So fun fact about Swarmy: Stukov has one of the absolute best answers to Swarmy, and that’s mass Slime Trail Diamondbacks. Because the trails are from a passive ability, Viper Cloud can’t stop them, and melee units just melt in it while trying to chase Diamondbacks. Almost every unit in that composition is melee, the only exceptions to this being Vipers, Mutas, and Swarm Hosts, but you can literally run them over without any need for detection once you’ve disposed of everything else. With P1, Stukov hilariously makes Swarmy waves irrelevant with ZERO answer against them in response.
I never knew about that trick with patrol to counteract Disabling Cloud! Even though I'm sure this isn't the first time you've brought it up in a video, I appreciate you bringing it up when relevant, because you never know which of your videos someone will watch first
Hey @CTG just wondering why didn't you use the liberators instead of diamondbacks? Because diamondbacks can't bring down or hurt hybrids or any other hero air units. Especially on the void shuttle mission, void launch. Diamondbacks can't hurt the shuttles at all
So fun fact about Swarmy: Stukov has one of the absolute best answers to Swarmy, and that’s mass Slime Trail Diamondbacks. Because the trails are from a passive ability, Viper Cloud can’t stop them, and melee units just melt in it while trying to chase Diamondbacks. Almost every unit in that composition is melee, the only exceptions to this being Vipers, Mutas, and Swarm Hosts, but you can literally run them over without any need for detection once you’ve disposed of everything else. With P1, Stukov hilariously makes Swarmy waves irrelevant with ZERO answer against them in response.
I never knew about that trick with patrol to counteract Disabling Cloud! Even though I'm sure this isn't the first time you've brought it up in a video, I appreciate you bringing it up when relevant, because you never know which of your videos someone will watch first
Tychus P2, Alarak P3, Nova P1, Han Horner P2 :)
Map I found banshee/liberator useful are Void Launch and Vermillion Problems
sad you didn't show off the starport. libs' ability is quite interesting
Other than against air-targetable structures it's just weak. Cool but weak
I wish i could be 1/4 good as you are, very good video keep making it ;)
One of my favourite
What's the least amount of units needed to finish a mission not including heroes since it would be too easy
0. Karax exists
@@CtG-Games haha you foolish mortal his building is not considered as units
By what I mean is like a unit base comp
Hey @CTG just wondering why didn't you use the liberators instead of diamondbacks? Because diamondbacks can't bring down or hurt hybrids or any other hero air units. Especially on the void shuttle mission, void launch. Diamondbacks can't hurt the shuttles at all
Well they made a change that lets them pull a hybrid or mothership down for 3 seconds rather than them just being immune
@@Morgomir09 what about shuttles, or other mission specific flying units
missile turrets or a few liberators, as CTG said in the video, prefer missile turrets as don't need upgrades to make them useable
Spawn-Camping the Enemy!? Such a Bully!