I really like this map's use of the super peaky micro mountains that can get melted as a short-term defense to let you build up before the laser starts slicing through you.
I don't think I can remember a Tom video that I haven't seen your comment on, and I just wanted to take a moment to thank you for adding a little bit of regularity to my chaotic life!
@@kevinambler4931 Tom's videos have been super helpful in helping me have a little bit of regularity, so I'm glad I that my commenting can pass on the same effect ta you! Here's to hoping things get a little less chaotic for the both of us and having a good weekend!
Tom literally always, ALWAYS, starts these maps like "oh dang this is gonna be tough!" Then plows through it with huge waves of blobs and skimmers and eggs and says "huh that was easier than I though". EVERY TIME
I think it partly has to do with the fact that the skimmer and blob spawners spawn a pretty large number of blobs and skimmers. As someone mentioned in a comment above, the regular amount of blobs and skims created in the normal factories are more like 3-4 which would balance things a lot more.
If the end of the map is any indication, they are mostly useful for when the missile defences are down. They pose a constant threat at that point. This does mean that they only really work when combined with a large number of spores.
Sporelys come in 2 varieties. One color targets random points. One targets random enemy structures. You're wasting shots on areas in the back by using the wrong one.
I feel like no matter which map you play, those Scimmers you can build in PAC mode are waaay OP. There should be a limit of 10 at one time on all maps.
Or severely cut down on how many generate from one pod. Like, 10 is an INSANE number, when most scimmer factories use 3-4 as the default with them spread around. Cut the amount spawned to 3-4 and they'll be wayyyyy less broken.
@@Groovewonder2 Agreed. When I played this map a few days ago all II did was spam Scimmers as soon as I'd taken the 2 corners near the start - game was over in like 15 minutes.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 835 (Wow, ep 99, 100 isn't far now :D) I agree, this map does look very satisfying :D. Also it was surprisingly both easier and harder, loved how it increased in difficulty as you progressed :D, also fun to see a return of the eggs XD
I want to see what happens when Emitters are placed in a corner and there are several Field Gens used to keep the creep there...? Can the Creep be drained form other spots on the map? Will it allow a MEGA WAVE!?!?! We NEED SCIENCE!!!!
I'm curious if building a runway-esque series of field gens would allow you to direct the full force of an egg wave without losing too much to the sides.
Hey Tom, love the vid as usual, just so you know, I'm now addicted thanks to you.... Have been playing non stop for a few month now. I even created a map with 4rpl, a king of the hill type of map which gets harder as time pass by. It's called King of the Hill V2.0 (super original right?). Thanks again for sharing your gaming momments with us.
@@pinky8773 4rpl is the coding language of the game. It's like moding the game, the wiki is really helpful and detailed about it, if you would like to know more.
Hey Tom, so you know Floods also work like Emitter's too right? - And they don't cost urn power, so you wanna start but feeding 4 emitters over one flood and you can seriously snowball by the time you get 5 floods feeding more floods.
He has used them before and they take like an hour of idle time and he doesn't think they're worth it. They're like an anti-stall mechanism, not really intended for normal use.
@@gajbooks They really don't take that long. It varies per map as there are several versions of the flood that require different amounts of creep to build, and of course it depends on how much creeper you have available to feed the flood, but on most maps the first can be done in 5-10 minutes. However, i'm glad he doesn't use them too often. I assumed he ignores them because they are incredibly overpowered when you build multiple and it leads to repetitive gameplay with an unlimited supply of creeper. I know he has played with them before, but in every PAC map he has played recently he keeps referring to them as if they only emit that small ball of creeper so i get the feeling he may not realize their true potential anymore.
So, the strategy Tom used is almost exactly how I did this map, but only difference was that he didn't use Spores where the laser was, yeah, those SAM sites aren't in range of where the laser is housed so with enough Spores you can take out that laser before it even becomes an issue, and it will become an issue as it houses four M-Rifts to keep it supplied.
After watching a few of these play as creep videos I feel it would be a lot more interesting if you couldn’t redeploy your ERn so fast. As it is it looks like you can just use 3 producers and 1 or 2 pushers with a piece of Crimson and bust pretty much any line with the aid of blobs and skimmers.
