LAIR - What Happened?

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 886

  • @MattMcMuscles
    @MattMcMuscles  4 ปีที่แล้ว +32

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  • @lostbutfreesoul
    @lostbutfreesoul 5 ปีที่แล้ว +673

    That Patch thing screams that the sixaxis controller was heavily pushed on them by Sony....

  • @LordQuadros
    @LordQuadros 5 ปีที่แล้ว +1132

    If I had to guess, the Sixaxis thing wasn't officially mandated, but "heavily suggested" to the extent that it might as well have been a mandate.

    • @Mcaark
      @Mcaark 5 ปีที่แล้ว +193

      Yeup. “It was always their CHOICE... we just would have punished them if they didn’t choose how we wanted them to.”

    • @Psycorde
      @Psycorde 5 ปีที่แล้ว +86

      Corporate-speak.

    • @GreatFox42
      @GreatFox42 5 ปีที่แล้ว +51

      That's basically what it sounded like, yeah.

    • @7sidedfilms438
      @7sidedfilms438 5 ปีที่แล้ว +14

      LordQuadros sounds about right

    • @DinnerForkTongue
      @DinnerForkTongue 4 ปีที่แล้ว +10

      And only short enough of a straight order for it to not be worth much in court.

  • @dowman5
    @dowman5 3 ปีที่แล้ว +187

    After what happened to Stadia's developers on February 5th, 2021, mere days after Phil Harrison sent a positive e-mail about their bright, creative future, I don't believe a damn thing he said about Six Axis not being mandatory.
    The Factor 5 CEO blaming himself for Lair's failure is warranted, but after heaeing how Sony pushed out the Six Axis at all costs against Factor 5's desperate wishes and wise warnings, I blame Harrison.
    And given how Phil Harrison fucked up Xbox One's launch as well, on top of Stadia, one can't help but wonder: how does this dude keep getting work?

  • @Kowkarot
    @Kowkarot 5 ปีที่แล้ว +1099

    Funny how they ran away from Nintendo's motion controls, only to end up forced to use Sony's motion controls.

    • @blakechandler167
      @blakechandler167 5 ปีที่แล้ว +119

      Kowkarot Atleast Nintendo’s worked.

    • @GeneralBolas
      @GeneralBolas 5 ปีที่แล้ว +115

      They weren't running from the motion controls so much as the low specs for the Wii.

    • @ZeroFPV
      @ZeroFPV 5 ปีที่แล้ว +56

      @@GeneralBolas
      Fun fact: Factor 5 designed the Cube. So the Wii is like double the child of Factor 5.

    • @goozygo102
      @goozygo102 5 ปีที่แล้ว +1

      I was thinking the same thing

    • @asioca1992
      @asioca1992 5 ปีที่แล้ว +14

      @@Walt_Xander94 The motion controls for most games basically boiled down to "shake the remote," "point the remote at the screen," or "swipe the controller in a specific direction."
      You honestly played most games using the face buttons + analog stick moreso than the motion controls.

  • @smashbro247
    @smashbro247 5 ปีที่แล้ว +286

    Marc Wilhelm was my professor briefly and I asked him what happened with LAIR and he got sad and said something like "The director insisted on making the FOV go down when the dragon was picking up speed to "give the impression they were going faster"
    He also voiced Kano in French MK9, worked at Crystal Dynamics, and literally never stopped wearing punk band shirts.

    • @smashbro247
      @smashbro247 5 ปีที่แล้ว +74

      I'd also like to point out that this design choice literally makes turning motion sickness inducing.
      Director insisted on that +lurching the camera angle on every turn to make things "cinematic"
      Meaning that essentially every player would want to vomit when doing the main action in the game, going fast and lurching a dragon around the screen like it refused to stay in the center.

    • @GenesHand
      @GenesHand 4 ปีที่แล้ว +3

      This reminds me that I used to get really sick while I was playing half-life 2 for some reason, so it was probably the fov.

  • @wadespencer3623
    @wadespencer3623 5 ปีที่แล้ว +263

    "and felt the open world concept was a bit risky and ambitious"
    What a different world the game industry was back then. Nowadays, open worlds are all the rage.

    • @spinyslasher6586
      @spinyslasher6586 4 ปีที่แล้ว +12

      @@thepassingstatic6268 Nah back then only MMOs did the live service thing.

    • @Web720
      @Web720 2 ปีที่แล้ว +14

      It's almost like the tech allowed that to happen.

    • @somerandom2858
      @somerandom2858 ปีที่แล้ว +4

      @@Web720 GTA3 was on PS2 my dude.

  • @1810jeff
    @1810jeff 5 ปีที่แล้ว +602

    Didn’t Sony also pressure quantic dream into integrating PlayStation move into heavy rain and that’s why there’s only one dlc for heavy rain even though 4 were planned. So Sony has a history of pushing experimental tech onto their developers at the cost of quality.

    • @JamesOhGoodie
      @JamesOhGoodie 5 ปีที่แล้ว +114

      Dude, that's Sony's whole MO when it comes to hardware. Look at MiniDisc or UMD. I am STUNNED Blu-Ray became as big as it did, because that just looked like a lumbering behemoth when DVD seemed more affordable.

    • @batmangovno
      @batmangovno 5 ปีที่แล้ว +52

      @@onometre nah, blu-ray ultimately showed itself as the better format. HD DVD would've had a chance if it was a part of X360 from the start.

