Because the game in its' entirety sucks. What can you do besides the cross country race? It's extremely repetitive with nothing to add on. The concept is nice, execution is beyond pathetic. Y'all love this game because it's cool but try to bash people for knowing what it lacks and it's too damn much. Nobody dislikes this game because it isn't Most Wanted. The game has nothing about that makes it worth while and replayability is non-existent. No signature car sounds, no open world, no tuning, tweaking. It's boring.
@@mitchelldiedrich Fun fact, this sound was supposed to appear first in NFS HP 2010 but it was scrapped and remained in the game files only (but it was used in the Alpha version though like many other cut songs too). Also it was used in many movies and games like Hellboy or The Crew 2.
Former QA tester here. @LuciusVulpes said it best, this game was made to appeal to 12yo kids, which is why it flopped in an era where NFS made arcade racers that rewarded technical driving and tuning. That being said, there's more to the game than the aesthetic design but since that was what you liked most, I'm curios if you noticed the repetition in the tracks or the re-use of Jacks model, like in the first police chase. Handling is "meaty" because I was in charge of testing it via Logitech G25 and G27 wheels back then and had to make sure that FWD cars understeered, RWD cars oversteered and AWD cars were balanced. As far as "features" and "rivals" are concerned: there wasn't time. This game went from an idea to on the shelves in 6 months and for anyone not in the gaming industry, that is an impossible deadline or for perspective: Battlefield 3 was tested internally for 1 year before being released. Not developed, just tested and it was still a buggy mess when it came out. While I have little kind words for it, I'm still impressed that people like this game.
BRO. I have been waiting for the day I finally get this comment. I legitimately didn’t notice any reuse, but I think a lot of that comes down to the fact that it’s all kind of “one and done” - if I replayed it a couple times, I’m sure that would have been more evident. Im not surprised to hear that about the rivals system - it certainly felt like it was meant to go somewhere, it just didn’t. I really hope that nothing I said felt like a slight to you - part of my “bit” here is being unnecessarily critical of some really inane shit, so I often magnify my opinions to lean into that. In other words, if you were behind the experience system, I don’t actually think you’re a clown lmao While it seems as thought your sentiment is generally negative, I can earnestly say that I enjoyed the game a lot. You did good work. 6 month turnaround is fucking mind blowing, even more so considering the engine swap. Did you work on other NFS titles?
@@mitchelldiedrich It's ok, it wasn't an attack or something. One of the main requirements for being a QA tester is to notice stuff but also for it to be your first job, kind of like "now hiring people with pattern recognizing autism but like for a hamburger/day in payment" and I'd be surprised if someone at Electronic Farts didn't think of that one :) . Also, I've had a few days working there were I didn't even get the hamburger but still had to work. To give a few examples, most tracks are re-used as in: front-to-back, back-to-front but at night, front-to-back but snowing etc. Jack's model is used as the cop. The joke being that Jack is being chased by Jack so that Jack can arrest Jack. Visually, one of the things that really bugged me was: the steering wheel doesn't move with the character when he is driving the car. Need for Speed IV High Stakes 1999 from 24 years ago had this. I'm hoping this was skipped because it would've caused bugs with the Hot Pursuit 2010 game's engine or lack of time once again. Also the first cutscene where Jack is dropped into the crusher I was surprised his spine didn't come out through his mouth when the car landed after being dropped from that height but that was just the start of Jack the super-meta-ultra human with impossible strength and reflexes that clones himself to chase himself to arrest himself but can't catch himself Another "feature" of The Run : all PS3 discs are DEV builds, because once again, there was no time to re-test it on RELEASE builds because removing the debug menu and options would've created new bugs, so they just hid it. You do you and if someone takes offense, it's entirely on them. I think that over-analyzing to the point where it affects your creativity is not healthy and to be honest, look at bigger channels and you'll see that no matter how good the message, the production quality or the content, people will find stuff to complain about. To be clear: while it was my task (QA testers get tasks/tickets that are assigned from the QA lead; basically, to-do lists for each person on the team for the day) to ensure that cars handled that way, all I did was provide feedback. The poor devs that worked on this were 100% responsible for how the cars behave in-game. I've yet to meet one and for good reason. As mind-numbing and fatigue-inducing as it was for testers, the devs were under even more pressure as they had to take our feedback into account, fix bugs, compile a new build and finish theirs tasks also. If you like the game, I'd recommend playing it with a Logitech G25 or G27. The G27 is a bit finer and softer while the G25 will let you know(painfully) how silly it was of you to try and turn at high-speed with just one hand. My record on the G25 is one hour in The Run, after which my hands cramp up and yeah, it's my recommendation :) My sentiment with The Run stems from the above, meaning the rush job. Besides the driving, everything in it is rushed and unpolished and this feeling stems from my first playthrough(QA testers assigned to a project are required to 1st do a playthrough so that they know what to do when tasks are assigned vs. going in blind). Car balancing was also way off. A notable example being the 700HP RWD El Camino that can handle ice and snow like a champ. Sure.... And in a sick and twisted way, when playing the game on the highest-difficulty/challenges, the El Camino is the best car to use during the snow stages, once you get it under control. Not to mention it was the era of QTE(Quick Time Events) and the dreaded crash-cam, which were widely "loved" by everyone. And the "taking out a helicopter with a car" thing is the same level of cool as a T-Rex taking a helicopter out of the sky. I will refrain from mentioning the type of "cool" as I try not to be a downer and ruin a good thing for people who enjoy it. I'm sure that even 12yo kids playing this game would've gotten tired after the first 50 crashes but as a tester, you got over 100/day, at least. Not because you were a bad driver but because you had tasks, most of which included collisions without restarting the race to make sure there were no memory leaks in the current build. Keywords: current build. Sometimes we got a new build/week, sometimes we got 3/day. Electronic Farts got tons of flak online from the crash-cam gimmick they forced on players with NFS Hot Pursuit but they put it in The Run anyway, probably because both games use the same engine and once again, there was no time to change most stuff or risk instability/more bugs. I didn't work on other NFS titles but I did work on other projects, one of which was MOH 2010: two bugs I still remember vividly as being KS(known-shippable = we know, we won't fix it) 1. The Chinook's rotors both move in the same direction 2. Headhoting someone with a sniper-rifle = he's left with 20% health . Grazing someone on any part of the body with a hit from a shotgun with shotgun slugs = insta-death There's a thread about this over here if you want to know more plus the man has mods for The Run which will make your next playthrough more enjoyable - watch?v=6Qogc3XUHl8 But anyway, I'm glad you like it. There are things in it I like too. If anything, I wish it had more time and better marketing so it would've been better but like most of the things EA makes, they let some exec have a brain-dead idea, push it onto a studio, give them an impossible deadline, then close the studio when the game flops. Classic EA
@@UzY3Lman, i was playing this game on my laptop with dual core celeron and intel HD, it feels like I'm playing in slow motion, because of that, I've noticed that some of the tracks is reversed or reused, but man i loved it till this day, but i just know from your comment that the jack model being reused
This game is hands down one of my favourite games in the series, and it’s the reason I love the movie! Thank you!! Thank you for having a hand in one of favourite games of my childhood and teenage years
I love the fact that both The Run and ProStreet, two of my absolute favorites in the franchise, finally started getting some well deserved love only by virtue of being nostalgic enouugh for the select few to start making video essays about them. Even some two-three years ago the YT feed was full of "10 worst NFSs of all time" with both being somewhere on top along side Undercover, because "boo hoo undercooked experimental concept" It only took the entirety of the racing game genre going down the shitter for people to realize that, sure, those entries were janky as fuck, but at least the were like.... Games? With soul put into them? And trying to be original despite the publisher's pressure?
