I’d love to see a train that slowly mined whatever was in front of it, put down safety dirt or cobble, and had a train track farm on itself to basically have a train that would move forward forever. Could be great as a skyblock style map where you’re forced to stick with a train moving in a straight line into infinity.
Only issue would be the sheer amount of chunks it would gen. Having a custom mod to delete chunks behind you would be sweet, but there's also that niche case of going to far causing issues, so you'd have to go in one big circle instead
@@weeeeeweeeeweee interactive uses vs2 (ship engine which has many features I assume the interactive trains are ships that function as create train Same goes for contraptions
@@weeeeeweeeeweee my understanding is the game now considers the train as it's own dimension, and within that dimension everything is static, like normal. It's just that dimension exists in the overworld, moves around, and is basically witchcraft. So the bed is always placing you at x, y, z in 'dimension' and everything remains the same in that sense
@@mickys8065there was a mod for this from 1.6 I think, "Metaworlds" or "metablocks" or something. Could never get it working; cool to see a fossil concept living and breathing and thriving like this
I remember discovering buildcraft and being jaw dropped and 15 years later I discovered Create with their trailer and having the same feeling that when a kid. With these kind of new physics engine on Minecraft I’m again having the same feeling.
I mean you can actually do this without having the track pre-exist. There's drill constructs that scoop up the track as they go and replace them in front so you never run out. If you're looking for ways t leave it... in theory you could have the train gather resources as you move along and you just have to either craft tracks in bulk or use autocrafters.
Everyone else is gonna be gunning for crazy, super-productive, efficient contraptions on trains and such. Then there’s me whose mind goes straight to fairground rides for some reason lmao
Have you figured it out? I can't get it to work. When I load Interactive the game crashes. I'm trying to integrate it with VS and Clockwork but the 1.20.1 version of Interactive won't play nice. If you have any insight, I'd appreciate it.
@@polartt I've made something like this with create as it is but its just a house floating in the void. Can't do anything, this would be a game changer.
It gets crazier, since the contraptions are VS ships, they have a separate height limit due to how VS itself stores ships Essentially, any Ship has its own chunks in the Shipyard, separate from where it is physically at in the world
I'm so excited this could mean we can get a voidtrain style modpack now Train automatically rolls into new dimensions and you collect resources as it moves forward slowly
When you had the propogater bearings all attached to eachother and mentioned using it for artistic purposes, what you made was essentially something which does fourier transforms, which is essentially a way of drawing pretty much any shape (or getting infinitely close to drawing any shape). If you varied the speed of each bearing and changed the arm length, you could make the end of it travel in, for instance, a square pattern, or even make letters as a number of font renderers actually use fourier transforms to make their letters. If you attached something like a tnt or sand dropper on the end you could even make it draw out the shapes to make them more visible
@@polartt That's a good point, I didn't think of that! With copper bulbs or separated rose quartz lamps the pattern would hold without too much redstone
The same situation was playing out with the mechanical saw contraption and was already covering a large area including the center areas where normally trees cant be harvesteed from. This could really make them more efficient and allow for more geometric shaped fields to be used. I was also thinking of how they modelled polar equations.
this is amazing man when i first used trains i was annoyed you could not interactive with blocks whilst the train is moving or have a windmill on a train.
Dude, I had so much fun with Valkyrien Skies and create. I had the floating islands world gen going, and since that world gen works horribly with villages or any structure really, i got burned out replacing all the POI with either floating island equivalents or void. creates blueprint system works amazing for it by the way.
Being able to build on contraptions, and put contraptions on contraptions completely changes how you play with Create. I love it. There have been quite a few builds where I wanted a contraption on a contraption, but something like that just isn't possible.
Ive always wanted a game where you couls build airships and trains and navigate a giant world firing cannons and whatnot Each create update and addon brings me closer and closer
I've always wanted to make a windmill that rotates to simulate following the wind. I don't know how easy it is to get power OFF a subcontraption, but if I can, my idea can finally be realized. EDIT: I've tested it, and it sorta works! The power from the windmill will propegate backwards through the propegation bearing but ONLY if the bearing is receiving rotational energy, so the stress is included in the main system. Setting it up can be a little janky, sometimes a bearing will just break when you activate one; but it works once you get them all going. I recommend turning off placing on the base bearing. I also recommend keeping a blueprint of the moving sections in case they break, I lost the windmill during testing once.
