We really appreciated your feedback and hope you'll check out future iterations of Kristala! We were stoked to see you had so much fun with the Earthquake spell. Def a personal favorite of ours as well 😆 We're working on AI improvements including perception, patrols, and ways to deal with the player climbing on roof-tops. We also have a ton of unique stuff in store like our feline skill tree where you can acquire abilities like enhanced night-vision as well as additional stealth and traversal skills. On top of that, we are adding a full cat customizer so you can decide to play as any cat your heart desires, collectible familiars that will assist you on your journey, giant canine steeds you'll be able to ride around on during exploration, and six diff clans to choose from that determine your magic abilities with the ability to make hybrid builds in NG+. Was really awesome watching you play and we're honored to be amongst such good company in this video. Really digging Crowsworn's art style!
To combat the stealth issue, maybe implement a skill tree based on stealth giving you the option to unlock stealth attacks on different enemy types, and as standard having no backstab? Would make the game start off with a lot more movement and make you use the other skills in combat. Would also allow you playthroughs with no backstabs as a harder run etc! Looks good so far though!
I loved when Pengi sliced through the giants hand like Genji in the Overwatch 2 cinematic trailer. It makes a lot of sense now that I typed both names lmao
Shitpost games secretly make up most of the greatest games ever produced. From Barkley, Shut Up and Jam: Gaiden, to Jabroni Brawl: Episode 3, to Lies of Penguin… they genuinely have a far higher hit rate than more serious games
Honestly, that was great. Seeing those kind of games makes me hope the devs get a good budget and a team at some point, because I'd love to see what they'd make if they made an actually polished game.
@@Gamer3427 I had the same thought. Sometimes I wish we could take the people that make really weird or funny games and give them some real talented people to bring it to life.
For crow sworn in the AMA stream they said that the death mechanic of loosing money would only be for the demo, in the full game there would be a lore-related death mechanic that they didn’t want to reveal
That sounds interesting, but also...super fundamental to the experience of the game and important to have fully play tested...real curious about that, now.
@@FFKonokoopen demo isn’t the only place a game gets play tested, they probably have several people with a few hundred hours collectively play testing the game before they launch.
I hope that means deaths won't have permnant, irreversible effects.... those are always cool on paper, but in practice they'll lose a lot of interest and sales
I'm with you but hear me out. I think Lies of Penguin's narrative would be better suited to a high budget, high impact setpiece driven linear experience like Uncharted.
Lies of Penguin actually looks insane, i am watching this with the biggest grin ever on my face as the samurai penguin comes running in in the final scene.
Scenes like that are my favorite, where a former enemy or an ally you thought was dead come screaming out of nowhere to help clutch a last second victory for the hero. I can always feel myself getting misty at that, even in a ridiculous game like Lies of Penguin
Thank you for playing Stray Blade! I was the level designer on it :) You seem to have played close to launch and since then we have actually put out some major patches for combat and balance and actually reworked the combat system to remove the forced parries and dodges which should help it feel less rigid.
Unfortunately there is no work being done on the game anymore. :( The dialogue system wouldn't be something we would touch anyway due to the complexity but we definitely learned a lot and knew that it wasn't ideal, tight constraints made it the most viable way at the time to get the story across@@kaemonbonet4931
@@xerox9680 Yeah lots of stuff in that game was references. It would be a lot less enjoyable if you're someone who doesn't get any of them. I missed the genji thing but now that you mention it, that's totally what it is.
I love how Iron Pineapple really has developed an acute sense of game critique. He can identify potential design issues and improvements at a very high level and distills the points into an easily digestible format. It would be very easy to just have reaction/highlights of all these games but the additional analysis is great and informative!
The fact that some of the devs of the games you review actually comment and respond to the constructive criticism you provide is honestly hella sweet. Shows that some of them actually care about what they produce and that they actually listen to their communities and give them what they want unlike some of these AAA titles an shit
Hey Phil of Premium Edition Games here. We are helping to bring the physical PS5 release of Kristala to console gamers and collectors. It was so awesome to see you play the game. That earthquake spell is definitely a fun time. Thank you for spotlighting the game for our partners. Keep up the great work showing off all these cool games.
@@Insane_Kane Him staking it didn't take long is a relative statement, not long as in compared to many of the more serious games he featured, not as in they didn't put a lot of effort into making it fun
I'm so glad a large creator looked at Pseudoregalia! A hidden gem that you can tell had a lot of heart put into it with some of the sickest movement I've seen
Started watching this video. Watched you play Pseudoregalia. Paused the video. Went and bought Pseudoregalia. Played through all of Pseudoregalia. Came back now and finished the video. Man what an awesome little gem Pseudoregalia is. I'm so happy you featured it. The movement is so addicting!
wasn't there another similar game way back when that was also a furry movement combat game? edit: lugaru. you are welcome it released as Overgrowth in 2017, apparently not anywhere near what they had promised. I'm not sure how similar they are but furries tend to make good things when they can put ass in it
Dark Messiah of Might and Magic is absolutely a top tier game. I've honestly been chasing the high of playing that game since I was 10 and I've yet to see a game that captures the feeling of it quite precisely.
Dude I was outright GIDDY when I saw this pop up on my feed this morning. This is my favorite series on TH-cam. Thank you, Pine. I appreciate your hard work.
@@sanxxxxI’ll rewatch the whole series every couple of months. I’ll put it on when I go to bed sometimes. I like his voice and the way he mixes the audio. The volume of the games never gets too high that it wakes me up. My wife doesn’t seem to mind it either, and she complains about A LOT of TH-cam shit I put on at night. 😂
I super want to give Pseudoregalia and Crowsworn a go. And yeah, I had similar feelings watching your playthrough of Stray Blade. It looks like a game with a lot of heart that just doesn't quite hit the mark. I hope the devs aren't disheartened by a lukewarm reception to this game, because they really do have the potential to produce something great. I'd certainly keep an eye on their future projects.
I love how much _character_ Stray Blade had. Like even if the game itself is a bit jank with the combat and some of the bugs and AI, the characters and animations and voice acting are super fun.
That's immediately what I thought too. I thought the animations and voice acting were superb, props to the people working on those. It's a shame the gameplay part isn't as good
The image of Boji dragging the MC's dead body is so fun, and I really like his design. I really hope the devs stick with it a bit longer to refine the rest of the package, it has a lot of heart imo.
I always have a soft spot for games with underwhelming/jank combat, but a compelling story or endearing cast that makes the experience feel worth it despite the shortcomings. Like the game might not feel good to play, but it can still leave an impression.
