I've seen this point come up a few times, so I'll reply to yours and hope others see it. I think I naively spoke before following my thoughts to their rightful conclusion. I was thinking "you would never know it's star wars unless you see a stormtrooper or ATST." My main problem comes from how realistic looking their art style is, which I personally don't associate with star wars at all. It looks graphically impressive, but also bland and stilted imo. The older games have that messy feel, like Yoda as a puppet. It's still my fault for not thinking more on that talking point before saying it, but not much I can do about it now. Hopefully in the future I'll consider what I'm saying a bit more than I did here.
@@Dorkaxe it's fine, don't worry about it. I get your argument, I still disagree to be honest. I don't think there's been any game as convincingly star wars as the new games. Hoth, death star, geonosis and endor all look perfect in the newest one imo. Yes they're in the realistic art style you mentioned, but the movies were filmed in real life, it fits.
@@TheB0sss the new battlefronts are easy to shit on when you grew up playing with only AI and have to convert to actual pvp, and alot of people lost their power fantasy at that point and go into denial.
This is my biggest problem with playable heroes. They aren't scary. But the invincible, murder-machine known as AI Vader chasing you in Hoth's caves? Nightmare fuel.
Games today cater to power fantasies. The player always has to be the one in control of the experience, and can never be forced to contend with enemies they cannot defeat. Games used to have scary, God-like forces of nature that could insta-kill you, legitimate dangers which adds fear and excitement to the experience. Modern games, however, always want to put the player in a position of ultimate power, which really takes the thrill out of the experience as well as being an unethical exploitation of human behavioral psychology (just IMO).
I love that usually we got one urban map with corridors, buildings, etc (Cloud City, Theed, Mos Espa, Islands), and one bigger, open one that was typically more vehicle-friendly (Platforms, Plains, Dune Sea, Docks).
Battlefront back in the day was never my kind of tea; I prefer my games to have at least a story in them (preferably offline), rather than to be online all the time. No offense...
The Clone Jet Trooper's pistol is not just a regular pistol, it is semi-automatic until it overheats. It is deadly as hell at closer ranges when not outnumbered hugely. Pair that with their grenade count and emp launcher and they're a fairly decent match for a Droideka one-on-one. Not to beat on a dead horse, but I scrolled through the comments and didn't see it.
@@purplehaze412 I almost always play as the jet trooper because, thanks to the EMP launcher, they’re the best unit for taking out droidekas which would otherwise shred through the clones in its way, and the pistol is perfectly fine at taking out any other droid. Plus the grenades and their maneuverability makes it quick to zip around the battlefront and capture command posts or nab a newly spawned vehicle. Seriously I pick jet trooper at least 8 times out of 10, they are too useful
I'm with you, dude. Hopefully I can have something up on the channel sometime relatively soon that may scratch that star wars nostalgia itch once more.
aw yea, I remember renting battlefront from blockbuster (!!!) back in '04 and binging on it for a week straight. also played the battlefront II demo that was included on the dvd release of ep III every day until I could afford the full game. wish I could time travel sometimes and play bf I-II again for the first time
@@Pellagrah Enjoyed ya'll comments, especially yours Aaron. And I gotta say, all this talk about the Glory days of our youth no matter what age we experience together as peers or as individuals is just perfect example of what we went through imo. Like, saying things like "back in 04 or 97 or 09 as in 2009" makes me feel old even though I was growing up in the 2000s. Makes me all feel like vets talking about where we served, what deployments, and stuff like what did with our time in but in gamers talk LOL. But yeah, I wasn't able to own a copy of the game itself but I was able to try it at some point at it's peak.
Rhen Var Harbour was always my favorite. Those ice tunnels were a game unto themselves. Another fun mini game was: Am I going to get a gunship on Geonosis before the AI?
22:37 This is one of the biggest reasons I love this game. Almost every planet has two maps, one: open and more vehicle friendly and the second is more confined and geared toward infantry. Was sad when this wasn't continued in the second game though the introduction of space battles was a worthy replacement.
@@Commandobreezy AAAHHHH of course, I didn't think about that. To be honest I try to pretend the EA Battlefronts don't exist. The thing that really grinds my gears about them is how most people give them a pass because they were eventually made good after a multitude of patches and DLCs. Maybe this just makes me old but I remember a time when your game had to be finished and had to stand on what it was launched with, instead of launching a mediocre to bad game and fixing it post-launch.
@@geraldapollyon655 I agree man. The good old days where you popped a game in and didn’t need to wait 6 hours to download. Not to mention DLCs that come out like a month after the game dropped.
I honestly prefer the first Battlefront over the second one. The menus have more personality, the maps are more enjoyable, the graphics are more vibrant in my opinion, and most importantly to me, the reticle and HUD are *far* better than Battlefront 2. I agree with what you said in your BF2 review about changing the ally color from green to blue, but that seems to be the only change that was an improvement.
I love both games and have sunk hundreds of hours into each of them but if I had to pick one to play for the rest of my life it would be Battlefront 1. The maps in particular feel like they had so much more thought put into them, and while Battlefront 2 does have some great maps of its own, the fact it doesn't have Citadel or Platforms is a real turn off for me.
@@reddeaddude2187 The heroes felt off to me. Not to play, but that they existed. Battlefront, to me, was about being a clone, droid, etc in a Star Wars battle, not a main character from the movies. So when the game told me I could play as Yoda or something, I ended up skipping the option because the battle became too easy at that point. Keep in mind I'm saying all of this without playing multiplayer as a kid because I didn't have Xbox live on my original Xbox. Maybe becoming a hero would be cooler in a multiplayer game at the time, but I didn't get the chance to experience that. And yes, sprinting and rolling could be considered an "improvement", but I played plenty of fps games as a kid that didn't have sprinting. I have a neutral view on it being included in Battlefront 2 because I don't think it was as necessary as it is in multiplayer games now. Is Battlefront 1 dated because of it? Yeah, I'd say it is. But I don't think it's a deal breaker.
@@narwhal4304 The Heros in BFII were OP. I just remember their movement being exceptional (force ability heros). It was cathartic. But after OVER using them. I missed the strategic movement of the troopers. One thing I noticed he missed in his review. There was some "RPG" leveling for the troops. I remember getting awards like +10 kills/life, +# headshot, or grenade kills. You could get multiple medals per battle. The lvl targets were set to ~200, 400, (+) and were accumulated per trooper set. Pilot awards/bonuses wouldn't apply to infantry. The standard storm trooper was my favorite. It's top lvl blaster had semi-zoom and a 3-round burst. (I think...) WE had ours for the PS2 so Idk if it was console specific.
Man, when you talked about heroes and ways to kill them...it brought back so many memories from long ago. Me and my friend used to come up with crazy strats and tell each other stories about trying to kill Vader or Dooku on different planets. Also, very nice video structure - loved it. Thanks :)
On Bespin Cloud City, I always used the heavy trooper to launch the heros over the wall / map barrier. They never died or where able to get back in the map lmao
6:45 when one side owns more command posts than the other, the side with the fewer posts will slowly start losing reinforcements, you’ll notice that if you capture a command post, which will make it so that you own more than the enemy. Your Commanding Officer will pipe up about the enemy “losing reinforcements” or vise versa “Were losing reinforcements” in the reinforcements counter, the color of the side losing units at a steady pace will flash periodically, the faster the flashing, the faster the units will be drained. On rhen var, in the video, your faction holds 2 command posts, so does the enemy, but the enemy also has an AT-AT on the battlefield, which counts as a command post, so naturally, you will automatically start losing units In short: If you have less command posts, you will have your reinforcements drained.
