ไม่สามารถเล่นวิดีโอนี้
ขออภัยในความไม่สะดวก
Everquest 3: It's Finally Happening!
ฝัง
- เผยแพร่เมื่อ 20 ก.ย. 2023
- Where there's smoke, there's fire, right? Daybreak has finally come as close to an official announcement as possible regarding an Everquest 3 following the failures of Everquest Next and Everquest Landmark.
Eg7's CEO, former Daybreak CEO Ji Han announced to investors that they have plans for an Everquest MMORPG that would begin investment in 2025 with a targeted release date of 2028.
This is by far the biggest news for Everquest since the scuttling of former MMO projects and it was heartening for fans of Everquest everywhere for them to come out clearly and say the Everquest IP is there most important IP.
There are no details on what the gameplay of the new MMORPG would entail but we did get some monetization information alongside the target dates as well as how much they plan to invest in the game, at least, initially: 30 Million or more.
Monetization sounds like it might be similar to the combination already offered in Everquest and Everquest 2 as is with a premium + microtransactions
Thank you to Yiladan for letting me know about the articles announcing this, you can find his twitch here: / yiladan
This has been reported on in MMORPG.GG and MassivelyOP which you can find here:
massivelyop.co...
mmorpg.gg/eg7-...
::
Looking for something to read? I write books! amzn.to/3anLg9m
Support me on Patreon: / redbeardflynn
Looking for discounted books? bookraid.com?aff_id=6421
And you can further support my writing by subscribing to my second youtube channel here: / @juststartwriting
Want to directly support the channel? Join here!
/ @redbeardflynn
::
My setup:
Sound::
Microphone: amzn.to/3Be485G
Microphone Boom: amzn.to/3vnqSgL
Video::
Camera: amzn.to/3BhvQye
Camera tripod: amzn.to/3gEDsTt
Camera stabilizer: amzn.to/3fOS5CN
Lighting:
DIY light from LED strip: amzn.to/3fOS5CN
RGB Floodlights: amzn.to/3fKHYP9
::
Envato Elements used in creation of this video: 1.envato.marke...
::
Twitch: twitch.tv/redbeardflynn
Twitter: @redbeardflynn
Instagram: @redbeardflynn
TikTok: @redbeardflynn
I really really want it to be EQ1 with updated graphics. With more factions that have interplay like the Dragons, Giants and Dwarves did in Velious.
Eq1 with less nonsense. Game is too vast making most quest ridiculously hard. In the end, only top players got to enjoy end game content while others struggled to even stay 30 levels behind. Epic quest were kinda dumb the way they did it. It would need a whole revamp, But I agree I would like to see it pretty much be eq1 with updated graphics. Oh and more straightforwardness.
@tradde11 1000 percent. Though with games lately, I will keep my expectations very low.
And no bs open window for spawns please.
and when people say " how come warriors can't sow or life leech?!?!?" they say because they can't fuck off
And not change the way EverQuest 1. Worked, teamwork and a harsh death penalty that made the game much more fun to play. The game was very social and people had to rely on one another. Once they took that away the game died.
If the gaming industry has taught me anything, putting a NAME on something is different than understanding the SOUL of something. Blizzard and Diablo is a perfect example.
Why I think the hardest thing in the easiest thing is they just need to put in hours trying to copy very specific things from the original. Dungeon layout, if it just kept it as simple as that they could expand always crumble up other areas but as long as they made an exact scale copy.... they have the launching point the new new ideas will come very naturally from
As a game developer, I can tell you this. Publishers are stupid af and don't even play games. They are revenue people.
I agree with you 100% on this one. It will take discipline from the team to be true to the game and not trying to make their own take on it. Trying out "something new and exciting".
Excited to hear this. I'm just hoping they go back to the roots of what made EQ great, and that it will be more like early EQ1
but it wont. it will be more like candy crush.
Not happening. They're going to ruin it and turn it into a cash grab.
Unreal engine 5.2 please
I keep thinking back to the feeling of adventure the original EQ gave me back in the Kunark days. Dangerous forests, difficult exploration, real challenge that didn't hand-hold you as badly as modern MMOs.
Crushbone fortress, Faydark forest, the first trip to Freeport.
Grand memories. All I can do is hope the new EQ will keep grounded to what made the original good.
Easy. What we want: A new EQ1. What we dont want : a different game with the Everquest name.
Warily hopeful!
The thing I have sorely missed in MMO’s since EQ is the sense of consequence. Your character’s race mattered. The deity you worshipped or didn’t mattered. The mobs you decided to hunt mattered. Which quests you chose to do mattered. My wife’s human Druid was KOS in Qeynos because she completed a quest in Highhold Pass. My dark elf wizard could sit at the ramps of Kelethin and one shot mobs young elves were trying to run to the guards.
