Not as broken as you think. It'll be highly map dependent and the AI doesn't build coastal cities much. This may end up being incredibly limited, especially in the early game when you really need that bonus trade route gold. It'll be broken on certain maps and probably a crippling self-own penalty on others.
@@kma3647 Oh for sure it's completely map dependent. But on the right map the potential is pretty disgusting. If you play on a big island map you could end up with 10+ trade routes by the classical era, all with boosted range and yields. There's some pretty crazy snowball potential
@@sninctbur3726 early game jao will be better, renaisance and medieval will be mansamusas time to shine, but renaisance on portugal will blow mansamusa out of the water. Like...each trade route will be getting 9 food and 10-11 productions. As well as TONS of gold.
Really, i am brazilian and for me "torre de belém" was pronuncied correctly, but i now that portuguese accent is differently, but that pronuncied "joão" as "juwah" was incredible incorrectly
@@MVSSENJU yeah, portugal is very cool, and i am happy for having this civ in game, as a brazilian i am not angry for portugal taked our gold like other brazilians in the internet :D 🇧🇷🇵🇹
As a Portuguese I can confirm that the pronunciation was, unfortunately, pretty terrible. Also, 0:20 "Casah dah Indjiah" sounded like a Brazilian pronunciation. Big oof.
More importantly, you can use it to block wonder locations. Harbours can be easily preplaced but you practically force your opponent to leave a unit on any location where they want to build a coastal wonder
I dont think we got that much. It was no big new mechanics like in rise and fall or gathering storm. We only got some new civs, wonders and natural wonders.
@@s66s46 Depending on your viewpoint, I think that's either the best or worst part about the pass. It isn't necessary. There were a ton of new civs, game modes, and optional features to keep things interesting, but having the New Frontier Pass doesn't ruin the "base" game in Gathering Storm the same way that GS and R&F ruin the "basic" Civ VI game.
0:20 I know this has nearly nothing to do with the video itself, but for some reason I just really like the look of this island. I definitely won’t be nuking it, that’s for sure.
Dont be sad that it’s over, be happy that it happened. This is how I feel with the Frontier Pass. In all honesty, I can only hope for the team to develop more content for Civ 6 in the future. I’ve never had a game that I enjoyed so much from playing and learning about the civilizations it featured. Thank you Firaxis!
Same, I'd love another pass for Civ VI... though I do understand it may be hard to make new content now with all that we already have, and that perhaps they'd prefer working on Civ VII (if they aren't already).
@@moviefan005 I'll definitely do a game where I become good pals with Wilhelmina, rush Nau before she can get to guilds, and fuck up all her viable Polder spots with Feitorias.
They are a normal improvement, and they also don't have many disadvantages. But they improve coast tiles that are normally not improvable until late game. If you don't play Indonesia, then they are quite good for you.
@@e.christopherclark7367 Or even worse: Harbours. A coastal City without a harbour loses most of its value. And even if you still have space for a harbour, they can block the best spot. Losing a +5 Harbour would be terrible.
As a Portuguese speaker, I was controlling my laughing all the time she was trying to say his name 😂. But yeah, this happens all the time a non Portuguese speakers tries to make the sound of ão
It's a commercial civ first and foremost. Unless we rush education for university it canes more or less middle of the game. It is more an compensation to middle games. The culture will be meh, science would be okay to good, but in an water dominated map the gold income would be extremely good
I want to know how that interacts with the university replacement for the Hermetic order. Both buffs? Choose one or the other? Depending on the situation, that could be a very tough call between the two.
It's almost insane how good they turned real Portugal from the 1500s into a playable faction, they have the Nau, the Feitoria and the will to explore the unknown. Everything a Portugal Enthusiast needs
I must say that I appreciate the use of Fado for Portugal. Their theme has so much "saudade" that I know many will feel nostalgic playing it. BTW what's your favorite "Fado song"/ Qual é a tua canção de fado preferida?: Mine is "Canção do Mar - Dulce Pontes"
I know! It's amazing! I love Fado. Hard to pick a favorite song. I really like Bebado Pintor by Camane (american keyboard, don't have the little hat for the "e")
@@plaguedoktor3563 I can tell its mali, the reason is simple, u need 1 city only with many desert flat tiles, and he gets from sucuba great merchants... and dont forget about that most of big cities wont be on coast... mali wont have the restriction
Portugal looks like an amazing island nation, I have waited so long for a nation like that, thank you! This is great, I might want to buy the New Forntier Pass now
I still argue that First Look videos should be made by the leader's voice actor. Hearing her pronunciation of almost every language has been rough, but this one might take the cake
El Macho Voice: *Portugal* "You have not lost your touch my friend!" Gru Voice: *Spain* "Aha I knew it! Nobody believed me but I knew you weren't dead!"
Really? I don't find it hard to boost, I think it depends on the playstyle. Games and Recreation on the other hand... I can't boost it for shit, I have a hard time doing it even as Brazil with my Carnival rush.
@@ericlinkgf By the time I can actually build 4 comercial hubs and 4 markets (or harbors with a lighthouse) I've already researched it or it's quicker to research without boosting rather than going out of my way to boost it. And I think I've never boosted games and recreations in my life also XD
Me: oh wow, my new coastal city has perfect spot for a harbor. I'll start building that as soon as I finish this granary. Joao: I'm about to end this man's whole career
Portugal is better than I expected. Well done Firaxis! This civ looks like fun! Large maps with Owls will be insane! Portugal+Auckland will be pretty sweet too. The extra sight will help with exploration so you can find those civs and max trade routes sooner. That's a nice synnergy. It will also help with quicker circumnavigation and grabbing those remote tribal villages before anyone else. Not sure how I feel about the unique building and tile improvement yet. The extra science could be nice, but coming so late I wonder how useful it will be. The feitoria looks powerful, but all those placement restrictions look intimidating. Not sure how good it will be in practice. If resources are not set to abundant, I can easily imagine games where you might only get one or two in your entire empire, even with planning ahead! I guess I will have to play around with it to find out. Anyway, looks like a fun civ. Not sure it has any victory advantages though, so probably not going to make S tier. At best, it will be A- tier.
