Check out my 3rd Person Game Series Playlist teaching you how to make a 3rd Person game using Unity + Playmaker th-cam.com/play/PLhvjMi_0yrQwA0yAkta7hOS7x5zc1hMBr.html and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU
Thanks Ethan. I love that these vids helped. I've been away from making vids for a bit with focus on other things but this helps me to get back going again. Cheers
You an go under Window > Rendering > Convert project materials (I’m not looking at Unity atm) then you’ll use that window to convert. It will show you errors or materials that didn’t convert and you can change those manually but usually that window does a good job
@@BlizStudio i also have the same problem. I used Window -> Rendering -> Render Pipeline Converter -> Material Upgrade but it did not help. SkyBoxLite and SkyBoxLiteWarm was not converted (2 errors). My screen is still pink. Any idea what to do? My Unity version is 2022.3.47f1
When i import the first person starter asset i get the message: "this unity package has package manager dependencies". I dont get any tool bar and when i import it from the demo scene i see a brown screen when pressing the play button.... any ideas? thank you and best regards, Jonny
Hey Jonny, yep it’s not a problem. That asset uses the New Input system and your project uses the default system. Should be ok. You can use default, the new or both. Unity updated that asset just a little over a month ago and I don’t have a clue why they removed the Tool drop-down for that asset. You can copy the player, camera, etc… out of the playground scene. If you do, then you’ll have 2 cameras in your scene. Just delete the default camera new scene.
@@BlizStudio Hey thank you for your fast response! It is possible to copy and paste the controller but as soon as i import own assets (obj) the screen turns black (brown like the bottom of the scene ) when pressing the play button... as long as i only import unity game objects it works...
Hi guys so I am having an issue when using first person controller. I wanted to make a ui but it seems like I cant interact with it even when Ive pressed esc. When I press a UI button the cursor disappears again. Help would be highly appreciated
I tried this last year, but found it worse than free ones made by community members due to it being quite buggy. Go inside the orange tunnel and jump. Your character will be stuck to the ceiling like Spiderman, and you have to leave the tunnel in order to become unstuck. Last update was May 2022 so I doubt they'll update it unfortunately.
Yep there are some good ones out there for sure. Isn't the getting stuck in the orange tunnel a "feature"? Built in Spiderman physics. lol I think it is good to just rapidly prototype though.
Hey Murilo, Unity recently changed (maybe a month ago) the Starter Asset and took out the Tools drop down!! WHY????!!!! Not sure. Anyway, to add the FP starter asset, just go to the demo scene, copy the prefab items (player capsule, player follow, etc...) from the demo scene into your new scene. Then you'll be rockin-n-rollin.
Can you show how to setup the Mobile FPS starter assets in a new scene. I am new and can't get the touch inputs working. The WASD work just fine but when I try to follow the PDF they have when I build it doesn't work. Any help would be awesome!
@@BlizStudio Thank you! FYI the mobile UI works just fine in the playground its just when I try and import into my own scene the UI shows up but the touch controls don't actually do anything.
Thanks for the tutorial. Could you make a tutorial for combining the unity starter assets fps controller with the joystick pack for making a FPS controller for a smartphone , and to use sprite buttons for the firing and reloading.
Excuse, so I did using both Third Person and First Person, and the problem is, when I go with First Person (I just uncheck the ThirdPerson parent), looks like I have problem with the Jumping. In First Person, I can't feel my character is jumping whenever I pressed Space.
Hey Sorry for getting back to you so late. There is a new first person/third person asset that just came out by Unity maybe a month or two ago. I'll have to create a new vid. assetstore.unity.com/packages/essentials/starter-assets-character-controllers-urp-267961
You can definitely add those for sure. The starter asset just gives you a base. Crouching, Sprint are already part of the controller. You can also add in sliding on top of the existing parts.
Inside of the PlayerCapsule there is a capsule game object. Just put your own model there. That way of you see your own shadow you’ll see legs/body vs a capsule shape
@@BlizStudio Thanks! transferring over the components wasn't working for some reason. Simply just making the capsule extremely small and putting it inside the new model worked. I know it's not the correct way but it works for my needs right now haha.
Hey @bucu95, sorry for getting back late, were you able to figure your issue? It could be the camera didn't have the follow target set. In the vcam, there is a target/follow and you'll just drag your player game object into that slot and your camera will follow the player (or whatever game object you want to follow)
@@BlizStudio in PlayerFollowCamera i set PlayerCapsule in follow. I can only move the capsule with the arrow keys and dunk. the camera doesn't follow the capsule and I can't look sideways with the mouse
Hey Adithya, there's a couple things you can do. If you hit Escape, then your mouse cursor will be able to then be visible and you can view it in the editor. Also if at the beginning of the scene in the game, you'll want to hide the cursor, you can use Playmaker to use the Set Mouse Cursor and you can do a lot with that action. Change the cursor to be anything you want in the game or even hide or show the cursor.
