Gonna pin this but basically half of the entire thing for slugfish got cut out because the audio got it demonetized. :P Video length went from 8 to 5 minutes so sorry about that. Not an editing error, more or so a mess up on audio. Just, sorry about that (please ignore it).
dopple evolution: timeless Past/blue: like normal dopple, if it hits you, it reverses your control like always, but would cover your screen in a red filter. the effect stays until either reflection leaves, or Future catches you. Future/red: always ahead of you, taking a sub-optimal route, however, it rubberbands, going slower if he's too far from you. if you move faster than Future, it'll instantly rush towards you, better get that flashlight. if it hits you, the crouch and sprint keys will be swapped: with basic controls, C will now make you run and shift will make you crouch, like Past, the effect only ends when either it's other half catches you or they leave. if both hits you, the timer will instantly drop to 0:00, which summon goatman instantly, but leaves you control alone (or if you have timed on beat it just kills you) chat have i cooked?
@JFV644 bland. How about instead multiple hiding spots appear but only one will have a real safe spot, distinguishable by the yellow paint, with the fake safe spots having errors on their yellow paint. Of course, hidnign in a fake safe spot will make this evolved carnation rip your head off.
Sorrows design is easily the best one. Its design is so Majestic, it made me shed a tear🥹 Koo didn’t just cook with the design, she gave us a whole 5 star meal🔥🔥🔥
For the dopple I'd call it "Replicas" They are sorted in 2 types: Red : "Fallen" while blue : "Followed" Fallen/Red: Jumps from the sky with the message on your screen saying "ITS YOUR FAULT" It copies your movement but slowly if you try to trimp "fly slide" It will teleport next to you if It hits you, it inverts the colors on your screen with glitch effects with text appearing saying: "LEAVE THEM BEHIND" and "BETRAY THEM" Followed/Blue: Appears from walls with text saying "WAKE UP, COME BACK" Copies your movement quicker but if cornered it glitches and freezes for a couple of seconds and comes back with text saying "WHERE ARE YOU" It comes right after Fallen/Red (if hitten by or after it tires out) Once hiding from Carnation, It loses track and skips rooms till you come back out the hiding spot, if got caught, Your controls and colors invert and glitch effects with text saying: "WILL YOU REALIZE?" Both of them also freeze with glitch effect when slugfish appears (both) or when Cornered (both) and also when Carnation comes (Followed) This one kinda sucks tbh For sorrow: "The Fallen Bodies" When Sorrow appears, there is a hiding spot with a vent, go in it and close the vent behind, after it stops raining, there will be a flood with red blood if you stay in the water too long, dead bodies start appearing, to survive there will be a wall jumping obby to reach safety after a couple of seconds the dead bodies realize your gone and go away (it stops the timer and dozer and slugfish don't appear)
i like the idea of flipping previous mechanics in their own unique directions, here's one. Rapture, a sudden splitting crack in the ground that launches you at a deadly speed, causing you to splatter against a roof or wall, in order to survive, you must be airborne to avoid its impact. you can tell it's happening by violent shaking.
Im back to watching this channel after a while and all i can see is that the editing has really improved a lot! Keep it up this is so sigma (also happy new year)
7:26 slugsnake :) Also, a cool “evolution” idea would be that when they pass, you can not run into it until it completely passes, as the back of it’s tail will have a “vacuum suction” sucking things into it, making you have pull yourself and keep pushing the wall while it passes
tw: implied suicide it would be ironic if you referenced the mandela catalogue with doppel's evolution, wouldn't it ?? the reason it's ironic is because the entire premise of doppel is a mandela reference. the screen literally flashes 'uh oh bad decision' (when mark shoots himself it says 'uh oh bad decision, mark') when doppel appears
i love the designs but also heed and slight both do half your health (probably) so if you get caught by either again you *die* . the marking on your screen is demotivation but no one really noticed that lol
Even more entity ideas I came up with: Frugality: Frugality will only appear when A player is running/Sprinting. When the entity appears the player must walk to the side of the room similar to slugfish. And if the player runs when frugality appears they will be frozen in place. If the player fails to make it to the side of the room in time frugality will disable running and their lantern and flashlight for the player until they get to the next saferoom. Frugality will spawn rarely and will only appear after the player makes it to the third saferoom. Observer: When observer appears eyes will start appearing on the players screen. After five rooms observer will dissapear. When the player is in the five rooms four scenario’s can happen. For the first scenario the goatman will spawn in all of the five rooms and the player will have to use their flashlight to scare away the goatman in each of the rooms. For the second scenario dozer will appear on the odd numbered rooms and littany will appear on the even numbered floors. For the third scenario heed will appear for all of the five rooms. And finally for the fourth scenario sorrow will appear every three seconds. Also you will not get the entities that appear for the scenario’s badges. Observer will appear very rarely and can appear on every saferoom.