It's one of this Civs that actually get insane on big maps with a lot of civs there. I would really love that they could add to the free update a Civ in-game creator, in which you could combine skills, unique building and units and rename them to personalize civs that you could possibily miss. Of course, these civs couldn't be in the IA but definetely it could work!
This guy is gonna be terrifying in Democracy, especially with Owls of Minerva. Plus extra science from water tiles synergies with the water park, making a beautiful pairing for stupid science from water parks, campuses, and trade routes
Every game another leader for Portugal. :D Gotta say, the design of this chap is amazing! They are a worthy finisher for the NFP, I am very glad that they remain a mainstay of the series. These guys seem unbelievably flexible, I see possibilities for a Domination, Diplomatic and Scientific Victory. The trade route bonuses are even useful for religious conversion via trade routes. Can't wait to see them in action! :D
I really like this design. I really enjoy unique civs, but this seems rather unique without being too out there. A really cool unique building (A non-military building that boosts military, plus extra science based on terrian), and the idea of sailing around to boost your trading abilities. A far more interesting design than the Suzerian bonus for Lisbon. Do note that the Navigation School's bonus science will not be boosted by Rationalism, as it does not add to the building's yield. The Nau seems like the weakest part. It's main benefit is being able to build the Feitoria. Lower maintenance will mean you can build more of them, but they are not any cheaper. The Venetian Arsenal and Press Gangs will help you spread the Feitoria since you will have more Nau. Use the promotion to get Helmsman to navigate faster. I wonder if the Nau will not go obsolete since you can only build Feitoria with the Nau. If they do go obsolete, you may have to delay getting Steam Power so you can keep building them. I tend to play with Take Your Time, so this will be less of an issue, but you may feel rushed. I wonder if they will be able to trade with inland cities that have a harbour, or cities that are accessible by canals. I really hope their ability works with canals, since it seems a lot of the time trade routes go onto land instead of going through canals. Note that domestic trade routes can go by land. They seem that they will be really fun. I recently tried a medieval start colonial game with England, and had a lot of fun (Even though I won a culture victory too early to really develop all my colonials) so I can't wait to try out a similiar game with Portugal. I always find having a massive trade empire is fun, and this ability is just perfect. The extra trade route distance will mean you don't have to settle far off cities to have trade routes reach. As far as optimal play, Democracy will be a no brainer. The extra production and food is already huge with any civ, but since his ability affects ALL yields, you'll be getting 6 production and food, and a massive 9 production and food if combined with Wisselbanken. They aren't kidding, trade routes with allies will bring in tons of yields. Odd that at 0:36, the faith yield from the trade route isn't boosted, which seems like a bug. For optimizing trade yields, Colonial Taxes will be a good option to boost gold even further if you have a city on a foreign continent that can be your main trade city. If you find Paititi, you'll get a respectable extra 6 gold per international trade. If you are able to secure Suzerainity of Kumasi, which I think is one of the best city states in the game, you'll be getting an extra 3 culture, per specialty district in a trade route with a city state, plus the extra gold. Wonders that specifically boost trade routes can be useful, like the new Torre De Belem. Kilwa Kisiwani will also be good to get, especially in your main trade hub, but then again Kilwa is always good. Try stacking as many multipliers as possible, and you'll be supporting your empire on trade. As an alternative to making one trade hub, trying finding a good foriegn city and spamming Feitoria. Remember that the +4 gold and +1 Production is boosted by your ability. With a lucrative trade destination, you could have many cities going to one destination, since you cannot have multiple trade routes with the same origin and destination. Kilwa Kisiwani will still be a huge benefit, as well as many of the other trade bonuses outlined above. Merchant Republic will be the ideal Tier 2 goverment, for the Diplomatic and Economic slots to boost trade routes and gold production, as well as tons of Gold from a governer in your main trade city. You'll want to pick up Press Gangs anyway. Alternatively, Monarchy can help get you envoys to gain Suzerainity. Tier 1 goverments are more flexible. Classical Republic will be a great economic boost and help you secure trade boosting great people. Oligarchy can boost your naval melee units to help you secure coastal city to start trading as well as having more trade units. Autocracy can help you get early wonders like Great Lighthouse, Mausoleum at Halicarnassus, Kilwa Kiswani and Colossus, although the latter is somewhat mediocre, but can get you great yields late from the incredible value you get from trade routes. You won't have paticular bonuses to religion, so you may want to ignore it. Religious Community could be useful to boost your gold yields, but it depends on your destinations. Other than that, no beliefs have any paticular synergy with your abilities. As stated in the video, alliances will be a great option to boost your trade routes. Try to ally yourself with civs that have plenty of coastal cities to get the most out of trade. Additionally, your allies can't spy on you, preventing them from Siphoning Fund from your trade hubs. The Diplomatic Quarter will also help protect you from spies and give you benefits for good diplomatic relations. Do note that some naval civs may dislike you for hogging the coastline, making allying them difficult. As stated before, Kumasi is a great option for Portugal. All city states that boost trade routes will be great for Portugal, such as Chinguetti, Bandar Brunei, Venice, Singapore (It's bonus is not boosted), Hunza and Samarkand. Even the city state formally known as Lisbon may be useful, since all your international trade routes are over water tiles, which will be useful when waging war. When playing Secret Societies, Owls of Minerva is a no brainer. Not only are they incredibly strong in general, the extra policy slots will help you get trade boosting cards and later the Democratic Legacy card. Since you'll be