This is correct. In fact, the equation is Half the Command Posts OWNED + 1 makes the other side lose reinforcements. Thus, there can be neutral command posts, but still "Decay" as my friends and I shortened it back in the day. Rhen Var Citadel, and Kamino show this very easily. Also why Geonosis can confuse newer players when they play as Clones. (Three bases in the back for CIS.) And the farther away one side gets from owning half the command posts, the faster the decay. Also, the problem with units sticking in one spot; half of the the time, it's caused by an enemy unit being close enough to trigger "attack mode," yet is in a location that cannot be shot at. Bespin Cloud City shows this best, as units can get under the two southern bases, and enemies above will spawn and remain there, because they ignore the vertical distance in calculating whether an enemy is close enough to attack. The other half of the time, I suspect it to be pathing issues, but I do not know enough about coding to know. Dorkaxe shows great examples of this on the Tatooine Mos Eisley map, but it also shows up on Rhen Var Citadel a lot, and several other maps. The fact that the score screen keeps track of and awards "Camper" tells me they had this issue from the beginning. And as for PC problems... Ugh... Battledroid missile doesn't scatter units when it hits the ground, like in the PS2 version. And I swear, most weapons do FAR less damage. Jet Trooper could fire two missiles into a fresh shield Droideka in PS2, which would be enough to destroy the shield, and allow for a quick switch to pistol to finish off the Droideka's health. Now, two missles only does about 80% to a fresh shield. AI doesn't use all weapons available. Best example being Heavys not using missile launchers unless there is a vehicle, and Battle Droids not using Tri-Shot ever (or missiles). And there are various other problems. Even new invisible walls on most maps. Okay, I'm getting too fired up. :p Have I played this game too much? I dunno, maybe. Am I completely baffled by what's been changed for the new PC port? Hell yeah.
Rhen Var was the best map in the game. I remeber I played this map with friends 20 times in a row to fly up with the jet troopers on the AT-TE or just fight in the ice hallway.
@@SFforlife there is also the old republic, there's a mod for bf2 that adds it in and is very neat, a lot of focus on melee classes in that one just like in KotoR
Why are you being cheeky? The two eras shown in the movies are what ought to have been prioritized. Mod it if you enjoy eras introduced at other times which aren't consequential to the films or their success.
You can go up with jet troopers. Also one cool fact that I just learned last year was that if you have a full tank for your dark trooper you can double tap to start your jump, hit the apex of your jump and turn off the pack by pressing the jump button, and then press the jump button again to turn your jet pack back on without waiting for it to refill on the ground, essentially doubling your jump distance, increasing the height, and allowing you to make slight changes to your vector.
Fun fact: on Bespin City, the Clone bridge spawn can be used to trap the enemy hero "out of bounds". A well placed mine will send the enemy hero over the right side of bridge into an area that the AI cant leave. A normal player can but not AI. I always used it to trap Dooku
On Rhen Var Your reinforcements count begins to drop immidieatly at the start of the battle due to the enemy having one more command post. Yes, AT-AT's contribute to the number of command posts, it's stupid I know.
In fact Im surprised he didnt know they aren't invincible. They all have a health bar and can be killed if you shoot them enough, even basic blaster fire works. (Altough of course it more fun to ragdoll them around with turrets and grenades)
I lost so many hours to this and the sequel when I was younger. I have fond memories of sniping from the bridge in the Cloud City courtyard, flying Snowspeeders at top speed right into the AT-ATs, taking potshots at Techno Union ships on Geonosis, and hiding in terror from the heroes like a teenager at Camp Crystal Lake. Good times, simpler times.
I played Battlefront for the first time this week, and I have to say that it is one of the best games I’ve ever played. It really manages to recreate the feel of the movies, and does a MUCH better job than the new games. It just manages to create these huge big battles that are rare to see in Star Wars, or really any modern game nowadays. Anyway, this was a fantastic review! Very in depth, well-edited, and funny! I really hope you get big in the future.
@@kieranhurst8543 I would say the types of battles op describes would be a warranted comment I’ve played every battlefield except the last 2 and from the experience of playing battlefront and 2 og something about them just seems more engaging sometimes I don’t even see people in battlefield
Clone jet trooper is actually OP because you can fly higher just by looking up, and his pistol has no fire rate limit, unlike other pistols. He also has 6 grenades, the most of any class, and his main cannon one shots most enemies.
I used to go back to it just for the ability to get in a ship and strafe ground targets. 2 only really allowed that on Hoth and true to every Star Wars game, the snowspeeder doesn't handle like most ships, with very limited maneuverability.
@@zeroattentiongaming820 Yeah in general BF1 had some cool mechanics that BF2 didn't have, like idk why they didnt keep proning and the ability to let AI control heroes (outside of campaign).
@@peterpayne2219 only unfortunate thing about that map is that there isn't that much space to dogfight and fly in, it's pretty easy to go about of bounds, likely just a hardware limitation of the time
This game really does hold up even against its own sequel. It felt revolutionary back when it came out, like no Star Wars game was so large in scope, offering so much to do across both of the eras of the time as well as a few extended universe elements. I played the hell out of the demo that came with the OT dvd box set on the Xbox. I’m glad you mentioned little things like menu sound effects and the LOADING SCREENS OMG they’re probably my favorite out of any game. One little thing I always missed in the sequel was the ability to go prone, I actually found it useful in a few places, and the animation for a clone crawling backwards is kind of hilarious. I never knew you could make the Sarlacc eat a hero character lol that’s great. I remember firing rockets at Mace Windu and he would deflect them and send them flying away, and laughing at how outrageous it was (yet still totally in line with the 2003 Clone Wars depiction of his character). The first time I discovered you could actually defeat a hero character was when I drove a speeder bike straight through Count Dooku, I was surprised but felt like a God-slayer, like I had an epiphany, that these absolute monsters could in fact be defeated. I feel that this game had generally better maps than the sequel, some favorites being Bespin Platforms (my #1, love the chaos in those hallways), Kashyyyk Docks (love the symmetrical design and the island in the back with droid vehicles that spawn in that you can steal if you’re sneaky enough), Kamino (its always a mad dash to capture command posts once the game starts), Yavin IV Arena (I like to immediately jump down to the center command post, it gets hectic in there), Geonosis (I remember playing at a friend’s birthday party and everyone would switch off between deaths, so my smartass self hopped in the clone walker tank and told my co-op friend to hop in with me and we won the match slowly walking around blowing everything up and without dying, and our friends were pissed at us...we played so much that I had dreams about the game that night), and Rhen Var Harbor. In that last map, the ice caves are absolutely insane, but my favorite strategy was always to spawn as a clone jet trooper and fly to either capture the closest command post or just move as quickly as I can and steal the droid tank before they can pilot it, and blow up as many of them before they would overwhelm me and have to destroy their own tank. I love the sequel so much, but it never made this game obsolete for me, it just has too many unique things about it that make it stand out on its own, and I enjoy it now just as much as I did in 2004.
This game came out 17 years ago... I was 12 at the time and still remember eagerly waiting to come home from school with my best mate to play this together. They say back then games only had limitations by the technology and did what they had to make up for it... what’s their excuse today.. we really have gone backwards.
8:00 Little known fact the vehicles actually have soft spots you need to hit for you to be effective. The devs really cared and put effort into this game. And it will always be good because of that.
The Dune Sea is my favourite Battlefront map of all time, it’s absolute chaos. I love the Sarlacc Pit and how the Tusken Raiders act as their own neutral faction, capable of capturing and holding command posts.