The EQ faction system was always on my list of items when my friends and I would theory craft an MMO from pieces of the games we had played. I hope it is carried forward in a new iteration.
I agree with you! I loved playing as my enchanter and being able to sneak into cities, I wasn't usually allowed to enter, with my illusion spells. Spells like that made the game more fun. That kind of gameplay was lost without factions working this way.
On that same note, every class had it's own special talents that made it feel special. I am sure you and your wife both got asked for teleports all the time, not to mention SoW. Druids are especially awesome.
@@EerieNoodles Best teleport story. My wife was present when The Sleeper first awakened on her server, fishing off the Velious dock. People started screaming in chat as it began rampaging across the zones. She shouted she would take anyone out that could get to her immediately. She then went back twice more to evacuate folks. On the last trip from the rings they were attacked. The dwarf, who had been the last person alive in the zone, started to bolt but she told him not to run. Her concentration was high enough that the hit did not stop her teleport spell. However, when they landed she fell unconscious (that lovely you’re not quite dead yet state). The dwarf started shouting in chat for a healer and as people came running he, in character, started telling the story of this brave but crazy young Druid who had saved him from certain death.
I played on Sullon Zek from early days and my woodie Bard had to flee Kelethin after a few hours. Why? cause it slipped thru the cracks that woodie Bard's could pick Rallos Zek as a deity with the consequence of being flagged as evil. Neriak foreign quarter became my new home amongst the evil races.
@@Ulthrinifyed Hah - also played on Sullon Zek, evil as a half elf bard. I was a member of the guild Hate
Yep what memories. Like I am pretty sure you're talking about the soulfire quest when you say quest in highpass which resulted in kos in qeynos. I have that sword on my old EQ character. That character is at least 20 years old, and I still remember that quest. We need games like this again.
A new EQ would be very interesting. WoW has completely lost touch with its roots - If the roots regrow on their own, All the MMOs who borrowed from EQ could be in trouble.
I'm cautiously optimistic with this news. Until there is a true release announcement I'll take such news with a grain of salt.
What I want from EQ3 is simply that it channels EQ1s feel with graphics and quality of life updates. I wouldn't mind player housing as well (which is often a something I spend a lot of time with).
It won't. It'll be a cash grab with no soul like all of their games are
2029 should be when it comes out as the 30th anniversary ( my god im old i was a beta tester for everquest in 1998 before its release in 1999 )
I agree it's been way too long...its been since late 2003, 2004 EQ2 was so amazeballs I want the same game play just EQ3 more content monsters and tons of added LORE keep it all original tho...=P
At this point I think we'll be playing EQ3 before Pantheon. Hate to be that guy but I think it's true.
man ive been praying for Norrath games to be revamped or re worked in some way for modern era. Those 2 games were the bedrock of my childhood/teen gaming. Going up to the cottage and playing Norrath with my little sister or cousin was the best bonding time.
I dont know what it is with older MMO's but I really love how they look over the more modern releases. I know it was based on technology limitations but god damn do I love how EQ, Meridian 59, OSRS and such look.
Seems like those older MMOs put much more time and effort in the actual game as opposed to making it look purty. I dont mind a bit of polish, but dont kill my cpu/gpu...and prioritize gameplay over graphics please
The older games had more primitive graphics but tried to get a more realistic look.
EQ was savage I don’t know if today’s generation could handle it. No maps then dying exploring somewhere. Running 10 zones because you forgot to bind yourself, trying to find your way back to your corpse. Dying along the way naked and losing experience upon every death. Trying to find a cleric to rez all your corpses after you find your original body. Thats a day wasted but man it was frustrating fun 😂
I would love an EQ 3...but Like others have stated, I want EQ 1 with updated models and graphics. I want it configured like this:
1: Make the game based off the Original EQ.
2: Make the Maps/Zones like Guild Wars 1, where the Cities are major hubs everyone can meet in and the zones are all instances.
3: Overhaul all the classes to make it one of two ways. A: If you want to become a "X" Class - Start off as a "Y" character and work your way there by lvling up. B: Allow characters access to all classes and be able to swap between classes like FF14 does, to be able to fill roles if needed.
4: Offer a WoW style of Talent tree to make your character how you want. (Or kind of like Last Epoch).
5: Allow lvl scaling for characters to scale down to be able to play with newer players/friends.
there are many other things I would like to see, but those are the main things. I would also say maybe make towns to be more like WoW cities, they seem big, but there really isn't a lot to them.
That seems like changing the original EQ too much, I agree they can't do it exactly the same but they gotta keep some of what made it great.
