Ultimate Guide to Trains | Create .5

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

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  • @theaureliasys6362
    @theaureliasys6362 2 ปีที่แล้ว +1915

    If you have long sections without intersections, put train signals every (however long your longest regular train).
    This will allow trains to stack between intersections, and prevent clogging upstream
    - a factorio player

    • @MrMeszaros
      @MrMeszaros 2 ปีที่แล้ว +105

      Just like in real life.
      Signaling and signal-proofing real life railways is really important - like there are software packages for designing signaling systems, and proving that they are safe.

    • @richtigerfeger
      @richtigerfeger 2 ปีที่แล้ว +72

      I am waiting for the first guy who goes full cityblock mode in Minecraft

    • @sspectre8217
      @sspectre8217 2 ปีที่แล้ว +14

      @@richtigerfeger I’m slowly doing that in survival. I’m not close to doing trains just yet but I’m making the first building of the city atm

    • @richtigerfeger
      @richtigerfeger 2 ปีที่แล้ว +15

      @@sspectre8217 Oh you don't know what a cityblock is, my friend. :D Unless this comment is meant sarcastic and I don't get it

    • @sspectre8217
      @sspectre8217 2 ปีที่แล้ว

      @@richtigerfeger yeah I think it’s the first one lol

  • @FivePebblesFan
    @FivePebblesFan 2 ปีที่แล้ว +1760

    Just good lord, the Trains are so in depth that they could be a mod all to themselves. Create has so much content.

    • @e-xmile1044
      @e-xmile1044 ปีที่แล้ว +108

      create is indeed one of the biggest mods and the best "redstone" (mechanical) mod ever made.

    • @casualsleepingdragon8501
      @casualsleepingdragon8501 ปีที่แล้ว +24

      That's what I was þinking

    • @jay_jonathan9619
      @jay_jonathan9619 ปีที่แล้ว +22

      Create aeronautics will bring even more content

    • @Num2OuO
      @Num2OuO ปีที่แล้ว +28

      @@casualsleepingdragon8501 gigachad þ enjoyer

    • @BernardoChanel
      @BernardoChanel ปีที่แล้ว +7

      @@jay_jonathan9619 Is Create Aeronautics an update or an add-on mod? Is there any prediction of when it will be released?

  • @nac5605
    @nac5605 ปีที่แล้ว +293

    The most insane thing about Create for me is just how well and how polished everything is. Best animations in the modding scene, best visuals, etc.

    • @OsiDio
      @OsiDio ปีที่แล้ว +1

      Best animations is a stretch I'd say.

    • @a_pufferfish2936
      @a_pufferfish2936 ปีที่แล้ว +4

      ​@jacob9045 If you dont mind, what mod would you say beats it? I've been in the modding scene since 1.6.4 so its definitely stiff competition, but I wanna hear what others think

    • @OsiDio
      @OsiDio ปีที่แล้ว +5

      @a_pufferfish2936 I'd say the best is hard to say considering old ones like aether mod or Mo' Creatures mod. Even flans weapons where badass. However if I was to cast my vote right now for best animations it'd be the twilight forest. What really sets that mod off for me is the compatibility with sky blocks. Have you seen the sky blocks twilight forest? I love it. However a runner up could ars novea.
      I personally love create and I will stand by and say it is in competition for best mechanics. AE2 sits next to it along side the hopefully working again ender IO. However those mods are not pretty by any means.

    • @BraydonAttoe-xs4yg
      @BraydonAttoe-xs4yg 6 หลายเดือนก่อน +8

      ​@OsiDio I respectfully disagree. Maybe im a sucker for steampunk aesthetic but create has the best looking blocks imo

  • @CTRxDesiGn
    @CTRxDesiGn 2 ปีที่แล้ว +1346

    The failproof method of placing signals is: allways place a repeater/chain signal (the brass one) BEFORE a junction and a regular one after the junction. Several hundred hours of Factorio will teach you that 😄 Anyway this guide was awesome, makes me wanna waste another few days of my life with Minecraft again...

    • @DanielGalllego
      @DanielGalllego 2 ปีที่แล้ว +41

      chain signals are a life savior

    • @SilverGear_
      @SilverGear_ 2 ปีที่แล้ว +27

      *another "chain" directly after the junction, and then a block or regular signal after that. That way you don't end up with trains queuing on the junction and causing traffic jams. Hours and hours of OpenTTD teaches you that as well

    • @CTRxDesiGn
      @CTRxDesiGn 2 ปีที่แล้ว +15

      @@SilverGear_ Hmm, I think I get your point: have a block of track acting as a "buffer" so a train exiting the junction and passing trough the buffer will immediatly clear the junction. Rail logistics get pretty complicated very fast 😄 This reminds me of another rule I follow: always consider your longest train length and never put junctions that will be closer than the train lenght. Same goes for blocks of track. Always divide long streches of track with block signals with space apart equal or longer than the length of your train. At least thats how I manage in Factorio. 🙂

    • @30Salt
      @30Salt 2 ปีที่แล้ว +9

      @@SilverGear_ don’t think what you said is necessary . If you start adding chain signals everywhere for the sake of buffering your efficiency quickly comes to a halt.

    • @ov3rbyte292
      @ov3rbyte292 2 ปีที่แล้ว +10

      Its amazing how we all end up playing the same games and all. We truly are game tech nerds but hey I'm proud to be one.