settling the coast, you'll have ample opportunity to set up a Harbour/City Centre/Commercial Hub triangle, providing lots of gold, and with the Gilded Vault, culture and two trade units. Extra spies can be used to protect your trade hubs from enemy spies, as the gold gained Siphon Funds is based on the gold yield in the city. Additionally, the extra envoys will let you dominate the city state game. If playing Heroes and Legends, two heroes have paticular synergy. Sinbad is obvious, since you can explore earlier and meet as many civs as possible, as well as netting yourself a ton of gold while you are at it. Maui has an interesting synergy. You can create bonus and luxury resources near foreign civs, and then build Feitoria to boost your trade routes. This is even better if you are Suzerian of Venice or have Torre De Belem. Other Heroes like Hercules and Anasi will be good, but this is because they are good in general. Let's talk victory types. Religion is your weakest. As stated, Portugal doesn't have any synergy with religion. Pick up a religion if you can, but it probably shouldn't be a priority. Culture is somewhat weak. You don't have paticular bonuses towards tourism, but trade routes and open borders from friendly relation will help your tourism pressure. Domination will be decent. Your bonus lend themselves to peaceful trade, but you can use your gold to fund a massive military and the bonus production towards naval units from Navigation School as well as the extra sight will help you dominate the seas. Extra sight is really useful against human players who are trying to have a sneaky navy. Venetian Arsenal will be helpful, but keep in mind you only get the free unit if the naval unit is produced and not bought. If you run out of allies to trade with, trade with city states to gain nearly the same benefits (Or even more, with Owls of Minerva and Kumasi) Watch out your trade routes are not pillaged. You could try to only take a Civ's capital and then liberate some of their cities, allowing you have their capital and then have them be friendly afterwards. This allows you to have a great trading partner while you conquer other civs. Science will be pretty decent. The extra science from the Navigation School is nothing to scoff at, and production from trade routes can help with your space race projects. Diplomacy is probably Portugal's best in my opinion, although science may be better. Portugal is great for having a great economic game, and diplomatic victory often involves building up a great economy while you wait to win, . You'll benefit greatly from alliances and diplomatic quarters, and your riches will greatly help aid missions. Your bonuses to war listed in the domination section will be useful for liberating cities and production from trade units can help with CO2 projects. Overall, Portugal is a great generalist civ with massive yields from trade routes.
Why Ireland? There are huge nations to cover, and yet one chooses such a small one? It would be interesting, I just think that there are bigger dark spots yet to be filled.
So proud of this new frontier pass. Now the real history of the world is being reproduced in CIV6. Yes, Portugal was the great nation that discover the world. A small country with brave people that fought the challenging seas
Finally Civilization introduces in its game the largest nation of the Discoveries, which gave new worlds to the world, the only nation with territories on all continents ... Portugal ... I loved the music of fado in this trailer
Yeah they might have messed up on some pronunciations... But at least they tried, I'm just happy to see portugal in the game. Plus, at least they didn't say everything in Spanish like so many other people online do.
Technically speaking, this is the second King of Portugal in the game, after Phillip II of Spain (and I of Portugal). João III isn't the most obvious choice, that would probably be João II and Manuel I, but if fits the Portuguese theme as well as the niche criteria of CIV VI well. I like it!
Man, this civ looks amazing. I already spam harbors and international trade routes in most of my peaceful games, so this is basically a perfect fit for me.
@@MaaxMarc it is not a critic, do not miss understand it. As I said, I know it is a sound you don't have in English so your body is not trained to do that and I respect it.
I hope having fatorias in foreign empires boosts your relationship with them, kinda like how using Anansi to remove resources in another empire makes your relationship worse. That way you can get friendships and alliances that little bit faster.
I wasn’t excited about Portugal because I was hoping for another indigenous Civ like the Navajo or Iroquois and not a historical colonizer, but now that I’ve seen this video and heard about the gameplay they do seem like a lot of fun to play. I rarely do maps with a lot of water stuff but it’ll be a good excuse to do some archipelago or small continents map play.
Very different from every other civ so far in the NFP, where they were either super domination focused or super defense focused. This guy seems to have a jack of all trades, peace naval focus.
Three things to say: 1. Joao III is a great choice. Afonso Henriques and pretty much any 15th and 16th century king would have been a good choice, it's a good thing they learned from their mistake in Civ5. 2. Is Joao III's theme a new version of Joao II's theme from Civ4? 3. Why is Portugal always added in the last expansion? They were almost as relevant as the Spanish.
I think deep ocean tiles should have a science yield. For those who yearn to sail the seas. I think Ice tiles would make a nice boost to trading if they gave trade routes a gold boost like canal or aqueduct.
Portugal looks really GOOD, i want it nau
Hey, Potato!
Same
Tater!
Haha
I want that reaction video nau 😉
Imagine a game with Mansa Musa, João and Matthias on the same team.
The strategy: Why produce units when you can Levy all city states
*cackles in Barbarossa*
Barbarossa be like : "what is city state? All i can see is soon to be my city."
I hope the Spiffing Brit makes a video using this strategy because it sounds absolutely broken
It'll be even nastier when the message: "The hero 'Himiko' joins our cause!" +3 Era Score appears lol
Laughs in Byzantium, hippodrome go Brrrrrrr
Portugal sees new coastal land.
Portugal: It's free real estate.
Portugal sees other civ's coastal land.
Portugal: It's FREE real estate!
England: *stares with malicious intent*
Norway, go ahead and build it up... I let you!
*Valhallejuha! \,,/👹\,,/*
Brazil: Independece or death!
Spain: ah yes it’s all coming together
Always as been.
Who do we want? "Portugal!"
When do we want it? "Nau!"