Decouple the engine before you put it in flight mode, but I i think you're on to something there; you could recreate Doc Brown's time train. Anyway, I know it's not that exciting, but Ithink the best part of this mod is the ability to make a moving train base. Now we can travel to POI like far mines of other structures and take our whole bed spawn with us. Good stuff!
Making a parkour game, where the blocks: - Move rotationally - Move with multiple angle (multiple rotation points) - Move threw walls so you have to time your actions - Sometimes be replaced in their rotation with a sawmill that hurts you
@@unrealgaming7048 Not really, the simulated project is way more polished than Create interactive, just look at the time they take to create it, it just show how much they are more intentional about their project than the valkyrien sky team.
The number one thing this mod will provide is mining and forestry airships / tanks. Valkyrian Skies didn't allow for saws or drills to function on their ships, but it looks like this mod will when it merges with Create Aeronautics. I love the minecart drills you can already make with Create, but I can't pilot them. I would love to make a massive airship with a bunch of saws, and cut down whole forests to get my wood instead of building a tree farm like always.
You got something wrong there… This mod is Valkyrien Skies, it will never merge with Create Aeronautics, because Ryan said that he will try to prohibit any kind of compatibility between Create Aeronautics and Valkyrien Skies.
My first thought when tinkering with this was a 3 drill bore on a windmill that slowly spins, extend it out with a mechanical piston, and just clear out a huge circular quarry on a certain Y level.
This is so wild. Theres so much complexity i cant imagine doing much in a single player world, but big servers could have the coolest machinery if they could handle the performance.
Now we can do Fourier transforms in Minecraft using those propagator bearings… that’s awesome lol It means we can have the endpoint of a contraption approximate any path in space
you could make a train that makes it's own tracks, or blocks to fill in underneath tracks, tasks that often need farms and restocking to trains can now be automated on trains!!
You're gonna have to rewrite the code for derailment a fair bit, in order to allow for more satisfying spectacles when trains runnoff the end like that... More specifically, if there's a suspended bridge that gets blown up in the middle and leaves a huge gap (or you just have a set of rails pointing off the edge of a cliff), the locomotive engine(s) and all attached cars need to be able to maintain their momentum and go arcing gracefully off the end of the rails, rather than everything immediately flopping over like depressed cows as soon as the engine derails. Like, make it so the trains only truly "derail" one car at a time, rather than all at once.
We're planning on making the cars connected to the track until they reach the end to prevent the trains from stopping early by hitting the track. We are also going to make the constraint holding it to the track have a certain strength so that head on collisions work as well as allowing for trains to derail if they take a corner too sharp.
One thing that i will say is when you make the floating spining magic lamps flying in a room and you can put an enchanting table over the baring so that it looks like the enchanting table is doing evrything
since valkyrien skies is a dependency I believe now create contraptions should work on airships from it, which means imagine a mining airship that you can move anywhere you want, deploy mineropes down to the ground mine an area and move to another place.
Loved the video @polartt! Can't wait for the next video man! Just watched your latest videos and I've got an idea that'll knock your socks off! So remember when Technoblade made videos on Hypixle servers and tried to get into the Mayor's office? According to Hypixle, each month was 31 Days which meant that each year was 372 days and each Century was 37,200 days. Well what if you were to have a Server Represent civilization with about 1,000 Players from about 10 Minecraft Community Content Creators in the Create Mod and Valkyrien Skies Mods Communities and end off each Century by Killing the Ender Dragon? But what's more interesting is that you'll have Population Growth and Decay as well as a Few Horror Mods coming into the world around the 14th to 16th Centuries (I.E. The Dark Ages or the Middle Ages), and occasionally thereafter. Mods like The Man From the Fog, The Evolved Cave Dweller, The Midnight Lurker, The Nightmare.Jar, The Fog Dweller (The one who watches) and even the Wendigo all causing havoc upon the Player's until the Renaissance Period and the Age of Exploration in the 16th and 17th Centuries. Imagine Naval Battles from the Age of Sail onwards with the Create: Big Cannons Mod and Valkyrien Skies Mods. Let me know what you think about this and I'll catch you in your next video man! Gulf war in Minecraft anyone?
