I wish that there were channels devoted to explaining speed runs of and glitches in the old SMS games. The retro enthusiast community is so boring, with thier Nintendo tunnel vision.
Thx bro, yeah it's definitely faster to skip the copter. Tricky level though. There's been some strategy developments at the start, I will be going back to beat this time at some point
It's also the most difficult part of the run, only about 5% of runs make it through, It requires some frame-perfect inputs to get out of bound, then an extremely tight frame perfect jump with perfect positioning to jump back in bounds lol.
I will be returning to this category at some point - I want to reclaim the Glitchless WR first, then come back to glitches, although, glitches is infinitely more difficult due to the frame perfect jump in the first castle.
Which specifically do you mean? There are some out of bounds skips that we do on the glitched run, but on the glitchless run )this vid) we are allowed to use the Cane to skip past Janken (which the mods do not regard as a technical 'glitch' - it's just going into the menu and using the cane during the fight to skip the boss). The Out of bounds skips are a lot more precise, and require frame perfect inputs. Here is an example of the final castle skip being performed: th-cam.com/video/XOKA_FBjlC0/w-d-xo.html This may look complicated, but it's nowhere near as bad as the Lv 11 skip, which is ridiculously hard to get the fastest escape: th-cam.com/video/18wnKmotDds/w-d-xo.html
It is impossible to miss them - you automatically start out with the first one, and the second one you collect after defeating Janken. If you do not collect the 2nd one then it will automatically be added to your inventory on the final level (I assume they coded it this way to avoid soft locking)
This explanation gets a bit technical, so bear with me: There's only so many sprites that can be loaded into the graphics memory at once. When the player approaches a Janken game, it loads a different set of sprites, which substitutes some of the graphics that are no longer needed (enemies, blocks, etc.) with other graphics, including the mind cloud, the Janken bosses, and such. However, pausing the game loads ANOTHER set of graphics data, in order to show the map screen. Then when the game gets unpaused, it "forgets" that it was meant to load the Janken game tileset, and loads the default level graphics instead.
I wish that there were channels devoted to explaining speed runs of and glitches in the old SMS games. The retro enthusiast community is so boring, with thier Nintendo tunnel vision.
That's interesting that area 10 is quicker on foot than by choppa. Well played btw
Thx bro, yeah it's definitely faster to skip the copter. Tricky level though. There's been some strategy developments at the start, I will be going back to beat this time at some point
That first castle glitch! Wow that's handy
It's also the most difficult part of the run, only about 5% of runs make it through, It requires some frame-perfect inputs to get out of bound, then an extremely tight frame perfect jump with perfect positioning to jump back in bounds lol.
And i spend hours and hours nor finishing the game 🤣
Nice play
I will be returning to this category at some point - I want to reclaim the Glitchless WR first, then come back to glitches, although, glitches is infinitely more difficult due to the frame perfect jump in the first castle.
Hello. I suscribe your channel. A big Like
Can you explain the castle glitches and how they work?
Which specifically do you mean? There are some out of bounds skips that we do on the glitched run, but on the glitchless run )this vid) we are allowed to use the Cane to skip past Janken (which the mods do not regard as a technical 'glitch' - it's just going into the menu and using the cane during the fight to skip the boss).
The Out of bounds skips are a lot more precise, and require frame perfect inputs. Here is an example of the final castle skip being performed: th-cam.com/video/XOKA_FBjlC0/w-d-xo.html
This may look complicated, but it's nowhere near as bad as the Lv 11 skip, which is ridiculously hard to get the fastest escape: th-cam.com/video/18wnKmotDds/w-d-xo.html
What happens if you don't get those things to open the last door ?
It is impossible to miss them - you automatically start out with the first one, and the second one you collect after defeating Janken. If you do not collect the 2nd one then it will automatically be added to your inventory on the final level (I assume they coded it this way to avoid soft locking)
Wow you shaved about 50 seconds off. Nice.
thanks mate
How'd he start with the helicopter without getting the helicopter
You don't actually need to collect the helicopter! It's just there for show. You will always start Lv 5 with the chopper, regardless!
Why is your mind cloud glitchy?
This explanation gets a bit technical, so bear with me:
There's only so many sprites that can be loaded into the graphics memory at once. When the player approaches a Janken game, it loads a different set of sprites, which substitutes some of the graphics that are no longer needed (enemies, blocks, etc.) with other graphics, including the mind cloud, the Janken bosses, and such.
However, pausing the game loads ANOTHER set of graphics data, in order to show the map screen. Then when the game gets unpaused, it "forgets" that it was meant to load the Janken game tileset, and loads the default level graphics instead.