IfYouSeekCaveman
      @IfYouSeekCaveman 2 หลายเดือนก่อน +1

      So how would invasions work with a pause button?

    • @mrturret01
      @mrturret01 2 หลายเดือนก่อน +4

      @@IfYouSeekCaveman either restrict pausing to offline mode or just remove the ability to pause during one.

    • @yetanotherhankhill1032
      @yetanotherhankhill1032 2 หลายเดือนก่อน +2

      @@IfYouSeekCaveman Offline players don't have invasions silly

    • @AidanRatnage
      @AidanRatnage หลายเดือนก่อน

      @@yetanotherhankhill1032 Anastacia, among many other NPCS would disagree.

    • @katokianimation
      @katokianimation หลายเดือนก่อน +2

      Agree, some people have life outside of video games.
      -Sorry babe, you have to cancel your hairdresser apoinment, i cant take a break and feed or child
      -why not?!
      -bc im too deep in a combat, and this game dosent have a elfking pause, that is why

  • @PIKMINROCK1
    @PIKMINROCK1 2 หลายเดือนก่อน +36

    The thing about disability is that we are using a scientific term, which will sound more severe compared to the casual slang term. Whereas actual scientific terms are going to cover a wide range of topics from severe to minor inconvenience. Like an infection sounds bad but, if a doctor is talking about someone having strep throat, they might use the term viral infection describing where the illness is. Alanah's example is to broaden the issue to the average person who lacks the traditional disability and disregards the disabled.
    For reference, the three terms she used to describe disability, it was permanent, temporary and situational. Permanent is something like blindness or losing an arm. Temporary is like breaking your arm or injuring your eye. You will probably recover but for the timespan of a few weeks, you are unable to play as usual. Situational is where your environment will interfere with your ability to play games such as needing pay attention to a child or playing a game in a noisy train.
    For situational disability, it's important to recognize for game developers that if you ignore this, you are asking your player to try to have ideal conditions to play your game. If your game fails to account for situational disability, there's probably an issue for players on the more severe cases of disability. Like lacking a pause does not only apply to having to manage a child. It will also apply to someone getting temporary blindness from a migraine or fever or someone suffering a panic attack.

    • @TheCrawl
      @TheCrawl 2 หลายเดือนก่อน +5

      I hope everyone takes a second to read this comment, very well said.

    • @GlitchedVision
      @GlitchedVision 2 หลายเดือนก่อน

      I 100% agree with the argument that was made but the execution was severely lacking. This industry definition of disability has been pushed in back channels and hidden circles, most notably in those containing actual people who would fit the definition of having a "permanent disability." I think it comes from a mindset of showing equality by dragging those who would not normally fit the definition into said definition on a moment to moment basis instead of showing how the right adaptations can prevent barriers from existing to begin with. The reasoning for doing this is some professionals somehow think that showing how vulnerable to disability the general person is might make them think more critically about the disabled but what I have found from experience is that it only makes the disabled individuals look even more pathetic and incompetent. The reason is that most people, no matter how you put it in front of them, will never accept that one simple string of bad luck could leave them completely paralyzed from the neck down, and even suggesting such things shows a level of ignorance, they will instead find ways to rationalize how "that won't happen to me because..." when in actuality every person alive is always less than a second away from a vast number of potential unlucky dangers that could easily change their lives from that moment forward, if they survive. From the perspective of this particular argument, it doesn't matter at all how unlikely said danger is, there's a >0% chance it could happen so it counts.
      The problem I've found is the number of people trying to force that mindset has finally reached a near equilibrium with the denial mindset, which has been the basis of modern society, and now we are finally seeing clashes in public places which makes the execution even more important. Even then, both mindsets have fundamental flaws. One by overstating insignificant risks while the other tries to deny the risk exists at all. While this use of "situational disability" makes sense, I think there might have been a better way to explain it to the general person because no one in their right mind would be so cruel as to call their own child a "disability," and would probably remove anyone who did from existence if they could get away with doing so.

    • @KrissyBlues
      @KrissyBlues 2 หลายเดือนก่อน

      Your last points were especially important, while I tend to try and blitz fights when I can my hand joints are extremely bad and if I absolutely needed a pause break I should be allowed to have one, and just like not having a pause button effects this individual, it also effects people like me who are on the more severe side of "disabled".

    • @yea9725
      @yea9725 2 หลายเดือนก่อน +1

      @PIKMINROCK1 I agree with this completely I have a permanent neurocognitive disability affecting my audio process, motor vehicle function, and planning. I still agree that games should offer a challenge, and they shouldn't cater specifically to easy mode, but I feel like just the best thing to do would be a no dying mode that you can turn off or on for people that cant advance at all. When I play, I always try to play normal and fair but if I legitimately can't react in time then I'll turn on the cheat as a last resort just so I can enjoy the games I love. The difficulty and reaction time helps with my motor vehicle problems, and it makes the game fun.

    • @kerycktotebag8164
      @kerycktotebag8164 2 หลายเดือนก่อน

      ​@@GlitchedVisionIt only looks "pathetic and incompetent" bc that's how ppl view disability in general

  • @tester866
    @tester866 2 หลายเดือนก่อน +9

    This discourse only exists because people dont understand that words can have multiple meanings
    Say you're trying to use a use a speech to text program, and you have a heavy accent it cant understand. In this case the accent would be a "situational disability" because its hampering you in this specific situation, meanwhile mutism is just a disability, since someone with it cannot talk whatsoever
    This isnt the same as saying "having an accent is a disability" because that would be stupid and no one actually thinks that

  • @RollingCutter
    @RollingCutter 2 หลายเดือนก่อน +26

    Every videogame should have a pause button.

  • @Jdeadevil
    @Jdeadevil 2 หลายเดือนก่อน +22

    Alanah Pearce attacked Gamers, we should all definitely overreact and miss the point.

  • @Purpletrident
    @Purpletrident 2 หลายเดือนก่อน +16

    That analogy at the beginning doesn't work at all here. A proper analogy would be that you can't watch a movie because the audio is too low so hearing impaired can't hear well. An easy solution would be to add optional subtitles (which many movies do)
    But then there will be people saying "subtitles ruin the creative direction that the movie was going for, so too bad haha you can't hear sucks for you"
    Most games these days try their best to accommodate as many people as possible, because what kind of developer would you be if you didn't want as many people as possible to enjoy your game? Accessibility options don't change the game at all, it changes how the player chooses to play the game. Let the player decide how they play the game they purchased. Simple as that.
    Agree with everything else though. It makes no sense to not be able to see the map in combat, so many times I've turned myself around cause I couldn't tell where i was going while running past a bunch of dudes. And the same way I exoect Zelda to return to its old formula in some way, we'll definitely see more linear Souls games again

    • @BoundaryBreak
      @BoundaryBreak 2 หลายเดือนก่อน +1

      Hey! So I do make a point to say that my analogy is tied to the general topic about game difficulty and did not tie it to the more specific accessibility aspect of the conversation.
      The way I tackled the pause button topic specifically was from an angle of can we make it make sense without sacrificing core elements of gameplay or introduce exploitation of the games difficulty

    • @Purpletrident
      @Purpletrident 2 หลายเดือนก่อน +3

      @@BoundaryBreak And I get that, but I also disagree with how you thought about it. Plenty of games with online features have a pause button, like Borderlands for example. Of course you can't pause while you're in multiplayer (playing with a friend/being invaded), but pausing while you're still in your own world alone makes perfect sense. I don't think the gameplay changes at all because you add a pause button or even having difficulty settings/other accessibility settings. The game is still played the same, just that more people will be able to finish it.

