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Because the game in its' entirety sucks. What can you do besides the cross country race? It's extremely repetitive with nothing to add on. The concept is nice, execution is beyond pathetic. Y'all love this game because it's cool but try to bash people for knowing what it lacks and it's too damn much. Nobody dislikes this game because it isn't Most Wanted. The game has nothing about that makes it worth while and replayability is non-existent. No signature car sounds, no open world, no tuning, tweaking. It's boring.
@@mitchelldiedrich Fun fact, this sound was supposed to appear first in NFS HP 2010 but it was scrapped and remained in the game files only (but it was used in the Alpha version though like many other cut songs too). Also it was used in many movies and games like Hellboy or The Crew 2.
Former QA tester here. @LuciusVulpes said it best, this game was made to appeal to 12yo kids, which is why it flopped in an era where NFS made arcade racers that rewarded technical driving and tuning. That being said, there's more to the game than the aesthetic design but since that was what you liked most, I'm curios if you noticed the repetition in the tracks or the re-use of Jacks model, like in the first police chase. Handling is "meaty" because I was in charge of testing it via Logitech G25 and G27 wheels back then and had to make sure that FWD cars understeered, RWD cars oversteered and AWD cars were balanced. As far as "features" and "rivals" are concerned: there wasn't time. This game went from an idea to on the shelves in 6 months and for anyone not in the gaming industry, that is an impossible deadline or for perspective: Battlefield 3 was tested internally for 1 year before being released. Not developed, just tested and it was still a buggy mess when it came out. While I have little kind words for it, I'm still impressed that people like this game.
BRO. I have been waiting for the day I finally get this comment. I legitimately didn’t notice any reuse, but I think a lot of that comes down to the fact that it’s all kind of “one and done” - if I replayed it a couple times, I’m sure that would have been more evident. Im not surprised to hear that about the rivals system - it certainly felt like it was meant to go somewhere, it just didn’t. I really hope that nothing I said felt like a slight to you - part of my “bit” here is being unnecessarily critical of some really inane shit, so I often magnify my opinions to lean into that. In other words, if you were behind the experience system, I don’t actually think you’re a clown lmao While it seems as thought your sentiment is generally negative, I can earnestly say that I enjoyed the game a lot. You did good work. 6 month turnaround is fucking mind blowing, even more so considering the engine swap. Did you work on other NFS titles?
@@mitchelldiedrich It's ok, it wasn't an attack or something. One of the main requirements for being a QA tester is to notice stuff but also for it to be your first job, kind of like "now hiring people with pattern recognizing autism but like for a hamburger/day in payment" and I'd be surprised if someone at Electronic Farts didn't think of that one :) . Also, I've had a few days working there were I didn't even get the hamburger but still had to work. To give a few examples, most tracks are re-used as in: front-to-back, back-to-front but at night, front-to-back but snowing etc. Jack's model is used as the cop. The joke being that Jack is being chased by Jack so that Jack can arrest Jack. Visually, one of the things that really bugged me was: the steering wheel doesn't move with the character when he is driving the car. Need for Speed IV High Stakes 1999 from 24 years ago had this. I'm hoping this was skipped because it would've caused bugs with the Hot Pursuit 2010 game's engine or lack of time once again. Also the first cutscene where Jack is dropped into the crusher I was surprised his spine didn't come out through his mouth when the car landed after being dropped from that height but that was just the start of Jack the super-meta-ultra human with impossible strength and reflexes that clones himself to chase himself to arrest himself but can't catch himself Another "feature" of The Run : all PS3 discs are DEV builds, because once again, there was no time to re-test it on RELEASE builds because removing the debug menu and options would've created new bugs, so they just hid it. You do you and if someone takes offense, it's entirely on them. I think that over-analyzing to the point where it affects your creativity is not healthy and to be honest, look at bigger channels and you'll see that no matter how good the message, the production quality or the content, people will find stuff to complain about. To be clear: while it was my task (QA testers get tasks/tickets that are assigned from the QA lead; basically, to-do lists for each person on the team for the day) to ensure that cars handled that way, all I did was provide feedback. The poor devs that worked on this were 100% responsible for how the cars behave in-game. I've yet to meet one and for good reason. As mind-numbing and fatigue-inducing as it was for testers, the devs were under even more pressure as they had to take our feedback into account, fix bugs, compile a new build and finish theirs tasks also. If you like the game, I'd recommend playing it with a Logitech G25 or G27. The G27 is a bit finer and softer while the G25 will let you know(painfully) how silly it was of you to try and turn at high-speed with just one hand. My record on the G25 is one hour in The Run, after which my hands cramp up and yeah, it's my recommendation :) My sentiment with The Run stems from the above, meaning the rush job. Besides the driving, everything in it is rushed and unpolished and this feeling stems from my first playthrough(QA testers assigned to a project are required to 1st do a playthrough so that they know what to do when tasks are assigned vs. going in blind). Car balancing was also way off. A notable example being the 700HP RWD El Camino that can handle ice and snow like a champ. Sure.... And in a sick and twisted way, when playing the game on the highest-difficulty/challenges, the El Camino is the best car to use during the snow stages, once you get it under control. Not to mention it was the era of QTE(Quick Time Events) and the dreaded crash-cam, which were widely "loved" by everyone. And the "taking out a helicopter with a car" thing is the same level of cool as a T-Rex taking a helicopter out of the sky. I will refrain from mentioning the type of "cool" as I try not to be a downer and ruin a good thing for people who enjoy it. I'm sure that even 12yo kids playing this game would've gotten tired after the first 50 crashes but as a tester, you got over 100/day, at least. Not because you were a bad driver but because you had tasks, most of which included collisions without restarting the race to make sure there were no memory leaks in the current build. Keywords: current build. Sometimes we got a new build/week, sometimes we got 3/day. Electronic Farts got tons of flak online from the crash-cam gimmick they forced on players with NFS Hot Pursuit but they put it in The Run anyway, probably because both games use the same engine and once again, there was no time to change most stuff or risk instability/more bugs. I didn't work on other NFS titles but I did work on other projects, one of which was MOH 2010: two bugs I still remember vividly as being KS(known-shippable = we know, we won't fix it) 1. The Chinook's rotors both move in the same direction 2. Headhoting someone with a sniper-rifle = he's left with 20% health . Grazing someone on any part of the body with a hit from a shotgun with shotgun slugs = insta-death There's a thread about this over here if you want to know more plus the man has mods for The Run which will make your next playthrough more enjoyable - watch?v=6Qogc3XUHl8 But anyway, I'm glad you like it. There are things in it I like too. If anything, I wish it had more time and better marketing so it would've been better but like most of the things EA makes, they let some exec have a brain-dead idea, push it onto a studio, give them an impossible deadline, then close the studio when the game flops. Classic EA
@@UzY3Lman, i was playing this game on my laptop with dual core celeron and intel HD, it feels like I'm playing in slow motion, because of that, I've noticed that some of the tracks is reversed or reused, but man i loved it till this day, but i just know from your comment that the jack model being reused
This game is hands down one of my favourite games in the series, and it’s the reason I love the movie! Thank you!! Thank you for having a hand in one of favourite games of my childhood and teenage years
For me, The Run is like adventure linear racing game, doing a long race from San Francisco to New York with challenges and conflicts that are waiting ahead is a cool concept. Sadly, The Run is too short for the story they want to carry, imagine if Black Box have a much times to develop The Run, it might be a racing game with story quality like Uncharted.
Probably that sequel would feature the same treatment for the levels in an European setting as it was teased by Sam's commentary in the epilogue or the wet dream of many dudes of Japan
That's literally the problem with the nfs games during this time, The Run, Undercover, and Most Wanted (2012), the devs just didn't get enough time to develop the games, so they had to cut so much it basically shortens the game by like 70%.
I love the fact that both The Run and ProStreet, two of my absolute favorites in the franchise, finally started getting some well deserved love only by virtue of being nostalgic enouugh for the select few to start making video essays about them. Even some two-three years ago the YT feed was full of "10 worst NFSs of all time" with both being somewhere on top along side Undercover, because "boo hoo undercooked experimental concept" It only took the entirety of the racing game genre going down the shitter for people to realize that, sure, those entries were janky as fuck, but at least the were like.... Games? With soul put into them? And trying to be original despite the publisher's pressure?
