Fun build idea I've been playing with for a while, I call it the Salem build. You max out galactic influence and then go one by one declaring everyone else the crisis until only you and your vassals are left. There is nothing like calling that federation member that stole that system you were eyeing a witch and watch all their friends turn on them.
19:17 When you automate science ship to only excavate it was probably going to the tianki death system. Mine keep going there (across several saves) even if I can't excavate. Must be some new bug.
I would like an option in the situational log menu to depriotitize/ignore certain dig sites/anomalies/research projects. I don't really want to deal with Dathlek/In Limbo again.
Cybernetic Creed Mega Church. Can get the organic and cybernetic trade traits, and spiritualist pops get a special trait and give more trade value. Become galactic emperor to take trade guilds as well. The only thing keeping it from being perfect is you can’t get the divine colossus to convert every planet without going psionic.
Primal Calling is my new op trade build. You get +80% (!!!) trade value and +40% Specimen output. Take Megacorp and "Antiquarian Expertise" as a civic. The wrangler counts as a culture worker and gets +1 trade value per level. They outscale trader pretty fast. And you can get 6 of them per planet early on plus the additional from titanic life (one per 20 pops) and more from the curator special building. Taking the Shareholder Values and turning your world into a tomb world will give you additional 40% trade value after year 30. Than you switch it to "Astrogenesis Technologies" to create extra pops and 2 more culture workers per planet (+25% unity per Planet and a huge unity boost per uplift (up to 10K)). I've finished turning all my pops into robots on year 38 with normal speed settings. I didn't even took the trade tradition, since I took diplomacy and formed a trade federation early on. My Robots make 22.75 base trade and over +400% trade value. This even matches an Augmentation Bazaars and Cosmogenesis build. But without the need of tier 5 tech.
@@Garbones You get the The Path to Progress specimen which gives you +15% trade value. With the specimen modifiers it is somewhere between a 40 and 50% empire modifier. Zroni precursor can get you another 30%. If you go for the machines the few years of reduced habitability don't really matter.
not even late game, you get +75% grand archive tech as soon as you have 1.1K energy. You can finish the archive before year 10 and you need only 4 space stations with vivarium tanks. Just skip physic research until you get the gravity snares research. Year 15 with a full vivarium is totally doable.
@@johnhobbes2268 I mean late game because you have to give up the shattered ring origin. I'm not sure but I think the ring is probably more overall from the start.
@@brandoncampbell9794 try a run with mega corps and the Antiquarian Expertise civic. The wranglers count as culture worker and the building is upgradet by a tier 1 civic (same as the culture worker) So you can get 10 per planet quite early and they are even better than traders. On my last run I finished machine ascention on year 37 with normal settings. But you're right, the ring is more staight forward and megacorp is currently a bit boring.
I prefer a eugenics focused trade empire. Overtuned cyborgs with the thrifty, trade algorithms and the overtuned equivalent, then making my own ring world or habitats. The real credit printing starts a bit lated but your pops are specialized for the job.
One thing I found to be really funny is to take Galactic Archivism and Discovery early on and _then_ go crazy with your surveys. Fire the new Agenda, then put the one from Discovery into the pipeline and activate Map the Stars = dig sites go brrr.
Things I hate about a trade build is having to take diplomacy. Can be good to seed your galaxy with a couple of other trade based empires and hope they make the federation for you and save you an entire tradition pick. The other thing I hate is the need for migration treaties which leads to having dozens of empire species. I did a psionic xenophobe trade ring and got upto 20k trade value from the ring , still had too many different slaves for my liking but it was very powerful.
Hey just a question, what about using induvidual robotis and use Automodding for a overal boost to production. Overtime they will switch to the apropiate trait. Watched further and saw you went for cybernetic :)
I can't help but notice that you don't immediately turn on the Curator Edict. You know it would give 5 minor artifacts a month, right? That is an easy free Celebrate Diversity in Year 2.
If some of the power comes from finding anomalies and dig sites, would it be worth it to 1 point wonder the discovery tradition to get access to map the stars?
