@@looeyg There are two Super Mario Maker games. One on the Wii U and one on Switch. There’s also a 3DS one as well that I forgot about, but I think that’s just a port.
I can see why you would scrap this, there's not a lot going on, and the enemy selection gets tiring after a while. The idea with the switches to open up the path for a pipe cannon is a pretty neat idea though I do think the cannon section is pretty good, though it is also quite short
I mean, I feel like you could make a better level out of this. It’s a cool concept, especially the section you mentioned with the switches that open up the cannon path. If you change things up so it’s a bit more involved and has some variety, I bet it could make a really good level.
Since Super Mario Bros Next will replace Newer Super Mario Bros 2, this will be amazing! Great job! I would like to ask, why is there no multiplayer in this rom hack?
@@mrcash9620 There are two main reasons: 1) It allows the level design to focus on one player without having to accommodate another. 2) A good amount of resources are saved by not keeping both players in memory at all times, allowing us to use that memory for other things instead.
I love flip blocks, but I had my attention on the big moles from 3D Land
And the big moles
from 3D Land
Pretty cool level. If this is one of the scrapped levels, then I think the final levels will be incredible!
It did say it was old in the description
Had no idea that the Morty Mole would of been an enemy
Feels like a Newer Super Mario Bros. 2 level
This looks like it could have worked in Super Mario Maker, but neither of them have DS themes. Cool level!
This would be NSMBU, and what do you mean neither? You only said one thing?
@@looeyg There are two Super Mario Maker games. One on the Wii U and one on Switch. There’s also a 3DS one as well that I forgot about, but I think that’s just a port.
@@looeygmario maker 1 and 2
I can see why you would scrap this, there's not a lot going on, and the enemy selection gets tiring after a while.
The idea with the switches to open up the path for a pipe cannon is a pretty neat idea though
I do think the cannon section is pretty good, though it is also quite short
I mean, I feel like you could make a better level out of this. It’s a cool concept, especially the section you mentioned with the switches that open up the cannon path. If you change things up so it’s a bit more involved and has some variety, I bet it could make a really good level.
Oh wow some P.O.W prisoners of war footage thanks youtube for showing people this gem of a game
It looks so cool. I would love to try it👌🔥
I really like the big moles from 3D Land.
@Gimzie, I subscribed to your TH-cam channel
scandalous!
is that… MORTY MOLE FROM 3D LAND?!
Monty mole*
@MaixoRemix A bigger version of the Monty Mole, in fact.
It's not a Monty mole kid actually look something up at least before attempting to correct someone on a subject you don't know@@Zinxeee
Very cool! I love seeing custom levels for games I usually don’t see have them :]
Seems to have potential.
Why was it scrapped?
A too flat level for you?
too janky / disliked by QA / the replacement level is better
You added those mega moles lol, cool!
yk this stage looks exactly like that game from 1988 prisoners of war
flipping heck
This is a level I feel is suited better for other games that aren't NSMB
Good idea but seems a bit too slow
P.O. w.: prisoners of war
I wonder what would happen if you threw golden blasts at the flip blocks
they flip in a group, just like with POW blocks
Interesting! Are you making these?
yes
@@gimzie How amazing! I like the gimmick of this level. Perhaps a few worm foes and a extra gimmick or two, and this would be great!
And it was 999 seconds?!
Neat-o!
Since Super Mario Bros Next will replace Newer Super Mario Bros 2, this will be amazing! Great job!
I would like to ask, why is there no multiplayer in this rom hack?
@@mrcash9620 There are two main reasons:
1) It allows the level design to focus on one player without having to accommodate another.
2) A good amount of resources are saved by not keeping both players in memory at all times, allowing us to use that memory for other things instead.
MORTY MOLE!! :D
Any chances of a sequel of Lost Levels mod with more scrapped levels?
@@Toadallythebest Probably not, we're working to complete the final game and avoid scrapping stages.
I love the pee
Will all Levels be as Long as this one? If yes I’m so down for it
yep! most stages in SMBNext range from 4 to 8 minutes in length
Is SMBNext still development? Haven’t heard anything for a while.
yup, we've been actively developing the game. this scrapped stage is from mid-2020 or so
That’s good to hear. Keep it up, what I’ve seen of you guys looks awesome!
Is that an unused enemy?!
no, it's a custom enemy used in SMBNext th-cam.com/video/DVzg50AeR40/w-d-xo.htmlsi=WTSydaVs_XO5g9ve&t=59
@@gimzie Cool. Thanks!
This was scrapped and unused?
yeah i scrapped it