I remember the dislike of prostreet back in the day, hell i even remember the hate for carbon when it came out after mw 2005; still maybe time and a more mature audience fell for what carbon, pro street and now more recently the run it is about; undercover still sucks tho
What people do not realize is NFS Most Wanted and Underground have fatal flaw in term of gameplay and what they liked is the open-world racing games like how Midnight Club should be. All of games I explained is they are being too fucking arcadey and handling is literally similar to all cars. Pro Street, Carbon and The Run tried to separate what is Dragster (Muscle cars) Drifting (Tuner cars) and balanced (Supercars) but players hated it because it was too complicated and you need to buy different cars for different races/events. I love Pro Street and The Run more than Most Wanted or Underground did because not all cars behave same like Muscle cars can grip like Supercar or Race cars did and vice versa. They just being hardcore fanshit on MW or UG, they never even tried to play for longer since they just stuck like beehives.
@@hartonosutrisno5452 Most Wanted is top 2 on my list with number 1 being Carbon. Don't blame the game, blame the fanbase. ProStreet and The Run are 3rd and 4th most favorite games from the franchise.
Prostreet is good in every aspect about two things. 1. Handling of cars... no comment... I wanna write 10 pages about how bad it is but i will stop myself. 2. The reward system that gives you junkman parts to weak cars you dont use, forcing you to sell them
Not everyone notice that in The Run campaign there's a lot of reused maps that use different routes and time of day. This is the result of short time development (and maybe storage limitations).
I was disappointed so badly when I first noticed it that I thought I was hallucinating or something. I mean I was almost fine with the short but dense/nonrepetitive game idea and then boom you are climbing back the hill that you just came from in the previous mission(the desert hill he mentions as similar to nevada from prostreet). Or that both farm-biome stages have almost the same layout. I honestly can’t believe how reusing maps is acceptable in a game with 2 hours of driving content. And to think that this game’s only selling point is it’s environment/map design it is a below average NFS imo
@@semicon5329 They had a deadline of 6 months so you can understand why they would reuse some of the assets. But the game was selling for full price so you can't blame the players either for being upset about it.
6:11 I once lived in SF for a bit, and I can definitely tell you that it is very close to looking like it is in game. They nailed the roads and trolley cars, alongside the massive ups and downs that are featured in the city, the only things they lacked was the fog, and (understandably) the highly congested traffic
You are so god damn right. NFS The Run was the game I got for Christmas with the PS3 itself. Therefore I replayed it a lot and it has a special place in my heart.
I actually liked this game, it felt like you were basically in a movie where the racing parts were the players job. Can't say that I want more like it but it definitely was fun.
Moral of the story:- Jack Rourke is a badass ... Okay. That never occurred to me until you mentioned the reason that Jack is already an accomplished racer & has nothing to prove unlike other racing game stories. Thanks for covering this game ..., I was so eager to listen about it from you since the day you uploaded Most Wanted. And the title is apt. I remember having a potato PC which still managed to push butter smooth 60 fps & how the Frostbite Engine blew my mind. And Avalanche! Truly! No one ever forgets that. The desert storm, snow stage, & the rainy one with roads reflecting the rains ... even my laptop showed me the beauty. This & Most Wanted are my favourite NFS games & the only ones I'd come back to. Good that you mentioned the rule of cool. And the environmental variety is what tops this game for me. My only gripe is that it would have been awesome if this game allowed to select a segment from a stage & replay it. You have to play the entire stage if you want to play your favourite segment. And a nitpick would be the speedometer which looks bland. I am personally fine with the length of the game. I'd rather replay a short memorable game than have boring games shorten my life with their padding. Thanks again for covering this. Looking forward to more reviews from you! PS:- Wanna see night sections of the snow & forest stage? Play the Challenge Series. It's damn good! Also, wouldn't you want some more of The Run ???
BB's fate is horrible. They made my entire childhood happy because of their games. The Run was one of the craziest experiments I had in my life cuz there were no such a racing game which looked this beautifully at the time of its release. Undercover could've looked something like the run but they decided to do their thing. Once again, bravo and thank you, Black Box (even with all those leftovers they made in previous game). It's somewhat good to see how good their experiments are aging. (I mean PS and TR) (Imagine controlling Jack outside the car like it was in prereleaae builds. If it wasn't for the "movie length", we could've had a GTA competitor with accent on driving but without a possibility to use weapons)
The race against Mia in the "forest" is one of the best moments in this game. The 1v1 racing up the hill with the Lykkie song that suits it perfectly. I'm kind of sad you haven't talked about it much but then again the soundtrack to the game and song choices is really good and when talking about the game as a whole it at least has to be mentioned. Without it it's almost like comparing Need for speed most wanted back from 2005 to the new unbound and calling the new one superior just because of the game mechanics and graphics when in reality the game's narrative and music accompaniment are one of the bigger factors that decide whether the game is good. I know that this video isn't a comparison but I just wanted to point it out. Other than that great vid.
I remember playing NFS the Run when it came out and to this day I still think it's a very cool racing game second only to Split Second. I want to have fun playing racing games and this is exactly what I mean.
The Marcus' motivation thing sort of makes sense: Mob has power over him and want to kill him. If he buys his way out, they have to respect it or the mob's relations and reputation in the eyes of other connections will suffer. So they will instead try to win the race, that way keeping Jack in debt while also getting the full cut themselves. Or that at least makes some vague sense to me. Jack would only pay them some money, when they can get all of the money instead.
Killing Jack outright brings the mob no benefit except wasted resources. There's a reason why they tie Jack to a car to kill him in the beginning: to make it look like an accident so they can get the life insurance money. That's also why they're aggressively maiming Jack's car rather than gunning him down outright, they want him to lose and keep racking up those interest rates.
This game is amazing. If only was a bit longer would be perfect. Love the races on the rocky montains. I really think there's a opportunity for a sequel stretching the race to entire American continent.
While I get the Idea that this is an Action-Racer I think that Hot Pursuit did the same but better. It was also very cinematic but it was also dynamic and due to that felt even more exiting
The handling you are refering to as meaty is the cars having actual weight. The Run holds a special place in my heart. The last blackbox game. It was a racing game for people who like racing. No flashing paint and stickers like a clown, no artificial screwing with car performance, just pure racing. I cannot beleieve that nobody mentions the soundtrack. Bryan Tyler and Mick Gordon. It's a sin no to mention how the soundtrack blends in.
It's isn't racing game for people who like racing , because no on prefer scripted race , events amd position I racing game , you have clearly never played any good racing game , its game for those who prefer CINAMATIC , action .. It's good game but not good racing game ..
@@xninja2369 NFS UG1 was also quite scripted since it was based of 2F2F, NFS UG2 gets repetitive and MW 2005 is often frustrating. Yes, even if it is scripted tell me if any Black Box NFS isn't 100% NOT scripted?
@@HeroManNick132 you didn't get point bruh THIS GAME IS 100% SCRIPTED , like you can't decide even with your skill if you CAN CHANGE OUTCOME OR NOT , in MW I was able to pull out some stunt or outcome which I could never do again , it's kinda hard to explain if you play the game you get what I mean. . This game is literally movie slapped as game .. And MW was never frustrating for me specially 2012 one because physics , and police chase and whole map kept me playing it ..
@@xninja2369 2012 is easy, MW 2005 is like level 1 cops worse than 2015 cops but level 5 get ridiculous hitbox like how a Corvette has stronger hitbox than a GTO? Makes no sense. And yes, the story mode is scripted because that what also inspired NFS The Movie, but NFS UG1 was also quite scripted, especially with the unfair AI and the fact you had to complete races similarly like NFS TR without much choice. Also both weren't open world.
Just finished another playthrough after some time and am 1/3 of the way through my Extreme Run right now. How quickly this game can bring me in and immerse myself racing against the clock with an amazing soundtrack and atmosphere is something I love about this game so much. Nice to see someone give it a proper overview. I always look forward to your videos :)
The problem with the short life of this game is that we paid 60-70 bucks to play it at the time. It was sold as an AAA and we hardly got an A. You pay 10€ for a cinema seat. Not 70. But I still have some driving scenes in my mind after more than 10 years.
It's one of my all time NFS game ever. I love how the game explores a whole new experience that previous and later of the NFS games didn't. I just wish the game was a bit longer.