  • @MattSeremet
    @MattSeremet 2 หลายเดือนก่อน +5

    She making a good point that I read for its face value when presented here. I am for thoughtful word choice (often brought about through PC culture) and she explained the thoughtfulness behind it right there, regardless of industry usage.

  • @minlow7831
    @minlow7831 2 หลายเดือนก่อน +20

    If it was any other game company people would rightfully call out the lack of a pause as a bad feature. But since its fromsoft its fans defend it. In so tired of the souls fans hypocrisy. I like souls games but im not blind to their flaws because im a fan

    • @TyrantWesker
      @TyrantWesker 2 หลายเดือนก่อน +2

      Except there IS a way to pause the game already, plus you can literally just quit out to the title screen at any time and then hop back in right where you left off, with the sole exception of boss fights.

    • @sherlocksvp5537
      @sherlocksvp5537 2 หลายเดือนก่อน

      @minlow7831 bro, it's intentionally not added because of in-game lore with all souls like games 🤦🏾‍♂️ this is why no fromsoft fan CRIES about it. Because we all know it's intentionally not there 🤡

    • @Miriam_J_
      @Miriam_J_ หลายเดือนก่อน

      @@sherlocksvp5537 Why is there a pause in Sekiro, then? Sounds like you forgot one of Fromsofts best games lets you pause literally whenever you feel like.

    • @sherlocksvp5537
      @sherlocksvp5537 หลายเดือนก่อน

      @Miriam_J_ it's not the same type. It's not a soulsborne game or even a soulslike, it's a fromsoft game

    • @sherlocksvp5537
      @sherlocksvp5537 หลายเดือนก่อน

      @@Miriam_J_ difference being when you can make your own character and become that character, the pause button goes away. When the character you have is preset you can pause

  • @edfreak9001
    @edfreak9001 2 หลายเดือนก่อน +7

    I imagine the next step will be "well okay fine but you need to email proof of your disability to the developer in order to only access the accessibility features you are SUPPOSED to have" because they can't actually just say "well disability is a skill issue, perish"

    • @fhrflbq70
      @fhrflbq70 2 หลายเดือนก่อน

      Accessibility feature is not something any game is obligated to have. It's not like a person has no way of learning that these features are missing and chosing not to buy the game, or mod these features themselves (with some tradeoff, surely). There is no such rule that every game is intended to be experienced by everyone, since it would dramatically restrict the author in making something worthwhile. If you can't have a contiguous reasonably long period of time to play the game uninterrupted and you are bothered by dying to interruptions, then Elden Ring is not a game for you and you should not waste your time and money playing it.

  • @Florkl
    @Florkl 2 หลายเดือนก่อน +3

    Dressing it as part of a Disability conversation is stupid, but even more stupid is LACKING A FUCKING PAUSE BUTTON. Life happens. That’s not a disability- that’s just life. Let us pause the game.

    • @sherlocksvp5537
      @sherlocksvp5537 2 หลายเดือนก่อน

      @@Florkl just take the L, rest at a site of grace, and stop crying

    • @RancorSnp
      @RancorSnp 2 หลายเดือนก่อน

      Surely whatever is happening in your life is more important than having to re-play 10 minutes of a video game

  • @TheDSS64
    @TheDSS64 2 หลายเดือนก่อน +2

    The GTA online example falls over when you remember that it was monetized, so there was incentive to Rockstar to not disrupt that. While unless something changed drastically with how Fromsoft structures their titles, they make money by putting out new titles and DLC.

    • @massdefection
      @massdefection 2 หลายเดือนก่อน

      Literally this. GTA V is one of the most heavily monetized games of all time and proceeded to make record breaking amounts of money with said monetization, causing them to have literally no reason to do anything but push more monetization. Elden Ring has one DLC on top of its one singular purchase, meaning they have to either completely change the game to add monetization, or put out new content like DLC or a new game. Which they already did, and Armored Core 6 fucking ruled.

  • @reinatycoon3644
    @reinatycoon3644 2 หลายเดือนก่อน +3

    EVERY GAME SHOULD HAVE A PAUSE BUTTON!

    • @ShesezTheNews
      @ShesezTheNews  2 หลายเดือนก่อน +1

      Agreed unless online functionality obviously

    • @reinatycoon3644
      @reinatycoon3644 2 หลายเดือนก่อน

      @@ShesezTheNews True but there has to be a way to make it work. What is truly ridiculous is non online games with no pause feature like the Ghost Busters game in the NERD vid.. geez.

  • @thevioletskull8158
    @thevioletskull8158 2 หลายเดือนก่อน

    I am autistic and I was unaware that the industry uses that word disability in a different manner. It's a complex situation because it's not intended to be discriminatory. While the term "disabled" can be used to indicate inability to do something, as you mentioned, being disabled and playing a game is not equivalent to a non-disabled person temporarily unable to play. It would be advisable to rephrase it.

  • @coryvictorgul
    @coryvictorgul หลายเดือนก่อน

    The pause button is quitting the game in .02 seconds, a common Soulsbourn fan technique handed down by generations. It's tradition really

  • @Avenrise
    @Avenrise 2 หลายเดือนก่อน +4

    I want to ask why people like yourself use the phrase "If it's too hard it's not the game for you". I find this statement HUGELY harmful and hurtful to not only the disabled gaming community but to gamers like myself who wish to experience stories such as that in Elden Ring but through minor issues cannot. Accessibility options are already a thing in gaming and any studio can choose to implement them into their games but choose not to do so for whatever reason.
    I want you to justify why you think players such as myself should be excluded in favour of a company not including a few extra options in their menus. What do accessibility options take away from the current player base other than their ability to be toxic towards another set of players unable to play the game?

    • @matheusvictor8379
      @matheusvictor8379 2 หลายเดือนก่อน

      My 7 yr old already beated most boss of the game, is kinda pathetic people complaining about i game being to hard and crying about pause for i game who was not intended to have that feature

    • @Avenrise
      @Avenrise 2 หลายเดือนก่อน

      ​@@matheusvictor8379 Should I ignore the fact that I think you're lying? Should I ignore the poor grammar? The fact you clearly didn't read my reply properly? Or the fact you're saying disabled people don't deserve a say or that other games have the features listed or the fact that my ability in playing a game has nothing at all to do with your(your 'kids') ability to play the game or that including accessability options doesnt diminish your fun of the game at all?
      Or should I ignore the fact you're clearly doing this just for a response? Well this last one I haven't ignored, obviously.