With this mod, it also means you can literally have trains within a train. It's so cool. What can this be used for? Hell idk. Maybe its like a train edition of those big car-carrier trucks and i think youd still be able to use the wrench to transport them to and from the carrier carriages.
Ok, ngl this is the kind of level space engineers physics needs to be. Minecraft has stationary structures ultra reliable, but the motion... my god, i love how clean this all is, they dont seem jumpy at all!!!! This is very amazing!
What i'm disappointed this mod doesn't do is let us design our own train engine. As in we could put a boiler and a steam engine on it and it would accelerate train. I know you can already feed a train coal but it's just not the same
Some critique on the intro, had music playing on one side only in my headset. It's a bit unpleasant! would much prefer 50/50 music distribution in the headset. Just letting you know!
You said water didnt flow on trains, then proceed to show a cobble generator using flowing water! Haha but i cant wait, as kuch as id love a Survial Train playthrough, id also love a airship base! Or even make a ship and cover the seas in a boat survival playthrough!
I feel like this mod would make it harder to make farms because I'm assuming, the crops would just drop on the ground since they’re not on an actual contraption, and you would also need to power harvesters.
@@manender1020 idk ill test it one day but harvesters only pickup crops if they are on contraptions I’m pretty sure so not sure how they would work with create interactive’s take on contraptions
Imagine a server made with create, which is built for fighting each other, and you build giant contraptions, stuff like mechs, planes, airships, trains and other stuff. If i had friends i would try it but yeah...
I love create interactive, but once I really thought about it i realized that its one of those mods that is just there to be extremely (and I mean EXTREMELY) cool, but not solving any issues that I've had with create
Quick question. So you can add things to contraptions while its moving and what not, but can you REMOVE them as well? Like have a train carrying a large vault or any type of cargo and have something be able to lift it off the train without having to disassemble and reassemble the train?
You can make a whole in bedrock and have a mechanical piston or an elevator or some other device push blocks down into the void, and then start building a base in the void off of that block.
I’d love to see a train that slowly mined whatever was in front of it, put down safety dirt or cobble, and had a train track farm on itself to basically have a train that would move forward forever. Could be great as a skyblock style map where you’re forced to stick with a train moving in a straight line into infinity.
I don't think it would even have to be in a straight line either. It could build a platform
That would be an awesome skyblock style thing, especially if you could set spawn on a train
Only issue would be the sheer amount of chunks it would gen. Having a custom mod to delete chunks behind you would be sweet, but there's also that niche case of going to far causing issues, so you'd have to go in one big circle instead
@@techwizsmith7963 yeah but if you could have it constantly generating new chunks and deleting old ones it would be a very unique and cool experience
This isn't really the same, but your idea reminds me of a game called void train
One thing you forgot is the fact that you can actually sleep on the trains, with functional spawns that saves for where the bed is!
thats crazy wonder how they did that
@@weeeeeweeeeweee
interactive uses vs2 (ship engine which has many features
I assume the interactive trains are ships that function as create train
Same goes for contraptions
@@weeeeeweeeeweee my understanding is the game now considers the train as it's own dimension, and within that dimension everything is static, like normal. It's just that dimension exists in the overworld, moves around, and is basically witchcraft.
So the bed is always placing you at x, y, z in 'dimension' and everything remains the same in that sense
@@mickys8065there was a mod for this from 1.6 I think, "Metaworlds" or "metablocks" or something. Could never get it working; cool to see a fossil concept living and breathing and thriving like this
If you told 15 year old me, who was playing on the 1.2 version of minecraft, ANYTHING described on this video, I would have an aneurysm
I remember dreaming of shit like this in minecraft
I remember discovering buildcraft and being jaw dropped and 15 years later I discovered Create with their trailer and having the same feeling that when a kid. With these kind of new physics engine on Minecraft I’m again having the same feeling.