6:58 I actually know 100% what causes the reinforcements to drop sometimes at the beginning. It actually happened to me but it's very rare. Sometimes you or your AI teammates will spawn underneath vehicles and die immediately. It happens much more often to the AI but it has happened to be a couple times. You can test it by noticing how on maps with zero vehicles the reinforcements never drop in the beginning. It's a quirk but a funny one
It drops because you don't control enough command posts. You start with less than half of the command posts on maps like Rhen Var. On the larger Rhen Var map the ATAT counts as a command post so the rebels/cis always lose units. That's why the background voice is saying "we're taking casualties" or "we're losing reinforcements"
I still have the game, but unfortunately, my xbox had broken many years ago. idk why I havent just bought a $25 xbox to play battlefront again. Man, this really brings back the memories of setting like a dozen maps in instant action and playing with my best friends on the weekends. Loved the sound design so much, its truly what makes battlefront games unique. Thank you
Lol I love the Wallace and Gromit reference xD Wow that AI is....not great but to be expected for an older game like this. That poem...wow...just...wow :P Another very good review of an older and solid game, as always you bring up very good points and I enjoyed listening! :)
Brilliant video reviewing a fantastic game! One of my favourites ever! Quick suggestion for the issue you mentioned at 25:14 about AI taking the vehicles before you... If you are nearby, you can do the voice command (down on d-pad or whatever pc equivalent is) to say "Hold your position" and they usually stop and won't move until you tell them to again or until you take the vehicle. 😀👍
I believe on the map you were immediately losing respawns on was due to the empire starts with two bases and a AT-AT technique giving them three starter bases compared to your teams two. If it works like battlefields conquest whichever team has the majority bleeds the enemy teams respawns. Love the video man brings back memories!
Favorited. Really good review :D I share the same sentiments. This game was THE game for me back in 2004 into 2005. I liked this one so much more than the second (2005) that I even kept playing regularly into the 2010's.
I bought the game a few weeks ago for the first time, as well as the OG bf2, and I have to say, the first had some really cool gameplay concepts like ground to air starfighters, but the FOV made it unplayable to me in third person. If the reticle was a bit higher and the camera a bit lower the game would’ve only aged graphically. It’s better gameplay wise than bf2 but that FOV man…
I remember back on console the Wookiee was super buffed. He could take two grenades and his grenade launcher did as much as a regular grenade. The grenades in general got changed on PC where you won’t get thrown to the floor if you don’t die to the grenade.
The intro to this gave me so much nostalgia and flashbacks straight to my childhood. I know its just a loading screen but its awesome you put it in there. So much time has gone by. I know its been over a year since this video came out, but I hope you read my comment knowing you made my week.
27:14 This used to be my favorite part about this game for some reason lol. I absolutely loved playing as the traditional battle droid. I really don't know why they limited the CIS to only having the far less prevalent super battle droid as the primary infantry (although I will say their kit is much more unique). Really glad the newer games made the super battle droid a separate unit.
Just popping back in for a bit while I'm stoned, waiting for some cinnamon rolls to bake so I'm playing some battkefront again. Once again, great vid dork.
I reminisce playing the demo of the bettle of Endor over and over and over again until I got the actual game. This and Turok were highlights of my childhood. Miss the days when friends actually came over to play multiplayer on the living room floor and the old TV screen space never seemed like an issue with split-screen.
I've rewatched this video and the Battlefront 2 video for like 2 days for the nostalgia and truly good reviewing. Good takes and really embodies the nostalgia of the game
Ah yes, my first shooter. I remember like it was yesterday buying this from Blockbuster, playing this for the first time as a regular clonetrooper on Tatooine Dunesea getting confused trying to understand the camera controls and movement controls XD I played the living hell out of this game on my PS2. Now certain maps don't have audio or don't work at all lmao.
I loved this game so much. I played with the objective of living through a battle without dying a single time. It was one of the most intense gaming experiences I ever had.
The fact that there's still players playing after almost 20 years tells just how beloved these games are while the new Battlefront was dead on arrival and the New Battlefront II was cancelled after crawling itself from hell although the old Battlefronts was made during a time when fun and enjoyment was prioritized over monetization
I remember playing a demo of this years ago on a demo disk, it took about five minutes to load, and it was prone to crashing, but it let you play the battle of Endor. One notable thing with that demo is that the Rebel Marksman didn't have the droid at the special weapon, but instead could disguise herself as a Stormtrooper, it was very OP because it didn't have a timer and you could use it to sneak past huge groups of soldiers and steal an ATST behind enemylines.
If I remember correctly, there's a article that came out somewhere in 2010 or so (when I was a kid looking up random game informer or like related gaming news on the web), that when Microsoft stop supporting XBOX Online servers, so they can focus on the Xbox 360. Halo 2 had the highest Multiplayer population as first place, BUT the second highest player population was Star Wars Battlefront. Wow just wow, like I knew it was popular and a pretty good game but damn. I'm glad I was there for both games at its Glory days.
You have no idea how much fun I had as a kid with this game. I would go to school in first grade and remake the Bespin city map with the carbonite freezer on a white board and just use dots for the CIS and Clones. Plus the ice caves of Rhen Var so much fun!
I burst out laughing when I heard the IN GALACTIC CONQUEST -line. I had completely forgotten it and hearing that brought back so many menories. Thank you for that, twas nice! :)
Omg that loading sound. so damn nostaligic. I feel happiness just hearing it. These games were so fun to play as a child. I had the first game and a friend of mine had the second one, we and other friends would always play these games together and just messing around. Like me surprise bombing my friend with a Y-wing, killing eachother to take the speeders, using explosives to make the unkillable npc jedi/sith to fall off the map, or the Darth Vader npc appearing straight in my face when I was zoomed in with my sniper rifle... twice. It scared the shit outta me. good times.
The turnaround from this one and the sequel installment was too quick to give the former the time it deserved. Fond, nostalgic memories from seeing it again, but I never returned after playing swbf2, which I've played on and off since its release.
I will say this for anyone who happens to be scrolling through. On xbox, in the 2004 Battlefront the Jet Trooper can fly higher. You have to either look down and fly back, or up and fly forwards, like if you're walkling up. Useful for reaching vantage points or making your enemies forget about you for a second.
Imagine ports of the PC or Xbox versions of 2. Xbox had Ventress and Hero battle on Kashyyyk, PC allowed way more troops on the field at one time. The Ps4 can more than handle the PC version. Long shot but we got Jedi Academy on Ps4 and that was only on Xbox and PC originally.
I just found your Battlefront reviews a couple of days ago and blitzed through all of them, but I started with the only one I've played, Battlefront II (2005), and went forward from there, leaving this one for last. I knew already that Battlefront had a different map selection than Battlefront II, but it really looks like there's a LOT here that wasn't in the sequel. I also have a question: When playing on Endor as the Empire (as you say, the only right way to play that map), particularly in offline one player, how hard was it to win a match? In Battlefront II, at least whenever I played, the only trap on Endor was to the Imperial garrison, because the Ewoks seemed to cut straight through it.
I’ve never shared so much nostalgia with so many people over any other game.. Truly magic! Always play this every now and then because it truly is enjoyable, not too much, not too little..
Something cool that I haven’t seen mentioned is that you can also kill heroes by landing on them. I used to spawn kill Vader with a snowspeeder on Hoth, good memories.
I remember when I was a kid playing on Tattooine and discovered you could kill the heroes by ramming them full speed with a speeder bike Felt like I had uncovered some ancient and forbidden secret
Glad I was able to find this and your other review. The nostalgia is insane and its glad to know that other people played these great games. If Only EA would listen and allow a remaster of these two pioneers in the Star Wars video game genre.