@@NeoEvanA.R.T all main characters should be thicker than a snicker. finally devs are coming to the light. female, male, reindeer thing, idc, lemme see dat booty drop. Elden Ring? Give me Elden Donut.
This series has introduced me to so many diverse and unique games, even some of the parody games look fun if you're looking for a short experience. Thank you Pineapple for spotlighting these games.
For me the most egrigious aspect of it is the ui in a lot of cases just being exactly like HK. Like a lot of other things are very gente staple (though the environment designs also look just like hks style) but a lot of ui things just feel like they just went with hollow knights ui and it kinda detracts from it imo
@@joaofilipesilva5887 the rock throwing boss is literally dung beetle. This is straight up a copy of HK. And it doesn't even look like one of those cheap knock offs you see on mobile or anything. It looks like a perfect copy, a model changed modded Hollow Knight. I wonder if Team Cherry has commented on this game... edit: apparently the devs are quite close and Team Cherry has shown its support.
Lies of penguin legitimately looks like one of the most fun games to play for the hell of it. Not good, not horrible, but just what you need when you want to have some dumb fun with friends.
I love how Pine can show me a review where he concludes the game isn't for him, but still manage to sell me personally on the game, without letting ego or the need for his audience to agree with him on everything get in the way. I was a professional games critic for years, and Iron Pineapple is the kind of gaming content creator we need more of then and now.
Okay, Psuedoregalia looks like a game that would have amazing to watch speed runs. All that movement tech in the hands of a top tier speedrunner. I really hope the game garners more attention because that movement looks sick af.
@@GoldGalaxianFinreports from the horny side of the internet is staggering, the game has VARY little in terms of horny art so far found like i have seen were i tend to look more safe class then not. i say the worlds sleeping on a nice title
Dark Messiah ruined first-person action games for me. Any time after, when I was playing Skyrim or similar games, I just couldn't deal with the fact that they didn't just straight-up copy Dark Messiah, thereby improving the combat a thousandfold
I'm ancient so I played Dark Messiah when it came out, and replayed it, and replayed it, and replayed it... it was so unique at the time and it's crazy how it wasn't just copied more
That game is amazing , and i cant understand how noone ever tried to use combat mechanics in other melee gamese , apart from dishonored, but dishonored have focus on stealth
i like how i can tell pseudoregalia was a game jam game just because of how insanely polished the movement specifically is, you can tell they made all those systems first then built the rest of the game around it. its kinda fun being able to connect the dots like that
I put 85 hours into Dysmantle, it's a great game to listen to music and progress through. Also has a pretty great story that slowly reveals itself to you. I accidentally spoiled the main reveal of the story while looking up a hint to a secret I had already found. That really upset me but it was my own damn fault. once you get a high-level weapon destroying an entire town is a lot of fun. I enjoyed the 2 DLC, my only complaint is that throughout the entire game, you see these flowers and can't interact with them until you do one of the DLCs (I did that one last on accident). But I do agree that it isn't a high-stress game but I highly enjoyed the experience.
I agree that one to two second-look games per episode is probably the right balance, depending on how many big new things hit in the time period. This was a really good look and I am quite excited by Kristala in specific!
I want to quickly come in here and say that I took the risk and bought Stray Blade and I believe it is very much worth it now, they fixed almost every bug, it runs very smooth on PS5, they overhauled the old color coded combat and now it feels like proper souls combat, it had a lot of charm and love put into it, and I personally feel like it deserves more attention, if anyone here is a fan of those similar games such as Kingdoms of Amalur or Asterigos plus Souls it’s a must buy in my eyes.
Just want to say, I really love how every video in this series has a different opening animation in the background for the intro. It’s a small touch but when it would’ve been so much easier to just keep the same one it really adds just that little bit extra to why I love your videos so much!
Yeah, Pseudoregalia is more of a metroidvania than souls-like. Lots of plataforms and movement skills. But it’s super charming. And Ayooo, that bunny 🐰
This has become such an impressive & important series. I imagine it's the sort of thing that unintentionally blew up on you. One of those magical ideas that wound up working out beyond your wildest dreams. Just want to say that it wouldn't be the same without you. If anyone else were doing it, a lot would be missing. Thank you.
I agree, the exposure and feedback for indie devs is sick but I love getting reviews for hidden gems... I've never heard of Crownsworn or Pseudoregalia before but now they're on my radar
Same. I'd probably even put up with the combat. I like reacting, though it will get stale if you can't do anything else. Those boss bugs were pretty problematic, though. Seeing them refusing to attack the player was discouraging. But if they've kept working on the game, there's hope.
The game that basically makes you buy pay to win DLC to beat the it on easy but you're not even mad because it's 1$ and you knew what you were getting yourself into from the Steam page. 🐧🐧🐧
By the way you are an AMAZING reviewer of video games. You point out actually good criticism that devs should be aware of with certain game mechanics and just basic level designing tips. So props to that
I am so goddamn glad that Pseudoregalia was in this one, I've been following the development for about a year or so now and I am SO glad it's getting some recognition
I picked up Pseudoregalia a couple weeks ago on a whim and was just so surprised at how good it was. The MOVEMENT, holy shit. Seeing someone play it doesn't do the fluid, responsive movement mechanics justice. It just feels so satisfying to chain together different moves and skills in an attempt to sequence break, and then get rewarded for doing so. The dev is seriously talented, and I'm excited to see what they do next. Also, what a great ass.
That penguin game is so fucking epic dude. I kinda wanna buy the god bat just to support the dev. It looks a little janky for me personally but it is just dumb fun and is goofy as fuck. That's the kinda shit I like.
Lies of Penguin just goes to show how deep the rabbit hole can go; it feels like a project made by someone with massive vision with no engine experience who just did their best. Big ups
I wanna play Pseudoregalia!!!! I love 3D platformers where you can bounce around like that, and the MC has a lot of character in her movements (like the healing animation)
ye was just about to comment that, from enemy art/animation & the environment, even the player attacks look identical.. it's missing its own identity( gameplay-wise)
@@j11mz16 gameplay-wise there are differences though. The combat in the demo is different from HK due to how enemies behave and in the demo you don't even get access to other skills besides basic down thrust, and from trailers there were plenty of cool ones, and more importantly no guns, which seem integral to gameplay
@@Grizzly7155 False Knight? Brooding Mawlek? I don't know what bouncing beetle you're talking about but it's different from both of them. The rocks falling from ceiling is the same between False Knight and the Crowsworn boss, but other than that the attacks are different. False Knight doesn't spawn flying adds, and his tantrum attack works differently + it's part of the falling rocks attack, not separate
@@shalvei_ i think its a bit like dung deffender also you have to agree that it looks nearly the same as hk with the background the spikes the floating tiles and the boss rooms looks the same :EDIT it also seems more difficult than hk it still looks super fun just if the world design looked different it would be nice and if the people behind hk support it then obvi its ok to them so its ok to me
still not a good mechanic imo. If the intention is to not let you bruteforce chests while ignoring enemies then there are better options than to force you to do a qte everytime, especially when there aren't even any enemies around. Enable enemies to stun you to out of the animation, lock chests behind a "enemy kill counter". Make the player unable to interact with chests if there are enemies around. Now it's just going to be annoying you have to perform that QTE everytime, especially on subsequent playthroughs or speedruns.
