How To Install Mods in Timberborn Update 5

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 88

  • @larry365
    @larry365 11 หลายเดือนก่อน +13

    Perfect, thanks. For anyone having issue running the .sh file for eg because it associated to a program (in my case VB), you don't actually need to run it, just run the game.

    • @brodymullen6927
      @brodymullen6927 10 หลายเดือนก่อน +1

      cheers legend

    • @turbotoka9426
      @turbotoka9426 10 หลายเดือนก่อน +1

      Thanks

    • @azriel5
      @azriel5 9 หลายเดือนก่อน +1

      thanks! I was trying to figure that out, it would only open in visual studio code and couldn't run it, and after some googling only lead to more confusion, I read the comments and you saved me a headache lol, I got Visual studio to help me code minecraft datapacks, didn't know it would interfere with shell scripts, or how to reset that, so ty

    • @lenorax6972
      @lenorax6972 9 หลายเดือนก่อน +1

      love u

  • @queryalways
    @queryalways ปีที่แล้ว +5

    Thank you so much!! This has been one of my highly requested videos :) I am so happy you have done it, I know others in our community will be happy too :) :)

    • @JCTheBeard
      @JCTheBeard  ปีที่แล้ว +5

      My goodness, thanks so much for the support! I'd been trying to do this all week, so you can imagine my frustration when there were two consecutive game updates in a row that broke mods 😂

  • @timcotrell9753
    @timcotrell9753 10 หลายเดือนก่อน +1

    Thanks so much for this tutorial. I just started playing this game but I knew some mods would help out greatly! Thanks again!

    • @JCTheBeard
      @JCTheBeard  10 หลายเดือนก่อน

      You're most welcome. Thanks for watching!

  • @720CDWells
    @720CDWells ปีที่แล้ว +7

    Am I missing something on how to actually run the .sh files? My computer doesn't just recognize them as shell script like yours.

    • @JoeMomma-6996
      @JoeMomma-6996 ปีที่แล้ว +3

      Same for me

    • @JoeMomma-6996
      @JoeMomma-6996 ปีที่แล้ว +8

      I just found out if you go onto the timberborn folder then run the game from there it does it properly

    • @cuby._
      @cuby._ 5 หลายเดือนก่อน

      @@JoeMomma-6996 omg you helped me tysm

  • @copelogger3682
    @copelogger3682 ปีที่แล้ว +6

    Followed step by step didn’t work. Idk what’s wrong
    Update uninstalled game and reinstalled then followed step by step and now I go to play and it loads then crashes before the menu pops up, like it does the background black screen with words then that goes away and then it crashes. What did I miss

    • @gabriellialexandre8425
      @gabriellialexandre8425 ปีที่แล้ว

      I'have the same issues. I am on Windows 10 this may cause the problem, same for you ?

    • @W333L
      @W333L ปีที่แล้ว

      Are you running mods or just bepinex? If they conflict with each other or aren’t updated mods can crash the game

  • @davidr2002
    @davidr2002 ปีที่แล้ว +5

    run_BepInEx.sh can't read on my system what app/ program do i need

    • @emildread9718
      @emildread9718 ปีที่แล้ว +1

      same problem :/

    • @ShaudaySmith
      @ShaudaySmith 9 หลายเดือนก่อน

      same for me. hard to find any answers to run the script file too.

  • @bigbloodaxe
    @bigbloodaxe ปีที่แล้ว +1

    What a great guide JC, very cool and works a treat thank you 🍻

  • @texasgamemom2290
    @texasgamemom2290 ปีที่แล้ว +1

    Thank you for this! I am excited to try some of these especially ladders!!!!

  • @x_Torn
    @x_Torn 5 หลายเดือนก่อน +1

    I dont get it, i have done everything he has, but mod manager doesnt show up when i load the game? My game works fine, but no mod manager. Anyone else have this issue?

    • @x_Torn
      @x_Torn 5 หลายเดือนก่อน +1

      I got it. I didn't go for the latest versions of the mods. I just used the ones listed on download manually. Instead of adding the zip files to the timberborn folder, I opened the zip files and manually dropped the files in the necessary folders. Thanks for the video!

