Hey, guys. I use a slightly different way to play the video. I upload a png sequence with an premultiplied alpha channel after keying and then change the display from opaque to translucent in the material parameters in decal blend mode and bind the alpha channel of the image to opacity. it's just that my method allows you to save disk space so as not to render two sequences at once and it's faster , because you can use only one player in blueprints what do you sink? (I hope the translator helped me to convey the idea adequately)
You guys are my heroes and always will be when it comes to editing, thank you for always inspiring me and teaching me through the years. We editors appreciate all your effort and hard work. Always be creative!
We as filmmakers needs to jump to the next evolution of the technology that is availble to us and i'm glad you are reguarly now covering unreal engine 5 as i really want to dive into this amazing confusing technology. Thank you
Thank you for a new UE5 tutorial! I like seeing a different approach to framing a Green-Screened performance inside UE so you can render a background you like more! I was curious if you found a way to stabilize the iPhone while creating virtual shots - I tried this with an iPad but it seemed to be quite shakey and laggy compared to keyframing, which is of course less fun.
This will be random but you helped out my friend today who was in a really bad spot and i just want to say how awesome you guys are. I love the channel. Hugs!
Good stuff. The only thing that would be nice to add are more adjustments to the edge of the key so it blends in a bit better. I'm assuming the same lens was used in UE5 as in the shot? Using an outside mask is a great idea, I thought the only way to key was all within UE5 which has it's limitations.
Important Note ⭕ : if you want import high quality video input to unreal like me who doesn't like losing quality with mp4s and Avis , import as image sequences in TIFF/PnG/exr. You have to create IMG Media Source to load this into media player . IMG media source can be found in the same panel of the player under media
@@drewtheclear I found out if using sequencer, to load a media track, then you need to choose your media object within the properties of the added object sequencer
Like the spaceship, in art there is a term 'bricolage' which is sculptural works made with what is around and non art materials, so boxes and crates etc, I think you have def made a bricolage ready made spaceship.. Duchamp would be proud.
It ain’t a trash can at-all it’s a spaceship within a spaceship. Stealth technology at its epitome. Even you couldn’t figure it out. 😂 🎉 Awesome tutorial. Many Thanks.
This Vcam thing is very cool! Very practical. Is there an equivalent for Android phones? I have a system with a VR tracker, so I get 6Dof tracking for the virtual camera, but I need to manually calibrate the syncing between the real cam and the virtual one. Now here's a few advice: - to avoid this "flat effect" on the character, make sure the virtual screen _always_ faces the camera. It's a simple checkbox in UE. The actor will keep its natural movements, it solves the flat effect without any compromise. It doesn't work if the video was recorded beforehands though : you need to record the real footage _and_ the virtual environment at the same time. Another similar solution would be to put the virtual screen as a child of the virtual camera, so that it moves with the cam. That screen then literally becomes a "window on the real life", you get the proper perspective. - the lightning is pretty bad on the actor ; that's because you need to tweak the material. You can get realistic colors while also having your actor's shadow and reflection on the environnement, and that increases the immersion. Can't remember the _actual_ settings though, lol.
Extremely impressive. Only thing I think that needs done to sell the effect is just blending the green screen shot with the cg background. Edges on that plate were way too sharp and black levels looked to dark compared to the rest of the ship. I wonder if unreal can export out the animation into passes for compositing.
As far as I know you can render with alpha layer. We've some projects like that in the past. But it introduced some new problems like lots of noise on the edges. I'd like to experiment more with OpenColor in UE to match the colors better, but I haven't found the time yet.
@@abdullahsabawi1202 Hey man, i figured it out. You have to apply the texture on the plane, then you have to open the video player and play de video, then you leave it open and the video should play on the plane
Hi there, I followed your steps and in principle it works but for some reason my alpha matte footage and camera footage don't sync up. Is there any way to fix that?
The unreal engine was so COMPLEX to learn😂 You guys are super cool to make it happen. Btw, the headsets looks nice, lol, even wanted to use them to play CS go. Why do I notice the strange part!
Yes I thought I was the only one for some reason when I first did it it was synced up good time wise then I come back and it’s off time the masked video…thought it was my computer being slow but that’s not the case. Predator Triton Seems I have to restart🤦🏽♂️
@CinecomCrew how did you colour correct the key on the plane in UE? at the beginning it was looking bad(the skin colour was not right at min 11:23) but after suddenly min 13:00 was really good, but it wasn't explained in the video.
Nice video. Learn a lot. For the rendering, how did you render such as sharp video of yourself. My screen space video looks blurry in the engine. Thanks.