I remember the dislike of prostreet back in the day, hell i even remember the hate for carbon when it came out after mw 2005; still maybe time and a more mature audience fell for what carbon, pro street and now more recently the run it is about; undercover still sucks tho
What people do not realize is NFS Most Wanted and Underground have fatal flaw in term of gameplay and what they liked is the open-world racing games like how Midnight Club should be. All of games I explained is they are being too fucking arcadey and handling is literally similar to all cars. Pro Street, Carbon and The Run tried to separate what is Dragster (Muscle cars) Drifting (Tuner cars) and balanced (Supercars) but players hated it because it was too complicated and you need to buy different cars for different races/events. I love Pro Street and The Run more than Most Wanted or Underground did because not all cars behave same like Muscle cars can grip like Supercar or Race cars did and vice versa. They just being hardcore fanshit on MW or UG, they never even tried to play for longer since they just stuck like beehives.
@@hartonosutrisno5452 Most Wanted is top 2 on my list with number 1 being Carbon. Don't blame the game, blame the fanbase. ProStreet and The Run are 3rd and 4th most favorite games from the franchise.
Prostreet is good in every aspect about two things. 1. Handling of cars... no comment... I wanna write 10 pages about how bad it is but i will stop myself. 2. The reward system that gives you junkman parts to weak cars you dont use, forcing you to sell them
For me, The Run is like adventure linear racing game, doing a long race from San Francisco to New York with challenges and conflicts that are waiting ahead is a cool concept. Sadly, The Run is too short for the story they want to carry, imagine if Black Box have a much times to develop The Run, it might be a racing game with story quality like Uncharted.
Probably that sequel would feature the same treatment for the levels in an European setting as it was teased by Sam's commentary in the epilogue or the wet dream of many dudes of Japan
That's literally the problem with the nfs games during this time, The Run, Undercover, and Most Wanted (2012), the devs just didn't get enough time to develop the games, so they had to cut so much it basically shortens the game by like 70%.
The Run had many flaws: very scripted events, roads that didn't allow you to go off them too much or it'd reset you, short... but it looked gorgeous with that new engine, the handling was actually great (you felt the weight of the cars), the amount of different sceneries was astonishing with so many various landscapes, and the story of having to race from one side of the country to the other was actually cool. Plus, I mean, come on... the avalanche race? Best race in the franchise hands down. I'll defend The Run as one of the best NFS of the franchise to my death. Not THE best, too many flaws for that title, but definitely one of them.
6:11 I once lived in SF for a bit, and I can definitely tell you that it is very close to looking like it is in game. They nailed the roads and trolley cars, alongside the massive ups and downs that are featured in the city, the only things they lacked was the fog, and (understandably) the highly congested traffic
You are so god damn right. NFS The Run was the game I got for Christmas with the PS3 itself. Therefore I replayed it a lot and it has a special place in my heart.
Not everyone notice that in The Run campaign there's a lot of reused maps that use different routes and time of day. This is the result of short time development (and maybe storage limitations).
I was disappointed so badly when I first noticed it that I thought I was hallucinating or something. I mean I was almost fine with the short but dense/nonrepetitive game idea and then boom you are climbing back the hill that you just came from in the previous mission(the desert hill he mentions as similar to nevada from prostreet). Or that both farm-biome stages have almost the same layout. I honestly can’t believe how reusing maps is acceptable in a game with 2 hours of driving content. And to think that this game’s only selling point is it’s environment/map design it is a below average NFS imo
@@semicon5329 They had a deadline of 6 months so you can understand why they would reuse some of the assets. But the game was selling for full price so you can't blame the players either for being upset about it.
I actually liked this game, it felt like you were basically in a movie where the racing parts were the players job. Can't say that I want more like it but it definitely was fun.
BB's fate is horrible. They made my entire childhood happy because of their games. The Run was one of the craziest experiments I had in my life cuz there were no such a racing game which looked this beautifully at the time of its release. Undercover could've looked something like the run but they decided to do their thing. Once again, bravo and thank you, Black Box (even with all those leftovers they made in previous game). It's somewhat good to see how good their experiments are aging. (I mean PS and TR) (Imagine controlling Jack outside the car like it was in prereleaae builds. If it wasn't for the "movie length", we could've had a GTA competitor with accent on driving but without a possibility to use weapons)
Moral of the story:- Jack Rourke is a badass ... Okay. That never occurred to me until you mentioned the reason that Jack is already an accomplished racer & has nothing to prove unlike other racing game stories. Thanks for covering this game ..., I was so eager to listen about it from you since the day you uploaded Most Wanted. And the title is apt. I remember having a potato PC which still managed to push butter smooth 60 fps & how the Frostbite Engine blew my mind. And Avalanche! Truly! No one ever forgets that. The desert storm, snow stage, & the rainy one with roads reflecting the rains ... even my laptop showed me the beauty. This & Most Wanted are my favourite NFS games & the only ones I'd come back to. Good that you mentioned the rule of cool. And the environmental variety is what tops this game for me. My only gripe is that it would have been awesome if this game allowed to select a segment from a stage & replay it. You have to play the entire stage if you want to play your favourite segment. And a nitpick would be the speedometer which looks bland. I am personally fine with the length of the game. I'd rather replay a short memorable game than have boring games shorten my life with their padding. Thanks again for covering this. Looking forward to more reviews from you! PS:- Wanna see night sections of the snow & forest stage? Play the Challenge Series. It's damn good! Also, wouldn't you want some more of The Run ???
I remember playing NFS the Run when it came out and to this day I still think it's a very cool racing game second only to Split Second. I want to have fun playing racing games and this is exactly what I mean.
The race against Mia in the "forest" is one of the best moments in this game. The 1v1 racing up the hill with the Lykkie song that suits it perfectly. I'm kind of sad you haven't talked about it much but then again the soundtrack to the game and song choices is really good and when talking about the game as a whole it at least has to be mentioned. Without it it's almost like comparing Need for speed most wanted back from 2005 to the new unbound and calling the new one superior just because of the game mechanics and graphics when in reality the game's narrative and music accompaniment are one of the bigger factors that decide whether the game is good. I know that this video isn't a comparison but I just wanted to point it out. Other than that great vid.
The Marcus' motivation thing sort of makes sense: Mob has power over him and want to kill him. If he buys his way out, they have to respect it or the mob's relations and reputation in the eyes of other connections will suffer. So they will instead try to win the race, that way keeping Jack in debt while also getting the full cut themselves. Or that at least makes some vague sense to me. Jack would only pay them some money, when they can get all of the money instead.
While I get the Idea that this is an Action-Racer I think that Hot Pursuit did the same but better. It was also very cinematic but it was also dynamic and due to that felt even more exiting
The problem with the short life of this game is that we paid 60-70 bucks to play it at the time. It was sold as an AAA and we hardly got an A. You pay 10€ for a cinema seat. Not 70. But I still have some driving scenes in my mind after more than 10 years.
Ahhh years has passed but the action, scenery and environment on this game is still my favorites, challenging but so enjoyable. The Run and ProStreet are my favorites nfs.
On top of the issue with Marcus’ logic, Jack’s logic doesn’t make a lot of sense either. You mean to tell me that Jack is in a lot of debt, has access to tons of cars, most of them being high-end and a few of them being supercars, and yet instead of selling said cars to pay off his debt, he chooses to go on a death-defying countrywide race for a CHANCE at hitting the jackpot?
This game is amazing. If only was a bit longer would be perfect. Love the races on the rocky montains. I really think there's a opportunity for a sequel stretching the race to entire American continent.