    • @matheusvictor8379
      @matheusvictor8379 2 หลายเดือนก่อน

      @@Avenrise i am not american

    • @Avenrise
      @Avenrise 2 หลายเดือนก่อน

      @@matheusvictor8379 I'll ignore the poor grammar then, no issue there :) You're on the hook for the rest though.

    • @matheusvictor8379
      @matheusvictor8379 2 หลายเดือนก่อน

      @@Avenrise what rest ? We talking about i game who was designed to not have pause and is ok, if is too much for you just play another game

  • @TheCrawl
    @TheCrawl 2 หลายเดือนก่อน +3

    I don’t necessarily think Elden Ring needs a pause, but I also don’t think it’s unreasonable for it to be pointed out as an accessibility issue. Both things can be true.
    And to be fair, the only reason Elden Ring (and Demon’s/Dark Souls, Bloodborne) do not have pause buttons is because of the online integration. From’s fully-offline games-Sekiro, King’s Field, Shadow Tower, etc-all have pause buttons, and it didn’t ruin the experience. So I don’t think it’s entirely valid to say that the lack of pause if somehow a universal, load-bearing pillar of their game design that people needs to be maintained and defended.
    I have faith that if FromSoft ever decided to add a pause function to Elden Ring or future souls games, they would do so in a way that works for the game and preserves the tension, atmosphere, and challenge we all love, and possibly give others a chance to experience it as well. It worked in Sekiro. A few years ago we were all arguing over “easy modes,” and they’ve basically made an “easy mode” in Elden Ring through all the optional items, spirit ashes, summons, etc. that stuff literally helped make the game approachable and accessible to more people. So idk, I don’t think this is an issue, and nothing Alana said in her video struck me as ridiculous, laughable, or unrealistic.

  • @Drephin
    @Drephin 2 หลายเดือนก่อน +1

    I am able bodied my self , but I have a lot of disabled friends.
    And there some small things i wish fromsoftware and some other game devs would implement.
    Like some color settings and making some controls have toggle options.
    I do think a lot of devs are listening to people with disabilities and more games add options for them.

  • @spaceghost9969
    @spaceghost9969 2 หลายเดือนก่อน +1

    Dude WHAT!??!
    Are you trolling us sir?
    Schindlers List was fucking HILARIOUS!

  • @HailGodbug
    @HailGodbug 2 หลายเดือนก่อน

    I "pause" by sitting at a grace. It works 100% of the time and is incredibly effective.

  • @mrturret01
    @mrturret01 2 หลายเดือนก่อน +46

    There's no good reason for Elden Ring to lack a pause button. It's primarily a singleplayer game.

    • @michaelmcfarland5903
      @michaelmcfarland5903 2 หลายเดือนก่อน +10

      Except for developer intentions, if they don’t feel it supports their vision for a game, or their game is better suited without a pause, I think they have every right as artists and creators to commit to that

    • @the_ghost_orchid
      @the_ghost_orchid 2 หลายเดือนก่อน

      i mean, in all fairness, there is a kind of hidden pause button you can use if someone really wants to pause that badly for whatever reason. With that said, personally I respect the devs decision to not make an obvious pause button, i believe it’s meant to contribute to the feeling of high stakes, and for immersions sake, you’re always going to fear an enemy more when you don’t have the unrealistic ability to pause time and stop the threat in its tracks. Then reload your last save and avoid it or find a way to cheese it, i honestly believe for about 90% of cases, Elden Ring’s placement of graces and stakes of Marika is more than generous as to where you actually died, it’s very rare that you’d lose more than 20 minutes of progress from any given death, so long as your paying attention and getting graces, even in the event that you’re not Marika’s stakes tend to come in clutch.

    • @Crykat_Lives
      @Crykat_Lives 2 หลายเดือนก่อน +3

      Exactly. There's already a solution to this, disable pausing when multiplayer is enabled. Elden Ring is 100% opt-in for multiplayer, you need to use an item to start summoning or taunter's tongue to be invaded solo. Either way you need to specifcally activate it before anyone of any phantom type can enter your world. So just turn off pausing when that happens, which ALREADY HAPPENS with the quit button, is such a straight forward solution for everyone. From Soft already has implemented pausing for their single player titles, Sekiro and Armored Core 6, which came out before and after Elden Ring respectively. And no one suddenly felt like those games got ruined.
      It's a weird comparison, but Watch Dogs 1 (maybe the others too) already has this dynamic pausing feature. Normally playing, pauses like you'd expect. But when you get invaded, and you don't know when that exactly happens at first, you can bring up the pause menu, but the game is still running in the background.

    • @GlitchedVision
      @GlitchedVision 2 หลายเดือนก่อน +1

      @@Crykat_Lives that watchdogs invasions feature was actually a cheap way to cheese and detect invaders. Try to pause, ok, it paused so I'm safe from invaders. This makes that level of invasion style gameplay fall off a cliff if your target has an easy way to detect your presence. That's why watch dogs multiplayer wasn't very popular. Soulslikes, and in this case Elden Ring uses items to trigger that sort of thing and you can't be randomly invaded by a hostile player without direct intervention so the watch dogs example kinda falls apart but I agree that Elden Ring needs pause. It just makes logical sense to be able to pause as long as you don't have any active players present in your world.

    • @TheLocalForecast
      @TheLocalForecast 2 หลายเดือนก่อน +3

      The devs' creative vision is a good reason and that's the only reason needed

  • @Tazer_Silverscar
    @Tazer_Silverscar 2 หลายเดือนก่อน

    I'm disabled (Epilepsy, ASD, ADHD), and I get what she means. As a medical term, it's absolutely talking about health conditions, but outside that, yeah, it makes sense to call anything where your ability to execute a task is taken away, as being a disability. Because your ability to do what is required of you is not there. Yes, I know people are upset because it sounds like she's trying to shoehorn herself into an identity she doesn't belong to, but she's not. If she was, she wouldn't be providing that sort of context. And it's not just the games industry that uses disability in this context. A lot of employment support services also use the word 'disability' in this manner. I don't think that she's necessarily just talking about Elden Ring, it's not the only game that doesn't have a pause button. But it's absolutely something that should be considered.

  • @abnorth2276
    @abnorth2276 2 หลายเดือนก่อน

    On my like 100th attempt on beating Margit. Wish me good luck. God the progression (in terms of beating bosses) takes long in this game haha.

  • @tacoface7047
    @tacoface7047 2 หลายเดือนก่อน +1

    I imagine she wouldn't be making this video if she didn't have a child to begin with lol just like she did with every other fromsoft game, sounds like a skill issue

  • @garshanarny
    @garshanarny 2 หลายเดือนก่อน +1

    Silly, but sincere question; I haven't played Eldin Ring, is there something preventing the player from just opening the console Home menu to suspend the game?

