I like the idea of the Unbidden invading to harvest all life in the galaxy only for every star to detonate and they're just sitting there like "WHAT JUST HAPPENED?"
Meanwhile the contigency: guys, we didn’t launch any cleansing so, wtf happened? The Scourge: hey don’t look at us! We didn’t even get here. Cetana: I don’t blow up stars so not me either.
@@florians9949every crisis now shits their collective pants because somewhere out there is a race that just lives to allachu Akbar the entire universe, for no reason.
@@Jukantos Lmao, for real. He made that comment and left with a smiley face as if there was some debate to be had about it. We haven’t forgotten what you’ve done 😠
to my surprise, nanites combine well with cosmo instead of nemesis. Cosmo gives them buildings, that produce everything, and since as nanites you become VERY wide, you will never have enough pops to fill all of your worlds. On the other hand - nemesis gives you causus belli, minimal war exhaustion and cheap ships. With already genocidal empire, causus belli and ships arent a problem and minimized exhaustion isnt rly all that much.
I just looove the Fallen Empire Ships you get. You can easily get up to 1mil Fleetpower in a single Fleet, that actually performs like 1mil. And the OP Buildings on Top. Flat +100 Amenities from one Building is just insane. With Virtual or Modular you need almost no Housing, so you dont have to build a single City District.
I was messing with the nanite stuff and with individualistic machines you can take warbots and distinguished admiralty for +4 admiral starting level, making farming genius armorer much easier - genius armorer massively increases the power of nanite swarmers especially when you stack it Having no upkeep one size two medium disruptor ships with 400 armor and shields and almost full hardening is extremely funny
Finally some wide love! I often find myself playing quite wide in Stellaris. And yes, determined exterminator + nanite ascension + galactic nemesis is a very powerful combination. Nanite ships are just so broken, I’m glad Paradox decided to be at least a little sane and made it so they couldn’t equip cloaking because then that would’ve been too op.
tbh i would have started expansion and mechromancy, usually it gives me half of the purged pop back and expansion helps in the snowballing effect of thousands of pops too (especially if you hva eextra influence and colonize a planet just to move the new pops and try to recolonize the planet multiple times, a good use for tomb worlds)
1:36 Thousands of hours and hearing "i dunno what that means but we have less of it" does not bode well for my new addiction that im only 200 hours in with no end in sight.
you know if you take mechromancy then when you purge pops some of them become cyborg zombies that you dont purge, good for putting onto tread mills so that they can generate energy :D
my first nanite ascension game i ended up crashing my game several times.. i'd taken and colonized all the nanite worlds in the L-Cluster (they all apparently can be terraformed now so i terraformed then, colonized, then consumed them converting them back into nanite worlds)... ended up starting to get 300+ nanite ships free every few years and since they didnt have an upkeep i just kept them. had a fleet so large that trying to enter system view in any system that even a third of my fleet was in combat in would crash my game. now, you might just say "just disband some of the ships and xut down in size" and i mean, yes.. but i also screwed up my settings and had my mid/end/victory years messed up to the point where i was going to have to wait at least 300 years at galactic status quo before the crisis spawned and i was just kinda done.. gonna redo the build but in multiplayer and have fun wrecking enemies before my friend gets to. lol
Yep, that had me confused. I’ve always heard that if you have to cheap out on anything to save on alloys or power usage, armor and shields should be the first things to be sacrificed and weapons should be the very last things sacrificed.
I did a similar build, but this actually sounds a lot more fun twist of it, and your knowledge really help a stellaris noob like me, even when you go superfast like in this video
@@florians9949 I guess thats nice but giving us more nanite production or a boost to nanite building would have been better, for now machine worlds are a better choice
Determined Exterminator has always been my most favorite run. I imagine so vividly a machine uprising and machines conquering their world into Resource Consolidation. Then expanding and destroying all sapient life thinking their greatest survival is elimination of every living being
Ironically, sovereign guardianship works well with nanite ascension. 0% size from pops almost nothing from districts, extra from systems but that is negligible, and if you take expansion only 75% from planets. If you play semi wide this is pretty powerful.