Early supporters of Landmark have yet to be reimbursed for their purchases. The only thing that was given was a weapon/house item cosmetic in EQ2.
That should be kept in mind before doing any sort of pre-order or buying any sort of founder's pack.
I think this should be kept in mind for any company. Pre-orders and Founder's packs are always iffy. What's always frustrating to me is that they launched Landmark then closed it so quickly.
I will be proud to pay extra for EQ IF this community gets 85% of its demands met for what is focused on in the game.
Let the buyer beware and not forget all who were ripped off by Everquest Next.
Moving from EQ1 to EQ2 I LOVE EQ2 more. Basically due to the Tradeskilling and the Housing/Decorating community. As long as they hold true to that I don't mind what they do for Everquest 3! Just let me be a Carpenter and decorate houses! (OH and allow everyone to have housing. None of this random lottery stuff that FF14 has)
I tried to get back into it but could find my way i was so lost
Housing would be a good idea. Not my focus, but a place to store a few things or place a few items....I could appreciate that.
EQ2 had a pretty decent crafting system, better than many. I was also surprised when I first got into EQ2, was doing the old grinding at a camp. Much to my surprise, after a dozen or so kills a quest spontaneously popped up. Nice. I may also have gotten a drop or two that prompted quests in the camp, or versus that type of mob. That is a great way open up opportunities for players outside a quest hub.
I would love to see a revitalization of EverQuest. They have lore, now they just need a good story and great bard to sing it. A lot can be overlooked by great story telling. Let us hope they bring their "A" game.
An EQ3 trailer with the narrator being a singing bard 😍
I would love to see them bring back Galaxies in modern graphics
I spent the better part of my adulthood on Everquest and Everquest 2. I literally sacrificed my life to that game to my eternal shame. I only woke up from my MMO addiction due to a theif who managed to jack my account and strip my characters...my raid characters. Needless to say, that was the slap I needed. The push. First it was disbelief, then utter despair and then total anger when they didn't want to help me get my stuff back. It was during this pause that I re-evaluated my life and realized I had far bigger priorities I needed to be working on in my life. I had gained a ton of weight, my health went down the tubes. I'm still trying to fix some of that. The game is cool if you can prioritize life vs. game. I was not good at that and failed. I don't blame SoE or Daybreak, or the ones that owned it before Sony. I can only point the finger at myself. That said, I DO still play single player games and I'd love a remaster of Legends of Norrath and Return to Arms the way they did for Baldur's Gate Dark Alliance 1 & 2.
I'm cautiously optimistic about the game, not so much about the world by 2028. I hope they can pull it off and recapture the magic. We'll see.
Desire: Community-focused, hardcore experience without WoW cloning. Minimal instances, reminiscent of the first game. Subscription only, no cash shop.
I was burned by 'Everquest Next'. Never again. They'll have to produce a finished game before I will even consider it.
Forget it, they're a woke outfit, pushing DEI bs and pride garbo into their cash shop.
They should just remake EQ1 with UE5, and allow people to continue playing the characters they've put the last 20 years into
After what Daybreak did with Landmark, I'll be the last person on the planet to say please make an EQ3. I don't believe a word Daybreak say anymore. They should bring Landmark back. That was the greatest crime to end it, what they did to the most creative playing people on the planet. Still shame on you daybreak.
Excitement tethered with scepticism. If we see some real progress in the next few years I'm more than happy to jump on the hype train.
I don't think the current developers know how to make a "new everquest". Originally part of the magic of EQ1 was new visuals (3d requiring a graphics card for first time) , no one had chat or voice comms like discord, no one had access to info as readily like data miners of today, and they didn't have a giant megaphone of backseat "game devs" complaining on social media sites.
I think the MMO industry needs a massive revolution before we see any real successful MMO. It can't just be a shinier WoW clone with some group play to call it Everquest 3.
Fundamentally, I think it has to break some sort of the norms like EQ1 did. Its going to take a developer that has a "steve jobs" type attitude that isn't afraid to hurt the feelings of a lot of gamers and can stick to a design scheme. I don't even know if thats possible anymore.
My vote would be a full fledged MMO in VR. I don't think the tech is there yet to make that viable though and player complaints would probably ruin it within a month.
EverQuest Next was ahead of its time. Yeah we had Minecraft and Terraria, but even those have grown a lot, and look at new games like Valheim and Enshrouded.
To get the original EQ feeling from 1999 they have to create a First Person View Game !
Im a lifelong Norrathian. I was an original class correspondent for SOE and a featured player. I was in the startup of EQN/Landmark.
I have extremely mixed feelings about this.
