I am a 3d artist, I went to check your comic after saw the video and I will say learn Blender was worth for you, you totally nail to use it in right way fir your purpose and invested well your time because now you have those assets now that can save you time, great job congrats 👏
This is one of the best methods to doing comics. Just started using blender to do it a couple years. Hopefully when I build up my library things will go real fast. I would get so frustrated when I did a drawing, didn't like the framing and angles and had to redraw from scratch.
The best way to learn blender is through videos that are structured in a course format. Like lesson 1 lesson 2 lesson 3. There are some good playlists like that out there on yt. Just a tip from someone who pieced info from different vids together for far too long n.n
Yeah, I ultimately found the donut tutorial really helpful! But I have such a bad habit of skipping through videos because I have little patience to sit through them. It's getting better haha
as an artist who is also not very technical minded, I found that using addons for the bulk of the activities in blender helps so much. its basically just small programs that run in blender that makes things a lot simpler, with menus and such, instead of going with nodes and modifiers all the time
I just started trying to teach myself blender with tutorials and I had a lot of the same issues as you! I appreciate you documenting your struggles. This is for sure a great way to create references for yourself even though it takes a lot of effort up front I feel like this will become more and more useful as you use it. Thank you for the vid!
It's important to use youtubers who step you through things not just Blender GURU, there are others who really do a great or better job depending on your way of learning
good to see you try. i would try again and the choice of people on how to make and use Blender is really important, some are absolutely better at helping you get to grips with it all even better than the Blender Guru, ask any good Blender user and they will absolutely help you, Blender studio foundation video's are a good resource for you to get up and running, skills are skills no matter what you learn.
You can use a character maker to make characters, import into blender, make a scene, pose, and render. Then use the render and put it into Stable Diffusion with a stylized model. Use premade assets to save time, never make anything yourself.
I think most people begin learning blender because they just want to create something specific, like fantasy, low poly objects for a game they happen to be making but now they need some extra objects, etc. I started to learn 3D years ago and find myself in the blender box now. It's really difficult, as you've found. It's still very quirky and odd compared to the majority of 3d programs, and one legacy which keeps tripping people up is the need to bevel everything to get the surfaces to behave properly. But, yeeeah. We find ourselves in the same boat going in different directions. One thing you'll find 'in the community' is very inflexible people ready to judge you and your work harshly, and they have very set ideas about stuff based on nothing but their overstuffed opinion. So be careful with spreading out into the blender community, you'll find yourself the target of 'get gud!', people at some point, and people who don't understand the difference between copying and using something as a base to make your own work on. So many bad people out there, thinking that the amount of time they've been blending qualifies them as professionals who can say whatever they want about new peoples, and learners work, when really the only thing they've developed is a bad attitude and a whole bunch of assumptions. So keep at it, you'll get to where you want to be eventually as long as you keep trying. :) Oh, and the file format is GLTF, not GITF.
somehow I found myself blacklisted from one blender community site that I rarely used and well, I gave up figuring out why, and I'm not a meanie, I would never be harsh and critical, so I just don't know. Then another one, they refuse to post my news "posts", about a series I was working on, for reasons that they contradict with the things they post, ("we don't post about guns or violence, etc" and yet, "here's a tutorial on how to make a gun" screw off), so really, I just have to live outside the box as I have always done. screw them. I love Blender, I used Chris Plush's CGMasters products to learn, as well as Track Match Blend; I started using Blender for motion tracking, and once I got familiar with Blender tat way, launched into modelling and from there, animation. I won't bother with nodes, it's just not how my brain works. there's no reason to try to learn everything, just the things you want to learn for whatever you want to make. I prefer Blender over Aztec and others, mainly because of the way you don't need to click and drag, which kills my mouse hand. Hit "g', and just mouse wiht no dragging, for example, that is bliss. and painless. In the end, do your own thing, know why, and be an artist, not a hack, that's just me, though. Be good to people, and also, ignore people. what does Sartre tell us? Hell is other people. Blender is great, and keeps getting better, it is free, and you have a brain, so use it, right? ignore the waah waah and naysayers, just do you. and remember, STORY is everything. too many people call a scene a short film, when there is no story at all. unless you are doing non narrative, then hey, whatever. in the end, what ever. fais ce que voudra. do whatever you want. just... don't be a jerk, there's enough of that.