This game is so much better than the newer ones The visuals are amazing for it being made in 2004 Another detail he missed was in geonosis you can see the separatist map of the battlefield like you saw count dooku look at in the movie In geonosis you can run over mace windy with the w wheel separatist ship I got it for PC like a month ago and I play a couple games against AI and then I jump into multiplayer for 2 or e matches
Thank you so much for reviewing this, nobody talks about it but it was (and is) such a wonderful game. Gosh what a fun game. Agreed with most things you said but just a thought: I feel like a lot of the things you found overpowered were deliberately overpowered to force effective play. A lot of levels are extremely asymmetric to the point of being almost deliberately unbalanced-but this is a good thing? I think what I love most about this game is that you *cannot* just charge around like a conquering hero Master Chief style. There's a lot of taking cover, running like hell, carefully plotting your attacks, and just getting randomly and unfairly killed over and over-because you're just one luckless grunt, not the hero of the story-the heroes of the story are the mystifyingly overpowered jedi charging around, who are experienced exactly as you put it. At least for me this added a lot of tension and gave victories achieved in the teeth of imbalances a sense of validity. In a lot of games with more "balanced" vehicles and turrets, the one who benefits is the run-and-gun jack-of-all-trades unit (which is fun, but in a very different way). In this game you can't just hop on an enemy vehicle and hurl the pilot out or kill it with a single anti-tank missile like in Halo-when an enemy tank blazes in and you're an infantryman all you can do is go OH SHIT, lob a pitiful grenade and run for cover while all your AI teammates scramble like maniacs. Even the assault class can't just go BAM done with that let's roll on-you have to hang by an ammo droid or pilot, you need cover, and you probably need help-which IMO the AI will eventually provide. Objectives like defeating an AT-AT on Hoth conventionally, taking some impossible command post, holding that doomed-to-fall command post, etc require a certain amount of planning and teamwork, or at the very least individual effort-and feel more fun for it. If you're a turret pilot or assault class on Hoth, you're not gonna just do a rock paper scissors blast the AT-AT three times, done, you've gotta spend the whole battle running back and forth desperately to the ammo droid, rebuilding turrets, helping out when enemy infantry storm the trenches, etc. The fact that you know sometimes depending on how things go this might be a futile effort and you'll have to watch the shield generator go down adds some spice (at least for me playing this as a kid in concert with the excellent sound design). You're not *supposed* to be able to do things like take out the shield generator on Endor as a lone commando-that's an objective for a different game, built around commando stuff-as frankly, most games already are. Mind, you, you still *can* do commando shit but it's not like accomplishing a normal objective you gotta wrestle the game-which I personally always found fun. My brother and I would do a lot of shenanigans on this game like rushing the Hoth hangar through the tunnels as two darktroopers. But in general, you have to work with the faction and map-on Geonosis, the clones have this handful of big beefy vehicles and charge in this mass that is tough but eventually will run out of steam whereas the droids swarm around the edges and try to wear them down, including with all these zippy but weaker vehicles. On some maps you're on the defensive, on some the offense. Usually, even on the same map there's a dichotomy between all sorts of shifting but distinct types of combat areas-the big main melee areas where you get a lot of kills but get killed constantly that favor the standard infantrymen; chiller sniping spots a bit behind the lines where you're safe unless you get caught out by an enemy push or commando; vehicle areas where it's about dueling big boys and everybody else better take cover, etc etc; defensive bases with lots of turrets that require very different tactics to hold or attack; sideshow areas where you might have more 2 on 2 duels rather than big brawls, etc etc. To me, the sequel and a lot of similar games lose this-vehicles are no longer a real threat, there's no aerial-land interactions, the whole map is less strategic and more generic (although I'm old as shit and out of touch so maybe Battlefield 1 or something went back to the old way). way way way TLDR: this game *is* unbalanced, especially in favor of vehicles and turrets-but the asymmetrical play and built-in strategic and tactical choices that result from that fact are precisely what make this game so persistently fun and challenging despite the inevitable AI goofiness and its obviously extreme antiquity. Also thank you again for your review.
Finally the algorithm nailed it. Subscribing for sure. The Wallace and Grommet refrence sealed the deal. Nostalgia overload in this vid lol. Great review.
I mean, what?
For all it's faults, the two things the new battlefront games nailed is the look and sound. That I disagree with
I've seen this point come up a few times, so I'll reply to yours and hope others see it. I think I naively spoke before following my thoughts to their rightful conclusion. I was thinking "you would never know it's star wars unless you see a stormtrooper or ATST."
My main problem comes from how realistic looking their art style is, which I personally don't associate with star wars at all. It looks graphically impressive, but also bland and stilted imo. The older games have that messy feel, like Yoda as a puppet.
It's still my fault for not thinking more on that talking point before saying it, but not much I can do about it now. Hopefully in the future I'll consider what I'm saying a bit more than I did here.
@@Dorkaxe it's fine, don't worry about it.
I get your argument, I still disagree to be honest. I don't think there's been any game as convincingly star wars as the new games.
Hoth, death star, geonosis and endor all look perfect in the newest one imo. Yes they're in the realistic art style you mentioned, but the movies were filmed in real life, it fits.
@@TheB0sss Agreed, the new games look straight up like you're in the movies.
@@cjav7287 yup, exactly what I think as well.
The sound design is also amazing
@@TheB0sss the new battlefronts are easy to shit on when you grew up playing with only AI and have to convert to actual pvp, and alot of people lost their power fantasy at that point and go into denial.
This is my biggest problem with playable heroes. They aren't scary. But the invincible, murder-machine known as AI Vader chasing you in Hoth's caves? Nightmare fuel.
Games today cater to power fantasies. The player always has to be the one in control of the experience, and can never be forced to contend with enemies they cannot defeat. Games used to have scary, God-like forces of nature that could insta-kill you, legitimate dangers which adds fear and excitement to the experience. Modern games, however, always want to put the player in a position of ultimate power, which really takes the thrill out of the experience as well as being an unethical exploitation of human behavioral psychology (just IMO).
Man... this made me remember some dark Endor flashbacks....
@@Pellagrah Not to mention too many games are too easy now.
And there was nothing more satisfying then launching them off bespin platforms or rhen var citadel
Yes! Darth Vader want overkill on the rebels in that caves I was a stormtrooper saw the massacre
The fact that there’s at least two maps per planet really tells how much the devs cared making this game
I love that usually we got one urban map with corridors, buildings, etc (Cloud City, Theed, Mos Espa, Islands), and one bigger, open one that was typically more vehicle-friendly (Platforms, Plains, Dune Sea, Docks).
Battlefront back in the day was never my kind of tea; I prefer my games to have at least a story in them (preferably offline), rather than to be online all the time. No offense...
Not on Geonosis, Kamino, or Hoth
@@DanielBrongers Battlefront was never online all the time what are you talking about?
@@DanielBrongers I played battlefront for thousands of hours and never went online once lol
12:50 you actually CAN gain height with clone jet troopers, you just need to be looking up to do so.
I remember flying up on the tall mountain on geonosis: spire
@@snorreproductions personally I remember flying up the side of the cliff on Rhen Var harbor.
The Clone Jet Trooper's pistol is not just a regular pistol, it is semi-automatic until it overheats. It is deadly as hell at closer ranges when not outnumbered hugely. Pair that with their grenade count and emp launcher and they're a fairly decent match for a Droideka one-on-one.
Not to beat on a dead horse, but I scrolled through the comments and didn't see it.
@@purplehaze412 I almost always play as the jet trooper because, thanks to the EMP launcher, they’re the best unit for taking out droidekas which would otherwise shred through the clones in its way, and the pistol is perfectly fine at taking out any other droid. Plus the grenades and their maneuverability makes it quick to zip around the battlefront and capture command posts or nab a newly spawned vehicle. Seriously I pick jet trooper at least 8 times out of 10, they are too useful
@@EmDub01 I do the same. They're so awesome!
The nostalgia this video gave me is immeasurable ;-;.
I'm with you, dude. Hopefully I can have something up on the channel sometime relatively soon that may scratch that star wars nostalgia itch once more.
Same here, my chest hurts I want to play it so bad. I may have to pick it up on pc.
Star Wars Battlefront: Renegade Squadron is a fun game to play on psp
Yeah it brought back some buried memories
Not for me, never played it
17:50 The physics were always my favorite part of the game. I absolutely loved yeeting darth vader of the platform like that.
