Shoutout to Carl - whenever other people are talking and the gameplay isn't moving, I notice he always takes the time to just hover over things because he knows people will want to pause and read the tooltips.
Request: Noticed from last stream too. When transitioning ages and spending points on legacies, the UI should give indication when you select a specific legacy twice. For example, when you clicked "Gain 1 scientific attribute point" twice, it deducts the legacy points 2 times, but doesn't actually SHOW on the UI you picked it twice anywhere. If I am going back and forth on what legacy points I have and what I have chosen, some indication of what you have selected multiple times would help.
"Ageless" and "Persistent" sound backwards to me. Feels like "Ageless" should mean "can be built in any age" and "Persistent" should mean "Doesn't go away in future ages." EDIT: looking at the UI, I think Ed just misspoke and mixed them up.
great point, super well-said! probably need a 3rd term entirely for the one that can be built in any age tbh. and then either Persistent or Ageless could mean that they never go away
@@DarkOfLight42 Looking at the UI, I think Ed Beach just misspoke and mixed them up. I don't know what you mean by "3rd term." Normal buildings can be built in a single age; they have a yield and an adjacency in their own age, but in future ages, they lose the adjacency and can be overbuilt. Persistent buildings can be built in a single age; they have a yield and an adjacency in all ages, and they can't be overbuilt. Ageless buildings can be built in any age; they have a yield of 1 or 0 (I can't tell in the video) and no adjacency (afaict), instead boosting relevant improvements, with no changes through the ages.
I was already getting the impression they were onto something with this Ages concept ... I had ideas about how this could play out in a cool way in the three ages ... now, I'm 100% convinced: This CIV is gonna be really, REALLY freaking cool! Good job guys! I can't wait to play both of these ages. I hope you've had some of the ideas for the Modern Age that I've been contemplating. You seem to have figured out how to make the Exploration Age feel the way it should.
I know, I'm so excited. But honestly I think they just messed up a little with how they did the revela. They could have saved themselves a lot of anger if they had started by showing off the transition as Egypt to the Abbasids, rather than Mongolia.
I think it will turn out well. But there are still some weird things that we'll just have to put up with in the name of gameplay. Like those Greek city names persisting. It would make more sense for your empire to morph into another if it's a cluster of cities on the far reaches of your empire and you lose your initial core cities. Of course that wouldn't be fun to lose those cities you worked hard for.
The map models and all that stuff is gorgeous best of any civ game by miles. The Leaders are half genuinely hideous and half look like they were ported from civ 5, And the ui is pretty bland imo. What do you think about the ui and leaders.
@@JH24821 what do you think about the leaders. Tecumsah, Trung Trac, and Xerxes look good, but Isabella here looks like a ghoul and Augustus and Confucius look like they were modded in rather than official firaxis made leaders.
Loving the new look, except for one minor thing: I think it would look much better, if borders and for example city walls would look more natural and not so edgy. Let them curve like in CiV V! :)
You're right, but I think it is an intentional choice on their end. Walls are built on a per edge basis now (with the exception of the city center?), so I assume in playtesting they realized that if they curved and looked more natural it was more difficult to tell which edges had walls and which ones did not. The problem is everything is so detailed and beautiful now that the straight walls look out of place with the overall aesthetic of the game. With tile based improvements, you can just hover and see a label describing what's in that tile, but there really isn't a good way to do that with tile edges. I think they made the right choice.
Guys, fix the UI. When the player needs to read or look at icons, they should be BIG. You have a lot of dead space (gray areas) in your UI, and your beautiful images are in the way of information transfer. People are complaining that it's too much gray, but that's not the problem. The problem is that the text is tiny. You can see this on the age transition screen where 2/3 of the space is taken up by a graphic I'll look at maybe twice and four dense paragraphs of text are squeezed into a 1/3 of the screen. I shouldn't have to squint and bend towards the monitor to read things.
@@willaz0000 I don't think it looks bad, but as you said, it's amateurish. Look at 1:28:15. The whole screen is empty, and the text in the mouseover box is tiny. Same thing at 1:40:09.
The UI size looks fine to me. It looks small if you're watching in the default video, but if you put the video in full-screen to simulate what the game would actually look like on your monitor then it's perfectly fine IMHO.
That was an awesome gameplay reveal. I am even more hyped (already pre-ordered) and really like the age transition and the way the 2nd age works. But I agree to many other comments here, that the UI needs some improvement. Hope this is still an "early build" thing...
Enjoying everything so far. Im happy it feels so different than other civs. Ive put about 2k hours into civ 6 so im happy for a change. UI is cool and aesthetic. hopefully barbarians arent strictly limited to a crisis. Crisis system is a fun anti expansionist/ global event for everyone to play around.