You use the app to give extra movement to the footage (pretty awesome). But can you also tape the phone to the camera while recording and use it like/in stead of a vive tracker?
My green screen footage started glowing white I see the same in yours too but how did u get the colors back normal after u created the material instance
I have to raise a question, which is that whether I use UE5.1 or UE5.0 to render this video texture, the video screen in the rendering results often gets stuck, showing black edges, and I can hardly find any way.
Is there a way of recording the tracking info into the camera? I.e as a meta data or something as the video is being recorded, to link to virtual camera in post?
Hi Cinecom ! Does "d3d11 compatible gpu (feature level 11.0 shader model 5.0) is required to run the engine " problem have a solution without changing my old_dated graphic card?...........no.2 next time talk to us about NDI technology!
I want to take a few pictures of a building that no longer exists. Is there a way to use unreal to recreate the building to film yourself interacting in front of the building?
Thx for this. One question though.. If u compare İphone and A Vive Tracker for camera tracking.. What is your advice to pick on and why.? I use Vive but if phone is better or the same I’d rather switch.
8:10 its not recommended to play 2 videos at the same time , you could combine both base color and Alpha into 1 video , the plane should have two UV's, one for base color and one for Alpha,
once you load the media texture, how is your video continuously playing? I have to create event begin, and simulate to get my video to play on the plane
We honestly didn't do much color grading. Matching the light is the most important. Inside Unreal Engine, you have OpenColor to change the color spaces and all. But we didn't bothered for this video.
Thanks for the great tutorial... Do you know how to output composure in sequencer (when you have a live input via camlink). I have followed your tutorial to the letter, but my live feed always goes blank as it renders the movie out (even if I just have the camlink on a plane and don't use composure). It never renders the live feed as a movie.
Although Unreal Engine are still new grounds for us, the communication was definitely TOP NOTCH! Check out the Solidcom C1: bit.ly/HLsolidcomc1
This is awesome. Thank you! th-cam.com/video/eAy0vgDnSl0/w-d-xo.html
Hey, guys. I use a slightly different way to play the video. I upload a png sequence with an premultiplied alpha channel after keying and then change the display from opaque to translucent in the material parameters in decal blend mode and bind the alpha channel of the image to opacity. it's just that my method allows you to save disk space so as not to render two sequences at once and it's faster , because you can use only one player in blueprints what do you sink? (I hope the translator helped me to convey the idea adequately)
(8)
I can't tell you how much i appreciate the detail you go into with these tutorials! you guys are the beeeeeeeeest holy f!!
yeah, to much detail. in special the metal part getting into the wall. this guys suck,
I watch your videos!
You guys are my heroes and always will be when it comes to editing, thank you for always inspiring me and teaching me through the years. We editors appreciate all your effort and hard work. Always be creative!
I really needed, this. i've been planning for a long time how to do just this and you guys just gave me EXACTLY what I wanted!
We as filmmakers needs to jump to the next evolution of the technology that is availble to us and i'm glad you are reguarly now covering unreal engine 5 as i really want to dive into this amazing confusing technology. Thank you
Wow! So much good stuff in this video! So many things I was needing to know too!
Thank you so much! It turned out much more than I anticipated, so we'll probably do some more in depth tutorials about each techniques.
We are so gald to hear that and here's what we always keep doing: creativity together.
Thank you for a new UE5 tutorial! I like seeing a different approach to framing a Green-Screened performance inside UE so you can render a background you like more! I was curious if you found a way to stabilize the iPhone while creating virtual shots - I tried this with an iPad but it seemed to be quite shakey and laggy compared to keyframing, which is of course less fun.
I actually used a gimbal to shoot that xD
Awesome video guys. Love all the virtual production stuff. Keep it up!
This will be random but you helped out my friend today who was in a really bad spot and i just want to say how awesome you guys are. I love the channel. Hugs!
Finally found what I was looking for! The bot is the best of them al
love ur work cinecom team
This is so good! and entertaining as a bonus! Loved the "Jack" bit... that was great! 🤣
Oh my gosh thank you so much! That looked fantastic guys! Great job!! 🔥
Game changer. Didn’t even know about the camera track app. Thank You 🙏
Good stuff. The only thing that would be nice to add are more adjustments to the edge of the key so it blends in a bit better. I'm assuming the same lens was used in UE5 as in the shot? Using an outside mask is a great idea, I thought the only way to key was all within UE5 which has it's limitations.