-
Seriously, though, can't wait for Thursday!
I really wanted not to laugh at that, but I failed.
I really feel like it should be: “Who do we want? “João III!””
That's gonna be a disgusting amount of trade gold
Not as broken as you think. It'll be highly map dependent and the AI doesn't build coastal cities much. This may end up being incredibly limited, especially in the early game when you really need that bonus trade route gold. It'll be broken on certain maps and probably a crippling self-own penalty on others.
@@kma3647 Oh for sure it's completely map dependent. But on the right map the potential is pretty disgusting. If you play on a big island map you could end up with 10+ trade routes by the classical era, all with boosted range and yields. There's some pretty crazy snowball potential
Ye Mali who?
Mansa Musa: “You dare oppose me, mortal?”
@@sninctbur3726 early game jao will be better, renaisance and medieval will be mansamusas time to shine, but renaisance on portugal will blow mansamusa out of the water.
Like...each trade route will be getting 9 food and 10-11 productions. As well as TONS of gold.
Most Civ players: Hey, Portugal looks really neat!
Portuguese speakers: THAT'S NOT HOW YOU PRONOUNCE ANY OF THOSE THINGS
Really, i am brazilian and for me "torre de belém" was pronuncied correctly, but i now that portuguese accent is differently, but that pronuncied "joão" as "juwah" was incredible incorrectly
@@MikaelHermes Torre de belem was totally in a brazilian accent xD Every word was butchered but we have our civ and we're happy :)
@@MVSSENJU yeah, portugal is very cool, and i am happy for having this civ in game, as a brazilian i am not angry for portugal taked our gold like other brazilians in the internet :D 🇧🇷🇵🇹
I especially enjoyed when they pronounced Casa da Índia with a Brazilian dj sound
@@MikaelHermes
Haha it sounded like she said “JOO-oh”
Sad the pass is over 😔 but grateful to the Civ team for everything we got along the way 😌
Can I still buy the pass?
Even after the pass is over
@@mizcaesar1804 I think so.
@@mizcaesar1804 I’m pretty sure you will! They wouldn’t lock people out of the DLC content if they wanted to buy it.
There will be a huge update in April, so it seems. They intend to rebalace the civs that came with the base game.
Man, Portugal with the Owls of Minerva AND the Monopolies + Corporations mode on. Mali has met a financial rival.
Yup I can’t wait to see how much gold I get from my international trade routes playing as Portugal 🇵🇹.
wilhelmina: My buddy!
but that would mean I have to have both harbors AND Commercial hubs
and sinbad if you have the rng
I gasped audibly when I read this. This civ is gonna be crazy fun.
I wish they would implement an economic victory type.
That pronunciation was... interesting.
Agreed. I'm pretty sure his name should be pronounced "Yoanno".
Jwow.
Did you expect anything less after the butchering of Torre de Belém?
As a Portuguese I can confirm that the pronunciation was, unfortunately, pretty terrible. Also, 0:20 "Casah dah Indjiah" sounded like a Brazilian pronunciation. Big oof.
@@pdreding xD yoanno ?
1:32 "feitorias cannot be removed" this will be so fun when I block all of my friend's good harbor spots
Just build a good harbour before opening borders
More importantly, you can use it to block wonder locations. Harbours can be easily preplaced but you practically force your opponent to leave a unit on any location where they want to build a coastal wonder
Operation Ivy will see about that...
OMG this
historically it was like that Portugal helped the British against the Napoleon embargo.
Can we just appreciate how much we got out of this frontier pass like wow
I dont think we got that much. It was no big new mechanics like in rise and fall or gathering storm. We only got some new civs, wonders and natural wonders.
@@s66s46 except we did get all of that in optional modes.
@@s66s46 Apocalypse, Secret Societies, Dramatic Ages, Tech & Civic Shuffle (free), Heroes & Legends, Monopolies and Corporations, Barbarian Clans... Do they not count?
@@s66s46 All of the optional modes, leader picker, city state picker, natural wonder picker etc, none of those count as big mechanics to you?
@@s66s46 Depending on your viewpoint, I think that's either the best or worst part about the pass. It isn't necessary.
There were a ton of new civs, game modes, and optional features to keep things interesting, but having the New Frontier Pass doesn't ruin the "base" game in Gathering Storm the same way that GS and R&F ruin the "basic" Civ VI game.
I feel like Portugal was made for me holy shit
Ikr?! Trade routes alliances and gold is how I always play. It's my tactic.
@@drasilvos8461 same! I really miss Venice from civ 5, Portugal is a great substitute.
what about in the game?
Same. ecenomics is always a large part of my games
@@th3freakie yea in the game duh
João has become civs new fashion icon rocking that purple tunic and beret.
Ele tá parecendo aquele medico do meme da masculinah kkkkkk
0:20 I know this has nearly nothing to do with the video itself, but for some reason I just really like the look of this island. I definitely won’t be nuking it, that’s for sure.
Thanks! When I spawned here I immediately knew this was the playthrough for this video.
@@MacToggle Is that a natural wonder? What is the green plateau?
@@Yoshgunn it's a wonder, don't remember which one though
@@Yoshgunn it's Mount Roraima gives plus one science and faith to adjacent tiles and it'd four tiles
@@Yoshgunn Oscar is right! It was part of the Rise and Fall expansion.
Dont be sad that it’s over, be happy that it happened. This is how I feel with the Frontier Pass. In all honesty, I can only hope for the team to develop more content for Civ 6 in the future. I’ve never had a game that I enjoyed so much from playing and learning about the civilizations it featured. Thank you Firaxis!
Same, I'd love another pass for Civ VI... though I do understand it may be hard to make new content now with all that we already have, and that perhaps they'd prefer working on Civ VII (if they aren't already).