Mitchell, how could you not mention the race for second place against Calvin Garrett because that race was so AMAZING in terms of graphics, that autumn theme is honestly beautifully made and i cant get over it
How do you know?🤔 I like the run and played a long time ago but it was wayyyy too short and I think the nfs movie was ok at best but very watchable . Just like born to race
@@tleoipl37 Well, it's basically the protagonist racing across America in order to win a huge prize money while avoiding the police chasing him. Unlike the game, the hero voluntarily surrendered, but still managed to get his happy ending at least.
when my dad got me an xbox 360 in 2011, he used this game to tease it, saying he "meant to get it for the wii" (i had hot pursuit on the wii) and "needs to send it back", before leaving the room and coming back with a massive gift box, containing the 360. loved this game to hell ever since.
i remember playing this alot when i was young around 2014 and by god that car crushing scene scared me so much i never could pass it on my own i either had to get an older cousin or my dad to do it for me
The Run had many flaws: very scripted events, roads that didn't allow you to go off them too much or it'd reset you, short... but it looked gorgeous with that new engine, the handling was actually great (you felt the weight of the cars), the amount of different sceneries was astonishing with so many various landscapes, and the story of having to race from one side of the country to the other was actually cool. Plus, I mean, come on... the avalanche race? Best race in the franchise hands down. I'll defend The Run as one of the best NFS of the franchise to my death. Not THE best, too many flaws for that title, but definitely one of them.
The Independence Pass episode is still of the most vivid and memorable expirences in the history of video games. And the music in this episode is simply heart-wrenching.
I think that Marcus would have won the race to make money, thus leaving Jack in debt to make even more money off him paying out of it. Imagine taking money, that you could've easily won, from the guy you threw into a trash compactor.
Honestly I really loved playing through this game many times, especially on extreme difficulty with very inappropriate car choices at one point. The handling felt great, cars had "weight" to them that you wouldn't get in another NFS game. Shame that they literally had almost 2 whole stages being rehashes of previous ones, just being run in the opposite direction to "hide" it Also, props for including the Rocky Mountains finale in its entirety. IMO that was the greatest section of the whole game. The music, the set pieces, the dread of trying to dodge around the falling boulders all came together perfectly to add to the experience.
I went home for the holidays a few years back. I was excited to get my hands on my old x360 and play some of the games I grew up with. My brain has a hard time enjoying games anymore, but something about the simple grind it out mentality of this game had me blow through it again in 2 days. I haven’t played every NFS, but nostalgia be damned this is my favorite one
Nfs the run with a steering wheel, some buddies, and some beer or weed makes for a hella fun night. Taking turns after losing or winning is actually mad fun
My first playthrough of this game was when I was like 12. Ever since completing the game, I’m still genuinely upset with EA for NOT GIVING THE RUN A SEQUEL
Awesome video dude, I always loved the run, always ignored people's opinions on it because it was a good game, also, when you mentioned it changed your perspective on what a racing game could be during the avalanche race, it reminded me of a game called Split Second Velocity, you should definitely check it out
I played this game during my first year of college, and with Skrillex's Bangarang album on my 360, I blasted through this game! When Summit starts as soon as you hit the avalanche section.. organically... it's a vibe.
I can totally imagine this game as a roguelike where the map is randomly generated every time with random gas stations, obstacles, whatever effects, cop positions, level sequence, etc every time you play. Would increase the replay value like crazy. I would totally play this. The goal could always the same, go from A to B, east coast to west coast. But the variables would be random.
Good game, not a good Need For Speed game. The Run was a Fast and Furious video game trying to masquerade as an NFS game. Also paying 60$ for a 5 hour game with zero replay value and a subpar story is not a good value (at release anyways I know the game is cheaper now), you need to weigh the price against what's offered if you wanna rate a game.
Yeah people don't understand that. Nothing about this game at that time screamed full price. For 60 dollars, you get cinematics and that's it. You can't do anything else. No replay value, no way to actually get a true feel for the gaming engine it used etc etc. If I wanted cinematics, I would go watch one of the Fast and Furious movies at that time. Not play one that giant plot holes that haven't been answered with no answers at all. This game is a 2/10 with everything that comes with it. All you get is cutscenes.
Ahhh years has passed but the action, scenery and environment on this game is still my favorites, challenging but so enjoyable. The Run and ProStreet are my favorites nfs.
I love it when the game where you are just a bad guy, not a vigilante or hero but just a badass. Imagine the city cost for all the destruction left in our wake, absolutely nation wide villain.😂
I get the idea behind the game and it's great. The music, the story, the action scenes, I loved these. Sadly, this title is let down because of the execution of a "racing game". The scripted AI (where you can only overtake your opponent when the computer wants you to do it), the horrible driving physics, and the fact that 95% of the time you are driving on highways and straight lines only, took away all the enjoyment that you're supposed to get from a racing game. If I was to think of a game which did something similar but did it WAY better, it would be Driver: San Francisco, and the people who have played that game, know what I'm talking about.
As a long time NFS Fan since NFS 3 i absolutely LOVED NFS The Run. the only think i dislike about it was that it's not longer, which is a testament to how good it is.
I'm disappointed that tou didn't mention the incredible soundtrack, it made the time attacks way better. Fun fact one of the songs there and the best one imo was made by Mick Gordon. Also SQUID GA-
Why was anyone wrong about the Run? It seems that these retroreviewers like to forget that this game cost 60 usd when new, even though it had a max 150 minutes campaign. Sure the game was good, graphics was insane, and the handling was (imo) better than in the 2010 HP. But I would much rather play with (and pay for) an average game that couldnt be completed in one afternoon.
I am replaying it after maybe 10 years? and it is still amazing, that sound design, the adrenaline, omg amazing game! So criminally underrated it makes me mad!
I never played this game, but holy shit it looks wild lol, definitely not what I would expect from a NFS game. Glad they at least took risks, it sure is different from the previous entries by quite a bit even if the story is as corny as the rest of them. I think a lot of people bash on the games length though, because if I paid $60 for this, I'd probably be pissed off. Now that you can get it for cheap (or free) it is probably worth the 3 hours.
No, you shouldn't be glad they took the risk because this game single-handedly derailed the franchise and it has been a trainwreck ever since. This game sold so poorly that the studio which gave us all the best NFS games was shut down for good and the series has never come close to recovering from it
this game needs a sequel. like if jack is burned out, living on a shithole, and maybe sam gets kidnapped, and he has to jump back in the driver seat, or some such shit.
The fact of playing your own music while racing & how different every boss race feels is an easy 9 out of 10 for me, especially the graphics & attention to detail We need ‘The Run 2’
the Run definitely is Masterclass in terms of game design for racing games, which oftentimes get overlooked because arcade racing game devs tend to rather have more cars that they don't actually design to handle differently from one another anyway.
On top of the issue with Marcus’ logic, Jack’s logic doesn’t make a lot of sense either. You mean to tell me that Jack is in a lot of debt, has access to tons of cars, most of them being high-end and a few of them being supercars, and yet instead of selling said cars to pay off his debt, he chooses to go on a death-defying countrywide race for a CHANCE at hitting the jackpot?
This along with Shift 2 Unleashed was the first PS3 games I got when I got a PS3. I played NFS The Run sooo many times over and over, I thought it was a great experience on the PS3.
As soon as I saw the zl1 in the beginning, I knew that was the car I wanted. And then you said that wasn’t even a choice and I was immediately bummed out😂
I think the main issue with this game is a simple fact that you wouldnt pay 60 dollars for such a short game no matter how good it is. Ive played the run years ago (pirate version), it was fun and enjoyable experience... But this game is worth 20 dollars max as launch price.
I begged my grandfather to buy me this game as a kid on ps3. Game was different but great until I realised it took me 6 hours to beat it on the same day I got it. Felt scammed lol
I would kill to play this game again, the great settings, like seriously i love the snow section. And the finale is very intense, and i think the quick play sections are pretty cool, and the intro is very good. (ALSO THE SOUNDTRACK IS AMAZING, I FORGOT WHERE IT PLAYS, I HAVENT PLAYED IT IN LIKE 4 YEARS (no xbox 360) BUT GOD ITS SO GOOD, i think its the intro music, not sure though.)
