I really appreciate the effort that you make in order to share your skills with community man, speechless... this is a win for the whole culture, Thank u so much man for that. God bless u even more
Finally a CLEAR tutorial on how to instance geo in RS, Thanks ! I m looking foward to take the first level of supporting over twitch, just want to be sure that the stuff is not to advanced.
Real nice tut... I was doing a very complex for loop setup to get all variations but your explanation about variant attribute save a lot of time for me! THX
Thanks for making such an explanatory and informative tutorial! I switched from Octane and am still new to Redshift. This tutorial helps a lot with rendering and lighting techniques. Awesome work.
Best teacher in TH-cam! Eternal gratitude to you sir! Unfortunately, I was trying to fix the particles for almost 2 weeks, but they fly away... I found in vellumsolver/advanced/motion/limit acceleration in velocity update to actually helps, but it is not the same and I constantly getting artifacts, outside the volume, not sure why. Is this is something, that was changed in Houdini 19 for vellum grains? Everything else is great, thank you so much John Kunz! Best tutor ever!.
This helped tremendously John! I'm applying this with solaris/karma, and I'm wondering if there'd be a way to randomly assign a material to one of the sand particles?
Hi John, my RAM keeps filling up completely(128gb) when trying to render out the instances in Redshift. Making it unable to render out the image. Do you have any idea how to solve this? The instances run very smooth in the viewport, though.
@John Kunz These tutorials are fantastic. Quick question: Is there any reason why Mountain node wouldn't work after converting to vdb? It renders before that node, but after that conversion, it doesn't seem to have an effect on the model, so it still looks smooth and puffy. :D EDIT: Found it! Looks like the Convert To Poly node was set to Volume instead of Poly. So that's why my normals were disappearing!
Amazing tutorial! I hit a weird snag when I turn off "Render Objects as Particles" I started getting "Unable to finish the instances points extraction for the "walk_man" OBJ node" It doesn't seem to be breaking anything but curious if you knew what that meant or what could cause it?
Hi John, can you please tell me how do you add motion blur? I turn on the checkbox on the redshift ROP node in the motion blur enable instances / particles blur tab And when rendering everything except the background
Hey thanks for the amazing tut! I just have a question, when adding the multiply pscale as a attribute randomize, I dont see any thing change, it is like the pscale does not affect anything. Any suggestions as to why this is so?
My only guess is that the attribute randomize is still set to 3 dimensions. This is the default setting and can cause issues or be ignored all together with 1 dimensional attributes like pscale.
@@JohnKunz Thanks for the quick reply! I have gone back a few times and double checked all settings and I can see that the dimensions are set to 1. The Attribute Randomize and Attribute Cast node also do not work, I suspect because of the "Multiply_Pscales" Node not detecting the pscale. Basically I cannot tell if it is the pscale that is not working or the variant... Guess I got to spend a few hours exploring, possibly a glitch? You can see what I get, a merger of all grains here: ibb.co/98phrxF Also, using exactly the same Houdini version as in the video.
@@chrysokerux Great to hear you got it working! Houdini has so many boxes to tick on nodes it's easy to get lost :S I've found it helpful to use the Geometry Spreadsheet when debugging networks. It can help verify whether the necessary attributes exist and are valid. The piece attribute tick box is a gotcha for sure tho!
Dear John, may I know briefly about the pc specs and the time to do the final grain simulation, so I can compare my times and find out if I'm doing something wrong.
Hi John can you please tell me how to be for those who have houdini version 17 There is no checkbox in the copy to point node piece attribute How to implement random stones on a sphere
@@JohnKunz I am new to houdini. So it's better for me to upgrade to version 18 or stop using your tutotial? Because I can't do it myself. Maybe there is some kind of video that explains this to me?
I really appreciate the effort that you make in order to share your skills with community man, speechless...
this is a win for the whole culture, Thank u so much man for that. God bless u even more
Thanks, really appreciate this kind of feedback and encouragement!!
@@JohnKunz you are god!
Finally a CLEAR tutorial on how to instance geo in RS, Thanks ! I m looking foward to take the first level of supporting over twitch, just want to be sure that the stuff is not to advanced.
This is the kind of tutorials we need! Amazing results.
Thanks, appreciate the feedback !!
Probably the best Houdini tut out there, much appreciated sir.
Thanks :)
😤 GOD TIER TUTS!! UNDISPUTED CHAMP OF THE BOX 💪🔥🥵
Call up Kim, tell him there's a new challenger :P
Really appreciate it, man!! IDK anyone who does these kinds of in-depth tutorials.
Great to hear your finding them helpful! I appreciate the feedback :)
Real nice tut... I was doing a very complex for loop setup to get all variations but your explanation about variant attribute save a lot of time for me! THX
Properly the best tutorial I ever saw on houdini. Love it and makes me wanna buy redshift to :-)
Thanks Jonas, appreciate the positive feedback :D
Thnaks for this! Very very high quality on all your videos, learning a lot
Great to hear :D
Thanks for making such an explanatory and informative tutorial! I switched from Octane and am still new to Redshift. This tutorial helps a lot with rendering and lighting techniques. Awesome work.
Just what I needed. You read mind's man😂. Thanks a ton🙏
Thanks :)
Thanks John, superb upload!
Yes!! :)
Next level tutorial! Thank you
Of course, great to hear you liked it :)
This was really awesome, thank you so much for the tutorial. I'll be sure to check you out on twitch!