Just finished another playthrough after some time and am 1/3 of the way through my Extreme Run right now. How quickly this game can bring me in and immerse myself racing against the clock with an amazing soundtrack and atmosphere is something I love about this game so much. Nice to see someone give it a proper overview. I always look forward to your videos :)
The handling you are refering to as meaty is the cars having actual weight. The Run holds a special place in my heart. The last blackbox game. It was a racing game for people who like racing. No flashing paint and stickers like a clown, no artificial screwing with car performance, just pure racing. I cannot beleieve that nobody mentions the soundtrack. Bryan Tyler and Mick Gordon. It's a sin no to mention how the soundtrack blends in.
My first playthrough of this game was when I was like 12. Ever since completing the game, I’m still genuinely upset with EA for NOT GIVING THE RUN A SEQUEL
It's one of my all time NFS game ever. I love how the game explores a whole new experience that previous and later of the NFS games didn't. I just wish the game was a bit longer.
The Independence Pass episode is still of the most vivid and memorable expirences in the history of video games. And the music in this episode is simply heart-wrenching.
I never played this game, but holy shit it looks wild lol, definitely not what I would expect from a NFS game. Glad they at least took risks, it sure is different from the previous entries by quite a bit even if the story is as corny as the rest of them. I think a lot of people bash on the games length though, because if I paid $60 for this, I'd probably be pissed off. Now that you can get it for cheap (or free) it is probably worth the 3 hours.
No, you shouldn't be glad they took the risk because this game single-handedly derailed the franchise and it has been a trainwreck ever since. This game sold so poorly that the studio which gave us all the best NFS games was shut down for good and the series has never come close to recovering from it
i remember playing this alot when i was young around 2014 and by god that car crushing scene scared me so much i never could pass it on my own i either had to get an older cousin or my dad to do it for me
Honestly I really loved playing through this game many times, especially on extreme difficulty with very inappropriate car choices at one point. The handling felt great, cars had "weight" to them that you wouldn't get in another NFS game. Shame that they literally had almost 2 whole stages being rehashes of previous ones, just being run in the opposite direction to "hide" it Also, props for including the Rocky Mountains finale in its entirety. IMO that was the greatest section of the whole game. The music, the set pieces, the dread of trying to dodge around the falling boulders all came together perfectly to add to the experience.
I'm disappointed that tou didn't mention the incredible soundtrack, it made the time attacks way better. Fun fact one of the songs there and the best one imo was made by Mick Gordon. Also SQUID GA-
Mitchell, how could you not mention the race for second place against Calvin Garrett because that race was so AMAZING in terms of graphics, that autumn theme is honestly beautifully made and i cant get over it
The fact of playing your own music while racing & how different every boss race feels is an easy 9 out of 10 for me, especially the graphics & attention to detail We need ‘The Run 2’
If you’ve seen “IsuckatDriving” the guy shows proof that the game was meant to be replayable with tier 6 cars, and the campaign has so much more interesting styles of driving Including driving under the fucking rocks faster then they can hit you in the avalanche race, which you can’t do tier 5 or below With enough time this would be the best game in the series.
The only reason I love NFS run is that it feels like going on a long drive and driving through different type of weathers, seasons ,terrains, mountains, streets and what not. This is a a big difference between a regular nfs which only has one theme and the NFS RUN
Why was anyone wrong about the Run? It seems that these retroreviewers like to forget that this game cost 60 usd when new, even though it had a max 150 minutes campaign. Sure the game was good, graphics was insane, and the handling was (imo) better than in the 2010 HP. But I would much rather play with (and pay for) an average game that couldnt be completed in one afternoon.
I would kill to play this game again, the great settings, like seriously i love the snow section. And the finale is very intense, and i think the quick play sections are pretty cool, and the intro is very good. (ALSO THE SOUNDTRACK IS AMAZING, I FORGOT WHERE IT PLAYS, I HAVENT PLAYED IT IN LIKE 4 YEARS (no xbox 360) BUT GOD ITS SO GOOD, i think its the intro music, not sure though.)
How do you know?🤔 I like the run and played a long time ago but it was wayyyy too short and I think the nfs movie was ok at best but very watchable . Just like born to race
@@tleoipl37 Well, it's basically the protagonist racing across America in order to win a huge prize money while avoiding the police chasing him. Unlike the game, the hero voluntarily surrendered, but still managed to get his happy ending at least.
Man, racing through Penn to Lonely Boy is seared into my memories. Short, Sweet, Memorable Experience If nothing else, glad they got to bowout strong, RIP Blackbox
I first played this in my basic bottomline PC running with an Nvidia GTS 450 in 2012 with 4gb of ram😮💨 - The wait times were huge between events and it crashed at many stages. I remember the game lagging in the last race which was the most difficult race for me . In 2017 - I upgraded my pc to the top of the line Specs and Guess which game I first played-NFS Run. 2023-Now I switched to console and I miss not having such a brilliant racing game with a good story line and graphics. NFS Run brings back a lot of memories♥️.
I loved this game and yes it’s too short but still a top 3 nfs game in my opinion. Also an underrated aspect is the soundtrack, where they got Brian Tyler to compose. For those who don’t know, Brian has composed several FnF movies, Avengers and the F1 anthem
the Run definitely is Masterclass in terms of game design for racing games, which oftentimes get overlooked because arcade racing game devs tend to rather have more cars that they don't actually design to handle differently from one another anyway.
The Rocky's mountain sage with racing against the blasting zones was sick. Just evading ice and rocks with explosions was awesome, plus the avalanches. But I would have preferred it if they did it as a Nighttime Event, that would have increased tension
The whole idea of like 200 racers and a big map was the thing for me into this game I still imagine if that was a same map, and all racers in the same map without 10 stages .. It will give a "Run " to your PC as much as the game itself names.
As soon as I saw the zl1 in the beginning, I knew that was the car I wanted. And then you said that wasn’t even a choice and I was immediately bummed out😂
Played it recently and it's great for getting straight into it and going fast like a movie setting . Not grinding away . Altho it's short I think it has alot of replayability to it compared to many racing games
I’m so glad nfs the run is getting the praise and justice it well deserves it’s my favorite among the many this and most wanted(2005) i forever hold the memories of sitting down and beating the run twice in one day man time flies 😮💨
Masterpiece of a soundtrack, fantastically fun gameplay, and cars feeling terrifyingly fast compared to other games, its almost insulting how little attention this game got I got it first around 2014-15, i barely even knew any english back then, but i was still able to finish the game eventually while playing turns with my brother, we swapped controller every stage, and i got to play the last one Idk why, but finishing the game made me so excited that i nearly threw the controller into the ceiling lmao And yes, i replayed the Independence Pass level like 5 times because i loved it so much, and i was afraid i couldn't play it again if i carried on, which i now know you can do anytime I replayed the game several times over the years, and did another session a few weeks ago, shit still gives me goosebumps to this day And the sound design and sense of speed is fuckin unmatched by recent games, you can go 50mph and still feel like you're about to lift off And i think the linear nature of the game really took it's advantages! On higher difficulties, you'll finish races with millisecond-sized margin of error, there were times i thought i lost last second, but actually won by a hair I hope developers take some hints of this game. You dont need goofy ass lonetization or unrealistic promises to make a game. All you need is something that gives people sweaty palms and actual excitement I dont give a shit about RTX, what the hell happened to sound quality in games? Modern games may look photorealistic, but they sound so bland and basic, and it just feels so off And then there is The Run, somehow giving us killer visuals for 2011, while also pushing out a soundscape that tears through every frequency of the human ear and able to make any scenario feel like you're ripping the road apart, its fucking amazing!
back in the days my dad refused to pay for a new pc so i was stuck with the old hardware we had and nfs ug 2 and mw up until 2011. that's when my uncle gifted me a new pc and what was the first game i got to play on it? that's right, nfs the run. and boy let me tell you it was fucken insane! i never minded the scripted nature of it but the whole thing is so well put together that nothing else matters. like that snowy mountain race with the bombs and rocks falling, it's so fucken intense that it nearly made me shit my pants back then. what people should realize is that the run and mw (or ug2) are different animals but the same beast!