Barbs are replaced by independent powers(except for in a crisis) some independent powers are peaceful, some are hostile and some are peaceful unless you piss them off
I love that Firaxis listened to players by making "idle combat" a thing. It really adds a great depth of feel to a living map, and was ESSENTIAL to my last 3 or 4 playthroughs of Xcom. Another suggestion, which may or may not have been addressed already... R.E.D. Mods.... Allow us to change the avatar count per unit. Instead of 6 Units at 1/8" the size of a tile... can do up to 12 units, 1/16" of a tiles size, giving us a larger "army" feel. Similar to R.E.D.s mod, certain units would be exclusively 1 avatar model regardless, or 2, etc.
It would be cool if before the age transition or thr requisite tech, you could still move into ocean tiles but the rough seas damage is set to like 80 or something
I would say Mexico, but is there anything left of that lake anymore? I believe the entire thing has been drained and paved over. I've never been to Mexico City, so correct me if I'm wrong.
I think the ship models should be shrunk a bit, maybe 60% what they are currently so they dont clip so much in the armadas. Also, i think having some kind of privateer unit that can attack even when youre not at war is a must! The treasure fleets should always need protection, not just when youre at war.
Pretty hyped for this. I was skeptical of the Civ change like Humankind, but if they can make it make sense, it'll be pretty cool. For now I'll play ARA until it Civ VII launches in Feb. Keep up the good work!
@felixclemson9368 ARA seems much more complex than Civ VI. I am still learning as I go, but so far I'm not a huge fan of the Civs being forgotten at the end of each act. I'd prefer to see them make a comeback instead of being deleted. I still haven't reach the end game yet, but hopefully soon. The resource management seems a bit too much for me. Have you played ARA? If so, what do you think about it.
I am very excited for more naval gameplay mid game here, my favourite civs in previous games were ones like Phoenicia or England who got unique naval units and synergized with coastal/water gameplay -this looks like a great upgrade! (Phoenicia in civ 7 when tho?? )
UI is always one of the last things developed for a game. Even if we get a semblance of this at launch I'm sure they will improve it over time. Personally I'm not bothered by the UI, there are aspects of it that I think look very clean but I won't know until I'm actually playing it.
I've watched some of the videos so far, but I feel like the map size and number of tiles are small compared to the size of the city. (This may be because they use a small map because it's an introductory video.) I'd like to see a map that's even bigger than the previous game. The view of a continent filled with the cities of several countries is too ridiculous.
@sid meier's civilization - Before you trimmed off the 20mins of "stream about to start", there was a BANGER piece of music going on at the 19:45 mark. Can you tell me who's Civ that was for? Definitely sounded Turkish or a civ somewhere in that neck of the woods. Excellent work, composer!
Looook at our guy Carl, this guy went from a Q&A guy then promoted to junior designer and now the LEAD DESIGNER for the lastest generation of a franchise game
Someone on set is yapping on the phone in the background for the first minute. You can notice the hosts trying to cover it with their own voices. I'd be annoyed too!
The map is absolutely stunning. But I'm still struggling with the aesthetic of the UI visual design. It looks generic at best. It doesn't evoke the grandeur of Civilization. Those blue and gray event icons look so bland against that beautiful map. I wish they would improve on the visual design of the UI before the launch. I hate to compare, but the visuals and art on Humankind's UI and tech tree was so enjoyable that I expected Civ7 to surpass that.
Great stuff, can't wait, but...the ensigns and pennants on your ships are blowing the wrong way. Winds typically come from the stern, so flags billow towards the bow of the ship. totally inconsequential thing, but as a Age of Sail guy, it jumped out at me.
Holy shit I’m excited for this game. Hoping some of the UI for policies and production gets touched up before launch, but other than that give me this game please.
My biggest hope is that the AI is better in VII. In VI, on the hardest difficulty, i could shuffle a single archer back and forth as long as the terrain was hard and kill another Civ.
Each game is literally three smaller games if modern age comes at launch. All wars get reset, units get returned and auto upgraded... every player will have their own religion.. so many choices that feel like they are dumbing down the game
Not sure I like the "great" reset between ages. Wars just disappear? Isn this just a bit weird? Have the same leader, but rest is reset? Hmm. Probably gotta play it to see it.
It does look a bit like someone just sliced or chipped the land above sea level flat, except for a bit of spiking rock looking mountains here and there. Be looking like Aoe 2 or something
Please, please, please.....can you guys change the Tiers for the tech tree into Eras-so Medieval and Renaissance Eras for the Exploration Age tech tree. I feel like it would be a great way to further subdivide each Age. Anyway, just a suggestion 🙂.