A quick skim and I don't think anyone answered your question. Scanning planets that have already been scanned by an AI empire cannot produce anomalies, so scanning their space whilst delaying first contact does not help you with the specimens.
I dont know why but i swear that trade used to lag my game horribly but recently it has been unnoticed impact wise. I wonder why this used to happen... Does anyone in the comments have any idea why?
I'm following along (bit of a newb here) how did you colonise the other section with the "MORE MONEY" colony ship? Don't they have 0% habitabilty until mega engineering?
@@Ep3o your content is brilliant, I play co-op with two old uni friends (this is my first ever 4X game at age 36 lol) and we have "Stellaris Sundays" every week. We use and discuss your videos all the time. Thank you so much.
@@murano185 yes, you can have up to 13 districts if it is ascended max level you also need cosmogenesis for the better trade buildings. you should also have adaptive frames to boost trade value from jobs.
Try this for a build. Here Be Dragons, Individualistic Machines Waterproof and Adaptive Frames. Catalytic Processing and Marine Machines that are Fanatic Xenophile with Pacifist to later get Agrarian Idyll. Your choice on Democratic or Oligarchic. Tradition goals are Mercantile for Adaptive Economic Policies, and Modularity. Switch your planet to forge and economy to Militaristic from the start as Pearl divers will make enough Consumer Goods in this case. Focus your planet on tech and food with a second planet set to Industrial Forge and any other available wet planets should also be focused on food and terraforming to ocean asap. Now to explain the why of this build. Anglers produce Food and Trade. Mercantile AEP adds unity from that Trade. Robots have access to Bio-Reactor and Advanced Bio-Reactor adding energy and exotic gasses. Agrarian Idyll adds amenities. Your Pearl Divers will produce enough Consumer Goods while adding just a bit more Trade. Catalytic Processing Converts the Food into Alloys at your Industrial District Forges and Rare Resources at your Chemical Plants, Exotic Gas Refineries, and Synthetic Crystal Plants. Modularity adds Living Metal to your Forges and those are needed for your modular pops and Dragons. Truly this build gets everything it could need from food and it's kinda a bit of silly fun to be harvester bots that don't even eat.
Роботы с традицией виртуальности дадут гораздо больше торговой ценности на мире кольце из за их доаолнительно усиления клерков дающих % к торговле. До 12000 торговли с одного смсегмента кольца.
I'm a simple man, I see a trade build and I click like
Agreed 😂
@@miroz0181agreeder
Did you hear about the console update?
Ah, Shattered Ring, it's been a roller coaster ride, but again you shine.
Fun build idea I've been playing with for a while, I call it the Salem build. You max out galactic influence and then go one by one declaring everyone else the crisis until only you and your vassals are left. There is nothing like calling that federation member that stole that system you were eyeing a witch and watch all their friends turn on them.
by the time you can declare the third crisis/crusade, you're already fighting the real endgame crisis.
@@isuckatusernames4297 You need influence as well to keep calling emergency sessions
"I am the senate!" Looking ass lol
I remember when trade was something you wouldn't touch because it was so underpowered, and they've just kept buffing it until we finally notice it!
19:17 When you automate science ship to only excavate it was probably going to the tianki death system. Mine keep going there (across several saves) even if I can't excavate. Must be some new bug.
I would like an option in the situational log menu to depriotitize/ignore certain dig sites/anomalies/research projects. I don't really want to deal with Dathlek/In Limbo again.
overtuned megacorp thrifty-overtuned version of thrity-overtuned automod gospel of masses megacorp curator, go cyborg for cyborg thrifty trait
I do augmentation Bazars and pharma state. Stacks up pop growth and engineering tech with auto access to chemical bliss.
Did an AI write this comment or are you having a stroke?
It’s called commercial genius iirc (the overtuned trade trait)
@@BladedFish Should I be worried that I was actually able to understand it? Am I having a stroke too? Send help.