    • @Wenjo936
      @Wenjo936 5 ปีที่แล้ว +17

      @@JamesOhGoodie BluRay makes sense but I hated umds they were too bulky

    • @Juichi
      @Juichi 5 ปีที่แล้ว +13

      @@JamesOhGoodie MiniDisc was very popular in Japan, but it made sense there. By time it became popular in the US it was quickly overshadowed by other options(CD-Rs and portable mp3 players). UMD was okay, but really proprietary. I never felt they were bulky, but I'm a girl that uses a big purse so it wasn't an issue for me. Personally I preferred the casing because I didn't have to worry about scratches as much. Blu-Ray and HD-DVD were neck in neck. Putting it in the PS3 is what truly solidified its dominance. The format you missed was Betamax.

    • @ORLY911
      @ORLY911 4 ปีที่แล้ว +13

      Frankly it was the entire 7th gen that was guilty of this. PS3 had Sixaxis/that other wiimote knockoff i forgot the name of, 360 had connect and of course the wii had its motion controls. Sony was probably the worst though with its misunderstanding of the american market, incredibly difficult to work with architecture and forcing something like sixaxis on top of hell to work with hardware.

  • @levant1668
    @levant1668 5 ปีที่แล้ว +677

    Wow, this might be the most depressing episode yet! Thanks, LucasArts!!

    • @akiyamakn1370
      @akiyamakn1370 4 ปีที่แล้ว +11

      At least they admitted it

    • @Dinoslay
      @Dinoslay 4 ปีที่แล้ว +1

      Too many cooks in the kitchen.

  • @amandasmith1236
    @amandasmith1236 5 ปีที่แล้ว +885

    Sony: "We didn't force them to use motion controls."
    Sony: Refuses to release non-motion patch.
    Sony: Doubles down on motion controls by releasing god awful guide for how to play with motion controls.

    • @5persondude
      @5persondude 4 ปีที่แล้ว +76

      Man I can’t believe I used to be a PlayStation fanboy during the 7th gen. Sony butchered so many studios just like EA did (but like half a decade earlier) and made so many terrible decisions with the PS3. I remember subconsciously disliking so many of the games that released that generation that I simply dug out my PS2 and Wii (which was backwards-compatible with GameCube) and dedicated years to playing nothing but older previous-gen games. Hell, the only reason I would ever bother booting up my PS3 after that was to play some of those buggy, half-assed HD Collections that Sony shat out rapidly from 2010-2012.
      Sorry for the rant, I had to get that all off my chest.

    • @joelboland3814
      @joelboland3814 3 ปีที่แล้ว +31

      I remember while playing saints row 2 and thinking “man the flying is shit” and then I realised the sixaxis motion control was turned on and it took me like several months to finally realise that 😂

    • @0Asterite0
      @0Asterite0 ปีที่แล้ว +1

      One side of the story. They sounded generally incompetent on the ps3

  • @felman87
    @felman87 5 ปีที่แล้ว +331

    Wait, we could've had Rogue Squadron games on Wii along with light saber duels using wii motion plus, the one thing everyone imagined themselves falling in love with after seeing the wii mote, and Lucas+Nintendo said NO?! Light saber + wii motion plus is all you needed and that would've sold a million copies alone based on just that!

    • @johnnylira3312
      @johnnylira3312 3 ปีที่แล้ว +17

      Star Wars: The Force Unleashed for the Wii for you..... PROBLEM SOLVED.

    • @nameless-user
      @nameless-user 3 ปีที่แล้ว +45

      Nintendo didn’t say no, Factor 5 did. They thought Nintendo’s push for motion controls would be their death knell. How they didn’t see the Wiimote/Lightsaber potential is beyond me.

    • @deterlanglytone
      @deterlanglytone 2 ปีที่แล้ว +14

      @@nameless-user How to prove you didn't watch the entire video without saying that you didn't watch the entire video.

    • @Lucaz99
      @Lucaz99 2 ปีที่แล้ว

      Hindsight is 20/20 summarizes this comment section

    • @Jamushu
      @Jamushu 2 ปีที่แล้ว +3

      At least we got to 🎶 *_RIDE SOLO, LIKE HAN SOLO, YOU'RE HAN SOLO, I'M HAN SOLO, SOLOOOOOO~_* 🎶

  • @OutOfTheGameLetsPlay
    @OutOfTheGameLetsPlay 5 ปีที่แล้ว +111

    Wow! This explains so many weird things about Lair. I can remember thinking, "how can you screw up a game about riding and fighting on dragons!?" Also it is very rare to hear a lead dev actually admit his own fault in the games failure, though to be fair Sony was very much in full swing pigheadedness when the PS3 got rolling. Theres mountains of dumb business behavior that came out of Sony during that generation.
    Also its funny how when the studio making the game isnt enthusiastic about it, it reflects in the over all tone of the game.

  • @MrRapp-yz4hu
    @MrRapp-yz4hu 5 ปีที่แล้ว +40

    My homeboy got a ps3 and we both were so hyped about Lair. I remember going to his apartment and asking him how was it. "Here, try to play it." Was his reply. Yeah that 6 axis controllers killed it.

  • @juliagoodwin3461
    @juliagoodwin3461 5 ปีที่แล้ว +2125

    Is anyone else disappointed that Animal Wars never became a thing? Just me?

    • @Carionoso7416
      @Carionoso7416 5 ปีที่แล้ว +202

      Nah, seems like it could've been pretty damn cool. Could've even been a game like Valkyria Chronicles, but with the whole "animals representing nations" kinda deal. I would've played that.

    • @slyfurgospel2749
      @slyfurgospel2749 5 ปีที่แล้ว +125

      Ye me to. Cute animal waging cruel war against each other is has very different polarising aspect that might be cool

    • @revaryk6868
      @revaryk6868 5 ปีที่แล้ว +38

      Not just you. It sounded like a really cool concept.

