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The Black Solid
France
เข้าร่วมเมื่อ 9 ต.ค. 2020
/*Micro entrepreneur en Créations Digitales et Post-production vidéo*/
/*Scénariste et réalisateur dans l'âme*/
Ici nous parlerons de temps en temps de 3D, d'animation, de fiction,
mais aussi quelques fois de programmation et de création d'outils pour Blender3D (Python) et After Effects (Javascript)
*****
instagram : theblacksolid
facebook : TheBlackSolid
/*Scénariste et réalisateur dans l'âme*/
Ici nous parlerons de temps en temps de 3D, d'animation, de fiction,
mais aussi quelques fois de programmation et de création d'outils pour Blender3D (Python) et After Effects (Javascript)
*****
instagram : theblacksolid
facebook : TheBlackSolid
GAS Simulation Practice - Blender MantaFlow
Metal Pipes Assets from @maxhayart (thank you !) 🔥
#blender3d #mantaflow #gas #simulation #shorts #digitalart #cyclesrender
#blender3d #mantaflow #gas #simulation #shorts #digitalart #cyclesrender
มุมมอง: 366
วีดีโอ
Quixel Bridge To Blender 4.x - How to install and fix material issues
มุมมอง 4.2K2 หลายเดือนก่อน
I made this video for people who wants to use the Blender plugin for Quixel Bridge with Blender 4 and later. I forgot to mention in the video that the API Port must be 28888 but it is explained in the Bridge documentation : docs.google.com/document/d/1QGh6JbG7MQSaFUlg4M4fUuMvuIQSQhSLWH-v0nSjAhY/edit?usp=sharing
Blender-Quick'n Easy : "Follow Path Constraint" Walk at the right speed !
มุมมอง 358ปีที่แล้ว
Don't lose your time tweaking values when you use the follow path constraint with a walk cycle animation in Blender. It only takes one minute to do it efficiantly with simple math. ///// "proportional product" (foot_length * 1 / path_length) = (foot_length / path_length) "copy this if needed" 👉 bpy.data.objects[" YourPathName "].data.splines[0].calc_length() "about the driver shown in the video...
Blender-Quick'n Easy : Basic IK Offset System
มุมมอง 173ปีที่แล้ว
Inspirée par une technique utilisée dans Unreal Engine, cette vidéo montre une façon de mettre en place sans trop de difficultés un système permettant à un personnage animé en cycle de marche (ou de course) de se déplacer à la surface d'un terrain dans Blender. Il s'agit d'un système extrêmement basique et facile à mettre en place dans la mesure où il n'utilise que quelques contraintes et un pe...
Racine Cubique (court-métrage)
มุมมอง 33ปีที่แล้ว
"Un matin de gueule de bois, Jean Jean découvre un mystérieux Cube Magique tombé du ciel qui s'est écrasé sur le chat de sa mère... " Ce court-métrage d'animation produit et réalisé par deux personnes en seulement 8 jours a concouru pour la 5ème édition du "Nikon Film Festival" de 2014 ayant pour thème; "un CHOIX". Les soutiens du public l'ont finalement classé 366 ème sur un total de 1091 film...
Some Work / 2018-2021
มุมมอง 141ปีที่แล้ว
* Motion graphics for TV and live shows * Animations for e-learning * TV and internet commercials * VFX * Personnal stuffs and experiments
Blender-Quick'n Easy : MapRange for Drivers and custom functions library
มุมมอง 3302 ปีที่แล้ว
English subtitles available @ 0:35 (the funniest part of this video) _ Understand and recreate the Map Range formula in a driver expression @ 3:30 (the hardest part...) _ Add the Map Range function into the drivers functions library @ 5:10 (it's going to be tricky... only if you choose the red pill) _ Turn the basic script into an addon and see some errors to avoid @ 7:25 (medium level) _ A bit...