Haha Vader go weeeeee
Explosions would blow you off your feet even if they didn't do fatal damage! Which was a fun difference between this game and its following game.
I always loved doing that the same way on Bespin and Kamino
Or better yet, running him over with a speeder bike
It was even funnier when you were able to get him into the sarlacc pit on Tatooine Dune Sea haha!
I fucking love this game. I'm so glad this got recommended to me. This game is LITERALLY my entire childhood.
Also great work on the vid!
aw yea, I remember renting battlefront from blockbuster (!!!) back in '04 and binging on it for a week straight. also played the battlefront II demo that was included on the dvd release of ep III every day until I could afford the full game. wish I could time travel sometimes and play bf I-II again for the first time
@@Pellagrah Enjoyed ya'll comments, especially yours Aaron. And I gotta say, all this talk about the Glory days of our youth no matter what age we experience together as peers or as individuals is just perfect example of what we went through imo. Like, saying things like "back in 04 or 97 or 09 as in 2009" makes me feel old even though I was growing up in the 2000s. Makes me all feel like vets talking about where we served, what deployments, and stuff like what did with our time in but in gamers talk LOL. But yeah, I wasn't able to own a copy of the game itself but I was able to try it at some point at it's peak.
Pandemic studios didn't die, it became one with the force.
Rhen Var Harbour was always my favorite. Those ice tunnels were a game unto themselves.
Another fun mini game was: Am I going to get a gunship on Geonosis before the AI?
That loading screen makes me cry tears of joy
I recommend you buy battlefront on Origin costs $9.99 i just got it
Saaame
beep beep beep beep bwoop
Beep boop boop boop, boop boop boop boop boop beeeew
22:37 This is one of the biggest reasons I love this game. Almost every planet has two maps, one: open and more vehicle friendly and the second is more confined and geared toward infantry. Was sad when this wasn't continued in the second game though the introduction of space battles was a worthy replacement.
So simple yet so beautiful. BF2 is ok but could’ve been so much better
@@Commandobreezy It could have been, but considering it came out only a year after the first game, still think it's phenomenal.
@@geraldapollyon655 I’m talking about the new battlefronts. The ps2 ones are goated
@@Commandobreezy AAAHHHH of course, I didn't think about that. To be honest I try to pretend the EA Battlefronts don't exist. The thing that really grinds my gears about them is how most people give them a pass because they were eventually made good after a multitude of patches and DLCs. Maybe this just makes me old but I remember a time when your game had to be finished and had to stand on what it was launched with, instead of launching a mediocre to bad game and fixing it post-launch.
@@geraldapollyon655 I agree man. The good old days where you popped a game in and didn’t need to wait 6 hours to download. Not to mention DLCs that come out like a month after the game dropped.
I honestly prefer the first Battlefront over the second one. The menus have more personality, the maps are more enjoyable, the graphics are more vibrant in my opinion, and most importantly to me, the reticle and HUD are *far* better than Battlefront 2. I agree with what you said in your BF2 review about changing the ally color from green to blue, but that seems to be the only change that was an improvement.
I love both games and have sunk hundreds of hours into each of them but if I had to pick one to play for the rest of my life it would be Battlefront 1. The maps in particular feel like they had so much more thought put into them, and while Battlefront 2 does have some great maps of its own, the fact it doesn't have Citadel or Platforms is a real turn off for me.
What about the ability to play as a hero, combat roll and sprint? No improvements, really?
@@reddeaddude2187 The heroes felt off to me. Not to play, but that they existed. Battlefront, to me, was about being a clone, droid, etc in a Star Wars battle, not a main character from the movies. So when the game told me I could play as Yoda or something, I ended up skipping the option because the battle became too easy at that point.
Keep in mind I'm saying all of this without playing multiplayer as a kid because I didn't have Xbox live on my original Xbox. Maybe becoming a hero would be cooler in a multiplayer game at the time, but I didn't get the chance to experience that.
And yes, sprinting and rolling could be considered an "improvement", but I played plenty of fps games as a kid that didn't have sprinting. I have a neutral view on it being included in Battlefront 2 because I don't think it was as necessary as it is in multiplayer games now. Is Battlefront 1 dated because of it? Yeah, I'd say it is. But I don't think it's a deal breaker.
The character models are larger as well.
@@narwhal4304 The Heros in BFII were OP. I just remember their movement being exceptional (force ability heros). It was cathartic. But after OVER using them. I missed the strategic movement of the troopers.
One thing I noticed he missed in his review. There was some "RPG" leveling for the troops. I remember getting awards like +10 kills/life, +# headshot, or grenade kills. You could get multiple medals per battle. The lvl targets were set to ~200, 400, (+) and were accumulated per trooper set. Pilot awards/bonuses wouldn't apply to infantry.
The standard storm trooper was my favorite. It's top lvl blaster had semi-zoom and a 3-round burst. (I think...) WE had ours for the PS2 so Idk if it was console specific.
Man, when you talked about heroes and ways to kill them...it brought back so many memories from long ago. Me and my friend used to come up with crazy strats and tell each other stories about trying to kill Vader or Dooku on different planets. Also, very nice video structure - loved it. Thanks :)
the most terrifying thing was rocketing vader and he would fly super high in the air come down hard and just get back up and keep coming lol
Always loved playing hit and run with with AAT's against Dooku and Mace.
Or using Rockets/Mines/Grenades on Bespin Platforms
@@jadonking5404 on Naboo plains, I just ran over and over and over and over and over the enemy hero
On Bespin Cloud City, I always used the heavy trooper to launch the heros over the wall / map barrier. They never died or where able to get back in the map lmao
In the PS2 version I had, you could kill them by ramming them at full force with speeder bikes. Was awesome.
The Wallace and Gromit reference is 100% accurate.
6:45 when one side owns more command posts than the other, the side with the fewer posts will slowly start losing reinforcements, you’ll notice that if you capture a command post, which will make it so that you own more than the enemy. Your Commanding Officer will pipe up about the enemy “losing reinforcements” or vise versa “Were losing reinforcements” in the reinforcements counter, the color of the side losing units at a steady pace will flash periodically, the faster the flashing, the faster the units will be drained. On rhen var, in the video, your faction holds 2 command posts, so does the enemy, but the enemy also has an AT-AT on the battlefield, which counts as a command post, so naturally, you will automatically start losing units
In short: If you have less command posts, you will have your reinforcements drained.
This is correct. In fact, the equation is Half the Command Posts OWNED + 1 makes the other side lose reinforcements. Thus, there can be neutral command posts, but still "Decay" as my friends and I shortened it back in the day. Rhen Var Citadel, and Kamino show this very easily. Also why Geonosis can confuse newer players when they play as Clones. (Three bases in the back for CIS.) And the farther away one side gets from owning half the command posts, the faster the decay.
Also, the problem with units sticking in one spot; half of the the time, it's caused by an enemy unit being close enough to trigger "attack mode," yet is in a location that cannot be shot at. Bespin Cloud City shows this best, as units can get under the two southern bases, and enemies above will spawn and remain there, because they ignore the vertical distance in calculating whether an enemy is close enough to attack. The other half of the time, I suspect it to be pathing issues, but I do not know enough about coding to know. Dorkaxe shows great examples of this on the Tatooine Mos Eisley map, but it also shows up on Rhen Var Citadel a lot, and several other maps. The fact that the score screen keeps track of and awards "Camper" tells me they had this issue from the beginning.
And as for PC problems... Ugh... Battledroid missile doesn't scatter units when it hits the ground, like in the PS2 version. And I swear, most weapons do FAR less damage. Jet Trooper could fire two missiles into a fresh shield Droideka in PS2, which would be enough to destroy the shield, and allow for a quick switch to pistol to finish off the Droideka's health. Now, two missles only does about 80% to a fresh shield. AI doesn't use all weapons available. Best example being Heavys not using missile launchers unless there is a vehicle, and Battle Droids not using Tri-Shot ever (or missiles).
