Simple Foliage Tutorial (Unreal Engine)

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 45

  • @boostedplayer503
    @boostedplayer503 2 ปีที่แล้ว +23

    The only stylized channel you need for UE

    • @gphii
      @gphii 2 ปีที่แล้ว

      True

  • @mmertduman
    @mmertduman ปีที่แล้ว +4

    5:20 IIRC in Unreal if you turn off tangent space normals, and then transform the 0,0,1 vector from tangent space to world space and connect that to normal, it should work! So no need to duplicate the mesh for double-sided. The normals still need to be pointing up.

  • @haterdesaint
    @haterdesaint ปีที่แล้ว +8

    Thank you for this, your tuts are amazing

  • @Zgadek
    @Zgadek 2 ปีที่แล้ว

    looking for a good tutorial for a week, struggling and finaly some good content! Thanks you helped me a lot

  • @ali3ser
    @ali3ser 2 ปีที่แล้ว +14

    great format, very helpful knowledge - thanks! one question though, have you altered the normals of the trees and bushes at all in blender? for example transferring normal data from a half sphere to the foliage? i thought you'd done that for these trees but you haven't mentioned it.

    • @marpetakdev
      @marpetakdev  2 ปีที่แล้ว +8

      You can do that in tree it by changing the shading from surface to tree, or you can do it in blender manually, doesen't matter.

  • @MLaurenavicius
    @MLaurenavicius ปีที่แล้ว

    That's spot on, dude! Great work!

  • @shurikanzzz347
    @shurikanzzz347 2 ปีที่แล้ว +2

    amazing as allways :)!

  • @Styxie
    @Styxie 2 ปีที่แล้ว +3

    Lighting obviously helps with stylised materials, in this video was it all defualt lighting or did you have some custom settings to help make the foliage pop.
    Another great stylised video as well

    • @marpetakdev
      @marpetakdev  2 ปีที่แล้ว +3

      pretty Default. Directional light, Skylight, Height Fog, and post-process just to fix exposure.

    • @Styxie
      @Styxie 2 ปีที่แล้ว

      @@marpetakdev Thankyou

  • @navi2710
    @navi2710 หลายเดือนก่อน

    I do not understand the Use Texture Parameter when you were creating the Material for the grass. Why have a true or false value for it when you will likely want to use the texture.
    Thank you for the step by step. Think I have made significant progress and also gained a lot of confidence in my abilities.

  • @Dworim
    @Dworim 2 ปีที่แล้ว +1

    Great tutorial!

  • @AMobOGobos
    @AMobOGobos ปีที่แล้ว +8

    I followed your grass tutorial and my grass eats up a massive amount of resources. I can see that yours works much better with a lot more grass on the ground. Can you provide any advice on how to achieve this?

    • @maxwellbrengle7168
      @maxwellbrengle7168 11 หลายเดือนก่อน +2

      Gotta use LOD's. For stylized grass you can probably get away with just using your 3D model and blending into a billboard. (look up what billboards are)

  • @YouZido
    @YouZido ปีที่แล้ว

    nice one, can you make an tutorial on your lightning? there are so little tutorials on that it drives one crasy lol

  • @lgoritme
    @lgoritme 2 ปีที่แล้ว +1

    hello great tutorial, but how to make tree move with windy leaf

  • @Tanveersingh-uw8hn
    @Tanveersingh-uw8hn 2 ปีที่แล้ว +1

    hey, how did you paint grass this close to each other

  • @beesalvador2674
    @beesalvador2674 2 ปีที่แล้ว +5

    Hello! I'm using speedtree for my tree modeling and I'm having a hard time getting the hard shadows off of the leaves when moving into unreal. I made bisecting planes with custom normals following your grass tutorial's method and used them as my leaf meshes in speedtree. However when I export from speedtree and import to unreal, The leaves don't seem to get the desired effect, even using the setup at 2:15 and setting the material to 2 sided. Any insight would be super appreciated! I really love your tutorials!! Thank you so much

    • @marpetakdev
      @marpetakdev  2 ปีที่แล้ว +4

      It works quite differently with leaves, the normals doesn't point up but into the outer sides, you can join my discord and ask me there. It's hard to explain it without images/screenshots.