I just started learning to use Blender. It's fun but I keep forgetting hot keys and what things do ^^; I tried the doughnut tutorial and ended up putting it aside for now to do some of the isometric room tutorials instead. I've never heard of storyboarder before, it looks interesting.
I think blender is such a feature-rich program, it's best to focus on a single topic. It looks like most of what you were wanting to do was build objects and place them around your scene. Looking and tutorials on 'hard surface modelling' would give you most of what you need for that and you could safely skip over curves, geometry nodes, uv-unwrapping, simulations, animation, pbr textures, compositor, sculpting, etc, etc. At a later stage you might want to check out texturing and grease pencil/line art, to get renders even closer to the final look you want.
@@kryssolite2850 You might not know but Blender has a build in story board add-on called STORY PENCIL ....first enable in the preferences of Blender to use it.... th-cam.com/video/eH0c8dxiwtI/w-d-xo.html
use the array modifier creatively to help save time ex for table leg you can start with a 0.1m cube and apply a modifier on it, duplicate etc, another advice get comfortable with the origin point (parent bones) of objects.
The fact you actually learnt blender by yourself is astonishing. I had the same Idea as well, that how I end up finding your video. thanks it was helpful. and seeing how perspective is used in your comics. it was worth the effort. quick question, do you know how to convert 3d object in 2d drawings?
I'm a 3D artist whose planning to use blender for backgrounds, so most of this won't be an issue I think... That said... The drawing part, now that's gonna be an issue
Hey there! I am a Professional 3D Artist and my Primary software is Blender :) Well I will be frank, watching people learning and doing mistakes or inefficiently using the software just pump me up! haha I feel like lez do it lol I wasn't in a mood to model today but now after watching your video seems to get me energetic again :)) thanks haha Ohh BTW I think you are a 2D Artist, right? Well I won't continue to ask cuz that might be self-promotion lol I will just send the email later Anyways looking forward to see more amazing stuff and Keep up the COMIC!!!!!!!!!!!
you should start to learn midjourney to create 2d assets such as [ tree ,character,house etc... ] then you export to Photoshop or any software you can use to cut and turn them to PNG to create environment...you can then create your page in blender if you want more control to mix with 2D or 3D. or just use 2D and make your comic book with photoshop or any softwares for image editing...this what people are starting to do and its amazing.
I dont think the donut tut is a good place to start.....I dont think anyone can become masterful with Blender after 2 sessions so you shouldnt feel frustrated with it.....perhaps so very basic tutorials for beginners might be a good place to start. Also dont be put off by nodes, as can happen, they do start to make sense after a while.
this is usually down to using the wrong resources to learn, everyone suggests Blender GURU and that's not necessarily the better option to start with, sometimes people need better explainers and ways to visualise and work with.
@@GaryParris @fisherman10101 Who and where is a better place for beginners to learn Blender about 3D modeling and Geometry nodes, or nodes in general, than Blender Guru? Because I am in the same boat as this content creator, I was considering starting a donut with the tutorial series.
I am a 3d artist, I went to check your comic after saw the video and I will say learn Blender was worth for you, you totally nail to use it in right way fir your purpose and invested well your time because now you have those assets now that can save you time, great job congrats 👏
This is one of the best methods to doing comics. Just started using blender to do it a couple years. Hopefully when I build up my library things will go real fast. I would get so frustrated when I did a drawing, didn't like the framing and angles and had to redraw from scratch.
The best way to learn blender is through videos that are structured in a course format. Like lesson 1 lesson 2 lesson 3. There are some good playlists like that out there on yt. Just a tip from someone who pieced info from different vids together for far too long n.n
Yeah, I ultimately found the donut tutorial really helpful! But I have such a bad habit of skipping through videos because I have little patience to sit through them. It's getting better haha
@@kryssolite2850 Sigh... going through this myself.. Want to tear my hair and head out.