It's actually far less than 75%. -5% from statecraft, and another set of reductions from ascending your planets. Basically 0 pop, planet & reduced district sprawl. So all the empire sprawl is coming from only districts & systems. Edit: So you don't have to play semi wide, can go as wide as you want, funnily enough Cosmo-genesis helps this even more so you can either just get a bunch of building that produced resources without needing pops OR spam replicator jobs to fill the planet then change the buildings later. Nemesis is great & all but it honestly pales in comparison to what you can do with Cosmogensis, the best part about Nemesis late game is the casi-beli, though with other non-purifier empires you can just go colossus project which gives a better war goal
@@MasterChief-ie2xu That is a really good point, I basically summarized it but it is a lot better then what I said. I find Nemesis is easier to rush, like if you want to win the game as soon as possible pick that but if you want a more thorough win with a lot of toys and big numbers you go cosmo.
i would agree with others that cosmogenesis just generally seems better then nemesis... especially for now. come the next patch, it might not be as great, "Reworked how Fallen Empires view empires trying to match their technological level. Unless you're a Scion, any FE level tech you acquire will accrue a stacking opinion penalty with them, that is doubled for the materialist Fallen Empire." currently it seems other empires don't care if you go cosmogenesis, but that is about to change... at least for fallen empires.
Determined Exterminator has always been my most favorite run. I imagine so vividly a machine uprising and machines conquering their world into Resource Consolidation. Then expanding and destroying all sapient life thinking their greatest survival is elimination of every living being. How in the hell do you have that many resources at the halfway mark though with 3 planets???
I've been doing a bit of a weird build. It's more of a role play than optimized bit still fun. Rogue Servitor and Astro Mining with Relic World into Nanite Swarm Cosmogenesis. I will consume and purge all, turning the entire galaxy into a bio sanctuary for my lovelies
Astro-mining drones Arc welders Nanite ancestion And you can build industrial base second to none. I can easily farm up to 700-900 nanites from single system
Well, it's not so difficult Traits: adaptive frames are awesome, take it, also mass-produced since we plays W I D E Origin:Arc Welders - furnaces right from get go, very important Civic 1: astro-mining drones - very important, cuz it grants a very hefty bonus to mining station output. also it combines excellently with Cybrex mining hub Civic 2: not so important, i have chosen tactical algorithms just to test it Civic 3: also not so important Grab nanite ascension as soon as possible Keep in mind that your primary energy/mineral source are systems with many many celestial bodies, not planets. Slap an arc furnace into it, max out system space station, fill it with astro mining stuff (bays and hubs), also do not forget nanite harvester as you get access to it Nanite deposits are also can be buffed by mining station output stat (from furnace, astro mining hub/bay etc). Also it worth it to place dyson swarm into such systems And that's pretty much it You can't get free nanite ships anymore, but still farm A LOT of nanites to build the fleet you want, also mega-shipyard is cool with that build
For me in this case i would go statecraft for the lvl perk, then jump into expansion before 1st colony is up, next perk pop growth , and then finish statecraft , works nicely so far
from my experience the only viable nanite build is with livestock. step 1: play as fanatic militarist and a xenophobe to unlock livestock. step 2: conquer step 3: place enemy pops in a prison planet. step 4: profit literally thousants of nanite per month.
What the fuck??? How did we both manage to create nearly the exact same build even down to using the cube machine avatar and similar tradition choices. The only difference was origin, I go with arc welders, I use the nanite research buildings because they give a TON of engineering research so you can effectively rush down mega engineering and other late game powerful engineering stuff before other people even get a chance. I also went with Astro Mining instead of Determined Exterminators. Because I was playing wide I would pick the best systems for building arc welders allowing me to ignore minerals and alloys for most of the game while I focused on energy credits + research early on, mid game I would start shifting production toward having some planets produce more minerals and alloys. Because I'm gestalt machines I could ignore food and consumer goods allowing me to hyper focus my efforts early game.
