I love realistic tracks, even if I often make them way too complicated. Accordingly, I wanted to try Railway 2 in my new city. Unfortunately, it's hard for me to get used to. Node controller renewal is definitely a problem, because sometimes individual values cannot be set to 0, which causes a bump in the rails. But somehow I'm also not willing to switch to an old inactive mod for a new mod. I also have a lot of problems with the available rails (American setting), because they always behave differently when placed. It's a pity, because the optics are nice and the possibilities are there. The only thing missing is the usability.
Hey, thank you so much for your tutorials with the Railway collection, you helped me a lot! There are two things for which I still need explanations and can't find them anywhere: 1. How to deal a transition from a main line with the highest embankments ; 2. What are all the possibilities offered by Adaptive roads and how does this work. I hope that inspires a video coming very soon ^^
When transitioning from mainline networks to regular networks, use a section of noded track first and then move into nodeless to step down to double or single tracks. Adaptive Roads is being looked at by REV0 and some of the bridges in RWY2 use it. Watch this space!
i just found your channel, your videos are really helping me to understand the beauty of RAILWAY. I wish i can see your craziest build to help me find inspirations!
Thank you very much! This is probably my most complicated build to date, a recreation of Clapham Junction station in London (though sadly a collection of screenshots only, rather than a video): imgur.com/gallery/MZ24gvv
@@kjmci hey first of all THANKS a lot for your videos, are quite useful and I couldn't have done it without them. Is there any specific guidance with NC3? I've been doing all the connections with NC2 and if I then upgrade to NC3 they seem to continue there, however making a new one is not that easy as the other one :(
@@cjaliaga Should have an update soon, unfortunately work went a bit crazy again (plus Christmas and New Year's) so I've not had a chance to really touch the game in months.
@@cjaliaga I did some more testing last night with NC3/NCR and I still honestly can't recommend it. It causes pathing issues, the UI is not well suited to railway applications, and there are occasional glitches which mean you have to reset the entire node configuration to fix them. If your main focus is on roads, you can probably just about get by using NCR but if you're doing a lot of railway work I think NC2 might be the way forward. I might pull a video together showing a side by side comparison of the two approaches to demonstrate just how much more trouble NCR is.
@@kjmci Thanks a lot for all the testing, I really appreciate it and I believe that video with the comparation would be super useful :) Last night I was testing NCR as well more extensively and I experienced similar, glitches, nodes that suddenly broke... really frustrating 😢I ended up deleting a whole section and starting from scratch.
Hey Kj, Would it be worth considering making a vanilla-compatible version of R2 tracks? That way, it's also compatible with R1 tracks. Also, it would be great if there was more clarity around the wire heights of the different tracks. If only C:S had adjustable pantographs... I also noticed that the R1 prop collection contains some seemingly unused quad and triple track props. Could those be integrated into R2 so that you can also use them since R1 and R2 Euro wires are the same height?
Not sure I fully understand your comment, so I'd like to ask some clarification questions if that's OK? - What do you mean by "vanilla-compatible"? Mods like RON and Railway Replacer allow users to swap out existing networks en-masse, and to plop stations with RWY1 and RWY2 tracks built in. The user shouldn't need vanilla tracks at all, as RWY is intended to be a complete replacement suite. - R1 and R2-Europe wire heights are the same as vanilla, to maintain compatibility with existing assets. R2-USA feature double-height wires and need specifically updated assets - I'll ask Rev0 about the other track props you've mentioned, but I'm fairly sure they're included to allow custom detailing (they're accessible via Find It). If you use Network Skins 2 you can also select R1 catenary supports for R2 tracks.
@@kjmci I often find myself using vanilla tracks where I can't find replacements with RWY tracks. This occurs where there are elevated junctions, as most of the bridges in the RWY pack are nodeless, making junctions annoying to make. Now, about the R1 and R2 American compatibility, it would be great to have R2 American style tracks but at the same wire height as R1 tracks. That way, you won't be limited to a specific set of trains that are compatible with the USA wire height. For the thing about the extra props, when I search "catenary" in Find It, I get the R1 catenaries (single and double) but there are also triple and quad track props, none of which seem to be usable in Railway Replacer. These are the Japanese props, the German props, and the Swiss props.
The fact that R2 now requires 128 meters of space to mitigate warping is kinda frustrating for those who work with downscaled builds, but it is the most realistic asset pack for NA environments
It just means that you need to split off from double or quad tracks sooner, or stay in single track configs for longer. The benefits of higher quality meshes and greater functionality far outweighs this downside, imo.
I did the transition from doubles to quads and then quad to doubles i used the node controller 2, but it still tries to jump to train line connection any ideas how that could be fixed?
Remember that the quad tracks are two lanes in one direction, and then two lanes in the opposite direction. You need to connect them to one-way double-tracks. If you connect them to two-way double-tracks, the pathfinding will jump across.
For now, it's a private asset. REV0 has said that it will be remade for Cities: Skylines II standards once the vehicle editor is released for the new game.
I never clicked on a video so fast. It's good to have you back.
I love realistic tracks, even if I often make them way too complicated. Accordingly, I wanted to try Railway 2 in my new city. Unfortunately, it's hard for me to get used to.
Node controller renewal is definitely a problem, because sometimes individual values cannot be set to 0, which causes a bump in the rails. But somehow I'm also not willing to switch to an old inactive mod for a new mod.
I also have a lot of problems with the available rails (American setting), because they always behave differently when placed.
It's a pity, because the optics are nice and the possibilities are there. The only thing missing is the usability.
this series has learned me a thing or two about railway detailing!
