Would this method work on a cylinder instead of a flat plane? I'm making a rotating cylinder with clouds wrapping around the interior, do I have to make any major changes or can I just follow these steps?
Hi, good tutorial, i have only a problem, when you make the last layer and you change the settings i really did not get your results. With the 3 first layers i had something similar but the last one i wan't able to follow, did you show us all the settings you changed for the last one?
Looks great, thank you If I were you I would definitely consider to pack these as a gumroad “addon” with all the cloud types as geometry node (creates them automatically) with tickers to turn on and off each layer and to play with everything from the modifiers panel
Thank you! I'm glad you like it! Yeah that is a good idea - But I think, if I will do that or not, depends on how this video will do in the future - Because I think the node groups I created are pretty convenient already... - Thank you for the suggestion & Thank you so much for being subscribed - that really means alot!!
This was awesome! It has a big downside though ... Enabling HDR renders (changing the View Transform to anything aside AGX) would ruin the whole render ... I personally would love to have clouds with with a High-Dynamic-Range lights through them.
Yes 100% you can do that! but of course be warned - the render times are quite heavy because they are made up of real volumetrics - the way I solve that is that I always set them up the way I want & then render a still image to put in the background from the cameras perspective and use a gobo for the shadows instead - that way I get the look of the real volumetric clouds with full control and fast renders - so yeah just a quick tip
Hey there - Thank you for buying! No I did not end up making a tutorial - but here are few things you can try: 1. If you can not see the clouds at all, then try increasing the view distance in the viewport & camera 2. If you can see the clouds, but not the nodes, then try hovering over the shader nodes (even if you cant see anything), press 'A' and then the '.' key on you numpad - and that should center the nodes Let me know if that helps!
yeah there is actually - you need to use temporal denoising - I actually made a video on how to do it: th-cam.com/video/hGhgdOci-L4/w-d-xo.html (you don't need the super image denoiser, just the temporal animation stabilization part) or if you don't want to create the node setup yourself it's also on my gumroad: edinspiegel.gumroad.com/l/hbhbn I hope that helps!
Hey man, first of all thanks for the video, I bought the clouds and it doesn't seems to work on the latest version of blender, I can't see the material parameter
Hey there - thank you for buying! I'll check as soon as I get on the pc - but in the meantime - did you check in the shader nodes? Because it should work in pretty much everything from 3.0 onward
Ok, so I checked & I see what you mean - thats not actually the shader being broken - its just off screen - so just try pressing "a" in the shader window & then press the "." key on your numpad to center the node - I hope that helps - thanks again for your support!
This doesn't work anymore . It doesn't work for me in v4.0. Edit: You have to apply any transformations you do. To do that while you have your plane/cloud's selected press Ctrl + A or Cmd + A. Then select "All Transformations"
It doesn't work for me as well. The scaling is off, the volume doesn't show, etc, and I REALLY ned this because all the other tutorials either look bad or are for induvidual clouds (whereas I want a near solid layer)
@@nikelinq2899 I think I figured it out. You need to apply your transforms with Ctrl + A. Right when I did that scaling worked correctly. I'm still going through everything so I'll see if it fixes other issues.
@nnnyssysyjwjw that's strange, good luck. I can't see your scene so I can't help with that, I would try tinkering with the settings of the sky texture. Perhaps it's set to night time and you just need to change the angle lol
Please update the tutorial or create a follow up, I have followed every step perfectly and it has not worked, either giving me clouds with really skinny blobs, solid black, or no volume.
Bad Tutorial. First I have to speed you down to 0.5 to get you. Then you change settings without telling reaons. For example suddenly scale of vornoi texture is 10 (you told us 5), then, after a cut, there is magically a Mappiing Node which you neither used in the first setup. Finaly it just doesn't work. I followed every veariant of your settings and just get black all over when it comes to multiply. So maybe there should be made a better prepared Tutorial.
if you have to speed down, then speed down. i’m sorry but saying it’s a bad tutorial because *you* didn’t get it isn’t fair to the person who spent so much time explaining and isn’t representative of everyone else who did understand the tutorial fully.
@@victor.novorskiIf they understood Blender they wouldn’t be looking up a tutorial. The whole point of tutorials is for people to know more, so don’t ridicule people for not already knowing
@@Excelsior1937 Even I know blender and I also came here looking for better sky lighting, you still think there is a problem in the tutorial? Or will you wrong me again
Wow
Very nice result!
Thank you so much - Really means a lot to me - especially coming from you!
Remarkable work here. Very nice clouds. All various types technically well done 👌
Thanks a lot! I'm glad you like the video (& the clouds)!
Awesome video!
Good content
Thank you!
Would this method work on a cylinder instead of a flat plane? I'm making a rotating cylinder with clouds wrapping around the interior, do I have to make any major changes or can I just follow these steps?
Hi, good tutorial, i have only a problem, when you make the last layer and you change the settings i really did not get your results. With the 3 first layers i had something similar but the last one i wan't able to follow, did you show us all the settings you changed for the last one?
Looks great, thank you
If I were you I would definitely consider to pack these as a gumroad “addon” with all the cloud types as geometry node (creates them automatically) with tickers to turn on and off each layer and to play with everything from the modifiers panel
Thank you! I'm glad you like it! Yeah that is a good idea - But I think, if I will do that or not, depends on how this video will do in the future - Because I think the node groups I created are pretty convenient already... - Thank you for the suggestion & Thank you so much for being subscribed - that really means alot!!
This was awesome!
It has a big downside though ... Enabling HDR renders (changing the View Transform to anything aside AGX) would ruin the whole render ...