Why Spain rather than Castille? You literally chose a castle to depict them, and just how you have the Normans you should have split Castille and Aragon given how Spain didn't exist as a State until 1812 (which is modern era)
@FacialFischl And not just that "Casa de Contratación" "Tercios" "Conquistador" "Casa de Consistoria" all of that is Castillian. Madrid as capital? Also Castillian. They should have just said Castille; whilst yes, in the middle ages the term "Spain" was used by some to uniquely denote Castille it no longer does. I would personally love an Aragon or Catalonia civ in the future with the Llotja (commercial building), almogavers (military unit), les corts or the consell de cent (with great person kind benefits), etc.
”The Spanish Empire, sometimes referred to as the Hispanic Monarchy or the Catholic Monarchy, was a colonial empire that existed between 1492 and 1976. In conjunction with the Portuguese Empire, it ushered in the European Age of Discovery.” Taken from wikipedia
Considering Castille wants independence & Spain taking a hard stance against them I would bet it's Isabella of Spain to avoid the ire of the Spanish monarchy/government potentially banning the game. This is the same reason Hitler didn't show up as a German leader even though Russia used to have Stalin & China had Mao. Did even said in interviews Civ1 beta had Hitler but they removed him for fear of Germany boycotting the game.
I have a mixed feeling with the transition. On one hand, it's nice to see the cultures blend very well; but on the other hand, the transition doesn't feel smooth... it resets military and just jumps a millennia without any closure of what happens with the crisis??
Looks great but please allow us to also change other city names if we want to, besides the capitol. It’s going to be weird playing as a new civ but not seeing any of their historical cities unless we settle new ones.
Yo Firaxis! I like the idea That you Can grab bonuses from achieving something in another age(legacy bonuses) But I would love to see some kind of a comeback bonus, especially for multiplayer! Because that could potentially make it more competitive. Less snowbally
Since we do not have religious victory anymore, founding a religion should work differently. I think we should come back to Civ IV's idea that every religion was linked to a Technology or Civic. The first nation to discover it, found the said religion. And the same civilization could found a different one later. This mechanic would reflect what happened in India in real life, that founded Buddhism, Jainism, Hinduism, and Sikhism.
Hopefully when they reveal modern age gameplay it turns out there is a 3rd commander option. In Antiquity you get Army Commanders because land-based wars are the norm. With the advent of naval wars in Exploration you get Fleet Commanders. And in modern age with the introduction of Air Combat hopefully there are squadron commanders for air squadrons like the Red-Baron etc.
Played Civs in the past. Just wondered when a player can go first person to scope down to street/ground levels and experience the time. I know will require a lot, but should enhance game experience, esp. a combat situation and visiting other civlization areas. Just my 2 cents.
*PLEASE READ THIS FIRAXIS. For the love of God please make your button to close menus (which is a red X box) bigger, because it's constantly tedious to close windows in civ 6. I have a huge monitor and resolution and closing menus is so annoying because it's such a precision game. Or at the VERY LEAST please allow "right click" to close menus like it's done in MANY games now.*
This is shaping up to be one of my favourite looking civs to date, I’m loving the new improvements. One question though, why do the roads form triangles like that? It kind of ruins the aesthetic, and it’s like that in most civs.
Religions should be founded in late antitiquity and becoming a big deal only in the Exploration Era. It's weird to have a Maurya civilization that can't found Buddhism, since Ashoka, when ruled it, was its main propagator.
Please fix the UI. Look at 1:28:15. 90% of the screen is empty space, but the tool tip text is tiny. Look at 1:40:09. The only thing the player needs to see when mousing over Magellan's abilities is the information in that text box. Not the map. But the text is absolutely miniscule.
Countries that existed and were pioneers in the age of discovery, such as Portugal and Spain, still exist today. They should, and I hope they will continue to exist in the modern era
How I wish the game could have multiple age reincarnations/evolutions even beyond the modern age, so that you can have sort of Dystopian, Utopian and Retro-Future Ages. The result being a refreshingly adventurous eternal game.
I'm honestly not clear on how the Exploration Age legacy paths are going to work for civs that spawn in the distant lands. They mention in the stream that old world resources don't count as treasure resources for distant lands civs (and said they were looking into making something like that work, but this game is very close to launch, and that seems like a big change to make at the last minute). So, based on the game version shown in the stream, are distant lands civs effectively cut off from scoring any economic points in the Exploration Age? A guaranteed economic dark age for every single one of them? Because that's super weird. Also, how does the military legacy path work for them? Do ALL of their settlements give them points? Because then it seems like it would be really hard to beat the distant lands civs on the military path during the Exploration Age, which is also super weird. Or do their settlements not count, and military is yet another legacy path that they are unable to score points in? I don't necessarily mind asymmetry in games, but I'm having a hard time seeing how any of those distant lands civs could be remotely competitive when they have to play a third of the game with some pretty big scoring handicaps. And while I don't mind the idea of the game modeling European imperialism-type scenarios, it's super weird to have the game mandate which civs will be the colonizers and which will be the colonized. That's forcing players down a narrative path in a way that Civ has never done before. It's odd that "both continents' resources count as treasure resources for civs that didn't start on that continent" wasn't the *first* idea they came up with. Because it seems like that allows for a much wider variety of alternate history scenarios to play out, and it makes a lot of sense (both from a gameplay perspective and a historical one--novel goods from foreign lands are more valuable to people that don't have them).