    • @DevinLock-jm3qq
      @DevinLock-jm3qq 2 หลายเดือนก่อน +3

      If you leave the game and go to the home menu, it will force quit the player and send them to the title screen, this means they have to log back into the games servers and then sit through a loading screen just so the game can load

    • @garshanarny
      @garshanarny 2 หลายเดือนก่อน +1

      @@DevinLock-jm3qq oh wow, that sucks.

  • @linkkicksu
    @linkkicksu 2 หลายเดือนก่อน

    as far as Souls games go, DS1-3 couldn't pause because you could always be invaded when human
    but ER requires you to be in Co-Op already to be invaded, so ER has the biggest case to allow pausing
    If they feel pausing breaks up the intended pace of combat, then maybe just disallow pausing when there's a boss health bar on the screen but allow it otherwise
    back when I was a teenager playing DS1 I thought it was cool that you couldn't pause, but now that I have a job and a family to take care of, it does annoy me sometimes how you can't pause ER.

  • @jcbuk2us
    @jcbuk2us 2 หลายเดือนก่อน

    Ok ok, here. It's a single player game (for the most part)
    The way I see it, a pause can help only in a single player game.
    If you summon, then you can't pause.

  • @ArcRay20
    @ArcRay20 2 หลายเดือนก่อน

    the whole worry about Fromsoft is silly because while everybody has been doing their chasing of trends and what not,
    you know, like how many companies are STILL trying to copy the Souls formula(now it seems to be Sekiro though).
    all the while Fromsoft is doing whatever the fuck they want and the devs seem to love making games(go figure😆),
    they kind of always have and they probably always will.
    the Arcmored Core 6 example being the biggest sticking point. if they had NOTHING between Elden Ring and
    its DLC, then and only then could the worry hold some sort of ground, but then AC6 would have come out after the DLC
    if not before, so then the worry would still fall apart.

  • @therealxoc
    @therealxoc 2 หลายเดือนก่อน +4

    People are reading WAY too much into this. He said that maybe "this game isn't for you" as a conclusion regarding difficulty. That DOESN'T mean "if you want to play video games, you shouldn't have had kids," or "my ego doesn't allow me to cater to the handicapped," or whatever custom interpretations others are twisting the phrase into. Devs do not have a "responsibility" to appeal to the widest customer base. This is how we get nerfed disappointments and idiot-proof labeling. WARNING! This game has no pause feature! Not appropriate for parents of children ages 0-18!

    • @therealxoc
      @therealxoc 2 หลายเดือนก่อน +1

      ...or for Schindler's List: NOTE: This film has been modified to fit your genre ratio. It now contains 3 pratfalls, 2 spit takes, a fart, a "well THAT just happened", and two German officials walk into a bar.

    • @kerycktotebag8164
      @kerycktotebag8164 2 หลายเดือนก่อน

      Appealing to disabled ppl isn't very "wide", there's a lot of us but not enough to consider it such a wide responsibility (which artists do and always have had, idc if they call themselves devs, they're in an artistic project) that it's beyond consideration or can be sidestepped by artistic or productive license arguments.
      They don't "have to" followup on the responsibility but they're always implicated & i think it's very convenient to sidestep, but also incredibly obvious. Cycling back to the license-over -responsibility argument doesn't negate the implication of responsibility for disabled ppl (the clinical & social-positional term, not the merely unaccommodated "wide" swathe of ppl).

  • @saulitix
    @saulitix 2 หลายเดือนก่อน +7

    I am a person with free time who has no responsibilities who has finished Elden Ring twice with a meele build, no summons, no spells,no buffs... and not only the game could have a pause option and keep the experience truthful, but there should ALSO be a "chapter" selection that let's you go to whatever part of the game you want at any time, same way you can open a book by any page you want or skip scenes in movies to analize certain parts.

  • @joshcaladia
    @joshcaladia 2 หลายเดือนก่อน

    i need a schindler's list comedy cut now

  • @IfYouSeekCaveman
    @IfYouSeekCaveman 2 หลายเดือนก่อน

    Sekiro had a pause button and people just complained about other reasons its hard.

  • @alliesangalli1757
    @alliesangalli1757 2 หลายเดือนก่อน

    There are so many ways that a smart game designer could implement an easy pause function into Elden Ring without negatively impacting the game. I know it's intentional for other reasons, but it honestly comes off as behind-the-times design.

  • @michaelhuett9916
    @michaelhuett9916 2 หลายเดือนก่อน

    This was one of your best "news" episodes, yet. Well done.

  • @seanchan4478
    @seanchan4478 2 หลายเดือนก่อน +5

    Need to pause? Quit game, it's what I do, when I'm ready to play just load it back up

    • @arcadeportal32
      @arcadeportal32 2 หลายเดือนก่อน +1

      Me, it is more not wanting to wait for the whole game to reboot because I have something that comes up. Some games like to redo the vulken shaders, and it is a pain! BG3 the Steam Deck suspend button is a godsent.

    • @sherlocksvp5537
      @sherlocksvp5537 2 หลายเดือนก่อน +1

      @@arcadeportal32 sucks

    • @arcadeportal32
      @arcadeportal32 2 หลายเดือนก่อน

      @sherlocksvp5537 Being an adult sucks sadly sometimes. Wish I had hours to just sit down and play a game and try to beat a dark souls level boss and just keep going, but usually, that is not that case anymore with my job and life. Maybe that is why I play so much elder scrolls, easy to pause and get back to it.

  • @number-kg3ul
    @number-kg3ul 2 หลายเดือนก่อน +6

    If you have a two year old and you are ignoring it to play a video game, then you probably shouldn't be left in charge of a child.

  • @patientallison
    @patientallison 2 หลายเดือนก่อน +6

    "Parents sometimes have to drop everything and take care of their kid so Elden Ring should have a pause button" is a perfectly fine take. "Parents sometimes have to drop everything and take care their my kid and this is the same as being disabled" is quite another take. It feels like just an attempt to piggyback off of the "video games should be accessible for disabled people" conversation. Quite a large chunk of the adult population are parents. You also forget that people can be disabled and a parent.

    • @kerycktotebag8164
      @kerycktotebag8164 2 หลายเดือนก่อน

      Yea, thanks for pointing this out, as some others have
      I'm disabled & haven't been able to keep up w/ video games others are playing in a long time due to photorealism, desaturated colors, sandbox openworlding trend recently (i like taking in a game as an interactive story, not a realistically confusing trek thru otherwise unrealistic setting, pacing, visual speed, etc...
      Parents & literally anyone w/ responsibilities that require a pause button aren't disabled, they're simply unaccommodated.
      All disabled ppl will usually be unaccommodated due to lack of access, but not everyone unaccommodated by lack of access is disabled.
      I've never heard "disabled" used colloquially to mean simply unaccommodated, probably bc I'm too disabled to be a part of colloquial gamer usage of "disabled" (which honestly just gives me squicky feelings to even consider this is occurring in an already ableist setting)

    • @Skyfighter070
      @Skyfighter070 2 หลายเดือนก่อน +2

      Tbf Alanah was just using the established terminology. "Situational disability" are just short term circumstances that prevent you from engaging with the product. But b/c gamers are gamers she's getting mass hate for something she's not even responsible for. All while saying the difficulty of the game should not be made easier.