@@brent8407 > Let enemies stun you out of the animation. They can already attack you during the animation, if there are too many around then killing you effectively stops the animation. >Lock chests behind an enemy kill counter Unbelievably lame. One of the worst ways to implement a system to prevent players from cheesing early treasures by not interacting with the game's systems. >Make the player unable to interact with chests if there are enemies around. They can already attack you if they are around, if there are too many around then killing you effectively stops you from interacting with the chest. I was going to say that a good solution would be to not have the timing check on chests when there are no enemies nearby, but that would leave players unprepared for the check when they DO encounter enemies. My modified solution would be a 'hack' method/combination that will instantly open the chest when the player inputs it as a knowledge unlock, but players aren't given this information until extremely late into the game. This way any replays or challenge runs can avoid the delay of the QTE, but new players won't be able to cheese the game unless they are looking up info online, in which case they are already committed to cheesing themselves.
Probably someone else's video to make. But if Armored Core gets enough of a reaction out of people, we might start getting a bunch of cool mech fight games again, instead of strategy or more methodical mech games. God Custom Robo or Little Battlers Experience, even Medabots here in the west (and with polished action combat), getting a new lease on life with a decent budget would be great.
Dysmantle is definitely that podcast game. Can't even imagine playing it without something else playing on a second screen to stimulate the rest of the brain. But at the same time, once you've played it, you can now can't imagine watching those long videos without playing something like it.
Yes, it's very long-winded, but I've found it has a surprisingly captivating atmosphere once you really get into it. Lots of long grinding segments tho for sure
I'm so glad you made the comment about Dysmantle "looking" like a fake game. As soon as you launched it and I saw your character, I thought, "I've seen this mobile game ad before." I think it has the potential to be huge if they changed something about the art direction, maybe even just a lighting pass or filter. Maybe I'm just old though, this probably appeals super hard to a generation that grew up playing Fortnite and not, say, Diablo 1. That being said, the boring gameplay loop could be indicative of the devs' inexperience and this was actually an amazing first try. Or, more ominously, this is a game that was created by devs who've only played modern, grindy dopamine-generators (free-to-play gacha games vs Mario)
I think Crowsworn looks like something I will enjoy playing, yet I can't help but feel that it seriously blurs the line between taking inspiration and just straight up cloning.
Does it even matter? Hollow Knight is a fantastic game. The Crowsworn devs are clearly putting in loads of effort and care towards creating a beautiful and quality game. Compare it to something like Gleamlight. Clearly inspired by Hollow Knight to the same degree. Completely garbage game. Close to zero side paths. Straight up linear. Mediocre combat. Just not a fun game. Crowsworn looks great.
Imagine you spent years making your dream game. The tragedy of it being you can never play it for the first time because you know it too well. If I was a member of Team Cherry I'd be absolutely exstatic to have the opportunity to play Crowsworn.
It literally looks like a trace. It's a shame, because Crowsworn could easily have stood on its own without tracing the enemy attacks and painting over the areas. The art itself is so gorgeous and then the game starts moving, bam literally just Hollow Knight.
I fell head first into Dysmantle and remember going so far and being totally absorbed by the big open world with so many resources. It’s hella fun lmao
6:36 Wait a minute that moveset... WAIT A MINUTE THAT MOVESET. THATS FREAKING GAREN FROM LOL, THE DAMN PENGUIN IS EVEN CALLED "PENGREN" AS HAS THE COLORS OF GAREN X'D
I love that you tell people to check out a game after you enjoy it, I assume the shout-outs can feel like a blessing to those developers who poured their love, time, and effort into their creations.
Lies of Penguin having a moment where the guy with the flaming sword cuts off the castles arm is legitimately a hype moment and made me go "RULES OF NATURE"
Exactly my thoughts as well.. Of all the games on the list it was the one who definitely called my attention the most. I hope the devs are able to iron out the technical problems with it, because that game has SOUL. Like, it is hard for me to look at a game and feel how much the devs wanted to make something cool like it is with that one.
@@Mafia18822 it's defintly has a good amount of charm to the characters and world. i think if they can bleed that more into the combat it will be solid
I know this is a series for judging and comparing small games to fromsoft games but Stray Blade feels like a game I would’ve played on the ps2 or something growing up and loved it lol. Just speaks to how far we’ve come I guess
I'd definitely be interested in a "revisited" block or even dedicated episode for demos/previews you've played, and then compare them to their full release
So stoked you played Kristala, dude. I've been following Astral's development for years and it's incredible to see some of my favorite content creators finally get their hands on it!
The penguin game was so close to being the most soulslike soulslike by having a weird way of transporting you to another level, but having the character notice how non optimal the solution was ruined everything 😭
When was the last time John Darksouls reacted like he Wanted to be carried by cheese demons, Manus's wank hand, or Frampt/Kaath's mouth? Pretty sure only the crow is considered desirable.
Every time you put one of these out I get a sense of "This is it. This is the last one, he's done them all." and then another one comes out and I feel joy again. Seriously, I'm relieved there's enough games that could be considered "souls-like" for you to keep doing this series. It somehow never gets stale.
I literally jumped up and shouted when Pengi came to assist at the end, holy moly that was epic! Thank you for introducing us to Life of Penguin 2 - a cinematic masterpiece
I hope Pseudoregalia gets expanded upon. It looks like with more time and some more polish, the game could be fantastic. What is already there has a high level of polish for a Game Jam title.
Pseudoregalia is amazing! Bought it immediately, and an hour of me jumping around and trying to learn the timing of the after-dash backwards jump went by in a flash. As always, thank you so much, Pineapple, for finding those beautiful, beautiful gems that I am too lazy to search for myself.
