we knew in beta this was vaporware men. These services aren't hobbies. They are rides at a theme park you gotta buy a Gaming PC or Gaming Console just to stand in line and wait to ride for a couple months while the rides are new. Then it's time for a new ride. Otherwise you'll miss out on all the excitement of waiting in line to try a new ride. Loyalty to people paid to exploit your brain chemistry for profit is actually kinda wild though, regardless.
put about 400 hrs in, logged in one day to find my characters missing. contacted support and got told "we're sorry that happened to you" in broken english
There are several other problems with this game, but I'll just state the big one: it's original target audience was people interested in open world pvp. That is such a small audience that it never should have been the design choice for an MMO with this budget. That's like being given the money to make a summer blockbuster and instead making a documentary about golf. You're never going to make a return on your investment. EverQuest and WoW have shown us the pattern for a successful general MMO. Fantasy setting, PvE emphasis, core loop is kill monsters for character progression, and you need help from other people to take on the most difficult challenges. Within that basic chassis lies infinite opportunity for customization and improvement that, frankly, haven't happened in the last twenty years. Everyone seems to be making "WoW BUT" or going off in a completely random and untested direction that nobody is asking for.
@@stranger6822 I disagree there isn’t an audience for a PVP based game. There are many large scale games that are only PVP and this was catering to that crowd initially. Just look at the views of Shroud’s time in NW. The initial hype for the game was the pvp. They mistakenly chose to shy away from it, thus killing that hype. None have done it in the way the New World has. if PVP was more accessible, consistently updated (almost no content for 2yrs), and the game wasn’t so bugridden, it would have been highly successful to that audience
This is probably my first time seeing the game with my own eyes and not just hearing someone shtting on it in passing lmao (Update after finishing the video... I see why people feel slighted by this game.)
If your a new player the game isn't bad at all, you definitely get your money worth, it's just people like me who have been playing since the Alpha of the game that have gripes. I wish I was a new player again because I know Id probably enjoy it x100 more then the OG Launch...good day :)
@@marceelino He said it himself in a video where someone asked him this question, so I just assumed it was the truth. In hindsight it could also have been a joke? Not sure 🤔
i got in once because at the time it came out i had so much free time. it was a weird experience, was told exactly what to do where to go and it wasnt fun....you didnt miss much....had a blast playing the market in the beginning though
If you are a PvE person and don't really care much for PvP, then it's a great game for CASUAL players. Lots to do, no play to win, and a ton of content. Yeah, once you hit level 65 and are fully geared, then it gets stale. Put if you don't rush to get to max level, then it's enjoyable ... especially if you catch it on a Steam Sale.
AGS' focus on the wrong things doomed this game. If they improved war (mainly accessibility via company vs company wars not tied to territory + territory limits) and OPR with balanced matchmaking and new maps, they'd still have a healthy player base. War is the endgame and if you aren't able to participate in it due to the terrible gatekept system, then there's 0 guild content in NW and the gear grind is a pure waste of time. When less than 2% (confirmed by the devs themselves) participate in war, it's really no surprise why NW is dead.
Last few days have been quite a ride and this video might need an update. It has been quite interesting to notice that obviously last 3 years of New World didn't exist at all and this MMORPG named New World is actually called New World: Aeternum ARPG that is launching on mid October 2024 instead. :D
- New Player Experience: fun, as it should be since they've put MOST of their efforts into it - PVP: As pointed out in the video, 1 OPR map in 3 years, 2 total Arena maps. Rewards are shit except for a handful of artifacts and there's no skill/MMR system so you will get destroyed by experienced PVPers - Technical Performance: I've played NW with 8700K/GTX 1070 and my new 14700K/RTX 4080 Super. While I was getting higher framerates on the new computer, the difference in game was barely noticeable and as pointed out in the video, you still get frame drops in towns. But it's SOOO much worse than that: there are bugs in this game that haven't been fixed since launch, every big seasonal update brings about new game breaking bugs that take weeks to fix, the design of PVE fights is horrible and clunky, etc. - Professions: They're fun to level up but the endgame payoff is quite bad. Currently they're used as massive money sinks as in order to craft anything of value you have to pay tons of gold to the NPC vendors for 1-time use crafting materials. This makes crafting semi-useless as its cheaper to buy items people found in dungeons (with a few exceptions). AGS doesn't have a clue how to keep an economy balanced and at times it got so bad that the old tier of orichalcum ore was around 0.8 gold per piece whereas the new Mythril ore dropped as low as 0.1 per piece despite being consumed at a higher rate than orichalcum as well. - New World's Endgame: I'll skip PVP except to say your whole map will be dominated by 3-4 companies of experienced players with multiple characters on multiple servers who only play to war and control territory. In PVE you have: 1. soul trials, that feel janky as hell and have a bunch of pre-programmed boss phases that feel so clunky you never have the satisfaction of getting into a flow state of fighting against a boss mutated expeditions that COULD be fun but are badly balanced 2. mutated expeditions: COULD be fun but they are badly balanced. First problem is the change from 10 tiers of mutations to 3 was HORRIBLY done: you can faceroll M1 with basically no gear or consumables, M2 as well with a decent gear score and some protection against the type of element or monster in the dungeon but for M3 a smooth experience requires almost maxed gear with decent perks (% health and enchanted ward, maybe some refreshing, weapon perks), trophies against the monster types in the dungeons, anti-monster potions, anti-monster coatings on weapons, whetstones to hone your weapons, maybe an anti-dot potion and of course anti-element gems in your armor to protect against the elemental mutation (which SHOULD swap 50% of all damage a monster does to you in that week's element). Pro-groups also gear for an ideal team weapon composition but let's set that aside as not that many players do M3s nowadays so being good with your chosen gear is enough. Another problem is a bunch of mobs in many dungeons are very badly tuned for damage and some of them do not get "mutated". This means that half of their damage SHOULD be void per that week's mutation for example but then you run around and some random archer hits you with a 21.3K pure ice damage shot, that even a tank would not easily survive. NOT a boss, a random mob with a random basic attack. Oh yeah and some dungeons have multiple types of enemies so you might have to swap armor sets and reapply consumables halfway through a dungeon or even 2-3 times or you might have to do partial re-gearing to protect against excessive elemental damage of some type. Also some bosses do untelegraphed 360 degrees AOE that 1-shots DPS behind them and when I say untelegraphed I mean they do basically the same animation before 3-4 types of attacks one of which 1-shots you. 3. 10 and 20-man raids: The 10-man ones are 30-minute affairs with a bunch of waves which aren't so bad but honestly they're pretty boring. The 20-man worm raid I've not finished as it requires too much preparation from too many people and is very hard to coordinate outside an experienced company with enough interested and active members. Not a lot of those around anymore. - The Future/Should You Play: The future is a launch on consoles which will likely be filled with bugs. That will bring in an influx of new players but they'll just play the game for a couple of months, hit max level and then quit because the endgame is atrocious. Other than that the developers are massive liars and quite incompetent so that they lied for months about new content in 2024 which they dubbed in 2023 to be "the year of New World" then after promising a roadmap in May and then June they've now scrapped that idea and gone shamelessly for a console release cash grab in October after which they said they'll totally post a roadmap for 2025. My recommendation: stay away.