  • @bluebaron6858
    @bluebaron6858 2 หลายเดือนก่อน +1

    Yep

  • @squalltheonly
    @squalltheonly 2 หลายเดือนก่อน +15

    "This game is not for you" is not the right take. You need to treat gamers as customers and you want to find a middle ground. The witcher 3 is hard on death march, but it has 4 difficulty options. Same goes with BG3. Always make a product that can cater to the widest customer base.

    • @ShesezTheNews
      @ShesezTheNews  2 หลายเดือนก่อน +19

      We will definitely disagree. There are many games im not good at or dont like. But my expectation isnt to force the developers to modulate the game to turn me into a customer. Especially if the game is uber successful without accomodating me.
      I accept in a case like that, The Game is Not For Me.

    • @squalltheonly
      @squalltheonly 2 หลายเดือนก่อน +2

      @@ShesezTheNews you are a streamer so you don't know how it is to work directly with customers, you cannot take such an aphatetic stance and need to show empathy. By now the problem cannot be fixed, this change needed to have been in the first game demon souls. Having difficulty settings would have only been a plus, cuz then all your customers would be catered to. Oh you can only change it in offline mode and have separate saves, like D2R.

    • @tjlnintendo
      @tjlnintendo 2 หลายเดือนก่อน +11

      Eh not every game needs to “cater to the widest customer base”. The dark souls game are doing fine without that tactic.

    • @bluebaron6858
      @bluebaron6858 2 หลายเดือนก่อน +1

      ...

    • @tjlnintendo
      @tjlnintendo 2 หลายเดือนก่อน +4

      @@squalltheonly
      Real empathy is accepting that people will have different opinions on stuff like this. That isn’t apathy. Its just different opinions.

  • @Knightblade64
    @Knightblade64 2 หลายเดือนก่อน

    I dont play elden ring or any of the souls games mainly because i have carpral tunnel in both wrists i cant do the crazy things that DMC, Souls/bourne, and fighting games ask of you.

  • @tenthirtyseven-v1
    @tenthirtyseven-v1 2 หลายเดือนก่อน +12

    I'm on the side of "let the people do what they want"
    She chose to have a child, Miyazaki chose to not have a pause.

    • @Jolis_Parsec
      @Jolis_Parsec 2 หลายเดือนก่อน +3

      Except she doesn’t have a child and was taken out of context by your boy JDA at That Park Place from which all this drama was vomited across the web by lazy journos playing a game of telephone, to which I hope to God she sues the pants off him as well as the gossip rag he writes for since that’s a severe case of defamation right there.

  • @sherlocksvp5537
    @sherlocksvp5537 2 หลายเดือนก่อน +4

    My thing is, miyazaki made the lack of a pause button very intentional. Its game lore put into actual gameplay. You dont get rest until you reach that site of grace or that bonfire. If youre in the middle of a hard ass boss fight and you losing composure when you about to beat the boss, you can just pause and take a break and come back with a clear head and pick up right where you left off. No, you weren't ready, come back when you are. There are a lot of parallels i can make with this. But there's a clear intention behind it and i dont think going against miyazakis' wishes just to cater to casuals is something that should be humored. The game gives you everything you need to get what you need to get done. It shouldnt be "whataboutism" when trying play games. Its not trying to cater to anyone but miyazaki himself and his vision.

  • @SuperGameFan77
    @SuperGameFan77 2 หลายเดือนก่อน +1

    Not every game is for every person and that's okay.

  • @Zenlore6499
    @Zenlore6499 2 หลายเดือนก่อน +6

    I find the statement “this game isn’t for you” to be more problematic than accessibility features like… pausing.
    If a game is fun, but could use an easier option or a pausable offline mode, that is the responsibility of devs to let go of their egos and let more people enjoy their work.
    If we use an analogy that isn’t Schindler’s List not being funny enough for people who like funny movies, what if someone said “this building isn’t for you” to someone in a wheelchair or crutches? They need a ramp to get in and they want to get in, and it’s the responsibility of the building owner to accommodate them. They’d be assholes to say “well, I made this for people walking around in mind, so I shouldn’t have to cater to the disabled. You’re insulting my vision, so I’m the real victim here. Go enter a completely different building you don’t want to enter if you want to feel welcome.”
    That’s just not okay.

    • @Crykat_Lives
      @Crykat_Lives 2 หลายเดือนก่อน +4

      Completely agreed. The movie comparison is completely missing the point. It's not about taste at all. Pausing a game isn't a genre. And arguing over the definition of "disability" is really pedantic. When in essence we're just talking about sporadically needing to stop playing, and handle something else. People are also being pedantic about parenthood in general. Saying parents shouldn't be playing games. But really, what's the difference between taking care of a kid for a moment vs a million other things like needing to take care of a pet, needing to answer a phone call, needing to answer the door. Should I be punished in game because my cat started knocking stuff over in the kitchen? If I was playing Sekiro, then I could pause whenever I wanted. And the game is better for that.

    • @massdefection
      @massdefection 2 หลายเดือนก่อน +2

      I agree that creating functions for accessibility for people with major disabilities is always going to be worth a 10/10 but I feel like saying "this game isn't for you" is still applicable for people who claim they need to be catered to when their only issues are "I don't have time" or "I have many distractions in my life like my kids". Like I get it, playing games while having kids is a challenge but outside of the obvious exceptions that would likely get this comment deleted if I stated them out loud? Parenthood is a choice they made, not a handicap that was thrust upon them. I've said it elsewhere, but I have major anxiety (and that definitely wasn't something I chose) which makes it hard to play tense and scary games, and I still agree that horror games "aren't for me" and don't need to change to cater to my whims. I feel like I also have to just point out that the amount of time it would likely take to rebalance Elden Ring for different difficulty options before launch would have delayed the game an insane amount and everybody knows how rational gamers get when delays of overly hyped games get announced.

    • @Klar
      @Klar 2 หลายเดือนก่อน +1

      Dude it's a game. Not a building. The devs aren't commenting on any of this, you just made this whole thing up in your mind.

    • @Zenlore6499
      @Zenlore6499 2 หลายเดือนก่อน +2

      @@Klar I know it’s a game, but people should be allowed to have access to things if they want it. That’s the point.
      Also, it’s an analogy. Of course I know this isn’t a building

    • @Klar
      @Klar 2 หลายเดือนก่อน

      @@Zenlore6499 They can have access to the game. It's the developers decision on if it's worth developing for a minority of users. Elden Ring already has made the franchise very beginner friendly with accessibility features compared to the prior games.