    • @LordZylok
      @LordZylok 5 ปีที่แล้ว +18

      @@slyfurgospel2749 There's always Armello, should scratch that itch fairly well.

    • @kelzuya
      @kelzuya 5 ปีที่แล้ว +72

      It looked cool. Sony come accross as being little bitches this whole video. Refusing a cool religious angle cos it was too 'controversial' too

  • @MrRuano825
    @MrRuano825 5 ปีที่แล้ว +633

    When's Drake and his 99 fuckups gonna get his due?

    • @Korbolt
      @Korbolt 5 ปีที่แล้ว +24

      after 98 what happened's

    • @chafacorpTV
      @chafacorpTV 5 ปีที่แล้ว +2

      Somebody else kinda already covered it tho aint it?

    • @chestbumphero
      @chestbumphero 5 ปีที่แล้ว +23

      @@chafacorpTV Yes it was Projared, but he covered mainly the gameplay and how shitty it was. And well we know what happened to him...

    • @JomasterTheSecond
      @JomasterTheSecond 5 ปีที่แล้ว +18

      I got 99 Dragons but my Drake ain't one

    • @superfudge6428
      @superfudge6428 5 ปีที่แล้ว +17

      Hey, Drake may have had 99 fuck ups, but Projareds 1 will trump all of em.

  • @katiacritten9975
    @katiacritten9975 5 ปีที่แล้ว +445

    Damn, Animal Wars looks like it could be awesome. Cute anthropomorphic animals slaughtering each other in one of the most brutal wars in history would have been awesome and hilarious. Some of that concept art looks really cool

    • @shadowpeople2645
      @shadowpeople2645 5 ปีที่แล้ว +12

      someone needs to pick it up

    • @JetWolfEX
      @JetWolfEX 5 ปีที่แล้ว +1

      Fugue on the battlefield could end up being similar enough, just with an anime art style.

    • @OmegaAirman
      @OmegaAirman 5 ปีที่แล้ว +9

      Animal wars idea made me think of Hogs of war. I loved Hogs of war, so it's too bad that animal wars was never made.

    • @Fuzon-S
      @Fuzon-S 5 ปีที่แล้ว +14

      The closest we got were Tooth and Tail, Stories: Path of Destinies, and Fuga: Melodies of Steel.

    • @ComicCrossing
      @ComicCrossing 3 ปีที่แล้ว

      Just play the WW2 stage of Conkers Bad Fur Day lol

  • @jetfire851
    @jetfire851 5 ปีที่แล้ว +109

    I'm not used to developer studio heads owning up to their mistakes!

  • @qlipothian
    @qlipothian 5 ปีที่แล้ว +232

    I knew that if I believed hard enough Lair would get a video.

    • @J.Skyler
      @J.Skyler 5 ปีที่แล้ว +3

      Same here. It made sense that this would happen one day. Can’t wait to watch the rest!

    • @dabba_dabba
      @dabba_dabba 5 ปีที่แล้ว +7

      I wish I wish with all my heart, about a video of dragons that fell apart

    • @AuntieBlockbuster
      @AuntieBlockbuster 5 ปีที่แล้ว +4

      I can finally rest in peace now.

  • @JemaFox
    @JemaFox 5 ปีที่แล้ว +20

    My college professor, Albert Chen, was one of the designers on this game. Pretty sure he hated or at least greatly disliked working on that game cause he would rarely talk about it, preferring to talk about the two Star Wars Rogue Squadron games he worked on. One of the few things I remember him saying about Lair was that, besides designing, he was also in charge of hiring more designers and getting them rapidly acclimated to the project with documentation he'd made.

  • @RebelTaxi
    @RebelTaxi 5 ปีที่แล้ว +151

    "17:30 The Superman Returns Sequel movie never came out so the game obviously didn't ether"
    Tell that to SpyHunter No Where to Run's game based on The Rock movie that never came out

    • @SuperTed641
      @SuperTed641 4 ปีที่แล้ว +1

      @nicholascooney MAIN yeah

  • @RockRedGenesis
    @RockRedGenesis 5 ปีที่แล้ว +35

    "What Happened?" Is quickly becoming one of my favourite series to watch on TH-cam. I've binged watch the playlist a few times already, it's enjoyable watching gaming fails!

  • @DeadwingDork
    @DeadwingDork 5 ปีที่แล้ว +376

    wha happun: the Louisiana Purchase
    one of these days I'm gonna learn what the heck went down there

    • @theangriestpigeon4403
      @theangriestpigeon4403 5 ปีที่แล้ว +38

      Considering we bought that land, technically, illegally, it would make an interesting Wha Happun

    • @RipDippler
      @RipDippler 5 ปีที่แล้ว +2

      Wheres Pamperchu you shit?

    • @Shinbu1128
      @Shinbu1128 5 ปีที่แล้ว +52

      In short: Napoleon sold the land on cheap for several reasons.
      1) To quickly fund his war against the British
      2) So he didn't have to worry about it during said war
      3) He fully intended on coming back and re-conquering it after said war. Fortunately for us, he lost and was exiled for the final time.

    • @becketthor
      @becketthor 5 ปีที่แล้ว +1

      Nice arm where did you get it the things that dont exist store consider yourself blocked have fun in hell disliked

    • @PickleJello
      @PickleJello 5 ปีที่แล้ว +7

      Basically, Napoleon had the Midwest for strategic purposes. Haiti was involved, but then the Haitian revolution happened, making the strategy with owning the Midwest go away, so he sold it to the US to cut his losses.

  • @adammagdaleno26
    @adammagdaleno26 5 ปีที่แล้ว +64

    Every story begins with a phrase: “We didn’t get the dev kits so we had to estimate the hardware...”