This is one of the biggest blunders in mmo history for me. A dev team with infinite resources makes this pile of trash. Completely unbelievable how they have fumbled every single attempt to fix this game. I gave it three different chances to keep me playing and it shit the bed every single time. Now they are making the theme of the game some weird high fantasy rip off with the latest dlc. Instead of the gritty colonial era corruption theme. God help the LotR mmo they are making.
They didn't have "infinite" resources. They're basically an indie studio. Amazon in name only. That's like thinking their warehouse workers make bank because they're Amazon employees.
Yet again, someone completely misinformed about the dev team working on NW…. Spreading lies and leading others to have a negative and false view of the game. No, the NW devs don’t have infinite amounts of money. It’s a relatively small team with limited resources. Of the $400 billion in Amazon revenue from 2021, Amazon Games Studio only received around $500 million for their entire budget. And just a portion of that went to New World. With games like T&L being developed and LOTR on the horizon, New World’s budget is getting smaller and smaller. The team is working long hours with low salaries to pump out meaningful content for the community. They’re consistently looking for player feedback and release weekly videos/updates. Are they the best dev team in the world? Of course not. But they’re still trying. And the game continues to improve with each major update. Stop spreading lies. The devs are real people with real jobs and real families to support. They want to make the game great, just the same as you do.
What you didn't like chopping trees down for 300 hours to level up enough to chop high level trees down. And solving the Riddle of ten skills. And fifteen different items required, to craft one enchanted weapon. So FUN RiGht. That said the new expansion zone and mace weapon, is pretty cool. Just buy weapons and armor. And get them from raids. And I agree about the LOTR game Haha. 37 fps. And WoMam! Characters rapped up like a burrito 🌯 here we come.
@@Z-MACxAgree with everything you said except for “game improves with each major update.” That is just simply not true. Season 5 has been an awful technical performance update with the new combat code making everything much clunkier and less responsive than before. Input lag is sooo much worse than ever. Projectiles go off to the top right instead of the reticle 1/3 of the time. I love the game, don’t get me wrong, but they definitely aren’t making everything better.
I played at launch, and off/on a few times since then. The game has an identity crisis, it was clear from the start. It's funny to finally hear someone else say that exact thing. Shame really, there is so much that's great. The world building has potential, the gathering is top tier, the professions are great
Ah yes, I remember day one, was so alive. Now the game looks like a horror game, silence, no ppl mining ores, no tree falling sounds, only silence, tbf, this is just sad.
I played this on launch (with the other near million people) and this is pretty much spot on. It felt like it had no sense of direction or what it wanted to be. I finally gave up around level 40 after having to walk what felt like nearly the entire map to get back to a city. The idea there wasn't a mount system without buying the new expansion on the horizion made me go "I'll go back to WoW thanks".
my initial reaction when Amazon announced they were dipping their toe into the gaming industry was someone along the lines of: "you have no experience with video games, and you decide to have your debut be an MMO?" *Amazon smiling enthusiastically* "yep" me: "... *sighs* just to be clear... Amazon... i don't like you, but i feel like i should tell you, that you are absolutely barking up the wrong tree and you are in for a very rude awakening" Amazon: "we have all the finances in the world to make the greate-" me: "which is why you are gonna fail... no amount of money in the world can make a great MMO" and i was right!
It wasn't their debut though, they'd made like 5 games in total and most were shut down or cancelled. I can't remember what it was but they had 1 successfully launched game
Hasn’t failed yet! Actually, considering the life spans of most modern MMOs, it’s doing pretty well. The current concurrent player population is VERY deceptive. We will see what the numbers are actual like after the June announcement
Loved your video, and enjoying the game as open world “action” game with some people moving around. Sure once I get my full will drop it. But the combat in it is one of my favorite in “MMO”
I liked New World when I first started playing. Since I like to play solo I ran out of things to do when I hit the level cap after about 2 months. I did play some pvp, but learned that most people playing pvp were far better than I was, so after a time it was no longer fun getting slaughtered. I simply quit and haven't gone back since. Another issue I had was monetization... not a fan.
Fun fact, it wasn't skill Gap, but the rubbish combat system that uses 3 Perks on each piece of equipment, so you have to have the right perks on right equipments to be good (yes, it has a "meta" perks and some times it changes and every one has to change their equipments and each time you waste a lot of resources)
@@leogamer98 Yeah no shit there's meta perks and things you want to build for your character, that isn't a bad thing. It's an MMO. If you want to do good, you have to play the fucking game.
As a NW player, I appreciate the unbiased review of the game. Your analysis was all-around fair and accurate. I wish I could argue against some of the weaknesses you mentioned, but I can’t. It’s a tough road to walk as a veteran. The community is holding their breath for this June announcement. Apart from console release, I really hope they implement something that will satisfy players looking for a better end-game experience.
@@THIEVIN. brimstone sands was great. Rise of the angry earth brought a lot of new stuff to the game. They added cross-server OPR and dungeons with the new group finder. When have the big updates been disappointing?
@@Z-MACx angry earth is comically short and rather bad the best feature added was mounts and tbh that shouldnt even need an expansion ags is a terriible studio that honestly seems like they hate their players
I played New World since beta. The thing that I realized after hundreds of hours of playing is that it is a complete game. They included everything that you would expect in an MMO. Crafting, PVP, questing, raids, dungeons, housing, its all there. Everything you need is in a bug free package. A player could jump in and play from the start to end game with no crashes or errors. They just focused more on adding systems instead of making what they had fun.
A pretty good overall coverage of the game. You may have glanced over how buggy the game is aside from optimization. Its so buggy that every patch without fail since release has introduced new bugs, or replaced patched bugs with new ones and they are now referred to as "feature".
I loved the leveling and MSQ in New World. I liked the adhoc groups to do PvE content. Even some of the expeditions were fun. But, I got to max level and quickly stalled. I think you captured my feelings about the game exactly.
A very fair review. When NW is good it's great, when it's not it's tough to play. The faction wars were really good at peak. Gearing up and pushing quests with a big group, fighting the opposing big groups doing the same, trying to get picked for the wars, was good times. The companies of the faction I was in all were close and we'd be doing multiple wars a day, sometimes with overlapping times. It really felt like war time. Everybody wanted to help push and hold territory and the perks you would get for doing so were nice. I hop on every once in a while and remember the absolute slog that most of the rest of the game is. Flip on pvp and see the only others with it on are capped out. I feel like an old homeless war vet walking around now.