    • @Aquav_c
      @Aquav_c 4 หลายเดือนก่อน

      @@x_TornI don’t see a bepin file newer than 318d even tho it says it was updated 56 days ago

  • @TTDEATHTT
    @TTDEATHTT ปีที่แล้ว +1

    Thank god timber api is fixed. Can't wait to go home and continue my modded update 5. Also I hope in the future. When they build in modding. They do something simulair to rimworld.

  • @blainethompson6510
    @blainethompson6510 ปีที่แล้ว

    Thank Beard for the insight much appreciated

  • @Pumpkin-Eater-f4e
    @Pumpkin-Eater-f4e 10 หลายเดือนก่อน

    Thank you JC. Your video helped me a lot.

    • @JCTheBeard
      @JCTheBeard  10 หลายเดือนก่อน

      You're welcome!

  • @kabilapxi
    @kabilapxi 9 หลายเดือนก่อน +1

    Thank you ! ! Love you !

  • @primecomic113noonehere4
    @primecomic113noonehere4 ปีที่แล้ว +1

    for some reason my bepinx shell file cant run my computer isn't using the default program, idk what program I'm suppose to use for this. pls help

    • @Pheronia
      @Pheronia 11 หลายเดือนก่อน

      I am having the same problem

    • @vandeventerbrink3019
      @vandeventerbrink3019 10 หลายเดือนก่อน

      @@Pheronia just run the game and it will run the file

  • @deathstriker8754
    @deathstriker8754 7 หลายเดือนก่อน

    Works amazingly well

  • @zacharysaunders2851
    @zacharysaunders2851 11 หลายเดือนก่อน

    Thank you! This was helpful!

  • @retro8477
    @retro8477 ปีที่แล้ว

    Hi there JC love the guide mate Thank you very much mate you made this supa ez to do.

  • @barnabybilsbey
    @barnabybilsbey ปีที่แล้ว

    Very good guide, well done

  • @masl.
    @masl. ปีที่แล้ว

    Holy, that's a lot of things I have to do before I can play with mods

  • @Nerine98
    @Nerine98 ปีที่แล้ว

    many thanks for this tut

  • @TheBeardedGreek
    @TheBeardedGreek ปีที่แล้ว

    A great guide. Thanks dude 👍

    • @JCTheBeard
      @JCTheBeard  ปีที่แล้ว +1

      Appreciate it, hope this helps!

  • @zachareaislam4019
    @zachareaislam4019 5 หลายเดือนก่อน

    Can anyone help me. I’ve downloaded the latest version of Bepin, timberborn api and my mods but the mods still don’t work. I’m on timberborn version 5.9

  • @TheJimmijay
    @TheJimmijay ปีที่แล้ว

    I’ve ran into an issue where when I action the step to run_bepinex it uses GIMP or VLC media player or even notepad, how do I stop this as I can’t get that initial opening box to continue the install process.

    • @JCTheBeard
      @JCTheBeard  ปีที่แล้ว +2

      Sounds like you've somehow associated that file type to be opened with those programs instead of Windows just executing it like any program executable. Try right clicking on the run_bepinex and see if it has an option to run the code from there.

    • @TheJimmijay
      @TheJimmijay ปีที่แล้ว

      @@JCTheBeard unfortunately not and I don’t have the know how but thanks for getting back to me.

  • @hackemate9945
    @hackemate9945 5 หลายเดือนก่อน

    I cant running .sh and the mod manager doesn't appear either

  • @dr_jacko
    @dr_jacko ปีที่แล้ว

    Mac file location is
    /Users/{your_username}/Library/Application Support/Steam/steamapps/common
    All other directions in the video are the same on Mac

  • @BobertBaratheon
    @BobertBaratheon ปีที่แล้ว +1

    Question. How do you update mods? My game is broken because I’ve no idea what I’m doing

    • @JCTheBeard
      @JCTheBeard  ปีที่แล้ว +1

      If you're already using Mod Manager, it should allow you update via that. But you can always just download the newest version of the mod, remove the old files from the plugins folder, and then stick the new ones in.