  • @crossbones116
    @crossbones116 5 ปีที่แล้ว +306

    Wha Happun: Rise of Lyric. We need to see more of Sonic's descent into the dank Pthumerian depths.

    • @felman87
      @felman87 5 ปีที่แล้ว +47

      That one's all Sega's fault. The devs presented this fantastic demo for Sonic running on Crytek and Sega said "put it on the WiiU because we had a deal with Nintendo." Despite the fact that Crytek's engine wasn't built for the system.

    • @Mcaark
      @Mcaark 5 ปีที่แล้ว +5

      It can literally just be a that video from Game Grumps where Barry breaks down the flaws frame by frame in the OPENING CUTSCENE!

    • @CommanderWiggins
      @CommanderWiggins 5 ปีที่แล้ว +14

      Man, SEGA really did Big Red Button dirty. I doubt that the game would have been amazing, but I imagine it would have been passable and unremarkable, vs the infamous mess we got.
      Funnily, out of everything that the Sonic Boom sub-franchise made, the TV show was actually the best thing. It was pretty good for a licensed kids show.

  • @gabha1
    @gabha1 4 ปีที่แล้ว +26

    It's the worst when marketing has so much say in how games are developed, then those decisions become the reason they fail.
    See also, Fuse by insomniac games.

  • @AVGNROCKS1996
    @AVGNROCKS1996 5 ปีที่แล้ว +545

    The fact that Sony not only survived the PS3 launch, but somehow turned it around by the end AND spent this generation way ahead of everyone else is nothing short of a work of god.

    • @Overload151
      @Overload151 5 ปีที่แล้ว +57

      Not really, sure the PS3 launch was a disaster, and gave Xbox a lot of market share, but we are still talking about PlayStation. They will have to make several mistakes to sink the brand's popularity, the previous consoles were super succesful after all.
      In this generation, Xbox wasn't very appealing to gamers and Nintendo failed to appeal the casual crowd from the Wii, Sony had it easier than the previous gen.

    • @shadowpeople2645
      @shadowpeople2645 5 ปีที่แล้ว +17

      @Nathan-DTS even as a xbox user the old ceo really did fuck this gen up the new ceo guy really bought it back from the grave with all stuff he added

    • @shadowpeople2645
      @shadowpeople2645 5 ปีที่แล้ว +1

      @Nathan-DTS thays what you think and its fine im not a big exclusive guy like there's a few i like but as of now nothing to make me buy another console for

    • @shadowpeople2645
      @shadowpeople2645 5 ปีที่แล้ว

      @Nathan-DTS working on it

    • @Pooky1991
      @Pooky1991 5 ปีที่แล้ว +20

      @@Overload151 it doesn't help that Nintendo never puts their games on sale

  • @aham2903
    @aham2903 5 ปีที่แล้ว +21

    Love the series. Have you ever considered doing a "flipped" version of What Happened where you cover things like unlikely success stories and against all odds type scenarios that came out on top? That would be great to see!

    • @PScoopYT
      @PScoopYT 5 ปีที่แล้ว +4

      Mario + Rabbid​ would be a perfect example.

  • @burymycampaignatwoundedkne3395
    @burymycampaignatwoundedkne3395 5 ปีที่แล้ว +28

    The original idea for Lair sounded really cool. I'd have played that.

  • @HitsujiMamoru
    @HitsujiMamoru 3 ปีที่แล้ว +10

    The biggest irony of it all is that Factor 5 avoided the Wii to not have to deal with motion control, and Sony ended up wanting to promote "if possible" the Sixaxis. I feel bad for them.

  • @NerfPlayeR135
    @NerfPlayeR135 ปีที่แล้ว +6

    17:18 Kid Icarus: Uprising is one of my favorite games. I have no idea what would have happened if, instead of Masahiro Sakurai and his team working on Uprising, Factor 5's offer to revive the series was accepted instead.

  • @Gawlick
    @Gawlick 5 ปีที่แล้ว +124

    I liked Lair, but it took waaaay to long to get used to the controls. And it needed more dragons!

    • @TrickArrow
      @TrickArrow 5 ปีที่แล้ว +2

      Or when u try to whip foward and u do a 180 in the air. Or vice versa.

    • @glennb6020
      @glennb6020 5 ปีที่แล้ว

      Meow

    • @NeoDMC
      @NeoDMC 5 ปีที่แล้ว +1

      The concept was cool (Rogue Squadron with Dragons Riders), but everything else was pretty damn uninspired. I would love a series where dragon rider knights fight against a Magitek Empire...but this game was not it.

  • @Real1Gaming
    @Real1Gaming 5 ปีที่แล้ว +19

    Lesson learned; If you are successful in developing exclusives for Nintendo platforms, don't leave them. Seems like that is a cursed move.

    • @andrebrynkus2055
      @andrebrynkus2055 5 ปีที่แล้ว +9

      Silicon Knights and Rare say hello.

    • @Real1Gaming
      @Real1Gaming 5 ปีที่แล้ว +5

      @@andrebrynkus2055 Exactly my thoughts

    • @strykah92
      @strykah92 2 ปีที่แล้ว

      Sucker Punch would suggest otherwise.

  • @Boonehams
    @Boonehams 5 ปีที่แล้ว +47

    This was one of the most painful episodes to watch. So many missteps that, if they were avoided, could've changed gaming history for the better in so many ways.

  • @yrin865
    @yrin865 5 ปีที่แล้ว +30

    Factor 5: Let US patch the game
    Sony: NOPE
    Sony: let's gonna sale a Reviewer's guide !