Stray Blade at least did their homework on the medieval combat, the choreography is excellent! the way one of the enemies exevuted you whil holding the blade and use the hilt as a improvised axe was pretty metal.
35:30 Just an fyi, the Crowsworn devs posted in a Kickstarter update that the money loss on death was just a placeholder for the demo and they have something better planned that doesn't include money loss or backtracking to your place of death.
We really appreciated your feedback and hope you'll check out future iterations of Kristala! We were stoked to see you had so much fun with the Earthquake spell. Def a personal favorite of ours as well 😆
We're working on AI improvements including perception, patrols, and ways to deal with the player climbing on roof-tops. We also have a ton of unique stuff in store like our feline skill tree where you can acquire abilities like enhanced night-vision as well as additional stealth and traversal skills. On top of that, we are adding a full cat customizer so you can decide to play as any cat your heart desires, collectible familiars that will assist you on your journey, giant canine steeds you'll be able to ride around on during exploration, and six diff clans to choose from that determine your magic abilities with the ability to make hybrid builds in NG+.
Was really awesome watching you play and we're honored to be amongst such good company in this video. Really digging Crowsworn's art style!
I'm really looking forward to this game ❤
@@caetanofavretto thanks! we're so stoked to hear that :D
@@astralclocktowerstudios Looking forward to the game too ! just beware of cheesy tactics (Like spamming earthquake to easily kill a boss)
Proud to have helped back Kristala, keep up the great work!
To combat the stealth issue, maybe implement a skill tree based on stealth giving you the option to unlock stealth attacks on different enemy types, and as standard having no backstab? Would make the game start off with a lot more movement and make you use the other skills in combat. Would also allow you playthroughs with no backstabs as a harder run etc! Looks good so far though!
Really disappointed in you for not reading the penguin lore at 5:33, it's surprisingly deep and has some serious implications
I love how much Vaati trolls 😂😂
I for sure would watch a lore vid about the Penguins.
Do a lies of penguin lore video
@@Yaboibaldboi heck yeah
The implications!
Lies of Penguin might be singlehandedly the most intense cinematic mess of a game I have ever seen
The world isn't ready for Lies of Penguin. I don't even know if I hate it or love it based on what I just watched 😂
May I present to you: Tomato Way
easy mode
one hit kills
in the best way possibe
Lies of Penguin had extremely intense cinematography for a janky mess of a game. It's perfect.
Lies of Penguin is the most effort I've seen put into a shitpost. Props to the devs
I love it XD
Some shitposters truly are built different
Yo they really didnt have to go that hard for us tbh lmao
I loved when Pengi sliced through the giants hand like Genji in the Overwatch 2 cinematic trailer. It makes a lot of sense now that I typed both names lmao
Shitpost games secretly make up most of the greatest games ever produced. From Barkley, Shut Up and Jam: Gaiden, to Jabroni Brawl: Episode 3, to Lies of Penguin… they genuinely have a far higher hit rate than more serious games
“Would you like to see the plot of the first one?”
That walk of text had to be self aware.
man, the amount of chinese people that died
imagine if there isnt even a first one and that's just a joke they made to fuck with people lol
I would never get to see things like Lies of Penguin without this series, and for that I thank you.
Honestly, that was great. Seeing those kind of games makes me hope the devs get a good budget and a team at some point, because I'd love to see what they'd make if they made an actually polished game.
@@Gamer3427 I had the same thought. Sometimes I wish we could take the people that make really weird or funny games and give them some real talented people to bring it to life.
@@Gamer3427True its so cool !
@@LanceThumpingI'm curious if High on Life fits that description
Lies of Penguin really is the sort of thing you start off going "alright..." and end going "OOOOHHHH" at the final scene with the Pengi assist.
I got so hype when he came sprinting in
@@blakeog2034 i dead ass got a tear in my eye, that was amazing
The ending is better than Gear 5
Just goes to show that anime samurai battles are sick no matter the context
@@Nythromaniacnaruto fan lol
For crow sworn in the AMA stream they said that the death mechanic of loosing money would only be for the demo, in the full game there would be a lore-related death mechanic that they didn’t want to reveal
That sounds interesting, but also...super fundamental to the experience of the game and important to have fully play tested...real curious about that, now.
@@FFKonokoopen demo isn’t the only place a game gets play tested, they probably have several people with a few hundred hours collectively play testing the game before they launch.
I hope that means deaths won't have permnant, irreversible effects.... those are always cool on paper, but in practice they'll lose a lot of interest and sales
the symbol next to health bar is 100% taken directly for Darksiders
@@victorbressler7156 is no one going to press charges for almost totally ripping off a bunch of games and then selling it? 😂
Lies of penguin should get more money. this should be a 100 hour open world masterpiece. god damn it was amazing
I'm with you but hear me out. I think Lies of Penguin's narrative would be better suited to a high budget, high impact setpiece driven linear experience like Uncharted.
@@TayTayMakesBeats C'mon, we all know it needs to be a DMC style game, so we can see the Peng badassery in the most stylish way possible.
@@jays9869 Now we're getting somewhere...
@@jays9869 Yeah, it would make for a great DMC type of game
Lies of Penguin actually looks insane, i am watching this with the biggest grin ever on my face as the samurai penguin comes running in in the final scene.
Scenes like that are my favorite, where a former enemy or an ally you thought was dead come screaming out of nowhere to help clutch a last second victory for the hero. I can always feel myself getting misty at that, even in a ridiculous game like Lies of Penguin
Thank you for playing Stray Blade! I was the level designer on it :) You seem to have played close to launch and since then we have actually put out some major patches for combat and balance and actually reworked the combat system to remove the forced parries and dodges which should help it feel less rigid.
Are you guys planning on making the dialogue happen while moving? I feel like that would be a huge help. Can't wait to see your next project
Unfortunately there is no work being done on the game anymore. :( The dialogue system wouldn't be something we would touch anyway due to the complexity but we definitely learned a lot and knew that it wasn't ideal, tight constraints made it the most viable way at the time to get the story across@@kaemonbonet4931
Oooohhh this is good to know, it's already on my wishlist thanks to this video, I'll have to download it and check it out!
The game looks very charming, I will give it a try!
I love games with knights, so I will definitely try it!❤
At this point you might as well start a steam curator list for all the souls likes you actually enjoyed enough to recommend
Oh damn, what an excellent idea!
Yay
I'm here to fourth this that'd be awesome
Yey!
👍
Lies of Penguin needs game of the year honestly. simply a gaming masterpiece.