Watching your video got me hyped to see the new msq, so I started a new character. I got him to level 35 and realized the new quests you were talking about are much later in the leveling experience, and I couldn't stand the slog of the same old fetch quests. Following the main story isn't enough xp to level you. You still have to do something else like faction/side quests. Unless people are leveling with friends or they give 3x the xp, the 1-25 leveling is gonna turn a lot of people away. And forget keeping people without the expansion and mounts. I still love the game and will continue to play on my main but I feel sorry for the new player's upcoming pain.
the music playing minigame almost convinced me to try this game. almost. square enix needs to poach that feature and put it into ffxiv as an option for bard's instrument playing lmao
Someone gifted me the game but i have yet to install. I am terrible at PVP and enjoy pve (i mainly play WoW for the pve). I hear different stories regarding the solo experience. Maybe ill play this weekend.
I have PTSD from the release of this game. I was a crafter and musket user so it came with the territory. Problem was I was a crafter for the leading pvp guild on my server. As crafters we were seriously lagging behind since we constantly needed resources to level our crafts and the player driven market didn't help. Long story short when you tie the resource used for crafting and teleporting across the map together you are going to fail if there's no mounts or equivalent traversal mechanic 😅
Just make it easier to get geared up, so we can try out more builds, weapons and stuff instead of grinding for only one set of gear that become obsolete before your done getting it...
Very fair review of the game. I think now it's at a good point for new players to enjoy the game but it's the endgame that lets it down. Re: performance - I was seeing the same with a 5900x and 4090. There is a global windows OS setting to force it to use all CPU cores/threads and I had immediate significant improvement in the performance at 4k. Older/slower systems will still struggle though.
Whenever something is made by a big company, you can know for certain that the product is merely a vehicle to enrich their executives. Whatever they make doesn't go back into the product. It's just their get richer schemes.
What really sucks is that the player count is so low, if you missed the initial rush to mutations, you stand no chance of even reaching endgame. (You could find a decent guild if you're lucky, but most don't want new players).
A nuanced balanced review of New World? I was starting to think only sweaty PvP'ers made TH-cam videos talking about how dead and bad the game is. The bit about the game being a Jack of all trades sums up my own sentiment of the game. With gathering being the best of any other game. Leveling new characters is indeed a ton of fun, I wish you could make a new character and have account wide trade-skill levels though. I think I would delete my main every season if it meant I could keep my trade skill levels. With that said, I think the game is just way too easy on the PvE side. Lost Ark has the best PvE dungeons of any MMO, and it's not even close. Just wish it wasn't isometric and massively P2W. The only other thing I can't stand is the itemization. The stat and perk system is hot garbage. All these cool items in the game and 99.9% are worthless and just flat out annoying to pick up. Great video!
I hoped they would sell their expansion on Steam for a more significant discount. But they were only willing to give new purchasers deep discounts, screw the people who were with you from the beginning. It's like ISP sales as they only offer package discounts to new customers, expecting loyal customers to pay more to cover the cost.
Last year, my bestie and I bought this game on sale on Steam. We only liked the crafting and music parts, so we formed a naked band called "Traveling Gypsies." After our songs, we'd shout, "Give us money, or Mickey Mouse will chain us up and drag us back to Disneyland!"
after you'll defeat the highest endgame boss - the master of all evil - the sheep'll appear, throw you down the dark spire and claims the throne for themself
ESO PVP was still some of the best of any MMO in my opinion. New World was "Who you know" to get into Wars and it ended up just being a FPS Nightmare most of the time.
@@propersod2390 I've went around finding and reporting bots at the height of the problem. Nearly 5K hours in the game with multiple characters. You don't know what you're talking about.
I love New World through all the flaws and mismanagement. I can only suck down my copium in hopes the game will survive. There are many special aspects of the game that other MMO's don't provide.
This game is super fun if you have a good company or group to hang with and do activities, otherwise with servers dead and not many people playing it gets very boring running world tours and grinding for upgrades by yourself...:((
Everything you said was 100%. Nobody is crafting, can barely get a ECR going, and OPRS are starting to get rare. No way it's making it til October, it's impossible. And I imagine that there will be new fresh start servers for console players. But then again.. I can't imagine wanting to jump into this game on console after hearing all this nonsense on PC.
Almost 6k hours here, game has a solid foundation and plenty of new player stuff to do. The endgame is what is missing as it's basically just boring mutations and therefore everyone that's left is just a pvp player cause the combat is the best in any mmo that I have played. It always has felt like it's just a couple steps away from greatness but we are still waiting for the first step lol
I'm definitely the ants in the pants player. In FF14 when we're waiting for the other players to finish watching the cut scene i just run around in circles.
You belong to the worst category! (joking, no offense) I always have to move my camera to avoid being distracted by players that can't stay still before a PvP match starts. Speaking of FF14... MM promised a lot of cats in his last review. I expected a video about FF14. He deceived us! (But I liked this one about New World)
Yeah this is the issue, they were listening to casuals who killed another project, companies need to stop this, we have many single players that casuals can enjoy and we don't go there and cry gives us hardcore pvp mode so I have no idea why this is normal.
New World is the most mind boggling example of a failed game. I just can't understand how this happened. There is no other explanation other than management. Whether lack of funds or resources or just getting overridden in decision making its hard to say. On all accounts this game should have been a long term success. Sure, they made a ton of money on launch but its sitll so shocking the amount of issues and bugs this game had. Literally screamed amateur dev team with little to no MMO experience. So disappointing. I wanted New World to be the next big thing.
Small fun fact about New World's monsters design: Their attack pattern is not in a pattern at all, especially when using weapons utilizing enemy attack as activation or to dash away from an attack. Highly noticeable on rapier when monster bait you into dash or riposte. Somehow monsters have ability to change direction of an attack, cancel mid attack animation or at worst whenever you stand still with riposte active they can straight up look you into eyes and wait until you're done or cancel the skill.
@@Z-MACx Yeah and DS have a lot more animations, dependencies, reactions and other things making it a series of masterpieces but NW still has this small gimmick making it an interesting thing, especially in MMO as badly made as NW. Also it's way too consistent to be "random", enemies cash on badly timed skill uses, changing patterns of their available attacks (most cases it's 2-3 different attacks/attack animation they can perform if not 1 lol) or using timing to their advantage
The game once had just short of 1 million players online. Now, it is lucky to have more than 7 k playing. Amazon have really not treated this game well.
that knight at the start of the game has the same type of helmet the French knight in the castle hard in Monty Python's Holy Grail movie... so I wonder if he's French too
They really scammed everyone into buying paid early access and now going full release you have to buy it again. You won't be able to play base game anymore unless you buy the DLC.