I wish a nice multiplayer cloud offline system was implemented, and to encourage players not to quit early game just to get them ingame stuff, like color patterns or hats and stuff.
It would have been cool, since you're experimenting with leaders, to put joint leaders. Like Ferdinand and Isabella. William and Mary or Roxelana and Suleiman
Shoutout to Carl - whenever other people are talking and the gameplay isn't moving, I notice he always takes the time to just hover over things because he knows people will want to pause and read the tooltips.
That’s because Carl is actually a gamer so he understands the audience.
Carl is the GOAT
these three are actually my fave livestream. Ed is so knowledgeable and chill with Carl, who is Civ GOAT. Sarah directs traffic super well.
Request: Noticed from last stream too. When transitioning ages and spending points on legacies, the UI should give indication when you select a specific legacy twice. For example, when you clicked "Gain 1 scientific attribute point" twice, it deducts the legacy points 2 times, but doesn't actually SHOW on the UI you picked it twice anywhere. If I am going back and forth on what legacy points I have and what I have chosen, some indication of what you have selected multiple times would help.
"Ageless" and "Persistent" sound backwards to me. Feels like "Ageless" should mean "can be built in any age" and "Persistent" should mean "Doesn't go away in future ages."
EDIT: looking at the UI, I think Ed just misspoke and mixed them up.
great point, super well-said!
probably need a 3rd term entirely for the one that can be built in any age tbh.
and then either Persistent or Ageless could mean that they never go away
@@DarkOfLight42 Looking at the UI, I think Ed Beach just misspoke and mixed them up.
I don't know what you mean by "3rd term."
Normal buildings can be built in a single age; they have a yield and an adjacency in their own age, but in future ages, they lose the adjacency and can be overbuilt.
Persistent buildings can be built in a single age; they have a yield and an adjacency in all ages, and they can't be overbuilt.
Ageless buildings can be built in any age; they have a yield of 1 or 0 (I can't tell in the video) and no adjacency (afaict), instead boosting relevant improvements, with no changes through the ages.
Spain in Civ V was my favorite meme. It was always such a gamble for if you would start near natural wonders.
So glad they brought that back!
If you started near the Barrier Reef, you would become a rich, scientific, and religious super power in like 15 turns.
Estáis locos?
30:25 start, 35:20 gameplay
Preciate bro
The real hero
More like 30:10 for the start, if you're into the whole intro thing
37:49 Isabella the Cat cameo
Bless you
I was already getting the impression they were onto something with this Ages concept ... I had ideas about how this could play out in a cool way in the three ages ... now, I'm 100% convinced:
This CIV is gonna be really, REALLY freaking cool! Good job guys! I can't wait to play both of these ages. I hope you've had some of the ideas for the Modern Age that I've been contemplating. You seem to have figured out how to make the Exploration Age feel the way it should.
I know, I'm so excited. But honestly I think they just messed up a little with how they did the revela. They could have saved themselves a lot of anger if they had started by showing off the transition as Egypt to the Abbasids, rather than Mongolia.
Yeah I'm feeling like antiquity might be little lacking detail after the exploration with all its unique and absolutely fantastic features.
@@aliensinnoh1 I agree. I think they could have rolled their game out better.
freaking cool? I wonder how many games had such hype before release and turned out to be not fun at the end.
I think it will turn out well. But there are still some weird things that we'll just have to put up with in the name of gameplay. Like those Greek city names persisting. It would make more sense for your empire to morph into another if it's a cluster of cities on the far reaches of your empire and you lose your initial core cities. Of course that wouldn't be fun to lose those cities you worked hard for.
I love their little discussions over which strategies are better
Mexico in Civ 7 🔥🔥🇲🇽
the gameplay and graphics are great! But, from my end, I think the UI is really an eye sore. Would love to mod that out or something
The map models and all that stuff is gorgeous best of any civ game by miles. The Leaders are half genuinely hideous and half look like they were ported from civ 5, And the ui is pretty bland imo. What do you think about the ui and leaders.
I like the simplicity of the UI, but I'm sure they''ll continue to improve on it before release.