The Run had its moments and epic setpieces, but had bad implementation of some mechanics, forced and out of place QTEs, very short campaign for its initial value, some races like the final one that are more of a scripted sequence than a proper race, and some missions that reused some of the same roads, partially killing the sense of adventure and progression. Still... I really like it the game itself for the most part, the aesthetics, environments and soundtracks🎶 are the cherry in the top of this game in my opinion. ☯️✌️
Masterpiece of a soundtrack, fantastically fun gameplay, and cars feeling terrifyingly fast compared to other games, its almost insulting how little attention this game got I got it first around 2014-15, i barely even knew any english back then, but i was still able to finish the game eventually while playing turns with my brother, we swapped controller every stage, and i got to play the last one Idk why, but finishing the game made me so excited that i nearly threw the controller into the ceiling lmao And yes, i replayed the Independence Pass level like 5 times because i loved it so much, and i was afraid i couldn't play it again if i carried on, which i now know you can do anytime I replayed the game several times over the years, and did another session a few weeks ago, shit still gives me goosebumps to this day And the sound design and sense of speed is fuckin unmatched by recent games, you can go 50mph and still feel like you're about to lift off And i think the linear nature of the game really took it's advantages! On higher difficulties, you'll finish races with millisecond-sized margin of error, there were times i thought i lost last second, but actually won by a hair I hope developers take some hints of this game. You dont need goofy ass lonetization or unrealistic promises to make a game. All you need is something that gives people sweaty palms and actual excitement I dont give a shit about RTX, what the hell happened to sound quality in games? Modern games may look photorealistic, but they sound so bland and basic, and it just feels so off And then there is The Run, somehow giving us killer visuals for 2011, while also pushing out a soundscape that tears through every frequency of the human ear and able to make any scenario feel like you're ripping the road apart, its fucking amazing!
From what I can tell, NFS TR is essentially a spicey version of the Cannonball Run. Other than the starting and ending locations being swapped and the mob.
If you’ve seen “IsuckatDriving” the guy shows proof that the game was meant to be replayable with tier 6 cars, and the campaign has so much more interesting styles of driving Including driving under the fucking rocks faster then they can hit you in the avalanche race, which you can’t do tier 5 or below With enough time this would be the best game in the series.
I miss this game. The story/career mode was great, albeit short, but I didn't play this game every single day, for at least 4 hours a day, FOR 6 YEARS for the storyline. The online play was what made this game absolutely amazing...especially when you know the cheater shortcuts (extremely high risk for a chance at dominating a race) almost my entire PS3 friends list was fellow Runners.
The game was also the first NFS game to unveil the new at the time 2011 Lamborghini Aventador LP 700-4 supercar which is one of my favorite Lamborghini cars. Many legendary cars for the 2010s made their debut in this game the Agera R, Pagani Hynrenda, Venom GT, and other cars.
The game is hated because it's a poorly made game in performance terms, less than ideal car handling, which is a staple of nfs games of this era. Nothing outside of these points was ever a topic of criticism or hate for the game. Because if you actually had a clue and weren't one of these, look up some wikis to make a video essay type of content creator you would know the nfs community only cares about performance, car handling, rubber banding A.I, you know things that actually impact your level of enjoyment in nfs games.
You miss 1 key point is that the NFS fanbase with NFS UG1-2/MW 2005 ruined the NFS fanbase. Literally almost everyone the same formula over and over again and forget what NFS was supposed to be like. NFS HP 2010, Rivals, MW 2012, Rivals were the closest of what NFS used to be in 1994 - 2002 (although not exactly the same but close) while NFS 2015 - Unbound try the same NFS UG1-World formula over and over again. Unfortunately we won't get any original NFS thanks to this. And I find it so ironic how everyone bashed of the brake to drift handling and hated NFS TR's grippy handling while nowadays people say how NFS TR has better handling than NFS Unbound. And the irony also the first NFS that started the brake to drift trend was the forgotten and broken NFS Undercover.
The only reason I love NFS run is that it feels like going on a long drive and driving through different type of weathers, seasons ,terrains, mountains, streets and what not. This is a a big difference between a regular nfs which only has one theme and the NFS RUN
As I said in another video: One of the best nfs games we've gotten and this bitching community shot it down when it released. Only nowadays people are starting to appreciate this game now that the most wanted circlejerking finally stopped. Classic nfs game cycle
@@b.1570 Finally someone with a brain and understands. NFS community sucks because they are stuck in 2003 - 2006 with 1 formula and they expect every NFS to follow the same formula as NFS UG 1-2/MW 2005 series.
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At the beginning, I never got over how gruesome the idea of getting crushed by a junkyard compactor was. That mental image traumatized 12 year old me.
Whoever thought the idea to put that into the plot must of seen too many movies….
@@insanitymask3327 I mean the entire game is like a Hollywood movie made into a game.
bro, seriously. It sets such a ridiculously intense tone.
true, I almost forgot they had the one and only Michael Bay to help production of this game too
Damn I thought I was the only one😂😂
I thought it was random why Sam said "no casinos" in a scene but then I realized that's probably why Jack owes a lot of money to the mob
Shit... Didn't realize ever
He can drive but he cant always bet on black.
I was wondering what she said in that scene
Somehow this game is a few orders of magnitude more subtle than that Fast & Furious series
The Run did Fast and Furious better than F&F by not adding "family" to the lore
Fast and furious never a cross country race. The fuck is the correlation?
@@HoodieOuttaTokyoit's the combination of action, fast cars, and racing.
how the fuck do you not see the correlation
I didnt watch f&f but that statement made me giggle out loud
F&F is better than the run because it has family
You hate family?
ahh, the run, loved this one and i still do, i find it unfortunate that its been so overlooked by most people. The music is also stellar.
the best song is "Beat the Devil's Tattoo", used when you're cruising through Nebraska. the perfect choice
Because the game in its' entirety sucks. What can you do besides the cross country race? It's extremely repetitive with nothing to add on. The concept is nice, execution is beyond pathetic. Y'all love this game because it's cool but try to bash people for knowing what it lacks and it's too damn much. Nobody dislikes this game because it isn't Most Wanted. The game has nothing about that makes it worth while and replayability is non-existent. No signature car sounds, no open world, no tuning, tweaking. It's boring.
@@HoodieOuttaTokyo i can say you are wrong and my arguement would be this whole video u probably havent watched if you say those things
It’s trash 😂
@@mitchelldiedrich Fun fact, this sound was supposed to appear first in NFS HP 2010 but it was scrapped and remained in the game files only (but it was used in the Alpha version though like many other cut songs too). Also it was used in many movies and games like Hellboy or The Crew 2.
Former QA tester here. @LuciusVulpes said it best, this game was made to appeal to 12yo kids, which is why it flopped in an era where NFS made arcade racers that rewarded technical driving and tuning.
That being said, there's more to the game than the aesthetic design but since that was what you liked most, I'm curios if you noticed the repetition in the tracks or the re-use of Jacks model, like in the first police chase.
Handling is "meaty" because I was in charge of testing it via Logitech G25 and G27 wheels back then and had to make sure that FWD cars understeered, RWD cars oversteered and AWD cars were balanced.
As far as "features" and "rivals" are concerned: there wasn't time. This game went from an idea to on the shelves in 6 months and for anyone not in the gaming industry, that is an impossible deadline or for perspective: Battlefield 3 was tested internally for 1 year before being released. Not developed, just tested and it was still a buggy mess when it came out.
While I have little kind words for it, I'm still impressed that people like this game.
BRO. I have been waiting for the day I finally get this comment.
I legitimately didn’t notice any reuse, but I think a lot of that comes down to the fact that it’s all kind of “one and done” - if I replayed it a couple times, I’m sure that would have been more evident.
Im not surprised to hear that about the rivals system - it certainly felt like it was meant to go somewhere, it just didn’t.
I really hope that nothing I said felt like a slight to you - part of my “bit” here is being unnecessarily critical of some really inane shit, so I often magnify my opinions to lean into that. In other words, if you were behind the experience system, I don’t actually think you’re a clown lmao
While it seems as thought your sentiment is generally negative, I can earnestly say that I enjoyed the game a lot. You did good work. 6 month turnaround is fucking mind blowing, even more so considering the engine swap.
Did you work on other NFS titles?
@@mitchelldiedrich It's ok, it wasn't an attack or something. One of the main requirements for being a QA tester is to notice stuff but also for it to be your first job, kind of like "now hiring people with pattern recognizing autism but like for a hamburger/day in payment" and I'd be surprised if someone at Electronic Farts didn't think of that one :) . Also, I've had a few days working there were I didn't even get the hamburger but still had to work.