This is the most stupid game in history of gaming and should be forbidden by the Low, i am thinking tu unsubscribe but luckily i like your Planet crafter gameplay
The game isn't stupid for you can make nearly anything in it, therefore it can't "be" bad. The only things that can be bad are the choice of maps, and the maps available to choose from.
I like the fact that it doesn't matter what side he plays, he still manages to bankrupt himself.
Nore do I but Im more Strategic and more on Blitzkrieg if I get enough Resources to support Reenforcesments
I really like this map's use of the super peaky micro mountains that can get melted as a short-term defense to let you build up before the laser starts slicing through you.
I don't think I can remember a Tom video that I haven't seen your comment on, and I just wanted to take a moment to thank you for adding a little bit of regularity to my chaotic life!
@@kevinambler4931 Tom's videos have been super helpful in helping me have a little bit of regularity, so I'm glad I that my commenting can pass on the same effect ta you! Here's to hoping things get a little less chaotic for the both of us and having a good weekend!
Tom literally always, ALWAYS, starts these maps like "oh dang this is gonna be tough!" Then plows through it with huge waves of blobs and skimmers and eggs and says "huh that was easier than I though".
EVERY TIME
I think it partly has to do with the fact that the skimmer and blob spawners spawn a pretty large number of blobs and skimmers. As someone mentioned in a comment above, the regular amount of blobs and skims created in the normal factories are more like 3-4 which would balance things a lot more.
Next video is 100 episodes of Creeper World... Im excited!!!
It's been _such_ a great and consistent series.
7:37 "did any even land?"
And that's why I never use the air sacs. They're awful. :(
But they are fun.
They're good for soaking sniper and missile shots, so they're more like tanks in a sense
If the end of the map is any indication, they are mostly useful for when the missile defences are down. They pose a constant threat at that point. This does mean that they only really work when combined with a large number of spores.
Sporelys come in 2 varieties. One color targets random points. One targets random enemy structures. You're wasting shots on areas in the back by using the wrong one.
We have reached the point where map makers specifically design their maps against Tom's antics...
I don't think I've ever heard "lending a hand" phrased as giving a "helpy handerson" hahaha. I think I have to say it like that forever now.
Love the fun videos, thank you for your work Tom and Josh.
I feel like no matter which map you play, those Scimmers you can build in PAC mode are waaay OP. There should be a limit of 10 at one time on all maps.
Or severely cut down on how many generate from one pod. Like, 10 is an INSANE number, when most scimmer factories use 3-4 as the default with them spread around. Cut the amount spawned to 3-4 and they'll be wayyyyy less broken.
@@Groovewonder2 Agreed. When I played this map a few days ago all II did was spam Scimmers as soon as I'd taken the 2 corners near the start - game was over in like 15 minutes.
Man I love this series. This is like defense of helms deep mixed with D-Day invasions.
Totally enjoyed the video, thanks Tom.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 835
(Wow, ep 99, 100 isn't far now :D)
I agree, this map does look very satisfying :D. Also it was surprisingly both easier and harder, loved how it increased in difficulty as you progressed :D, also fun to see a return of the eggs XD
I want to see what happens when Emitters are placed in a corner and there are several Field Gens used to keep the creep there...? Can the Creep be drained form other spots on the map? Will it allow a MEGA WAVE!?!?! We NEED SCIENCE!!!!
Yes Tom, let’s GO!
I played this map and yeah skimmers are just super busted
Tom's videos make my heart sing.
Keep up the Creeper World Tom!! Love it!
I'm curious if building a runway-esque series of field gens would allow you to direct the full force of an egg wave without losing too much to the sides.
You might need more of a arrow shape, focusing it all towards the front with the sides pushing it in.
It would be a terrifying spear of blue goo tho.
I beat this map using nothing but skimmers. Completely overpowered. Loved it.
Hey Tom, love the vid as usual, just so you know, I'm now addicted thanks to you.... Have been playing non stop for a few month now. I even created a map with 4rpl, a king of the hill type of map which gets harder as time pass by. It's called King of the Hill V2.0 (super original right?). Thanks again for sharing your gaming momments with us.
I've seen the tags 4rpl and no4rpl, what are these short for?