The nanite production from worlds is actually terrible. Most nanites with be from mining stations. I was getting 6k nanite production late game and 99% of it was mining stations.
Great video but I think cosmogenisis would have been better to max planets because minerals can be turned to nanites so it'd be more efficient to do cosmogenisis
Guys, i couldn't find info on the quick search, maybe someone here can answer. Is there any point to take adaptive frames together with traits it provides? I mean are they doubling or not?
NGL nanites are kinda braindead build XD I play usually with my cousin not doing anything at all. With nanites I dominated entire game no problem didn't even tried to build army cause got so many ships passivly
only 273 nanites post year 90, like dude that weak and your playing on 0.5 techs/traditions. with baseline 1x tech/traditions settings i can easily hit +400 to 800 before year 50. assuming i can hit two solid arc systems extra. also the ship spawns only scale to system nanite production. sadly planetary production isn't counted towards spawning ships. so arc furnace origin is best candidate, start alloy production to get two going to produce your alloys. and the sol system start is very strong over trinary random start, it guarantee's atleast 19~20 arc spots in your home system. only settle for 20 candidate systems with arcs, unless absolutely not possible. and this is not counting anything that gives science, or trade value in said system. and yea nanite fleets will eventually force you to run general soldier focus sectors, just to house the fleetcap thrown at you in the several thousands. so focus atleast 1 or 2 commissioner generals. and also focus to get genius armorer admirals. even in vanilla you might reach a point, where your spawns. could straight up take on the gigastructure vester spawn on higher scaling. just dont look at the battle's. unless you want to torment your pc even more then normal. also at that point you probably never be able, to truly field a normal fleet again due upkeep. when one battleship costs you dyson sphere worth of upkeep, while discount docked.
I like the idea of the Unbidden invading to harvest all life in the galaxy only for every star to detonate and they're just sitting there like "WHAT JUST HAPPENED?"
nanomachines, son
Meanwhile the contigency: guys, we didn’t launch any cleansing so, wtf happened?
The Scourge: hey don’t look at us! We didn’t even get here.
Cetana: I don’t blow up stars so not me either.
@@florians9949every crisis now shits their collective pants because somewhere out there is a race that just lives to allachu Akbar the entire universe, for no reason.
Montu puts out a tall vid, you put out a wide vid. All is balanced.
There must be Sith and Jedi for balance... I'll let you work out who's who :)
@@Ep3o Considering you recently SCRAPPED BUBBLES you are 100% the Sith, you monster
@@Jukantos Lmao, for real. He made that comment and left with a smiley face as if there was some debate to be had about it. We haven’t forgotten what you’ve done 😠
@@Ep3o your both monsters
Mr Wide Vs Mr Tall...... who'll win !!
Determined exterminators into nanite swarm into galactic nemesis is actually a really powerful combo.
to be fair now most insane machines builds are a good combo to nexst path XD
Also its really thematic, too!
to my surprise, nanites combine well with cosmo instead of nemesis. Cosmo gives them buildings, that produce everything, and since as nanites you become VERY wide, you will never have enough pops to fill all of your worlds. On the other hand - nemesis gives you causus belli, minimal war exhaustion and cheap ships. With already genocidal empire, causus belli and ships arent a problem and minimized exhaustion isnt rly all that much.
Cosmo is just waaay better than nemesis. also it makes the purging way more lucrative and efficient
I just looove the Fallen Empire Ships you get. You can easily get up to 1mil Fleetpower in a single Fleet, that actually performs like 1mil.
And the OP Buildings on Top. Flat +100 Amenities from one Building is just insane.
With Virtual or Modular you need almost no Housing, so you dont have to build a single City District.
Yea but you can’t exactly leave the galaxy as a nanite empire… it just takes you far longer (scouring like 80+ planets)
Tall players: “What’s empire size?”
Wide players: “What’s resource costs?”
Vassals: "what's happening m'lord may I have some more basic resources please?"
@@JasonSpielberg Starvation builds character you ungratful wretch!