Man, this content never gets old and its been years now. Keep doing what you're doing bro
True
Agreed, all this time and I'm still clicking these right as I realize they're uploaded
Nah it's gone on too long and 90% of the games are shovelware.
@@samantha_t99me when I’m being a contrarian just for the sake of being a contrarian
@@clmaoohahaha
Lies of Penguin was actually so hype that was insane my jaw DROPPED when pengi cut the giant robot arm
it was like genji in the overwatch 2 trailer
Pengi is Levi there, right?
@@xerox9680 Yeah lots of stuff in that game was references. It would be a lot less enjoyable if you're someone who doesn't get any of them. I missed the genji thing but now that you mention it, that's totally what it is.
I love how Iron Pineapple really has developed an acute sense of game critique. He can identify potential design issues and improvements at a very high level and distills the points into an easily digestible format. It would be very easy to just have reaction/highlights of all these games but the additional analysis is great and informative!
He has definitely gotten better at it. It used to be a lot more surface level or nothing at all.
The fact that some of the devs of the games you review actually comment and respond to the constructive criticism you provide is honestly hella sweet. Shows that some of them actually care about what they produce and that they actually listen to their communities and give them what they want unlike some of these AAA titles an shit
Especially relevant with how Bethesda responded to Starfield negative reviews lol
Lies of Penguin is hands down one of the best cinematic experiences I've ever had in a videogame. There's so much charm in this game.
I seriously forgot this wasn't just a video about Lies of Penguin, it was so Extra.
It may not have the polish, but it has soul
@@Bluecho4You’re not the only one 😅
Somebody give Lies of Penguin a budget of more than a few herring and we'll have ourselves a goddamn masterpiece.
your honestly not wrong
We need Lies of Penguin 3.
I can spare 30k
Hey Phil of Premium Edition Games here. We are helping to bring the physical PS5 release of Kristala to console gamers and collectors. It was so awesome to see you play the game. That earthquake spell is definitely a fun time. Thank you for spotlighting the game for our partners. Keep up the great work showing off all these cool games.
The penguin game went from a joke to a cinematical masterpiece in the span of 10 minutes.
i was kinda mad when he said the it didnt take the dev long to make lol
@@Insane_Kane for an S tier shitpost it probably took the dev a while. Especially the fucking attack on Titan gear.
@@edfed3797 that had me rolling
Why was the music so good?!!!! It was actually bopping.
@@Insane_Kane Him staking it didn't take long is a relative statement, not long as in compared to many of the more serious games he featured, not as in they didn't put a lot of effort into making it fun
I'm so glad a large creator looked at Pseudoregalia! A hidden gem that you can tell had a lot of heart put into it with some of the sickest movement I've seen
Dang, i really should play Dark Souls one day
@@LavaCreeperPeopleGood luck!
Why did they have to make the character so THICC
@@elixir478 because you'll buy the game just for that
the slickest movement and the thickest character 😫
Started watching this video. Watched you play Pseudoregalia. Paused the video. Went and bought Pseudoregalia. Played through all of Pseudoregalia. Came back now and finished the video.
Man what an awesome little gem Pseudoregalia is. I'm so happy you featured it. The movement is so addicting!
Yeah I actually skipped most of that segment because I was like "wait this looks great, I'd rather play this before watching any more of it"
Same lol
Cake
Now do the same with lies of penguin
wasn't there another similar game way back when that was also a furry movement combat game?
edit: lugaru. you are welcome
it released as Overgrowth in 2017, apparently not anywhere near what they had promised.
I'm not sure how similar they are but furries tend to make good things when they can put ass in it
Dark Messiah of Might and Magic is absolutely a top tier game. I've honestly been chasing the high of playing that game since I was 10 and I've yet to see a game that captures the feeling of it quite precisely.
Was looking for somebody to comment on they clearly stole even the staff animation
Dude I was outright GIDDY when I saw this pop up on my feed this morning. This is my favorite series on TH-cam. Thank you, Pine. I appreciate your hard work.
Bro was outright GRIDDY
@@MLGProMaster-tu9tzYessir!!!
@@sanxxxxI’ll rewatch the whole series every couple of months. I’ll put it on when I go to bed sometimes. I like his voice and the way he mixes the audio. The volume of the games never gets too high that it wakes me up. My wife doesn’t seem to mind it either, and she complains about A LOT of TH-cam shit I put on at night. 😂
These are honestly some of my favorite vids on YT
This series taught me about En Garde, which finally dropped this week, and I'm so glad that it did
Game is dope so glad I found it here too. Hope a 2nd one is made in the future
Wait it did?! Gotta pick that up after work!
It’s so fun
I learned about Psuedoregalia because the dev added an option to make the character wear pants because she could be too "distracting".
No pants plz
too many furries smh
Lmaoo real. That chara design was just hella horny for no reason (tho it is a cute fit)
i cant get over the fact that falling in water kills you as a penguin
Its almost like orcas swim faster than penguins and eat them.
okay robert
Tell us you're a penguin that's been eaten without telling us
Edit: Thanks for liking my comment so I can see that I misused your instead of you're :(
Lies of Penguin deserves multiple adaptations
we need disney photorealistic animation
@@oldcowbbno the low quality shitpost quality is what makes it so good
Absolutely wild that you've never chosen to number these episodes. A true commitment to chaos.
Eh yeah, they're numbered in the intros though.
Lies of Penguin unironically had me at the edge of my seat.
yo real shit that ending was hype fr
That ending !!!!
I super want to give Pseudoregalia and Crowsworn a go.
And yeah, I had similar feelings watching your playthrough of Stray Blade. It looks like a game with a lot of heart that just doesn't quite hit the mark. I hope the devs aren't disheartened by a lukewarm reception to this game, because they really do have the potential to produce something great. I'd certainly keep an eye on their future projects.
I love how much _character_ Stray Blade had. Like even if the game itself is a bit jank with the combat and some of the bugs and AI, the characters and animations and voice acting are super fun.
That's immediately what I thought too. I thought the animations and voice acting were superb, props to the people working on those. It's a shame the gameplay part isn't as good
The image of Boji dragging the MC's dead body is so fun, and I really like his design.
I really hope the devs stick with it a bit longer to refine the rest of the package, it has a lot of heart imo.
Boji being voiced by Beast from Divinity: Original Sin 2 certainly helps as well!
I always have a soft spot for games with underwhelming/jank combat, but a compelling story or endearing cast that makes the experience feel worth it despite the shortcomings. Like the game might not feel good to play, but it can still leave an impression.