I disagree that are the best way, because each people have they way of learning, but is a nice way
Agreed! CGCookie is a great option for this. They're a bit pricey, but I think their Blender basics course is free.
as an artist who is also not very technical minded, I found that using addons for the bulk of the activities in blender helps so much. its basically just small programs that run in blender that makes things a lot simpler, with menus and such, instead of going with nodes and modifiers all the time
I just started trying to teach myself blender with tutorials and I had a lot of the same issues as you! I appreciate you documenting your struggles. This is for sure a great way to create references for yourself even though it takes a lot of effort up front I feel like this will become more and more useful as you use it. Thank you for the vid!
It's important to use youtubers who step you through things not just Blender GURU, there are others who really do a great or better job depending on your way of learning
I went for about 2 months watching videos about blender and learning the basics, before doing my own stuff, congrats
good to see you try. i would try again and the choice of people on how to make and use Blender is really important, some are absolutely better at helping you get to grips with it all even better than the Blender Guru, ask any good Blender user and they will absolutely help you, Blender studio foundation video's are a good resource for you to get up and running, skills are skills no matter what you learn.
You can use a character maker to make characters, import into blender, make a scene, pose, and render. Then use the render and put it into Stable Diffusion with a stylized model. Use premade assets to save time, never make anything yourself.
What character maker you think it would be good for someone interested in just making fan comics?
@@mateuscristianschannelen961 Koikatsu or Vroid.
this is awesome, keep up the content!
I think most people begin learning blender because they just want to create something specific, like fantasy, low poly objects for a game they happen to be making but now they need some extra objects, etc.
I started to learn 3D years ago and find myself in the blender box now. It's really difficult, as you've found. It's still very quirky and odd compared to the majority of 3d programs, and one legacy which keeps tripping people up is the need to bevel everything to get the surfaces to behave properly.
But, yeeeah. We find ourselves in the same boat going in different directions. One thing you'll find 'in the community' is very inflexible people ready to judge you and your work harshly, and they have very set ideas about stuff based on nothing but their overstuffed opinion. So be careful with spreading out into the blender community, you'll find yourself the target of 'get gud!', people at some point, and people who don't understand the difference between copying and using something as a base to make your own work on.
So many bad people out there, thinking that the amount of time they've been blending qualifies them as professionals who can say whatever they want about new peoples, and learners work, when really the only thing they've developed is a bad attitude and a whole bunch of assumptions.
So keep at it, you'll get to where you want to be eventually as long as you keep trying. :)
Oh, and the file format is GLTF, not GITF.
somehow I found myself blacklisted from one blender community site that I rarely used and well, I gave up figuring out why, and I'm not a meanie, I would never be harsh and critical, so I just don't know. Then another one, they refuse to post my news "posts", about a series I was working on, for reasons that they contradict with the things they post, ("we don't post about guns or violence, etc" and yet, "here's a tutorial on how to make a gun" screw off), so really, I just have to live outside the box as I have always done. screw them. I love Blender, I used Chris Plush's CGMasters products to learn, as well as Track Match Blend; I started using Blender for motion tracking, and once I got familiar with Blender tat way, launched into modelling and from there, animation. I won't bother with nodes, it's just not how my brain works. there's no reason to try to learn everything, just the things you want to learn for whatever you want to make. I prefer Blender over Aztec and others, mainly because of the way you don't need to click and drag, which kills my mouse hand. Hit "g', and just mouse wiht no dragging, for example, that is bliss. and painless. In the end, do your own thing, know why, and be an artist, not a hack, that's just me, though. Be good to people, and also, ignore people. what does Sartre tell us? Hell is other people. Blender is great, and keeps getting better, it is free, and you have a brain, so use it, right? ignore the waah waah and naysayers, just do you. and remember, STORY is everything. too many people call a scene a short film, when there is no story at all. unless you are doing non narrative, then hey, whatever. in the end, what ever. fais ce que voudra. do whatever you want. just... don't be a jerk, there's enough of that.