Here is the latest version which came out March 2024: assetstore.unity.com/packages/essentials/starter-assets-character-controllers-urp-267961. This contains both the 1st person and 3rd person versions.
Good idea. I'll take a look at doing an implementation for mobile. Unity just created a new version (late 2023) that also includes mobile controls. I'll try to create a video on it.
Hey Beri, are you installing from the Package Manager > My Assets - A version that you bought on the Asset Store? If so, make sure you download the latest version.
Yep super easy all you have to do spend the day trying to figure out why it's not working. Super easy. All you have to do is go to tools there is no tools listed on my top menu
Does not work anymore! Materials stay pink (on Windows Unity 2022.3.11f1), only switch to "Standard Shader" works! No "Tools" menu, no working "First Person"-Prefab. One FPS-Controller is only for mobile input (miss I something in the one million possibilities to create, configurate and mess up a project?)..... this is PITA! Looks like Unity change system relevant functions, workflows and assets every f***ing version....
Check out my 3rd Person Game Series Playlist teaching you how to make a 3rd Person game using Unity + Playmaker th-cam.com/play/PLhvjMi_0yrQwA0yAkta7hOS7x5zc1hMBr.html and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU
Also check out my other tutorial series playlists
cannot fully encapsulate how much this tutorial saved me
Thanks!! Glad this helped.
Thanks for helping me pass game design without coding
Thanks Ethan. I love that these vids helped. I've been away from making vids for a bit with focus on other things but this helps me to get back going again. Cheers
@@BlizStudio i shall be waiting for that new content :)
I did Edit>Rendering>Materials>Convert Selected Built-in material to URP, but the objects are still pink. How can I solve it?🙄
You an go under Window > Rendering > Convert project materials (I’m not looking at Unity atm) then you’ll use that window to convert. It will show you errors or materials that didn’t convert and you can change those manually but usually that window does a good job
@@BlizStudio i also have the same problem. I used Window -> Rendering -> Render Pipeline Converter -> Material Upgrade but it did not help. SkyBoxLite and SkyBoxLiteWarm was not converted (2 errors). My screen is still pink. Any idea what to do? My Unity version is 2022.3.47f1
When i import the first person starter asset i get the message: "this unity package has package manager dependencies". I dont get any tool bar and when i import it from the demo scene i see a brown screen when pressing the play button.... any ideas? thank you and best regards, Jonny
Hey Jonny, yep it’s not a problem. That asset uses the New Input system and your project uses the default system. Should be ok. You can use default, the new or both. Unity updated that asset just a little over a month ago and I don’t have a clue why they removed the Tool drop-down for that asset. You can copy the player, camera, etc… out of the playground scene. If you do, then you’ll have 2 cameras in your scene. Just delete the default camera new scene.
@@BlizStudio Hey thank you for your fast response! It is possible to copy and paste the controller but as soon as i import own assets (obj) the screen turns black (brown like the bottom of the scene ) when pressing the play button... as long as i only import unity game objects it works...
i got it! the problem was that my obj had several cameras in it...
Hi guys so I am having an issue when using first person controller. I wanted to make a ui but it seems like I cant interact with it even when Ive pressed esc. When I press a UI button the cursor disappears again. Help would be highly appreciated
easy peasy ❤
I tried this last year, but found it worse than free ones made by community members due to it being quite buggy. Go inside the orange tunnel and jump. Your character will be stuck to the ceiling like Spiderman, and you have to leave the tunnel in order to become unstuck. Last update was May 2022 so I doubt they'll update it unfortunately.
Yep there are some good ones out there for sure. Isn't the getting stuck in the orange tunnel a "feature"? Built in Spiderman physics. lol I think it is good to just rapidly prototype though.
how to i add the "starter assets" in the "tools" window?
Hey Murilo, Unity recently changed (maybe a month ago) the Starter Asset and took out the Tools drop down!! WHY????!!!! Not sure. Anyway, to add the FP starter asset, just go to the demo scene, copy the prefab items (player capsule, player follow, etc...) from the demo scene into your new scene. Then you'll be rockin-n-rollin.