  • @jaxolotle
    @jaxolotle 5 ปีที่แล้ว +8

    the worst part is that, aside from being super gray and dreary, that gameplay and story actually looked really cool

  • @Ulkjen
    @Ulkjen 5 ปีที่แล้ว +11

    I think my favorite part of this is when sony denied forcing the sixaxis stuff on the lair group saying that "It is something that should be decided by the developer in tune with their creative vision for the game" but had forced them down a set piece level based game when the developers... vision was open world.

  • @DarkMProductions
    @DarkMProductions 5 ปีที่แล้ว +12

    I'll say it, I really enjoyed this game, even pre patch. I wont deny that it has issues, but the concept, massive scope, often gorgeous visuals, incredible music, and that you're flying freaking dragons really helped me look past most of its flaws enough.

  • @farribastarfyre
    @farribastarfyre 4 ปีที่แล้ว +14

    Even the developers themselves knew the motion controls were shit, but the marketing team's response was essentially the equivalent of telling reviewers "no, the motion controls are good actually, you're just too stupid to use them properly."

  • @JohnTouchdown
    @JohnTouchdown 5 ปีที่แล้ว +42

    i would love to see a What Happened to Advent Rising, a pretty obscure xbox sci fi game that tried to capitalize on the popularity of Halo.

    • @felman87
      @felman87 5 ปีที่แล้ว +7

      And there was supposed to be like a contest for it right? With a $1 million prize that ended up cancelled.

    • @AshXXMayftw
      @AshXXMayftw 5 ปีที่แล้ว +6

      Fucking loved that game. It was like Mass Effect combined with The Matrix.

    • @Spartato
      @Spartato 5 ปีที่แล้ว

      I... I remember actually liking that game and sad there wasn't a sequel..

    • @renegadexblackout
      @renegadexblackout 5 ปีที่แล้ว

      I didnt get very far in advent rising but i remember the beginning was really cool, I'd definitely buy a remaster

  • @samwatson-tayler2805
    @samwatson-tayler2805 5 ปีที่แล้ว +106

    Factor 5: *makes a new engine for Lair*
    Bethesda: SEE! CHANGING ENGINES MAKES YOU GO BANKRUPT!

    • @ArcturusOTE
      @ArcturusOTE 4 ปีที่แล้ว +14

      Also Bethesda: Nothing wrong with our... Uh.... 10ish year old engine? Hey it keeps being updated so nothing can go wrong, right?

    • @Taabituubi
      @Taabituubi 4 ปีที่แล้ว +23

      @@ArcturusOTE QUICK MEN MORE GLUE AND TAPE, OUR ENGINE IS BOTH FLOODING AND SMOLDERING AT THE SAME TIME! WHERE'S TODD?!
      Todd: It just works.

  • @GenerationWest
    @GenerationWest 5 ปีที่แล้ว +43

    The use of Crash Bandicoot 3's castle level tracks and Stewart Copeland's Spyro the Dragon Wizard Peak track is (Chef's Kiss).
    As someone who kept changing the sixaxis controls to quicktime events in option menus, Lair killed any intrest I had in 2006... Was so glad it died within a 3 years.

  • @ratchetxtreme6591
    @ratchetxtreme6591 4 ปีที่แล้ว +9

    It's pretty sad that this game killed off such a great studio.

  • @lightbluesquid
    @lightbluesquid 5 ปีที่แล้ว +53

    Would love to see a Wha Happun episode regarding Marvel vs. Capcom Infinite!

    • @felman87
      @felman87 5 ปีที่แล้ว +3

      Stumble has a really good video on it if you're curious.
      th-cam.com/video/bRHtYvM7HuE/w-d-xo.html&

    • @lightbluesquid
      @lightbluesquid 5 ปีที่แล้ว

      @@felman87 Yeah, I already saw that before.

    • @lightbluesquid
      @lightbluesquid 5 ปีที่แล้ว +1

      @@SirBlackReeds You see, I believe this has to do with Marvel's CEO, Ike Perlmutter demanding that the Fantastic Four and the X-Men wouldn't appear on any type of Marvel related media. Y'know, movies, games and so on. A nice search regarding the game's troubled development would help you explain the bigger picture of the game.

    • @lightbluesquid
      @lightbluesquid 5 ปีที่แล้ว

      @@SirBlackReeds Eh, not sure. I don't know much about him. But I think Ike's name was mentioned on Infinite's Trivia segment on TV Tropes.

    • @ashkitt7719
      @ashkitt7719 5 ปีที่แล้ว

      Matt delivered. th-cam.com/video/Jk2WiXMNALk/w-d-xo.html

  • @CrateringGod
    @CrateringGod 5 ปีที่แล้ว +5

    I remember playing this game. And despite fighting with the motion controls, I managed to master them and even enjoy it. What grinded my gears, though, were the escort missions. There were... so many.

  • @GreebleClown
    @GreebleClown 5 ปีที่แล้ว +17

    6:03 That sounds awesome! Honestly, doing this just playing as the dragon without the rider sounds very close to my dream game!
    (Sony demands changes)
    .... WHY?!?!

  • @mfchimichanga
    @mfchimichanga 5 ปีที่แล้ว +15

    Dark Phoenix was so shit it couldn't even win a poll on examining things that were shit.

  • @brucybad_dad4285
    @brucybad_dad4285 4 ปีที่แล้ว +6

    I rented Lair when it first came out and despite the wonky controls, I still enjoyed it. I only remember one or 2 frustrating levels with the controls. Maybe it was just the graphics, but 16 year old me was pretty amazed.