entity idea: Blastbash (design: It is a red slugfish, 9 more eyes in the mouth. 20 more eyes next to the black ones, and fire around it)(gameplay: blastbash only appears with red static, it is also twice as fast as slugfish, while it has no paper. Looking at it will make you get the hallucination effect. It also has a 30% chance to replace slugfish, it is silent, and instead of hugging a wall, you have to go back a few rooms to a carnation hiding space.)(badge: Blastoff! survive Blastbash)
4:05 I feel like the mechanics of sorrow would be like a cardenation and sorrow combination when the wave spawns you have to hide in a hiding spot with a crouch space and hide under it if you hide under a door frame the wave will take you to a wall and one shot you
1 - Ganger 2 - Tidal 3 - Slugshark 1, was already explained 2, Tidal: Floods the room for a short amount of time, basically avoid touching the blood. 3, Slugshark: takes up the whole room expect the corners, and you'll have to either crouch or slide in a corner.
imagine an entity that if you hide at a specific hole it will kill you once carnination passes,there will be two holes the fake one has little teeth peeking out and lots of arrows surrounding it(love your vids)
maybe the evolved doppel could be called Falter (red one) and Alter (the blue one) maybe falter could make your camera sway around (sorta like the minecraft nausea effect) and alter could disable either sliding or jumping (50/50 chance)
Double Dopple: Diplopia. Blue/white static, Normal dopple faster in a straight line slower turns Red/colour static This dopple upon being touched will cause a new enemy appear, but is otherwise another dopple without the evolved stats with two diffrences, is faster when turning, and will automaticall manover obsticals breaking the rule of copying you to do so faster.
Question for Doppel’s evolution: Since Doppel’s base mechanic is copying your movements, how would these two work? This might cause the two entities to be synced if they appear at the same time and if they apply their effects to you at once it might create some difficulties.
I loved your Timothy from a few videos ❤ design / remake the colours almost made me sad because it reminds me of crystal gem I used to watch it I watched the last episode at age 9 I didn't understand it I thought it was gonna continue but it never did 🥲
Doppel Evolution: Dobble (basically double and doppel) Message (Blue Dobble): *I'm gonna get you!* Message (Red Dobble) *STOP RUNNING* Message (Red Dobble when Blue Dobble is flashed) *DON'T DO THAT AGAIN.* Mechanic: Only Blue Dobble spawns first. Blue Dobble is slightly slower than the player but still follows them. Getting caught by Blue Dobble blacks your screen out before showing the message *Found You!* Afterward, you will be sent back 3-7 doors. If Blue Dobble is flashed or chases you for 10 seconds, Red Dobble will take their place. Red Dobble is slightly faster than the player and is affected to a flash from a flashlight for less time, but being flashed stuns them. Getting caught by Red Dobble will cause a jumpscare with them holding the player saying *YOU'RE MINE* before killing the player. Red Dobble despawns after chasing the player for 15 seconds. Sorrow Evolution: Bad Day Bad Day will fill the floor with the same liquid as Sorrow. The player will have 5 seconds to get to high ground before the flood consumes them. Slugfish Evolution: Slugbomination (Slug + Abomination) Slugbomination basically acts like Ambush. Slugbomination first goes in with the tail before coming back faster with the head. dude this took forever ;-;
This gave me a idea that the variation of entitys would be called "ungracefuls" Warning : very long Genocide : Carnation but it's petals are darker and ripped like a flower dying, it's yellow part would be less bright, it's a bit faster than carnation, spawn warning is dead petals falling in the ground, if it's close to you an wind will take the petals around the room, like it's the thing making the wind Duozer (idk what to name it) Basically your dopel evolution but dozer, 2 dozers appear, one you have to stop moving and the other you have to crouch, but instead of instantly kill you they temporarly break what you are holding(like your lantern/flashlight were in the way) but if you are not holding something not broken and don't obey them, let's just say it wont end well for you. Borrow (ran out of