@@JH24821 what do you think about the leaders. Tecumsah, Trung Trac, and Xerxes look good, but Isabella here looks like a ghoul and Augustus and Confucius look like they were modded in rather than official firaxis made leaders.
@@DeanWBarry Well that is your opinion. They look fine to me.
@@Phlegethon. yeah for sure thats why i wanted to see what others thought
Can't get over how perfect the art style is, they NAILED it
I know
I have yet to see what units look like when on the wall tiles, like the Great Wall.
It has all the good sides of Civ VI without the cartoonish style
😬
There is literally no style... It looks like an alpha for an indie civ clone. Soulless husk wrapped in a denuvo shit wrapper.
Loving the new look, except for one minor thing: I think it would look much better, if borders and for example city walls would look more natural and not so edgy. Let them curve like in CiV V! :)
You're right, but I think it is an intentional choice on their end. Walls are built on a per edge basis now (with the exception of the city center?), so I assume in playtesting they realized that if they curved and looked more natural it was more difficult to tell which edges had walls and which ones did not. The problem is everything is so detailed and beautiful now that the straight walls look out of place with the overall aesthetic of the game. With tile based improvements, you can just hover and see a label describing what's in that tile, but there really isn't a good way to do that with tile edges. I think they made the right choice.
@@9898Hawk I feel like the empire borders should still be smoothed though
I watched the entire stream, and my hype can't get any higher!
Guys, fix the UI. When the player needs to read or look at icons, they should be BIG. You have a lot of dead space (gray areas) in your UI, and your beautiful images are in the way of information transfer. People are complaining that it's too much gray, but that's not the problem. The problem is that the text is tiny. You can see this on the age transition screen where 2/3 of the space is taken up by a graphic I'll look at maybe twice and four dense paragraphs of text are squeezed into a 1/3 of the screen. I shouldn't have to squint and bend towards the monitor to read things.
UI is a huge step backwards from their previous entries, totally amateurish, ugly and unintuitive
@@willaz0000 I don't think it looks bad, but as you said, it's amateurish. Look at 1:28:15. The whole screen is empty, and the text in the mouseover box is tiny. Same thing at 1:40:09.
@@willaz0000 So dramatic, its wip
The UI size looks fine to me. It looks small if you're watching in the default video, but if you put the video in full-screen to simulate what the game would actually look like on your monitor then it's perfectly fine IMHO.
That's a pretty standard text size for a 4K screen, which is what they're recording on. I imagine it'll be bigger on a 1080p display.
That was an awesome gameplay reveal. I am even more hyped (already pre-ordered) and really like the age transition and the way the 2nd age works.
But I agree to many other comments here, that the UI needs some improvement. Hope this is still an "early build" thing...
Enjoying everything so far. Im happy it feels so different than other civs. Ive put about 2k hours into civ 6 so im happy for a change. UI is cool and aesthetic. hopefully barbarians arent strictly limited to a crisis. Crisis system is a fun anti expansionist/ global event for everyone to play around.
Barbs are replaced by independent powers(except for in a crisis) some independent powers are peaceful, some are hostile and some are peaceful unless you piss them off
I love that Firaxis listened to players by making "idle combat" a thing. It really adds a great depth of feel to a living map, and was ESSENTIAL to my last 3 or 4 playthroughs of Xcom.
Another suggestion, which may or may not have been addressed already... R.E.D. Mods....
Allow us to change the avatar count per unit. Instead of 6 Units at 1/8" the size of a tile... can do up to 12 units, 1/16" of a tiles size, giving us a larger "army" feel. Similar to R.E.D.s mod, certain units would be exclusively 1 avatar model regardless, or 2, etc.
I have played civ 1 2 3 4 5 and 6, hyped for 7
The same bro, can't get enough
@@veigar6899 Me too. First on a Commodore 64, then on Amiga 500. How things have changed!
It would be cool if before the age transition or thr requisite tech, you could still move into ocean tiles but the rough seas damage is set to like 80 or something
I knew that was el palacio de bellas artes in the trailer, can't wait to play as México
26:32 Mexico confirmed
Yeah but what age if its exploration age fml
@@mcgeedarion Modern, it says that Spain unlocks it
Are you Sure!?!
@@vivone7671 watch the video they literally say it themselves man
@@vivone7671 Updated the timestamp, check on the right side at 26:32
"If there ever was a Lake civilization..." oh Carl... hmmm....
Aztecs maybe?
@@Fummy007 with the Maya and Mexico confirmed surely this is the logical choice?
I would say Mexico, but is there anything left of that lake anymore? I believe the entire thing has been drained and paved over. I've never been to Mexico City, so correct me if I'm wrong.
Minnesota!