@@ajeje1996 Agreed! Gives me some huge Jack and Daxter vibes, too
Was not expecting Pseudoregalia to be on here, but I can vouch. That game kicks ass.
hehe, ass.
That furry cake doe
BADONKADONK
Was that a pun?
But why did they make the character so THICCK?
@@NeoEvanA.R.T all main characters should be thicker than a snicker. finally devs are coming to the light. female, male, reindeer thing, idc, lemme see dat booty drop. Elden Ring? Give me Elden Donut.
This series has introduced me to so many diverse and unique games, even some of the parody games look fun if you're looking for a short experience. Thank you Pineapple for spotlighting these games.
Legit. I bought Lunacid after watching Pine’s episode featuring it and had the BEST time. Regularly checking my Steam library for updates on it now 😂
Crowsworn looks so high effort and I love the aesthetic but I do wish they tried harder to stand apart from Hollow Knight
I mean, the Nose boss felt almost like a direct copy of False Knight. Jumping attacks, sweep attacks, stones from the ceiling...
It really just looks like a modded slighted reskinned hollow knight, uncanny like he says haha
For me the most egrigious aspect of it is the ui in a lot of cases just being exactly like HK. Like a lot of other things are very gente staple (though the environment designs also look just like hks style) but a lot of ui things just feel like they just went with hollow knights ui and it kinda detracts from it imo
@@joaofilipesilva5887 the rock throwing boss is literally dung beetle. This is straight up a copy of HK. And it doesn't even look like one of those cheap knock offs you see on mobile or anything. It looks like a perfect copy, a model changed modded Hollow Knight. I wonder if Team Cherry has commented on this game...
edit: apparently the devs are quite close and Team Cherry has shown its support.
@@Triatttthe spikes are also the exact same
The boss fights in that penguin game are something else dude. I genuinely lost it when the Pengi: The Blue Flame started doing psycho crushers.
One of my core Dark Souls 1 memories are the stupid skeletons that try to psycho crusher you and then fall apart upon landing.
The Pengi assist had no reason to be that hype! 🔥
Went hard
When Pengi come to help the Hero of Antarctic i legitimately lost my breath, omg, why is this game so epic and why am i so invested
💯
The Pengi assist had no reason to be that hype! . Wow, the animation on Crowsworn is CLEAN.
1:1 of genji from ow2 cinematic
Lies of Penguin truly shows that shitposting is a legitimate artform.
It does have a Bubsy Visits the James Turrell Retrospective sort of quality to it.
It reminds me of that Jimmy neutron pizza shitpost from years back, the way they just drag their feet when they walk like they are being pulled
High-effort shitposting is the most authentic form of content.
Lies of penguin legitimately looks like one of the most fun games to play for the hell of it. Not good, not horrible, but just what you need when you want to have some dumb fun with friends.
Lies of penguin seems actually amazing. I really want to see them make a real higher budget full game. Also you should try the penguin game 1
I love how Pine can show me a review where he concludes the game isn't for him, but still manage to sell me personally on the game, without letting ego or the need for his audience to agree with him on everything get in the way. I was a professional games critic for years, and Iron Pineapple is the kind of gaming content creator we need more of then and now.
Okay, Psuedoregalia looks like a game that would have amazing to watch speed runs. All that movement tech in the hands of a top tier speedrunner. I really hope the game garners more attention because that movement looks sick af.
I think you just want to see more PseudoRecoil™️
@@spartanswillnah, he wants to see them legs again
@@NathanTrubythe legs have purpose thoe, they be jumping 24/7
@@GoldGalaxianFinreports from the horny side of the internet is staggering, the game has VARY little in terms of horny art so far found like i have seen were i tend to look more safe class then not. i say the worlds sleeping on a nice title
@@lechking941it’s a tiny ass little indie game there’s no way ur already on rule 34 for it and expect content you need to be locked up
Always so excited when somebody mentions Dark Messiah. It's is a shame there aren't more games like it
So good, I discovered it on a stream... Even now it's a great game to discover
Dark Messiah ruined first-person action games for me. Any time after, when I was playing Skyrim or similar games, I just couldn't deal with the fact that they didn't just straight-up copy Dark Messiah, thereby improving the combat a thousandfold
I'm ancient so I played Dark Messiah when it came out, and replayed it, and replayed it, and replayed it... it was so unique at the time and it's crazy how it wasn't just copied more
Game of my childhood
That game is amazing , and i cant understand how noone ever tried to use combat mechanics in other melee gamese , apart from dishonored, but dishonored have focus on stealth
i like how i can tell pseudoregalia was a game jam game just because of how insanely polished the movement specifically is, you can tell they made all those systems first then built the rest of the game around it. its kinda fun being able to connect the dots like that
I put 85 hours into Dysmantle, it's a great game to listen to music and progress through. Also has a pretty great story that slowly reveals itself to you. I accidentally spoiled the main reveal of the story while looking up a hint to a secret I had already found. That really upset me but it was my own damn fault. once you get a high-level weapon destroying an entire town is a lot of fun. I enjoyed the 2 DLC, my only complaint is that throughout the entire game, you see these flowers and can't interact with them until you do one of the DLCs (I did that one last on accident). But I do agree that it isn't a high-stress game but I highly enjoyed the experience.
I agree that one to two second-look games per episode is probably the right balance, depending on how many big new things hit in the time period. This was a really good look and I am quite excited by Kristala in specific!
I dont care what anyone says, that Penguin game looked lit af, that ending was dope
It looks amazing 😂
Blue Pengi came in clutch af
This is truly the Dark Souls of TH-cam series
Demon's Souls even
You’re telling me TH-cam is a souls-like?
Iron Pineapple is the Dark Souls of TH-cam channels
@@IIOver9000more like king’s field
Dark souls on dark souls is the souls like of dark souls
Love how "God damn" is the first reaction he had. The exact same thing probably happened when people first played Nier Automata
I never thought I'd be rooting so hard for a penguin equipped with a baseball bat and 3d maneuver gear today, but here we are XD
I want to quickly come in here and say that I took the risk and bought Stray Blade and I believe it is very much worth it now, they fixed almost every bug, it runs very smooth on PS5, they overhauled the old color coded combat and now it feels like proper souls combat, it had a lot of charm and love put into it, and I personally feel like it deserves more attention, if anyone here is a fan of those similar games such as Kingdoms of Amalur or Asterigos plus Souls it’s a must buy in my eyes.