ideas) Sorrow but it does what the name says,how? Well it borrows your speed a bit (sprint is a bit slower, walking and crouch too), it will also attack faster, since it borrowed your speed, but surviving it will make it give back your speed, it will appear as an orange rain, but it can also kill you so dont take too much chance Ignorance : Slight but with the colors inverted, it instantly kills you if you stare at it and the messages appear on your screen if you look and quickly look off (looking or staring behind doors is safe) Watch : Heed but instantly kills if you dont stare, Heed colors but negative (White and blue), the name litteraly says what you should do. Bunshin : Dopel, but it's faster, also it can spawn normal Dopel, appearence is the Player but with negative colors (like if your pants are black then doppel will have white legs and bla bla) If you reached this part without skipping you are a cool person Give me ideas on the replys and i will do more
I got a idea for a evolve entitys Name: Sleeper (evolved dozer) Starts to spawn after 8th saferoom Mechanic: close to dozer but you have to be walking, and you only get 1.5 seconds to react, crouching is fine, but will attack like slight/doppil (I forgot how to spell) if your runing/sliding, it’s 1 shot, also, you have to unequip all light sources or else will attack like if ur crouching, and will normally attack while carnation or Slugfish has spawned
The first one: Ganger, Dopple copies your moves so its a doppelganger right? Yeah that's what i thought. Second one; HOLYSHIT THE CRIMSON IS SPREADING TO THE BEACH!!! SOMEONE GET THE TERRAFORMER!!! 3: Slugfish design is pretty much perfect, it keeps the simplistic look while overall not looking bland. Imma call him Rumblesnake
Even more entity ideas I came up with: Frugality: Frugality will only appear when A player is running/Sprinting. When the entity appears the player must walk to the side of the room similar to slugfish. And if the player runs when frugality appears they will be frozen in place. If the player fails to make it to the side of the room in time frugality will disable running and their lantern and flashlight for the player until they get to the next saferoom. Frugality will spawn rarely and will only appear after the player makes it to the third saferoom. Observer: When observer appears eyes will start appearing on the players screen. After five rooms observer will dissapear. When the player is in the five rooms four scenario’s can happen. For the first scenario the goatman will spawn in all of the five rooms and the player will have to use their flashlight to scare away the goatman in each of the rooms. For the second scenario dozer will appear on the odd numbered rooms and littany will appear on the even numbered floors. For the third scenario heed will appear for all of the five rooms. And finally for the fourth scenario sorrow will appear every three seconds. Also you will not get the entities that appear for the scenario’s badges. Observer will appear very rarely and can appear on every saferoom.
Gonna pin this but basically half of the entire thing for slugfish got cut out because the audio got it demonetized. :P Video length went from 8 to 5 minutes so sorry about that. Not an editing error, more or so a mess up on audio.
Just, sorry about that (please ignore it).
At least i got to listen to the full one
@Error.exe09 vip access
Wanna know something funny I made someone lose sanity because of tts
Koon what app do you use to draw
@@Nooberson2 autodesk sketchbook
dopple evolution: timeless
Past/blue: like normal dopple, if it hits you, it reverses your control like always, but would cover your screen in a red filter. the effect stays until either reflection leaves, or Future catches you.
Future/red: always ahead of you, taking a sub-optimal route, however, it rubberbands, going slower if he's too far from you. if you move faster than Future, it'll instantly rush towards you, better get that flashlight.
if it hits you, the crouch and sprint keys will be swapped: with basic controls, C will now make you run and shift will make you crouch, like Past, the effect only ends when either it's other half catches you or they leave.
if both hits you, the timer will instantly drop to 0:00, which summon goatman instantly, but leaves you control alone (or if you have timed on beat it just kills you)
chat have i cooked?
so cool!!!
have cooked.