  • @celivalg
    @celivalg 2 ปีที่แล้ว +428

    So with some factorio experience, a very important thing you need is more 'blocks' on the track, or 'sections' ('blocks' is what they are often called, both in factorio and irl, I think because 'sections' could confuse people about what was meant, a track section or a track 'section'). The reason why you need more of those blocks is that if you have huge blocks for long stretches of tracks, a train waiting to enter a busy station will lock up the whole track section. And now imagine another train wanting to enter an intersection, but it can't because the intersection block's exit is busy, so it will wait before the insection. If you have a lot of traffic, you get get deadlocks very fast.
    another note that I saw in another comment and that I agree with, treat intersections as their own blocks, always surround them with signals, do not leave an exit unsignaled.
    train signals is the kind of thing that is easy to mess up if you don't pay attention, and very very hard to debug when something goes wrong. And when something does go wrong, it's usually not a crash, but a deadlock that will have your entire factory on lockdown. It's not too bad in minecraft I think, (haven't experienced it yet, haven't had much time to play around with the update yet) but in factorio, it can mean an hour of working at lower efficiency because something critical didn't get it's supply, sometimes meaning you have to bootstrap your factory by hand.

    • @30Salt
      @30Salt 2 ปีที่แล้ว +2

      My biggest hope is that they some day add a system similar to the logistic train network mod. No more schedules, automation go brrrr

    • @julianemery718
      @julianemery718 2 ปีที่แล้ว +7

      Absolutely this.
      Whenever I get to trains in Factorio I absolutely go ham with the signals.
      You can never have enough signals and blocks.

  • @entropic-decay
    @entropic-decay 2 ปีที่แล้ว +261

    fun fact: fueled trains actually move at a max speed of 1000 blocks a minute. if we take each block to be a meter cubed, that's 60 km/h

    • @thomasadelaars3454
      @thomasadelaars3454 2 ปีที่แล้ว +37

      Not fast enough to go back to the future

    • @bleuthoot
      @bleuthoot 2 ปีที่แล้ว +10

      ​@@thomasadelaars3454 That would be about 142 km/h (88 mph)

    • @jothejoker6771
      @jothejoker6771 ปีที่แล้ว +3

      @@thomasadelaars3454 Beat me by 4 months.

    • @jothejoker6771
      @jothejoker6771 ปีที่แล้ว +5

      About 37mph for my fellow Americans.

    • @ClassyYellow
      @ClassyYellow ปีที่แล้ว +1

      ​@@jothejoker6771tnx

  • @KarolOfGutovo
    @KarolOfGutovo 2 ปีที่แล้ว +382

    4:32 trains can't traverse slopes like this. You need to do a bendy connection between a 100% incline and normal track for it to connect.

    • @Skellitor301_VA
      @Skellitor301_VA 2 ปีที่แล้ว +11

      I was going to mention, I saw another youtuber play with the trains and he found this out in the video. The track has to not have visual breaks and those are visually broken.

    • @-fireball65-
      @-fireball65- 2 ปีที่แล้ว +4

      Yes

    • @arck4453
      @arck4453 2 ปีที่แล้ว +1

      yeah, he showed later in the video

    • @Skellitor301_VA
      @Skellitor301_VA 2 ปีที่แล้ว +1

      @@arck4453 He did show the correct way to do slops, yes, but he did not correct the earlier part of the video where he said the manually placed slopes work when they do not in that sense.

    • @arck4453
      @arck4453 2 ปีที่แล้ว

      @@Skellitor301_VA they do work, you can place slopes that work, but you can't go straight to totally inclined, that's obvious. He showed later that you have to do a smooth slope to go totally inclined

  • @CauseOfBSOD
    @CauseOfBSOD 2 ปีที่แล้ว +64

    27:12 if you want the technical term, in railway signalling one of those "sections" is called a "block" or a "signal block".

    • @Epsicronics
      @Epsicronics 2 ปีที่แล้ว +6

      how fitting for minecraft huh

  • @minecrafter0505
    @minecrafter0505 2 ปีที่แล้ว +106

    I recommend to use the dynamic routing of trains. If multiple stations are named the same the train will route to the closest one, not going to busy stations and stations that can't be reached because a signal was turned red by redstone. This allows you to request a certain train on multiple locations on demand. This can be used, for example, if you have a lava supply train that loads up in the nether and multiple locations that use lava and you want a single train to supply all locations on demand. Create a schedule from producer to user and name the user stations the same. Turn the signal at the user-station red to stop a train from routing there. It will instead try to reach another user-station. Be careful though, if no station is reachable it will try to route to the closest and stop in front of the final red signal, make sure that doesn't block any traffic. You can try to create a user station very close to the producer station to make the train wait in front of a switchpoint with a user station behind a red signal that is never reachable. The train will route there if no normal user station is available and wait. If a normal user becomes available the train will update its route from the unreachable user to the reachable one and go there, while waiting at its "parking position" in front of the unreachable user station.

  • @KarolOfGutovo
    @KarolOfGutovo 2 ปีที่แล้ว +272

    Oh, another thing: the way you used the word platform was quite freeform. Usually a platform means one of platforms at a rail station, so like London central platform 1 and London central platform 2 would be right next to eachother.
    You can actually name your stations "name 1", "name 2", "name 3" etc. and put "name *" in the schedule, so that the train will look for all stations that have "name", space and then whatever single character, like a number, and then choose the closest one. This way you can make a train that will stop at any platform of a specified station. Using a display link that pulls data from station "name *" will actually pull the incoming trains for all stations just like the schedule does, and it will show which train is going to which platform. The trains going to "name *" seem to change their target platform quite easily, so this display thing works best if you actually do schedule trains to specific platforms of a station.