This is really complex to understand. But the final result is awesome. Well done guys.
always support your channel
Great tutorial man. 🤙🏻
Important Note ⭕ : if you want import high quality video input to unreal like me who doesn't like losing quality with mp4s and Avis , import as image sequences in TIFF/PnG/exr. You have to create IMG Media Source to load this into media player . IMG media source can be found in the same panel of the player under media
Wish that were true for me. Png sequences load black square for me.
@@StevenDiLeo I have the same and i don't understand why ... this software is broken
@@drewtheclear I found out if using sequencer, to load a media track, then you need to choose your media object within the properties of the added object sequencer
@@StevenDiLeo damn it works
It looks so good, its nerly perfect
I am really glad seeing you guys use my favorite game engine. I am a game developer in Unreal Engine 5 !
Wow realy sick job thx bros
Like the spaceship, in art there is a term 'bricolage' which is sculptural works made with what is around and non art materials, so boxes and crates etc, I think you have def made a bricolage ready made spaceship.. Duchamp would be proud.
It ain’t a trash can at-all it’s a spaceship within a spaceship. Stealth technology at its epitome. Even you couldn’t figure it out. 😂 🎉 Awesome tutorial. Many Thanks.
When I render anything metallic or certain light flicker as the camera moves yours was perfect how did you render it out.
Another beautiful tutorial guys
I really love this team❤❤
who else misses the old copy cat Fridays, they use to be very simple and easy to replicate lol
Well done. Straight forward with a lot of preplanning. You make it look easy.
You guys are best 😩
Always so good.
Thanks Kevin :-) I noticed you're making new video again. Happy to see you back!
Wow so the best
Wow
Output is so realistic
This video is unreal. No pun intended
This Vcam thing is very cool! Very practical. Is there an equivalent for Android phones? I have a system with a VR tracker, so I get 6Dof tracking for the virtual camera, but I need to manually calibrate the syncing between the real cam and the virtual one.
Now here's a few advice:
- to avoid this "flat effect" on the character, make sure the virtual screen _always_ faces the camera. It's a simple checkbox in UE. The actor will keep its natural movements, it solves the flat effect without any compromise. It doesn't work if the video was recorded beforehands though : you need to record the real footage _and_ the virtual environment at the same time.
Another similar solution would be to put the virtual screen as a child of the virtual camera, so that it moves with the cam. That screen then literally becomes a "window on the real life", you get the proper perspective.
- the lightning is pretty bad on the actor ; that's because you need to tweak the material. You can get realistic colors while also having your actor's shadow and reflection on the environnement, and that increases the immersion. Can't remember the _actual_ settings though, lol.
OH ....... good lesson !!!
Extremely impressive. Only thing I think that needs done to sell the effect is just blending the green screen shot with the cg background. Edges on that plate were way too sharp and black levels looked to dark compared to the rest of the ship. I wonder if unreal can export out the animation into passes for compositing.
As far as I know you can render with alpha layer. We've some projects like that in the past. But it introduced some new problems like lots of noise on the edges. I'd like to experiment more with OpenColor in UE to match the colors better, but I haven't found the time yet.
I think that wasn't Space Debris but a huge "Space Turd" that's after you, Captain Jack!
So great video guy!
Love the JB vs AH reference. =))))
Great work! Got a good belly laugh when the steering wheel came off
Thank you guys! Next time we're doing this with DragonFly! ;-)
Love from Nepal 🇳🇵 i fully support you
Thanks for sharing idea(💡)
Fabulous motivation
you earned a sub bro
Great video idea.
Very cool
Thank you so much
Great, guys! Keep it on!!!!!!!
This is so wonderful!
Now we can mix this with the time portal FX last time. 😁
as always, Great tutorial
Wow just amazing🔥
Hey man, nice video! When i apply the video to the media player the video just doesn't play, doesnt even load in the plane, do u know how to fix it?
same for me, please help!
@@abdullahsabawi1202 Hey man, i figured it out. You have to apply the texture on the plane, then you have to open the video player and play de video, then you leave it open and the video should play on the plane
And dont forget to set the video to be in replay mode in the media player
i dont have virtual production at 12:12 wtf
You remind me of a dutch Andrew Kramer, veeery interesting, love it!
Nice one, thank you =]
Hi there, I followed your steps and in principle it works but for some reason my alpha matte footage and camera footage don't sync up. Is there any way to fix that?
Amazing!
Wish UE5 had something similar to Blenders 'import images as planes'. So easy! This is overly complicated for what it is!
