This may be the first Unreal Engine 5 game I've played to not have any stutters or performance issues. If this became the new standard I wouldn't worry so much about the many AAA studios switching to UE5. It's also a very good looking game and fun to play which is a pretty good overall package.
You dont have any stutters due the fact this is the first game developed in UE 5.4. Upcoming games in UE (except for older projects already started) will all use the latest versions. The good thing is that version 5.5 looks even better.
Ok this is exactly the performance I'm looking for in UE5, that frametime graph is magical and makes me jealous wishing SH2 ran like that. The fps is great too specially for how good this looks. By the way I know exactly what you mean with this ''salt and peppery'' look is the first thing I noticed when LotF was released and is exactly why I think most UE5 games don't look nearly as good as games released on proprietary engines that also run a whole lot better a lot of the time. They just look more crisp. This imo is what the standard (so far at least) for UE5 should be. Also TSR has been really hit or miss in terms of implementation. I thought it looked amazing in LotF cause I barely saw any image degradation if any at all but in other games it looks really noisy. Don't know if it's the devs messing up or it's just hard to implement properly cause when it is it looks just about perfect
@@TerraWare Yeah, especially when the devs of this game mentioned there wasn't any point between PS5 Pro and PC setting-wise. They should have added hardware RT.
This may be the first Unreal Engine 5 game I've played to not have any stutters or performance issues. If this became the new standard I wouldn't worry so much about the many AAA studios switching to UE5. It's also a very good looking game and fun to play which is a pretty good overall package.
You dont have any stutters due the fact this is the first game developed in UE 5.4.
Upcoming games in UE (except for older projects already started) will all use the latest versions.
The good thing is that version 5.5 looks even better.
Ok this is exactly the performance I'm looking for in UE5, that frametime graph is magical and makes me jealous wishing SH2 ran like that. The fps is great too specially for how good this looks.
By the way I know exactly what you mean with this ''salt and peppery'' look is the first thing I noticed when LotF was released and is exactly why I think most UE5 games don't look nearly as good as games released on proprietary engines that also run a whole lot better a lot of the time. They just look more crisp.
This imo is what the standard (so far at least) for UE5 should be. Also TSR has been really hit or miss in terms of implementation. I thought it looked amazing in LotF cause I barely saw any image degradation if any at all but in other games it looks really noisy. Don't know if it's the devs messing up or it's just hard to implement properly cause when it is it looks just about perfect
If only SH2 wouldn't have launched in late 2024 on UE 5.1
TSR also got improvements with every new UE5 version.
Oh shit, it's Sim Ant
17:15 Maybe Unreal Engine Unlocker could enable hardware ray tracing, like it does in Lords of the Fallen.
Yeah maybe. I haven't messed with that too much. It looks fine the way it is. I just like to see more options makes the games more future proof.
@@TerraWare Yeah, especially when the devs of this game mentioned there wasn't any point between PS5 Pro and PC setting-wise. They should have added hardware RT.
Fps and depth of field could be removed with engine.ini edits.
I notice I'm stuttering often because it's auto saving. Is there no way to turn that off?
Do u plan on getting 9800x3d
Not sure. Want to see what the 16 core looks like.
@ smart and handsome man
@@cipherbenchmarks 👀
Can you try it on AMD? 🫣
Go to 13:45 for 6800 XT