Meanwhile my newbie ass is happy that my fleets are 15k strong by year 2280 and my economy can somehow just sustain itself.
I was messing with the nanite stuff and with individualistic machines you can take warbots and distinguished admiralty for +4 admiral starting level, making farming genius armorer much easier - genius armorer massively increases the power of nanite swarmers especially when you stack it
Having no upkeep one size two medium disruptor ships with 400 armor and shields and almost full hardening is extremely funny
Finally some wide love! I often find myself playing quite wide in Stellaris. And yes, determined exterminator + nanite ascension + galactic nemesis is a very powerful combination. Nanite ships are just so broken, I’m glad Paradox decided to be at least a little sane and made it so they couldn’t equip cloaking because then that would’ve been too op.
tbh i would have started expansion and mechromancy, usually it gives me half of the purged pop back and expansion helps in the snowballing effect of thousands of pops too (especially if you hva eextra influence and colonize a planet just to move the new pops and try to recolonize the planet multiple times, a good use for tomb worlds)
Unity rush to go into nanites is actually I think stronger than tech rushing, you only need like ameoba's for like the best weapons for the hangars
do you build the uplink nodes or do you build the unity districts
@@xendurr8180 districts xd
1:36
Thousands of hours and hearing "i dunno what that means but we have less of it" does not bode well for my new addiction that im only 200 hours in with no end in sight.
It means organic pop growth is reduced by 50%. As he is an exterminator, however, it does nothing at all
Cosmogenesis and Nanites are my new favorite combo when playing long games.
you know if you take mechromancy then when you purge pops some of them become cyborg zombies that you dont purge, good for putting onto tread mills so that they can generate energy :D
my first nanite ascension game i ended up crashing my game several times.. i'd taken and colonized all the nanite worlds in the L-Cluster (they all apparently can be terraformed now so i terraformed then, colonized, then consumed them converting them back into nanite worlds)... ended up starting to get 300+ nanite ships free every few years and since they didnt have an upkeep i just kept them. had a fleet so large that trying to enter system view in any system that even a third of my fleet was in combat in would crash my game.
now, you might just say "just disband some of the ships and xut down in size" and i mean, yes.. but i also screwed up my settings and had my mid/end/victory years messed up to the point where i was going to have to wait at least 300 years at galactic status quo before the crisis spawned and i was just kinda done..
gonna redo the build but in multiplayer and have fun wrecking enemies before my friend gets to. lol
6:43 pro tip, fully arm your ships :>
Yep, that had me confused. I’ve always heard that if you have to cheap out on anything to save on alloys or power usage, armor and shields should be the first things to be sacrificed and weapons should be the very last things sacrificed.
@@EyeOfMagnus4E201I think he was just moving too quickly and missed it.
@@davidk1308 Possibly. He was seeming to be going very fast.
OH I SEE HOW IT IS. Wide > Ep3o > Montu > Tall lol
I did a similar build, but this actually sounds a lot more fun twist of it, and your knowledge really help a stellaris noob like me, even when you go superfast like in this video
As someone who loves wide builds. This will probably be useful to watch. (Nice video)
Astro mining bays is great with nanites and i find nanite world extremely disapointing
I think the main point of nanite world is just a FU to anyone invading you since they have to terraform them back into a viable planet.
@@florians9949 I guess thats nice but giving us more nanite production or a boost to nanite building would have been better, for now machine worlds are a better choice
Determined Exterminator has always been my most favorite run.
I imagine so vividly a machine uprising and machines conquering their world into Resource Consolidation. Then expanding and destroying all sapient life thinking their greatest survival is elimination of every living being
Adaptive Frames really should just have been locked to the Modularity line. It's just too useful and cheap as a starter trait *not* to pick.
Lol, release a video about Nanotech Ascension and two days later they patch it and completely change how the ships work. Classic Stellaris.
Finally, minecraft galaxy conquest (the sequel)
Cosmogeneais is my,favorite crisis because of those ludicrous escorts.
never apologize for Rick Astley .