Oh that's cool you played beta, how different was it? What were the main things you think let it down in the end? I wanted to play this when it came out, but over time... I keep hesitating or get distracted by other games lol. I'd love to know more about what it was like while being developed vs now.
@@MissFirefly11 My experience in beta was right when they decided to halt the full-pvp model and were switching to more-PVE, so they had this perfect blend of PVE/PVP going on. Things were a bit rough around the edges during the switch up, which generally made gameplay more unpredictable and fun. Of course there were other factors, such as lack of bots and a passionate community... both of which died during retail release.
@jong2359 thank you for your inside view, that sounds really sad. Do you think if they stuck with PVP being the main thing that it would have been polished nicely and feel satisfying? I like to dip in and out of pvp and pve, do a bit of everything in most games (although I don't enjoy the pressure element of having to 'keep up' all the time with things such as gear, hence ESO PVP being more appealing to me than say WOW). Was it super competitive or just more than the average MMO?
@@MissFirefly11 As they rode the line between PVE and PVP, they found an odd balance that was satisfying. I think they made the right move to switch to primarily PVE, imo. World PVP was very dishonest, as it is in most games - where the larger group wins... but the community driven PVP was fun to opt in and battle for/against the encamped opposition. Gear was influential, but not required to win... strategy was the key element. Control over towns was pretty competitive, but there was always a place for someone to casually help. Now, it seems to be all gear. Insurmountable to most, and not even that satisfying to the ones that do.
@jong2359 aww I defo prefer the sound of influential gear + strategy to win, rather than whoever has the best gear or the largest group. Do you think you will go back to playing?
Play it or NOT. NO game is for every one. This game is one of the better ones I have played. Taste changes and this one is really nice....of course IMO.. just like this video. DANGGG.
I enjoyed the game at launch for what it was. A pretty interesting setting, sadly with fairly low enemy variety and a too shallow gameplay loop to keep me interested in the long run.
I'm surprised this video didn't include a line like "Due to the game's dwindling playerbase, you're more likely to be ganked by a sheep than by another player."
I cannot be hopeful for any next big reveal : they will predictably add extra levels to grind and knickknacks in order to grab a bit more money before the MMO shuts down in a few years. The only hope is in alternatives like Ashes of Creation, etc.
Those things you des ribed them adding are what mmos are all about. Not sure what people expect from this game but they seem to want to change the genre completely
@@JJJBunney001 There does exist very different MMOs. I played Shadowbane and Darkfall mostly, and a bit of Mortal Online, for example. I am hoping for a RvR or a PvP MMO that is moderated with decent social interaction, like guild vs guild.
@@xarbinchaoticneutral1785 Not sure how good it will be, but people should be careful with the hype, lest they overhype AoC and turn a (let's hope) good game into a "disappointing" one.
I played New World at launch. The constant dupes that happened, combat that was buffed and nerfed, death of the RP playerbase due to game changes, and bleeding player numbers had me leave. Good riddance. Amazon should stick to book selling.
"Heres a pvp focused mmo" "NOOOOOO WE WANT TO HIT TREES AND ROCKS" And then the new world team was forced to make updates they dont care about for a game they didnt want to make until Bezos shuts it down
PvP focused MMOs are a *veeery* niche subset of what's already become a niche genre. That Amazon of all people thought they could get the player numbers they wanted from a PvP MMO was ridiculous from the start - they might as well have made an RTS game.
I'm one of loyal idiots of this game and 100% of what you said is correct and on point.
To the goulag.
we knew in beta this was vaporware men. These services aren't hobbies. They are rides at a theme park you gotta buy a Gaming PC or Gaming Console just to stand in line and wait to ride for a couple months while the rides are new. Then it's time for a new ride. Otherwise you'll miss out on all the excitement of waiting in line to try a new ride. Loyalty to people paid to exploit your brain chemistry for profit is actually kinda wild though, regardless.
put about 400 hrs in, logged in one day to find my characters missing. contacted support and got told "we're sorry that happened to you" in broken english
Come to OSRS ❤
OSRS will treat you right
come to Albion Online
Amazon only hires from India or the Philippines
@@endgame213 As a person who works for AWS, you are incorrect sir.
I'll tell you what's wrong not only with this game but all games today...
When you try to make a game for everyone, you make one for no one.
Yes, 100% this!
For sure, my opinion on this one is it should have been a PvP focused game with PvE elements. As the game was initially intended
Yep. Making a game for everyone will just divide the focus too much.
There are several other problems with this game, but I'll just state the big one: it's original target audience was people interested in open world pvp. That is such a small audience that it never should have been the design choice for an MMO with this budget. That's like being given the money to make a summer blockbuster and instead making a documentary about golf. You're never going to make a return on your investment.
EverQuest and WoW have shown us the pattern for a successful general MMO. Fantasy setting, PvE emphasis, core loop is kill monsters for character progression, and you need help from other people to take on the most difficult challenges. Within that basic chassis lies infinite opportunity for customization and improvement that, frankly, haven't happened in the last twenty years. Everyone seems to be making "WoW BUT" or going off in a completely random and untested direction that nobody is asking for.
@@stranger6822 I disagree there isn’t an audience for a PVP based game. There are many large scale games that are only PVP and this was catering to that crowd initially. Just look at the views of Shroud’s time in NW. The initial hype for the game was the pvp. They mistakenly chose to shy away from it, thus killing that hype. None have done it in the way the New World has. if PVP was more accessible, consistently updated (almost no content for 2yrs), and the game wasn’t so bugridden, it would have been highly successful to that audience
Swimming in MMOs. Technology that was apparently lost with the same tech we lost that was used to land on the moon.
lol
Oof, this guy gets it.
😂😂😂😂😂
This is probably my first time seeing the game with my own eyes and not just hearing someone shtting on it in passing lmao
(Update after finishing the video... I see why people feel slighted by this game.)
I don’t feel slighted. I just wish it was better lol
@@pickle7769same. I still play a few hours a week.
If your a new player the game isn't bad at all, you definitely get your money worth, it's just people like me who have been playing since the Alpha of the game that have gripes. I wish I was a new player again because I know Id probably enjoy it x100 more then the OG Launch...good day :)
I did not expect the Josh Strife Hayes cameo. Good lord that man is ripped.
What kind of a manchild assumes "Strife" as a middle name?