And there are various other problems. Even new invisible walls on most maps. Okay, I'm getting too fired up. :p
Have I played this game too much? I dunno, maybe. Am I completely baffled by what's been changed for the new PC port? Hell yeah.
Rhen Var was the best map in the game. I remeber I played this map with friends 20 times in a row to fly up with the jet troopers on the AT-TE or just fight in the ice hallway.
Don't forget about the hole in the ice hallway!
True words
Way better mals than BF2
bespin platforms, my beloved
"Both era's are represented.
The clone wars and galactic civil war."
Yip both era's.
Only two.
I agree.
Well... there wasn’t a sequel era to include... even though, yeah I don’t count that one either, lol.
@@SFforlife there is also the old republic, there's a mod for bf2 that adds it in and is very neat, a lot of focus on melee classes in that one just like in KotoR
Why are you being cheeky? The two eras shown in the movies are what ought to have been prioritized. Mod it if you enjoy eras introduced at other times which aren't consequential to the films or their success.
@@AguyR1401 What? No, I agree. I hate the sequels. I was meaning I only recognize the two eras.
@@MoleratMatt8 ahhh I misunderstood 😬 oops! my mistake 🤷😅 🙏
I like how everyone remembers "In..... Galactic conquest"
You can go up with jet troopers. Also one cool fact that I just learned last year was that if you have a full tank for your dark trooper you can double tap to start your jump, hit the apex of your jump and turn off the pack by pressing the jump button, and then press the jump button again to turn your jet pack back on without waiting for it to refill on the ground, essentially doubling your jump distance, increasing the height, and allowing you to make slight changes to your vector.
Fun fact: on Bespin City, the Clone bridge spawn can be used to trap the enemy hero "out of bounds". A well placed mine will send the enemy hero over the right side of bridge into an area that the AI cant leave. A normal player can but not AI.
I always used it to trap Dooku
I was crying the entire time watching this gameplay. This is game I truly would want my kids to play. Have a mere taste of my childhood.
As far as I remember you can kill the heroes by driving the speeder multiple times into them at high speeds. I remember killing Vader in endor.
On kamino I used to fire wrist rockets near Windu’s feet to blow him off the platforms
And landing ships on them too
On Rhen Var Your reinforcements count begins to drop immidieatly at the start of the battle due to the enemy having one more command post. Yes, AT-AT's contribute to the number of command posts, it's stupid I know.
I mean it kind of makes sense since it can be seen as a mobile command post. They can hold a bunch of Stormtroopers in them too
Did anyone else notice that his didn't try running over the heros with a speeder on Dune Sean map??
You Can Land On Them Too But Not With With A Tie Fighter
In fact Im surprised he didnt know they aren't invincible. They all have a health bar and can be killed if you shoot them enough, even basic blaster fire works. (Altough of course it more fun to ragdoll them around with turrets and grenades)
I lost so many hours to this and the sequel when I was younger. I have fond memories of sniping from the bridge in the Cloud City courtyard, flying Snowspeeders at top speed right into the AT-ATs, taking potshots at Techno Union ships on Geonosis, and hiding in terror from the heroes like a teenager at Camp Crystal Lake. Good times, simpler times.
Heh ye
I played Battlefront for the first time this week, and I have to say that it is one of the best games I’ve ever played. It really manages to recreate the feel of the movies, and does a MUCH better job than the new games. It just manages to create these huge big battles that are rare to see in Star Wars, or really any modern game nowadays. Anyway, this was a fantastic review! Very in depth, well-edited, and funny! I really hope you get big in the future.
Only somebody who is extremely ignorant would say large battles aren't common in modern games
@@kieranhurst8543 Do you really have nothing better to do than insult people on the internet?
@@kieranhurst8543 I would say the types of battles op describes would be a warranted comment I’ve played every battlefield except the last 2 and from the experience of playing battlefront and 2 og something about them just seems more engaging sometimes I don’t even see people in battlefield
Clone jet trooper is actually OP because you can fly higher just by looking up, and his pistol has no fire rate limit, unlike other pistols. He also has 6 grenades, the most of any class, and his main cannon one shots most enemies.
I remember that I preferred BF2 when I was younger but would sometimes still play BF1 just to play Bespin Platforms and Dune Sea
I used to go back to it just for the ability to get in a ship and strafe ground targets. 2 only really allowed that on Hoth and true to every Star Wars game, the snowspeeder doesn't handle like most ships, with very limited maneuverability.
@@zeroattentiongaming820 Yeah in general BF1 had some cool mechanics that BF2 didn't have, like idk why they didnt keep proning and the ability to let AI control heroes (outside of campaign).
Dune Sea is so great, especially as Clone Wars, you can do the whole level from the airships
@@peterpayne2219 only unfortunate thing about that map is that there isn't that much space to dogfight and fly in, it's pretty easy to go about of bounds, likely just a hardware limitation of the time
This game really does hold up even against its own sequel. It felt revolutionary back when it came out, like no Star Wars game was so large in scope, offering so much to do across both of the eras of the time as well as a few extended universe elements. I played the hell out of the demo that came with the OT dvd box set on the Xbox. I’m glad you mentioned little things like menu sound effects and the LOADING SCREENS OMG they’re probably my favorite out of any game. One little thing I always missed in the sequel was the ability to go prone, I actually found it useful in a few places, and the animation for a clone crawling backwards is kind of hilarious. I never knew you could make the Sarlacc eat a hero character lol that’s great. I remember firing rockets at Mace Windu and he would deflect them and send them flying away, and laughing at how outrageous it was (yet still totally in line with the 2003 Clone Wars depiction of his character). The first time I discovered you could actually defeat a hero character was when I drove a speeder bike straight through Count Dooku, I was surprised but felt like a God-slayer, like I had an epiphany, that these absolute monsters could in fact be defeated. I feel that this game had generally better maps than the sequel, some favorites being Bespin Platforms (my #1, love the chaos in those hallways), Kashyyyk Docks (love the symmetrical design and the island in the back with droid vehicles that spawn in that you can steal if you’re sneaky enough), Kamino (its always a mad dash to capture command posts once the game starts), Yavin IV Arena (I like to immediately jump down to the center command post, it gets hectic in there), Geonosis (I remember playing at a friend’s birthday party and everyone would switch off between deaths, so my smartass self hopped in the clone walker tank and told my co-op friend to hop in with me and we won the match slowly walking around blowing everything up and without dying, and our friends were pissed at us...we played so much that I had dreams about the game that night), and Rhen Var Harbor. In that last map, the ice caves are absolutely insane, but my favorite strategy was always to spawn as a clone jet trooper and fly to either capture the closest command post or just move as quickly as I can and steal the droid tank before they can pilot it, and blow up as many of them before they would overwhelm me and have to destroy their own tank. I love the sequel so much, but it never made this game obsolete for me, it just has too many unique things about it that make it stand out on its own, and I enjoy it now just as much as I did in 2004.
What a game! I have so many great memories playing this and number 2 growing up. Really enjoyed the review as well, nice and in-depth. Great work!
Thanks so much friend!
Dude this review is absolutely legendary. I’m so glad you’re bringing more attention to this legendary game.
Oh man that loading sound is so iconic. I swear I've unconsciously thought about that sound at least once every year since 2004.
sniping in this game was so fun
Love being the sniper!
This was, and always will be, the game that i enjoyed playing the most. It was sick.
This game came out 17 years ago... I was 12 at the time and still remember eagerly waiting to come home from school with my best mate to play this together.
They say back then games only had limitations by the technology and did what they had to make up for it... what’s their excuse today.. we really have gone backwards.
I agree and get where you are coming from, the companies that cared are basically all gone man... It's all business now, no passion.
Modded the game so I could try out those op Jedis and now I know how it felt to be those unkillable npcs lol.