Ironically, sovereign guardianship works well with nanite ascension. 0% size from pops almost nothing from districts, extra from systems but that is negligible, and if you take expansion only 75% from planets. If you play semi wide this is pretty powerful.
It's actually far less than 75%. -5% from statecraft, and another set of reductions from ascending your planets. Basically 0 pop, planet & reduced district sprawl. So all the empire sprawl is coming from only districts & systems.
Edit: So you don't have to play semi wide, can go as wide as you want, funnily enough Cosmo-genesis helps this even more so you can either just get a bunch of building that produced resources without needing pops OR spam replicator jobs to fill the planet then change the buildings later. Nemesis is great & all but it honestly pales in comparison to what you can do with Cosmogensis, the best part about Nemesis late game is the casi-beli, though with other non-purifier empires you can just go colossus project which gives a better war goal
@@MasterChief-ie2xu That is a really good point, I basically summarized it but it is a lot better then what I said. I find Nemesis is easier to rush, like if you want to win the game as soon as possible pick that but if you want a more thorough win with a lot of toys and big numbers you go cosmo.
for experience , carrier behaviours on ships without hangars will just rush in mindlessly ... :D
i would agree with others that cosmogenesis just generally seems better then nemesis... especially for now.
come the next patch, it might not be as great, "Reworked how Fallen Empires view empires trying to match their technological level. Unless you're a Scion, any FE level tech you acquire will accrue a stacking opinion penalty with them, that is doubled for the materialist Fallen Empire."
currently it seems other empires don't care if you go cosmogenesis, but that is about to change... at least for fallen empires.
Determined Exterminator has always been my most favorite run.
I imagine so vividly a machine uprising and machines conquering their world into Resource Consolidation. Then expanding and destroying all sapient life thinking their greatest survival is elimination of every living being.
How in the hell do you have that many resources at the halfway mark though with 3 planets???
I've been doing a bit of a weird build. It's more of a role play than optimized bit still fun. Rogue Servitor and Astro Mining with Relic World into Nanite Swarm Cosmogenesis. I will consume and purge all, turning the entire galaxy into a bio sanctuary for my lovelies
Astro-mining drones
Arc welders
Nanite ancestion
And you can build industrial base second to none. I can easily farm up to 700-900 nanites from single system
Can you give me a rundown on how to establish this? I’ve never played a nanite run, but plan to, and need’s a little guidance.
Well, it's not so difficult
Traits: adaptive frames are awesome, take it, also mass-produced since we plays W I D E
Origin:Arc Welders - furnaces right from get go, very important
Civic 1: astro-mining drones - very important, cuz it grants a very hefty bonus to mining station output. also it combines excellently with Cybrex mining hub
Civic 2: not so important, i have chosen tactical algorithms just to test it
Civic 3: also not so important
Grab nanite ascension as soon as possible
Keep in mind that your primary energy/mineral source are systems with many many celestial bodies, not planets. Slap an arc furnace into it, max out system space station, fill it with astro mining stuff (bays and hubs), also do not forget nanite harvester as you get access to it
Nanite deposits are also can be buffed by mining station output stat (from furnace, astro mining hub/bay etc). Also it worth it to place dyson swarm into such systems
And that's pretty much it
You can't get free nanite ships anymore, but still farm A LOT of nanites to build the fleet you want, also mega-shipyard is cool with that build
I have no mouth, and I must scream.
For me in this case i would go statecraft for the lvl perk, then jump into expansion before 1st colony is up, next perk pop growth , and then finish statecraft , works nicely so far
from my experience the only viable nanite build is with livestock.
step 1: play as fanatic militarist and a xenophobe to unlock livestock.
step 2: conquer
step 3: place enemy pops in a prison planet.
step 4: profit literally thousants of nanite per month.
What the fuck??? How did we both manage to create nearly the exact same build even down to using the cube machine avatar and similar tradition choices.