I worked on a game in the same jam as Pseudoregalia, that game completely blew every one out of water
Just want to say, I really love how every video in this series has a different opening animation in the background for the intro. It’s a small touch but when it would’ve been so much easier to just keep the same one it really adds just that little bit extra to why I love your videos so much!
The Lies of Penguin climax had no right to go that hard
Yeah, Pseudoregalia is more of a metroidvania than souls-like. Lots of plataforms and movement skills. But it’s super charming. And Ayooo, that bunny 🐰
you are cheating on Futanahri ayo
my horny ass could NOT play that game
Username 💀
You should change your profile picture and banner...
You should keep your pfp and banner. Great name too
This has become such an impressive & important series. I imagine it's the sort of thing that unintentionally blew up on you. One of those magical ideas that wound up working out beyond your wildest dreams. Just want to say that it wouldn't be the same without you. If anyone else were doing it, a lot would be missing. Thank you.
These videos are something I look forward to constantly.
I agree, the exposure and feedback for indie devs is sick but I love getting reviews for hidden gems... I've never heard of Crownsworn or Pseudoregalia before but now they're on my radar
Lies of penguin actually had me invested towards the end can’t wait for 3
Crowsworn's cut scenes and death animation is so good, I can't wait to play thr full game
I honestly think Stray Blade has a lot of potential. Good luck to the devs. I’d definitely play with some updates
Same. I'd probably even put up with the combat. I like reacting, though it will get stale if you can't do anything else. Those boss bugs were pretty problematic, though. Seeing them refusing to attack the player was discouraging. But if they've kept working on the game, there's hope.
Penguin game looks incredible. That climax was straight out of KH2
Your damn right
The game that basically makes you buy pay to win DLC to beat the it on easy but you're not even mad because it's 1$ and you knew what you were getting yourself into from the Steam page. 🐧🐧🐧
the way I popped off when Pengi the blue flame penguin came back
@@Saber_234 I think it was from owerwatch no genji cutting the big bot
By the way you are an AMAZING reviewer of video games. You point out actually good criticism that devs should be aware of with certain game mechanics and just basic level designing tips. So props to that
I am so goddamn glad that Pseudoregalia was in this one, I've been following the development for about a year or so now and I am SO glad it's getting some recognition
??? it was only in development for six months though?
I picked up Pseudoregalia a couple weeks ago on a whim and was just so surprised at how good it was. The MOVEMENT, holy shit. Seeing someone play it doesn't do the fluid, responsive movement mechanics justice. It just feels so satisfying to chain together different moves and skills in an attempt to sequence break, and then get rewarded for doing so. The dev is seriously talented, and I'm excited to see what they do next.
Also, what a great ass.
That penguin game is so fucking epic dude. I kinda wanna buy the god bat just to support the dev. It looks a little janky for me personally but it is just dumb fun and is goofy as fuck. That's the kinda shit I like.
Lies of Penguin just goes to show how deep the rabbit hole can go; it feels like a project made by someone with massive vision with no engine experience who just did their best. Big ups
just creative genius. I wish i had a fun idea like that to make a game
I wanna play Pseudoregalia!!!! I love 3D platformers where you can bounce around like that, and the MC has a lot of character in her movements (like the healing animation)
Crowsworn looks like its going to be fantastic, i just cant get over how uncanny it is to HK
ye was just about to comment that, from enemy art/animation & the environment, even the player attacks look identical.. it's missing its own identity( gameplay-wise)
Yeah that whole game is s copy of HK
That beyblade boss is even the same, that the bouncing beetle it even has the same move set except for the spin
@@j11mz16 gameplay-wise there are differences though. The combat in the demo is different from HK due to how enemies behave and in the demo you don't even get access to other skills besides basic down thrust, and from trailers there were plenty of cool ones, and more importantly no guns, which seem integral to gameplay
@@Grizzly7155 False Knight? Brooding Mawlek? I don't know what bouncing beetle you're talking about but it's different from both of them. The rocks falling from ceiling is the same between False Knight and the Crowsworn boss, but other than that the attacks are different. False Knight doesn't spawn flying adds, and his tantrum attack works differently + it's part of the falling rocks attack, not separate
@@shalvei_ i think its a bit like dung deffender also you have to agree that it looks nearly the same as hk with the background the spikes the floating tiles and the boss rooms looks the same
:EDIT it also seems more difficult than hk it still looks super fun just if the world design looked different it would be nice
and if the people behind hk support it then obvi its ok to them so its ok to me
I don't know how this series hit episode 21 while I wasn't looking, time is scary.
Never gonna get bored of this stuff, keep it up dude!
I absolutely love how the confusing QTE Chest in Crowsworn is brought immediate clarity in one brief "Oh!" moment, right before guaranteed death.
still not a good mechanic imo. If the intention is to not let you bruteforce chests while ignoring enemies then there are better options than to force you to do a qte everytime, especially when there aren't even any enemies around.
Enable enemies to stun you to out of the animation, lock chests behind a "enemy kill counter". Make the player unable to interact with chests if there are enemies around. Now it's just going to be annoying you have to perform that QTE everytime, especially on subsequent playthroughs or speedruns.
@@brent8407 > Let enemies stun you out of the animation.
They can already attack you during the animation, if there are too many around then killing you effectively stops the animation.
>Lock chests behind an enemy kill counter
Unbelievably lame. One of the worst ways to implement a system to prevent players from cheesing early treasures by not interacting with the game's systems.
>Make the player unable to interact with chests if there are enemies around.
They can already attack you if they are around, if there are too many around then killing you effectively stops you from interacting with the chest.
I was going to say that a good solution would be to not have the timing check on chests when there are no enemies nearby, but that would leave players unprepared for the check when they DO encounter enemies. My modified solution would be a 'hack' method/combination that will instantly open the chest when the player inputs it as a knowledge unlock, but players aren't given this information until extremely late into the game. This way any replays or challenge runs can avoid the delay of the QTE, but new players won't be able to cheese the game unless they are looking up info online, in which case they are already committed to cheesing themselves.
Pseudoregalia got me hyped honestly, we need real soul's like with that parkour system.
-and also: -_-god daaammmmn-_
That is true, imagine wallrunning and jumping over a boss in order to evade an attack then land a massive attack. Also gawdayum
@@sirreginaldfishingtonxvii6149furries have been going WILD over that game recently 😭
I can't wait for the "I played 10 Core-likes you've never heard of" video
Probably someone else's video to make. But if Armored Core gets enough of a reaction out of people, we might start getting a bunch of cool mech fight games again, instead of strategy or more methodical mech games.