Doppel I and II
Carnation Prime Apperance: Carnation colors are inverted Mechanic: Rebounds 1 to 2 times
@JFV644 bland. How about instead multiple hiding spots appear but only one will have a real safe spot, distinguishable by the yellow paint, with the fake safe spots having errors on their yellow paint.
Of course, hidnign in a fake safe spot will make this evolved carnation rip your head off.
CALL IT DUO
Sorrows design is easily the best one. Its design is so Majestic, it made me shed a tear🥹 Koo didn’t just cook with the design, she gave us a whole 5 star meal🔥🔥🔥
BC OF THIS COMMENT I THOUGHT SORROW’S DESIGN WAS SERIOUS.
@@tacoo0c4t😭😭😭🙏🙏🙏
@@tacoo0c4tsame xd
For the dopple I'd call it
"Replicas"
They are sorted in 2 types:
Red : "Fallen" while blue : "Followed"
Fallen/Red: Jumps from the sky with the message on your screen saying "ITS YOUR FAULT" It copies your movement but slowly if you try to trimp "fly slide" It will teleport next to you if It hits you, it inverts the colors on your screen with glitch effects with text appearing saying: "LEAVE THEM BEHIND" and "BETRAY THEM"
Followed/Blue: Appears from walls with text saying "WAKE UP, COME BACK" Copies your movement quicker but if cornered it glitches and freezes for a couple of seconds and comes back with text saying "WHERE ARE YOU" It comes right after Fallen/Red (if hitten by or after it tires out)
Once hiding from Carnation, It loses track and skips rooms till you come back out the hiding spot, if got caught, Your controls and colors invert and glitch effects with text saying: "WILL YOU REALIZE?"
Both of them also freeze with glitch effect when slugfish appears (both) or when Cornered (both) and also when Carnation comes (Followed)
This one kinda sucks tbh
For sorrow:
"The Fallen Bodies"
When Sorrow appears, there is a hiding spot with a vent, go in it and close the vent behind, after it stops raining, there will be a flood with red blood if you stay in the water too long, dead bodies start appearing, to survive there will be a wall jumping obby to reach safety after a couple of seconds the dead bodies realize your gone and go away (it stops the timer and dozer and slugfish don't appear)
7:40 Curious light ambience is a vibe and one of the best tracks in doors (totally not biased)
forever shall be my outro music
@ nice
2:55 red and blue staying true! Ahh picture
"with this card i shall summon the BlockTales community"
@@nstelecom5109 BLOCKTALES FANDOM ASSEMBLE!!!!!!!!!!
@@reddycomments omg someone already said it??
i like the idea of flipping previous mechanics in their own unique directions,
here's one.
Rapture, a sudden splitting crack in the ground that launches you at a deadly speed, causing you to splatter against a roof or wall, in order to survive, you must be airborne to avoid its impact. you can tell it's happening by violent shaking.
Im back to watching this channel after a while and all i can see is that the editing has really improved a lot! Keep it up this is so sigma (also happy new year)
yay someone noticed! thank u bro :3
Slugfish art is cute. :>
Sorrow almost looks like SCP-354
Dopple almost looks like Red and Blue from Block Tales, too. 🤔
Amazing art! 👍
3:03 I GOT IT!!! DOPPEL, AND GANGER
0:20 MINIGAMES!!!!!
MINIGAMES!!!!!!!!
MINIGAMES!!!!!!
MINIGAMES!!!!!!!!!!
MINIGAMES!!!!!!!!!!!!!!!!!!!!!!!!
OOOOO! YOUR EXPENDLE BY DOOR 30 OOOOO!
7:26 slugsnake :)
Also, a cool “evolution” idea would be that when they pass, you can not run into it until it completely passes, as the back of it’s tail will have a “vacuum suction” sucking things into it, making you have pull yourself and keep pushing the wall while it passes
0:28 broken getting violated
tw: implied suicide
it would be ironic if you referenced the mandela catalogue with doppel's evolution, wouldn't it ??
the reason it's ironic is because the entire premise of doppel is a mandela reference. the screen literally flashes 'uh oh bad decision' (when mark shoots himself it says 'uh oh bad decision, mark') when doppel appears
i love the designs but also heed and slight both do half your health (probably) so if you get caught by either again you *die* . the marking on your screen is demotivation but no one really noticed that lol
Even more entity ideas I came up with:
Frugality: Frugality will only appear when A player is running/Sprinting. When the entity appears the player must walk to the side of the room similar to slugfish. And if the player runs when frugality appears they will be frozen in place. If the player fails to make it to the side of the room in time frugality will disable running and their lantern and flashlight for the player until they get to the next saferoom. Frugality will spawn rarely and will only appear after the player makes it to the third saferoom.