The Dune Sea map will always be my favorite
Mine too, really wish the sequel had 3 way fights, you know if there are any mods for the original BF2 that adds those?
Mine Yavin 4 arena and Temple
Mine too. Best vehicle map. I also like Naboo plains map too
I'm more of a Bespin platforms man myself.
Maps in bf2 felt like crap to me
Woah! I had no idea that the recon droid could orbital strike!
Rhen Var Citadel feels like I'm fighting in the ruins of Stalingrad for some reason.
those exact words came from my dad the first time he played it :)
8:00
Little known fact the vehicles actually have soft spots you need to hit for you to be effective. The devs really cared and put effort into this game. And it will always be good because of that.
The Dune Sea is my favourite Battlefront map of all time, it’s absolute chaos. I love the Sarlacc Pit and how the Tusken Raiders act as their own neutral faction, capable of capturing and holding command posts.
6:58 I actually know 100% what causes the reinforcements to drop sometimes at the beginning. It actually happened to me but it's very rare. Sometimes you or your AI teammates will spawn underneath vehicles and die immediately. It happens much more often to the AI but it has happened to be a couple times. You can test it by noticing how on maps with zero vehicles the reinforcements never drop in the beginning. It's a quirk but a funny one
Oooo that's a good explanation. Nice detective work!
I had reinforcements drop on Kamino which has no vehicles
It drops because you don't control enough command posts. You start with less than half of the command posts on maps like Rhen Var. On the larger Rhen Var map the ATAT counts as a command post so the rebels/cis always lose units. That's why the background voice is saying "we're taking casualties" or "we're losing reinforcements"
I still have the game, but unfortunately, my xbox had broken many years ago. idk why I havent just bought a $25 xbox to play battlefront again. Man, this really brings back the memories of setting like a dozen maps in instant action and playing with my best friends on the weekends. Loved the sound design so much, its truly what makes battlefront games unique. Thank you
Lol I love the Wallace and Gromit reference xD
Wow that AI is....not great but to be expected for an older game like this.
That poem...wow...just...wow :P
Another very good review of an older and solid game, as always you bring up very good points and I enjoyed listening! :)
Brilliant video reviewing a fantastic game! One of my favourites ever! Quick suggestion for the issue you mentioned at 25:14 about AI taking the vehicles before you... If you are nearby, you can do the voice command (down on d-pad or whatever pc equivalent is) to say "Hold your position" and they usually stop and won't move until you tell them to again or until you take the vehicle. 😀👍
You might even be able to order them out of vehicles, don't remember.
@@Frogkhan915 Yes, you can indeed! 😀👍
@@adamsarchive8866 Thought so!
back then my 9 years old mind was blown when i got my sweaty baby hand on this
I believe on the map you were immediately losing respawns on was due to the empire starts with two bases and a AT-AT technique giving them three starter bases compared to your teams two. If it works like battlefields conquest whichever team has the majority bleeds the enemy teams respawns. Love the video man brings back memories!
Favorited. Really good review :D
I share the same sentiments. This game was THE game for me back in 2004 into 2005. I liked this one so much more than the second (2005) that I even kept playing regularly into the 2010's.
I bought the game a few weeks ago for the first time, as well as the OG bf2, and I have to say, the first had some really cool gameplay concepts like ground to air starfighters, but the FOV made it unplayable to me in third person. If the reticle was a bit higher and the camera a bit lower the game would’ve only aged graphically. It’s better gameplay wise than bf2 but that FOV man…
@@Rocco049 i know man, I know. It's the good ole days of fov haha
My friend and I would stay up until 5 in the morning playing this game!
Thanks for the travel back to simpler times, my friend!
I remember back on console the Wookiee was super buffed. He could take two grenades and his grenade launcher did as much as a regular grenade. The grenades in general got changed on PC where you won’t get thrown to the floor if you don’t die to the grenade.
The intro to this gave me so much nostalgia and flashbacks straight to my childhood. I know its just a loading screen but its awesome you put it in there. So much time has gone by. I know its been over a year since this video came out, but I hope you read my comment knowing you made my week.
Glad to hear it, bud! Always nice to know that intro load screen tapped into others' nostalgic past much like it does with mine!
27:14 This used to be my favorite part about this game for some reason lol. I absolutely loved playing as the traditional battle droid. I really don't know why they limited the CIS to only having the far less prevalent super battle droid as the primary infantry (although I will say their kit is much more unique). Really glad the newer games made the super battle droid a separate unit.
This video reminds me of the good old days. Greeting editing!
Just wanted to point out that the clone jet trooper has an upgraded "commando pistol" and i believe the dark trooper also has one.
Just popping back in for a bit while I'm stoned, waiting for some cinnamon rolls to bake so I'm playing some battkefront again. Once again, great vid dork.
I reminisce playing the demo of the bettle of Endor over and over and over again until I got the actual game. This and Turok were highlights of my childhood. Miss the days when friends actually came over to play multiplayer on the living room floor and the old TV screen space never seemed like an issue with split-screen.
I've rewatched this video and the Battlefront 2 video for like 2 days for the nostalgia and truly good reviewing. Good takes and really embodies the nostalgia of the game
I play this at least once every 4 years on my ps2. Its a timeless classic.
I wish i still had my ps2. The steam version is a bit buggy and has no air to ground combat on naboo.
Great review man. Still playing this one 18 years later, can't deny its greatness.
Ah yes, my first shooter. I remember like it was yesterday buying this from Blockbuster, playing this for the first time as a regular clonetrooper on Tatooine Dunesea getting confused trying to understand the camera controls and movement controls XD
I played the living hell out of this game on my PS2. Now certain maps don't have audio or don't work at all lmao.
I loved this game so much.
I played with the objective of living through a battle without dying a single time. It was one of the most intense gaming experiences I ever had.
The loading noises are engrained in my mind forever
This is such a wholesome video, I absolutely loved it thanks for making it! Brings back lots of nostalgia!
The fact that there's still players playing after almost 20 years tells just how beloved these games are while the new Battlefront was dead on arrival and the New Battlefront II was cancelled after crawling itself from hell although the old Battlefronts was made during a time when fun and enjoyment was prioritized over monetization
Nothing like channeling your inner rambo and clutching a "defeat is imminent" 1 v 20
DESTROY THE TECHNO-UNION SHIPS
Yeah sure just give me a year to walk the AT-TE over there and then to blast it for another year to destroy it
Boy, this takes me back, especially the platforms level. Nice video, nice analysis!
magnificent video Dorkaxe. I broke the thumbs up on your video. Keep on up the really good work.
You’ve unlocked memories I didn’t know I had. This game was really ahead of its time with graphics and game play and attention to detail
Water looks REAL good . Damn .
Man this game looked so good especially back in '04, and I had the ugliest version too (the PS2 port)
Ps2 Was good for its time but yeah i totally get u with that xbox had the best graphics bk then
You're vids are really good quality man, can't wait for your channel to take off!
The original SW Battlefront games were really funny with certain random moments.
Im literally crying. The nostalgia this brings me is just crazy. My childhood wont be forgotten
Ah, a great classic. The one game where you can get a 42/8 K/D (against/with ai) and still lose. :'D
I remember playing a demo of this years ago on a demo disk, it took about five minutes to load, and it was prone to crashing, but it let you play the battle of Endor. One notable thing with that demo is that the Rebel Marksman didn't have the droid at the special weapon, but instead could disguise herself as a Stormtrooper, it was very OP because it didn't have a timer and you could use it to sneak past huge groups of soldiers and steal an ATST behind enemylines.
“With all that outta the way, we can get to the gameplay...” *ad plays*
I'll fix that, one sec.