    • @plat0n
      @plat0n 2 ปีที่แล้ว +10

      Yes it's true, I saw the lines with this information when I translated the mod, but I didn't find them anywhere in the game and schedule interface

    • @minecrafter0505
      @minecrafter0505 2 ปีที่แล้ว +11

      I knew you could name stations the same (e.g. have multiple stations named "Iron User" and an "Iron Producer" and schedule trains to run from Producer to User and only allow routing (by switching signals to red) to the users that need Iron right now) but awesome to see it supports wildcards! Is it just * for a single random character or are there other wildcards?

    • @KarolOfGutovo
      @KarolOfGutovo 2 ปีที่แล้ว +9

      @@minecrafter0505 I didn't test this, but I vaguely recall hearing that * is a wildcard character in the sense that "Doot", "Doo1" and "Dood" would all fulfill "Doo*", and "Ex 01", "Ex cg" would both fulfill "Ex **", basically you need an asterisk for each character.
      Just a vague recollection.

    • @GrenTheProto
      @GrenTheProto 2 ปีที่แล้ว +4

      Soooo, to summarize, if multiple stations have the same name, automatic trains will go the the first free one?

    • @hesterclapp9717
      @hesterclapp9717 2 ปีที่แล้ว

      There's no London Cenrtal station and never has been
      Also, in other countries such as the Netherlands, platforms are referred to as tracks (e.g. Spoor 1)

  • @MrSirSquishy
    @MrSirSquishy 2 ปีที่แล้ว +29

    Something about seeing trains working in unison in a train network just makes me smile from ear to ear.

  • @sergeantsonso3490
    @sergeantsonso3490 2 ปีที่แล้ว +26

    I just watched an hour long video on minecraft trains and didnt even realize it.
    whoa. good job!

  • @djquacker1018
    @djquacker1018 2 ปีที่แล้ว +6

    The mad man this guy is ...
    I remember the first times i played modded Minecraft, it was mesmerizing and i grew dull to the feeling.
    This sensation of inimaginable discovery comes back to me like a train, no pun intended, just seing the gorgeous look and features this mod has to offer.
    Even the small details like the track placement system which can build bridges under itself is on of the best coding integrated in a game I've ever seen.

  • @CauseOfBSOD
    @CauseOfBSOD 2 ปีที่แล้ว +21

    37:25 I found through experimentation that the conditions are evaluated in sequence i.e. if you have a Station Powered condition then underneath it a wait 5 seconds condition, if you power the station then unpower it within 5 seconds the train will still leave. You might want to just use a station powered condition for more complex logic and set up logic gates with redstone+redstone links. For example, if you want an AND gate setup for 2 redstone links, you would probably be better using them in an AND gate by the station, rather than using the schedule, as if link 1 is powered then unpowered, and then link 2 is powered, then the train may go when you do not want it to.
    An example when using the schedule may be good is with a players seated condition if there is a chance that the condition is already met. Have a fairly short delay (you decide based on your situation) then the players seated condition so that players don't have to experience the buggy mess that is getting up on a moving train. You could also put a second delay after the players seated condition to allow for more players to board.
    Bear in mind that not all (afaik) of these conditions can be read out to redstone, so using the schedule conditions may be your only choice.

    • @QUBIQUBED
      @QUBIQUBED 2 ปีที่แล้ว

      yo man my train goes way too fast I want it to be a scenic ride but because it's so fast it just zooms through the stations (without any coal) how do I make it slower?
      (I am using a blazeburner to drive, it has not been fed a cake)

    • @maxwilson7001
      @maxwilson7001 2 ปีที่แล้ว +1

      You can set the max speed in the train schedule in a percentage

  • @VioletScarelli
    @VioletScarelli 2 ปีที่แล้ว +14

    you need 3 presses for a max-speed rail factory. Use brass tunnels to round-robin the track parts out, and funnel them back to a common belt afterwards with a filtered brass tunnel in the middle. This ensures that there's essentially no backup in rail assembly, you're only limited by how fast you can make everything go.

  • @kaiserinmargot
    @kaiserinmargot 2 ปีที่แล้ว +73

    Personnally I've made a sort of docking station. The train arrives, the operator presses some buttons, à section of ground Splits open, conveyors get out, and the train is connected to the factory.

    • @Autoskip
      @Autoskip 2 ปีที่แล้ว +13

      I believe the station has a redstone output for when there's a train at the station (it might be with a comparator) so you should be able to use that to trigger the unfolding of the loading mechanisms.

    • @Jaydee-wd7wr
      @Jaydee-wd7wr 2 ปีที่แล้ว +2

      Member of The Institute I see.

    • @Thesuper997
      @Thesuper997 2 ปีที่แล้ว +3

      I think that you can simply use couples of portable interfaces (with filters) and a station allined with them and so you'll have connected your train to your base. Then you can have the belts sliding forward
      and backwards or rotating to be more fancy...
      Also, bigger isn't always better... follow the track and cart size and you will be on track!

    • @kaiserinmargot
      @kaiserinmargot 2 ปีที่แล้ว +4

      @@Thesuper997 that's what I've done, just wanted it to be slightly mechanical

    • @Thesuper997
      @Thesuper997 2 ปีที่แล้ว +2

      Decorate it with a flywheel on the far top of the belt...

  • @thesymbioticcat4940
    @thesymbioticcat4940 2 ปีที่แล้ว +16

    You are my go to youtube channel for explaining anything create. Im excited to see what you do moving forward, minecraft related or otherwise!