Excellent educator. Patient, with great clarity. Thanks man!
Learned a ton off this John ! YOU ARE A WEAPON :)
thank you very much, awesome tutorial
thanks John!
Of course Julian :)
Wow, thanks alot for this, I'm exploring sand rendering and came across this, kudos to u for sharing such an in depth knowledge for free. 🙏🏻
Looks awesome!
Thank You :D
Thanks John, thats inspiring and impressive !!
This is a great tutorial and a beautiful result. Thanks a lot for your teachings.
Thank you so much for the tutorial, which helped me solve a big problem
Thank you so much for this great tutorial!
Awesome tutorial! Thank you John so much! Keep going and good luck! I am a str9led :)
Thanks str9led :D
u mean to tell me that vdb to spheres has always been a node and ive never heard about it
🤯
This is a really cool use of it nafees.net/publications/2014-08-Deformable-RBD/
Amazing Mate!! Thanks
Yes, of course!! 8)
Great tutorial packed with great knowledge. Thank you for this quality Houdini content!
You the man John!
Awesome!
there is a point jitter in the configure grains node that jitters and packs the grains. not sure if anyone has pointed that out yet! :)
Best teacher in TH-cam! Eternal gratitude to you sir!
Unfortunately, I was trying to fix the particles for almost 2 weeks, but they fly away... I found in vellumsolver/advanced/motion/limit acceleration in velocity update to actually helps, but it is not the same and I constantly getting artifacts, outside the volume, not sure why. Is this is something, that was changed in Houdini 19 for vellum grains?
Everything else is great, thank you so much John Kunz! Best tutor ever!.
👍very good tutorial - one suggestion though...it would be nice if the UI was enlarged for legibility - it's hard to see and read as you follow along
thanks
You're welcome! :)
Magical
This helped tremendously John! I'm applying this with solaris/karma, and I'm wondering if there'd be a way to randomly assign a material to one of the sand particles?
Hi John, my RAM keeps filling up completely(128gb) when trying to render out the instances in Redshift. Making it unable to render out the image. Do you have any idea how to solve this? The instances run very smooth in the viewport, though.
@John Kunz These tutorials are fantastic. Quick question: Is there any reason why Mountain node wouldn't work after converting to vdb? It renders before that node, but after that conversion, it doesn't seem to have an effect on the model, so it still looks smooth and puffy. :D
EDIT: Found it! Looks like the Convert To Poly node was set to Volume instead of Poly. So that's why my normals were disappearing!
Amazing tutorial! I hit a weird snag when I turn off "Render Objects as Particles" I started getting "Unable to finish the instances points extraction for the "walk_man" OBJ node"
It doesn't seem to be breaking anything but curious if you knew what that meant or what could cause it?
Hi John, can you please tell me how do you add motion blur? I turn on the checkbox on the redshift ROP node in the motion blur enable instances / particles blur tab And when rendering everything except the background
Thanks John, for a great tutorial, appreciate the your time and knowledge. I was curious as what GPU/GPU'S you were using for the video?
Rtx 8000
When i move the copy from the sphere to the timeblend, it doesn't copy the grain geometry over for something, any guesses on why?
Hey thanks for the amazing tut! I just have a question, when adding the multiply pscale as a attribute randomize, I dont see any thing change, it is like the pscale does not affect anything. Any suggestions as to why this is so?
My only guess is that the attribute randomize is still set to 3 dimensions. This is the default setting and can cause issues or be ignored all together with 1 dimensional attributes like pscale.
@@JohnKunz Thanks for the quick reply! I have gone back a few times and double checked all settings and I can see that the dimensions are set to 1. The Attribute Randomize and Attribute Cast node also do not work, I suspect because of the "Multiply_Pscales" Node not detecting the pscale. Basically I cannot tell if it is the pscale that is not working or the variant... Guess I got to spend a few hours exploring, possibly a glitch?
You can see what I get, a merger of all grains here:
ibb.co/98phrxF
Also, using exactly the same Houdini version as in the video.
@@JohnKunz Solved! I forgot to tick the "Piece Attribute" and add in "variant" in the copytopoints. Thanks!
@@chrysokerux Great to hear you got it working! Houdini has so many boxes to tick on nodes it's easy to get lost :S
I've found it helpful to use the Geometry Spreadsheet when debugging networks. It can help verify whether the necessary attributes exist and are valid. The piece attribute tick box is a gotcha for sure tho!
@@JohnKunz that's a great tip, much appreciated 😊
Dear John, may I know briefly about the pc specs and the time to do the final grain simulation, so I can compare my times and find out if I'm doing something wrong.
My specs:
Intel Xeon E-2274G
RTX 8000
I think the final cache took roughly 2-3 hours.
@@JohnKunz Thanks so much!
@@JohnKunz Thanks for this. I too was wondering if something was wrong. XD
How are you able to render probably millions of stones which are relativly high res compared to size?
Hi
John can you please tell me how to be for those who have houdini version 17 There is no checkbox in the copy to point node piece attribute How to implement random stones on a sphere
variant option was added after version 17, you'll have to build it yourself using many copy sops or a loop to get the different stones.
@@JohnKunz I am new to houdini. So it's better for me to upgrade to version 18 or stop using your tutotial? Because I can't do it myself. Maybe there is some kind of video that explains this to me?
This tutorial is it valid with the apprentice version ?
I don't think you'll be able to render via redshift with the apprentice version