I think the ship models should be shrunk a bit, maybe 60% what they are currently so they dont clip so much in the armadas. Also, i think having some kind of privateer unit that can attack even when youre not at war is a must! The treasure fleets should always need protection, not just when youre at war.
Pretty hyped for this. I was skeptical of the Civ change like Humankind, but if they can make it make sense, it'll be pretty cool. For now I'll play ARA until it Civ VII launches in Feb. Keep up the good work!
What are your thoughts on Ara?
@felixclemson9368 ARA seems much more complex than Civ VI. I am still learning as I go, but so far I'm not a huge fan of the Civs being forgotten at the end of each act. I'd prefer to see them make a comeback instead of being deleted. I still haven't reach the end game yet, but hopefully soon.
The resource management seems a bit too much for me.
Have you played ARA? If so, what do you think about it.
Game looks beautiful. Just have to sort out the UI make the yields more intuitive to read like in civ6 the yields look so clean compared to civ7.
I am very excited for more naval gameplay mid game here, my favourite civs in previous games were ones like Phoenicia or England who got unique naval units and synergized with coastal/water gameplay -this looks like a great upgrade! (Phoenicia in civ 7 when tho?? )
I’m glad they found bugs through a long play through like this, means things can get identified before release
The artstyle looks amazing, can't stand the UI at this moment tho. If it is improved upon before launch it would be amazing.
UI is a huge step backwards from their previous entries, totally amateurish, ugly and unintuitive
most likely an old build, they said in the stream that stuff are still WIP of course, they still have 3 months until release
UI is always one of the last things developed for a game. Even if we get a semblance of this at launch I'm sure they will improve it over time. Personally I'm not bothered by the UI, there are aspects of it that I think look very clean but I won't know until I'm actually playing it.
@@Mattlesss 3 months is nothing
I've watched some of the videos so far, but I feel like the map size and number of tiles are small compared to the size of the city. (This may be because they use a small map because it's an introductory video.)
I'd like to see a map that's even bigger than the previous game. The view of a continent filled with the cities of several countries is too ridiculous.
Thank you for making her beautiful
@sid meier's civilization - Before you trimmed off the 20mins of "stream about to start", there was a BANGER piece of music going on at the 19:45 mark. Can you tell me who's Civ that was for? Definitely sounded Turkish or a civ somewhere in that neck of the woods. Excellent work, composer!
Looook at our guy Carl, this guy went from a Q&A guy then promoted to junior designer and now the LEAD DESIGNER for the lastest generation of a franchise game
Not Q&A but QA -> quality assurance, tester in other worlds
Ed looks so pissed off at the very start 😭😭
inside out 😂
Someone on set is yapping on the phone in the background for the first minute. You can notice the hosts trying to cover it with their own voices. I'd be annoyed too!
@@tom4prez i think its the hosts voice played by a TV in the back.. 😅
Whatever she says.. repeats😅
@@tom4prez It was the Isabella First Look video accidentally playing, you can see when the video was actually supposed to start it was already halfway
@@tom4prez Pretty sure they had their own livestream in the background and whoever had it open didn't realize how loud it was.
The map is absolutely stunning. But I'm still struggling with the aesthetic of the UI visual design. It looks generic at best. It doesn't evoke the grandeur of Civilization. Those blue and gray event icons look so bland against that beautiful map. I wish they would improve on the visual design of the UI before the launch. I hate to compare, but the visuals and art on Humankind's UI and tech tree was so enjoyable that I expected Civ7 to surpass that.
Exploration Age is pretty sweet. Can't wait to play the game
Great stuff, can't wait, but...the ensigns and pennants on your ships are blowing the wrong way. Winds typically come from the stern, so flags billow towards the bow of the ship. totally inconsequential thing, but as a Age of Sail guy, it jumped out at me.
I’m getting very excited for Civ VII now. Great job!!
This is some of the coolest pre-release content I’ve ever enjoyed. Thank you for doing these!
Thank you for this job, it looks amazing!!
Can't wait to recreate The Battle of Trafalgar in this game!
Plz a well proportioned huge world map
@@whymiss3312 FRRRR
Nice homage to Civ 5 Spain, I like it.
rough seas . . Classic. glad this is back
i want to play this so bad. gonna take a week off work for civ vii release for sure
Holy shit I’m excited for this game. Hoping some of the UI for policies and production gets touched up before launch, but other than that give me this game please.
I am so psyched for this!
Damn I wanna play this so badly rn
The commander commendations is game changing for multiplayer !
The hype is real!!
My biggest hope is that the AI is better in VII. In VI, on the hardest difficulty, i could shuffle a single archer back and forth as long as the terrain was hard and kill another Civ.
I’m loving the art style! they really went back to the original more realistic less arcade style and it looks gorgeous!
What if you are on Pangea ? How exploration age work there ?