  • @hikingglint9648
    @hikingglint9648 10 หลายเดือนก่อน +1

    I was blown away that the trains consider Right-of-Way at intersections! Thank you for this extensive showcase. I'm gonna be rewatching it a few times for a few ideas.

  • @jker2012
    @jker2012 2 ปีที่แล้ว +9

    Wow, this is the first mod to truly make me want to play with in creative. Other times I do so out of necessity of understanding mechanics, but these trains by themselves are like a step above playing with train sets.
    Add the already in depth mechanics of create and you have what is probably the best mod.

  • @kbuzzz1063
    @kbuzzz1063 2 ปีที่แล้ว +33

    Polartt, this is an amazing tutorial! The clear explanation and demonstration of all of the trains is phenomenal! Even if Rockit14 made a video minutes after the update was released, the time and work you put into this surpasses his video 10 fold. Keep up the amazing videos!

  • @CUB3zOfficial
    @CUB3zOfficial 2 ปีที่แล้ว +2

    Watching this was surprisingly calming. Id really like to see an elaborate creative world with complex train systems like these

  • @ChaddK
    @ChaddK 2 ปีที่แล้ว +5

    For any parallel tracks that have an additional track crossing, don't forget to put a signal block on the piece of track between the parallel tracks. This will allow two trains to pass each other if neither is trying to cross the other. Same with the roundabout. Make the circle four separate blocks (signal sections). This will allow two trains to enter the roundabout if both want to take the first or second exit.
    Basically, you want each section of track where this is a crossing to be its own block (signal section). The exception to this is if you have a track section with a lot of crossings all at or near the same point, then just make the whole thing a block (signal section).

  • @thebulletkin8393
    @thebulletkin8393 2 ปีที่แล้ว +53

    I love experimenting with trains, I’ve gotten some neat ideas but making them look good is the hard part

    • @noaffie
      @noaffie 2 ปีที่แล้ว +4

      What I found worked for me is to take a step back, look at the build and usually I'll feel like it's missing something in a specific area or is missing a specific shape. You then add some tweaks to that area ranging from small changes to drastic ones till it looks good. Then repeat the process till you're satisfied.
      I know I'm just rambling absolute nonsense tho I hope it helps someone a little bit at least

    • @ahmed4363
      @ahmed4363 2 ปีที่แล้ว +9

      @@noaffie doesnt really work when you dont even know how to start. i literally have 0 creativity when it comes to building in Minecraft

    • @jadegreenleaf781
      @jadegreenleaf781 2 ปีที่แล้ว +3

      @@ahmed4363 then start with a cube. Im not even kidding, make a stone L shape, roughly in the shape of a steam engine, then keep changing it until you like it- thats all building really is, if you struggle with starting, start simple- hell, you might even like the look of just a cube and make more of a diesel engine, that works just as fine too

    • @pyrolucky5741
      @pyrolucky5741 2 ปีที่แล้ว +3

      Ye blocks are to thick so we gotta use trapdoor

    • @Epsicronics
      @Epsicronics 2 ปีที่แล้ว

      Great thing that with schematics if you ever get one that looks good you can replicate and modify it to infinitum

  • @minecraftpeeps796
    @minecraftpeeps796 9 หลายเดือนก่อน +2

    I clicked on this tutorial thinking its another one of those crappy fast ones. But no. This really IS the ultimate tutorial! Thanks mate, gained a sub!

  • @diaxovy
    @diaxovy 2 ปีที่แล้ว +4

    This video is so cool I watched the entirety of it without even treating it as a guide/tutorial.

  • @lilly_xox0244
    @lilly_xox0244 2 ปีที่แล้ว +86

    What I’m curious about is what would happen if you have a rail line connected in the over world say maybe 500 blocks apart, but it’s also connected with a nether portal on a parallel track as a “nether highway” will it take the portal as the shortest path or will it not register it and take the full 500?

    • @polartt
      @polartt  2 ปีที่แล้ว +40

      That's a awesome question! I'll have to investigate

    • @lilly_xox0244
      @lilly_xox0244 2 ปีที่แล้ว +4

      @@polartt hell yeah! I sadly don’t have a computer that could even run Minecraft so I was kinda hoping that you’d see this and also share the results for everyone else to see too

    • @austingarcia6060
      @austingarcia6060 2 ปีที่แล้ว +11

      Alright, just saw this video. I've already updated create so I'll give it a test run. Give me an hour or so.

    • @lilly_xox0244
      @lilly_xox0244 2 ปีที่แล้ว +1

      @@austingarcia6060 hell yeah! Thank you

    • @austingarcia6060
      @austingarcia6060 2 ปีที่แล้ว +31

      Yep. Conductors choose Nether Route

  • @matt-dv3ef
    @matt-dv3ef 2 ปีที่แล้ว +3

    this is most likely my favorite videos of yours! it gave me a lot of inspiration and helped me actually understand a lot of the features (specially schedules) that i didn't understand before. thanks a bunch!

  • @Jokerjake220
    @Jokerjake220 25 วันที่ผ่านมา

    I have left maybe 5 comments in my youtube history, and I have to leave one here. This is a lengthy tutorial, but is extremely well done! You have made a very complicated mod understandable and simple. This tutorial is easy to navigate and return to for quick reference. Very well done!!!