Over the past many years, I "gave up" and shifted my love to Pantheon and crowdfunded toward it.
I believe completely that Pantheon is what catalyzed this - SOE realized they would lose their playerbase to VR, who showed that we still want a game.
I would prefer a return to Norrath.......and yet I feel so burned by SOE/DBG/DPG I am reluctant to abandon Pantheon.
this so much. i was super hardcore from 2000-2006 raiding in one of the big guilds, honestly if they fuck it this time, i'm never looking at EQ again =(
I am in the same boat. After EQNext fell through in the years that followed I shifted my interest to Pantheon because I believe that their tenets held are the same as what made EQ1 such a good game. After feeling burned by EQNext/Landmark I'm not ready to jump on the EQ3 hype train until I know more about their plans for the game.
The very first EQ next announcement I saw I knew nothing would come of it. They absolutely did NOT understand what made EQ special. Nobody gives a damn about destructible environments. They focused on all the wrong things. Doomed from the start, EQ next
I'm in the same camp, while I LOVE the EQ universe, I just have zero trust in SOE/Daybreak/DPG after they robbed me blind with EQ Next/Landmark.
I hope they keep the LORE factor of EQ and EQ2, that game had possibly the best story line and quest lineage
1000% I love the lore of EQ so much. It inspired me to read greek mythogy and fantasy books and even write my own books. EQ's lore was so compelling it captivated my imagination.
I guess the question that comes to mind is whether the people who are still into the world of EQ will pick up and move to it. 1 and 2 still have people invested in them, others have found communities in other games or elsewhere (or have, to be honest, gotten a bit older and maybe don't have time anymore). What they probably need is something that seems appealing enough to people who aren't necessarily into EQ specifically but that iterates on a lot of the MMORPG tropes in interesting ways. Not something I feel comfortable speculating on, especially since the tower-of-butter EQ (my strongest memory of the game where you could build your own stuff was a chunky yellow tower someone made) and the other one didn't make it out of development. I can also see taking the original EQ with all its quirks and sort of reimagining it as a cohesive setting incorporating all the old DLCs from the start, with expansions driving things further, but maybe that wouldn't work if the original EQ is still active, as wide as the time gap is... and would probably be a huge amount of work.
I agree. It really depends if they go for “a money maker”, or “staying true to EQ”.
Original EQ with VR would be insane!! I would throw my money at that!
If they can bring back the original Bard class and an open world I can freely run through at super fast Bard speed, I'd probably play. I miss the old Bard class and the freedom they have of exploring the world.
Seems weird they can say they'd start development in 2025 and that they would be done in 3 years. Fast turn around
It does. The way it's kind of pitched is how From Software made Elden Ring for 30 million - Make the same game over and over and it makes the latest iteration easier/cheaper. This was, after all, an investment presentation. Cost and Speed are going to be the most important thing they talk about.
I get the feeling, all the engine changes to EQ recently. 64-bit overhaul, UI, DX11mean they might try a runescape style revival with flashier graphics in the old engine
@@Redbeardflynn
I really liked eq next.. Was that the one where we could use grappling hooks and build stuff? Having that in eq3 would be fun. What I would hate is spending $100+ again and being ripped off!
I would love to see GM events and NPC activated advance
What I would hate to see is the beast lord class or any class that steals from another class making that class obsolete
That that is where the magic happened for you as a group you need a healer for you to interact with other players and build friendships along with every other class. You need a shaman to slow the mobs and buff you need an enchant to mesmerise ads. you need a jewel or a wizard for that higher Damage as well as a quick evacuation out of danger if things go wrong and a rogue for that really good DPS and a tank I’d hate to see a class mixed as it was with the beast class. Don’t get me wrong. The class is insane to play. I was one of the first on my server to reach max level with a bee lord it took me, almost 2 days to max max level from the day it was launched a group of three of me and my friends set out to Max level this class. I actually got award from the GM not that the class could do anything as it was so heavily power levelled that I could not even cast to spell that was the hardest part, all my attributes and spells back then the pet was an ability not a spell much like hands. It was an ability.
That’s cool. Hopefully it goes well.
Dear Daybreak: Please don't get my hopes up just to rugpull on me. I'll likely die of heartbreak.