There is no Pangea map script in Civ 7.
My god Its glorious! As an English man I love a good navy.
Each game is literally three smaller games if modern age comes at launch. All wars get reset, units get returned and auto upgraded... every player will have their own religion.. so many choices that feel like they are dumbing down the game
完全正确,令人感到无语的选择数据是错误的方向,似乎在用数据展示文明,而不是文明本身。
Not sure I like the "great" reset between ages. Wars just disappear? Isn this just a bit weird? Have the same leader, but rest is reset? Hmm. Probably gotta play it to see it.
I know.This game looks great , but the mechanics are so bad
love teh distant land feature but not a fan how its on every map/game. wish there was some variety. like a dessert you have to cross or something
Congrats on the baby Carl.
Why does that map gen look so bad. The entire new world coast is almost perfectly straight from north to south
It does look a bit like someone just sliced or chipped the land above sea level flat, except for a bit of spiking rock looking mountains here and there. Be looking like Aoe 2 or something
i hope the AI does not suck in war
the treasure fleet concept is cool.
Please, please, please.....can you guys change the Tiers for the tech tree into Eras-so Medieval and Renaissance Eras for the Exploration Age tech tree. I feel like it would be a great way to further subdivide each Age. Anyway, just a suggestion 🙂.
Why Spain rather than Castille? You literally chose a castle to depict them, and just how you have the Normans you should have split Castille and Aragon given how Spain didn't exist as a State until 1812 (which is modern era)
Yup. Isabella was the queen of Castille, not Spain. I guess they are just going for what’s more commonly known to the masses
@FacialFischl And not just that "Casa de Contratación" "Tercios" "Conquistador" "Casa de Consistoria" all of that is Castillian. Madrid as capital? Also Castillian. They should have just said Castille; whilst yes, in the middle ages the term "Spain" was used by some to uniquely denote Castille it no longer does. I would personally love an Aragon or Catalonia civ in the future with the Llotja (commercial building), almogavers (military unit), les corts or the consell de cent (with great person kind benefits), etc.
At least Spain has a more closely associated leader than other civs
”The Spanish Empire, sometimes referred to as the Hispanic Monarchy or the Catholic Monarchy, was a colonial empire that existed between 1492 and 1976. In conjunction with the Portuguese Empire, it ushered in the European Age of Discovery.”
Taken from wikipedia
Considering Castille wants independence & Spain taking a hard stance against them I would bet it's Isabella of Spain to avoid the ire of the Spanish monarchy/government potentially banning the game. This is the same reason Hitler didn't show up as a German leader even though Russia used to have Stalin & China had Mao. Did even said in interviews Civ1 beta had Hitler but they removed him for fear of Germany boycotting the game.
awesome that transition is such an important part of Civ VII gameplay!
I have a mixed feeling with the transition. On one hand, it's nice to see the cultures blend very well; but on the other hand, the transition doesn't feel smooth... it resets military and just jumps a millennia without any closure of what happens with the crisis??
Yeah not sure i like that part where everything resets including the crises. Also it skipped medieval age??
@@GabiN64 yeah it fast forwards 1000 years skipping early-to-mid medieval and go straight to age of discovery :))))
Capturing treasure ships is the closest we're gonna get to a new Sid Meier's Pirates 😕
Looks great but please allow us to also change other city names if we want to, besides the capitol. It’s going to be weird playing as a new civ but not seeing any of their historical cities unless we settle new ones.
Yo Firaxis! I like the idea That you Can grab bonuses from achieving something in another age(legacy bonuses)
But I would love to see some kind of a comeback bonus, especially for multiplayer! Because that could potentially make it more competitive. Less snowbally
Having 1 crisis per continent would be really cool
Since we do not have religious victory anymore, founding a religion should work differently. I think we should come back to Civ IV's idea that every religion was linked to a Technology or Civic. The first nation to discover it, found the said religion. And the same civilization could found a different one later. This mechanic would reflect what happened in India in real life, that founded Buddhism, Jainism, Hinduism, and Sikhism.
i noticed the year was for C.E. Will there be a toggle available for us to choose B.C. and A.D. for the year?
treasure fleets! Civ4 is coming back
Hopefully when they reveal modern age gameplay it turns out there is a 3rd commander option. In Antiquity you get Army Commanders because land-based wars are the norm. With the advent of naval wars in Exploration you get Fleet Commanders. And in modern age with the introduction of Air Combat hopefully there are squadron commanders for air squadrons like the Red-Baron etc.
I believe this was shared previously, that each age unlocks new type of commander and the modern age unlocks one for air combat. :)
@martinian8 nice thanks for the reply.
Played Civs in the past. Just wondered when a player can go first person to scope down to street/ground levels and experience the time. I know will require a lot, but should enhance game experience, esp. a combat situation and visiting other civlization areas. Just my 2 cents.