Civ 6 is starting to get pretty bloated - of course the core systems are fine but if you play with all optional modes it's too much.
Feels about the way Civ 5 did the year before 6 was launched. Very full, robust, and enjoyable. I imagine that Civ 7 is already in production.
*Portugal has several bonuses to trade routes and alliances*
Kublai Khan: You want to hang out?
João III: Only if you got a port city
😂😂😂😂😂
wilhelmina: Wanna be my mate?
@@moviefan005 I'll definitely do a game where I become good pals with Wilhelmina, rush Nau before she can get to guilds, and fuck up all her viable Polder spots with Feitorias.
Those Feitorias could be super annoying if they start popping up on your tiles and you can't remove them
They are a normal improvement, and they also don't have many disadvantages. But they improve coast tiles that are normally not improvable until late game.
If you don't play Indonesia, then they are quite good for you.
Lol it's description said they can't be remove
@@arunsrikaewvichain7 I can see them being used as a way to block other players from building coastal wonders.
@@e.christopherclark7367 Or even worse: Harbours.
A coastal City without a harbour loses most of its value. And even if you still have space for a harbour, they can block the best spot. Losing a +5 Harbour would be terrible.
@@Grothgerek but harbors are good for your trade routes so you want to avoid putting them in harbor spots to maximize your income.
Imagine planning a harbor with the statue of liberty and portugal just coming up to your coast and be like nah I place my Fetoria here.
As a Portuguese speaker, I was controlling my laughing all the time she was trying to say his name 😂.
But yeah, this happens all the time a non Portuguese speakers tries to make the sound of ão
anyone gonna talk about the Navigation School? like, holy crap +1 Science every 2 Water Tiles in the city is not going to be fair
Portugal will be the next scientifical civ
It's a commercial civ first and foremost. Unless we rush education for university it canes more or less middle of the game. It is more an compensation to middle games. The culture will be meh, science would be okay to good, but in an water dominated map the gold income would be extremely good
I want to know how that interacts with the university replacement for the Hermetic order. Both buffs? Choose one or the other? Depending on the situation, that could be a very tough call between the two.
@@Sorcerer86pt gold income = more science buildings. also more Trade Route yields = more science.
@@Cobicles Should be same as madrasa with hermetic order right?
Portugal is gonna make a juicy Mausoleum at one point
Portugal has a fascinating history. Buddy of mine moved to Portugal because there's so much beautiful coast.
It's almost insane how good they turned real Portugal from the 1500s into a playable faction, they have the Nau, the Feitoria and the will to explore the unknown. Everything a Portugal Enthusiast needs
Naval Mali doesn't exist, he can't hurt you
Naval Mali :
Naval Ethiopia and Mali can't hurt you
Naval Ethiopia and Mali:
Damm he’s probably gonna be my favorite naval civ now
I must say that I appreciate the use of Fado for Portugal. Their theme has so much "saudade" that I know many will feel nostalgic playing it. BTW what's your favorite "Fado song"/ Qual é a tua canção de fado preferida?: Mine is "Canção do Mar - Dulce Pontes"
I know! It's amazing! I love Fado. Hard to pick a favorite song. I really like Bebado Pintor by Camane (american keyboard, don't have the little hat for the "e")
@@michaeldacosta7504 Mine is Spanish I use Language Tools as an extension for my Chrome/Brave to correct my mistakes
*1V1, WHO WOULD EARN THE MOST GOLD! PORTUGAL OR MALI??*
On a water dominated map (like Archipeligo), Portugal.
On Pangea, Mali.
@@Baage73 on most maps probably portugal, since mali depends on desert tiles and there is usually more coast than desert
@@plaguedoktor3563 I can tell its mali, the reason is simple, u need 1 city only with many desert flat tiles, and he gets from sucuba great merchants... and dont forget about that most of big cities wont be on coast... mali wont have the restriction
@@plaguedoktor3563 OTOH usually the coast is hotly contested and you can't settle it all. Desert much less of a priority.
Portugal can only trade with other civs, if they're at war you can't trade. Only with city states.
Oh, you wanted to build a coastal wonder there? Awww, that's too bad that all my money is getting in the way...
That's the historically correct way to use feitorias.
Guys, listen to the music at the background. It's going to be great!
I cannot wait for Portugal (especially the music!)
Portugal looks like an amazing island nation, I have waited so long for a nation like that, thank you! This is great, I might want to buy the New Forntier Pass now
Finalmente CARALHO! :D
Agora que Portugal tá cheio de rota de comércio e ficando rico, plz give the ouro back caralho kkkkkkk
Devolvam nosso ouro CARALHOOO
Devolvam os nossos espelhos 🤣
BR com complexo de ex-colonizado é foda, ainda mais hoje em dia que agente é mais colonia do que nunca.
I swear, seeing non native speakers try to speak portuguese is the funniest shit ever
Sim haha
Thank you. I was waiting for someone with the guts to say that.
I still argue that First Look videos should be made by the leader's voice actor. Hearing her pronunciation of almost every language has been rough, but this one might take the cake
The pronunciation on Joao is killing me.
most of us cant find your country on a map. what were you expecting?
El Macho Voice: *Portugal* "You have not lost your touch my friend!"
Gru Voice: *Spain* "Aha I knew it! Nobody believed me but I knew you weren't dead!"
Agora que as aulas de história do Brasil/Portugal brilham, adivinhei exatamente todas as habilidades deles (oque poderiam referenciar no caso)
Finally a civ that can actually boost Medieval Faires
Technically Mali could if you just back to back golden ages and then build one market
Really? I don't find it hard to boost, I think it depends on the playstyle. Games and Recreation on the other hand... I can't boost it for shit, I have a hard time doing it even as Brazil with my Carnival rush.