The theme song alone gives me chills! Sadly its unplayable on the xbox 360 now since the server shut down keeps the game in the title screen, oof. NFS HP 2010 still has promotion for the run lol
Man i love how they were showing off "for the first time ever in nfs u can lesve ur car" meanwhile the scenes of u leaving ur car was exactly that, they showed us every moment in the game before we even played the game lol talk about spoilers
13:18 that's exactly what i did when i got to the icy mountains stage, i regretted it but it was nasty seeing a heavy and powerful car on snowy tight roads
The run is one of my favorite needforspeed games simply because it's a race across the US it's about 2-4 hours if game play depending in how focused I am but can play it over and over again
Hey Mitchell, I really love the series you've made on NFS. Good shit, really in-depth. Keep doing god's work, we enjoy it. Edit: Would really love to see a video on something outside of NFS, such as Resident Evil 7!
I wished you've reflected more on the changing car mechanism at the gas stations and how people popped the middle finger and used the car glitch instead.. Or how there's only the 1st place in all challenges/races and no more bronze silver bs.. Or the performance (fps) wise Or the checkpoints re sets mechanism.
10:20 weighty, your hunk of metal doesn't turn on a dime like most arcade or sim racers we knew at the time so you either need to slow down to a standstill before thinking about taking on a medium left, yet racing lines help massively to help your vehicular boulder to "glide" through the corners
The physics, man, the physics. I wanted to love this game, the main idea of the Run chase was so cool to me. Huge endurance race format never explored before, distinctive scenery and landmarks of the "whole" US packed into a game, sounded so good. I pirated the game first to see if it works - but it didn't, I've uninstalled it after 2-3 stages. This wasn't driving, this felt like sort of guiding a car shaped cursor along an invisible line roughly matching the road. Anytime the car went off the road's centerline, it felt like there was an artificial force pulling it back like a magnet, in what I guess was meant to be effort to help out casual players. The car never wanted to turn, until a corner came and suddenly it did, and then again it didn't. Like the game expects you to take corners at unrealistic speeds which would never ever work. You can't judge the speed, the turn-ins, no feel for the car when nothing stays constant as the game tries to desperately hold your hand. If this stuff had Underground 2's or Most Wanted's driving physics - or any fuckin' driving model which at least stays constant and predictable - I'd buy the hell out of it.
I had a lot of fun with this game, as it was like an action-adventure reboot of Cruis'n USA on the N64. I didn't really like how you couldn't just straight up race opponents, and from what I remember, there was no multiplayer mode. The environments stand out as my favorite aspect of the game too, especially The Rockies - I LOVE that segment that you showed, as you race down the mountain against the various hazards.
We need more ganes like this, between having lots of open world car games like Forza and other nfs, this one just gives different experience and it's good for some action looking people who don't just want to drive cars in multiple laps again and again
Another perfect video (it's a funny smartass talking about nfs)... What more can I want... I hope he doesn't stop with the black box era, I'd love for him to comment on the other nfs games
That game is the reason why I wanna take long ass ride on exact same route in this game from san fran to new york and I actually found the half of the map of this game in real life from internet. And I won't die without taking that road trip, listening black keys and brmc while driving through this route and scratch that memory to the core of my brain.
I play NFS games for the car customization and the open world. I normally hate the driving and racing parts of the games. That being said, The Run is my favorite NFS game by far. For some reason everything just resonates with me. The setting, the cars, the driving. You're the best racer and you're on a mission. Sure it was marketed for a younger audience and was crunch developed, but I love it. Thanks for the video :)
ColourShed just dropped a review of the game. You should watch it.
th-cam.com/video/4AH24J7vu5M/w-d-xo.html
At the beginning, I never got over how gruesome the idea of getting crushed by a junkyard compactor was. That mental image traumatized 12 year old me.
Whoever thought the idea to put that into the plot must of seen too many movies….
@@insanitymask3327 I mean the entire game is like a Hollywood movie made into a game.
bro, seriously. It sets such a ridiculously intense tone.
true, I almost forgot they had the one and only Michael Bay to help production of this game too
Damn I thought I was the only one😂😂
The Run did Fast and Furious better than F&F by not adding "family" to the lore
Fast and furious never a cross country race. The fuck is the correlation?
@@HoodieOuttaTokyoit's the combination of action, fast cars, and racing.
how the fuck do you not see the correlation
I didnt watch f&f but that statement made me giggle out loud
F&F is better than the run because it has family
You hate family?
I thought it was random why Sam said "no casinos" in a scene but then I realized that's probably why Jack owes a lot of money to the mob
Shit... Didn't realize ever
He can drive but he cant always bet on black.
I was wondering what she said in that scene
ahh, the run, loved this one and i still do, i find it unfortunate that its been so overlooked by most people. The music is also stellar.
the best song is "Beat the Devil's Tattoo", used when you're cruising through Nebraska. the perfect choice
Because the game in its' entirety sucks. What can you do besides the cross country race? It's extremely repetitive with nothing to add on. The concept is nice, execution is beyond pathetic. Y'all love this game because it's cool but try to bash people for knowing what it lacks and it's too damn much. Nobody dislikes this game because it isn't Most Wanted. The game has nothing about that makes it worth while and replayability is non-existent. No signature car sounds, no open world, no tuning, tweaking. It's boring.
@@HoodieOuttaTokyo i can say you are wrong and my arguement would be this whole video u probably havent watched if you say those things
It’s trash 😂
@@mitchelldiedrich Fun fact, this sound was supposed to appear first in NFS HP 2010 but it was scrapped and remained in the game files only (but it was used in the Alpha version though like many other cut songs too). Also it was used in many movies and games like Hellboy or The Crew 2.
Former QA tester here. @LuciusVulpes said it best, this game was made to appeal to 12yo kids, which is why it flopped in an era where NFS made arcade racers that rewarded technical driving and tuning.
That being said, there's more to the game than the aesthetic design but since that was what you liked most, I'm curios if you noticed the repetition in the tracks or the re-use of Jacks model, like in the first police chase.
Handling is "meaty" because I was in charge of testing it via Logitech G25 and G27 wheels back then and had to make sure that FWD cars understeered, RWD cars oversteered and AWD cars were balanced.
As far as "features" and "rivals" are concerned: there wasn't time. This game went from an idea to on the shelves in 6 months and for anyone not in the gaming industry, that is an impossible deadline or for perspective: Battlefield 3 was tested internally for 1 year before being released. Not developed, just tested and it was still a buggy mess when it came out.
While I have little kind words for it, I'm still impressed that people like this game.
BRO. I have been waiting for the day I finally get this comment.
I legitimately didn’t notice any reuse, but I think a lot of that comes down to the fact that it’s all kind of “one and done” - if I replayed it a couple times, I’m sure that would have been more evident.
Im not surprised to hear that about the rivals system - it certainly felt like it was meant to go somewhere, it just didn’t.
I really hope that nothing I said felt like a slight to you - part of my “bit” here is being unnecessarily critical of some really inane shit, so I often magnify my opinions to lean into that. In other words, if you were behind the experience system, I don’t actually think you’re a clown lmao
While it seems as thought your sentiment is generally negative, I can earnestly say that I enjoyed the game a lot. You did good work. 6 month turnaround is fucking mind blowing, even more so considering the engine swap.