EQ was hard!!! As mentioned actions had consequences. One had to know how to play your character and you were remembered if you were good or bad at said character. Every MMO since has been easy and I want to see classic EQ back where you lost exp cause you were stupid and were rewarded for great execution.... and raid wipe rescues nothing brought out the best than sending out and SOS cause your Hate or Fear or wherever raid went sideways... those were some of the best times
The thing is people will just flood TH-cam with guides so this hierarchy of knowledge you’re looking for isn’t really a thing anymore. Everyone will know how to play their character, It has to shift to real time skill execution so timing, aim, adjustments, etc
Glad to hear about the revival, but I gotta be honest I won't be paying attention to it until there is some more info on what direction they plan on taking it. I'm just hoping they don't try to turn it into something it isn't and end up with an Anthem on their hands
As long as they keep its focus on being a social MMO it'll work, removing the need for other people to take on challenges isnt as rewarding as getting a few other players to take down a "unique" or "named mob", what made EQ so successful was the fact you had to be social, actively ask out for groups and build relationships with people that you may have grouped with several times and thats where the Magic lies, I and no doubt many other can recall sitting in Clan Crushbone or even in g'fay lfg on hill and having stories to share with people, or even the oasis which in all zones I've had made friendships that lasted years and in some cases even specifically waited for each other before levelling as to continue our journeys together. (sorry if this is hard to read, Covid has me and brain no work good)
Good graphics and good intuitive gameplay like Everquest classic but just updated would be good for Everquest 3.
An improvement on EQ1 I think it what most of us want that loved the game. Updated Graphics, updated models, updated questing, more classes, races, factions, etc. EQ is just an old game now and it needs a fresh start as long as they take advantage of what made EQ great.
Updated questing? What do you mean by this?
They should just make a completely new game and not call it EverQuest. EQ3 will either never happen or it's just gonna suck. I'll wait for Monsters and Memories instead.
Honestly, I don't think a new MMO can exist today with the same social friction like classic EQ had. I'd love to see the same class identities from EQ, the faction system, and the sense of danger and mystery that the world has. I'd hate to see the game become focused on instanced content and end game activities.
EQ and ff11 were my favorite MMOs. I sure hope they can bring back the magic for EQ3
Would love a back to basics approach that captured the core essence of what made early EQ1 fun and immersive. Inspired world and level design, crisp and clear art direction, a sense of community and consequence, challenge + exploration + adventure... It for sure could have used a touch of more UX / quality of life improvements to sand down some of the rough edges, but that could be done without diluting it too much.
Getting the size of the world right I think played a big part... the world feeling expansive enough to have a sense of exploration, but at the same time dense enough to cross paths with familiar faces made it feel like a living world. No more gimmicks! Staying true to a basic formula is where the magic was for me, and it seems like nothing else out there has even attempted to captured that, even the expansions for it.
I'm just glad I got to play EQ when it first came out. I'll never forget the game or the community. If EQ 3 comes to be I'll be there for the community.
I'll be excited for EQ3 when I get my money back for EQNext, the flagship payment, and other stuff. It's not going to work, that's why we're still playing P99, EMU's, and TLP's. We've all been hunting for that initial experience with several MMOs...
I posted this in the Facebook Pantheon group, but i like the idea so much i want to repost here ..
"Literally, all they need to do is take the existing EQ1 space, smooth it out a bit with about 25x more geometric primitives, beef up the environment graphics assets, and set the scene in the past (since Eq2 is post EQ1) as a prequel. Roll out the continents in a TLP style.. Antonica, Faydwer, Odus, Kunark, Velious, Alaris, Taelosia. (strike Luclin and PoP) then in each continent, release new playable races/classes.
The main story arc would be player driven/built cities. Once Freeport, Rivervale, Qeynos, Halas, Neriak, Oggok, and Grobb were built out to a certain degree explorers could venture out to find new continents, and then Feydwer would be discovered, and start again with building Kaladim, Kelethin, Felwithe, Akanon, Mistmoore, etc. (You could even build new cities that didnt make it etc.. which are not in EQ1 technically.) Talk about replay ability! and everyone loves the TLP concept, i think that has been proven."
Let the players (your EQ1/EQ2 characters ancestors) have a hand in actually building the game that your current characters on EQ1 and EQ2 are currently playing in, and push certain artifacts/titles etc. that you would gain into EQ1/EQ2 somehow, which would incentivize you to still play EQ1 and EQ2.
war of the mmo's, what comes out first? eq3, pantheon, or ashes of creation?
What I wouldn't give to have EQOA back. My first MMO ever and I've been chasing that feeling, unsuccessfully, for years.
Same! There's a private server in the works. It's really messy right now but you can play till lvl 25 or so. Eq2 launching a classic server in June I might check out.
Whatever they decided to do with it I can guarantee I'll be there checking it out! I just hope they continue with the building/decorating scene because it really is the best out there:)
This news just makes me happy. To start imagining what a new EQ inspired world and game might be. Honestly I would be happy with a new reskinned TLP with a new UI. My bar is very low these days :)
Bounty, thank you so much for your generosity! And yeah I think a lot of us have a low bar lol, I'd have loved an EQ remaster but other news makes it seem like that's not in the cards (the cancelled LOTRO remaster due to thinking it a bad investment)
Maybe we'll know more in the coming year or two, I'll be watching EG7 docs extra close through 2025.