*PLEASE READ THIS FIRAXIS. For the love of God please make your button to close menus (which is a red X box) bigger, because it's constantly tedious to close windows in civ 6. I have a huge monitor and resolution and closing menus is so annoying because it's such a precision game. Or at the VERY LEAST please allow "right click" to close menus like it's done in MANY games now.*
use the hotkeys, esc or space bar I think closes the popups
This is shaping up to be one of my favourite looking civs to date, I’m loving the new improvements. One question though, why do the roads form triangles like that? It kind of ruins the aesthetic, and it’s like that in most civs.
Religions should be founded in late antitiquity and becoming a big deal only in the Exploration Era. It's weird to have a Maurya civilization that can't found Buddhism, since Ashoka, when ruled it, was its main propagator.
Please fix the UI. Look at 1:28:15. 90% of the screen is empty space, but the tool tip text is tiny. Look at 1:40:09. The only thing the player needs to see when mousing over Magellan's abilities is the information in that text box. Not the map. But the text is absolutely miniscule.
Countries that existed and were pioneers in the age of discovery, such as Portugal and Spain, still exist today. They should, and I hope they will continue to exist in the modern era
The Cog appears in the game. There is a mod in Steam for Civ VI that its the unit between Galley and Caravel.
How I wish the game could have multiple age reincarnations/evolutions even beyond the modern age, so that you can have sort of Dystopian, Utopian and Retro-Future Ages. The result being a refreshingly adventurous eternal game.
The previously explored part of the map being dimmer again as opposed to that ugly map thing is the best thing that's ever happened to me
I think the UI looks fine.
What's the name of the Baroque song that starts playing at 33:00?
I'm honestly not clear on how the Exploration Age legacy paths are going to work for civs that spawn in the distant lands. They mention in the stream that old world resources don't count as treasure resources for distant lands civs (and said they were looking into making something like that work, but this game is very close to launch, and that seems like a big change to make at the last minute). So, based on the game version shown in the stream, are distant lands civs effectively cut off from scoring any economic points in the Exploration Age? A guaranteed economic dark age for every single one of them? Because that's super weird. Also, how does the military legacy path work for them? Do ALL of their settlements give them points? Because then it seems like it would be really hard to beat the distant lands civs on the military path during the Exploration Age, which is also super weird. Or do their settlements not count, and military is yet another legacy path that they are unable to score points in?
I don't necessarily mind asymmetry in games, but I'm having a hard time seeing how any of those distant lands civs could be remotely competitive when they have to play a third of the game with some pretty big scoring handicaps. And while I don't mind the idea of the game modeling European imperialism-type scenarios, it's super weird to have the game mandate which civs will be the colonizers and which will be the colonized. That's forcing players down a narrative path in a way that Civ has never done before. It's odd that "both continents' resources count as treasure resources for civs that didn't start on that continent" wasn't the *first* idea they came up with. Because it seems like that allows for a much wider variety of alternate history scenarios to play out, and it makes a lot of sense (both from a gameplay perspective and a historical one--novel goods from foreign lands are more valuable to people that don't have them).
I have a terrible case of hype-etto after seeing this. Can't wait!
The Unit are very BIG
I wonder if/how Pangea maps will work with these new rules.
I wish a nice multiplayer cloud offline system was implemented, and to encourage players not to quit early game just to get them ingame stuff, like color patterns or hats and stuff.
"Oh my G O D - I got to get a religion quick!"
This looks so good.
I hope they have an option to disable all the transition screens and stuff
like I know they mightve worked hard on it but im impatient
Has anything been said about true start location maps and how they unfold in the Exploration Age?
I cannot believe how good this looks. Visually and gameplay wise. so excited.
Bot
Isabella is very well made ! Hope they fix Augustus.
this game looks so pretty, cant wait to get it!
I would have to save up for the computer I would want, to play VII. This really calls for a major GPU, I feel. Ultra everything, possibly.
He talk about Madeira and Azores i think Portugal 🇵🇹 its going to been part of the game 😊
Do I understand you can choose any leader from any ages to start with your antiquity Civilization?
Yes because leaders stay through the ages, they have their "home" civ but they are not locked to them
yes
My god that sounds so clumsy. What a terrible idea
Yes, Ben Franklin for example can be selected in the beginning, or Machiavelli.
@@higginswell95 like Teddy Roosevelt starting in the ancient era, eh?
Hope the Game maintains the limitations of kings as it maintain in "Civilization III" that version is awesome ,
It would have been cool, since you're experimenting with leaders, to put joint leaders. Like Ferdinand and Isabella. William and Mary or Roxelana and Suleiman
great stream 👍