  • @onionheadguy7094
    @onionheadguy7094 5 ปีที่แล้ว +7

    A rogue squadron compilation for the Wii would be a godsend today

  • @helloill672
    @helloill672 5 ปีที่แล้ว +42

    Could you do a video on Cats Don't Dance? It flopped hard, but it's a cult classic now. I heard it went through two studios.

    • @CCBrown92
      @CCBrown92 5 ปีที่แล้ว +4

      Treasure Planet in that same vain.

    • @IDrinkLava
      @IDrinkLava 5 ปีที่แล้ว +2

      The Little Nemo movie would be a pretty good fit for this channel. It had many famous people like Hayao Miyazaki, George Lucas, and Richard Williams attached to it at some point (who describe the development as hell) and its massive flop had lingering effects on TMS for decades.

    • @ashkitt7719
      @ashkitt7719 5 ปีที่แล้ว +1

      @@CCBrown92 Just Disney in the 2000s would be a good Wha Happun.

    • @CCBrown92
      @CCBrown92 5 ปีที่แล้ว +1

      @Wet Johnny I won't argue that the script itself is bad, but I think the characters sell the movie. At least the first movie. We don't talk about the second movie.

    • @iBloodxHunter
      @iBloodxHunter 4 ปีที่แล้ว +1

      Man, I loved that movie.
      Rewatching it I can't believe I never noticed it was as musical : /

  • @lugia492
    @lugia492 5 ปีที่แล้ว +64

    You should do one about Scalebound! :)

    • @brianz1574
      @brianz1574 5 ปีที่แล้ว +5

      I dunno, if rumors are to be believed it's story may not be done and it may get revived on the Switch.

    • @lugia492
      @lugia492 5 ปีที่แล้ว +1

      @@brianz1574 I would be happy if that happened :)

    • @niclasneziru1854
      @niclasneziru1854 5 ปีที่แล้ว +6

      @@kyotheman69 Yes because E3 demos are completely accurate renditions of a final product and there's zero room for improvement

    • @TheSidorak12
      @TheSidorak12 5 ปีที่แล้ว +1

      @@brianz1574 literally not true, ips owned by microsoft

    • @crawlingkhaos8970
      @crawlingkhaos8970 5 ปีที่แล้ว +1

      I remember that. Kind of reminded me of Panzer Dragoon. Too bad it got canned, because it looked pretty fun and i'd love to see a spiritual successor to Panzer Dragoon. Or even a full-on remake of PD Saga since apparently, all the assets were lost. I'd love to see that game remade on PS4 or something.
      But at least we got Nier: Automata. Which turned out to be one of the best games I have ever had the pleasure of playing both in gameplay and story. So it wasn't a total loss.

  • @spencerpommier806
    @spencerpommier806 5 ปีที่แล้ว +7

    I think the worst thing about this is how cool of an idea it was

  • @spiralhaze2070
    @spiralhaze2070 5 ปีที่แล้ว +8

    This just makes me wanna play Rogue Leader again.

  • @andrewhinz8909
    @andrewhinz8909 3 ปีที่แล้ว +7

    the unfortunate thing about lair is that it really wasn't all that bad! With the patch, the gameplay was pretty fun, the story was serviceable and the world the game built around the dragons and the war was really cool. it was a bit short and could use some of the cut features but it's a real shame circumstances put the devs where it did.

  • @temporalwolf7054
    @temporalwolf7054 5 ปีที่แล้ว +4

    Looking at the concept art of Factor 5's take on Kid Icarus makes me wonder how much inspiration Sakurai took for Uprising.

  •  5 ปีที่แล้ว +7

    I would really love to see a “What Happened?” on Blade: Trinity.

  • @ChumpLord
    @ChumpLord 3 ปีที่แล้ว +5

    Sony pushing motion controls is just like them pushing touch screen and rear touch pad controls on the ps vita for all their launch games. All those games are barely playable because of that.

  • @BAIGAMING
    @BAIGAMING 5 ปีที่แล้ว +7

    Man, that background music feels so nostalgic and nice, it seems so familiar...

    • @thomasj0330
      @thomasj0330 5 ปีที่แล้ว

      Is it crash bandicoot or Spyro or something?

  • @vault13dweller15
    @vault13dweller15 5 ปีที่แล้ว +4

    Ideas for future episodes:
    Final Fantasy XIII
    Final Fantasy XIV (1.0)
    Final Fantasy XV
    (Kind of interesting that the last 3 FF titles all had troubled development cycles)
    Ultima VIII and IX
    Metal Gear Solid 5

  • @planetschlock
    @planetschlock 4 ปีที่แล้ว +2

    The original Dragon Knight concept sounded so cool. Animal Wars could have been amazing too.

  • @PegLegManlet
    @PegLegManlet 5 ปีที่แล้ว +3

    Man this is depressing. Rogue Squadron was one of my favorite series. I loved being able to fly X-Wings along side a bunch of your ai teammates. I would give anything for a reboot or a hd remake of those games. It's the same reason why I still play Empire at War.

  • @GrimDrago
    @GrimDrago 5 ปีที่แล้ว +9

    I totally forgot about that Kid Icarus thing.
    I wonder how the series would be if that actually went through. Also curious how the people who pitched that feel about Uprising.

    • @ashkitt7719
      @ashkitt7719 5 ปีที่แล้ว +4

      Judging by it coming out in 2006, I look to the gritty reboot of Sonic the Hedgehog that came out in the same year.
      We should be thankful that Kid Icarus game was cancelled because it would've been a total angst fest for the Hot Topic crowd.
      It would be seen as on par with Duke Nukem Forever, Golden Axe: Beast Rider, or the 2005 remake of Altered Beast for the PS2. As in a failed attempt to bring back a long-dormant franchise that failed miserably that kills the franchise once and for all.