@@ericlinkgf By the time I can actually build 4 comercial hubs and 4 markets (or harbors with a lighthouse) I've already researched it or it's quicker to research without boosting rather than going out of my way to boost it. And I think I've never boosted games and recreations in my life also XD
@@ericlinkgf Weird? I manage to boost it 90% of the time, but then again I focus heavily on Science early game to the detriment of culture.
@@JoeyRhubarb So you hard reserch them all instead of boosting? Hmm
My Portuguese hears crumble with her bad pronunciation hahah. It is a great addition to the game!
For an English speaker, romance languages are a pain in the neck
Portugal is definitely the embodiment of a maritime trade civilization.... How exciting!!!
Me: oh wow, my new coastal city has perfect spot for a harbor. I'll start building that as soon as I finish this granary.
Joao: I'm about to end this man's whole career
Portugal is better than I expected. Well done Firaxis! This civ looks like fun!
Large maps with Owls will be insane! Portugal+Auckland will be pretty sweet too.
The extra sight will help with exploration so you can find those civs and max trade routes sooner. That's a nice synnergy. It will also help with quicker circumnavigation and grabbing those remote tribal villages before anyone else.
Not sure how I feel about the unique building and tile improvement yet. The extra science could be nice, but coming so late I wonder how useful it will be. The feitoria looks powerful, but all those placement restrictions look intimidating. Not sure how good it will be in practice. If resources are not set to abundant, I can easily imagine games where you might only get one or two in your entire empire, even with planning ahead! I guess I will have to play around with it to find out.
Anyway, looks like a fun civ. Not sure it has any victory advantages though, so probably not going to make S tier. At best, it will be A- tier.
Oh, yes, the famous Juwo III
Huehuehue, the famous incorrrctly pronunce
hauehuheeuha aquele comentario besta que te faz rir
@Queen Kristina wut
Let's Go, speak through your nose "Joao" use The nose, in an hour the most serious nasal tone "ão" will come out, Joao, Joam, Joãm, João kkkkk
Portugal and Iroquois were my favorite Civ V civs. I wish they'd add the Iroquois!
unfortunately its probably not happening with canada and the cree already in. I liked Hiawatha back in the day too.
@Queen Kristina yeah she would be good
It's here!
@@mikeyreza There are no Civilizations left for this game. Portugal is the last Civilization, led by Joao III.
For One...More...Turn?
@@jasonsacchi No more civilizations left in the New Frontier pass. That doesn't mean they'll never make any more content for Civ VI
@@LordHammer33 Then, I guess that's the end of Civilization 6.
@@jasonsacchi Not neccessarily
Early Sinbad is pure bliss for this civ.
THIS CIV IS EVEN BETTER THAN I WAS EXPECTING, THANK YOU FIREAXIS!!!
Did you know Portugal translates to something like "Beautiful Port?" They really lived up to their name.
Yo, Portugal looks good. Great way to end the New Frontier
It's one of this Civs that actually get insane on big maps with a lot of civs there. I would really love that they could add to the free update a Civ in-game creator, in which you could combine skills, unique building and units and rename them to personalize civs that you could possibily miss. Of course, these civs couldn't be in the IA but definetely it could work!
This guy is gonna be terrifying in Democracy, especially with Owls of Minerva. Plus extra science from water tiles synergies with the water park, making a beautiful pairing for stupid science from water parks, campuses, and trade routes
Time for a new pass👀
Here waiting for Saxy gamer and Potato McWhiskey to comment something.
I love how you really need to think while playing this civ more than the other civs present. Unique improvement in a foreign Civ is amazing
I feel we should nominate the Frontier Pass for a Bafta Award or something
I have been waiting a while for this. Seeing as how is similar to the civ 5 bonuses I am hoping to take better advantage of it.
This Civ is so powerful in the naval game it’s insane can’t wait to play!
Every game another leader for Portugal. :D Gotta say, the design of this chap is amazing!
They are a worthy finisher for the NFP, I am very glad that they remain a mainstay of the series.
These guys seem unbelievably flexible, I see possibilities for a Domination, Diplomatic and Scientific Victory. The trade route bonuses are even useful for religious conversion via trade routes.
Can't wait to see them in action! :D
Imagine Portugal combined with Owl of Minerva Secret Societies and Monopolies game mode.
Looks like The Spiffing Brit made his money overflow video a bit too early!
I really like this design. I really enjoy unique civs, but this seems rather unique without being too out there. A really cool unique building (A non-military building that boosts military, plus extra science based on terrian), and the idea of sailing around to boost your trading abilities. A far more interesting design than the Suzerian bonus for Lisbon. Do note that the Navigation School's bonus science will not be boosted by Rationalism, as it does not add to the building's yield.
The Nau seems like the weakest part. It's main benefit is being able to build the Feitoria. Lower maintenance will mean you can build more of them, but they are not any cheaper. The Venetian Arsenal and Press Gangs will help you spread the Feitoria since you will have more Nau. Use the promotion to get Helmsman to navigate faster. I wonder if the Nau will not go obsolete since you can only build Feitoria with the Nau. If they do go obsolete, you may have to delay getting Steam Power so you can keep building them. I tend to play with Take Your Time, so this will be less of an issue, but you may feel rushed.
I wonder if they will be able to trade with inland cities that have a harbour, or cities that are accessible by canals. I really hope their ability works with canals, since it seems a lot of the time trade routes go onto land instead of going through canals. Note that domestic trade routes can go by land.
They seem that they will be really fun. I recently tried a medieval start colonial game with England, and had a lot of fun (Even though I won a culture victory too early to really develop all my colonials) so I can't wait to try out a similiar game with Portugal. I always find having a massive trade empire is fun, and this ability is just perfect. The extra trade route distance will mean you don't have to settle far off cities to have trade routes reach.
