Empire of the Ants [4K] RTX 4090 UE5 Game with NO STUTTERS! PC Review

แชร์
ฝัง
  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 16

  • @TerraWare
    @TerraWare  2 หลายเดือนก่อน +7

    This may be the first Unreal Engine 5 game I've played to not have any stutters or performance issues. If this became the new standard I wouldn't worry so much about the many AAA studios switching to UE5. It's also a very good looking game and fun to play which is a pretty good overall package.

    • @thedarkness6652
      @thedarkness6652 2 หลายเดือนก่อน +1

      You dont have any stutters due the fact this is the first game developed in UE 5.4.
      Upcoming games in UE (except for older projects already started) will all use the latest versions.
      The good thing is that version 5.5 looks even better.

  • @constantinesoldatos
    @constantinesoldatos 2 หลายเดือนก่อน +5

    Ok this is exactly the performance I'm looking for in UE5, that frametime graph is magical and makes me jealous wishing SH2 ran like that. The fps is great too specially for how good this looks.
    By the way I know exactly what you mean with this ''salt and peppery'' look is the first thing I noticed when LotF was released and is exactly why I think most UE5 games don't look nearly as good as games released on proprietary engines that also run a whole lot better a lot of the time. They just look more crisp.
    This imo is what the standard (so far at least) for UE5 should be. Also TSR has been really hit or miss in terms of implementation. I thought it looked amazing in LotF cause I barely saw any image degradation if any at all but in other games it looks really noisy. Don't know if it's the devs messing up or it's just hard to implement properly cause when it is it looks just about perfect

    • @raresmacovei8382
      @raresmacovei8382 2 หลายเดือนก่อน

      If only SH2 wouldn't have launched in late 2024 on UE 5.1
      TSR also got improvements with every new UE5 version.

  • @r9delta104
    @r9delta104 2 หลายเดือนก่อน +1

    Oh shit, it's Sim Ant

  • @starbez
    @starbez 2 หลายเดือนก่อน

    17:15 Maybe Unreal Engine Unlocker could enable hardware ray tracing, like it does in Lords of the Fallen.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน

      Yeah maybe. I haven't messed with that too much. It looks fine the way it is. I just like to see more options makes the games more future proof.

    • @starbez
      @starbez 2 หลายเดือนก่อน

      @@TerraWare Yeah, especially when the devs of this game mentioned there wasn't any point between PS5 Pro and PC setting-wise. They should have added hardware RT.

  • @starbez
    @starbez 2 หลายเดือนก่อน +1

    Fps and depth of field could be removed with engine.ini edits.

  • @mcgmgc
    @mcgmgc 2 หลายเดือนก่อน

    I notice I'm stuttering often because it's auto saving. Is there no way to turn that off?

  • @cipherbenchmarks
    @cipherbenchmarks 2 หลายเดือนก่อน

    Do u plan on getting 9800x3d

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน +2

      Not sure. Want to see what the 16 core looks like.

    • @cipherbenchmarks
      @cipherbenchmarks 2 หลายเดือนก่อน

      @ smart and handsome man

    • @SL1PSTAR
      @SL1PSTAR 2 หลายเดือนก่อน

      @@cipherbenchmarks 👀

  • @Profetorum
    @Profetorum 2 หลายเดือนก่อน

    Can you try it on AMD? 🫣