    • @BobertBaratheon
      @BobertBaratheon ปีที่แล้ว

      @@JCTheBeard so I don’t need to update the mod manager itself, just newer versions of the mods?

    • @JCTheBeard
      @JCTheBeard  ปีที่แล้ว +1

      Well, if it's been a while you might want to update Mod Manager too. I recall it having some stability issues a little while back.

    • @BobertBaratheon
      @BobertBaratheon ปีที่แล้ว

      @@JCTheBeard don’t suppose you know which and what files need to be replaced?

    • @JCTheBeard
      @JCTheBeard  ปีที่แล้ว

      No, unfortunately. Whenever I update a mod manually, I just delete and replace it with the newest version. Unless it's a mod that has specific custom stuff attached to it like "Custom Name List", in which case I'll keep a copy of that config file and put it back in where it goes once the update is done.
      I'd highly suggest making a copy of your whole Plugins folder and stashing it somewhere in case you accidentally break something while updating, so that you can revert to the older version.
      When there's a major game update like this, it might be a good idea to just do a fresh install of the mods anyway, but you should do what you feel is best/most convenient.

  • @JoeMomma-6996
    @JoeMomma-6996 ปีที่แล้ว

    why doesnt my one do anything when i click on run for bepin it only says open with notepad?

    • @JCTheBeard
      @JCTheBeard  ปีที่แล้ว

      Make sure you're looking at the right file (run_bepinex). Your computer also may be blocking you from running executables without admin permissions, but I can't be sure.
      If you can't get it to work, just try running the game normally. It might run BepInEx anyway, but again I can't be sure.

    • @JoeMomma-6996
      @JoeMomma-6996 ปีที่แล้ว

      Ok thanks

  • @Weberkooks
    @Weberkooks 8 หลายเดือนก่อน

    The fact that this game doesn't have a map sharing functionality KILLS me. I only went through all of this so I could get new maps 😂

    • @JCTheBeard
      @JCTheBeard  8 หลายเดือนก่อน +1

      You don't need mods to install maps, those can just be placed directly into the
      C:\Users\[your username]\Documents\Timberborn\Maps folder, unless your filesystem is set up differently. On Windows 11 it could be inside the OneDrive hierarchy.

  • @tubo424
    @tubo424 11 หลายเดือนก่อน +1

    hey new here lol how do you get to the config files to change the settings of the actual mod?

    • @pdub707
      @pdub707 10 หลายเดือนก่อน

      If you found an answer to this anywhere, please share.

  • @Devilish_Fun
    @Devilish_Fun ปีที่แล้ว

    JC "Mod Master" the Beard

  • @Superquentindu83
    @Superquentindu83 ปีที่แล้ว

    I dont understand why my game dosen't open in lagre windows, i see the board of windows work and the game isn't in full screen... 😅 and... My game crash... M'y game is in 5 version can you help me ?

  • @janebannister9793
    @janebannister9793 ปีที่แล้ว

    What am I doing wrong? The API update has stopped the crashing out, but although the mods are in the plugin folder they are not in the menus once I open a map.

    • @JCTheBeard
      @JCTheBeard  ปีที่แล้ว

      Have you checked to see that the versions of the mods you're getting are compatible with Update 5? You might need to go to mod.io and look at the version history notes for each individual mod.

    • @janebannister9793
      @janebannister9793 ปีที่แล้ว

      Thanks for getting back to me. First thing I did after watching the video which is how I found the update for the API. A WIP then. @@JCTheBeard. All working now, thanks so much.

  • @lookbelow1
    @lookbelow1 ปีที่แล้ว +1

    Update: Just extracted everything into the folder and ran the game, that did it.

    • @DOGEKB
      @DOGEKB ปีที่แล้ว +1

      Which folder

    • @flobiish
      @flobiish ปีที่แล้ว

      It seemed like there was a lot of extra copy/pastes that could just have been done in one extract. Also, in Windows the .sh file doesn't do anything (even if you install the stuff needed to run it). I mean, it'll spit out that it doesn't recognize the operating system, but nothing else.