  • @grimmsterzed
    @grimmsterzed 2 ปีที่แล้ว +9

    Awesome video Polartt! One thing I think you forgot to touch on was syncing up your display boards to your train network, but that can always be a later video :)

  • @ZiplawDev
    @ZiplawDev 2 ปีที่แล้ว +2

    the train signals are basically the same as factorio, so I recommend Nilaus' masterclass on train signals in factorio to learn how to use em

  • @GrenTheProto
    @GrenTheProto 2 ปีที่แล้ว +3

    One thing, most steam locomotives need a tender, also called the coal car, as it hold extra water and coal to keep the loco moving

  • @jadegreenleaf781
    @jadegreenleaf781 2 ปีที่แล้ว +31

    Moving around is slightly smoother in survival mod (I dont exactly know why? I belive it has to do with flight) however, on occasion the walls of the car will hit you as if you were standing on the tracks and struck by the train.. so its not ideal, but its a bit smoother to walk around in survival

    • @Hailstrumm
      @Hailstrumm 4 หลายเดือนก่อน

      thats why you need a seat.

    • @jadegreenleaf781
      @jadegreenleaf781 4 หลายเดือนก่อน

      @@Hailstrumm You dont understand what im saying- Im talking about walking on it. Not sitting on it.

    • @Hailstrumm
      @Hailstrumm 4 หลายเดือนก่อน

      @@jadegreenleaf781 why would you wish to walk on a train? that angers them. you must learn the trains boundries and respect them :3

    • @jadegreenleaf781
      @jadegreenleaf781 4 หลายเดือนก่อน

      @@Hailstrumm idk if the train wanted me to sit on it, it could have asked too- :3

  • @Unleashed75
    @Unleashed75 ปีที่แล้ว

    Considering how long the video is, it really didn't feel long. You covered everything so well, kept it interesting, and made the time fly by.
    Well done

  • @flamefox333
    @flamefox333 2 ปีที่แล้ว +4

    i just want to let you know i really enjoy your content and every time you upload it really makes my day alot better!

  • @Beschaulichkeit
    @Beschaulichkeit 2 ปีที่แล้ว +1

    A fabulous overview. Thank you! I'm experiencing them in survival and the grind can't go fast enough!

  • @leodark_animations2084
    @leodark_animations2084 2 ปีที่แล้ว +36

    An idea, you can try to make different trains with different purposes ex a firefighter/rescue/heavy transport/ a train on or under the water if possible

    • @polartt
      @polartt  2 ปีที่แล้ว +38

      One thing I did forget to mention, train tracks can be waterlogged! Meaning a under water train is absolutely possible

    • @thekingoffailure9967
      @thekingoffailure9967 2 ปีที่แล้ว +9

      @@polartt Submarine train submarine train

    • @anonymously_
      @anonymously_ 2 ปีที่แล้ว +1

      @@polartt the only problem is that it cant stay under water for too long since that the driver can drown and the train will halt

    • @seanwhitehead8813
      @seanwhitehead8813 2 ปีที่แล้ว +7

      @@anonymously_ fish driver or perhaps a dolphin. Maybe even a guardian because it can go on land AND water, also undead mobs, such as a skeleton or drowned might work

    • @MCRedstoner2023
      @MCRedstoner2023 2 ปีที่แล้ว

      ​@@polartt ​ can you leave a world download for that factory setup you had at the end? i want to use it

  • @thebeanerzbeanz9009
    @thebeanerzbeanz9009 2 ปีที่แล้ว +1

    For someone that doesn’t have a pc to play create, I loved watching all of this tutorial 😭

  • @ayalabaleeiro8398
    @ayalabaleeiro8398 2 ปีที่แล้ว +12

    I would def add a coal loader into each station that way the trains call refuel and maintain constant speed ;o Also the Scedule timestamp is missing a H.

  • @HaruMochizukiVT
    @HaruMochizukiVT 11 หลายเดือนก่อน

    I’m late to the party, but I figured I’d suggest anyway. Anyone who’s interested and maybe not aware, a bunch of mods/add-ons like Create: Deco, Create: Design N Decor, Create: Crystal Clear, Quark and Architect’s Palette are great mods to add some nice design touches to your own train and rolling stock designs. I use them in my custom mod pack along with a lot of others
    Anyway, awesome video, Polar!

  • @DanielGalllego
    @DanielGalllego 2 ปีที่แล้ว +5

    love the trains, they remind me so much of the factorio train shenanigans.
    hope that there could be somethimg done with some external expansion mod types so the trains would require some type of fuel or even electricity to move in the first place, and something that actually would require a train logicstic network in order to move that many items and fluids, like how in factorio you pretty much need to invest in trains with the gigant flow of resorces it mean to reasearch the infinite tecnologies, those science pack requirements could get pretty bonkers high.

  • @justicebrown1077
    @justicebrown1077 ปีที่แล้ว +1

    Everyone talking about trains going into the nether to collect water, idec about that. Nether highways are about to become ACTUAL highways. The 8:1 blocks, plus speed of a train means you can get unprecedented traversal across the Overworld via portal highways. On top of that, Im sure you can make a train that digs through nether rack, and places tracks as it goes forward for an automatic highway maker.

  • @NikitaWitcher
    @NikitaWitcher 2 ปีที่แล้ว +4

    Я русский, но мне очень понравился ваш контент . Очень информативные гайды. Я на вас подписался ( надеюсь на меня не будет ненависти из за нации)

  • @mulberrylucy
    @mulberrylucy 2 ปีที่แล้ว +1

    I really hope you go back to your Above and Beyond series, or even start a new series with the new Create trains, I just really wanna see you do another series cus it was always a highlight of my day when you uploaded

  • @godismyjudge4964
    @godismyjudge4964 2 ปีที่แล้ว +5

    As a train enthusiast I am very excited for this! I do wonder though what options if any are there for headlights? I haven’t fully explored the create mod yet. Also I can only imagine how this will revolutionize transportation on servers!