As far as optimal play, Democracy will be a no brainer. The extra production and food is already huge with any civ, but since his ability affects ALL yields, you'll be getting 6 production and food, and a massive 9 production and food if combined with Wisselbanken. They aren't kidding, trade routes with allies will bring in tons of yields. Odd that at 0:36, the faith yield from the trade route isn't boosted, which seems like a bug.
For optimizing trade yields, Colonial Taxes will be a good option to boost gold even further if you have a city on a foreign continent that can be your main trade city. If you find Paititi, you'll get a respectable extra 6 gold per international trade. If you are able to secure Suzerainity of Kumasi, which I think is one of the best city states in the game, you'll be getting an extra 3 culture, per specialty district in a trade route with a city state, plus the extra gold. Wonders that specifically boost trade routes can be useful, like the new Torre De Belem. Kilwa Kisiwani will also be good to get, especially in your main trade hub, but then again Kilwa is always good. Try stacking as many multipliers as possible, and you'll be supporting your empire on trade.
As an alternative to making one trade hub, trying finding a good foriegn city and spamming Feitoria. Remember that the +4 gold and +1 Production is boosted by your ability. With a lucrative trade destination, you could have many cities going to one destination, since you cannot have multiple trade routes with the same origin and destination. Kilwa Kisiwani will still be a huge benefit, as well as many of the other trade bonuses outlined above.
Merchant Republic will be the ideal Tier 2 goverment, for the Diplomatic and Economic slots to boost trade routes and gold production, as well as tons of Gold from a governer in your main trade city. You'll want to pick up Press Gangs anyway. Alternatively, Monarchy can help get you envoys to gain Suzerainity. Tier 1 goverments are more flexible. Classical Republic will be a great economic boost and help you secure trade boosting great people. Oligarchy can boost your naval melee units to help you secure coastal city to start trading as well as having more trade units. Autocracy can help you get early wonders like Great Lighthouse, Mausoleum at Halicarnassus, Kilwa Kiswani and Colossus, although the latter is somewhat mediocre, but can get you great yields late from the incredible value you get from trade routes.
You won't have paticular bonuses to religion, so you may want to ignore it. Religious Community could be useful to boost your gold yields, but it depends on your destinations. Other than that, no beliefs have any paticular synergy with your abilities.
As stated in the video, alliances will be a great option to boost your trade routes. Try to ally yourself with civs that have plenty of coastal cities to get the most out of trade. Additionally, your allies can't spy on you, preventing them from Siphoning Fund from your trade hubs. The Diplomatic Quarter will also help protect you from spies and give you benefits for good diplomatic relations. Do note that some naval civs may dislike you for hogging the coastline, making allying them difficult.
As stated before, Kumasi is a great option for Portugal. All city states that boost trade routes will be great for Portugal, such as Chinguetti, Bandar Brunei, Venice, Singapore (It's bonus is not boosted), Hunza and Samarkand. Even the city state formally known as Lisbon may be useful, since all your international trade routes are over water tiles, which will be useful when waging war.
When playing Secret Societies, Owls of Minerva is a no brainer. Not only are they incredibly strong in general, the extra policy slots will help you get trade boosting cards and later the Democratic Legacy card. Since you'll be settling the coast, you'll have ample opportunity to set up a Harbour/City Centre/Commercial Hub triangle, providing lots of gold, and with the Gilded Vault, culture and two trade units. Extra spies can be used to protect your trade hubs from enemy spies, as the gold gained Siphon Funds is based on the gold yield in the city. Additionally, the extra envoys will let you dominate the city state game.
If playing Heroes and Legends, two heroes have paticular synergy. Sinbad is obvious, since you can explore earlier and meet as many civs as possible, as well as netting yourself a ton of gold while you are at it. Maui has an interesting synergy. You can create bonus and luxury resources near foreign civs, and then build Feitoria to boost your trade routes. This is even better if you are Suzerian of Venice or have Torre De Belem. Other Heroes like Hercules and Anasi will be good, but this is because they are good in general.
Let's talk victory types.
Religion is your weakest. As stated, Portugal doesn't have any synergy with religion. Pick up a religion if you can, but it probably shouldn't be a priority.
Culture is somewhat weak. You don't have paticular bonuses towards tourism, but trade routes and open borders from friendly relation will help your tourism pressure.
Domination will be decent. Your bonus lend themselves to peaceful trade, but you can use your gold to fund a massive military and the bonus production towards naval units from Navigation School as well as the extra sight will help you dominate the seas. Extra sight is really useful against human players who are trying to have a sneaky navy. Venetian Arsenal will be helpful, but keep in mind you only get the free unit if the naval unit is produced and not bought. If you run out of allies to trade with, trade with city states to gain nearly the same benefits (Or even more, with Owls of Minerva and Kumasi) Watch out your trade routes are not pillaged. You could try to only take a Civ's capital and then liberate some of their cities, allowing you have their capital and then have them be friendly afterwards. This allows you to have a great trading partner while you conquer other civs.
Science will be pretty decent. The extra science from the Navigation School is nothing to scoff at, and production from trade routes can help with your space race projects.
Diplomacy is probably Portugal's best in my opinion, although science may be better. Portugal is great for having a great economic game, and diplomatic victory often involves building up a great economy while you wait to win, . You'll benefit greatly from alliances and diplomatic quarters, and your riches will greatly help aid missions. Your bonuses to war listed in the domination section will be useful for liberating cities and production from trade units can help with CO2 projects.
Overall, Portugal is a great generalist civ with massive yields from trade routes.
Good civ. Sad we never got Ireland though.
Scotland and The Gauls are pretty close though!
@@coyotelong4349 yeah. Canada and Mexico are pretty close to America too. Your point?
Why Ireland? There are huge nations to cover, and yet one chooses such a small one? It would be interesting, I just think that there are bigger dark spots yet to be filled.
