The BEST ways to texture your models!
ฝัง
- เผยแพร่เมื่อ 7 ก.ค. 2024
- There are 4 main ways to texture your models... and you should be using at least one of them!
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Now i can texture my moths
what is this, a crossover episode?
And then teach them how to love.
I love moths
The last texture tip using photoshop is genius and one I had never considered. As a photographer that now uses blender commercially, using this black and white texture map method makes perfect sense now you have mentioned it.
Was looking for texture tutorial! Thank you :)
You do amazing work.
Cool I will have to check the last solution for texturing.
Sounds like a plan.
Thanks for the share, Josh.
Nodes are good, Nodes are fun :), like making UVs. It's just relaxing, and awesome watching the things you do, change the material drastically. I would take days to make just the little difference on a procedural Rust material in Blender, just to make it a little more realistic. I've started using Substance Painter, cause it's just faster at baking maps (i have a 4gb, low/medium tier GPU from 2019), and this is the only thing i miss, you got no seams, the texture can be scaled how much you want, and it will not be repeated. I think they should add something similar to Painter.
clean, concise, and constructive. dig’n these micro-temporal vids. #keephammering
Good info, but the best part was your comment about nodes! First, it means you really *_are_* human, and two; you make me feel like there's hope for me, too.
Really great video as always ❤️.
thanc you josh valuable information
Good stuff here. Thanks Josh.
Thanks for the tips 👍
Big fan your Art❤️❤️❤️ .
Thank you
Hi bro. I am struggling with baking textures. Every time I bake texture in blender, it gets blurry (even high Res 2k texture) .Baking doesn't really create small fined details on the texture When I import my texture to Unity, it doesn't look that clean.
Great video! Concise and informative. 👍
As an alternative to Substance in this breakdown, how well do you think 3D Coat would fare (considering it also brings other functionality with it)? Thanks!
your "overlay" photoshop layer can be done in substance painter to look realistic.
Ok so how does hardops and boxcutter topology wprks for substance painter?
Why does the flat/2D surface imperfection texture work on a 3D image in photoshop?
Hi Josh,
One thing I'm having difficulty learning as a newbie is that , say you want to build a shape or vehicle that fits to a track...you know like say a mag Lev. How do you fit the vehicle to the contours of the track?
Try using constraints. Watch some tutorials regarding constraints
Is blender better or quixel mixer for texturing
I was wondering why the Photoshop option looked so weird and unrealistic. Until I realized that there's no vanishing point, perspective warp or perhaps a bit of displacement map used in the example shown.
Dear sir!How to make simple basic hard surface model and please guide some Hurd surface basic texture thanks and appreciate your work sir.
what do you mean using Principled would be “less realistic” than material packs? unless they chose to use a different base shader like plain glossy or diffuse most of those materials probably link to a principled…
I think he means just using Principled without adding nodes for effects like noise or other texture details.
@@dolliquette Yeah I think, but it's kind of silly. "Rendering with textures will look much more realistic than rendering without."
which is the best method for animatiom
Where do you get ideas for all this kind of abstract hard surface models.
Pinterest
unwrapping and texturing go hand in hand and should be taught together.
❤
🙌🏾✨
This is a little misleading. Sure #1 just using a Principled BSDF node alone will not look realistic, but what do you think those material packs are using? They're using the same node, just a much more dynamic and complex node tree, possibly multiple PBSDF's inside the one material.
Bruh... Why i even watch this till the end...
Substance no concurencu but quixer mixer is right from the cormet i try and have,sim, problems but adobe is the wors company in the world, its realy big damage for algorermik when gou out from the buisniss.....
I'm forced to use Nodes :( other options aren't free
Me too
1:58 my timestamp
FLUENT MATERIALIZER .
The video footage of you needs some color grading or better lighting, its too white out or cool
Are you at a rave? whats up with the techno music? lol
Not even loud calm down
Hm, aint got money for something like photoshop. So the vid ends for me after 2 mins X D
I love Blender but to texture it's like being put in a torture chamber for a few hours, UV and texture is the weakest part of Blender. Substance painter is no where near the power of 3d coat for texture, coat is the king of the hill for texturing even with the many bugs!
Hate Substance. Absolutely unintuitive pile of sliders, layers and all kind of crap. Tried to wrap it around my head several times to no avail.
you always start with a beginner tutorial
if a software is an industry standard for texturing workflow
then unintuity is probably not the issue
@@SalmanKhan-dx1ch adobe
Substance isn't hard, just a lot that probably wouldn't make sense to someone not used to photo editing software.
I feel like the only reason I got the hang of it almost immediately is because it really just functions as 3d Photoshop. Blending modes, levels and curves, it's all the same.