we did not survive our first game jam

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 2

  • @PokeNebula
    @PokeNebula 2 หลายเดือนก่อน

    if you lost so many coders because the design was too ambitious, why didnt you just simplify the design?

    • @polydflynt
      @polydflynt  2 หลายเดือนก่อน

      I don't think the game actually was too ambitious. the real problem was we went with a coder as soon as they seemed interested - and we changed too much to suit them - ie changing from unity to gdevelop just because we really needed a coder, then we lost them when it didn't work out. we didn't have enough time to learn from our mistakes. I mean we did learn, but by then the jam was over.