Can you show how to setup the Mobile FPS starter assets in a new scene. I am new and can't get the touch inputs working. The WASD work just fine but when I try to follow the PDF they have when I build it doesn't work. Any help would be awesome!
Hey Infinity Twins. I haven't used those but will look at it right away.
@@BlizStudio Thank you! FYI the mobile UI works just fine in the playground its just when I try and import into my own scene the UI shows up but the touch controls don't actually do anything.
Thanks for the tutorial.
Could you make a tutorial for combining the unity starter assets fps controller with the joystick pack for making a FPS controller for a smartphone , and to use sprite buttons for the firing and reloading.
Hey @Nick-rq4gy that's a great idea. Let me work on that.
Excuse, so I did using both Third Person and First Person, and the problem is, when I go with First Person (I just uncheck the ThirdPerson parent), looks like I have problem with the Jumping. In First Person, I can't feel my character is jumping whenever I pressed Space.
Hey Sorry for getting back to you so late. There is a new first person/third person asset that just came out by Unity maybe a month or two ago. I'll have to create a new vid. assetstore.unity.com/packages/essentials/starter-assets-character-controllers-urp-267961
@@BlizStudio no problem, seems good to me rn but yeah, kinda complicated tho
What about adding custom controls like crouching, sliding or dashing
You can definitely add those for sure. The starter asset just gives you a base. Crouching, Sprint are already part of the controller. You can also add in sliding on top of the existing parts.
Any idea on how to replace the player sphere with your own asset?
Inside of the PlayerCapsule there is a capsule game object. Just put your own model there. That way of you see your own shadow you’ll see legs/body vs a capsule shape
@@BlizStudio Thanks! transferring over the components wasn't working for some reason. Simply just making the capsule extremely small and putting it inside the new model worked. I know it's not the correct way but it works for my needs right now haha.
I do everything like you(almost - windows) and can move the keyboard, but the camera does not follow the capsule
Hey @bucu95, sorry for getting back late, were you able to figure your issue? It could be the camera didn't have the follow target set. In the vcam, there is a target/follow and you'll just drag your player game object into that slot and your camera will follow the player (or whatever game object you want to follow)
@@BlizStudio in PlayerFollowCamera i set PlayerCapsule in follow. I can only move the capsule with the arrow keys and dunk. the camera doesn't follow the capsule and I can't look sideways with the mouse
cool 10x
how can we access the pause menu icon option from this. since the mouse pointer is going inside, i am not able to select the icon.
Hey Adithya, there's a couple things you can do. If you hit Escape, then your mouse cursor will be able to then be visible and you can view it in the editor. Also if at the beginning of the scene in the game, you'll want to hide the cursor, you can use Playmaker to use the Set Mouse Cursor and you can do a lot with that action. Change the cursor to be anything you want in the game or even hide or show the cursor.
how abt using PM and unity TPC together ? can we add abilities to the player controller with PM
Hey Adamaze, yep, I have some tuts coming up where I'll be showing adding PM.
@@BlizStudio nice Doc
Can't find this in the assets store.
This package has been deprecated from the Asset Store
Here is the latest version which came out March 2024: assetstore.unity.com/packages/essentials/starter-assets-character-controllers-urp-267961. This contains both the 1st person and 3rd person versions.
These days MOST people play games on cell phones. Can you show us how to use this on mobile "android" ?
Good idea. I'll take a look at doing an implementation for mobile. Unity just created a new version (late 2023) that also includes mobile controls. I'll try to create a video on it.
i dont even have a starter assets folder
I can not even install playmaker with new unity xd
Hey Beri, are you installing from the Package Manager > My Assets - A version that you bought on the Asset Store? If so, make sure you download the latest version.
@@BlizStudio thx
Let me know if that works for you or if you still have issues.
@@BlizStudio it works, thanks cery much, You are the best
Awesome!!
Yep super easy all you have to do spend the day trying to figure out why it's not working. Super easy. All you have to do is go to tools there is no tools listed on my top menu
What was the issue you were having?
@@BlizStudio l don't have tools in menu
Does not work anymore!
Materials stay pink (on Windows Unity 2022.3.11f1), only switch to "Standard Shader" works!
No "Tools" menu, no working "First Person"-Prefab.
One FPS-Controller is only for mobile input (miss I something in the one million possibilities to create, configurate and mess up a project?)..... this is PITA!
Looks like Unity change system relevant functions, workflows and assets every f***ing version....
Bro way just non of all the tutorials work
Hey @Rav_Gaming_ what's not working? if you need help, pop over and join my discord then hopefully I can help
Maybe because English isn't your first language.