This has been the only way I've been able replicate this effect as well. Loved your execution. I do hope we can find a way in a future version of blender to spawn rigid bodies from an emitter with simulation nodes, which could be a pretty fast and powerful way to do this because you could set boundaries, emitter, gravity/force values and then just emit a hidden collection of rigid body meshes like you have here!
ive been looking for cloner tutorials in blender for like 1 year and a half i knew it was based on rigid body system but this one for me its an amazing tutorial good job mate , Thanks
Hello again ❤ thanks for the video 😭 it means a lot. Just a doubt how does changing those values from 10 to 20 makes the sim calmer ? And what does split impulse do ? Thanks 🙏
switched from c4d simulations to blender due to maxon not offering student licenses anymore. i must say, blender is still absolutely fucking horrible for simulations like that. my objects are straight up exploding all over the place from moving in slomo tempo. in c4d i could get down this effect in 3 clicks without any glitching or issues like that. thanks for the tutorial though, youre always doing a great job mate
as always a very nice tutorial, thank you
thanks so much ! :)
This has been the only way I've been able replicate this effect as well. Loved your execution. I do hope we can find a way in a future version of blender to spawn rigid bodies from an emitter with simulation nodes, which could be a pretty fast and powerful way to do this because you could set boundaries, emitter, gravity/force values and then just emit a hidden collection of rigid body meshes like you have here!
thank you man! yeah i think this will be possible, houdini incoming haha
Been searching for this video for months! AMAZING tutorial
Glad i can help! 🙌🏽
ive been looking for cloner tutorials in blender for like 1 year and a half i knew it was based on rigid body system but this one for me its an amazing tutorial good job mate , Thanks
Glad i can help! Thx mate! I didnt find one either…thats why i made it myself lol
Was looking for multiply objects simulation and your trick will work perfectly. Subbed.
Happy to hear! :)
really intersting, thanks for the tutorial
I say thank YOU for watching! :)
perfect 🤌
🙏🏼🙏🏼🙏🏼
Amazing tutorial as usual
Thanks so much! 🙌🏽
thank youuuu
you are welcome!
cool
glad u like it ! :)
amazing tutorial ✨
Thx !! :)
inspiring !
thx so much 💪🏼
Would alt-d work as shift-d . I have tennis balls that I converted hair particles to mesh and now my PC is screaming with only 6 of them
I get your point lol, i dont know but i dont think so because when u do alt-d i think they would all have the same movement
Hello again ❤ thanks for the video 😭 it means a lot. Just a doubt how does changing those values from 10 to 20 makes the sim calmer ? And what does split impulse do ? Thanks 🙏
Split impulse makes sure that your objects dont explode like crazy!
Brilliant. What is the split impulse option doing?
It’s killing the momentum that can build up when rigid bodies are scaled up this quick, to make everything better !
switched from c4d simulations to blender due to maxon not offering student licenses anymore. i must say, blender is still absolutely fucking horrible for simulations like that. my objects are straight up exploding all over the place from moving in slomo tempo. in c4d i could get down this effect in 3 clicks without any glitching or issues like that. thanks for the tutorial though, youre always doing a great job mate
Thx mate! Sad to hear but do you have the split impulse option checked on? Should fix it or make the force field stronger maybe ! :)