Did you work on other NFS titles?
@@mitchelldiedrich It's ok, it wasn't an attack or something. One of the main requirements for being a QA tester is to notice stuff but also for it to be your first job, kind of like "now hiring people with pattern recognizing autism but like for a hamburger/day in payment" and I'd be surprised if someone at Electronic Farts didn't think of that one :) . Also, I've had a few days working there were I didn't even get the hamburger but still had to work.
To give a few examples, most tracks are re-used as in: front-to-back, back-to-front but at night, front-to-back but snowing etc.
Jack's model is used as the cop. The joke being that Jack is being chased by Jack so that Jack can arrest Jack.
Visually, one of the things that really bugged me was: the steering wheel doesn't move with the character when he is driving the car. Need for Speed IV High Stakes 1999 from 24 years ago had this. I'm hoping this was skipped because it would've caused bugs with the Hot Pursuit 2010 game's engine or lack of time once again.
Also the first cutscene where Jack is dropped into the crusher I was surprised his spine didn't come out through his mouth when the car landed after being dropped from that height but that was just the start of Jack the super-meta-ultra human with impossible strength and reflexes that clones himself to chase himself to arrest himself but can't catch himself
Another "feature" of The Run : all PS3 discs are DEV builds, because once again, there was no time to re-test it on RELEASE builds because removing the debug menu and options would've created new bugs, so they just hid it.
You do you and if someone takes offense, it's entirely on them. I think that over-analyzing to the point where it affects your creativity is not healthy and to be honest, look at bigger channels and you'll see that no matter how good the message, the production quality or the content, people will find stuff to complain about.
To be clear: while it was my task (QA testers get tasks/tickets that are assigned from the QA lead; basically, to-do lists for each person on the team for the day) to ensure that cars handled that way, all I did was provide feedback. The poor devs that worked on this were 100% responsible for how the cars behave in-game. I've yet to meet one and for good reason. As mind-numbing and fatigue-inducing as it was for testers, the devs were under even more pressure as they had to take our feedback into account, fix bugs, compile a new build and finish theirs tasks also.
If you like the game, I'd recommend playing it with a Logitech G25 or G27. The G27 is a bit finer and softer while the G25 will let you know(painfully) how silly it was of you to try and turn at high-speed with just one hand. My record on the G25 is one hour in The Run, after which my hands cramp up and yeah, it's my recommendation :)
My sentiment with The Run stems from the above, meaning the rush job. Besides the driving, everything in it is rushed and unpolished and this feeling stems from my first playthrough(QA testers assigned to a project are required to 1st do a playthrough so that they know what to do when tasks are assigned vs. going in blind).
Car balancing was also way off. A notable example being the 700HP RWD El Camino that can handle ice and snow like a champ. Sure....
And in a sick and twisted way, when playing the game on the highest-difficulty/challenges, the El Camino is the best car to use during the snow stages, once you get it under control.
Not to mention it was the era of QTE(Quick Time Events) and the dreaded crash-cam, which were widely "loved" by everyone. And the "taking out a helicopter with a car" thing is the same level of cool as a T-Rex taking a helicopter out of the sky. I will refrain from mentioning the type of "cool" as I try not to be a downer and ruin a good thing for people who enjoy it.
I'm sure that even 12yo kids playing this game would've gotten tired after the first 50 crashes but as a tester, you got over 100/day, at least. Not because you were a bad driver but because you had tasks, most of which included collisions without restarting the race to make sure there were no memory leaks in the current build. Keywords: current build. Sometimes we got a new build/week, sometimes we got 3/day.
Electronic Farts got tons of flak online from the crash-cam gimmick they forced on players with NFS Hot Pursuit but they put it in The Run anyway, probably because both games use the same engine and once again, there was no time to change most stuff or risk instability/more bugs.
I didn't work on other NFS titles but I did work on other projects, one of which was MOH 2010: two bugs I still remember vividly as being KS(known-shippable = we know, we won't fix it) 1. The Chinook's rotors both move in the same direction 2. Headhoting someone with a sniper-rifle = he's left with 20% health . Grazing someone on any part of the body with a hit from a shotgun with shotgun slugs = insta-death
There's a thread about this over here if you want to know more plus the man has mods for The Run which will make your next playthrough more enjoyable - watch?v=6Qogc3XUHl8
But anyway, I'm glad you like it. There are things in it I like too. If anything, I wish it had more time and better marketing so it would've been better but like most of the things EA makes, they let some exec have a brain-dead idea, push it onto a studio, give them an impossible deadline, then close the studio when the game flops. Classic EA
@@UzY3Lman, i was playing this game on my laptop with dual core celeron and intel HD, it feels like I'm playing in slow motion, because of that, I've noticed that some of the tracks is reversed or reused, but man i loved it till this day, but i just know from your comment that the jack model being reused
Nice.
This game is hands down one of my favourite games in the series, and it’s the reason I love the movie! Thank you!! Thank you for having a hand in one of favourite games of my childhood and teenage years
I love the fact that both The Run and ProStreet, two of my absolute favorites in the franchise, finally started getting some well deserved love only by virtue of being nostalgic enouugh for the select few to start making video essays about them.
Even some two-three years ago the YT feed was full of "10 worst NFSs of all time" with both being somewhere on top along side Undercover, because "boo hoo undercooked experimental concept"
It only took the entirety of the racing game genre going down the shitter for people to realize that, sure, those entries were janky as fuck, but at least the were like.... Games? With soul put into them? And trying to be original despite the publisher's pressure?
I remember the dislike of prostreet back in the day, hell i even remember the hate for carbon when it came out after mw 2005; still maybe time and a more mature audience fell for what carbon, pro street and now more recently the run it is about; undercover still sucks tho
Fun fact: ProStreet, despite being hated, sold as much copies as Underground 2.
What people do not realize is NFS Most Wanted and Underground have fatal flaw in term of gameplay and what they liked is the open-world racing games like how Midnight Club should be.
All of games I explained is they are being too fucking arcadey and handling is literally similar to all cars. Pro Street, Carbon and The Run tried to separate what is Dragster (Muscle cars) Drifting (Tuner cars) and balanced (Supercars) but players hated it because it was too complicated and you need to buy different cars for different races/events.
I love Pro Street and The Run more than Most Wanted or Underground did because not all cars behave same like Muscle cars can grip like Supercar or Race cars did and vice versa. They just being hardcore fanshit on MW or UG, they never even tried to play for longer since they just stuck like beehives.
@@hartonosutrisno5452 Most Wanted is top 2 on my list with number 1 being Carbon. Don't blame the game, blame the fanbase. ProStreet and The Run are 3rd and 4th most favorite games from the franchise.
Prostreet is good in every aspect about two things.
1. Handling of cars... no comment... I wanna write 10 pages about how bad it is but i will stop myself.
2. The reward system that gives you junkman parts to weak cars you dont use, forcing you to sell them
For me, The Run is like adventure linear racing game, doing a long race from San Francisco to New York with challenges and conflicts that are waiting ahead is a cool concept.
Sadly, The Run is too short for the story they want to carry, imagine if Black Box have a much times to develop The Run, it might be a racing game with story quality like Uncharted.
Probably that sequel would feature the same treatment for the levels in an European setting as it was teased by Sam's commentary in the epilogue or the wet dream of many dudes of Japan
Hope we see a remake of this one day. 🤞🏻
They were planning on making another :(
It also doesn't need a remaster because the graphics are insane
the run needs a remake with more events, not event types since it would be pointless, cause the journey feels too short
That's literally the problem with the nfs games during this time, The Run, Undercover, and Most Wanted (2012), the devs just didn't get enough time to develop the games, so they had to cut so much it basically shortens the game by like 70%.