    • @btyes4615
      @btyes4615 ปีที่แล้ว +1

      i'm not sure what light sources work on trains, but any light emitting block should work!

    • @ItsAsteri_
      @ItsAsteri_ 6 หลายเดือนก่อน +1

      You can use create: deco for some cage lamps

  • @parsnipthepossum8962
    @parsnipthepossum8962 ปีที่แล้ว

    i have just watched this for the third time, idk why but you explaining create stuff is really chill as a background

  • @broski7792
    @broski7792 2 ปีที่แล้ว +3

    This is a very high effort tutorial! Great video!

  • @sameccles5164
    @sameccles5164 2 ปีที่แล้ว

    The whole section from 29:42 onwards is exactly what I love playing on bedrock, the grindy stuff that no one likes is what I love, this insiders no one else shows

    • @sameccles5164
      @sameccles5164 2 ปีที่แล้ว

      Keep Up The great Content👍🏼

  • @SubFox152
    @SubFox152 ปีที่แล้ว +7

    Bro was in the same class as nikola tesla and albert einstein 💀💀

  • @MrBram-dk2qg
    @MrBram-dk2qg 2 ปีที่แล้ว +1

    if you like trains like these, there is a game called factorio which uses the same train systems, but you can build massive factories.

  • @realityquotient7699
    @realityquotient7699 2 ปีที่แล้ว +11

    If you hold glue in your offhand while placing blocks they will be glued together automatically.

    • @maxwilson7001
      @maxwilson7001 2 ปีที่แล้ว

      Wow that’s great to know. Thanks

  • @blitzdalenose759
    @blitzdalenose759 6 หลายเดือนก่อน

    to everyone who just use create in creative or just testing, don't be afraid of using it in a survival walktrought, its pretty fun and interesting because it change a lot the objetive in the game because now the creativity is the limit and the objects are not that hard to get, give it a try, if you are fan of factorio, mindustry, satisfactory or any game of that genre, you're gonna absolute enjoy this game

  • @leodark_animations2084
    @leodark_animations2084 2 ปีที่แล้ว +3

    This is..epic

  • @yiannchrst
    @yiannchrst 2 ปีที่แล้ว +1

    The showcase at the end was so awesome!

  • @btdubsy
    @btdubsy 2 ปีที่แล้ว +2

    amazing explanation and production quality!

  • @samtobin35
    @samtobin35 2 ปีที่แล้ว +2

    this is such a great video! you always have the most in depth create mod tutorials and guides of any youtuber out there

  • @rakutso6375
    @rakutso6375 ปีที่แล้ว +3

    I know this is a recent comment, but I tried making your engine in survival with a cannon, it all placed properly but my train station is saying "too many bogeys" and I don't know how to fix that

  • @Deathsinger99
    @Deathsinger99 ปีที่แล้ว

    As someone who played a ton of railroad tycoon 3 when I was a kid this makes me very happy

  • @fransam1945
    @fransam1945 2 ปีที่แล้ว +7

    Something im really curious about is how these create trains interact with those see through portals

    • @TheREALBOJACK
      @TheREALBOJACK 2 ปีที่แล้ว +5

      I also REALLY want to see that, but I don't believe Immersive Portals (I think is what that mod's called) is updated to 1.18.2 yet, unfortunately. :(

    • @maxwilson7001
      @maxwilson7001 2 ปีที่แล้ว

      Unfortunately, it looks like Immersive Portals are not compatible with these trains. The trains just sort of “pushes” the portal forwards

  • @noobychoco454
    @noobychoco454 ปีที่แล้ว +1

    thanks for the train schematics i can build a train but what i struggle at is making the train actually look good

    • @peep8955
      @peep8955 3 หลายเดือนก่อน

      hey bro howd you get it to work do i extract it

  • @nautil_us
    @nautil_us 2 ปีที่แล้ว +6

    Great video! I was wondering one thing. I've seen somewhere that blaze burners can be used as conductors. Is this true, and if so, do you still need to place them in a seat, or can you just glue down the block as long as there's a blaze in there?

    • @polartt
      @polartt  2 ปีที่แล้ว +6

      Yes this is true! You all you need to do is glue them to your train and give them a scedule

  • @jamesscalzo3033
    @jamesscalzo3033 2 ปีที่แล้ว

    Loved the video @polartt! Can't wait for the next video man! So, I have some decent Questions for you.
    1.) Since you can Make Charcoal by Burning Wood in a Furnace or Blast Furnace and that Coal will make the Train move a bit Faster, does Charcoal have the Same Effect as Coal or will you need to stockpile Coal at various spots within the Rail line?
    2.) If you were to have Lights for your Trains, Would you use Glowstone Blocks, Sea Lanterns, Jack-o-Lanterns, Shroomlights or Glow Item Frames with Stained glass in front of it?
    3.) If you had a Train Running and there was a Village Raid going on, Would the Train Plow right through the Wave or would it just stop and the Conductor just looks around seriously Considering going on Strike?
    Yes, There is a Way to tame a Pillager in Minecraft. You have to let the Crossbow break after about 240-270 Arrows, which as DanTDM figured out is the Use of 27 Unenchanted Shields. I wonder if you could have them as like an Armed Guard for any "High Profile" Trains that you might have, like maybe a Gold or Emerald Train?