Bro im currently 15 😮
Now we just need a mod that creates worlds with infinite procedurally generated tracks
or datapack ya were the tracks just run between POI that are surface bound and maybe the odd dead end.
omg snowpiercer survival??
@@caligustoYES.
The most satisfyin thing i've watched on YT - is literally your process of planning, reviewing , talking content! Keep up, man. You are great creator!
Imagine a simple addon that puts one long track through your world so that you can have a whole survival playthough on a train.
this sounds like a wonderful modpack, in like 10 years
nice, just like in voidtrain
Kabaneri of the Iron Fortress adventure map?
I mean you can actually do this without having the track pre-exist. There's drill constructs that scoop up the track as they go and replace them in front so you never run out. If you're looking for ways t leave it... in theory you could have the train gather resources as you move along and you just have to either craft tracks in bulk or use autocrafters.
Everyone else is gonna be gunning for crazy, super-productive, efficient contraptions on trains and such. Then there’s me whose mind goes straight to fairground rides for some reason lmao
no your a fine soul infact its folks like you we need more of.
I was hoping you would make a video on this!! Finally I can actually learn how it works 😆
Have you figured it out? I can't get it to work. When I load Interactive the game crashes.
I'm trying to integrate it with VS and Clockwork but the 1.20.1 version of Interactive won't play nice.
If you have any insight, I'd appreciate it.
The biggest implication this has is a functional base outside build height. Below the bedrock or way up high in the sky
Didn't think of this! But totally possible
@@polartt I've made something like this with create as it is but its just a house floating in the void. Can't do anything, this would be a game changer.
It gets crazier, since the contraptions are VS ships, they have a separate height limit due to how VS itself stores ships
Essentially, any Ship has its own chunks in the Shipyard, separate from where it is physically at in the world
I'm so excited this could mean we can get a voidtrain style modpack now
Train automatically rolls into new dimensions and you collect resources as it moves forward slowly
When you had the propogater bearings all attached to eachother and mentioned using it for artistic purposes, what you made was essentially something which does fourier transforms, which is essentially a way of drawing pretty much any shape (or getting infinitely close to drawing any shape). If you varied the speed of each bearing and changed the arm length, you could make the end of it travel in, for instance, a square pattern, or even make letters as a number of font renderers actually use fourier transforms to make their letters. If you attached something like a tnt or sand dropper on the end you could even make it draw out the shapes to make them more visible
I'll have to play around with that more! I'm thinking if you had a Redstone contact in the end you could draw a pattern on a Redstone lamp display
@@polartt That's a good point, I didn't think of that! With copper bulbs or separated rose quartz lamps the pattern would hold without too much redstone
The same situation was playing out with the mechanical saw contraption and was already covering a large area including the center areas where normally trees cant be harvesteed from. This could really make them more efficient and allow for more geometric shaped fields to be used. I was also thinking of how they modelled polar equations.
this is amazing man when i first used trains i was annoyed you could not interactive with blocks whilst the train is moving or have a windmill on a train.
better yet, a train on a windmill
That bearing on a bearing on a bearing setup was such a cool visualisation of Fourier transforms
Dude, I had so much fun with Valkyrien Skies and create. I had the floating islands world gen going, and since that world gen works horribly with villages or any structure really, i got burned out replacing all the POI with either floating island equivalents or void. creates blueprint system works amazing for it by the way.
Being able to build on contraptions, and put contraptions on contraptions completely changes how you play with Create. I love it.
There have been quite a few builds where I wanted a contraption on a contraption, but something like that just isn't possible.
Ive always wanted a game where you couls build airships and trains and navigate a giant world firing cannons and whatnot
Each create update and addon brings me closer and closer
We have another vs2 addon in the works
Cobblestone generator -> tree farm for coal -> auto craft to make stone bricks (or other variant) -> train rollers -> free auto bridge materials
I've always wanted to make a windmill that rotates to simulate following the wind. I don't know how easy it is to get power OFF a subcontraption, but if I can, my idea can finally be realized.