I personally would love to have clouds with with a High-Dynamic-Range lights through them.
If buy the gumroad file, can I use the results rendered with your cloud sky presets for commercial use too? Like a music video/ film/ animation etc
Yes 100% you can do that! but of course be warned - the render times are quite heavy because they are made up of real volumetrics - the way I solve that is that I always set them up the way I want & then render a still image to put in the background from the cameras perspective and use a gobo for the shadows instead - that way I get the look of the real volumetric clouds with full control and fast renders - so yeah just a quick tip
@@edinspiegel AND ALSO FREE TIPS?? THATS AMAZING
is there a way to make it work in EEVEE ?
Hi. I just purchase this but it wouldn't load in my scene. Did you ever do a tutorial on using the purchased asset?
Hey there - Thank you for buying! No I did not end up making a tutorial - but here are few things you can try:
1. If you can not see the clouds at all, then try increasing the view distance in the viewport & camera
2. If you can see the clouds, but not the nodes, then try hovering over the shader nodes (even if you cant see anything), press 'A' and then the '.' key on you numpad - and that should center the nodes
Let me know if that helps!
Why i can't find the scale nodes in blender 4.1
Music at the end is "An Jone - Modern Time"
my clouds flicker a bit... is there anyway to get rid of that (other than raising the number of samples)?
yeah there is actually - you need to use temporal denoising - I actually made a video on how to do it:
th-cam.com/video/hGhgdOci-L4/w-d-xo.html
(you don't need the super image denoiser, just the temporal animation stabilization part)
or if you don't want to create the node setup yourself it's also on my gumroad: edinspiegel.gumroad.com/l/hbhbn
I hope that helps!
Fantastic tut! Thank you ☁😎👍
I'm so glad you have found it helpful!
Hey man, first of all thanks for the video, I bought the clouds and it doesn't seems to work on the latest version of blender, I can't see the material parameter
Hey there - thank you for buying! I'll check as soon as I get on the pc - but in the meantime - did you check in the shader nodes? Because it should work in pretty much everything from 3.0 onward
Ok, so I checked & I see what you mean - thats not actually the shader being broken - its just off screen - so just try pressing "a" in the shader window & then press the "." key on your numpad to center the node - I hope that helps - thanks again for your support!
thx man realy good job what you ve done @@edinspiegel
Will it work in eevee
what version of blender is this?
I think it was 3.6
This doesn't work anymore . It doesn't work for me in v4.0.
Edit: You have to apply any transformations you do. To do that while you have your plane/cloud's selected press Ctrl + A or Cmd + A. Then select "All Transformations"
It doesn't work for me as well. The scaling is off, the volume doesn't show, etc, and I REALLY ned this because all the other tutorials either look bad or are for induvidual clouds (whereas I want a near solid layer)
@@nikelinq2899 I found one that is made in a kinda similar way but the clouds are much more simple and not super 3D.
@@nikelinq2899Same
@@nikelinq2899 I think I figured it out. You need to apply your transforms with Ctrl + A. Right when I did that scaling worked correctly. I'm still going through everything so I'll see if it fixes other issues.
@@nikelinq2899 It worked. I just finished Cumulous clouds and I didn't have any problems.
how did u get the sky background behind the clouds? sorry im new to blender
if you go to the world properties and pick the sky texture itll happen
@@battuk2017I tried that the background still not blue
@nnnyssysyjwjw that's strange, good luck. I can't see your scene so I can't help with that, I would try tinkering with the settings of the sky texture. Perhaps it's set to night time and you just need to change the angle lol
@@Nnnyssusujwjwadjust air ozone dust maybe a tutorial will help ya
Amazing bro! Thanks for sharing
what is the add one???
Math
This is such a help! Thank you!
Thank you! I'm glad you found the video helpful!
amazing tutorial,
only problem im having is now my render time goes from 46 sec to 12 min 😅
Thank you! I'm glad you like it - yeah that's the problem with this approach - and I don't really know any way to fix it sadly.
amazing guide man, you seem so smart!!!1 i could never lmao
Oh thank youu! I'm so glad you enjoyed the video!
Please update the tutorial or create a follow up, I have followed every step perfectly and it has not worked, either giving me clouds with really skinny blobs, solid black, or no volume.
Bro, relax. Fast talking leads to serious problems. :)
Cumulus clouds are purple in thumbnail
speed!
a little bit faster .... 🙄
Switching the blender screen and your face back and forth makes it hard to focus.
too fast couldnt follow
Bad Tutorial. First I have to speed you down to 0.5 to get you. Then you change settings without telling reaons. For example suddenly scale of vornoi texture is 10 (you told us 5), then, after a cut, there is magically a Mappiing Node which you neither used in the first setup. Finaly it just doesn't work. I followed every veariant of your settings and just get black all over when it comes to multiply. So maybe there should be made a better prepared Tutorial.
If you understand blender, this shouldn't be a problem tbh.
if you have to speed down, then speed down. i’m sorry but saying it’s a bad tutorial because *you* didn’t get it isn’t fair to the person who spent so much time explaining and isn’t representative of everyone else who did understand the tutorial fully.
@@victor.novorskiIf they understood Blender they wouldn’t be looking up a tutorial. The whole point of tutorials is for people to know more, so don’t ridicule people for not already knowing
@@Excelsior1937 Even I know blender and I also came here looking for better sky lighting, you still think there is a problem in the tutorial? Or will you wrong me again
This is the 3rd blender tutorial where I've seen you complain
always teach slowly.