It is sad that in video's, so far I have seen, is not shown how precise pre planned tactical manouvres with many units (almost) instantly comes into motion works in this game. Planning ahead is what this game let shine. In Armored Brigade I make use of several waypoints created for each individual unit to automate their movement along their planned path. To create a well coordinated tactical plan with other units, all together instantly executing the pre created battle plan. This is possible by making use of the red stop/on hold way point feature. Each way point can have the go ahead or the stop instruction during the course of a battle plan. Including way points to be eventual in use for fall back operations to the rear. The red way point feature is the KEY feature to create complicated battle plans, use it for well coordinated tactical moves involving many units together. Not one unit after the other but all together at exact the right moment starting to move almost instantly. By using the red way point feature you can stop a unit at ANY way point in their battle plan. Most players seems not to know this, simple give stop and proceed instructions to already existing way points (I think the hot key is the ctrl-left click on the way point) you can by-pass the order delay issues. Order delay only happens if new way points are created, not by changing existing waypoints from a stop to proceed status or vice versa. Units stop their move along their way points not on a red way point but on the last proceed way point before reaching the red one. here is so much more possible in this game as so far shown in TH-cam video's. It would be great if a game like Warno would also have a system where you could give each way point a stop and go ahead status for much better coordinated tactical maneuvers with many units start to move simultaneously at exactly the right moment.
I need to stop watching these videos.. Each time I watch one I want to pick this up more and more! I tried to distract myself with playing more Armored Brigade 1, but..
If we're going to war and you're our commander, please don't put me into scout team!
Was wondering why there's a Merkava on the Golan in the thumbnail...😉
This game destroyed my will to continue playing warno
feel the same buddy
What’s the purpose of the grid pattern on the ground when you zoom into 3D view. I kind of wish you could turn it off.
You can.
@@nikolasandic66 Good to hear
Hey Agrippa great video and I'm pissed off at the union for the Canada post strike I didn't Get my Check because this Bullshit
Seeing no terrain analysis, no planning is really hard. It plays out like a regular RTS.
sometimes i did apply that when playing smaller maps/battlefield but only in AB 1
It is sad that in video's, so far I have seen, is not shown how precise pre planned tactical manouvres with many units (almost) instantly comes into motion works in this game. Planning ahead is what this game let shine. In Armored Brigade I make use of several waypoints created for each individual unit to automate their movement along their planned path. To create a well coordinated tactical plan with other units, all together instantly executing the pre created battle plan. This is possible by making use of the red stop/on hold way point feature. Each way point can have the go ahead or the stop instruction during the course of a battle plan. Including way points to be eventual in use for fall back operations to the rear. The red way point feature is the KEY feature to create complicated battle plans, use it for well coordinated tactical moves involving many units together. Not one unit after the other but all together at exact the right moment starting to move almost instantly. By using the red way point feature you can stop a unit at ANY way point in their battle plan. Most players seems not to know this, simple give stop and proceed instructions to already existing way points (I think the hot key is the ctrl-left click on the way point) you can by-pass the order delay issues. Order delay only happens if new way points are created, not by changing existing waypoints from a stop to proceed status or vice versa. Units stop their move along their way points not on a red way point but on the last proceed way point before reaching the red one. here is so much more possible in this game as so far shown in TH-cam video's. It would be great if a game like Warno would also have a system where you could give each way point a stop and go ahead status for much better coordinated tactical maneuvers with many units start to move simultaneously at exactly the right moment.
East Germany was on the Warsaw Pact side. I think you meant to say West Germany! :D
Did I say that? Man sometimes narrating and playing at the same time has me sounding foolish.
OH I SEE IT NOW! THE TITLE! This is what I get for using A.I recommended TITLES!
I need to stop watching these videos.. Each time I watch one I want to pick this up more and more! I tried to distract myself with playing more Armored Brigade 1, but..