  • @escaperoutebritish
    @escaperoutebritish 2 หลายเดือนก่อน

    Situational Disability =/= Physical Disability

  • @Generalissimo69
    @Generalissimo69 2 หลายเดือนก่อน +1

    If you need a pause button for the fromsoft games play a different game you are too trash to be playing Elden ring

  • @zetaman3857
    @zetaman3857 2 หลายเดือนก่อน

    Situational disability as a term I really don’t see as being controversial as someone in the industry. That being said if talking to a general community, you should take some time to explain that. There are far more controversial terms like master and slave devices/processes for example

  • @WildSeven19
    @WildSeven19 2 หลายเดือนก่อน

    I'm sorry, but a pause button would nerf the entire game. That's what exiting is for. If you happen to be in a boss when you need to pause, that's just bad luck. If you have time to collect your thoughts before you continue, you're playing a different game.

  • @Usagi2380
    @Usagi2380 2 หลายเดือนก่อน +1

    I wouldn't say the best game of all time RE 4 is way better than this game

  • @LotoTheHero
    @LotoTheHero 2 หลายเดือนก่อน +2

    Having kids is NOT a disability. It's a responsibility sure. I'm not giving her a pass for using an unfitting term just because other people in the "industry" are using it. I will say though that she makes a decent point. Being able to pause would be useful (if you can't). I think her point will be lost in the vocabulary she chose to use to express it.

  • @AidanRatnage
    @AidanRatnage 2 หลายเดือนก่อน +17

    The inability to pause has been a problem since Demon's Souls back on the PS3, I understand that it wouldn't be allowed when multiplayer is happening but it makes no sense when you are playing offline or not currently being invaded, invading, being summoned summoning.

    • @sherlocksvp5537
      @sherlocksvp5537 2 หลายเดือนก่อน

      @AidanRatnage it's not added intentionally since that first game for in game lore reasons 🤦🏾‍♂️

    • @AidanRatnage
      @AidanRatnage 2 หลายเดือนก่อน +2

      @@sherlocksvp5537 Oh? What are those reasons?

    • @sherlocksvp5537
      @sherlocksvp5537 2 หลายเดือนก่อน

      @AidanRatnage normally, our player is a special type of person with the ability to be connected to either the bonfires or the graces and so only get can use them or see them to refill on flasks, but we also sit there long enough to let the undead get back up and recover as well. The game wants these to be your only rest point because you are the character itself. You are responsible for getting to your next safe point to rest, no tension is relieved until you get there and find one. No breaks in boss fights, dungeons, etc. Because that's something your character physically can't do in game. Everything the game lets you do, is supposed to be you as the player doing it, and you physically can't stop time, and miyazaki doesn't want you to either

    • @AidanRatnage
      @AidanRatnage 2 หลายเดือนก่อน

      @@sherlocksvp5537 You can pause in Sekiro.

    • @iota-09
      @iota-09 หลายเดือนก่อน

      Ii will say, personally i like being able to move at the same time as i'm hardswapping items and equipment even while fighting a boss so i wouldn't the options button on my controller to be a direct pause button, however, if after pressing that button i could properly pause with just a tap of the touchpad? Yeah that would be great instead of having to do a button combo akin to a quickexit just to pause the game. (Selecting "menu explenation" while in the inventory)

  • @couragewolf8796
    @couragewolf8796 หลายเดือนก่อน +1

    Who knew that having a child was a disability? Oh excuse me, a *situational* disability 😂

  • @massdefection
    @massdefection 2 หลายเดือนก่อน +14

    Also yeah devs are allowed to make games not designed specifically for you. I don't like horror games and I don't expect companies like Capcom to stop making Resident Evil just to keep feeding my addiction to Monster Hunter.

    • @Purpletrident
      @Purpletrident 2 หลายเดือนก่อน +11

      Asking for accessibility options doesn't change the game at all.

    • @massdefection
      @massdefection 2 หลายเดือนก่อน

      @@Purpletrident I'm not saying accessibility options shouldn't be added where applicable (things like color blind accessibility and others I can't think of off the top of my head), but difficulty IS kind of a core tenant of the game both in design and in atmosphere. The pause for sure wouldn't change much in terms of difficulty and I wasn't saying that "if you want a pause maybe this game is for you", I was just agreeing with a statement Shesez said where some people are just not going to like or gel with every game and devs shouldn't change how they want to design a game JUST because some people won't like the design. If a dev wants it to be played a certain way then I don't think they should have to add things they think tarnish that vision. However, if they do that they just have to accept the consequence that a certain subset of people won't be willing to buy or play it which will limit their sales. Again, I don't expect companies like Capcom to remove all the spooky bits from their horror games just to make them playable to people with anxiety like me.

    • @stitchfinger7678
      @stitchfinger7678 2 หลายเดือนก่อน +7

      ​@@Purpletridentpausing the game literally isn't accessibility
      If you have something pulling your attention away every 5 minutes, you're too busy for games
      This is the same energy as Olympians expecting nursing stations throughout the Village. Like, naw choose parenthood OR being an Olympic athlete, this is a time the system does not owe it to you to let you do both things

    • @Purpletrident
      @Purpletrident 2 หลายเดือนก่อน +7

      @@stitchfinger7678 No dude, there so many reasons for needing a pause button. It's not just about having a child. You need to take a fat dump in the middle of a boss? Pause. You forgot your pizza rolls in the oven? Pause. You just can't think past one example and you're getting mad about it. Pausing hurts no one, and you're ridiculous for thinking it ruins the experience when literally every other game out there has a pause button
      Also, yes, pausing the game is literally an accessibility setting, what do you mean, bro

    • @unai49999
      @unai49999 2 หลายเดือนก่อน

      ​@@Purpletrident if you are prone to having heart attacks, maybe horror movies are not accesible to you. And yes, you are literally asking to change the game.

  • @massdefection
    @massdefection 2 หลายเดือนก่อน +9

    Pretty sure it was found that there WAS a way to pause the game if you go to the map and go to the "view controls" option? Or something similar on the map at least. I know it's not extremely easy to find but I remember hearing about this back when it came OUT, and I guess people have just forgotten about it?

    • @saulitix
      @saulitix 2 หลายเดือนก่อน +2

      Even if that's true, you can't open the map in the middle of a combat

    • @massdefection
      @massdefection 2 หลายเดือนก่อน +1

      @@saulitix Can you not? I figured you can't do it in boss fights so nobody accidentally opens it in a panic but is it in any combat? I don't really like Elden Ring so I haven't done extensive testing.

    • @massdefection
      @massdefection 2 หลายเดือนก่อน +4

      @@saulitix Actually just looked, you can do it from the items menu as well so you CAN pause in the middle of combat. It's clunky and probably gonna get you smacked trying to pull it up, but technically that's a pause function.

    • @m1zzes
      @m1zzes 2 หลายเดือนก่อน +6

      if you can already do it through some weird way, why not make it a push of a button?

