🪢 Master Realistic Rope Simulations in Minutes! 🪢
ฝัง
- เผยแพร่เมื่อ 24 ต.ค. 2023
- Patreon: / ascozyatelier
Instagram: / ascozy_atelier
Behance: www.behance.net/ascozy
Sounddesign and Background Beat by: / matteo.orenda
Prepare to be amazed as we unravel the art of quick and realistic rope simulations! 🪢 In this Blender tutorial, we'll show you how to achieve stunningly lifelike ropes using soft body physics. Whether you're a seasoned Blender artist or a beginner, these techniques are a game-changer. Elevate your 3D projects in minutes! 🚀🎨 #blendertutorial #RopeSimulation #softbodyphysics
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Key Topics:
Blender Rope Simulation
Soft Body Physics
Realistic 3D Ropes
Quick Simulation Techniques
Blender Tutorial for Beginners
#BlenderTutorial #RopeSimulation #SoftBodyPhysics #3DAnimation #BlenderTips #3DRopes - ภาพยนตร์และแอนิเมชัน
i love this so much. thanks for sharing your ways Ascozy !! finally can do rope simulations properly
happy i can help ! :)
Ball size .59, Stiffness at 5, and damp at .3 is flawless for me. Thanks for the tutorial!
Great man ! Thanks! 🙌🏽
thanks, made my latest video for my portfolio with this tutorial
wow nice i wanna see it !
This is a GREAT and straight forw3ard tutorial. Thank you so much. Cant find your patreon. anways, how do we stop the jittering?
Great tutorial! May I ask how to make the ropes interact with other (hard-surface) objects, like that rock in the intro? Thanks in advance!
just put a collision modifier on the hard surface object ! :)
Thank for the tutorial. I have question. It is poddible to create thr tight rope?
bro your videos are very good keep up the good work. Keep Providing value to your viewers and your channel will grow very quickly.
thanks so much man! 🙏🏼🩵
Hey, thanks its great, I cant apply a material with out converting to a mesh.
I already subscribe to your patron.
hey man thx a lot! try to ad a set material node at end before the geometry output maybe this works?
@@ascozy_atelier thanks for replyng, It worked doing some variations, to the mapping node on the image texture. connecting the object node to the vector in the texture coordinate.
Does anyone know how he got it to twist like that ? Im trying but the rotation keeps unwinding it instead of twisting them
Full tutorials bro
I try to keep it as short as possible, how can i help you brother ? 🫶🏼
Cool, but how to make a collision between ropes if they are not in the same vert group but in different ones?
This is not possible in a good way i think….in blender
Can I ask does this have advantages over belting the points to a null?
I dont know exactly man, i am sorry
vertex proximity + cloth
its a great combination! i used it in the most of my previous videos haha
@@ascozy_atelier it is just hard to create or overwrite vertex groups in blender without effectors. I have been asking them but nothing for now. I wish there were effectors to control vertex groups
hi~ thank you for your tutorial...
actually i almost finish this .. but it dosen't wrok Material..... even dosen't work default Material... i just can see just white color...
You have to add (set material) node in your geometry node before the output node.
Then you'll get an option to select material, just select material and enjoy.
Hey, great tutorial - having an issue though. Whenever I assign the vertex group to an empty, the empty doesn't move the whole rope - there is a vertice either side that stay stuck so the empty only manipulates a small section of the rope, or there is always one point that stays stuck whilst the rest moves. Any help would be massively apprecaited thank you
Sorry my bad I didn't wait till next step about shifting the modifiers down. Thanks for the tut!
I think i can help: just make sure the modifiers are in the right order, compare it to the video, if not working just write me a dm!
The texture is not working it doesn’t even allow me to add other textures it looks stretched 😢 help
if u use blender 4 then go into your geo nodes that u made and add a set material node in between right before your output node ! :)
@@ascozy_atelier 💕💕💕💕thank you
i obviously added it and the mesh was just stretching , i found a way by calculating 4 corners and subdividing it . thank you 🙏 @@ascozy_atelier
@@thickboynextdoor oh great attempt bro!