Blender-Quick'n Easy : OctoSuzanne "Matrix Sentinel like" with hair and geometry nodes
มุมมอง 2.4K2 ปีที่แล้ว
Looping sine function * magic formula : tau * (number of periode) / (animation length in frames) Credits: * Polyfjord tutorial : th-cam.com/video/-2HCxy4Kh4E/w-d-xo.html * music : "All My Friends Are Vampires" by Wake Yourself Up (I guess) from uppbeat.io/ * Blender 3.0 by some awsome guys from the Blender Foundation (love you)
Exporting data from Blender to After Effects (Physics)
มุมมอง 1174 ปีที่แล้ว
An exemple of how to use Blender rigid bodies simulation to achieve differents render styles in After Effect based on only one same physic simulation. The BS_Ae_jsx_export addon for Blender (2.8 and higher) will be release for free very soon. All textures in After Effects are procedural.
Exporting data from Blender to After Effects (Armatures)
มุมมอง 834 ปีที่แล้ว
The BS_Ae_jsx_export addon for Blender (2.8 and higher) will be release for free very soon. Download the script seen in the video here : www.dropbox.com/s/u7rm3j6n4mkl9au/OfsetBones.jsx?dl=0
Merci beaucoup, super tuto, parfaitement expliqué !
Thanks for this! It's so difficult to find useful info on driver expressions
Happy Halloween Over 👻 Wondering if awsome @keentools #facetracker addon was usable to animate a rigged character's face. 👀 Quick test in #blender to awnser with rigify.
bro i love, but dont acelerate the video please :(
You can slow down the play back speed in the player parameters if you want.
Does anyone know how to import models into blender after Quixel migrated to Fab, like before just hit export in megascans bridge but now it just shows download in Fab?
Still works for me. I can download assets and import them into Blender as before. Maybe you should claim the megascans asset on the Fab to make sure you own all of them. Epic send us a mail with a link for that.
@@theblacksolid_fr Can you make a tutorial for this, because when I want to download a model on Quixel Bridge it just says GET IT ON FAB and when I click on, it takes me to a direct link on the FAB page. I can only choose to download Fbx or GLTF format. After downloading I have to import it manually into Blender and some files when imported will have texture errors that I can't fix. Please help me, thank you very much
@@theblacksolid_fr I also claimed megascans assets on FAB and when I go to Quixel Bridge it only shows the models I downloaded before FAB went live
Thanks man, had this texture issue for so long, saved my time with this fix
Thank you very much man. Very simple
Thank you!!!
great video man really loved it and it worked very well
You are my saviour🙌
@@OneGuyWhoIsExisting I'm glade if I helped
thankssss
Thanks man, it worked
True legend
Thank you so much man its really Help full video, keep going up you are doing good job 😃
im confused. this will still working when everything is moved to fab?
TOP TOP TOP!!!!
You are the man! Thanks so much for helping out! For those who are still struggling: Check if you have created the "startup" folder inside your "scripts" folder - I've made that mistake and wondered what the hell I've done wrong. Also keep the "Megascan-Addon" disabled inside Blender in case you have it installed. Works fine in 4.2.2
@@Amalgam3D thanks. No need to desable the addon in preferences. As soon as the script is copied in the script folder under the roaming path it is automaticaly usable for importing meshes and materials. Enabling it in the blender's pref just allows to import allembic files from Bridge. (File/import...) wich not works same as importing simple meshes.
For anyone using the megascan pluggin, make the following changes to import assets correctly. C:\Users\{username}\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\startup\MSPlugin line 290 - self.CreateTextureNode("roughness", -1150, -60, 1, True, 7) #replace 7 with 2 line 296 - self.CreateTextureNode("roughness", -1150, -60, 1, True, 7) #replace 7 with 2 line 318 - self.CreateNormalNodeSetup(True, 19) #replace 19 with 5 line 331 - self.mat.node_tree.nodes[self.parentName].inputs[4].default_value = 1 if self.isMetal else 0 # replace last 0 with 1
On my MSPlugin script (3.7.0 version), at end of line 290, 296 and 318 no such number (7 or 19) but name of the shader "Roughness" for line 290 & 296 and "Normal" for end of line 318. I've the same as you in Line 331.Any explanation of such discrepencies?