EDIT: I've tested it, and it sorta works! The power from the windmill will propegate backwards through the propegation bearing but ONLY if the bearing is receiving rotational energy, so the stress is included in the main system. Setting it up can be a little janky, sometimes a bearing will just break when you activate one; but it works once you get them all going. I recommend turning off placing on the base bearing. I also recommend keeping a blueprint of the moving sections in case they break, I lost the windmill during testing once.
Decouple the engine before you put it in flight mode, but I i think you're on to something there; you could recreate Doc Brown's time train.
Anyway, I know it's not that exciting, but Ithink the best part of this mod is the ability to make a moving train base. Now we can travel to POI like far mines of other structures and take our whole bed spawn with us. Good stuff!
Making a parkour game, where the blocks:
- Move rotationally
- Move with multiple angle (multiple rotation points)
- Move threw walls so you have to time your actions
- Sometimes be replaced in their rotation with a sawmill that hurts you
That's nice! Still waiting for the create simulated project though, in particular the liftoff mod.
Your wasting your time
@@unrealgaming7048 Not really, the simulated project is way more polished than Create interactive, just look at the time they take to create it, it just show how much they are more intentional about their project than the valkyrien sky team.
@@laser_red1820... or it is in production hell
@@unrealgaming7048 how is it wasting?
The number one thing this mod will provide is mining and forestry airships / tanks. Valkyrian Skies didn't allow for saws or drills to function on their ships, but it looks like this mod will when it merges with Create Aeronautics. I love the minecart drills you can already make with Create, but I can't pilot them. I would love to make a massive airship with a bunch of saws, and cut down whole forests to get my wood instead of building a tree farm like always.
You got something wrong there… This mod is Valkyrien Skies, it will never merge with Create Aeronautics, because Ryan said that he will try to prohibit any kind of compatibility between Create Aeronautics and Valkyrien Skies.
Vs2 has been compatible with create without this mod a for a bit this mod extends that compatibility
My first thought when tinkering with this was a 3 drill bore on a windmill that slowly spins, extend it out with a mechanical piston, and just clear out a huge circular quarry on a certain Y level.
This is so wild. Theres so much complexity i cant imagine doing much in a single player world, but big servers could have the coolest machinery if they could handle the performance.
yeah i was considering for single player survival world but i feel i would stress myself out trying to make the perfect system
As if Create wasnt already one of my favorite mod. Now its sure gonna stay there as favorite.
Now we can do Fourier transforms in Minecraft using those propagator bearings… that’s awesome lol
It means we can have the endpoint of a contraption approximate any path in space
This is perfect for an idea I had a while back. Have a vertical rope pulley chunk miner, and hook it on a train so you can move it when it's done.
We need a game made by the devs of the create mod and valkyrien skies
you could make a train that makes it's own tracks, or blocks to fill in underneath tracks, tasks that often need farms and restocking to trains can now be automated on trains!!
happy i wasn't the only one thinking this, it's a genius idea for those long straight roads of track
You're gonna have to rewrite the code for derailment a fair bit, in order to allow for more satisfying spectacles when trains runnoff the end like that... More specifically, if there's a suspended bridge that gets blown up in the middle and leaves a huge gap (or you just have a set of rails pointing off the edge of a cliff), the locomotive engine(s) and all attached cars need to be able to maintain their momentum and go arcing gracefully off the end of the rails, rather than everything immediately flopping over like depressed cows as soon as the engine derails. Like, make it so the trains only truly "derail" one car at a time, rather than all at once.
We're planning on making the cars connected to the track until they reach the end to prevent the trains from stopping early by hitting the track. We are also going to make the constraint holding it to the track have a certain strength so that head on collisions work as well as allowing for trains to derail if they take a corner too sharp.