I would love to see a revival of the original with 202* graphics. When I was playing the original in 1999! It was amazing and we had a small group of friends that had multiple computers playing multiple toons. I lost interest after years of playing because it was so consuming and that's all we did on the weekends, was play EQ, drink and eat pizza. Think about how much better the graphics have become since then! I would consider getting back into it if it's not going to morph into a 3rd world economy like last time.
I'll go to sleep tonight dreaming of a new EQ with Unreal 5 graphic quality. Don't tell me the odds yet. Let me hope for a day!
Oh, Redbeardflynn! That does not mean absolutely anything! Remember Everquest Next? This only means that Daybreak is getting prepared to sell the company and they have announced their new vaporware platform to do just that.
The major difference here is ownership. Everquest Next was under SOE, which was canceled long before Eg7 purchased Daybreak. EG7 is essentially pitching this to their investors as value. Does it mean it'll release? I don't think you can assume something will release until it actually does, there's too many potential issues (See: Embracer group and everything they're going through)
But I'm a hopeless optimist...so..I'll cling to my Norrath dreams just like I did with Everquest Next right up until 2016.
I think I'd like to see in EQ3, how Norrath was born, the gods came to be, and you as an inhabitant, have to work with other players to figure out why needs to die in order for your planet not to be destroyed while exploring the backstory of all the gods and deities while they were young, helping out certain gods/factions which would affect Norrath on what decisions you made as well as what decisions other players made.
I believe a lot of this was in EQOA, it was a sort of prequel. Would be interesting to see them go back in time like that insead of foward. Some of the coolest later expansions were getting to go back an experience the invasion of Rallos Zek and his children (covering that in a lore video soon)
I dont know...if you are late to game, you may be locked to a game world where you are KoS, cant get quests, or other issues im not thinkin of offhand. If you implement something like this, you may have to ID the server(s) so players can choose their experience. I say different servers because you would undoubtedly need more than one. The potential is interesting, but I see a lot of server hopping happening.
I would love to see a game based off the original, but not EQ2. Although I’ve played EQ2 a lot. I don’t really care for the art style they went with.
You have no idea how excited i be for this eq3 my god we need this
Serious question, and love to see a video trying to sort game elements.. Should EQ3 be a stencil of the original Zone layouts or should it somehow include EQ2??
More discussion on this the better imo
No EQ2 layout. EverQuest 1 has a better layout as Zones come. Yes I take EQ1 or EQN over EQ2.
I want a strong emphasis on storytelling like ff14. With all the characters and lore in this franchise to pull from we could get some amazing things if daybreak actually gives this the funding it needs.
They Break Games .... Zero trust this will be anything I want to play.
Pantheon / Monsters and Memories / Everquest 3 waiting room
I am so excited by Monsters and Memories. I got to play in some early access, and it felt like the new EQ I've been waiting for.
@@RenlangRen That's awesome! Yeah from the videos I have been watching it looks a lot like a new Everquest!
I truly had the best time in PvP on eq2 level locking at low levels and having a mass horde of battles. It was truly unique. Almost making it easier to make a end game character with BiS gear at tiers, allowing the whole mentality of I need to grind for months to reach endgame and them grind months more to get the gear to even compete a thing. It was simply fantastic to do lowbie lvl locking pvp. Just make 1 pvp server unique to these implementations and you'll have millions of ppl playing imo before they changed the rules all up.
Love the idea of EQ3 . Only change I would make is making death less punishing. People just don’t have time for 6 hour CR runs anymore . And people actually harmed themselves over things like corpses rotting away or de-leveling.
De-leveling and naked corpse runs were the worst. I cant fathom why anyone would want to continue this tradition, any game that wants to be profitable needs to axe this crap before it evens get considered for release.
EQ3 listen up: casuals pay the bills. You had best cater to the casuals or your game will consist of nothing but raiders. Best of luck funding your game from raiders alone.
@@openyoureyes909jones6 And casual players have hundreds of games out there to choose from. Sorry, but original EQ with ALL its pain is the only way to stay true to the classic. Any carebearing to that destroys the essence of what made EverQuest so addicting. Don't like the harshness, don't play. Don't mean to sound rude, just stating the facts from the opinion of an original EQ player. But I'm not worried about it because, as you stated regarding paying the bills, this game will never be what we, the original players, would wish it to be. I'll just stick with Project Quarm. It may not have the graphics I'd like to see, but at least it's the same game I loved two decades ago.