  • @jababababbaba
    @jababababbaba ปีที่แล้ว

    How did you create that dirt path?

  • @Jclothus
    @Jclothus 5 หลายเดือนก่อน

    My grass looks noisy in the shadows, any idea? :/

  • @wonderlandmusic4054
    @wonderlandmusic4054 ปีที่แล้ว

    Keep going ♥️♥️

  • @judofernando8298
    @judofernando8298 2 ปีที่แล้ว

    question please, for the plane leaf. is it okey if i join all the plane into one object? will it still work when i put the texture into unreal.?

  • @RprtBak
    @RprtBak 2 ปีที่แล้ว

    Nice!

  • @ggplayer1170
    @ggplayer1170 2 ปีที่แล้ว +1

    Your dirt looks a lot better in this video than in the landscape grass tutorial. How do you do this?

    • @IWillYeah
      @IWillYeah 5 หลายเดือนก่อน

      Great question

  • @tkokflux6322
    @tkokflux6322 2 ปีที่แล้ว

    hey dude I got a question about alpha mask whenever it gets imported to unreal engine for some reason in materials it has weird messed up background what can i do ofc i exported it as a png

    • @marpetakdev
      @marpetakdev  2 ปีที่แล้ว

      try using TGA instead of PNG

  • @danielvutran
    @danielvutran 2 ปีที่แล้ว

    Subscribed 😇

  • @miselchen7982
    @miselchen7982 2 ปีที่แล้ว

    I love the video and used your techniques for a uni project, but now that I want to finalize my project I want to bake the lighting....for some reason as soon as I bake the light the grass foliages backsides are really dark and I just can't figure out why. I have enabled the two-sided checkbox and it looks good in the viewport without baked lighting.

    • @marpetakdev
      @marpetakdev  2 ปีที่แล้ว

      Try setting your lightning as movable and also add skylight

    • @schmiselchen
      @schmiselchen 2 ปีที่แล้ว

      @@marpetakdev Oh thanks a lot!!!! I will definitely try that... my laptop is kinda having performance issues but that's because of my shitty graphics card I guess xD

  • @ash-shaam
    @ash-shaam 2 ปีที่แล้ว

    Is there a way to create trees on a Mac? because "treet-it" isn't available for Mac unfortunately :(

    • @marpetakdev
      @marpetakdev  2 ปีที่แล้ว +1

      There is an software called SpeedTree, but it's not free.

    • @ash-shaam
      @ash-shaam 2 ปีที่แล้ว

      @@marpetakdev Yeah, I just decided to make the tree assets manually in blender hahaha
      Thanks for the quick reply though !! :D

  • @ИванОльшевский-ш7м
    @ИванОльшевский-ш7м ปีที่แล้ว

    I love you

  • @GrumpyDayZ_
    @GrumpyDayZ_ 2 ปีที่แล้ว

    Ayos would someone be ables to help me? I followed the tuorial and done everything yet when i finally add the material instance to the wheat my wheats still a solid planes rather than the png? Idk what im doing wrong lmao im on ue5

    • @GrumpyDayZ_
      @GrumpyDayZ_ 2 ปีที่แล้ว

      Omg i might have figured it out haha

    • @kolozsikrisztian9716
      @kolozsikrisztian9716 2 ปีที่แล้ว

      @@GrumpyDayZ_ can you describe the solution? I think I have the same issue.

    • @cachorroquente17
      @cachorroquente17 2 ปีที่แล้ว

      Try Add Opacity Mask w the black Png you make before

    • @einsamerkeks5977
      @einsamerkeks5977 2 ปีที่แล้ว

      @@cachorroquente17 What exactly am I supposed to do with a opacity mask?

    • @DanielAlejandroSanchezAranda
      @DanielAlejandroSanchezAranda 2 ปีที่แล้ว

      In the instance material, click the checkbox for the switch to true

  • @Mgbeatz_Icrowdx
    @Mgbeatz_Icrowdx 2 ปีที่แล้ว

    yeah your tutorial video makes no sense