Observer: When observer appears eyes will start appearing on the players screen. After five rooms observer will dissapear. When the player is in the five rooms four scenario’s can happen. For the first scenario the goatman will spawn in all of the five rooms and the player will have to use their flashlight to scare away the goatman in each of the rooms. For the second scenario dozer will appear on the odd numbered rooms and littany will appear on the even numbered floors. For the third scenario heed will appear for all of the five rooms. And finally for the fourth scenario sorrow will appear every three seconds. Also you will not get the entities that appear for the scenario’s badges. Observer will appear very rarely and can appear on every saferoom.
Sorrow evolution can be Misery or Suffering.
Why was I genuinely kinda dissapointed when Sorrow didn't get an actual drawing X3
Red and Blue, staying true!
BRO GOT THE REFERENCE
entity idea: Blastbash (design: It is a red slugfish, 9 more eyes in the mouth. 20 more eyes next to the black ones, and fire around it)(gameplay: blastbash only appears with red static, it is also twice as fast as slugfish, while it has no paper. Looking at it will make you get the hallucination effect. It also has a 30% chance to replace slugfish, it is silent, and instead of hugging a wall, you have to go back a few rooms to a carnation hiding space.)(badge: Blastoff! survive Blastbash)
4:05 I feel like the mechanics of sorrow would be like a cardenation and sorrow combination when the wave spawns you have to hide in a hiding spot with a crouch space and hide under it if you hide under a door frame the wave will take you to a wall and one shot you
1 - Ganger
2 - Tidal
3 - Slugshark
1, was already explained
2, Tidal: Floods the room for a short amount of time, basically avoid touching the blood.
3, Slugshark: takes up the whole room expect the corners, and you'll have to either crouch or slide in a corner.
Slugfishes mechanic could be less time for you to see tentacles before it strikes and it burrowing down sometimes
Red and blue… red and blue… BLOCK TALES
BRO GOT THE REF
DAMNNNN IT MAKES SENSE NOW
agony and t... oh you got it right...
@@koonfuzzled red and blue is staying true
@@Average_pig REAL!
imagine an entity that if you hide at a specific hole it will kill you once carnination passes,there will be two holes the fake one has little teeth peeking out and lots of arrows surrounding it(love your vids)
maybe the evolved doppel could be called Falter (red one) and Alter (the blue one)
maybe falter could make your camera sway around (sorta like the minecraft nausea effect) and alter could disable either sliding or jumping (50/50 chance)
i think red and blue would both act like regular dopples, but if you get hit by either one 2 times then you die
Double Dopple: Diplopia.
Blue/white static,
Normal dopple faster in a straight line slower turns
Red/colour static
This dopple upon being touched will cause a new enemy appear, but is otherwise another dopple without the evolved stats with two diffrences, is faster when turning, and will automaticall manover obsticals breaking the rule of copying you to do so faster.
Question for Doppel’s evolution:
Since Doppel’s base mechanic is copying your movements, how would these two work? This might cause the two entities to be synced if they appear at the same time and if they apply their effects to you at once it might create some difficulties.
Someone said rush - Eyefestion = slugfish
Just call them duppel (as in double+doppel), Dragonfish and SELFHATRED
For the two dopples it probably be called "Dopple trouble"
I love Grace tbh
I loved your Timothy from a few videos ❤ design / remake the colours almost made me sad because it reminds me of crystal gem I used to watch it I watched the last episode at age 9 I didn't understand it I thought it was gonna continue but it never did
🥲
Carnation + ambushcade+ rush when?