If they did this without an in-game store and subscription business model only like the original EQ. I would be way more excited.
Unfortunately that's a wild expectation to have these days.
@Rawko666 Sad but true. Expecting modern game developers to employ ethical and high-integrity business practices is just too much for the corrupt corporate empires.
Since I am a diehard EQ fan I'd love to see a reskinned EQ (like D2R). Rolled out in expansions releases like a TLP since that would be a lot to reskin :) With some fixes and perhaps balances and some quality of life and good UI.
as much as i love eq i don't know if they will ever capture the original. I will play eq3 to the end of time I have done 4 progression servers and was in a raid guild during the first 5 expansion of the eq 1. There are soo many memories from first of a kind type experiences.
Back in those days every single one of my characters was dream something dream shaman dream warrior dream rogue dream monk dream enchant dream healer dream beast Lord
Lots of rare footage of the legendary mustardtiger
Everquest landmark was underrated. I had so much fun building stuff. This is exciting news. It's awesome to hear the new company speaking so highly of the ip
MechWarrior is the game in this list that really deserves attention. There is nothing else like MechWarrior. No replacement for it exists, and it was lost for years when FASA, its creators went out of business. It existed back in the 80s, and was the West's big time Mech game and is what spawned the Mech craze we saw years ago before the collapse of FASA.
@Redbeardflynn Darkpaw Games have been working on Everquest 3 for about 5 years now. When Holly Longdale left Darkpaw Games for Blizzard to help with the launch of Wow Classic, she openely disclosed that before she left her role as executive producer of the Everquest franchise, they were working on a new Everquest and that it was in capable hands. She even publicly disclosed why Everquest Next was cancelled.
I want to believe. What would I love to see? Remnants of a broken norath. Old cities in ruin.
for the love of god. no destructible terrain . also i really feel a pre-quill of EQ would be great so much lore for a head of it. we could have a game develop the lore leading up to the first EQ we played. freeport and qeynos as villages with only log walls. and as the expansions go on these places would grow . keep to the core classes of EQ 1. have solo and group / raid content. cater to all types of players. combine the best of EQ and EQ2 . make crafting worth doing. folks love housing. start us off with huts. next expansion bigger hut. the expansion after that small house. ect... pets/ mounts always a good thing to have.
Sorry yo 2028 isn't anytime soon. So much can change between now and then.
EQ next had me in awe... then poof.... and I gave up... I'd love to see it, get all the old friends back together... emphasis on OLD 😅
wow.. exciting! playing p99 as we speak, in part because of your videos!
Love to see: Eq1 with unreal 5.
Hate to see: Eq with terrible pay for convenience mtx like every single modern mmo. Honestly any cash shop at all, which is an impossible ask these days. I really just want to pay my sub and get the FULL game.
EQ is the best game ever created… I would love to be a level 5 cleric lfg in crush one again! :)
SOE announced and developed a tech demo for Everquest Next to boost the stock price right before selling to Daybreak at an inflated value. It was well past the "ideation phase" according to SOE, then poof, it vanished like a fart in the wind the moment Daybreak signed the contract. There will never be another Everquest. So they are probably trying to look into selling off the IP.
This game needs to happen.
im 41 and was there when eq1 launched played it for 20 years and it is still the best MMO out there plz bring back a remake of the 1st eq I'm tired of all the solo mmo,s
5 years................ Got excited for a second. Still good news.
Something we've all been waiting for, that will be inevitably destroyed with Cash Shop.
I think everyone agrees that they want something similiar to EQ1 and less like EQ2.
My issue is, a lot of the best things in EQ1 wouldn't directly translate well into a modern game, I feel.
For example, one of my favourite things about EQ, was the community and chatting with your groupmates. You'd pull mobs, have a slower-paced fight. Then you'd have a sit and regain your health and mana and chat away.
I feel like things have 'moved on' from that though. People are used to faster combat, but also, they tend to move around more - doing quests, instead of just sitting in the same spot 'camping' mobs.
So.. Perhaps they can recreate the feelings in other ways.
For example, instead of the group chatting being something you do between fights, what if there was some sort of other avenue of gameplay where they could manifest the group chatting?
I have no idea what that will be, but for me, that's what a true Everquest Next would be.
Some way of bringing back the feelings of all the best stuff from EQ1, but managing to do it with modern-day ingredients.
Wait... Pantheon isn't EQ3?!
It's sad/terrifying reading the comments and seeing how many people are willing to trust Daybreak again after they rugpulled the fanbase with EQ Next/Landmark. I spent $100 on the founder's pack and what did I get in return? A buggy demo set in a tiny, geographically schizophrenic map with half backed game logic.