  • @theguy4985
    @theguy4985 2 ปีที่แล้ว +5

    This new train update is quite literally *amazing!* Like the nether stuff? Simply jaw dropping. I cannot wait to get back into the "minecraft groove"
    Edit: this guide and update were so good i didn't even realise it has been an hour. Wow!

  • @scientificbrony
    @scientificbrony 2 ปีที่แล้ว

    Create is wild man. A mod of this caliber cannot keep up at this rate, but it's sure tried. Wowee, what a masterpiece

  • @ilikewatermelonz4959
    @ilikewatermelonz4959 ปีที่แล้ว +6

    i can't assemble the Engine train from your schematic, train station says it has 4 bogeys attached to it. can anyone help solving this?

    • @peytonwarner1884
      @peytonwarner1884 7 หลายเดือนก่อน

      did you ever get a fix for this?

    • @ilikewatermelonz4959
      @ilikewatermelonz4959 7 หลายเดือนก่อน

      ​@@peytonwarner1884I think I was able to fix it by deleting all the glue connections and making new ones. I can't remember really, but I'll try to recreate it later since I recently started a new Create server. I'll give you an update when I tried it

    • @Pr0xyyGG
      @Pr0xyyGG 6 หลายเดือนก่อน

      @@ilikewatermelonz4959 update?

    • @peep8955
      @peep8955 3 หลายเดือนก่อน

      ​@@ilikewatermelonz4959hey man i cant get the schematic to work howd you do it?

  • @cofe436
    @cofe436 2 ปีที่แล้ว

    man i wish above and beyond got updated to this. cuz the automation goals and stuff you need to do in that pack suit trains so well

  • @hxgonic
    @hxgonic 2 ปีที่แล้ว +4

    Hey polar, i have an odd question
    So with the rails, do you think they are movable? Like using axis and pistons etc? I was wondering if it were possible to create something like a drawbridge with these rails glued to the floor
    I know that schedules might mess up but i was just wondering thats all

    • @polartt
      @polartt  2 ปีที่แล้ว +2

      Sadly, the train tracks can't be moved. I think this is a limitation that won't be solved

    • @hxgonic
      @hxgonic 2 ปีที่แล้ว +1

      @@polartt RIP
      Oh well, thanks for answering

    • @maxwilson7001
      @maxwilson7001 2 ปีที่แล้ว

      Why do you think it won’t be solved?

    • @hxgonic
      @hxgonic 2 ปีที่แล้ว +1

      @@maxwilson7001 thinking about how it needs extra coding and attention and that the team thought the effort wouldn’t be worth it

    • @maxwilson7001
      @maxwilson7001 2 ปีที่แล้ว

      @@hxgonic Aw. When did the team say the effort wouldn't be worth it?

  • @oliverkerze4059
    @oliverkerze4059 ปีที่แล้ว

    I'm just starting the create mod in survival and have made an iron farm, this is so helpful as I can build a train to power my steam engines with lava, thanks!

  • @samuelhulme8347
    @samuelhulme8347 2 ปีที่แล้ว +3

    By hiding tracks under roads, we can use trains to make cars

    • @polartt
      @polartt  2 ปีที่แล้ว +1

      Already been planning to do this! Stay tuned

    • @samuelhulme8347
      @samuelhulme8347 2 ปีที่แล้ว

      @@polartt Nice!

  • @trollar8810
    @trollar8810 2 ปีที่แล้ว +1

    Thank you for explaining the train signals in such detail! I was a little confused from the ponder thing

  • @btgaming2137
    @btgaming2137 8 หลายเดือนก่อน +5

    bro it says too many bogeys

    • @nateplayz9220
      @nateplayz9220 4 หลายเดือนก่อน

      i think they updated it

    • @Awlnsiwbeidhwh
      @Awlnsiwbeidhwh 3 หลายเดือนก่อน

      You can only have 2 bogeys per train.

  • @thekingoffailure9967
    @thekingoffailure9967 2 ปีที่แล้ว +1

    This takes me back to 10 years ago watching direwolf20 tutorials on mods like thaumcraft and AE as an awe inspired child who basically saw mods and those who knew how to use them as magic.
    At the time my mom's laptop could barely run vanilla on 2 chunk render distance.
    Once again I'm watching tutorials for a mod I can't run... Only difference is that instead of being mad at my mom for her crap computer I'm mad at my prime minister/Putin and this crap economy.
    Such a well crafted mod Spotlight, from the grid floor to the pre made track and the quick, info dense narration. Would have be nice if there was a touch of humor, (was a bit with the mobs) but I respect the straightforwardness for time's sake.

  • @phlopatbc2669
    @phlopatbc2669 2 ปีที่แล้ว +2

    You're my favorite Create axed creator. You're great!

  • @traincrisisthetrain
    @traincrisisthetrain ปีที่แล้ว +1

    Nice train schematic, i made a train caboose using the passenger car from your train schematic and i replaced crushing wheels on train engine with black boilers from daves be mod and added a caged light as train lamp

  • @dannyp204
    @dannyp204 ปีที่แล้ว

    Seeing all the rail road track patterns reminded me instantly of factorio and how much I do with trains there.. There's a lot...

  • @WhiteMucci
    @WhiteMucci 2 ปีที่แล้ว +1

    This is how you make a tutorial !
    well done mate, thanks for the awesome experience of a perfect Tutorial !
    I rarely comment on videos and more rarely give them a thumbs up, you got both
    Would have loved to see if it's possible to make a working drill machine with a train

  • @amigm
    @amigm ปีที่แล้ว

    I love this tutorial! Your voice and guides are absolutely perfect.