If I remember correctly, there's a article that came out somewhere in 2010 or so (when I was a kid looking up random game informer or like related gaming news on the web), that when Microsoft stop supporting XBOX Online servers, so they can focus on the Xbox 360. Halo 2 had the highest Multiplayer population as first place, BUT the second highest player population was Star Wars Battlefront. Wow just wow, like I knew it was popular and a pretty good game but damn. I'm glad I was there for both games at its Glory days.
The nostalgia of loading the map with the beep beep boops is so heavy
Yep easily the most iconic loading screen I know
This was my childhood, I will always come back to this game no matter how old I get
The best part about the ui is that it feels grounded in the universe as well
You have no idea how much fun I had as a kid with this game. I would go to school in first grade and remake the Bespin city map with the carbonite freezer on a white board and just use dots for the CIS and Clones. Plus the ice caves of Rhen Var so much fun!
Oh. So thats where the sounds in Geestley's intro comes from
I burst out laughing when I heard the IN GALACTIC CONQUEST -line. I had completely forgotten it and hearing that brought back so many menories. Thank you for that, twas nice! :)
I’m baked as fuck and I thought I went back in time for a bit
Omg that loading sound. so damn nostaligic. I feel happiness just hearing it.
These games were so fun to play as a child.
I had the first game and a friend of mine had the second one, we and other friends would always play these games together and just messing around. Like me surprise bombing my friend with a Y-wing, killing eachother to take the speeders, using explosives to make the unkillable npc jedi/sith to fall off the map, or the Darth Vader npc appearing straight in my face when I was zoomed in with my sniper rifle... twice. It scared the shit outta me.
good times.
The turnaround from this one and the sequel installment was too quick to give the former the time it deserved. Fond, nostalgic memories from seeing it again, but I never returned after playing swbf2, which I've played on and off since its release.
I will say this for anyone who happens to be scrolling through.
On xbox, in the 2004 Battlefront the Jet Trooper can fly higher. You have to either look down and fly back, or up and fly forwards, like if you're walkling up. Useful for reaching vantage points or making your enemies forget about you for a second.
I really wish they’d bring this and Og battlefront 2 to ps4 and 5
Imagine ports of the PC or Xbox versions of 2. Xbox had Ventress and Hero battle on Kashyyyk, PC allowed way more troops on the field at one time. The Ps4 can more than handle the PC version.
Long shot but we got Jedi Academy on Ps4 and that was only on Xbox and PC originally.
I just found your Battlefront reviews a couple of days ago and blitzed through all of them, but I started with the only one I've played, Battlefront II (2005), and went forward from there, leaving this one for last. I knew already that Battlefront had a different map selection than Battlefront II, but it really looks like there's a LOT here that wasn't in the sequel. I also have a question: When playing on Endor as the Empire (as you say, the only right way to play that map), particularly in offline one player, how hard was it to win a match? In Battlefront II, at least whenever I played, the only trap on Endor was to the Imperial garrison, because the Ewoks seemed to cut straight through it.
HOW DO YOU ONLY HAVE 610 SUBS?! (at the moment of this comment)
I’ve never shared so much nostalgia with so many people over any other game.. Truly magic! Always play this every now and then because it truly is enjoyable, not too much, not too little..
Gotta love how accurately they added plot armor to the game for the heroes.
Something cool that I haven’t seen mentioned is that you can also kill heroes by landing on them. I used to spawn kill Vader with a snowspeeder on Hoth, good memories.
I remember when I was a kid playing on Tattooine and discovered you could kill the heroes by ramming them full speed with a speeder bike
Felt like I had uncovered some ancient and forbidden secret
Glad I was able to find this and your other review. The nostalgia is insane and its glad to know that other people played these great games. If Only EA would listen and allow a remaster of these two pioneers in the Star Wars video game genre.
This game is so much better than the newer ones
The visuals are amazing for it being made in 2004
Another detail he missed was in geonosis you can see the separatist map of the battlefield like you saw count dooku look at in the movie
In geonosis you can run over mace windy with the w wheel separatist ship
I got it for PC like a month ago and I play a couple games against AI and then I jump into multiplayer for 2 or e matches
Thank you so much for reviewing this, nobody talks about it but it was (and is) such a wonderful game. Gosh what a fun game. Agreed with most things you said but just a thought: I feel like a lot of the things you found overpowered were deliberately overpowered to force effective play. A lot of levels are extremely asymmetric to the point of being almost deliberately unbalanced-but this is a good thing? I think what I love most about this game is that you *cannot* just charge around like a conquering hero Master Chief style. There's a lot of taking cover, running like hell, carefully plotting your attacks, and just getting randomly and unfairly killed over and over-because you're just one luckless grunt, not the hero of the story-the heroes of the story are the mystifyingly overpowered jedi charging around, who are experienced exactly as you put it. At least for me this added a lot of tension and gave victories achieved in the teeth of imbalances a sense of validity. In a lot of games with more "balanced" vehicles and turrets, the one who benefits is the run-and-gun jack-of-all-trades unit (which is fun, but in a very different way). In this game you can't just hop on an enemy vehicle and hurl the pilot out or kill it with a single anti-tank missile like in Halo-when an enemy tank blazes in and you're an infantryman all you can do is go OH SHIT, lob a pitiful grenade and run for cover while all your AI teammates scramble like maniacs. Even the assault class can't just go BAM done with that let's roll on-you have to hang by an ammo droid or pilot, you need cover, and you probably need help-which IMO the AI will eventually provide.
Objectives like defeating an AT-AT on Hoth conventionally, taking some impossible command post, holding that doomed-to-fall command post, etc require a certain amount of planning and teamwork, or at the very least individual effort-and feel more fun for it. If you're a turret pilot or assault class on Hoth, you're not gonna just do a rock paper scissors blast the AT-AT three times, done, you've gotta spend the whole battle running back and forth desperately to the ammo droid, rebuilding turrets, helping out when enemy infantry storm the trenches, etc. The fact that you know sometimes depending on how things go this might be a futile effort and you'll have to watch the shield generator go down adds some spice (at least for me playing this as a kid in concert with the excellent sound design). You're not *supposed* to be able to do things like take out the shield generator on Endor as a lone commando-that's an objective for a different game, built around commando stuff-as frankly, most games already are.
Mind, you, you still *can* do commando shit but it's not like accomplishing a normal objective you gotta wrestle the game-which I personally always found fun. My brother and I would do a lot of shenanigans on this game like rushing the Hoth hangar through the tunnels as two darktroopers. But in general, you have to work with the faction and map-on Geonosis, the clones have this handful of big beefy vehicles and charge in this mass that is tough but eventually will run out of steam whereas the droids swarm around the edges and try to wear them down, including with all these zippy but weaker vehicles. On some maps you're on the defensive, on some the offense. Usually, even on the same map there's a dichotomy between all sorts of shifting but distinct types of combat areas-the big main melee areas where you get a lot of kills but get killed constantly that favor the standard infantrymen; chiller sniping spots a bit behind the lines where you're safe unless you get caught out by an enemy push or commando; vehicle areas where it's about dueling big boys and everybody else better take cover, etc etc; defensive bases with lots of turrets that require very different tactics to hold or attack; sideshow areas where you might have more 2 on 2 duels rather than big brawls, etc etc. To me, the sequel and a lot of similar games lose this-vehicles are no longer a real threat, there's no aerial-land interactions, the whole map is less strategic and more generic (although I'm old as shit and out of touch so maybe Battlefield 1 or something went back to the old way).
way way way TLDR: this game *is* unbalanced, especially in favor of vehicles and turrets-but the asymmetrical play and built-in strategic and tactical choices that result from that fact are precisely what make this game so persistently fun and challenging despite the inevitable AI goofiness and its obviously extreme antiquity. Also thank you again for your review.
Seeing this game makes me really want to boot up Battlefront 2
Finally the algorithm nailed it. Subscribing for sure. The Wallace and Grommet refrence sealed the deal. Nostalgia overload in this vid lol. Great review.