The BEST ways to texture your models!

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  • เผยแพร่เมื่อ 7 ก.ค. 2024
  • There are 4 main ways to texture your models... and you should be using at least one of them!
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ความคิดเห็น • 54

  • @drperovski4842
    @drperovski4842 ปีที่แล้ว +52

    Now i can texture my moths

    • @vozh-kc
      @vozh-kc ปีที่แล้ว +1

      what is this, a crossover episode?

    • @markwynne725
      @markwynne725 ปีที่แล้ว +3

      And then teach them how to love.

    • @Lenny-nl1ce
      @Lenny-nl1ce 11 หลายเดือนก่อน +2

      I love moths

  • @TobiJenkins
    @TobiJenkins ปีที่แล้ว +11

    The last texture tip using photoshop is genius and one I had never considered. As a photographer that now uses blender commercially, using this black and white texture map method makes perfect sense now you have mentioned it.

  • @rayzakyan4008
    @rayzakyan4008 ปีที่แล้ว

    Was looking for texture tutorial! Thank you :)

  • @gregjohnson5175
    @gregjohnson5175 ปีที่แล้ว +1

    You do amazing work.

  • @jeanclaudedelaronde
    @jeanclaudedelaronde ปีที่แล้ว

    Cool I will have to check the last solution for texturing.
    Sounds like a plan.
    Thanks for the share, Josh.

  • @NightVisionOfficial
    @NightVisionOfficial ปีที่แล้ว +6

    Nodes are good, Nodes are fun :), like making UVs. It's just relaxing, and awesome watching the things you do, change the material drastically. I would take days to make just the little difference on a procedural Rust material in Blender, just to make it a little more realistic. I've started using Substance Painter, cause it's just faster at baking maps (i have a 4gb, low/medium tier GPU from 2019), and this is the only thing i miss, you got no seams, the texture can be scaled how much you want, and it will not be repeated. I think they should add something similar to Painter.

  • @kenw8875
    @kenw8875 ปีที่แล้ว +3

    clean, concise, and constructive. dig’n these micro-temporal vids. #keephammering

  • @TheKevphil
    @TheKevphil ปีที่แล้ว +1

    Good info, but the best part was your comment about nodes! First, it means you really *_are_* human, and two; you make me feel like there's hope for me, too.

  • @mickehog76
    @mickehog76 ปีที่แล้ว

    Really great video as always ❤️.

  • @najhonbanjon
    @najhonbanjon ปีที่แล้ว +1

    thanc you josh valuable information

  • @joe_fabricator
    @joe_fabricator ปีที่แล้ว

    Good stuff here. Thanks Josh.

  • @cgcracks
    @cgcracks ปีที่แล้ว

    Thanks for the tips 👍

  • @sibtaingb3098
    @sibtaingb3098 ปีที่แล้ว +1

    Big fan your Art❤️❤️❤️ .

  • @qbukhari
    @qbukhari ปีที่แล้ว

    Thank you

  • @aunabbas8582
    @aunabbas8582 ปีที่แล้ว +1

    Hi bro. I am struggling with baking textures. Every time I bake texture in blender, it gets blurry (even high Res 2k texture) .Baking doesn't really create small fined details on the texture When I import my texture to Unity, it doesn't look that clean.

  • @salomon_gutierrez
    @salomon_gutierrez ปีที่แล้ว

    Great video! Concise and informative. 👍
    As an alternative to Substance in this breakdown, how well do you think 3D Coat would fare (considering it also brings other functionality with it)? Thanks!

  • @jeffyboi6969
    @jeffyboi6969 9 วันที่ผ่านมา

    your "overlay" photoshop layer can be done in substance painter to look realistic.

  • @marrylo842
    @marrylo842 7 หลายเดือนก่อน

    Ok so how does hardops and boxcutter topology wprks for substance painter?

  • @PowersVideo3D
    @PowersVideo3D ปีที่แล้ว

    Why does the flat/2D surface imperfection texture work on a 3D image in photoshop?

  • @gerdsfargen6687
    @gerdsfargen6687 ปีที่แล้ว

    Hi Josh,
    One thing I'm having difficulty learning as a newbie is that , say you want to build a shape or vehicle that fits to a track...you know like say a mag Lev. How do you fit the vehicle to the contours of the track?