The Run had many flaws: very scripted events, roads that didn't allow you to go off them too much or it'd reset you, short... but it looked gorgeous with that new engine, the handling was actually great (you felt the weight of the cars), the amount of different sceneries was astonishing with so many various landscapes, and the story of having to race from one side of the country to the other was actually cool. Plus, I mean, come on... the avalanche race? Best race in the franchise hands down.
I'll defend The Run as one of the best NFS of the franchise to my death. Not THE best, too many flaws for that title, but definitely one of them.
Try playing it on the wii lmao
Tbh every NFS has flaws, even the most ''perfect'' ones like NFS MW 2005.
6:11 I once lived in SF for a bit, and I can definitely tell you that it is very close to looking like it is in game. They nailed the roads and trolley cars, alongside the massive ups and downs that are featured in the city, the only things they lacked was the fog, and (understandably) the highly congested traffic
It was foggy on the Bay Bridge.
You are so god damn right. NFS The Run was the game I got for Christmas with the PS3 itself. Therefore I replayed it a lot and it has a special place in my heart.
Nfs the run is in my top 3 favorite nfs game of all time. 1st is nfs prostreet, 2nd is nfs the run, 3rd is nfs Heat
@@elimejia5749Whattt NFS heat??
@@elimejia5749 Absolutely unfathomably BASED opinion.
Prostreet and Heat are in my top 2 in no particular order.
Same here!😊
@@yk100what’s wrong with heat?💀
This game still holds up to this day, the visuals, the music, the action... it's a perfectly packaged cinematic thrill.
Not everyone notice that in The Run campaign there's a lot of reused maps that use different routes and time of day. This is the result of short time development (and maybe storage limitations).
I was disappointed so badly when I first noticed it that I thought I was hallucinating or something. I mean I was almost fine with the short but dense/nonrepetitive game idea and then boom you are climbing back the hill that you just came from in the previous mission(the desert hill he mentions as similar to nevada from prostreet). Or that both farm-biome stages have almost the same layout. I honestly can’t believe how reusing maps is acceptable in a game with 2 hours of driving content. And to think that this game’s only selling point is it’s environment/map design it is a below average NFS imo
@@semicon5329they used the same race 4 times once :(
Also the junkyard in San Francisco is the exact same as the one in New york
@@semicon5329 They had a deadline of 6 months so you can understand why they would reuse some of the assets.
But the game was selling for full price so you can't blame the players either for being upset about it.
I thought it was a smart trick when I finally noticed tbh
I actually liked this game, it felt like you were basically in a movie where the racing parts were the players job. Can't say that I want more like it but it definitely was fun.
"Even Undercover technically has graphics"
LMAO
BB's fate is horrible. They made my entire childhood happy because of their games. The Run was one of the craziest experiments I had in my life cuz there were no such a racing game which looked this beautifully at the time of its release. Undercover could've looked something like the run but they decided to do their thing. Once again, bravo and thank you, Black Box (even with all those leftovers they made in previous game). It's somewhat good to see how good their experiments are aging. (I mean PS and TR)
(Imagine controlling Jack outside the car like it was in prereleaae builds. If it wasn't for the "movie length", we could've had a GTA competitor with accent on driving but without a possibility to use weapons)
@@kccole8649 First Black Box, now Ghost Games. Can't wait EA do this to Criterion due to poor sales to shut down them as well.
Blackrock Studios: First time?
This is the last decent nfs game 💔
Moral of the story:- Jack Rourke is a badass ...
Okay. That never occurred to me until you mentioned the reason that Jack is already an accomplished racer & has nothing to prove unlike other racing game stories. Thanks for covering this game ..., I was so eager to listen about it from you since the day you uploaded Most Wanted. And the title is apt.
I remember having a potato PC which still managed to push butter smooth 60 fps & how the Frostbite Engine blew my mind. And Avalanche! Truly! No one ever forgets that. The desert storm, snow stage, & the rainy one with roads reflecting the rains ... even my laptop showed me the beauty. This & Most Wanted are my favourite NFS games & the only ones I'd come back to. Good that you mentioned the rule of cool. And the environmental variety is what tops this game for me. My only gripe is that it would have been awesome if this game allowed to select a segment from a stage & replay it. You have to play the entire stage if you want to play your favourite segment. And a nitpick would be the speedometer which looks bland. I am personally fine with the length of the game. I'd rather replay a short memorable game than have boring games shorten my life with their padding. Thanks again for covering this. Looking forward to more reviews from you!
PS:- Wanna see night sections of the snow & forest stage? Play the Challenge Series. It's damn good! Also, wouldn't you want some more of The Run ???
This was the last NFS game that I really enjoyed from start to finish. Without counting the Hot Pursuit 2010 remake, that is.
I remember playing NFS the Run when it came out and to this day I still think it's a very cool racing game second only to Split Second. I want to have fun playing racing games and this is exactly what I mean.
Cesar has a newborn but decides to spend $250k to enter a coast to coast marathon street race worth 100 felonies. I don’t feel bad for him at all😂
The race against Mia in the "forest" is one of the best moments in this game. The 1v1 racing up the hill with the Lykkie song that suits it perfectly. I'm kind of sad you haven't talked about it much but then again the soundtrack to the game and song choices is really good and when talking about the game as a whole it at least has to be mentioned. Without it it's almost like comparing Need for speed most wanted back from 2005 to the new unbound and calling the new one superior just because of the game mechanics and graphics when in reality the game's narrative and music accompaniment are one of the bigger factors that decide whether the game is good.
I know that this video isn't a comparison but I just wanted to point it out.
Other than that great vid.
I still remember that race to this day. Think I replayed it couple of times each time I did a complete playthrough
The Marcus' motivation thing sort of makes sense:
Mob has power over him and want to kill him. If he buys his way out, they have to respect it or the mob's relations and reputation in the eyes of other connections will suffer. So they will instead try to win the race, that way keeping Jack in debt while also getting the full cut themselves. Or that at least makes some vague sense to me. Jack would only pay them some money, when they can get all of the money instead.
One of my favorite NFS games and the last game Black Box gave us
Fun Fact: This is the only NFS game with Latin American Spanish voice dub
the run did the cinematic thing well and i loved playing and replaying it.
While I get the Idea that this is an Action-Racer I think that Hot Pursuit did the same but better.
It was also very cinematic but it was also dynamic and due to that felt even more exiting
Imagine my shock when I found out Brian Tyler was in charge of this game's music. Man is already up there with Zimmer and Giacchino.
The problem with the short life of this game is that we paid 60-70 bucks to play it at the time. It was sold as an AAA and we hardly got an A. You pay 10€ for a cinema seat. Not 70.
But I still have some driving scenes in my mind after more than 10 years.
Fr
In my opinion it's worth 15$ I bought it for 10 so that ok
Another annoying thing is having to turn off my wifi on my xbox
The game makes San Francisco look way better than it actually does
Ahhh years has passed but the action, scenery and environment on this game is still my favorites, challenging but so enjoyable.
The Run and ProStreet are my favorites nfs.
On top of the issue with Marcus’ logic, Jack’s logic doesn’t make a lot of sense either. You mean to tell me that Jack is in a lot of debt, has access to tons of cars, most of them being high-end and a few of them being supercars, and yet instead of selling said cars to pay off his debt, he chooses to go on a death-defying countrywide race for a CHANCE at hitting the jackpot?
They're clearly not his. He's being sponsored by sams superiors. Why do you think he's only getting 10%?
This game is amazing. If only was a bit longer would be perfect. Love the races on the rocky montains. I really think there's a opportunity for a sequel stretching the race to entire American continent.