    • @LonelySpaceDetective
      @LonelySpaceDetective 4 ปีที่แล้ว +2

      One detail I remember from the Unseen64 video on the Factor 5 Kid Icarus was that (IIRC, it's been a while since I seen the video) when the Brawl Pit redesign was revealed and Nintendo requested that Factor 5 used it, they obeyed only as far as using it for the prologue before a timeskip happens and Pit receives the Factor5 redesign.
      Might just be me, but that seems like a genuinely salty move from the devs in my eyes.

  • @heydove
    @heydove 5 ปีที่แล้ว +66

    what happened: omikron

    • @genericpinesol
      @genericpinesol 5 ปีที่แล้ว +13

      David Bowie, that's what happun

  • @current9300
    @current9300 4 ปีที่แล้ว +7

    So developers can fall for overhyped tech as well.

  • @thenethuns5271
    @thenethuns5271 5 ปีที่แล้ว +3

    Man, its almost like open world games became an industry standard. This game would have been so crazy as the original idea

  • @OozeBear
    @OozeBear 5 ปีที่แล้ว +2

    You ever consider doing a Wha Happun compilation episode for games that *almost* existed? The original Fallout 3, Project 1313, stuff like that? Could be a good addition imo!

  • @screenwatcher949
    @screenwatcher949 5 ปีที่แล้ว +6

    Wrath of Cortex and Spyro: Year of the Dragonfly both had rushed development times! They might be interested to research

  • @GreatFox42
    @GreatFox42 5 ปีที่แล้ว +2

    I've heard the story of Factor 5 many times and it never stops being sad. They were such a good developer and it's tragic how they went down.

  • @TheEpicRu
    @TheEpicRu 5 ปีที่แล้ว +6

    I hope you start doing old publishers that couldn't make it to 3d or HD era. Like acclaim or LJN

  • @Ragan31687
    @Ragan31687 10 หลายเดือนก่อน

    6:43 I love the inclusion of the Crash Bandicoot Warped medieval music. Nice touch.

  • @LovecraftianToenail
    @LovecraftianToenail 3 ปีที่แล้ว +3

    I am weirdly mad about Animal Wars?? I did not expect at all to get this mad about Animal Wars!!!

  • @Silkie27
    @Silkie27 5 ปีที่แล้ว +3

    I'm from northern California we always pronounce San Rafael San Refel that was a trip to hear it pronounced that way you said it all correct and proper lol

  • @yasashikuyoshinori9682
    @yasashikuyoshinori9682 3 ปีที่แล้ว +4

    Whats sad is nowadays lair would be possible the original way open world religious factions and such

  • @thepaintingbanjo8894
    @thepaintingbanjo8894 5 ปีที่แล้ว +5

    You're cranking these out and I couldn't be more happy. Do more of this about movies!!! Justice League DCEU looks delicious.

    • @felman87
      @felman87 5 ปีที่แล้ว

      Oh Jesus, that episode would be a documentary length video. Can't talk Justice League without covering a bit of Avengers + Man of Steel (which originally wasn't supposed to be a launch for a DCEU. Instead it'd be followed up by Man of Steel 2) and covering A LOT of Batman v Superman.

  • @thatguyreiji1045
    @thatguyreiji1045 5 ปีที่แล้ว +35

    Anyone else hearing the crash bandicoot OST in the background😂

  • @CaralisTrevorum
    @CaralisTrevorum 5 ปีที่แล้ว +6

    Great video.
    So that's Silicon Knights AND Factor 5 who came to a sticky end after leaving Nintendo in the early 2000s...
    Any plans to cover the demise of Rareware?

  • @RABtoons
    @RABtoons 3 หลายเดือนก่อน

    Loving the usage of Crash Bandicoot 3 and Rayman Legends music here.

  • @dwreanchinotan
    @dwreanchinotan 4 ปีที่แล้ว +2

    i remember that gameplay trailer! makes me wish someone would pick this up and try to make it work

  • @shocknawe
    @shocknawe 5 ปีที่แล้ว +1

    This game has one of the most amazing and simple ideas EVER and no one else has given it a try.

  • @labenvenci1584
    @labenvenci1584 4 ปีที่แล้ว +1

    They should have just focused on Animal Wars. That could have been the an huge IP that could have took off, mabye even implement the Motion Controls as a optional aiming helper, but that was so sad how nothing came from it. Hopefully someone picks up the pieces from the idea.

  • @CpnGame
    @CpnGame 6 หลายเดือนก่อน +2

    Should've gone with Nintendo. That cancelled Animal Wars game could've made a badass Star Fox prequel.

  • @quackmaster1014
    @quackmaster1014 3 ปีที่แล้ว +1

    It can be hard watching these videos sometimes... this is tragic on so many levels.

  • @GodOfOrphans
    @GodOfOrphans 5 ปีที่แล้ว +11

    you showed footage of Marvel Versus Capcom Infinite ergo you must do a Wha' Happun on it!

    • @felman87
      @felman87 5 ปีที่แล้ว +2

      Stumble has a really good video on it if you're curious.
      th-cam.com/video/bRHtYvM7HuE/w-d-xo.html&

    • @ashkitt7719
      @ashkitt7719 5 ปีที่แล้ว

      He delivered. th-cam.com/video/Jk2WiXMNALk/w-d-xo.html

  • @nathan.dunahoo
    @nathan.dunahoo 3 ปีที่แล้ว +3

    I like how at least in this case people admitted to being in the wrong, and there are sparks of good humans. Like the kid, that was dope. Loved the video as always!