God Custom Robo or Little Battlers Experience, even Medabots here in the west (and with polished action combat), getting a new lease on life with a decent budget would be great.
I mean, there are probably enough games for 2 videos then he'd be completely out
For Lies of Penguin, you can actually beat or rematch the teacher penguin and get his weapon that allows you to do a spin attack.
Dysmantle is definitely that podcast game. Can't even imagine playing it without something else playing on a second screen to stimulate the rest of the brain. But at the same time, once you've played it, you can now can't imagine watching those long videos without playing something like it.
Interesting.
It seems like the sort of game that runescape fans would have a lot of fun with
Interesting that we've had this same type of experience. I damn near exclusively play Minecraft while watching videos.
That’s exactly the kind of game it is.
Civilization and Stardew Valley are those games for me.
Yes, it's very long-winded, but I've found it has a surprisingly captivating atmosphere once you really get into it. Lots of long grinding segments tho for sure
I'm so glad you made the comment about Dysmantle "looking" like a fake game. As soon as you launched it and I saw your character, I thought, "I've seen this mobile game ad before." I think it has the potential to be huge if they changed something about the art direction, maybe even just a lighting pass or filter. Maybe I'm just old though, this probably appeals super hard to a generation that grew up playing Fortnite and not, say, Diablo 1.
That being said, the boring gameplay loop could be indicative of the devs' inexperience and this was actually an amazing first try. Or, more ominously, this is a game that was created by devs who've only played modern, grindy dopamine-generators (free-to-play gacha games vs Mario)
Someone was having SO MUCH FUN making the penguin game
I think Crowsworn looks like something I will enjoy playing, yet I can't help but feel that it seriously blurs the line between taking inspiration and just straight up cloning.
It really looks like an HK mod
@@skaivii1103it's literally an hollow knight fan game, if I remember correctly they even asked team cherry for permission
Does it even matter? Hollow Knight is a fantastic game. The Crowsworn devs are clearly putting in loads of effort and care towards creating a beautiful and quality game. Compare it to something like Gleamlight. Clearly inspired by Hollow Knight to the same degree. Completely garbage game. Close to zero side paths. Straight up linear. Mediocre combat. Just not a fun game. Crowsworn looks great.
Imagine you spent years making your dream game. The tragedy of it being you can never play it for the first time because you know it too well. If I was a member of Team Cherry I'd be absolutely exstatic to have the opportunity to play Crowsworn.
It literally looks like a trace. It's a shame, because Crowsworn could easily have stood on its own without tracing the enemy attacks and painting over the areas. The art itself is so gorgeous and then the game starts moving, bam literally just Hollow Knight.
I fell head first into Dysmantle and remember going so far and being totally absorbed by the big open world with so many resources. It’s hella fun lmao
6:36
Wait a minute that moveset... WAIT A MINUTE THAT MOVESET.
THATS FREAKING GAREN FROM LOL, THE DAMN PENGUIN IS EVEN CALLED "PENGREN" AS HAS THE COLORS OF GAREN X'D
Lies of Penguin was way too hype for no reason. I was literally on my seat so interested in that final scene. Big ups!
Stray Blade seems really charming! I hope it gets a remake or an overhaul update someday.
I love that you tell people to check out a game after you enjoy it, I assume the shout-outs can feel like a blessing to those developers who poured their love, time, and effort into their creations.
Lies of Penguin having a moment where the guy with the flaming sword cuts off the castles arm is legitimately a hype moment and made me go "RULES OF NATURE"
Stray Blade looks wonky but charming as fuck. I loved the mini wolf dragging and reviving you after it was explained
Exactly my thoughts as well.. Of all the games on the list it was the one who definitely called my attention the most.
I hope the devs are able to iron out the technical problems with it, because that game has SOUL.
Like, it is hard for me to look at a game and feel how much the devs wanted to make something cool like it is with that one.
@@Mafia18822 it's defintly has a good amount of charm to the characters and world. i think if they can bleed that more into the combat it will be solid
I know this is a series for judging and comparing small games to fromsoft games but Stray Blade feels like a game I would’ve played on the ps2 or something growing up and loved it lol. Just speaks to how far we’ve come I guess
Stray Blade looks so good! Great job artists and designers. Animations and voice acting as well. I wouldn't even mind a toy Boji in my place.
I'd definitely be interested in a "revisited" block or even dedicated episode for demos/previews you've played, and then compare them to their full release
So stoked you played Kristala, dude. I've been following Astral's development for years and it's incredible to see some of my favorite content creators finally get their hands on it!
The penguin game was so close to being the most soulslike soulslike by having a weird way of transporting you to another level, but having the character notice how non optimal the solution was ruined everything 😭
When was the last time John Darksouls reacted like he Wanted to be carried by cheese demons, Manus's wank hand, or Frampt/Kaath's mouth? Pretty sure only the crow is considered desirable.
Every time you put one of these out I get a sense of "This is it. This is the last one, he's done them all." and then another one comes out and I feel joy again. Seriously, I'm relieved there's enough games that could be considered "souls-like" for you to keep doing this series. It somehow never gets stale.
I literally jumped up and shouted when Pengi came to assist at the end, holy moly that was epic! Thank you for introducing us to Life of Penguin 2 - a cinematic masterpiece
I hope Pseudoregalia gets expanded upon. It looks like with more time and some more polish, the game could be fantastic. What is already there has a high level of polish for a Game Jam title.
Pseudoregalia is amazing! Bought it immediately, and an hour of me jumping around and trying to learn the timing of the after-dash backwards jump went by in a flash. As always, thank you so much, Pineapple, for finding those beautiful, beautiful gems that I am too lazy to search for myself.
there's nothing more wholesome than seeing game devs comment on the videos in this series, acknowledging the given feedback
The dev of Lies of Penguin is a true visionary
If Lies of Penguin get a big budget remake I would be down for that. It gives me the same vibes as stuff like Lollipop Chainsaw.
Stray Blade at least did their homework on the medieval combat, the choreography is excellent! the way one of the enemies exevuted you whil holding the blade and use the hilt as a improvised axe was pretty metal.
farren and goji seem like such a cool duo, hope the game gets updated to a version that makes those to shine even more :)
And battle too
For example, they can either do all attack dodgeable, or just delete colors to let people figure out what to do themselfs.
Thank you for introducing me to the cinematic masterpiece that is Lies of Penguin.
35:30 Just an fyi, the Crowsworn devs posted in a Kickstarter update that the money loss on death was just a placeholder for the demo and they have something better planned that doesn't include money loss or backtracking to your place of death.