Great video - Im not sure on Greater Auromancy - It stops Miranda unlocking a room for free each turn (or more). But overall good deck building that comes across as fun and balanced magic.
I mean, sure it stops Marina but sometimes you just want to protect your enchantments on the board, you don't need to always activate her all the time, to be honest she will die after entering the battlefield, people are scared and will kill her on the spot, however!! We understand ^^ removing Greater auromancy is also a good choice. PS: who the hell is Miranda??
@@EdhSpellcasters I replaced it with Privileged Position, which, while pricier in MV, grants hexproof instead (As well as giving hexproof to Marina herself). Worked wonderful in playtesting, especially when you're able to unlock Lecture Hall. Still, I did get soem good swaps from your video (Mildly embarassed I didn't consider freed from the real, of all things). Love your format; subscribed, stay amazing!
This build looks great! However, I feel like I would add more interaction and ramp. There are some good ramping enchantments in green, and even a swords to plowshares/path to exile which will pay dividends for staying alive.
Good video, keep it up! Things that untap creatures every players untap step are very cool here, like the new white room, Seedborne Muse and the white creature i forgot the name of. I want to build this deck but i already have a 5 colour deck and for this set i already hopped on the Valgavoth hype train :)
Greet build! Added some ideas you gave and now I tell everyone I’m a real estate agent showing you the house. Decks name is Rooms-To-Go lol
Yeah I’m building her I’ve got the 10 clue lands for cheap and a warpworld to symbolize the house changing thanks for the advice
Nice deck profile. Can't wait to build it
Great video - Im not sure on Greater Auromancy - It stops Miranda unlocking a room for free each turn (or more). But overall good deck building that comes across as fun and balanced magic.
Pulled GA for exactly this reason
I mean, sure it stops Marina but sometimes you just want to protect your enchantments on the board, you don't need to always activate her all the time, to be honest she will die after entering the battlefield, people are scared and will kill her on the spot, however!! We understand ^^ removing Greater auromancy is also a good choice.
PS: who the hell is Miranda??
@@EdhSpellcasters I replaced it with Privileged Position, which, while pricier in MV, grants hexproof instead (As well as giving hexproof to Marina herself). Worked wonderful in playtesting, especially when you're able to unlock Lecture Hall.
Still, I did get soem good swaps from your video (Mildly embarassed I didn't consider freed from the real, of all things). Love your format; subscribed, stay amazing!
This looks like a super fun deck!
This build looks great! However, I feel like I would add more interaction and ramp. There are some good ramping enchantments in green, and even a swords to plowshares/path to exile which will pay dividends for staying alive.
Do you have a deck list with your personal changes?
Totally going to use this template for when I start building up Marina. I also love nicknaming my decks, any recommendations for her?
❤❤❤❤❤ muito bom
Good video, keep it up! Things that untap creatures every players untap step are very cool here, like the new white room, Seedborne Muse and the white creature i forgot the name of. I want to build this deck but i already have a 5 colour deck and for this set i already hopped on the Valgavoth hype train :)
Remember u can use Marina ability only as a sorcery speed [*]
@@OuQier4 Oh yea i overlooked that. Thanks for pointing it out.
yaah the sorcery speed kinda sucks. wizards doesnt like us having new toys, booooooo!