My left ear really enjoyed the music
Cool! Now make a train that's bigger on the inside using Immersive Portals mod! :D
immersive portals isn't compatible with create at all
sadly it and creeate dont mix. i would love to see that day but that just needs a whole ass differant mod
This adds so much maturity to create mod, and honestly, I am okay if this will be integrated in standalone create mod features
One thing that i will say is when you make the floating spining magic lamps flying in a room and you can put an enchanting table over the baring so that it looks like the enchanting table is doing evrything
Also, in Shaltz's video, he shows that you're able to make a train, on a train
1:53 next update it would be so nice if high rotation on slippery blocks
Pushes you away
Big cannons on trains... Cool, but can you make it a transformer?
...Blockimus prime...
since valkyrien skies is a dependency I believe now create contraptions should work on airships from it, which means imagine a mining airship that you can move anywhere you want, deploy mineropes down to the ground mine an area and move to another place.
Loved the video @polartt! Can't wait for the next video man! Just watched your latest videos and I've got an idea that'll knock your socks off!
So remember when Technoblade made videos on Hypixle servers and tried to get into the Mayor's office? According to Hypixle, each month was 31 Days which meant that each year was 372 days and each Century was 37,200 days.
Well what if you were to have a Server Represent civilization with about 1,000 Players from about 10 Minecraft Community Content Creators in the Create Mod and Valkyrien Skies Mods Communities and end off each Century by Killing the Ender Dragon? But what's more interesting is that you'll have Population Growth and Decay as well as a Few Horror Mods coming into the world around the 14th to 16th Centuries (I.E. The Dark Ages or the Middle Ages), and occasionally thereafter. Mods like The Man From the Fog, The Evolved Cave Dweller, The Midnight Lurker, The Nightmare.Jar, The Fog Dweller (The one who watches) and even the Wendigo all causing havoc upon the Player's until the Renaissance Period and the Age of Exploration in the 16th and 17th Centuries. Imagine Naval Battles from the Age of Sail onwards with the Create: Big Cannons Mod and Valkyrien Skies Mods.
Let me know what you think about this and I'll catch you in your next video man! Gulf war in Minecraft anyone?
With this mod, it also means you can literally have trains within a train. It's so cool. What can this be used for? Hell idk. Maybe its like a train edition of those big car-carrier trucks and i think youd still be able to use the wrench to transport them to and from the carrier carriages.
Carefull with the shape of that windmill now
7:40 Someone really needs to do Complex Fourier Series with these.
Ok, ngl this is the kind of level space engineers physics needs to be. Minecraft has stationary structures ultra reliable, but the motion... my god, i love how clean this all is, they dont seem jumpy at all!!!! This is very amazing!
Valkyrien Skies and create are made for each other
What i'm disappointed this mod doesn't do is let us design our own train engine. As in we could put a boiler and a steam engine on it and it would accelerate train. I know you can already feed a train coal but it's just not the same
This will hold us off until simulated lol
the music in the intro is only in playing in the left channel. idk if this is an editing mistake, but i just wanted to make sure u know
Some critique on the intro, had music playing on one side only in my headset. It's a bit unpleasant! would much prefer 50/50 music distribution in the headset.
Just letting you know!
my left ear loves the music
That flying train just got me 😂😂😂
Mumbo is gonna be so glad that his walking house is finally possible
You might be able to hold glue in the offhand to build and have the creation stick without being tedious.
can't wait when they made Interactive (and Clockwork) avaible for 1.19.2
The music at the start of this video is like screw your left ear
11:29 *Robadoin has entered the chat* 👁 👃 👁
Man, my left ear is really enjoying that intro music. My right ear must hate it.
Now finally I can make custom train doors!
If I had a cog on a train and aligned it with a normally placed cog, would it transfer the kinetic energy onto the train?
You said water didnt flow on trains, then proceed to show a cobble generator using flowing water! Haha but i cant wait, as kuch as id love a Survial Train playthrough, id also love a airship base! Or even make a ship and cover the seas in a boat survival playthrough!
I feel like this mod would make it harder to make farms because I'm assuming, the crops would just drop on the ground since they’re not on an actual contraption, and you would also need to power harvesters.