Cybernetic Creed Mega Church. Can get the organic and cybernetic trade traits, and spiritualist pops get a special trait and give more trade value. Become galactic emperor to take trade guilds as well. The only thing keeping it from being perfect is you can’t get the divine colossus to convert every planet without going psionic.
Primal Calling is my new op trade build. You get +80% (!!!) trade value and +40% Specimen output. Take Megacorp and "Antiquarian Expertise" as a civic. The wrangler counts as a culture worker and gets +1 trade value per level. They outscale trader pretty fast. And you can get 6 of them per planet early on plus the additional from titanic life (one per 20 pops) and more from the curator special building. Taking the Shareholder Values and turning your world into a tomb world will give you additional 40% trade value after year 30. Than you switch it to "Astrogenesis Technologies" to create extra pops and 2 more culture workers per planet (+25% unity per Planet and a huge unity boost per uplift (up to 10K)). I've finished turning all my pops into robots on year 38 with normal speed settings. I didn't even took the trade tradition, since I took diplomacy and formed a trade federation early on. My Robots make 22.75 base trade and over +400% trade value.
This even matches an Augmentation Bazaars and Cosmogenesis build. But without the need of tier 5 tech.
How does making my capital a tomb world gives me 40% trade?
yeah its good but shattered ring just scales so hard for trade also why does turning your world into a tomb world give more trade?
@@Garbones You get the
The Path to Progress specimen which gives you +15% trade value. With the specimen modifiers it is somewhere between a 40 and 50% empire modifier. Zroni precursor can get you another 30%.
If you go for the machines the few years of reduced habitability don't really matter.
If you want to get more of a late game trade primal calling can give up to 80% trade from the vivarium which is insane
not even late game, you get +75% grand archive tech as soon as you have 1.1K energy. You can finish the archive before year 10 and you need only 4 space stations with vivarium tanks. Just skip physic research until you get the gravity snares research. Year 15 with a full vivarium is totally doable.
@@johnhobbes2268 I mean late game because you have to give up the shattered ring origin. I'm not sure but I think the ring is probably more overall from the start.
@@brandoncampbell9794 try a run with mega corps and the Antiquarian Expertise civic. The wranglers count as culture worker and the building is upgradet by a tier 1 civic (same as the culture worker)
So you can get 10 per planet quite early and they are even better than traders. On my last run I finished machine ascention on year 37 with normal settings.
But you're right, the ring is more staight forward and megacorp is currently a bit boring.
I prefer a eugenics focused trade empire. Overtuned cyborgs with the thrifty, trade algorithms and the overtuned equivalent, then making my own ring world or habitats. The real credit printing starts a bit lated but your pops are specialized for the job.
Audio quality off on this one. Might be worth a reupload
+the most powerful weapon ever developed...
-psionic soldiers?, titanic robots?, orbital nuclear bombardment?
+capitalism....
Best trade build: 6942.0. Oh, you were so close!
One thing I found to be really funny is to take Galactic Archivism and Discovery early on and _then_ go crazy with your surveys. Fire the new Agenda, then put the one from Discovery into the pipeline and activate Map the Stars = dig sites go brrr.
Things I hate about a trade build is having to take diplomacy. Can be good to seed your galaxy with a couple of other trade based empires and hope they make the federation for you and save you an entire tradition pick.
The other thing I hate is the need for migration treaties which leads to having dozens of empire species. I did a psionic xenophobe trade ring and got upto 20k trade value from the ring , still had too many different slaves for my liking but it was very powerful.
Why not go megacorp? Or pick synthetic ascension with megacorp? Seems efficient in a roundabout way
Primal wilds wrangler stance is 0.4% trade value per occupied Vivarium - that is 80% with 200 capacity vivarium.
Crazy the brocken ring is really good start for trade who would have known?!
Hey just a question, what about using induvidual robotis and use Automodding for a overal boost to production. Overtime they will switch to the apropiate trait.
Watched further and saw you went for cybernetic :)
The only thing I don't understand is why don't the clerks get thrifty from the automatic trait?