@@F_Yale He loves FF7. It's really not that deep, let people have fun with their own TH-cam handle :P
@@sunblade704 dude I swear there always has to be that guy
@@sunblade704is it? I thought he liked the game called strife
@@marceelino He said it himself in a video where someone asked him this question, so I just assumed it was the truth. In hindsight it could also have been a joke? Not sure 🤔
I almost tried playing again but quit when i saw all servers had low pop
Originally bought this game for the PvP... found I could never get to participate in any of the wars or major zone conflicts... quit game...
i got in once because at the time it came out i had so much free time. it was a weird experience, was told exactly what to do where to go and it wasnt fun....you didnt miss much....had a blast playing the market in the beginning though
Yep, same here
If you are a PvE person and don't really care much for PvP, then it's a great game for CASUAL players. Lots to do, no play to win, and a ton of content. Yeah, once you hit level 65 and are fully geared, then it gets stale. Put if you don't rush to get to max level, then it's enjoyable ... especially if you catch it on a Steam Sale.
Glad you share these with us. I don't have time or money for many games these days, much less an MMO. At least I can live vicariously
thank you for looking at the new player experience for new players too!
it's usually pretty hard to find info on that when looking into new MMOs
"well that didn't take long" - That got me so good. Only 3 minutes into video with tears of laughter.
AGS' focus on the wrong things doomed this game. If they improved war (mainly accessibility via company vs company wars not tied to territory + territory limits) and OPR with balanced matchmaking and new maps, they'd still have a healthy player base. War is the endgame and if you aren't able to participate in it due to the terrible gatekept system, then there's 0 guild content in NW and the gear grind is a pure waste of time. When less than 2% (confirmed by the devs themselves) participate in war, it's really no surprise why NW is dead.
You forgot the true endgame of running around the elite zones in a ball of 100 people just to open chests.
True. Peak gaming experience, a glimpse of living the life of one of the hundreds of gathering bots that ran the eco.
The flamethrower bit made me laugh out loud :'D
Last few days have been quite a ride and this video might need an update. It has been quite interesting to notice that obviously last 3 years of New World didn't exist at all and this MMORPG named New World is actually called New World: Aeternum ARPG that is launching on mid October 2024 instead. :D
- New Player Experience: fun, as it should be since they've put MOST of their efforts into it
- PVP: As pointed out in the video, 1 OPR map in 3 years, 2 total Arena maps. Rewards are shit except for a handful of artifacts and there's no skill/MMR system so you will get destroyed by experienced PVPers
- Technical Performance: I've played NW with 8700K/GTX 1070 and my new 14700K/RTX 4080 Super. While I was getting higher framerates on the new computer, the difference in game was barely noticeable and as pointed out in the video, you still get frame drops in towns. But it's SOOO much worse than that: there are bugs in this game that haven't been fixed since launch, every big seasonal update brings about new game breaking bugs that take weeks to fix, the design of PVE fights is horrible and clunky, etc.
- Professions: They're fun to level up but the endgame payoff is quite bad. Currently they're used as massive money sinks as in order to craft anything of value you have to pay tons of gold to the NPC vendors for 1-time use crafting materials. This makes crafting semi-useless as its cheaper to buy items people found in dungeons (with a few exceptions). AGS doesn't have a clue how to keep an economy balanced and at times it got so bad that the old tier of orichalcum ore was around 0.8 gold per piece whereas the new Mythril ore dropped as low as 0.1 per piece despite being consumed at a higher rate than orichalcum as well.
- New World's Endgame: I'll skip PVP except to say your whole map will be dominated by 3-4 companies of experienced players with multiple characters on multiple servers who only play to war and control territory.
In PVE you have:
1. soul trials, that feel janky as hell and have a bunch of pre-programmed boss phases that feel so clunky you never have the satisfaction of getting into a flow state of fighting against a boss mutated expeditions that COULD be fun but are badly balanced
2. mutated expeditions: COULD be fun but they are badly balanced. First problem is the change from 10 tiers of mutations to 3 was HORRIBLY done: you can faceroll M1 with basically no gear or consumables, M2 as well with a decent gear score and some protection against the type of element or monster in the dungeon but for M3 a smooth experience requires almost maxed gear with decent perks (% health and enchanted ward, maybe some refreshing, weapon perks), trophies against the monster types in the dungeons, anti-monster potions, anti-monster coatings on weapons, whetstones to hone your weapons, maybe an anti-dot potion and of course anti-element gems in your armor to protect against the elemental mutation (which SHOULD swap 50% of all damage a monster does to you in that week's element). Pro-groups also gear for an ideal team weapon composition but let's set that aside as not that many players do M3s nowadays so being good with your chosen gear is enough. Another problem is a bunch of mobs in many dungeons are very badly tuned for damage and some of them do not get "mutated". This means that half of their damage SHOULD be void per that week's mutation for example but then you run around and some random archer hits you with a 21.3K pure ice damage shot, that even a tank would not easily survive. NOT a boss, a random mob with a random basic attack. Oh yeah and some dungeons have multiple types of enemies so you might have to swap armor sets and reapply consumables halfway through a dungeon or even 2-3 times or you might have to do partial re-gearing to protect against excessive elemental damage of some type. Also some bosses do untelegraphed 360 degrees AOE that 1-shots DPS behind them and when I say untelegraphed I mean they do basically the same animation before 3-4 types of attacks one of which 1-shots you.
3. 10 and 20-man raids: The 10-man ones are 30-minute affairs with a bunch of waves which aren't so bad but honestly they're pretty boring. The 20-man worm raid I've not finished as it requires too much preparation from too many people and is very hard to coordinate outside an experienced company with enough interested and active members. Not a lot of those around anymore.
- The Future/Should You Play: The future is a launch on consoles which will likely be filled with bugs. That will bring in an influx of new players but they'll just play the game for a couple of months, hit max level and then quit because the endgame is atrocious. Other than that the developers are massive liars and quite incompetent so that they lied for months about new content in 2024 which they dubbed in 2023 to be "the year of New World" then after promising a roadmap in May and then June they've now scrapped that idea and gone shamelessly for a console release cash grab in October after which they said they'll totally post a roadmap for 2025. My recommendation: stay away.
All hail MitchManix, King of the intro!!!!
Absolutely! 🎉❤
They created something beautiful with massive potential, then pissed that up against the wall.
This is one of the biggest blunders in mmo history for me. A dev team with infinite resources makes this pile of trash. Completely unbelievable how they have fumbled every single attempt to fix this game. I gave it three different chances to keep me playing and it shit the bed every single time. Now they are making the theme of the game some weird high fantasy rip off with the latest dlc. Instead of the gritty colonial era corruption theme. God help the LotR mmo they are making.
They didn't have "infinite" resources. They're basically an indie studio. Amazon in name only. That's like thinking their warehouse workers make bank because they're Amazon employees.
Yet again, someone completely misinformed about the dev team working on NW…. Spreading lies and leading others to have a negative and false view of the game.