  • @atherialwolf1198
    @atherialwolf1198 2 ปีที่แล้ว

    Honestly I came here because after seeing a preview of a minecraft train I had stop and watch it! But I don't think I'd be able to remember any of what you taught us. Great format though!

  • @VeryBurntToast2000
    @VeryBurntToast2000 2 ปีที่แล้ว +2

    Would really like to see a video on setting up train schedules on the display boards.

  • @ekkkkkknoes
    @ekkkkkknoes ปีที่แล้ว

    I did *not* expect the funny spinny gear mod to add such an in-depth train system. This is like factorio level stuff.

  • @dakabaka4912
    @dakabaka4912 2 ปีที่แล้ว +1

    Every day we drift further and further towards factorio. Automated defenses from create would be awesome.

  • @OwOraTheWitch
    @OwOraTheWitch ปีที่แล้ว

    I am so thankful the signals are practically identical to factorio train signals. All my countless hours spent making train track spaghetti can transfer some skills over... well that and getting me to work on a computer tech degree...

  • @arck4453
    @arck4453 2 ปีที่แล้ว

    that update is just insane, one of my favorites. Still waiting for the day planes will be added, it's going to be so frickin cool

    • @kiraxxxxxxxxx
      @kiraxxxxxxxxx 2 ปีที่แล้ว

      There was a nice back then nammed Andromed's ships or something like that which let you build flying stuff.

  • @nizzuisch-nizzoschmidt
    @nizzuisch-nizzoschmidt 2 ปีที่แล้ว

    Polartt, your designs are always impressive and I'll always be astonished. Even those simple trains look so amazing!

  • @Motional_Damage
    @Motional_Damage 2 ปีที่แล้ว

    this is probably the best tutorial of trains 0.5 there is

  • @YeensWrath
    @YeensWrath ปีที่แล้ว

    Thanks for that tutorial, I'll be doing my underground metro connecting to all the other players villages/bases now :)

  • @masterolof3100
    @masterolof3100 2 ปีที่แล้ว

    that train design at the beginning looks awesome!

  • @tau2647
    @tau2647 3 หลายเดือนก่อน

    bro ty so much this video helped me a ton. my minecraft city will finally have a functioning metro system

  • @dominiklukacs7677
    @dominiklukacs7677 ปีที่แล้ว +1

    Accidentally watched the whole thing and only realized it at the outro

  • @Sarge92
    @Sarge92 2 ปีที่แล้ว

    before you begin building your train network be sure to establish a running rule for example left running or right running it comes in handy when your building to remind yourself which way things should go i personally build left hand train networks so all trains travel on the left track

  • @Delfite
    @Delfite 2 ปีที่แล้ว

    Wow, this is a really good tutorial. Thanks for going so in-depth on all this information, helped me out a ton when making my material processing plant!

  • @Actual_Lunatic_Cultist
    @Actual_Lunatic_Cultist 2 ปีที่แล้ว

    Bro I expected a simple tutorial not a 50 minute document of how you can use the trains xd i love it i really apreatiate the effort you put into it

  • @chiffmonkey
    @chiffmonkey ปีที่แล้ว

    I have waited so long for a train mod that doesn't have the stupid explosion mechanic of IR. And this is so much better with the way you can build your own train out of blocks.

  • @JolanXBL
    @JolanXBL ปีที่แล้ว +2

    You can create an S-bend slope by connecting 2 opposite downward 45* curves

  • @victoriarose5233
    @victoriarose5233 2 ปีที่แล้ว

    Oooo using crushing wheels to make the front circular is genius!

  • @nizzuisch-nizzoschmidt
    @nizzuisch-nizzoschmidt 2 ปีที่แล้ว

    The signals are such complicated components but Polartt understood them so that's such a great achievement

    • @KarolOfGutovo
      @KarolOfGutovo 2 ปีที่แล้ว

      They really are simple. The standard one blocks the way if there is a train in the next block. The brass one blocks the way if the train can't leave the next block through the signal on its planned route. The rule of thumb is: entering a oneway should be normal, entering a junction (block with more than 1 entrance or more than 1 exit) should always be a brass (chain) signal. Junctions shouldn't be immedietaly next to eachother, best if left one train length apart from eachother.

  • @coder2195text
    @coder2195text ปีที่แล้ว

    Perfect tutorial from zero to hero at this

  • @legendoffletch_LOF
    @legendoffletch_LOF 2 ปีที่แล้ว +1

    Now all we need is an asdf movie minecarft!

  • @entropic-decay
    @entropic-decay 2 ปีที่แล้ว

    Decided to come up with a puzzle with the train schedules, my solution under the cut:
    Say you have a rail network with stops A, B, C, and D. You want a train to travel between these stops such that it makes every possible route between them (A to B, A to C, A to D, B to A, B to C, B to D, etc.), including the point where the schedule loops as a route on it. Can you make such a route with no repeats save for the looping of the schedule, and such that no station is visited immediately after itself (cannot do A to B to A, for example)?
    My solution:
    A->B->C->D->A->C->B->D->C->A->D->B

  • @TheMcSebi
    @TheMcSebi หลายเดือนก่อน

    best reference for beginners, came here like 5 or 6 times already

  • @VintageVisionTV
    @VintageVisionTV 2 ปีที่แล้ว +1

    Your Train and your network is amazing