To give a few examples, most tracks are re-used as in: front-to-back, back-to-front but at night, front-to-back but snowing etc.
Jack's model is used as the cop. The joke being that Jack is being chased by Jack so that Jack can arrest Jack.
Visually, one of the things that really bugged me was: the steering wheel doesn't move with the character when he is driving the car. Need for Speed IV High Stakes 1999 from 24 years ago had this. I'm hoping this was skipped because it would've caused bugs with the Hot Pursuit 2010 game's engine or lack of time once again.
Also the first cutscene where Jack is dropped into the crusher I was surprised his spine didn't come out through his mouth when the car landed after being dropped from that height but that was just the start of Jack the super-meta-ultra human with impossible strength and reflexes that clones himself to chase himself to arrest himself but can't catch himself
Another "feature" of The Run : all PS3 discs are DEV builds, because once again, there was no time to re-test it on RELEASE builds because removing the debug menu and options would've created new bugs, so they just hid it.
You do you and if someone takes offense, it's entirely on them. I think that over-analyzing to the point where it affects your creativity is not healthy and to be honest, look at bigger channels and you'll see that no matter how good the message, the production quality or the content, people will find stuff to complain about.
To be clear: while it was my task (QA testers get tasks/tickets that are assigned from the QA lead; basically, to-do lists for each person on the team for the day) to ensure that cars handled that way, all I did was provide feedback. The poor devs that worked on this were 100% responsible for how the cars behave in-game. I've yet to meet one and for good reason. As mind-numbing and fatigue-inducing as it was for testers, the devs were under even more pressure as they had to take our feedback into account, fix bugs, compile a new build and finish theirs tasks also.
If you like the game, I'd recommend playing it with a Logitech G25 or G27. The G27 is a bit finer and softer while the G25 will let you know(painfully) how silly it was of you to try and turn at high-speed with just one hand. My record on the G25 is one hour in The Run, after which my hands cramp up and yeah, it's my recommendation :)
My sentiment with The Run stems from the above, meaning the rush job. Besides the driving, everything in it is rushed and unpolished and this feeling stems from my first playthrough(QA testers assigned to a project are required to 1st do a playthrough so that they know what to do when tasks are assigned vs. going in blind).
Car balancing was also way off. A notable example being the 700HP RWD El Camino that can handle ice and snow like a champ. Sure....
And in a sick and twisted way, when playing the game on the highest-difficulty/challenges, the El Camino is the best car to use during the snow stages, once you get it under control.
Not to mention it was the era of QTE(Quick Time Events) and the dreaded crash-cam, which were widely "loved" by everyone. And the "taking out a helicopter with a car" thing is the same level of cool as a T-Rex taking a helicopter out of the sky. I will refrain from mentioning the type of "cool" as I try not to be a downer and ruin a good thing for people who enjoy it.
I'm sure that even 12yo kids playing this game would've gotten tired after the first 50 crashes but as a tester, you got over 100/day, at least. Not because you were a bad driver but because you had tasks, most of which included collisions without restarting the race to make sure there were no memory leaks in the current build. Keywords: current build. Sometimes we got a new build/week, sometimes we got 3/day.
Electronic Farts got tons of flak online from the crash-cam gimmick they forced on players with NFS Hot Pursuit but they put it in The Run anyway, probably because both games use the same engine and once again, there was no time to change most stuff or risk instability/more bugs.
I didn't work on other NFS titles but I did work on other projects, one of which was MOH 2010: two bugs I still remember vividly as being KS(known-shippable = we know, we won't fix it) 1. The Chinook's rotors both move in the same direction 2. Headhoting someone with a sniper-rifle = he's left with 20% health . Grazing someone on any part of the body with a hit from a shotgun with shotgun slugs = insta-death
There's a thread about this over here if you want to know more plus the man has mods for The Run which will make your next playthrough more enjoyable - watch?v=6Qogc3XUHl8
But anyway, I'm glad you like it. There are things in it I like too. If anything, I wish it had more time and better marketing so it would've been better but like most of the things EA makes, they let some exec have a brain-dead idea, push it onto a studio, give them an impossible deadline, then close the studio when the game flops. Classic EA
@@UzY3Lman, i was playing this game on my laptop with dual core celeron and intel HD, it feels like I'm playing in slow motion, because of that, I've noticed that some of the tracks is reversed or reused, but man i loved it till this day, but i just know from your comment that the jack model being reused
This game is hands down one of my favourite games in the series, and it’s the reason I love the movie! Thank you!! Thank you for having a hand in one of favourite games of my childhood and teenage years
20:27 the R8 is a lambo
For me, The Run is like adventure linear racing game, doing a long race from San Francisco to New York with challenges and conflicts that are waiting ahead is a cool concept.
Sadly, The Run is too short for the story they want to carry, imagine if Black Box have a much times to develop The Run, it might be a racing game with story quality like Uncharted.
Probably that sequel would feature the same treatment for the levels in an European setting as it was teased by Sam's commentary in the epilogue or the wet dream of many dudes of Japan
Hope we see a remake of this one day. 🤞🏻
They were planning on making another :(
It also doesn't need a remaster because the graphics are insane
the run needs a remake with more events, not event types since it would be pointless, cause the journey feels too short
That's literally the problem with the nfs games during this time, The Run, Undercover, and Most Wanted (2012), the devs just didn't get enough time to develop the games, so they had to cut so much it basically shortens the game by like 70%.
I love the fact that both The Run and ProStreet, two of my absolute favorites in the franchise, finally started getting some well deserved love only by virtue of being nostalgic enouugh for the select few to start making video essays about them.
Even some two-three years ago the YT feed was full of "10 worst NFSs of all time" with both being somewhere on top along side Undercover, because "boo hoo undercooked experimental concept"
It only took the entirety of the racing game genre going down the shitter for people to realize that, sure, those entries were janky as fuck, but at least the were like.... Games? With soul put into them? And trying to be original despite the publisher's pressure?
I remember the dislike of prostreet back in the day, hell i even remember the hate for carbon when it came out after mw 2005; still maybe time and a more mature audience fell for what carbon, pro street and now more recently the run it is about; undercover still sucks tho
Fun fact: ProStreet, despite being hated, sold as much copies as Underground 2.
What people do not realize is NFS Most Wanted and Underground have fatal flaw in term of gameplay and what they liked is the open-world racing games like how Midnight Club should be.
All of games I explained is they are being too fucking arcadey and handling is literally similar to all cars. Pro Street, Carbon and The Run tried to separate what is Dragster (Muscle cars) Drifting (Tuner cars) and balanced (Supercars) but players hated it because it was too complicated and you need to buy different cars for different races/events.
I love Pro Street and The Run more than Most Wanted or Underground did because not all cars behave same like Muscle cars can grip like Supercar or Race cars did and vice versa. They just being hardcore fanshit on MW or UG, they never even tried to play for longer since they just stuck like beehives.
@@hartonosutrisno5452 Most Wanted is top 2 on my list with number 1 being Carbon. Don't blame the game, blame the fanbase. ProStreet and The Run are 3rd and 4th most favorite games from the franchise.
Prostreet is good in every aspect about two things.
1. Handling of cars... no comment... I wanna write 10 pages about how bad it is but i will stop myself.
2. The reward system that gives you junkman parts to weak cars you dont use, forcing you to sell them
Not everyone notice that in The Run campaign there's a lot of reused maps that use different routes and time of day. This is the result of short time development (and maybe storage limitations).
I was disappointed so badly when I first noticed it that I thought I was hallucinating or something. I mean I was almost fine with the short but dense/nonrepetitive game idea and then boom you are climbing back the hill that you just came from in the previous mission(the desert hill he mentions as similar to nevada from prostreet). Or that both farm-biome stages have almost the same layout. I honestly can’t believe how reusing maps is acceptable in a game with 2 hours of driving content. And to think that this game’s only selling point is it’s environment/map design it is a below average NFS imo
@@semicon5329they used the same race 4 times once :(
Also the junkyard in San Francisco is the exact same as the one in New york
@@semicon5329 They had a deadline of 6 months so you can understand why they would reuse some of the assets.