    • @iota-09
      @iota-09 หลายเดือนก่อน

      ​@@m1zzesa single push would impair the actual current gameplay(i.e. hardswapping mid-combat, while it would make it "easier" it wouldn't be ideal) but having something like "press touchpad while in the menu where you select inventory/equipment/options/status to pause the game" would be fast and good and effortless on the devs side, bonus points if it doubles as a photo mode.

  • @jacobhull902
    @jacobhull902 2 หลายเดือนก่อน +3

    It's not a new thing they had a pause for sekiro if you open your inventory in that game it pauses. it doesn't make the bosses any easier I don't understand how this is even a issue

    • @sherlocksvp5537
      @sherlocksvp5537 2 หลายเดือนก่อน

      @jacobhull902 it's purposely not there in souls-like games, which sekiro is not 🤦🏾‍♂️

    • @jacobhull902
      @jacobhull902 2 หลายเดือนก่อน

      @sherlocksvp5537 yes it is it's literally a from software title and is a souls like you obviously haven't played it

    • @papermartin879
      @papermartin879 2 หลายเดือนก่อน

      @@sherlocksvp5537 you don't actually know if it's a design choice, you don't work at fromsoft

  • @Tasuke
    @Tasuke 2 หลายเดือนก่อน

    I don't think the pause button idea is inherently bad, but I like FROMSoft's approach to accessibility in that it's usually an item or something. That's what I liked about Dark Souls II, you had a covenant that would help new players online and there was a ring that was repairable that basically undid the whole losing souls thing. And in Elden Ring you have the spirit ashes which make the game easier half of the time. And the game does have a somewhat pause button, but it's not very easy to think of. As for FROMSoft as a whole, I'm not too worried. I'd rather a developer take their time and polish their games rather than rush it. It can be tiresome having to wait so long for a game or even a trailer, though. FROMSoft is kind of bad about leaving us in the dark for long periods of time.

  • @yea9725
    @yea9725 2 หลายเดือนก่อน +1

    I've got a neuro cognitive disorder that affects motor vehicle function, but I feel like if there really has to be accessibility options, there should be an option to just do easy mode and not die. I've had to use that sometimes, but it's a lot of fun when i can actually fight a boss fairly. It's improving my reaction time to moves in the game and it makes me keep thinking. The best accessibility system will always be a pc and cheat engine lol

  • @the10ofdiamondscard
    @the10ofdiamondscard 2 หลายเดือนก่อน +2

    who cares if you exploit in offline. its offline for a reason dawg

  • @spongyoshi
    @spongyoshi 2 หลายเดือนก่อน +1

    This is the first time I heard Elden Ring has no pause button, thats crazy!!

  • @Gator159
    @Gator159 2 หลายเดือนก่อน

    I can't think of another example. But saints Row 2 pause function pauses the game unless a co-op player has joined in which case the pause menu functions while gameplay still plays in the background. That feature not being implemented in elden Ring is rather unacceptable regardless of disabilities, sometimes I have to pee, drink water, etc.

  • @Rat_King_Covenant
    @Rat_King_Covenant 2 หลายเดือนก่อน

    An offline pause button is fine, but I personally feel like the multiplayer functions could use an overhaul. Invasions are fine, (maybe a little one-sided at times) but it would be nice to have a friend accompany you for the entire adventure. That would take some work though.

  • @josephabdilla7716
    @josephabdilla7716 2 หลายเดือนก่อน +4

    Having kids is not a situational disability. A situational disability would be like being unable to see while driving in the rain. Having kids is a responsibility, not a type of disability.
    If I am watching TV, and have to get off the couch to let my dog out to go pee, am I experiencing disability? Come on.

    • @ShesezTheNews
      @ShesezTheNews  2 หลายเดือนก่อน

      I am inclined to agree as im more im aligned with the colloquial perception of the word disability

    • @tester866
      @tester866 2 หลายเดือนก่อน

      All "disability" means in this context is some outside factor that hinders your ability to interact with something
      No one literally thinks that being a new parent means you're literally disabled

    • @kerycktotebag8164
      @kerycktotebag8164 2 หลายเดือนก่อน

      It's an unaccommodated disadvantage. I didn't know the industry was using the term "situational disability" to refer to situational disadvantage & this disturbs me a bit since I'm disabled (tardive dyskinesia, dyspraxia, very impaired working-memory/points went into verbal comprehension instead lol, "severely" autistic but i prefer 'very autistic').

    • @tester866
      @tester866 2 หลายเดือนก่อน

      ​@@kerycktotebag8164I actually agree with you, at first I thought the phrasing made no sense but I looked into it and now I get the logic behind it
      Hearing it worded that way is just strange because most people aren't used to that connotation

  • @Chronodistortion
    @Chronodistortion 2 หลายเดือนก่อน

    Man I have been disabled for over 18 years now, I just found out today😂😂😂

  • @randomenvelope
    @randomenvelope 2 หลายเดือนก่อน

    And you can pause the game going through certain menus, so clearly they can pause the game and its not a disability thing.

  • @PetProjects2011
    @PetProjects2011 2 หลายเดือนก่อน

    "If it was a little funnier, I think I'd enjoy Shindler's List more." - Shesez, 2024

  • @papafhill9126
    @papafhill9126 2 หลายเดือนก่อน

    Here's how you make Elden Ring not as hard; add an evade button...

  • @Rusty84CV
    @Rusty84CV 2 หลายเดือนก่อน

    Situational disability is not a thing

  • @koikarppa
    @koikarppa 2 หลายเดือนก่อน

    So the baby has disability

  • @rafaelramires5883
    @rafaelramires5883 2 หลายเดือนก่อน +13

    if you go to itens menu and press the guide option, it pauses the game., its already built int in the game.

  • @Shift_Salt
    @Shift_Salt 2 หลายเดือนก่อน +1

    This reminds me how many people say the time limit in Dead Rising should be removed and they should either get rid of it or make it easier to accommodate more players.
    It's certainly a lot more manageable than people give it credit for, and while the game is definitely harder the more you juggle, especially when certain parts can seem like barriers of entry for new players, the game isn't that hard and nor does the timer put tons of pressure to where you can't do everything in the game freely. It just adds a challenging and engaging time management system in the game, it's fun and keeps the player on their feet so they really FEEL the intensity of the situation.
    And for people who just want a zombie killing game to mess around and do whatever, Off The Record has a pure sandbox mode separate from the main story that you can even earn money and grind levels in to make doing the story mode easier. Dead Rising was already a very accommodating series and the more it tried to appeal to casual players the more core elements it stripped away and more basic and brainless of a series it became.

    • @Shift_Salt
      @Shift_Salt 2 หลายเดือนก่อน

      Anyway, yeah, this is just me taking a game I am more familiar with (since I don't play many fromsoft titles) and applying a similar instance of people taking issue with "difficult" aspects of a game which results in the game losing more and more of what makes it stand out.