Hey, thank you so much for your tutorials with the Railway collection, you helped me a lot! There are two things for which I still need explanations and can't find them anywhere: 1. How to deal a transition from a main line with the highest embankments ; 2. What are all the possibilities offered by Adaptive roads and how does this work. I hope that inspires a video coming very soon ^^
When transitioning from mainline networks to regular networks, use a section of noded track first and then move into nodeless to step down to double or single tracks.
Adaptive Roads is being looked at by REV0 and some of the bridges in RWY2 use it. Watch this space!
Had to take a break from work to check this out. Great content as usual!
i just found your channel, your videos are really helping me to understand the beauty of RAILWAY. I wish i can see your craziest build to help me find inspirations!
Thank you very much! This is probably my most complicated build to date, a recreation of Clapham Junction station in London (though sadly a collection of screenshots only, rather than a video): imgur.com/gallery/MZ24gvv
@@kjmci whoa this is awesome! Thank you so much.
Awesome thank you, that's what I have searched. 👍
I'm still wating for the german tracks to come out so I can rebuild my train network. This video came out just in time for that.
Let us know when the node controller renewal will work with this technique as that's the mod i'm currently using! appreciate your videos tho!
Will do! I'm in MacSergey's Discord server and going to see if we can see what causes the glitching and implement a fix.
@@kjmci hey first of all THANKS a lot for your videos, are quite useful and I couldn't have done it without them. Is there any specific guidance with NC3? I've been doing all the connections with NC2 and if I then upgrade to NC3 they seem to continue there, however making a new one is not that easy as the other one :(
@@cjaliaga Should have an update soon, unfortunately work went a bit crazy again (plus Christmas and New Year's) so I've not had a chance to really touch the game in months.
@@cjaliaga I did some more testing last night with NC3/NCR and I still honestly can't recommend it.
It causes pathing issues, the UI is not well suited to railway applications, and there are occasional glitches which mean you have to reset the entire node configuration to fix them.
If your main focus is on roads, you can probably just about get by using NCR but if you're doing a lot of railway work I think NC2 might be the way forward.
I might pull a video together showing a side by side comparison of the two approaches to demonstrate just how much more trouble NCR is.
@@kjmci Thanks a lot for all the testing, I really appreciate it and I believe that video with the comparation would be super useful :) Last night I was testing NCR as well more extensively and I experienced similar, glitches, nodes that suddenly broke... really frustrating 😢I ended up deleting a whole section and starting from scratch.
Hey Kj, Would it be worth considering making a vanilla-compatible version of R2 tracks? That way, it's also compatible with R1 tracks. Also, it would be great if there was more clarity around the wire heights of the different tracks. If only C:S had adjustable pantographs...
I also noticed that the R1 prop collection contains some seemingly unused quad and triple track props. Could those be integrated into R2 so that you can also use them since R1 and R2 Euro wires are the same height?
Not sure I fully understand your comment, so I'd like to ask some clarification questions if that's OK?
- What do you mean by "vanilla-compatible"? Mods like RON and Railway Replacer allow users to swap out existing networks en-masse, and to plop stations with RWY1 and RWY2 tracks built in. The user shouldn't need vanilla tracks at all, as RWY is intended to be a complete replacement suite.
- R1 and R2-Europe wire heights are the same as vanilla, to maintain compatibility with existing assets. R2-USA feature double-height wires and need specifically updated assets
- I'll ask Rev0 about the other track props you've mentioned, but I'm fairly sure they're included to allow custom detailing (they're accessible via Find It). If you use Network Skins 2 you can also select R1 catenary supports for R2 tracks.
@@kjmci
I often find myself using vanilla tracks where I can't find replacements with RWY tracks. This occurs where there are elevated junctions, as most of the bridges in the RWY pack are nodeless, making junctions annoying to make.
Now, about the R1 and R2 American compatibility, it would be great to have R2 American style tracks but at the same wire height as R1 tracks. That way, you won't be limited to a specific set of trains that are compatible with the USA wire height.
For the thing about the extra props, when I search "catenary" in Find It, I get the R1 catenaries (single and double) but there are also triple and quad track props, none of which seem to be usable in Railway Replacer. These are the Japanese props, the German props, and the Swiss props.
@@williamhuang8309 For elevated junctions use borderless elevated tracks and build your own custom retaining walls/supports.
Hi, can you talk about how to integrate an underground metro into one of your custom stations?
Good question! I'll have a think about how this can be achieved and will consider it for a future episode :)
Cant wait to get a better PC so I can fully use this in my builds
Is it possible to replace the DLC dual island ground station with different tracks? Or how can one connect to the station?
Unfortunately there aren't any Railway 2 tracks that fit the dual island platform station at the moment.
The fact that R2 now requires 128 meters of space to mitigate warping is kinda frustrating for those who work with downscaled builds, but it is the most realistic asset pack for NA environments
It just means that you need to split off from double or quad tracks sooner, or stay in single track configs for longer. The benefits of higher quality meshes and greater functionality far outweighs this downside, imo.
@@kjmci yep, it just takes longer to plan some particular junctions, otherwise it is THE rail pack for this game
I did the transition from doubles to quads and then quad to doubles i used the node controller 2, but it still tries to jump to train line connection any ideas how that could be fixed?
Remember that the quad tracks are two lanes in one direction, and then two lanes in the opposite direction. You need to connect them to one-way double-tracks. If you connect them to two-way double-tracks, the pathfinding will jump across.
@@kjmci Thanks for the tip i will try that, it worked thanks :D
how did you get the sbb ic2020?
For now, it's a private asset. REV0 has said that it will be remade for Cities: Skylines II standards once the vehicle editor is released for the new game.
@@kjmci interesting. so it will only be for cities skylines 2?
That’s the information I have at the moment, yes
This is a good video