But the game was selling for full price so you can't blame the players either for being upset about it.
I thought it was a smart trick when I finally noticed tbh
That race for survival in the snowy mountains with all the avalanches was something else. The Run had some impressive setpiece designs.
6:11 I once lived in SF for a bit, and I can definitely tell you that it is very close to looking like it is in game. They nailed the roads and trolley cars, alongside the massive ups and downs that are featured in the city, the only things they lacked was the fog, and (understandably) the highly congested traffic
It was foggy on the Bay Bridge.
@@gabrielgingras814 That's only for optimization, i guessed 😂
@@4ek_1
And yet not out of character for San Francisco. Brilliant.
This game still holds up to this day, the visuals, the music, the action... it's a perfectly packaged cinematic thrill.
You are so god damn right. NFS The Run was the game I got for Christmas with the PS3 itself. Therefore I replayed it a lot and it has a special place in my heart.
Nfs the run is in my top 3 favorite nfs game of all time. 1st is nfs prostreet, 2nd is nfs the run, 3rd is nfs Heat
@@elimejia5749Whattt NFS heat??
@@elimejia5749 Absolutely unfathomably BASED opinion.
Prostreet and Heat are in my top 2 in no particular order.
Same here!😊
@@yk100what’s wrong with heat?💀
I actually liked this game, it felt like you were basically in a movie where the racing parts were the players job. Can't say that I want more like it but it definitely was fun.
Moral of the story:- Jack Rourke is a badass ...
Okay. That never occurred to me until you mentioned the reason that Jack is already an accomplished racer & has nothing to prove unlike other racing game stories. Thanks for covering this game ..., I was so eager to listen about it from you since the day you uploaded Most Wanted. And the title is apt.
I remember having a potato PC which still managed to push butter smooth 60 fps & how the Frostbite Engine blew my mind. And Avalanche! Truly! No one ever forgets that. The desert storm, snow stage, & the rainy one with roads reflecting the rains ... even my laptop showed me the beauty. This & Most Wanted are my favourite NFS games & the only ones I'd come back to. Good that you mentioned the rule of cool. And the environmental variety is what tops this game for me. My only gripe is that it would have been awesome if this game allowed to select a segment from a stage & replay it. You have to play the entire stage if you want to play your favourite segment. And a nitpick would be the speedometer which looks bland. I am personally fine with the length of the game. I'd rather replay a short memorable game than have boring games shorten my life with their padding. Thanks again for covering this. Looking forward to more reviews from you!
PS:- Wanna see night sections of the snow & forest stage? Play the Challenge Series. It's damn good! Also, wouldn't you want some more of The Run ???
BB's fate is horrible. They made my entire childhood happy because of their games. The Run was one of the craziest experiments I had in my life cuz there were no such a racing game which looked this beautifully at the time of its release. Undercover could've looked something like the run but they decided to do their thing. Once again, bravo and thank you, Black Box (even with all those leftovers they made in previous game). It's somewhat good to see how good their experiments are aging. (I mean PS and TR)
(Imagine controlling Jack outside the car like it was in prereleaae builds. If it wasn't for the "movie length", we could've had a GTA competitor with accent on driving but without a possibility to use weapons)
@@kccole8649 First Black Box, now Ghost Games. Can't wait EA do this to Criterion due to poor sales to shut down them as well.
Blackrock Studios: First time?
This is the last decent nfs game 💔
@@flti Uh no. that ws NFS HP 2010. The Run is garbage.
The race against Mia in the "forest" is one of the best moments in this game. The 1v1 racing up the hill with the Lykkie song that suits it perfectly. I'm kind of sad you haven't talked about it much but then again the soundtrack to the game and song choices is really good and when talking about the game as a whole it at least has to be mentioned. Without it it's almost like comparing Need for speed most wanted back from 2005 to the new unbound and calling the new one superior just because of the game mechanics and graphics when in reality the game's narrative and music accompaniment are one of the bigger factors that decide whether the game is good.
I know that this video isn't a comparison but I just wanted to point it out.
Other than that great vid.
I still remember that race to this day. Think I replayed it couple of times each time I did a complete playthrough
I remember playing NFS the Run when it came out and to this day I still think it's a very cool racing game second only to Split Second. I want to have fun playing racing games and this is exactly what I mean.
Cesar has a newborn but decides to spend $250k to enter a coast to coast marathon street race worth 100 felonies. I don’t feel bad for him at all😂
Gotta go out doing what you love
the run did the cinematic thing well and i loved playing and replaying it.
"Even Undercover technically has graphics"
LMAO
The game makes San Francisco look way better than it actually does
I see you have let right wing news infect your brain with worms… sad
The Marcus' motivation thing sort of makes sense:
Mob has power over him and want to kill him. If he buys his way out, they have to respect it or the mob's relations and reputation in the eyes of other connections will suffer. So they will instead try to win the race, that way keeping Jack in debt while also getting the full cut themselves. Or that at least makes some vague sense to me. Jack would only pay them some money, when they can get all of the money instead.
Killing Jack outright brings the mob no benefit except wasted resources. There's a reason why they tie Jack to a car to kill him in the beginning: to make it look like an accident so they can get the life insurance money. That's also why they're aggressively maiming Jack's car rather than gunning him down outright, they want him to lose and keep racking up those interest rates.
Imagine my shock when I found out Brian Tyler was in charge of this game's music. Man is already up there with Zimmer and Giacchino.
far cry 3!!!!
This game is amazing. If only was a bit longer would be perfect. Love the races on the rocky montains. I really think there's a opportunity for a sequel stretching the race to entire American continent.
While I get the Idea that this is an Action-Racer I think that Hot Pursuit did the same but better.
It was also very cinematic but it was also dynamic and due to that felt even more exiting
This was the last NFS game that I really enjoyed from start to finish. Without counting the Hot Pursuit 2010 remake, that is.
my favourite stage was probably the snowy mountains, favourite race was the final one of the mountains, it's insane.
I feel like a modern version of the run could be pretty cool kind of a the crew 1 vibe or just do a straight up cannonball run video game
The handling you are refering to as meaty is the cars having actual weight.
The Run holds a special place in my heart. The last blackbox game. It was a racing game for people who like racing. No flashing paint and stickers like a clown, no artificial screwing with car performance, just pure racing. I cannot beleieve that nobody mentions the soundtrack. Bryan Tyler and Mick Gordon. It's a sin no to mention how the soundtrack blends in.
Най-накрая и то българин да го каже!
It's isn't racing game for people who like racing , because no on prefer scripted race , events amd position I racing game , you have clearly never played any good racing game , its game for those who prefer CINAMATIC , action ..
It's good game but not good racing game ..
@@xninja2369 NFS UG1 was also quite scripted since it was based of 2F2F, NFS UG2 gets repetitive and MW 2005 is often frustrating.
Yes, even if it is scripted tell me if any Black Box NFS isn't 100% NOT scripted?
@@HeroManNick132 you didn't get point bruh THIS GAME IS 100% SCRIPTED , like you can't decide even with your skill if you CAN CHANGE OUTCOME OR NOT , in MW I was able to pull out some stunt or outcome which I could never do again , it's kinda hard to explain if you play the game you get what I mean. .
This game is literally movie slapped as game ..
And MW was never frustrating for me specially 2012 one because physics , and police chase and whole map kept me playing it ..
@@xninja2369 2012 is easy, MW 2005 is like level 1 cops worse than 2015 cops but level 5 get ridiculous hitbox like how a Corvette has stronger hitbox than a GTO? Makes no sense.
And yes, the story mode is scripted because that what also inspired NFS The Movie, but NFS UG1 was also quite scripted, especially with the unfair AI and the fact you had to complete races similarly like NFS TR without much choice.
Also both weren't open world.
What if the game was based on a dude who had the runs and had to race to gas stations to shit in the toilets.
Just finished another playthrough after some time and am 1/3 of the way through my Extreme Run right now.
How quickly this game can bring me in and immerse myself racing against the clock with an amazing soundtrack and atmosphere is something I love about this game so much.
Nice to see someone give it a proper overview. I always look forward to your videos :)
The R8 mechanically is pretty much a lambo gallardo lol
The problem with the short life of this game is that we paid 60-70 bucks to play it at the time. It was sold as an AAA and we hardly got an A. You pay 10€ for a cinema seat. Not 70.