The only difference was origin, I go with arc welders, I use the nanite research buildings because they give a TON of engineering research so you can effectively rush down mega engineering and other late game powerful engineering stuff before other people even get a chance. I also went with Astro Mining instead of Determined Exterminators. Because I was playing wide I would pick the best systems for building arc welders allowing me to ignore minerals and alloys for most of the game while I focused on energy credits + research early on, mid game I would start shifting production toward having some planets produce more minerals and alloys. Because I'm gestalt machines I could ignore food and consumer goods allowing me to hyper focus my efforts early game.
The nanite production from worlds is actually terrible. Most nanites with be from mining stations. I was getting 6k nanite production late game and 99% of it was mining stations.
Great video but I think cosmogenisis would have been better to max planets because minerals can be turned to nanites so it'd be more efficient to do cosmogenisis
Plus fe buildings plus nanitr buildings go brrrrrrrr
It was videos like this wich made me get in to stellaris! epic job!!
Wait, I just realised their leader's name is from MLP
Noticed that as well, wonder whether that's from a mod or he did it on purpose.
I should probably watch this since I'm a guy who likes to build really really wide!!
It's the meta way lol
Love your videos! Can't imagine how hard it is to make all of these Stellaris videos with time spent playing and then editing!
Video Start: 02:14
Unbidden: where food go ?
Apparantly subterrainian is very good for nanites since no limit to mining districts
Guys, i couldn't find info on the quick search, maybe someone here can answer. Is there any point to take adaptive frames together with traits it provides? I mean are they doubling or not?
They do not double up! So there is no point to taking traits that double up
@@Ep3o Thanks, chief.
Lost the opportunity for "the ultimate wide guide"
AI has been much more aggressive against Fanatic/Determined/Devouring empires lately.
Oh my fucking god i got rickrolled
-50% pop growth means biopops.
Oddly enough, I always get Ubogleelt in my games
Can you make a Tall episode like this? I have trouble playing as big empires cuz i can't keep track of so much stuff.
If you go over 100% empire size from planets, does each planet make your empire smaller???
I guess this video has widened my view
Holy cow - at 21:04 how many notifications do you have open! ;-)
Is there a list of Mods that were used for this video??
I think its just base + all dlc
Trying to do this but keep getting warred and insta loss.
I just quit, when i could not immediately settle the L-cluster nanite worlds...
I dont have research assistant or adaptive frames as a trait options. I assume its bc i play the console version of the game. Dont even have nanktech
NGL nanites are kinda braindead build XD I play usually with my cousin not doing anything at all. With nanites I dominated entire game no problem didn't even tried to build army cause got so many ships passivly
Montu ultimate tall vs E3PO ultimate wide empire when?
wiiiiiiiiiiiiiiiiiiiiiide for the win
What are the traits
why not take cosmo instead?
I really really enjoy your video's but I wish you'd slow down a bit for us older folk! :D
❤❤❤❤❤❤
Amazing to me that people think this game is fun.
only 273 nanites post year 90, like dude that weak and your playing on 0.5 techs/traditions.
with baseline 1x tech/traditions settings i can easily hit +400 to 800 before year 50. assuming i can hit two solid arc systems extra.
also the ship spawns only scale to system nanite production. sadly planetary production isn't counted towards spawning ships.
so arc furnace origin is best candidate, start alloy production to get two going to produce your alloys.
and the sol system start is very strong over trinary random start, it guarantee's atleast 19~20 arc spots in your home system.
only settle for 20 candidate systems with arcs, unless absolutely not possible. and this is not counting anything that gives science, or trade value in said system.
and yea nanite fleets will eventually force you to run general soldier focus sectors, just to house the fleetcap thrown at you in the several thousands.
so focus atleast 1 or 2 commissioner generals. and also focus to get genius armorer admirals.
even in vanilla you might reach a point, where your spawns. could straight up take on the gigastructure vester spawn on higher scaling.
just dont look at the battle's. unless you want to torment your pc even more then normal.
also at that point you probably never be able, to truly field a normal fleet again due upkeep. when one battleship costs you dyson sphere worth of upkeep, while discount docked.
Small galaxy... boring