Literally the only good thing that came away from taking a vested interest in EQ Next was the memes; BURLED WOOD!
Nope. once bitten twice shy, and EQ Next all these years later remains the most blatant highway robbery in the games industry I've fallen victim to.
I would like classic elements like open world with emergent gameplay. Don't lock mob encounters and allow people to kite mobs. Stuff that was not present in EQ2. I also want to see a required socializing like druid ports and cleric rezzes. Not pok books or rezz NPCs that will summon and rezz your corpse. Wrap the fundamentals of classic EQ in modern graphics with more quest variety and you have a winning combo
The playerbase that wants these frustrations is too small to fund it. Not gonna happen, it is NOT a winning combo. EQ1 had all that, it lost players to games that played EQ1 and didnt like it.
Whatever they do they need to make sure it still requires being social and working together, has the cc and pulling roles, and still has the sense of danger not present in the next gen MMOs that feel more like a single player theme park on rails that they have become.
Also so many people multi box anyway - why not add that in as a feature somehow. Would help the social aspect if you can only have some of the 5 roles or something.
I spent many years in both EQ1 and EQ2 playing many lives from a casual quester through to being a daily end-game raider and I have many fond memories of gained friendships over the years. With that being said though, my biggest concerns with EQ3 would be how much would they dumb-down and simplify the game to allow for console play or new audiences that might prefer simpler game play, and hopefully they won't make characters look too cartoony. I can remember when I first switched over to EQ2 (2 weeks after launch) and I hated how much things were simplified compared to EQ1. Then over time while playing EQ2 and trying to go back to EQ1 it was only then that I found out how lazy EQ2 had made me. If EQ3 is going to be a case of spamming 3 primary skill buttons then it's not going to hold interest for the long run like it's previous versions.
I would just like to see an updated version of EQ 1, but with some QoL changes. Class balancing would be nice, as well as more fun options for melee classes. For magic classes, upgraded spells should just upgrade, instead of having to get a whole new spell that does pretty much the same thing. A fix for wizards to be more fun so they are what they should be: Damage masters. Perhaps larger mana pools would make wizards more desirable. Every level in any class should also get you something, even if it's minor besides just more HP. Warriors should receive some much needed love. Loot should also have better distribution, similar to the random loot servers. Sitting to recover HPs and mana should stay in, but be more accelerated to keep the action going. It needs to stay since it is part of the difficulty, but should scale with level and such. To compensate, increase spawn rates accordingly. mana and HP recovery should slow down if any person in the group is involved in any form of combat, so meditating during combat is still a challenge. Tradeskills should be more fun and engaging. A bonus should be added per person in the group, unless it's a raid group, to promote grouping even more. Poor man's SoW should be a thing of the past. Trains should also be a thing of the past. Raids should be adjusted so they cannot be monopolized. Instead of waiting a week for something to spawn, a timer per account should exist for each player involved in a raid. Melee players should be able to be bound anywhere. Get rid of corpse runs. Instead, do what soulslike games do. Keep XP loss, but just make it debt instead. When a player dies, they only respawn if they wish to, to allow for raising dead. In other words, the original concepts where great. The game needs to have that challenge factor to feel like Everquest. All the game ever needed was more variety and some tweaks. EQ 2 chose the wrong path. The game never needed convenience. All it needed was more variety, like I already said. Finally, make cooking and fishing a fun minigame.
With the way games have gone over the decades I can’t say I am excited for a new EQ. The news of a new EQ is exciting sure but once you figure out it’s going to have a in game store it just ruins any hope of an actual good game.
This times a million. In game cash shops just encourage devs to create a problem they can sell the solution to. It is sh*tty developing
I want it to be the EverQuest it was, the hard grinds, the teamwork it takes to complete a impossible seeming raid!
The complete world that made EQ great in first place, but I fear the time of that has passed and the newer gamers has created a atmosphere of justifying PTW, auto questing, quick rewards that don't give the same feeling as earning a piece of gear that was worked for.
I fear today's gamers can't handle what EVERQUEST means ! And fear a game being diluted to appease todays players .
EQOA was my FAV game and I'd leave any game to play that again. With hopes of a new start in a MMO that is in the EQ world.. Im for that! Lets go!
Nothing ever will compare to Venekor PVP during Rise Of Kunark... It was insane open world PVP.
Also H1Z1 was so good very very underrated. Great content.
I have close to Zero faith that this will happen and/or be good.
Time will tell.
Ok, as a purist..
1) no removing content to make new content for new players. Have time slices instead, controlled by the player.
The problem is... Daybreak. I will never forgive Daybreak for giving up on EverQuest Next Landmark.