I feel like a modern version of the run could be pretty cool kind of a the crew 1 vibe or just do a straight up cannonball run video game
Just finished another playthrough after some time and am 1/3 of the way through my Extreme Run right now.
How quickly this game can bring me in and immerse myself racing against the clock with an amazing soundtrack and atmosphere is something I love about this game so much.
Nice to see someone give it a proper overview. I always look forward to your videos :)
The handling you are refering to as meaty is the cars having actual weight.
The Run holds a special place in my heart. The last blackbox game. It was a racing game for people who like racing. No flashing paint and stickers like a clown, no artificial screwing with car performance, just pure racing. I cannot beleieve that nobody mentions the soundtrack. Bryan Tyler and Mick Gordon. It's a sin no to mention how the soundtrack blends in.
My first playthrough of this game was when I was like 12. Ever since completing the game, I’m still genuinely upset with EA for NOT GIVING THE RUN A SEQUEL
It's one of my all time NFS game ever. I love how the game explores a whole new experience that previous and later of the NFS games didn't. I just wish the game was a bit longer.
The Rocky mountains is the best designed track in racing games ,such a thrill !
R.I.P. Blackbox I guess
Enjoying this gem of a vid early!
Also I like how it's basically the only frostbite NFS that got the handling right (for me)
The Independence Pass episode is still of the most vivid and memorable expirences in the history of video games. And the music in this episode is simply heart-wrenching.
I never played this game, but holy shit it looks wild lol, definitely not what I would expect from a NFS game. Glad they at least took risks, it sure is different from the previous entries by quite a bit even if the story is as corny as the rest of them. I think a lot of people bash on the games length though, because if I paid $60 for this, I'd probably be pissed off. Now that you can get it for cheap (or free) it is probably worth the 3 hours.
No, you shouldn't be glad they took the risk because this game single-handedly derailed the franchise and it has been a trainwreck ever since. This game sold so poorly that the studio which gave us all the best NFS games was shut down for good and the series has never come close to recovering from it
The car drive like BeamNG drive. I played BeamNG before this.
i remember playing this alot when i was young around 2014 and by god that car crushing scene scared me so much i never could pass it on my own i either had to get an older cousin or my dad to do it for me
Honestly I really loved playing through this game many times, especially on extreme difficulty with very inappropriate car choices at one point. The handling felt great, cars had "weight" to them that you wouldn't get in another NFS game. Shame that they literally had almost 2 whole stages being rehashes of previous ones, just being run in the opposite direction to "hide" it
Also, props for including the Rocky Mountains finale in its entirety. IMO that was the greatest section of the whole game. The music, the set pieces, the dread of trying to dodge around the falling boulders all came together perfectly to add to the experience.
I'm disappointed that tou didn't mention the incredible soundtrack, it made the time attacks way better. Fun fact one of the songs there and the best one imo was made by Mick Gordon.
Also SQUID GA-
Mitchell, how could you not mention the race for second place against Calvin Garrett because that race was so AMAZING in terms of graphics, that autumn theme is honestly beautifully made and i cant get over it
That track is really beautiful
The fact of playing your own music while racing & how different every boss race feels is an easy 9 out of 10 for me, especially the graphics & attention to detail
We need ‘The Run 2’
I think the soundtrack was part of the experience. A mix of a very good track selection and great dynamic tracks from Tyler Ba-Edit: Bryan Tyler
@@gabrielgingras814Brian Tyler *
@@illiababenko5422
Yeah I do mix up the two.
@@gabrielgingras814 nice, both are astonishing composers
I’m so glad to find another the run enjoyer
If you’ve seen “IsuckatDriving” the guy shows proof that the game was meant to be replayable with tier 6 cars, and the campaign has so much more interesting styles of driving
Including driving under the fucking rocks faster then they can hit you in the avalanche race, which you can’t do tier 5 or below
With enough time this would be the best game in the series.
god, the avalanche is already so sick. I can only imagine.
Much agreed - this one had the bones to be the GOAT
The only reason I love NFS run is that it feels like going on a long drive and driving through different type of weathers, seasons ,terrains, mountains, streets and what not.
This is a a big difference between a regular nfs which only has one theme and the NFS RUN
Why was anyone wrong about the Run? It seems that these retroreviewers like to forget that this game cost 60 usd when new, even though it had a max 150 minutes campaign. Sure the game was good, graphics was insane, and the handling was (imo) better than in the 2010 HP. But I would much rather play with (and pay for) an average game that couldnt be completed in one afternoon.
Yeah the fact that reviewers conveniently ignore this crucial fact makes me to believe that they are acting in bad faith here.
I completed this game on PS3 way back the same year of release. It was a blast. I loved the game.
Run is One of the Best Favourite Game in NFS😊
I would kill to play this game again, the great settings, like seriously i love the snow section. And the finale is very intense, and i think the quick play sections are pretty cool, and the intro is very good.
(ALSO THE SOUNDTRACK IS AMAZING, I FORGOT WHERE IT PLAYS, I HAVENT PLAYED IT IN LIKE 4 YEARS (no xbox 360) BUT GOD ITS SO GOOD, i think its the intro music, not sure though.)
You know the crazy part about NFS: The Run? This is basically where the plot of the Need for Speed movie came from!
THE MORE YOU KNOW
How do you know?🤔 I like the run and played a long time ago but it was wayyyy too short and I think the nfs movie was ok at best but very watchable . Just like born to race
@@tleoipl37 Well, it's basically the protagonist racing across America in order to win a huge prize money while avoiding the police chasing him.
Unlike the game, the hero voluntarily surrendered, but still managed to get his happy ending at least.
Thank you for giving Prostreet #1. I still think its the best blend of just car culture in it's most realistic form.
Man, racing through Penn to Lonely Boy is seared into my memories. Short, Sweet, Memorable Experience
If nothing else, glad they got to bowout strong, RIP Blackbox
i never got to finish this one back in the day but loved every minute of it
I first played this in my basic bottomline PC running with an Nvidia GTS 450 in 2012 with 4gb of ram😮💨 - The wait times were huge between events and it crashed at many stages. I remember the game lagging in the last race which was the most difficult race for me .
In 2017 - I upgraded my pc to the top of the line Specs and Guess which game I first played-NFS Run.
2023-Now I switched to console and I miss not having such a brilliant racing game with a good story line and graphics.
NFS Run brings back a lot of memories♥️.
I loved this game and yes it’s too short but still a top 3 nfs game in my opinion. Also an underrated aspect is the soundtrack, where they got Brian Tyler to compose. For those who don’t know, Brian has composed several FnF movies, Avengers and the F1 anthem
the Run definitely is Masterclass in terms of game design for racing games, which oftentimes get overlooked because arcade racing game devs tend to rather have more cars that they don't actually design to handle differently from one another anyway.
I remember getting this game with BF3 on Christmas years ago, me and my brother loved it.
Fantastic game! That race down the snow mountain was *is next level.
Racing through that avalanche was pure adrenaline.
The Rocky's mountain sage with racing against the blasting zones was sick.
Just evading ice and rocks with explosions was awesome, plus the avalanches.
But I would have preferred it if they did it as a Nighttime Event, that would have increased tension
NFS The Run was the first character to have a voice which it was voiced & motion captured by an actor Sean Faris
And the first NFS to use the Frostbite engine (a.k.a. from Battlefield) that has been used even till NFS Unbound.
The whole idea of like 200 racers and a big map was the thing for me into this game I still imagine if that was a same map, and all racers in the same map without 10 stages .. It will give a "Run " to your PC as much as the game itself names.
If NFS The Run was so good, why didn’t they make NFS The Run 2?