  • @LegoRandomness243
    @LegoRandomness243 5 ปีที่แล้ว +1

    This is really sad for me man. I was one of the people that got this on launch. I was suuuuper into the idea, and actually got used to the Dualshock controls. It's not my favorite game, but I definitely remember it fondly. One day, I'd love to see something like it's vision be made real

  • @TheRPGeeks
    @TheRPGeeks 5 ปีที่แล้ว +10

    suggestion for Wha Happun: Final Fantasy XIV 1.0

    • @imjust_a
      @imjust_a 3 ปีที่แล้ว

      Would definitely love to see that, too! Although, there's already plenty of public statements, resources, and videos documenting what happened to that already. Some of which was published by SE themselves under the current FFXIV team!
      For those who may not already know: the project primarily suffered from mismanagement and misappropriation of time and computing resources. If I recall correctly, in the current FFXIV director and producer's Famitsu column, "Yoshida Uncensored," he stated that back then SE was known for making games with high visual fidelity. As such, there was pressure to make FFXIV 1.0 as graphically intense as all of their *single player* titles at the time. That ended up causing the game to chug on anything less than a $1000~$2000 computer, and ultimately caused them to break their promise of launching 1.0 on PS3. An example of their mismanaged resources is the infamous "flower planter" asset, which was a 3D model of a barrel full of flowers that had more polygons than the current character models in the game. Likewise, the GUI was borderline unusable, and ironically could only be practically navigated using a controller.
      NoClip has a pretty good, and quite popular 3-part documentary on FFXIV. The first part covers 1.0, and is definitely worth a watch. Likewise, the aforementioned "Yoshida Uncensored" compilation is very interesting, in which the current director and producer, Naoki Yoshida, candidly talks about the events leading up to FFXIV: A Realm Reborn.

  • @falloutghoul1
    @falloutghoul1 3 ปีที่แล้ว

    The Rogue Squadron music in the background is something I love.

  • @Champiness
    @Champiness 5 ปีที่แล้ว +3

    What did this studio do in a past life to possibly deserve such a spate of misfortune

  • @MelodieOctavia
    @MelodieOctavia 5 ปีที่แล้ว +5

    "Damn, this Lair game is a steaming pile. Good thing we have Animal Wars, or we would be screeeeeeewed! ...What? Why are you looking at me like that?"

  • @athroughzdude
    @athroughzdude 4 ปีที่แล้ว +3

    You know, if Sony had just let Lair be its own thing without as much meddling, Factor 5 probably could have survived this for a bit longer at least.

  • @Nauty_nation1990
    @Nauty_nation1990 5 ปีที่แล้ว

    Thanks Matt for the memories with the Genji clip,I completely forgot about that series.Me and my uncle loves them.

  • @justinkroboth360
    @justinkroboth360 3 ปีที่แล้ว +2

    And all it would've taken was one patch release to move it from abominable to salvageable, which would've been more than enough. The hubris of Sony to say "nah, we're not fixing the problem - we're gonna teacher the reviewers how to work around it" is fucking insane.

  • @tntalchemist
    @tntalchemist 4 ปีที่แล้ว +3

    Factor 5: *Didn't want to work with Nintendo because of Wii motion controls, thinking gimmicks instead of graphics would spell doom for both of them, so goes with Sony instead*
    Sony: "Hey, can you guys implement motion controls into this game? K thx"
    Also love how Sony threw F5 under the bus and then abandoned them when the game failed because they refused to let F5 release the patch day one. Absolute scummy bullshit

  • @theinnerscience3947
    @theinnerscience3947 5 ปีที่แล้ว +3

    Love this series. Keep up the great work, Matt

  • @baconchickenforty-two
    @baconchickenforty-two 4 ปีที่แล้ว +1

    Can't believe you didn't even mention the absolutely amazing soundtrack

    • @MattMcMuscles
      @MattMcMuscles  4 ปีที่แล้ว

      Not really applicable to the story being told.

    • @baconchickenforty-two
      @baconchickenforty-two 4 ปีที่แล้ว

      @@MattMcMuscles Fair enough I guess, I just wish more people knew about it

  • @vaannebilim
    @vaannebilim 5 ปีที่แล้ว +2

    Dude a rouge compilation for the Wii could have been legendary

  • @Shadowcynder1830
    @Shadowcynder1830 5 ปีที่แล้ว +3

    Not even gonna lie, I enjoyed the game when I first got my ps3. Literally all it took was the fact that I controlled a dragon that could be death from above and a terror on land. The controls threw me off for a bit, but I was a kid who just wanted to wreck shit as a dragon: I didn't mind, and eventually got it down to a science. Even went through the trouble of unlocking everything and getting the best rank per level.
    It's a damn shame how this all went down.... Makes me real sad.

  • @CallumDowney
    @CallumDowney 5 ปีที่แล้ว

    Was binge watching all of your What happened vids last night and this morning so great timing for this to come out.

  • @DoubleADwarf
    @DoubleADwarf 2 ปีที่แล้ว +1

    It still shits me how many of these stories seem to hinge on dev-kits not being given to studios.
    _"Build a game for our hardware."_
    "Okay. Can we get the one thing that gives us an accurate impression of how your hardware performs and how to fit our work into it?"
    _"Hmmm... Nah."_

  • @obsessivelyobsessed5263
    @obsessivelyobsessed5263 3 ปีที่แล้ว +2

    this video is the only What Happened that actually upsets me... I feel GENUINELY bad for Factor 5! they had such a good backlog and got screwed so hard.

  • @user-nd7rd8jo6h
    @user-nd7rd8jo6h 2 ปีที่แล้ว +1

    Anyone who played heavenly sword and had to suffer through controlling the arrows via 6 axis would know for a fact, 6 axis was mandatory.
    6axis felt like crap.