Slugfish looks like that one snake i saw 4 years ago 💀
Slugfish looks edible ngl
sorrow the best one frfr
Doppel’s design was pretty cool too
For the doppel i will call it doppelganger
1:22 blud forgot about seabunnies
Imagine a game mode called mutation that has powerful variants of the current entities
how about, for double doppel, one reverses your controls and the blue one will spawn, which you have to chase him to get your controls back
Flooding Sorrow would bee cool. Maybe like a Noah's Ark reference could be snuck in there.
that would be absolutely peak
Loved this video, the designs are amazing
Being said
DRINK WATER 🌊
Doppel Evolution: Dobble (basically double and doppel)
Message (Blue Dobble): *I'm gonna get you!*
Message (Red Dobble) *STOP RUNNING*
Message (Red Dobble when Blue Dobble is flashed) *DON'T DO THAT AGAIN.*
Mechanic: Only Blue Dobble spawns first. Blue Dobble is slightly slower than the player but still follows them. Getting caught by Blue Dobble blacks your screen out before showing the message *Found You!* Afterward, you will be sent back 3-7 doors. If Blue Dobble is flashed or chases you for 10 seconds, Red Dobble will take their place. Red Dobble is slightly faster than the player and is affected to a flash from a flashlight for less time, but being flashed stuns them. Getting caught by Red Dobble will cause a jumpscare with them holding the player saying *YOU'RE MINE* before killing the player. Red Dobble despawns after chasing the player for 15 seconds.
Sorrow Evolution: Bad Day
Bad Day will fill the floor with the same liquid as Sorrow. The player will have 5 seconds to get to high ground before the flood consumes them.
Slugfish Evolution: Slugbomination (Slug + Abomination)
Slugbomination basically acts like Ambush. Slugbomination first goes in with the tail before coming back faster with the head.
dude this took forever ;-;
I like the idea for the slugfish evolution name
This gave me a idea that the variation of entitys would be called "ungracefuls"
Warning : very long
Genocide : Carnation but it's petals are darker and ripped like a flower dying, it's yellow part would be less bright, it's a bit faster than carnation, spawn warning is dead petals falling in the ground, if it's close to you an wind will take the petals around the room, like it's the thing making the wind
Duozer (idk what to name it)
Basically your dopel evolution but dozer, 2 dozers appear, one you have to stop moving and the other you have to crouch, but instead of instantly kill you they temporarly break what you are holding(like your lantern/flashlight were in the way) but if you are not holding something not broken and don't obey them, let's just say it wont end well for you.
Borrow (ran out of ideas) Sorrow but it does what the name says,how? Well it borrows your speed a bit (sprint is a bit slower, walking and crouch too), it will also attack faster, since it borrowed your speed, but surviving it will make it give back your speed, it will appear as an orange rain, but it can also kill you so dont take too much chance
Ignorance : Slight but with the colors inverted, it instantly kills you if you stare at it and the messages appear on your screen if you look and quickly look off (looking or staring behind doors is safe)
Watch : Heed but instantly kills if you dont stare, Heed colors but negative (White and blue), the name litteraly says what you should do.
Bunshin : Dopel, but it's faster, also it can spawn normal Dopel, appearence is the Player but with negative colors (like if your pants are black then doppel will have white legs and bla bla)
If you reached this part without skipping you are a cool person
Give me ideas on the replys and i will do more
wow thats so cookl!
I got a idea for a evolve entitys
Name: Sleeper (evolved dozer)
Starts to spawn after 8th saferoom
Mechanic: close to dozer but you have to be walking, and you only get 1.5 seconds to react, crouching is fine, but will attack like slight/doppil (I forgot how to spell) if your runing/sliding, it’s 1 shot, also, you have to unequip all light sources or else will attack like if ur crouching, and will normally attack while carnation or Slugfish has spawned
They make spinning animations for the lantern
The first one: Ganger, Dopple copies your moves so its a doppelganger right? Yeah that's what i thought.
Second one; HOLYSHIT THE CRIMSON IS SPREADING TO THE BEACH!!! SOMEONE GET THE TERRAFORMER!!!
3: Slugfish design is pretty much perfect, it keeps the simplistic look while overall not looking bland. Imma call him Rumblesnake
Mini games are the best in doors games
whats next another evolved doppel will have purple and green.
2:23 red and blue, staying true.
INDEED!
can you tell that i like block tales yet
To be honest i forgot about you, and when i heard the redraw and your voice i finnaly understood that it is you.