But I still have some driving scenes in my mind after more than 10 years.
Fr
In my opinion it's worth 15$ I bought it for 10 so that ok
Another annoying thing is having to turn off my wifi on my xbox
It's one of my all time NFS game ever. I love how the game explores a whole new experience that previous and later of the NFS games didn't. I just wish the game was a bit longer.
Mitchell, how could you not mention the race for second place against Calvin Garrett because that race was so AMAZING in terms of graphics, that autumn theme is honestly beautifully made and i cant get over it
That track is really beautiful
You know the crazy part about NFS: The Run? This is basically where the plot of the Need for Speed movie came from!
THE MORE YOU KNOW
How do you know?🤔 I like the run and played a long time ago but it was wayyyy too short and I think the nfs movie was ok at best but very watchable . Just like born to race
@@tleoipl37 Well, it's basically the protagonist racing across America in order to win a huge prize money while avoiding the police chasing him.
Unlike the game, the hero voluntarily surrendered, but still managed to get his happy ending at least.
when my dad got me an xbox 360 in 2011, he used this game to tease it, saying he "meant to get it for the wii" (i had hot pursuit on the wii) and "needs to send it back", before leaving the room and coming back with a massive gift box, containing the 360. loved this game to hell ever since.
i remember playing this alot when i was young around 2014 and by god that car crushing scene scared me so much i never could pass it on my own i either had to get an older cousin or my dad to do it for me
The Run had many flaws: very scripted events, roads that didn't allow you to go off them too much or it'd reset you, short... but it looked gorgeous with that new engine, the handling was actually great (you felt the weight of the cars), the amount of different sceneries was astonishing with so many various landscapes, and the story of having to race from one side of the country to the other was actually cool. Plus, I mean, come on... the avalanche race? Best race in the franchise hands down.
I'll defend The Run as one of the best NFS of the franchise to my death. Not THE best, too many flaws for that title, but definitely one of them.
Try playing it on the wii lmao
Tbh every NFS has flaws, even the most ''perfect'' ones like NFS MW 2005.
The Independence Pass episode is still of the most vivid and memorable expirences in the history of video games. And the music in this episode is simply heart-wrenching.
The Rocky mountains is the best designed track in racing games ,such a thrill !
I think that Marcus would have won the race to make money, thus leaving Jack in debt to make even more money off him paying out of it. Imagine taking money, that you could've easily won, from the guy you threw into a trash compactor.
Honestly I really loved playing through this game many times, especially on extreme difficulty with very inappropriate car choices at one point. The handling felt great, cars had "weight" to them that you wouldn't get in another NFS game. Shame that they literally had almost 2 whole stages being rehashes of previous ones, just being run in the opposite direction to "hide" it
Also, props for including the Rocky Mountains finale in its entirety. IMO that was the greatest section of the whole game. The music, the set pieces, the dread of trying to dodge around the falling boulders all came together perfectly to add to the experience.
I went home for the holidays a few years back. I was excited to get my hands on my old x360 and play some of the games I grew up with. My brain has a hard time enjoying games anymore, but something about the simple grind it out mentality of this game had me blow through it again in 2 days. I haven’t played every NFS, but nostalgia be damned this is my favorite one
I actually really enjoyed playing this game, there are challenges that come with the game and sometimes you have to chose the right car
Nfs the run with a steering wheel, some buddies, and some beer or weed makes for a hella fun night. Taking turns after losing or winning is actually mad fun
One of my favorite NFS games and the last game Black Box gave us
Fun Fact: This is the only NFS game with Latin American Spanish voice dub
My first playthrough of this game was when I was like 12. Ever since completing the game, I’m still genuinely upset with EA for NOT GIVING THE RUN A SEQUEL
I completed this game on PS3 way back the same year of release. It was a blast. I loved the game.
Awesome video dude, I always loved the run, always ignored people's opinions on it because it was a good game, also, when you mentioned it changed your perspective on what a racing game could be during the avalanche race, it reminded me of a game called Split Second Velocity, you should definitely check it out
R.I.P. Blackbox I guess
Enjoying this gem of a vid early!
Also I like how it's basically the only frostbite NFS that got the handling right (for me)
A whole cinematic masterpiece of a game ! This is my favorite out of all the Need For Speeds !
Fantastic game! That race down the snow mountain was *is next level.
Racing through that avalanche was pure adrenaline.
I played this game during my first year of college, and with Skrillex's Bangarang album on my 360, I blasted through this game! When Summit starts as soon as you hit the avalanche section.. organically... it's a vibe.
I can totally imagine this game as a roguelike where the map is randomly generated every time with random gas stations, obstacles, whatever effects, cop positions, level sequence, etc every time you play. Would increase the replay value like crazy. I would totally play this. The goal could always the same, go from A to B, east coast to west coast. But the variables would be random.
Good game, not a good Need For Speed game. The Run was a Fast and Furious video game trying to masquerade as an NFS game. Also paying 60$ for a 5 hour game with zero replay value and a subpar story is not a good value (at release anyways I know the game is cheaper now), you need to weigh the price against what's offered if you wanna rate a game.
Yeah people don't understand that. Nothing about this game at that time screamed full price. For 60 dollars, you get cinematics and that's it. You can't do anything else. No replay value, no way to actually get a true feel for the gaming engine it used etc etc. If I wanted cinematics, I would go watch one of the Fast and Furious movies at that time. Not play one that giant plot holes that haven't been answered with no answers at all. This game is a 2/10 with everything that comes with it. All you get is cutscenes.
its my favorite need for speed because its like a movie, the adrenaline, the scenes, its just great
Ahhh years has passed but the action, scenery and environment on this game is still my favorites, challenging but so enjoyable.
The Run and ProStreet are my favorites nfs.
I love it when the game where you are just a bad guy, not a vigilante or hero but just a badass. Imagine the city cost for all the destruction left in our wake, absolutely nation wide villain.😂
I get the idea behind the game and it's great. The music, the story, the action scenes, I loved these. Sadly, this title is let down because of the execution of a "racing game". The scripted AI (where you can only overtake your opponent when the computer wants you to do it), the horrible driving physics, and the fact that 95% of the time you are driving on highways and straight lines only, took away all the enjoyment that you're supposed to get from a racing game.
If I was to think of a game which did something similar but did it WAY better, it would be Driver: San Francisco, and the people who have played that game, know what I'm talking about.
I guess you are another NFS MW 2005/UG1-2 fanboy. Or an old time boomer who at least remembers the classic NFSs before NFS HP 2.
As a long time NFS Fan since NFS 3 i absolutely LOVED NFS The Run.
the only think i dislike about it was that it's not longer, which is a testament to how good it is.
I'm disappointed that tou didn't mention the incredible soundtrack, it made the time attacks way better. Fun fact one of the songs there and the best one imo was made by Mick Gordon.
Also SQUID GA-
I absolutely love this game from playing the pirated version with my dad when i was a kid
Why was anyone wrong about the Run? It seems that these retroreviewers like to forget that this game cost 60 usd when new, even though it had a max 150 minutes campaign. Sure the game was good, graphics was insane, and the handling was (imo) better than in the 2010 HP. But I would much rather play with (and pay for) an average game that couldnt be completed in one afternoon.
Yeah the fact that reviewers conveniently ignore this crucial fact makes me to believe that they are acting in bad faith here.
It can't be better than nfs hp 2010
I am replaying it after maybe 10 years? and it is still amazing, that sound design, the adrenaline, omg amazing game! So criminally underrated it makes me mad!
The ones that criticize the length of the game should play the game on extreme, it would take days for them to beat the game
I remember getting this game with BF3 on Christmas years ago, me and my brother loved it.
I never played this game, but holy shit it looks wild lol, definitely not what I would expect from a NFS game. Glad they at least took risks, it sure is different from the previous entries by quite a bit even if the story is as corny as the rest of them. I think a lot of people bash on the games length though, because if I paid $60 for this, I'd probably be pissed off. Now that you can get it for cheap (or free) it is probably worth the 3 hours.
No, you shouldn't be glad they took the risk because this game single-handedly derailed the franchise and it has been a trainwreck ever since. This game sold so poorly that the studio which gave us all the best NFS games was shut down for good and the series has never come close to recovering from it
The car drive like BeamNG drive. I played BeamNG before this.
this game needs a sequel. like if jack is burned out, living on a shithole, and maybe sam gets kidnapped, and he has to jump back in the driver seat, or some such shit.