No, the NW devs don’t have infinite amounts of money. It’s a relatively small team with limited resources. Of the $400 billion in Amazon revenue from 2021, Amazon Games Studio only received around $500 million for their entire budget. And just a portion of that went to New World. With games like T&L being developed and LOTR on the horizon, New World’s budget is getting smaller and smaller. The team is working long hours with low salaries to pump out meaningful content for the community. They’re consistently looking for player feedback and release weekly videos/updates. Are they the best dev team in the world? Of course not. But they’re still trying. And the game continues to improve with each major update.
Stop spreading lies. The devs are real people with real jobs and real families to support. They want to make the game great, just the same as you do.
What you didn't like chopping trees down for 300 hours to level up enough to chop high level trees down.
And solving the Riddle of ten skills. And fifteen different items required, to craft one enchanted weapon. So FUN RiGht.
That said the new expansion zone and mace weapon, is pretty cool. Just buy weapons and armor. And get them from raids.
And I agree about the LOTR game Haha.
37 fps. And WoMam! Characters rapped up like a burrito 🌯 here we come.
@@Z-MACxAgree with everything you said except for “game improves with each major update.” That is just simply not true. Season 5 has been an awful technical performance update with the new combat code making everything much clunkier and less responsive than before. Input lag is sooo much worse than ever. Projectiles go off to the top right instead of the reticle 1/3 of the time.
I love the game, don’t get me wrong, but they definitely aren’t making everything better.
Wtf are you thinking…
I played at launch, and off/on a few times since then. The game has an identity crisis, it was clear from the start. It's funny to finally hear someone else say that exact thing.
Shame really, there is so much that's great. The world building has potential, the gathering is top tier, the professions are great
Ah yes, I remember day one, was so alive. Now the game looks like a horror game, silence, no ppl mining ores, no tree falling sounds, only silence, tbf, this is just sad.
All the wars the I went trough, my old but now no longer existent guild, everyone stopped playing, my 2 level 65 and 50 chars.
this this and this again new world transmog system is probably the worst in any modern mmo
@@flukalucas5732 holy shit yea. The good ol times of people rushing for the best mining spots
I played this on launch (with the other near million people) and this is pretty much spot on. It felt like it had no sense of direction or what it wanted to be.
I finally gave up around level 40 after having to walk what felt like nearly the entire map to get back to a city. The idea there wasn't a mount system without buying the new expansion on the horizion made me go "I'll go back to WoW thanks".
This is the only game that's made me enjoy gathering/fishing/playing music. Sadly the endgame is a mess and they never did make the wars/invasions fun
my initial reaction when Amazon announced they were dipping their toe into the gaming industry was someone along the lines of:
"you have no experience with video games, and you decide to have your debut be an MMO?"
*Amazon smiling enthusiastically* "yep"
me: "... *sighs* just to be clear... Amazon... i don't like you, but i feel like i should tell you, that you are absolutely barking up the wrong tree and you are in for a very rude awakening"
Amazon: "we have all the finances in the world to make the greate-"
me: "which is why you are gonna fail... no amount of money in the world can make a great MMO"
and i was right!
shut up pog
It wasn't their debut though, they'd made like 5 games in total and most were shut down or cancelled. I can't remember what it was but they had 1 successfully launched game
@@JJJBunney001 that's fair...
I never heard about Amazon games until they announced New World though xD
Hasn’t failed yet! Actually, considering the life spans of most modern MMOs, it’s doing pretty well. The current concurrent player population is VERY deceptive. We will see what the numbers are actual like after the June announcement
Yes I thought the same, but I think most folks got carried away by the idea of a new mmo ....funded by endless money
23:12 I see you too are a connoiseur of second monitor content, Mitch.
Scott Lane, Katy, Dave have completely destroyed this game. Scott Lane should have been let go years ago.
Loved your video, and enjoying the game as open world “action” game with some people moving around. Sure once I get my full will drop it. But the combat in it is one of my favorite in “MMO”
I liked New World when I first started playing. Since I like to play solo I ran out of things to do when I hit the level cap after about 2 months. I did play some pvp, but learned that most people playing pvp were far better than I was, so after a time it was no longer fun getting slaughtered. I simply quit and haven't gone back since. Another issue I had was monetization... not a fan.
Fun fact, it wasn't skill Gap, but the rubbish combat system that uses 3 Perks on each piece of equipment, so you have to have the right perks on right equipments to be good (yes, it has a "meta" perks and some times it changes and every one has to change their equipments and each time you waste a lot of resources)
@@leogamer98 Yeah no shit there's meta perks and things you want to build for your character, that isn't a bad thing. It's an MMO. If you want to do good, you have to play the fucking game.
As a NW player, I appreciate the unbiased review of the game. Your analysis was all-around fair and accurate. I wish I could argue against some of the weaknesses you mentioned, but I can’t. It’s a tough road to walk as a veteran. The community is holding their breath for this June announcement. Apart from console release, I really hope they implement something that will satisfy players looking for a better end-game experience.
@@THIEVIN. brimstone sands was great. Rise of the angry earth brought a lot of new stuff to the game. They added cross-server OPR and dungeons with the new group finder. When have the big updates been disappointing?
@@Z-MACx angry earth is comically short and rather bad the best feature added was mounts and tbh that shouldnt even need an expansion
ags is a terriible studio that honestly seems like they hate their players
I played New World since beta. The thing that I realized after hundreds of hours of playing is that it is a complete game. They included everything that you would expect in an MMO. Crafting, PVP, questing, raids, dungeons, housing, its all there. Everything you need is in a bug free package. A player could jump in and play from the start to end game with no crashes or errors. They just focused more on adding systems instead of making what they had fun.
A pretty good overall coverage of the game. You may have glanced over how buggy the game is aside from optimization. Its so buggy that every patch without fail since release has introduced new bugs, or replaced patched bugs with new ones and they are now referred to as "feature".
I loved the leveling and MSQ in New World. I liked the adhoc groups to do PvE content. Even some of the expeditions were fun. But, I got to max level and quickly stalled. I think you captured my feelings about the game exactly.
They should have sticked to the original plan (PvP oriented) and create a niche.
A very fair review. When NW is good it's great, when it's not it's tough to play. The faction wars were really good at peak. Gearing up and pushing quests with a big group, fighting the opposing big groups doing the same, trying to get picked for the wars, was good times. The companies of the faction I was in all were close and we'd be doing multiple wars a day, sometimes with overlapping times. It really felt like war time. Everybody wanted to help push and hold territory and the perks you would get for doing so were nice. I hop on every once in a while and remember the absolute slog that most of the rest of the game is. Flip on pvp and see the only others with it on are capped out. I feel like an old homeless war vet walking around now.
23:13 That is an epic desktop wallpaper.
