I don't think the game actually was too ambitious. the real problem was we went with a coder as soon as they seemed interested - and we changed too much to suit them - ie changing from unity to gdevelop just because we really needed a coder, then we lost them when it didn't work out. we didn't have enough time to learn from our mistakes. I mean we did learn, but by then the jam was over.
if you lost so many coders because the design was too ambitious, why didnt you just simplify the design?
I don't think the game actually was too ambitious. the real problem was we went with a coder as soon as they seemed interested - and we changed too much to suit them - ie changing from unity to gdevelop just because we really needed a coder, then we lost them when it didn't work out. we didn't have enough time to learn from our mistakes. I mean we did learn, but by then the jam was over.