Thank you so much for the video !!
Yeah blender takes a bit to get used to 😂 but once you do it’s insanely powerful
and becomes easy with addons
we gonna need more videos like thisssssssssssssss😀
I just started learning to use Blender. It's fun but I keep forgetting hot keys and what things do ^^; I tried the doughnut tutorial and ended up putting it aside for now to do some of the isometric room tutorials instead. I've never heard of storyboarder before, it looks interesting.
I think blender is such a feature-rich program, it's best to focus on a single topic. It looks like most of what you were wanting to do was build objects and place them around your scene. Looking and tutorials on 'hard surface modelling' would give you most of what you need for that and you could safely skip over curves, geometry nodes, uv-unwrapping, simulations, animation, pbr textures, compositor, sculpting, etc, etc.
At a later stage you might want to check out texturing and grease pencil/line art, to get renders even closer to the final look you want.
So true, the breadth of features was so overwhelming at first. I'm going to look into the grease pencil feature, thanks for the recommendation!
@@kryssolite2850 You might not know but Blender has a build in story board add-on called STORY PENCIL ....first enable in the preferences of Blender to use it.... th-cam.com/video/eH0c8dxiwtI/w-d-xo.html
use the array modifier creatively to help save time ex for table leg you can start with a 0.1m cube and apply a modifier on it, duplicate etc, another advice get comfortable with the origin point (parent bones) of objects.
Increíble! Sigue así
love this! blessings!
Yes blender has a steap learning curve lool .. I am still learning myself
depends on who's learning and which people they use to learn and what they want to create
The fact you actually learnt blender by yourself is astonishing. I had the same Idea as well, that how I end up finding your video. thanks it was helpful. and seeing how perspective is used in your comics. it was worth the effort. quick question, do you know how to convert 3d object in 2d drawings?
I'm a 3D artist whose planning to use blender for backgrounds, so most of this won't be an issue I think... That said... The drawing part, now that's gonna be an issue
I find blender a pain in the butt... so my cheat is to design most of the stuff in sketchup, then import into blender...
It's sad that people are going this route. Drawing backgrounds are really fun.
Welcome to the cult.
Hey there!
I am a Professional 3D Artist and my Primary software is Blender :)
Well I will be frank, watching people learning and doing mistakes or inefficiently using the software just pump me up! haha I feel like lez do it lol
I wasn't in a mood to model today but now after watching your video seems to get me energetic again :)) thanks haha
Ohh BTW I think you are a 2D Artist, right? Well I won't continue to ask cuz that might be self-promotion lol I will just send the email later
Anyways looking forward to see more amazing stuff and Keep up the COMIC!!!!!!!!!!!
you should start to learn midjourney to create 2d assets such as [ tree ,character,house etc... ] then you export to Photoshop or any software you can use to cut and turn them to PNG to create environment...you can then create your page in blender if you want more control to mix with 2D or 3D. or just use 2D and make your comic book with photoshop or any softwares for image editing...this what people are starting to do and its amazing.
Just steal the art you like, it's easier
🙄
I dont think the donut tut is a good place to start.....I dont think anyone can become masterful with Blender after 2 sessions so you shouldnt feel frustrated with it.....perhaps so very basic tutorials for beginners might be a good place to start. Also dont be put off by nodes, as can happen, they do start to make sense after a while.
this is usually down to using the wrong resources to learn, everyone suggests Blender GURU and that's not necessarily the better option to start with, sometimes people need better explainers and ways to visualise and work with.
@@GaryParris @fisherman10101 Who and where is a better place for beginners to learn Blender about 3D modeling and Geometry nodes, or nodes in general, than Blender Guru? Because I am in the same boat as this content creator, I was considering starting a donut with the tutorial series.
Hello, we share the same goals. I’ll subscribe to your channel