I can't help but notice that you don't immediately turn on the Curator Edict. You know it would give 5 minor artifacts a month, right? That is an easy free Celebrate Diversity in Year 2.
If some of the power comes from finding anomalies and dig sites, would it be worth it to 1 point wonder the discovery tradition to get access to map the stars?
Stonks!
A quick skim and I don't think anyone answered your question.
Scanning planets that have already been scanned by an AI empire cannot produce anomalies, so scanning their space whilst delaying first contact does not help you with the specimens.
You remember when clerks were useless? I 'memba.
Do you think this build is better than the Meta build virtual trade?
probably not but virutal is just broken haha, wanted to do something that wasn't virtual!
I dont know why but i swear that trade used to lag my game horribly but recently it has been unnoticed impact wise. I wonder why this used to happen... Does anyone in the comments have any idea why?
I'm following along (bit of a newb here) how did you colonise the other section with the "MORE MONEY" colony ship? Don't they have 0% habitabilty until mega engineering?
You can still inhabit it, but you have to clear blockers that are unlocked by smaller techs to up the habitability!
Thank you @@Ep3o so much for explaining it to me.
I only started playing stellaris a couple of months ago and your videos have taught me so much.
@@murano185 np! glad you're enjoying the game and videos! :D
@@Ep3o your content is brilliant, I play co-op with two old uni friends (this is my first ever 4X game at age 36 lol) and we have "Stellaris Sundays" every week. We use and discuss your videos all the time. Thank you so much.
if you max out a single segment of ring world can produce 10k of trade value
Is that by just spamming trade districts?
@@murano185 yes, you can have up to 13 districts if it is ascended max level you also need cosmogenesis for the better trade buildings. you should also have adaptive frames to boost trade value from jobs.
are megacorps not better for trade?
Isn't getting anomaly discovery chance bad if you already surveyed your systems?
Like, am I supposed to just explore and only survey after the techs?
Yes, but I was still surveying!
That's counterintuitive lol seems annoying to almost be railroaded into just exploring and only surveying the path to choke points x.x
@@Garbones it is a bit annoying, but I think it was worth it to keep trying to roll anomalies for the specimens!
Try this for a build.
Here Be Dragons, Individualistic Machines Waterproof and Adaptive Frames.
Catalytic Processing and Marine Machines that are Fanatic Xenophile with Pacifist to later get Agrarian Idyll. Your choice on Democratic or Oligarchic.
Tradition goals are Mercantile for Adaptive Economic Policies, and Modularity.
Switch your planet to forge and economy to Militaristic from the start as Pearl divers will make enough Consumer Goods in this case.
Focus your planet on tech and food with a second planet set to Industrial Forge and any other available wet planets should also be focused on food and terraforming to ocean asap.
Now to explain the why of this build.
Anglers produce Food and Trade. Mercantile AEP adds unity from that Trade. Robots have access to Bio-Reactor and Advanced Bio-Reactor adding energy and exotic gasses. Agrarian Idyll adds amenities.
Your Pearl Divers will produce enough Consumer Goods while adding just a bit more Trade.
Catalytic Processing Converts the Food into Alloys at your Industrial District Forges and Rare Resources at your Chemical Plants, Exotic Gas Refineries, and Synthetic Crystal Plants. Modularity adds Living Metal to your Forges and those are needed for your modular pops and Dragons.
Truly this build gets everything it could need from food and it's kinda a bit of silly fun to be harvester bots that don't even eat.
Trade Pog
Trading pack is best
I got the trade one first try lmfao!
it gives +3.3% trade value
400 start still long...
это и близко не 30.000... надо больше ТОРГОВЛИ
Console peasant here. Can’t wait to get a hold of these trade builds
Роботы с традицией виртуальности дадут гораздо больше торговой ценности на мире кольце из за их доаолнительно усиления клерков дающих % к торговле.
До 12000 торговли с одного смсегмента кольца.
transcript for us American dolts?
what?
Okay but you are you a Megacorp?
No?
F-tier, awful, not true enlightened capitalists