Quixel Bridge To Blender 4.x - How to install and fix material issues
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- เผยแพร่เมื่อ 23 ก.ย. 2024
- I made this video for people who wants to use the Blender plugin for Quixel Bridge with Blender 4 and later.
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I forgot to mention in the video that the API Port must be 28888 but it is explained in the Bridge documentation :
docs.google.co...
Thank you so much
Thank you man!
Man Thanks a lot for the tutorial, your the best !!
Thank you so much it is very useful for me an d i solved the problem .Thanks
thank you!
I really needed, thanks a lot!
thanks a lot!
As per my message yesterday I'm getting frequent issues when trying to export surfaces into Blender 4.2.1. In the Console I get this message "Megascans Plugin Error while importing textures/geometry or setting up material. Error: Writing to ID classes in this context is not allowed: Thai_Sand_tdziadun, Material datablock, error setting Material.use_nodes
Imported asset from Thai_Sand Quixel Bridge"?
Thanks this seems to work well for exporting 3d Assets from Bridge to Blender. However I still have frequent and intermittent failures with exporting Surfaces (materials) with some just showing up as a white material with nothing else in the Shader Panel?
Not nice to hear. Make sure to check the system console when you import in Blender to see if there are any reported error by the script. Otherwise it may be unfortunate issues that come from the Bridge app itself. I suggest you to double check your export settings in the Bridge app and that you have all the textures correctly downloaded in your local megascan library too.
@@theblacksolid_fr Thanks. I do see an error in Blender console when this happens. It says: "Megascans Plugin Error while importing textures/geometry or setting up material. Error: Writing to ID classes in this context is not allowed: Thai_Sand_tdziadun, Material datablock, error setting Material.use_nodes
Imported asset from Thai_Sand Quixel Bridge"?
@@neil1375 I didn't manage to repreduce this king of error and it makes me confused. Hard to say if it comes from Blender or from Bridge. I hope you will find the solution.
Thank you man.