Harvesters just pick up any crops they harvested automatically don't they
@@manender1020 idk ill test it one day but harvesters only pickup crops if they are on contraptions I’m pretty sure so not sure how they would work with create interactive’s take on contraptions
Could you built a self-sufficient train that produces train tracks and places them in front? So that it would drive till it hits the world border?
We already have this with normal contraption with basic rails.
@AK-qn4jp with self-sufficient I mean that the farms for the iron and other recourses are on the train so it doesn't need to be refilled
@@evilanno3394 they would not need to be refilled because you can just collect the ones you placed behind you.
@@itsmefirefox yeah but the idea is to have a track that goes from spawn to the world border.
saw a cannon on a train and my first immediate thought was recreating the train from LoZ spirit tracks
I wonder if this works with IE wires.
You've heard of Skyblock, now get ready for Skytrain
I mean you can make tracks from a cobble farm so infinite track building train
love your vids so much effort, thanks!
Imagine a server made with create, which is built for fighting each other, and you build giant contraptions, stuff like mechs, planes, airships, trains and other stuff.
If i had friends i would try it but yeah...
You know, I can't wait to add this to my Modpack on V1.19.2 once it comes out for Forge 1.19.2
it probably won't
Should be out for 1.19 very soon
@@Random26555 Thanks Mr.R265, You bring my hopes up.
@@echoless3484 It's understandable, we all feel down at times.
It's out on 1.19.2 on modrith
Yes yes yes, they can finally make the carnival attraction (octopus) with this 👍👍👍👍👍👍
there should be a way of transporting items from train car to train car, do portable storage interfaces work?
7:30 literally made the fibonacci thing
My first thought was we can have cowboy train heists now XD
Buttons and redstone on all of the contraptions will be insane
Why is the music only in my left ear?
If you get the Trackworks mod, also found in the VS discord, it would be 100% possible to make a moving base
hey just a quivk question when will you be continuing create above and beyond
I think this is broken with one of the other addons, it doesn't work in my modpack.
Now I can finally recreate Legend of Zelda Spirit Tracks in Minecraft for all my friends who didn't have a DS
It would be so cool to have a create based questing modpack that happens on a massive train
I downloaded the mod and its not working.
I love create interactive, but once I really thought about it i realized that its one of those mods that is just there to be extremely (and I mean EXTREMELY) cool, but not solving any issues that I've had with create
Like what issues?
My left ear really likes the intro music!
Time to recreate snowpiercer.
What would happen if you move nether portal by train? Will it create a new portal in nether when you move it or it's a became a teleport portal?
Sadly when you go back through you create a new portal. The way the trains work you can't actually go back to the portal on the contraption
Can't believe I can finally make a dutch windmill that can turn towards the wind
I really feel like they should add train engines. Different engines have different fuels and different speed/torque
YAAY I can create the Snowpiercer now ! I'm so happy !
WE NEEDED THIS
7:02 you just got yourself a Fourier series lmao
Thats an interesting windmill u've got there...
oh man the windmill in the miniature 💀 some german thinks
dont forget that you can set your spawnpoints on trains too
Quick question. So you can add things to contraptions while its moving and what not, but can you REMOVE them as well? Like have a train carrying a large vault or any type of cargo and have something be able to lift it off the train without having to disassemble and reassemble the train?
You can make a whole in bedrock and have a mechanical piston or an elevator or some other device push blocks down into the void, and then start building a base in the void off of that block.
11:34 yes cannons do work (except for player controlled Auto cannons)
I wonder if you can do a turntable.
Maybe, I think if you turned the track if would derail the train, but it might work? I'll have to test that out!
@KwizzleHazzizle used one in a video from January.
do you have eh more versions 1.16.5 & 1.19.2 for mod
Create: Interactive?
People could make modpacks where you start on a create train in the future, that'd be cool
For me, the train part didn't work. But everything outside of that worked perfectly!!!
An amazing mod addon indeed!!!
Factorio in minecraft is totally possible with this mod now
Wow! That's really cool