I feel like Wales could also be cool, led by owain glyndwr
I'm surprised that Portugal was added this late into the franchise when knowing how significant they were
Who would win in an eating contest?
Mali or this dude
So proud of this new frontier pass. Now the real history of the world is being reproduced in CIV6. Yes, Portugal was the great nation that discover the world. A small country with brave people that fought the challenging seas
I loved Venice on Civ V, now i think i'll love Portugal in Civ VI
I know we have to wait, but I want this Nau!
I want it nau too!
Please do another year pass!
Finally Civilization introduces in its game the largest nation of the Discoveries, which gave new worlds to the world, the only nation with territories on all continents ... Portugal ... I loved the music of fado in this trailer
This is honestly a really cool civ. A trade civ that focuses on the sea and exploration.
Now this is boat racing
I'll try building feitorias that's a good trick
The way she says "João" is totally different from the correct pronunciation, bit is cute
Por-tu-gäl
I was so confused on the pronunciation of João too like mabye it's my brazilian brain hurts when they pronounce it wrong
@Queen Kristina lol 🤣 I could see it
@Queen Kristina i think he was flirting you XD
She’s like “JOO-oh” 😅
Time to found all my cities on two tile islands! Navigation school looks pretty bonkers.
So Archipelago fun with Indonesia, Maori, Norway, Spain, England, Phoenicia and the Netherlands on the same map :D
Dont forget dido
@@tomedorlb5260 Edited ;)
So many gold out here.....
For other nations, the coast is just coast.
For Portugal, the ocean is GOLD
Portugal look really intresting to play
Yeah they might have messed up on some pronunciations... But at least they tried, I'm just happy to see portugal in the game. Plus, at least they didn't say everything in Spanish like so many other people online do.
Can't wait for Potatomcwhiskey reaction and for him to play Portugal.
Why? play it yourself. have your own personality
INB4 Spiffingbritt braking the game with Portugal bonuses.
@@shawndimery What a jerk. If he likes watching someone play, why the hate ?
I'm super excited to play as Portugal they look really good!
I gotta brace myself for that awkward moment in a future Portugal run where I meet Spain and Filipe says he's king of Portugal
At last we can wipe the idiot from the face of the earth! Well, map really. But you get the point. ;)
Thank you for this dea team. Naval civs are always my favorite
That would be a great possibllity to introduce an economic victory. Maybe in the April Update ?! ;)
Technically speaking, this is the second King of Portugal in the game, after Phillip II of Spain (and I of Portugal). João III isn't the most obvious choice, that would probably be João II and Manuel I, but if fits the Portuguese theme as well as the niche criteria of CIV VI well. I like it!
It would be cool if they make Phillip a dual ruler and update him a bit too after this
Finally, a civ that copies all of the unique units and unique buildings from Civ V
Kind of, now feitorias has to be built by Nau ships and not by workers
@@pablor.sepulveda9929 Why the hell you are the one who always respond to my comment in civ?
@@Nouthwash That's an interesting coincidence, because I reply to many people related to the addressed topic
Man, this civ looks amazing. I already spam harbors and international trade routes in most of my peaceful games, so this is basically a perfect fit for me.
"Joahn, the third". I just find amazing how English speakers pronounce João. Hahahaha it is greatly wrong.
I know it is a sound you guys can't do.
Show us how good you are at speaking other languages.
Shut up, Ju-ah
@@MaaxMarc it is not a critic, do not miss understand it. As I said, I know it is a sound you don't have in English so your body is not trained to do that and I respect it.
Americans...
Why not call him John already? 😅
I hope having fatorias in foreign empires boosts your relationship with them, kinda like how using Anansi to remove resources in another empire makes your relationship worse. That way you can get friendships and alliances that little bit faster.
Snydercut, Falcon and Winter SOldier now THIS!!!! epic weekend
I wasn’t excited about Portugal because I was hoping for another indigenous Civ like the Navajo or Iroquois and not a historical colonizer, but now that I’ve seen this video and heard about the gameplay they do seem like a lot of fun to play. I rarely do maps with a lot of water stuff but it’ll be a good excuse to do some archipelago or small continents map play.
I can tell by your avatar you are a major hipster.
I have a new favorite Civ! 😍
Certainly a unique interpretation to the pronunciation of João.
I think I was born to play Portugal in Civ 6.
I play on huge maps with 13-20 civs. This will be crazy time.
He looks like a Disney Renaissance character and I love it
Very different from every other civ so far in the NFP, where they were either super domination focused or super defense focused. This guy seems to have a jack of all trades, peace naval focus.
Did they ask any Portuguese speakers how to say João?!?
Well, they didn't ask any Polish how to pronounce Jadwiga lines like a proper human.
Juwo
I mean they tried 😅
@@Nouthwash I’m curious, how would you pronounce Jadwiga correctly?
@@alastairtivy-harris8129 i only now that in portuguese jadwiga is Edwiges
Three things to say:
1. Joao III is a great choice. Afonso Henriques and pretty much any 15th and 16th century king would have been a good choice, it's a good thing they learned from their mistake in Civ5.
2. Is Joao III's theme a new version of Joao II's theme from Civ4?
3. Why is Portugal always added in the last expansion? They were almost as relevant as the Spanish.
*Waiting for PotatoMcWhiskey to put out his video after this be like*
That looks amazing! Can’t wait to play Portugal!
PORTUGAL CARALHO
FINALLY
Wow I haven't been this excited for a Civ in a while, I LOVE Sea Civs!
Came as soon as I got the Twitter notification
I think deep ocean tiles should have a science yield. For those who yearn to sail the seas.
I think Ice tiles would make a nice boost to trading if they gave trade routes a gold boost like canal or aqueduct.