Right! All that node set up just to play it
@@byroncos There is something that does the work in unreal 5.1 now. Under Window -> ImgMedia -> Process Images
@@byroncos YES! 100% TO much node play.
I think it would be easier to go out and get a real space ship. 😛
Lmao
Haha :D Unreal Engine is a scary step, but once you're familiar with the basics, it's actually pretty easy to learn
Hahah ya I think your right. I haven't tried UE5 yet but blenders been giving me a run for my money. I've never been an artist of any kind anyways.
I’m so happy this is also possible in blender
The unreal engine was so COMPLEX to learn😂 You guys are super cool to make it happen. Btw, the headsets looks nice, lol, even wanted to use them to play CS go. Why do I notice the strange part!
NICE
Can anyone help me with this thing: how to synchronize original video and the masked video? They have different timing..
Yes I thought I was the only one for some reason when I first did it it was synced up good time wise then I come back and it’s off time the masked video…thought it was my computer being slow but that’s not the case. Predator Triton Seems I have to restart🤦🏽♂️
Can you make a video using a vive tracker as a camera?
@CinecomCrew how did you colour correct the key on the plane in UE? at the beginning it was looking bad(the skin colour was not right at min 11:23) but after suddenly min 13:00 was really good, but it wasn't explained in the video.
Nice video. Learn a lot. For the rendering, how did you render such as sharp video of yourself.
My screen space video looks blurry in the engine. Thanks.
You use the app to give extra movement to the footage (pretty awesome). But can you also tape the phone to the camera while recording and use it like/in stead of a vive tracker?
My green screen footage started glowing white I see the same in yours too but how did u get the colors back normal after u created the material instance
Outstanding!
That's awsome
LOVE FROM INDIA 😍🇮🇳🇮🇳
ur the best
Can the iphone be mounted to a DSLR & just use iphone for tracking in unreal& the camera for the actual footage?
More Unreal Please 🤩 Would subscribe
I want to be an editor but I don't know where to start
I have to raise a question, which is that whether I use UE5.1 or UE5.0 to render this video texture, the video screen in the rendering results often gets stuck, showing black edges, and I can hardly find any way.
can i do it with c4d?
Great great great!!! Do you think is another way to export motion tracking to UE?
"We have a Major Tom problem!"" Love it! Nice fun tutorial - thanks !
Is there a way of recording the tracking info into the camera? I.e as a meta data or something as the video is being recorded, to link to virtual camera in post?
Hi Cinecom ! Does "d3d11 compatible gpu (feature level 11.0 shader model 5.0) is required to run the engine " problem have a solution without changing my old_dated graphic card?...........no.2 next time talk to us about NDI technology!
thank you gory
I’m over here still playing with blender when I should maybe jump to unreal.
Is it possible to track the camera movement in the video from the beginning, get it, and apply it to the Unreal camera Directly?
How do you scale the plane the video is played on to be 1:1 pixels? Thanks!
I want to take a few pictures of a building that no longer exists. Is there a way to use unreal to recreate the building to film yourself interacting in front of the building?
Thx for this. One question though.. If u compare İphone and A Vive Tracker for camera tracking.. What is your advice to pick on and why.? I use Vive but if phone is better or the same I’d rather switch.
wow, muy bueno pero muchos pasos .!!! pregunto, no es mas fácil usando CamTrackAr ? luego solo agregar el "fbx" en una nueva secuencia !!
"Ground control, we have a Major Tom problem" love it
I love how the wheel rod just went clipped through the walls... XD
8:10 its not recommended to play 2 videos at the same time , you could combine both base color and Alpha into 1 video , the plane should have two UV's, one for base color and one for Alpha,
Thank
When do you mele movies
once you load the media texture, how is your video continuously playing? I have to create event begin, and simulate to get my video to play on the plane
Also i think certain plug ins for video and media have to be enabled to use these features.
How do you apply manual focus from the Camera to the Green screen footage
Guys thats sooo cool love it keep going❤❤
But how you color grade jordy to match the color in UE?
We honestly didn't do much color grading. Matching the light is the most important. Inside Unreal Engine, you have OpenColor to change the color spaces and all. But we didn't bothered for this video.
sorry guys!! thanks for the tutorial! how did you do to make start the composting? Blueprint or something else? thank everyone in advance.
you never mentioned how to make it cast shadows and have ue5's lighting affect the footage...
Thanks for the great tutorial... Do you know how to output composure in sequencer (when you have a live input via camlink). I have followed your tutorial to the letter, but my live feed always goes blank as it renders the movie out (even if I just have the camlink on a plane and don't use composure). It never renders the live feed as a movie.