    • @mrturret01
      @mrturret01 2 หลายเดือนก่อน +1

      @@Shift_Salt The difference here is that adding a pause function is actually really simple. There were even mods for it on day one. The time limit in Dead Rising is a much more complex problem as a ton of events and behavior is tied to it.

    • @RancorSnp
      @RancorSnp 2 หลายเดือนก่อน +1

      ​@@mrturret01Both are a choice by the developers to make the player have a certain experience. Dead Rising wants you to always remember that everything is on a timer, and if you don't act quickly enough everyone is going to die. Elden Ring aims to take away your comfort that if things go wrong you can just pause the game and take as much time as you need to think it over, or swap your inventory mid fight. Elden Ring doesn't want you to be on one hp and eat 100 apples with the sword two frames away from hitting you.
      It's a great analogy. Both games didn't have to have these systems, but they are core elements of the gameplay experience

    • @Shift_Salt
      @Shift_Salt 2 หลายเดือนก่อน

      @@mrturret01 I have no real issue with them adding a pause button to elden ring I moreso meant just in general the idea of people coming into a souls game and saying it's "too difficult" is funny considering what the series is known for.
      And imo a lot of changes in the wrong way can lead to diluting the identity of a series, that is what happened with Dead Rising hence why I point to it for comparison. I doubt fromsoft would end up drastically changing their series if they did try to accommodate more players and add in more features people want to make it easier but I also wouldn't be surprised if it became a slippery slope that eventually leads to an identity crisis struggling to solidify who they're trying to appeal to.

    • @mrturret01
      @mrturret01 2 หลายเดือนก่อน

      @@RancorSnp not allowing the player to access menus while paused would solve that problem completely.

  • @ArchdukeSpook
    @ArchdukeSpook 2 หลายเดือนก่อน +3

    There's nothing wrong with not enjoying a type of gameplay. If a genre doesn't suit you then move on. I feel like the steady rise in popularity of souls game is due in no small part to the developers staying true to their original vision. We can hum and haw over what small changes might be an improvement but I think this fall under "If it ain't broke don't fix it".
    I'm dog-shit at fighting games and avoid them as result. There's no reason for companies to bend over backwards to apeal to me when I probably wont even check it out because I already don't play fighting games. The Fighting game community likes the way it is now and I'm happy for them. The same attitude can apply to the souls games.

  • @jackc7530
    @jackc7530 2 หลายเดือนก่อน +2

    Elden ring bossfights arent some massive ordeal that take hours to complete. A single bossfight takes a couple of minutes from start to finish. If you need to stop in the middle of a bossfight, just let the boss kill you and start over again, its not setting back hours of progress just to start a bossfight over again.

    • @Klar
      @Klar 2 หลายเดือนก่อน

      yep

  • @FrankMuniz
    @FrankMuniz 2 หลายเดือนก่อน

    I am a long time Armored Core fan, played the games since their inception. I can say that I am open minded enough to try an open world armored core game. I can see how it can be implemented and would be curious to know what that would be like.

  • @kerycktotebag8164
    @kerycktotebag8164 2 หลายเดือนก่อน

    I think you're being considerate in your video, for the record-i was responding only to commenters' takes

  • @shiagururdnot2116
    @shiagururdnot2116 2 หลายเดือนก่อน +7

    If I ever play Eldenring I'll play it with mods to make it easier. Partly to spite the "git gud" bros and partly because I don't feel any sense of pride and accomplishment after killing a boss after hours of dying to them. I just feel like I wasted my time. Time that I could have spent playing something that's actually fun.

    • @TyrantWesker
      @TyrantWesker 2 หลายเดือนก่อน +1

      Then it's clearly not the game for you, so don't play it?

    • @shiagururdnot2116
      @shiagururdnot2116 2 หลายเดือนก่อน +3

      @@TyrantWesker it would be with mods

    • @roskiart8750
      @roskiart8750 2 หลายเดือนก่อน +2

      So... It would be wasting time to install a game and mods to "spite" people that don't know you even exist by playing a game you wouldn't usually enjoy.
      I don't see anything being accomplished here.

    • @shiagururdnot2116
      @shiagururdnot2116 2 หลายเดือนก่อน +3

      @@roskiart8750 it would accomplish me playing a neat looking game that I wouldn't have played otherwise.

    • @roskiart8750
      @roskiart8750 2 หลายเดือนก่อน +2

      @@shiagururdnot2116 ...Fair enough, I guess.

  • @videogameenjoyment4947
    @videogameenjoyment4947 2 หลายเดือนก่อน +4

    There is a major difference between responsibilities vs disabilities.

  • @Spekor
    @Spekor 2 หลายเดือนก่อน +1

    if she really cared about people with disabilities. as someone with epilepsy who has to be careful about what i play. she should advocate for a setting where there's less flashing lights. or when there will be such flash's when they flash the screen darkens like japan started doing after the pokemon scare in the 90's
    but no "i'm watching a 2 year old so i'm disabled and need a pause button" is her stance. if you're playing elden ring when you're supposed to be paying attention to something else... that's a you problem.. not a game problem

  • @seacret2495
    @seacret2495 2 หลายเดือนก่อน +1

    well there is a way to pause the game... it's called opening the help menu 🤔

  • @SoftieDog
    @SoftieDog 2 หลายเดือนก่อน +1

    I think that all games should be adjustable. Adding lower difficulties and accessibility features takes nothing away from you as a player who enjoys the difficulty. Saying that "If it's too hard or doesn't cater to you, it isn't for you and that's okay" comes from the place of someone who has not had disability block access to an activity. I don't have anything that blocks me from playing the game normally, but I can understand someone else's need for these options.

    • @roskiart8750
      @roskiart8750 2 หลายเดือนก่อน +3

      The problem is that the difficulty isn't about just "I like difficult games and always go for the highest difficulty" in this case but rather how that difficulty shapes the relationship of the player with the world. AKA, it's the game being designed with the idea that this difficulty is both tied to the story at a mechanical and thematic level. In other words, it isn't just about "git gud", but an expressive part of the game's identity itself.
      Which isn't even saying that there's no way or means to include difficulty settings or assist modes(or that they shouldn't), but it's like putting a narration over a painting for a blind man to experience. In technical terms, the man can now engage with the painting on some level, but part of the (if not the entire) point gets lost to them. At least, that would be the way I understand Miyazaki's intent.
      If you think it speaks worse of Miyazaki and co to not include it anyway, so be it. You're not even necessarily incorrect. But it's not difficult to see as a creative WHY he made that design choice, stubborn as it may be.

  • @bingonight1504
    @bingonight1504 2 หลายเดือนก่อน +2

    there's a solution for this, if you need a pause button, buy it on PC so you can mod a pause feature into it. No need for controversy

  • @Marina-kb9hi
    @Marina-kb9hi 2 หลายเดือนก่อน

    start, up, X, L1, X, left, X