Didn't expect the part about the clowns 😂
Run is One of the Best Favourite Game in NFS😊
we need a shift video
Thank you for giving Prostreet #1. I still think its the best blend of just car culture in it's most realistic form.
The fact of playing your own music while racing & how different every boss race feels is an easy 9 out of 10 for me, especially the graphics & attention to detail
We need ‘The Run 2’
I think the soundtrack was part of the experience. A mix of a very good track selection and great dynamic tracks from Tyler Ba-Edit: Bryan Tyler
@@gabrielgingras814Brian Tyler *
@@elijah_b23
Yeah I do mix up the two.
@@gabrielgingras814 nice, both are astonishing composers
If NFS The Run was so good, why didn’t they make NFS The Run 2?
Or even a prequel NFS The Walk.
NFS The Jog
EA:
the Run definitely is Masterclass in terms of game design for racing games, which oftentimes get overlooked because arcade racing game devs tend to rather have more cars that they don't actually design to handle differently from one another anyway.
On top of the issue with Marcus’ logic, Jack’s logic doesn’t make a lot of sense either. You mean to tell me that Jack is in a lot of debt, has access to tons of cars, most of them being high-end and a few of them being supercars, and yet instead of selling said cars to pay off his debt, he chooses to go on a death-defying countrywide race for a CHANCE at hitting the jackpot?
They're clearly not his. He's being sponsored by sams superiors. Why do you think he's only getting 10%?
true lol
This along with Shift 2 Unleashed was the first PS3 games I got when I got a PS3. I played NFS The Run sooo many times over and over, I thought it was a great experience on the PS3.
As soon as I saw the zl1 in the beginning, I knew that was the car I wanted. And then you said that wasn’t even a choice and I was immediately bummed out😂
I think the main issue with this game is a simple fact that you wouldnt pay 60 dollars for such a short game no matter how good it is. Ive played the run years ago (pirate version), it was fun and enjoyable experience... But this game is worth 20 dollars max as launch price.
I begged my grandfather to buy me this game as a kid on ps3. Game was different but great until I realised it took me 6 hours to beat it on the same day I got it. Felt scammed lol
@@holyother1rip :(
I would kill to play this game again, the great settings, like seriously i love the snow section. And the finale is very intense, and i think the quick play sections are pretty cool, and the intro is very good.
(ALSO THE SOUNDTRACK IS AMAZING, I FORGOT WHERE IT PLAYS, I HAVENT PLAYED IT IN LIKE 4 YEARS (no xbox 360) BUT GOD ITS SO GOOD, i think its the intro music, not sure though.)
The Run had its moments and epic setpieces, but had bad implementation of some mechanics, forced and out of place QTEs, very short campaign for its initial value, some races like the final one that are more of a scripted sequence than a proper race, and some missions that reused some of the same roads, partially killing the sense of adventure and progression. Still... I really like it the game itself for the most part, the aesthetics, environments and soundtracks🎶 are the cherry in the top of this game in my opinion. ☯️✌️
San Francisco is most definitely a literal shit hole, hobos literally shit on the sidewalk and people are strung out everywhere. It’s a disaster.
The Run has never been my favorite, but that race through the Rocky mountains with the avalanche will always stay in my memory
Ive been and the cities garbage. Keep your own worms fed
Masterpiece of a soundtrack, fantastically fun gameplay, and cars feeling terrifyingly fast compared to other games, its almost insulting how little attention this game got
I got it first around 2014-15, i barely even knew any english back then, but i was still able to finish the game eventually while playing turns with my brother, we swapped controller every stage, and i got to play the last one
Idk why, but finishing the game made me so excited that i nearly threw the controller into the ceiling lmao
And yes, i replayed the Independence Pass level like 5 times because i loved it so much, and i was afraid i couldn't play it again if i carried on, which i now know you can do anytime
I replayed the game several times over the years, and did another session a few weeks ago, shit still gives me goosebumps to this day
And the sound design and sense of speed is fuckin unmatched by recent games, you can go 50mph and still feel like you're about to lift off
And i think the linear nature of the game really took it's advantages! On higher difficulties, you'll finish races with millisecond-sized margin of error, there were times i thought i lost last second, but actually won by a hair
I hope developers take some hints of this game. You dont need goofy ass lonetization or unrealistic promises to make a game.
All you need is something that gives people sweaty palms and actual excitement
I dont give a shit about RTX, what the hell happened to sound quality in games? Modern games may look photorealistic, but they sound so bland and basic, and it just feels so off
And then there is The Run, somehow giving us killer visuals for 2011, while also pushing out a soundscape that tears through every frequency of the human ear and able to make any scenario feel like you're ripping the road apart, its fucking amazing!
From what I can tell, NFS TR is essentially a spicey version of the Cannonball Run. Other than the starting and ending locations being swapped and the mob.
We need a remaster of this game. I literally made my own remake in GTA 5 because I wanted one so bad.
If you’ve seen “IsuckatDriving” the guy shows proof that the game was meant to be replayable with tier 6 cars, and the campaign has so much more interesting styles of driving
Including driving under the fucking rocks faster then they can hit you in the avalanche race, which you can’t do tier 5 or below
With enough time this would be the best game in the series.
god, the avalanche is already so sick. I can only imagine.
Much agreed - this one had the bones to be the GOAT
I miss this game. The story/career mode was great, albeit short, but I didn't play this game every single day, for at least 4 hours a day, FOR 6 YEARS for the storyline. The online play was what made this game absolutely amazing...especially when you know the cheater shortcuts (extremely high risk for a chance at dominating a race) almost my entire PS3 friends list was fellow Runners.
The game was also the first NFS game to unveil the new at the time 2011 Lamborghini Aventador LP 700-4 supercar which is one of my favorite Lamborghini cars. Many legendary cars for the 2010s made their debut in this game the Agera R, Pagani Hynrenda, Venom GT, and other cars.
The game is hated because it's a poorly made game in performance terms, less than ideal car handling, which is a staple of nfs games of this era. Nothing outside of these points was ever a topic of criticism or hate for the game. Because if you actually had a clue and weren't one of these, look up some wikis to make a video essay type of content creator you would know the nfs community only cares about performance, car handling, rubber banding A.I, you know things that actually impact your level of enjoyment in nfs games.
You miss 1 key point is that the NFS fanbase with NFS UG1-2/MW 2005 ruined the NFS fanbase. Literally almost everyone the same formula over and over again and forget what NFS was supposed to be like. NFS HP 2010, Rivals, MW 2012, Rivals were the closest of what NFS used to be in 1994 - 2002 (although not exactly the same but close) while NFS 2015 - Unbound try the same NFS UG1-World formula over and over again.
Unfortunately we won't get any original NFS thanks to this. And I find it so ironic how everyone bashed of the brake to drift handling and hated NFS TR's grippy handling while nowadays people say how NFS TR has better handling than NFS Unbound. And the irony also the first NFS that started the brake to drift trend was the forgotten and broken NFS Undercover.
This. This game right here should've been the NFS movie we got 10 years ago
This game is way better than Heat and Unbound.
Get out. The Walk is terrible.
@@FH4Player6397 Mad NFS MW 2005 fanboy ricer spotted.
The only reason I love NFS run is that it feels like going on a long drive and driving through different type of weathers, seasons ,terrains, mountains, streets and what not.
This is a a big difference between a regular nfs which only has one theme and the NFS RUN
As I said in another video: One of the best nfs games we've gotten and this bitching community shot it down when it released. Only nowadays people are starting to appreciate this game now that the most wanted circlejerking finally stopped. Classic nfs game cycle
The typical nostalgic NFSMW2005, NFSC, NFSU2 guys are the worst. It's on the same level as porsche purists
NFS the run is pretty much how we all felt as kids playing nfs or with our hot wheels
The Run is one my top favorite Need For Speed games ever. Bummer that it isn't exactly well liked among the NFS community, only a select few do.
fuck the NFS community. if you liked the game then nothing else matters.
@@b.1570 Finally someone with a brain and understands. NFS community sucks because they are stuck in 2003 - 2006 with 1 formula and they expect every NFS to follow the same formula as NFS UG 1-2/MW 2005 series.
IMO The Run was the absolute peak of NFS and everything NFS is supposed to be about.