    • @gargikadikar8228
      @gargikadikar8228 ปีที่แล้ว

      Try using constraints. Watch some tutorials regarding constraints

  • @invadorop
    @invadorop 6 หลายเดือนก่อน

    Is blender better or quixel mixer for texturing

  • @easternpromises7991
    @easternpromises7991 ปีที่แล้ว +1

    I was wondering why the Photoshop option looked so weird and unrealistic. Until I realized that there's no vanishing point, perspective warp or perhaps a bit of displacement map used in the example shown.

  • @sibtaingb3098
    @sibtaingb3098 ปีที่แล้ว

    Dear sir!How to make simple basic hard surface model and please guide some Hurd surface basic texture thanks and appreciate your work sir.

  • @jamescampionn
    @jamescampionn ปีที่แล้ว +2

    what do you mean using Principled would be “less realistic” than material packs? unless they chose to use a different base shader like plain glossy or diffuse most of those materials probably link to a principled…

    • @dolliquette
      @dolliquette ปีที่แล้ว

      I think he means just using Principled without adding nodes for effects like noise or other texture details.

    • @clonkex
      @clonkex ปีที่แล้ว

      @@dolliquette Yeah I think, but it's kind of silly. "Rendering with textures will look much more realistic than rendering without."

  • @deadend6399
    @deadend6399 ปีที่แล้ว

    which is the best method for animatiom

  • @charles-ng5nj
    @charles-ng5nj ปีที่แล้ว +1

    Where do you get ideas for all this kind of abstract hard surface models.

  • @zillaquazar
    @zillaquazar ปีที่แล้ว

    unwrapping and texturing go hand in hand and should be taught together.

  • @_blender_man_
    @_blender_man_ ปีที่แล้ว +1

  • @whoisdion_
    @whoisdion_ ปีที่แล้ว

    🙌🏾✨

  • @johnhawley4595
    @johnhawley4595 ปีที่แล้ว

    This is a little misleading. Sure #1 just using a Principled BSDF node alone will not look realistic, but what do you think those material packs are using? They're using the same node, just a much more dynamic and complex node tree, possibly multiple PBSDF's inside the one material.

  • @yasnizory3292
    @yasnizory3292 ปีที่แล้ว +1

    Bruh... Why i even watch this till the end...

  • @AleksandarPopovic
    @AleksandarPopovic ปีที่แล้ว

    Substance no concurencu but quixer mixer is right from the cormet i try and have,sim, problems but adobe is the wors company in the world, its realy big damage for algorermik when gou out from the buisniss.....

  • @leonlleus
    @leonlleus ปีที่แล้ว +1

    I'm forced to use Nodes :( other options aren't free

    • @Adlip_Kun
      @Adlip_Kun 11 หลายเดือนก่อน

      Me too

  • @user-yk2dc6yr7q
    @user-yk2dc6yr7q 8 หลายเดือนก่อน

    1:58 my timestamp

  • @JaXuun
    @JaXuun ปีที่แล้ว

    FLUENT MATERIALIZER .

  • @Game-Garden
    @Game-Garden ปีที่แล้ว

    The video footage of you needs some color grading or better lighting, its too white out or cool

  • @ericdodier4914
    @ericdodier4914 ปีที่แล้ว

    Are you at a rave? whats up with the techno music? lol

    • @Invisibletoday
      @Invisibletoday 2 หลายเดือนก่อน

      Not even loud calm down

  • @leinadreign3510
    @leinadreign3510 ปีที่แล้ว

    Hm, aint got money for something like photoshop. So the vid ends for me after 2 mins X D

  • @petertremblay3725
    @petertremblay3725 11 หลายเดือนก่อน

    I love Blender but to texture it's like being put in a torture chamber for a few hours, UV and texture is the weakest part of Blender. Substance painter is no where near the power of 3d coat for texture, coat is the king of the hill for texturing even with the many bugs!

  • @maxstepaniuk4355
    @maxstepaniuk4355 ปีที่แล้ว

    Hate Substance. Absolutely unintuitive pile of sliders, layers and all kind of crap. Tried to wrap it around my head several times to no avail.

    • @SalmanKhan-dx1ch
      @SalmanKhan-dx1ch ปีที่แล้ว +4

      you always start with a beginner tutorial
      if a software is an industry standard for texturing workflow
      then unintuity is probably not the issue

    • @GlazedPotato
      @GlazedPotato ปีที่แล้ว +1

      @@SalmanKhan-dx1ch adobe

    • @dolliquette
      @dolliquette ปีที่แล้ว +1

      Substance isn't hard, just a lot that probably wouldn't make sense to someone not used to photo editing software.
      I feel like the only reason I got the hang of it almost immediately is because it really just functions as 3d Photoshop. Blending modes, levels and curves, it's all the same.