@@pinky8773 4rpl is the coding language of the game. It's like moding the game, the wiki is really helpful and detailed about it, if you would like to know more.
Only thing cooler than the map is you Tom
Hey Tom, so you know Floods also work like Emitter's too right? - And they don't cost urn power, so you wanna start but feeding 4 emitters over one flood and you can seriously snowball by the time you get 5 floods feeding more floods.
He has used them before and they take like an hour of idle time and he doesn't think they're worth it. They're like an anti-stall mechanism, not really intended for normal use.
@@gajbooks They really don't take that long. It varies per map as there are several versions of the flood that require different amounts of creep to build, and of course it depends on how much creeper you have available to feed the flood, but on most maps the first can be done in 5-10 minutes.
However, i'm glad he doesn't use them too often. I assumed he ignores them because they are incredibly overpowered when you build multiple and it leads to repetitive gameplay with an unlimited supply of creeper. I know he has played with them before, but in every PAC map he has played recently he keeps referring to them as if they only emit that small ball of creeper so i get the feeling he may not realize their true potential anymore.
They absorb creep, so either build them next to huge emmiters or in a corner and use field gens to cover them in lots of creep to speed up the build
This map looks very well designed beside the op skimmers ^^
Never disappointed when I see creeper world I hope they make maps for you
Maybe try egg producers forward a bit, then blobs in the far back so they are in theory, picking up the eggs and carrying them to the trenches
8:02 in a knuckle kracker video, he said those stun things are called shards
I don't know why, but the music and the horrific acts of war crimes kinda game makes me want to watch Attack on Titan. :D
I goddamn love these creeper world videos. ❤️👌
So, the strategy Tom used is almost exactly how I did this map, but only difference was that he didn't use Spores where the laser was, yeah, those SAM sites aren't in range of where the laser is housed so with enough Spores you can take out that laser before it even becomes an issue, and it will become an issue as it houses four M-Rifts to keep it supplied.
Great map! I definitely prefer being able to see the cursor though.
Literally all cursor maps: are we a joke to you
Angory: haha cursor go invisible
I used spores and took out most of the dangerous stuff, maybe a thor on the base would have been nice
Thanks for the upload
Good vidéo
i'm french
I am Klaus.
Blobs pick up eggs on their way so if you put blobbers behind an egg gen that helps
*Today we have to assault a gigantic defended hill!*
I really struggled without the cursor
1440p Creeper World? Sure, why not?
There needs to be a self imposed skimmer ban lol
Really cool map!!
Tom, 1000 hrs in to this game, still doesn't use stacker which produce more creep that eggs when popped
How do you only show the powerlines that are being used?
Where I can find guide for Creep mode? I start playing as Creeper but I have no clue what each building can do.
I love you
Its a good map, I personally highly recommend...lol
place launcher insead of blubber because if u change launcher to blober its infinit blobs
What is Xmesh? Anti-flow?
It's to delete mesh you already placed
¡Epic!
After watching a few of these play as creep videos I feel it would be a lot more interesting if you couldn’t redeploy your ERn so fast. As it is it looks like you can just use 3 producers and 1 or 2 pushers with a piece of Crimson and bust pretty much any line with the aid of blobs and skimmers.
bam!
what is the map name
The End, EPIC back ground music, dramatic camera scolling and then... this look of a penis :,D i know very chilidish but cmon :D
i would like to see creeper vs anti creep map no guns ect..i would do it but my pc is not good enough to run this game xD
i kinda dont like the fact the scimmer is just to broken and is the only way to win the map or more so make the map easier.
1440p baby
1440p60 :D
1440p :O
FUN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
660
Hi try map Creeper Research Institute
ı want to play a game with you
plsssssssssssssss :( online game
orrr multiplayer
ı from turkey too?
This is the most stupid game in history of gaming and should be forbidden by the Low, i am thinking tu unsubscribe but luckily i like your Planet crafter gameplay
The game isn't stupid for you can make nearly anything in it, therefore it can't "be" bad. The only things that can be bad are the choice of maps, and the maps available to choose from.
No more stupid than claiming it should be forbidden by the Low eh?
I dont think mesh is a good idea - it seems to reduce the momentum of the creep - just flattens the wave