Watching your video got me hyped to see the new msq, so I started a new character. I got him to level 35 and realized the new quests you were talking about are much later in the leveling experience, and I couldn't stand the slog of the same old fetch quests. Following the main story isn't enough xp to level you. You still have to do something else like faction/side quests. Unless people are leveling with friends or they give 3x the xp, the 1-25 leveling is gonna turn a lot of people away. And forget keeping people without the expansion and mounts. I still love the game and will continue to play on my main but I feel sorry for the new player's upcoming pain.
Just found this channel and I’m already obsessed. These companies have to be held accountable lmao
cant you simply just not purchase a product never understood people that talk like this
NW is a game made by Amazon, thay don't care what anyone else says.
Competing with gold farmers to collect sadistically limited resources in New World is a fun mini-game. Thumbs up!
the music playing minigame almost convinced me to try this game. almost. square enix needs to poach that feature and put it into ffxiv as an option for bard's instrument playing lmao
Thanks for mentioning the performance. So many MMO players seem to almost cover up the awful performance lots of MMOs have.
The fan boys and their cope, they never wanna admit shit is bad
Someone gifted me the game but i have yet to install. I am terrible at PVP and enjoy pve (i mainly play WoW for the pve). I hear different stories regarding the solo experience. Maybe ill play this weekend.
I'd recommend playing it. Defo get the expansion too. Travel is a pain in the ass without a mount
Randomizer gave me Danny Trejo once, it was great :"D
Awesome ^^
I have PTSD from the release of this game. I was a crafter and musket user so it came with the territory. Problem was I was a crafter for the leading pvp guild on my server. As crafters we were seriously lagging behind since we constantly needed resources to level our crafts and the player driven market didn't help. Long story short when you tie the resource used for crafting and teleporting across the map together you are going to fail if there's no mounts or equivalent traversal mechanic 😅
Just make it easier to get geared up, so we can try out more builds, weapons and stuff instead of grinding for only one set of gear that become obsolete before your done getting it...
Very fair review of the game. I think now it's at a good point for new players to enjoy the game but it's the endgame that lets it down. Re: performance - I was seeing the same with a 5900x and 4090. There is a global windows OS setting to force it to use all CPU cores/threads and I had immediate significant improvement in the performance at 4k. Older/slower systems will still struggle though.
Whenever something is made by a big company, you can know for certain that the product is merely a vehicle to enrich their executives. Whatever they make doesn't go back into the product. It's just their get richer schemes.
Really glad I'm not the only one experiencing insane FPS drops. People in chat were kind of split.
What really sucks is that the player count is so low, if you missed the initial rush to mutations, you stand no chance of even reaching endgame. (You could find a decent guild if you're lucky, but most don't want new players).
Great PVP in New World, wish there was more ways to PVP
the ram attacking you is just too funny!
A nuanced balanced review of New World? I was starting to think only sweaty PvP'ers made TH-cam videos talking about how dead and bad the game is. The bit about the game being a Jack of all trades sums up my own sentiment of the game. With gathering being the best of any other game. Leveling new characters is indeed a ton of fun, I wish you could make a new character and have account wide trade-skill levels though. I think I would delete my main every season if it meant I could keep my trade skill levels. With that said, I think the game is just way too easy on the PvE side. Lost Ark has the best PvE dungeons of any MMO, and it's not even close. Just wish it wasn't isometric and massively P2W. The only other thing I can't stand is the itemization. The stat and perk system is hot garbage. All these cool items in the game and 99.9% are worthless and just flat out annoying to pick up. Great video!
Cheers, and thanks for your insight 👍
It’s insane to still see the same bugs that I experienced when I played NW at launch
That's a mighty purty tea house ya got there boy. lol. Love your stuff bro. Your humor is awesome too. Cheers.
I hoped they would sell their expansion on Steam for a more significant discount. But they were only willing to give new purchasers deep discounts, screw the people who were with you from the beginning. It's like ISP sales as they only offer package discounts to new customers, expecting loyal customers to pay more to cover the cost.
Also, another thing to notice is that it's been 3+ years since release, with 1 expansion and THERE IS NO SWIMMING ANIMATION. What a mess...
with bnearly 5k hours and still playing this game through all the BS they put us through ive got to say this video was very on point lol great video!
This video came out just 8 days before the big announcement! Heralding the future
Even the resources of Amazon couldn't do it. "Fun MMO" continues to be an oxymoron, going on four decades now
Last year, my bestie and I bought this game on sale on Steam. We only liked the crafting and music parts, so we formed a naked band called "Traveling Gypsies." After our songs, we'd shout, "Give us money, or Mickey Mouse will chain us up and drag us back to Disneyland!"
I definitely love this series! I look forward to more! :)
2:50 Axel is clearly a hapsburg isn't he?
I know this comment is late but I do enjoy a historically accurate reference.
Players vs. Performance is the best way to put it. Idk why I'm still playing this lol
after you'll defeat the highest endgame boss - the master of all evil - the sheep'll appear, throw you down the dark spire and claims the throne for themself
ESO PVP was still some of the best of any MMO in my opinion. New World was "Who you know" to get into Wars and it ended up just being a FPS Nightmare most of the time.
gave this thumbs up for the hot Josh Strife Hayse wallpaper😍
love your wallpaper :D
Very Nice Mitch ! You make it seem very exciting!
23:12 is that.... return of reckoning I see shortcut on your desktop?
yes, he did a video on it
Last time I played, about half of those online numbers were bots harvesting resources.
That was never the case.
I don't think you have ever played then ngl
@@DynaPirate There's a difference between an Indonesian and a bot.
@@propersod2390 I've went around finding and reporting bots at the height of the problem. Nearly 5K hours in the game with multiple characters. You don't know what you're talking about.
I love New World through all the flaws and mismanagement. I can only suck down my copium in hopes the game will survive. There are many special aspects of the game that other MMO's don't provide.
I Just started watching this series keep them coming please!
This game is super fun if you have a good company or group to hang with and do activities, otherwise with servers dead and not many people playing it gets very boring running world tours and grinding for upgrades by yourself...:((
Everything you said was 100%.
Nobody is crafting, can barely get a ECR going,
and OPRS are starting to get rare.
No way it's making it til October, it's impossible.
And I imagine that there will be new fresh start servers for console players.
But then again.. I can't imagine wanting to jump into this game on console after hearing all this nonsense on PC.
For a game that was initially intended as more of a multiplayer sandbox, everything feels artificial where things should be more diegetic and emergent
Bringing back the 80s, the 1680s
Almost 6k hours here, game has a solid foundation and plenty of new player stuff to do. The endgame is what is missing as it's basically just boring mutations and therefore everyone that's left is just a pvp player cause the combat is the best in any mmo that I have played. It always has felt like it's just a couple steps away from greatness but we are still waiting for the first step lol
I'm definitely the ants in the pants player. In FF14 when we're waiting for the other players to finish watching the cut scene i just run around in circles.