The name of those 2 doppel characters you made should be called "Doppel & Ganger" which is obviously a reference to the word "doppelganger" :D
peak idea ngl
Huh?! 2:22 IS THAT A REFERENCE TO THAT ONE GAME?!
BLOCKTALES!!!
I don't even play and I know that reference 😂
1:40 you can watch
What if you made another custom entity like pressure from last video? Like make an entity that is the oppose of Litany and Dozer
What happened at 4:46?
Man I'm asking the same question
I feel like sorrows evolved form should be called grief
For Pressure can you draw diVine? Pls
yooooo hi koon also one of the doppels could invert ur forward and backward controls, and the other does ur left and right controls
HIIIII :D
That could go well, especially if the dopples look the same, meaning you don’t know which one switches your controls until they attack you
I'm getting some pokemon evolving vibes in here
indeed
3:08 Doppelganger
It should really be Doppel & Ganger, just for the funny
3:08 BLOCK TALESSZ??????
hear me out, sorrow evolved is called heavy flow
HELP NOT THAT
YOO new vid-
Kooked with slugfish's evolution design Koo
I feel like litany should have a different concept rather than being buffed dozer
I was really hoping for a Sorrow Art Piece...
sorry bro
Clicked immediately when I got the notification, am watching the full thing before I have to go somewhere-
same lol
i always see u commenting like a real one >:}
@@koonfuzzled sorrow was the most creative one.
Very epic. Reheh-
@@koonfuzzledhey can you draw a Entity for me?
2:12 block tales reference!?!?!?!!??!?
3:05 GREEN AND PU- … wow.
YEAH BRO GOT IT!
Redesigning pressure entities part 3? Maybe
Great vid btw
Doppel only inverts w and s
I got a new idea for your next video!
TRIPLE FUSIONS
Sebastion+jeff(doors) +slugsnake
Well dwellers+figure+elkman
Pandemonium+A-60+carnation
Y e S ?
How about the doppelgangers
Idea for the first one triple will be is name
I'll name it dudopple
You should evolve dozer
3:06 BLOX TALES REFERENCE???????? BLUE AND RED????????????
Bro got it
1st is blel and reid or b and r
All names:hollow) speeder) eater)
3:42 a tunisi of sorrow
google png of tsunami + red color layer
tunisis are so scary
Sorrow evolved name:tortureds hatred
Slugfish + Steel Coat + Trading = Steelix
Doppel -> Phrenia (Schizophrenia)
Sorrow -> Greive
Slugfish -> Moray
Dissolving entities from grace?
Bro pleaseee Chaco put the brand new doors update
u want doors video?
Some random goofy ahh names for them
Red n blue
Red Blood Tsunami
e (i cant see what the full thing is)
yes
WAS THAT A BLOCKTALES REFERENCE???!!!
hi koonfuzzled
also my birthday is in 3 days :D
happy early birthday!
@@koonfuzzled :D
funny bibical pizza game
#Justiceforgiggle
Why do u remember this
ᵒᵏᵃʸ
wow
OwO
OwO
cool
:0
999999:59
Blehhhhh :b
2nd
HI BOOTS!!!
as a pizza tower addict when i heard the extremely fast part of pizza time i got ptsd 💀
lmao that's so real
Even more entity ideas I came up with:
Frugality: Frugality will only appear when A player is running/Sprinting. When the entity appears the player must walk to the side of the room similar to slugfish. And if the player runs when frugality appears they will be frozen in place. If the player fails to make it to the side of the room in time frugality will disable running and their lantern and flashlight for the player until they get to the next saferoom. Frugality will spawn rarely and will only appear after the player makes it to the third saferoom.
Observer: When observer appears eyes will start appearing on the players screen. After five rooms observer will dissapear. When the player is in the five rooms four scenario’s can happen. For the first scenario the goatman will spawn in all of the five rooms and the player will have to use their flashlight to scare away the goatman in each of the rooms. For the second scenario dozer will appear on the odd numbered rooms and littany will appear on the even numbered floors. For the third scenario heed will appear for all of the five rooms. And finally for the fourth scenario sorrow will appear every three seconds. Also you will not get the entities that appear for the scenario’s badges. Observer will appear very rarely and can appear on every saferoom.