@@judedouch7838 you're right, my pluggin version was older and still used indexes, but using names is probably best.
Thanks man, it worked. I was desperate but now I'm happy. Solved it the first time in 2 years
I dont get the error anymore, but the texture still doesn't load
life saver
thanks! you very helped me
Great, you really helped a lot, I'm very grateful to you!!
Hi, thank you. Did everything exact, but not working. Any ideas why?
@@sabongdotnet356 Hi. Make sure to edit the script you copied in the roaming folder and relaunch Blender. You also have to make sure you created the "startup" folder because it needed to automaticaly load the script when you open Blender.
This video really helped me, Thankyou so much 100% worked😊😊😍
Thanks, it was very usefull. Doesn't work for all the models and textures but helps a lot! Also with understanding how Blender works with scripting :)
Yeah unfortunately somtimes it seems to be broken but if I close bridge or Blender and reopen it works again.
I modified the file as you said, but I still can't import the texture. After checking the code again and again, it still happens. I don't know where I went wrong. It would be great if you could share your modified file.
Somtimes nothing works at all. When it appens I close bridge and Blender and reopen and it works again.
do you mean that you have to manually edit the script for each asset individually?
Of course no. You only have to do this once. Just make sure to edit and save the one you have copied in the Blender script folder.
Thank you man!
Thank you so much
Thank you man.
As per my message yesterday I'm getting frequent issues when trying to export surfaces into Blender 4.2.1. In the Console I get this message "Megascans Plugin Error while importing textures/geometry or setting up material. Error: Writing to ID classes in this context is not allowed: Thai_Sand_tdziadun, Material datablock, error setting Material.use_nodes Imported asset from Thai_Sand Quixel Bridge"?
Thanks this seems to work well for exporting 3d Assets from Bridge to Blender. However I still have frequent and intermittent failures with exporting Surfaces (materials) with some just showing up as a white material with nothing else in the Shader Panel?
Not nice to hear. Make sure to check the system console when you import in Blender to see if there are any reported error by the script. Otherwise it may be unfortunate issues that come from the Bridge app itself. I suggest you to double check your export settings in the Bridge app and that you have all the textures correctly downloaded in your local megascan library too.
@@theblacksolid_fr Thanks. I do see an error in Blender console when this happens. It says: "Megascans Plugin Error while importing textures/geometry or setting up material. Error: Writing to ID classes in this context is not allowed: Thai_Sand_tdziadun, Material datablock, error setting Material.use_nodes Imported asset from Thai_Sand Quixel Bridge"?
@@neil1375 I didn't manage to repreduce this king of error and it makes me confused. Hard to say if it comes from Blender or from Bridge. I hope you will find the solution.
Man Thanks a lot for the tutorial, your the best !!
thanks a lot!
Sick
thank you!
Thank you so much it is very useful for me an d i solved the problem .Thanks
I really needed, thanks a lot!
Wow, this is amazing! Thanks for tagging me in one of your videos, that's how I came across your channel! Will be studying this technique in the near future!
I would be glad if you do. Maybe you can even improve it. It's always a pleasure to share knowledge and techniques with other Blender users. (Actually, I already did improve this technique myself since the record of this video but haven't time to record a new one in English. Maybe I will someday.)
@@theblacksolid_fr Awesome. Subscribed! :)
Génial ! Ça mérite beaucoup plus de vues :)
La quantité de vues n'a pas d'importance, c'est l'utilité qu'on trouve à la vidéo qui compte 😉
You are absolutely amazing! I was able to follow along with english subtitles and created my own map range addon! Thank you so much! I work in cinema robotics and I'm able to export the zoom data from Flair which is the software I use to program the robots. I used this function as an encoder so that the X location of the variable drives the focal length of my camera.
Great stuff. Thanks
bon video merci
For those of us not having that nerdy level.. there is the tesselate built in add on (:
This is so F-ing sick
Très stylé