Or even a prequel NFS The Walk.
NFS The Jog
EA:
I absolutely love this game from playing the pirated version with my dad when i was a kid
As soon as I saw the zl1 in the beginning, I knew that was the car I wanted. And then you said that wasn’t even a choice and I was immediately bummed out😂
The first racing game I played other than Mario kart, before I even had a ps3 when I was visiting a friend. Still one of my favourites
Played it recently and it's great for getting straight into it and going fast like a movie setting . Not grinding away . Altho it's short I think it has alot of replayability to it compared to many racing games
I’m so glad nfs the run is getting the praise and justice it well deserves it’s my favorite among the many this and most wanted(2005) i forever hold the memories of sitting down and beating the run twice in one day man time flies 😮💨
Masterpiece of a soundtrack, fantastically fun gameplay, and cars feeling terrifyingly fast compared to other games, its almost insulting how little attention this game got
I got it first around 2014-15, i barely even knew any english back then, but i was still able to finish the game eventually while playing turns with my brother, we swapped controller every stage, and i got to play the last one
Idk why, but finishing the game made me so excited that i nearly threw the controller into the ceiling lmao
And yes, i replayed the Independence Pass level like 5 times because i loved it so much, and i was afraid i couldn't play it again if i carried on, which i now know you can do anytime
I replayed the game several times over the years, and did another session a few weeks ago, shit still gives me goosebumps to this day
And the sound design and sense of speed is fuckin unmatched by recent games, you can go 50mph and still feel like you're about to lift off
And i think the linear nature of the game really took it's advantages! On higher difficulties, you'll finish races with millisecond-sized margin of error, there were times i thought i lost last second, but actually won by a hair
I hope developers take some hints of this game. You dont need goofy ass lonetization or unrealistic promises to make a game.
All you need is something that gives people sweaty palms and actual excitement
I dont give a shit about RTX, what the hell happened to sound quality in games? Modern games may look photorealistic, but they sound so bland and basic, and it just feels so off
And then there is The Run, somehow giving us killer visuals for 2011, while also pushing out a soundscape that tears through every frequency of the human ear and able to make any scenario feel like you're ripping the road apart, its fucking amazing!
back in the days my dad refused to pay for a new pc so i was stuck with the old hardware we had and nfs ug 2 and mw up until 2011. that's when my uncle gifted me a new pc and what was the first game i got to play on it? that's right, nfs the run. and boy let me tell you it was fucken insane! i never minded the scripted nature of it but the whole thing is so well put together that nothing else matters. like that snowy mountain race with the bombs and rocks falling, it's so fucken intense that it nearly made me shit my pants back then. what people should realize is that the run and mw (or ug2) are different animals but the same beast!
20:26 well to be fair the r8 v10 is technically a lambo😅
ps the run is goated idk why most people want underground/most wanted clones
Ug1 and 2 and mostwanted 05 is the BEST new kid
@@alexmaccain2362 *overrated
@@MidnightApex-ml6jc there just better so don't be mad.
Independence Pass remains one of my favorite moments in gaming. What an adrenaline rush.
The theme song alone gives me chills!
Sadly its unplayable on the xbox 360 now since the server shut down keeps the game in the title screen, oof.
NFS HP 2010 still has promotion for the run lol
Man i love how they were showing off "for the first time ever in nfs u can lesve ur car" meanwhile the scenes of u leaving ur car was exactly that, they showed us every moment in the game before we even played the game lol talk about spoilers
13:18 that's exactly what i did when i got to the icy mountains stage, i regretted it but it was nasty seeing a heavy and powerful car on snowy tight roads
The run is one of my favorite needforspeed games simply because it's a race across the US it's about 2-4 hours if game play depending in how focused I am but can play it over and over again
Need For Speed The Run + My Summer Car
Hey Mitchell, I really love the series you've made on NFS. Good shit, really in-depth. Keep doing god's work, we enjoy it.
Edit: Would really love to see a video on something outside of NFS, such as Resident Evil 7!
I wished you've reflected more on the changing car mechanism at the gas stations and how people popped the middle finger and used the car glitch instead..
Or how there's only the 1st place in all challenges/races and no more bronze silver bs..
Or the performance (fps) wise
Or the checkpoints re sets mechanism.
10:20 weighty, your hunk of metal doesn't turn on a dime like most arcade or sim racers we knew at the time so you either need to slow down to a standstill before thinking about taking on a medium left, yet racing lines help massively to help your vehicular boulder to "glide" through the corners
my favourite stage was probably the snowy mountains, favourite race was the final one of the mountains, it's insane.
The physics, man, the physics. I wanted to love this game, the main idea of the Run chase was so cool to me. Huge endurance race format never explored before, distinctive scenery and landmarks of the "whole" US packed into a game, sounded so good.
I pirated the game first to see if it works - but it didn't, I've uninstalled it after 2-3 stages. This wasn't driving, this felt like sort of guiding a car shaped cursor along an invisible line roughly matching the road. Anytime the car went off the road's centerline, it felt like there was an artificial force pulling it back like a magnet, in what I guess was meant to be effort to help out casual players. The car never wanted to turn, until a corner came and suddenly it did, and then again it didn't. Like the game expects you to take corners at unrealistic speeds which would never ever work. You can't judge the speed, the turn-ins, no feel for the car when nothing stays constant as the game tries to desperately hold your hand.
If this stuff had Underground 2's or Most Wanted's driving physics - or any fuckin' driving model which at least stays constant and predictable - I'd buy the hell out of it.
The inspiration for this game was the movies 'Cannonball Run 1& 2'. I have PS3 and PC versions, and the PC version has been graphics.
I had a lot of fun with this game, as it was like an action-adventure reboot of Cruis'n USA on the N64. I didn't really like how you couldn't just straight up race opponents, and from what I remember, there was no multiplayer mode. The environments stand out as my favorite aspect of the game too, especially The Rockies - I LOVE that segment that you showed, as you race down the mountain against the various hazards.
Bro the theme song. The THEME!!!
Still gives me goosebumps. Well made score
We need more ganes like this, between having lots of open world car games like Forza and other nfs, this one just gives different experience and it's good for some action looking people who don't just want to drive cars in multiple laps again and again
Another perfect video (it's a funny smartass talking about nfs)... What more can I want... I hope he doesn't stop with the black box era, I'd love for him to comment on the other nfs games
My favourite Need For Speed..some of the most fun I've had with my dad competing with each in challenge series's
What if the game was based on a dude who had the runs and had to race to gas stations to shit in the toilets.
The R8 mechanically is pretty much a lambo gallardo lol
This was one of those games I thought I was gonna hate just cuz they tried to add the whole Hollywood aspect to it but I actually enjoyed it
That game is the reason why I wanna take long ass ride on exact same route in this game from san fran to new york and I actually found the half of the map of this game in real life from internet. And I won't die without taking that road trip, listening black keys and brmc while driving through this route and scratch that memory to the core of my brain.
Deadass this was my favorite NFS I never completed it but now I see how Incredible this game was
I play NFS games for the car customization and the open world. I normally hate the driving and racing parts of the games. That being said, The Run is my favorite NFS game by far. For some reason everything just resonates with me. The setting, the cars, the driving. You're the best racer and you're on a mission. Sure it was marketed for a younger audience and was crunch developed, but I love it. Thanks for the video :)
NFS the run is pretty much how we all felt as kids playing nfs or with our hot wheels
The Run has never been my favorite, but that race through the Rocky mountains with the avalanche will always stay in my memory
Did you manage to unlock fps without particle effects covering up your entire screen? Great video btw
This will always be my favorite nfs game it was the first one i played and forever will be in my heart