You belong to the worst category! (joking, no offense) I always have to move my camera to avoid being distracted by players that can't stay still before a PvP match starts.
Speaking of FF14... MM promised a lot of cats in his last review. I expected a video about FF14. He deceived us! (But I liked this one about New World)
@@urud591 Just waiting for a certain expansion to drop then its on 👍🥳
Yeah this is the issue, they were listening to casuals who killed another project, companies need to stop this, we have many single players that casuals can enjoy and we don't go there and cry gives us hardcore pvp mode so I have no idea why this is normal.
New World is the most mind boggling example of a failed game. I just can't understand how this happened. There is no other explanation other than management. Whether lack of funds or resources or just getting overridden in decision making its hard to say. On all accounts this game should have been a long term success. Sure, they made a ton of money on launch but its sitll so shocking the amount of issues and bugs this game had. Literally screamed amateur dev team with little to no MMO experience.
So disappointing. I wanted New World to be the next big thing.
Small fun fact about New World's monsters design: Their attack pattern is not in a pattern at all, especially when using weapons utilizing enemy attack as activation or to dash away from an attack. Highly noticeable on rapier when monster bait you into dash or riposte. Somehow monsters have ability to change direction of an attack, cancel mid attack animation or at worst whenever you stand still with riposte active they can straight up look you into eyes and wait until you're done or cancel the skill.
Have you ever played darksouls?? lol
What you notice is just a coicidence. They are not baiting your skills XD
@@Z-MACx Yeah and DS have a lot more animations, dependencies, reactions and other things making it a series of masterpieces but NW still has this small gimmick making it an interesting thing, especially in MMO as badly made as NW. Also it's way too consistent to be "random", enemies cash on badly timed skill uses, changing patterns of their available attacks (most cases it's 2-3 different attacks/attack animation they can perform if not 1 lol) or using timing to their advantage
The game once had just short of 1 million players online. Now, it is lucky to have more than 7 k playing. Amazon have really not treated this game well.
That was only on the first day.
that knight at the start of the game has the same type of helmet the French knight in the castle hard in Monty Python's Holy Grail movie... so I wonder if he's French too
They really scammed everyone into buying paid early access and now going full release you have to buy it again. You won't be able to play base game anymore unless you buy the DLC.
It was telling when I played and had fun all throughout beta, and quit the finished product 1 month after release.
Oh that's cool you played beta, how different was it? What were the main things you think let it down in the end? I wanted to play this when it came out, but over time... I keep hesitating or get distracted by other games lol. I'd love to know more about what it was like while being developed vs now.
@@MissFirefly11 My experience in beta was right when they decided to halt the full-pvp model and were switching to more-PVE, so they had this perfect blend of PVE/PVP going on. Things were a bit rough around the edges during the switch up, which generally made gameplay more unpredictable and fun. Of course there were other factors, such as lack of bots and a passionate community... both of which died during retail release.
@jong2359 thank you for your inside view, that sounds really sad. Do you think if they stuck with PVP being the main thing that it would have been polished nicely and feel satisfying? I like to dip in and out of pvp and pve, do a bit of everything in most games (although I don't enjoy the pressure element of having to 'keep up' all the time with things such as gear, hence ESO PVP being more appealing to me than say WOW). Was it super competitive or just more than the average MMO?
@@MissFirefly11 As they rode the line between PVE and PVP, they found an odd balance that was satisfying. I think they made the right move to switch to primarily PVE, imo. World PVP was very dishonest, as it is in most games - where the larger group wins... but the community driven PVP was fun to opt in and battle for/against the encamped opposition. Gear was influential, but not required to win... strategy was the key element. Control over towns was pretty competitive, but there was always a place for someone to casually help.
Now, it seems to be all gear. Insurmountable to most, and not even that satisfying to the ones that do.
@jong2359 aww I defo prefer the sound of influential gear + strategy to win, rather than whoever has the best gear or the largest group. Do you think you will go back to playing?
That intro was better than 90% of the marketing content AGS has ever put out
All 3 intros to this series are just incredible
I bought this game with some friends. We got to the end game and got frustrated. We all quit and I uninstalled. Haven't played in about a year.
i redownloaded nw, played 5 mins, found it was deadder than dead, so quit and uninstalled
Play it or NOT. NO game is for every one. This game is one of the better ones I have played. Taste changes and this one is really nice....of course IMO.. just like this video. DANGGG.
Is really surprising that a mmo made a multinational corporation with zero gaming experiences. Is shallow ?
I enjoyed the game at launch for what it was. A pretty interesting setting, sadly with fairly low enemy variety and a too shallow gameplay loop to keep me interested in the long run.
This game is such hot garbage. I am surprised it was ever released in that state.
every game should take all aspects of new world and just make it BETTER. this game has so many good ideas and just went nowhere with it.
Hey, I really love collecting resources. It's so chill and fun. I could spend like 5000 hours just doing that.
The fact that this game exists is proof that the world did end in 2012 and we are living in a alternate slave matrix controlled by big corporations.
I'm surprised this video didn't include a line like "Due to the game's dwindling playerbase, you're more likely to be ganked by a sheep than by another player."
Friend of mine bought this game, was hyped af. After one week he left this sorry mess
I cannot be hopeful for any next big reveal : they will predictably add extra levels to grind and knickknacks in order to grab a bit more money before the MMO shuts down in a few years. The only hope is in alternatives like Ashes of Creation, etc.
big cope. Ashes of Creation will be a dumpster
Those things you des ribed them adding are what mmos are all about. Not sure what people expect from this game but they seem to want to change the genre completely
@@JJJBunney001 There does exist very different MMOs. I played Shadowbane and Darkfall mostly, and a bit of Mortal Online, for example. I am hoping for a RvR or a PvP MMO that is moderated with decent social interaction, like guild vs guild.
@@xarbinchaoticneutral1785 Not sure how good it will be, but people should be careful with the hype, lest they overhype AoC and turn a (let's hope) good game into a "disappointing" one.
I played New World at launch. The constant dupes that happened, combat that was buffed and nerfed, death of the RP playerbase due to game changes, and bleeding player numbers had me leave. Good riddance. Amazon should stick to book selling.
7:35 omg i need air😂😂😂☠️☠️☠️☠️ subbed
"Heres a pvp focused mmo"
"NOOOOOO WE WANT TO HIT TREES AND ROCKS"
And then the new world team was forced to make updates they dont care about for a game they didnt want to make until Bezos shuts it down
PvP focused MMOs are a *veeery* niche subset of what's already become a niche genre. That Amazon of all people thought they could get the player numbers they wanted from a PvP MMO was ridiculous from the start - they might as well have made an RTS game.