  • @lookbelow1
    @lookbelow1 ปีที่แล้ว

    Got the same problem. Am I missing something on how to actually run the .sh files? My computer doesn't just recognize them as shell script like yours.

    • @JCTheBeard
      @JCTheBeard  ปีที่แล้ว

      Ended up seeing your second comment first, glad you got it working!

  • @Quail-King
    @Quail-King 10 หลายเดือนก่อน

    Bro How did you extract that file?????? i just have an empty file and when i try to extract the file the extract button does not appear

    • @JCTheBeard
      @JCTheBeard  10 หลายเดือนก่อน

      Do you have a third party zip/unzip utility installed? I have been using one for basically as long as I've had a computer so I didn't even think that the option wouldn't show up by default if you don't have a utility on your computer.
      If you don't have one, I recommend 7zip

  • @vauhtisokea2013
    @vauhtisokea2013 ปีที่แล้ว

    Thanks. Is there a mod to copy example settings from floodgate to all those other ones at side by side? It is kinda shitty job to do whole dam settings with lots of gates. Tried that pipette mod but didn´t bother to read what mod say how it is working. It won´t copy anything.... But yeah. Mirror Buildings, Water Extenxion and Ladder should be part of base game from start
    Btw how you can play 2 different saves? I mean one series with Update 4 and other Update 5? I assume you won´t everytime change from Update5 to Update4 when playing other one?
    Almost forgot to mention Vertical Powershafts mod. Allright i forgot. Thanks Jc

    • @JCTheBeard
      @JCTheBeard  ปีที่แล้ว

      I don't know that there is a "copy settings" mod, unfortunately.
      Regarding two different saves - I switch in and out of the Experimental version of the game using Steam's "beta participation" feature and shuffle my plugins folders accordingly, depending on which playthrough I'm doing.

    • @vauhtisokea2013
      @vauhtisokea2013 ปีที่แล้ว

      @@JCTheBeard Ok. So it is just as so "difficult" as i thought it would be :) Well i suppose you could out different files from different version (Update4 mods/Update5) to new folder and just change those when needed. Keep up good working

  • @dr_jacko
    @dr_jacko ปีที่แล้ว

    How do you manage your mod sets between the different playthroughs you have going? Do you just manually select the correct mods or is there some other way to have different load profiles or something in steam?

    • @JCTheBeard
      @JCTheBeard  ปีที่แล้ว +3

      What I end up doing is create two different "Plugins" folders and just rename them each time I want to play a specific playthrough. So if I want to play waterbeavers, I'll rename the plugins folder that has all the stuff for the folktails and iron teeth playthroughs to "plugins.normal" and in turn rename the waterbeavers plugins folder from "plugins.waterbeavers" to just "plugins", and then the game sees the waterbeaver plugins folder since it knows to specifically look for a folder named "plugins". Hope that made sense. As long as only one plugins folder is actually named "plugins" at a time, the game thinks that's the only folder that exists. The other version/mods is still still, it's just hidden in plain sight.

    • @dr_jacko
      @dr_jacko ปีที่แล้ว

      @@JCTheBeardmakes perfect sense, thanks

  • @Grim_medic
    @Grim_medic 7 หลายเดือนก่อน

    Okay, you should really only mention where files need to be. You keep re-locating files for 'convenience'. which is just more mess.

  • @HenniMeansLove
    @HenniMeansLove ปีที่แล้ว

    Good Video :) thanks

  • @lunchbox7304
    @lunchbox7304 ปีที่แล้ว

    thank you, thank you, THANK YOU!!!!!!!!!!!

    • @JCTheBeard
      @JCTheBeard  ปีที่แล้ว

      You are most welcome. Happy modding!

  • @mharkiemorales3523
    @mharkiemorales3523 ปีที่แล้ว

    i cant use mods.. its always bug :(

  • @leonardoramirez3531
    @leonardoramirez3531 3 หลายเดือนก่อน

    super bien explicado porque yo no hablo inglés y aun así pude hacer todo de manera correcta excelente

  • @Devilish_Fun
    @Devilish_Fun ปีที่แล้ว

    🐸!