I was thinking the same thing! Once I get through a few more videos on my list I'm going to dive into clockwork finally and I'm totally putting these on a plane!
@@mccastlegaming I just noticed that clockwork is officially out, I'm so hyped for that. Only thing that I need now is distant horizons with oculus support (the bliss shaders don't seem to work). Now imagine that much render distance and good looking, well functional, fully customizable airplanes over Terralith landscapes.
@benmagnus0858 that sounds awesome! I've been waiting for distant horizon and shader support (they have ot on fabric) Hardly sounds like minecraft at all. What I want to do (which might break the game who knows) is make a giant air base with a landing strip on top.
Absolutely! I was getting a lot of comments about changes on my other video, I just wanted to make sure major updates had calmed down a bit before updating as there were a few big ones all in a row. Personally love the new engines and the pumpjack I think is a lot better and feels more create-y
Working on a video currently that covers the new electricity update and the copper coils are covered in that. Hopefully be able to get it out this week but life has been crazy of late so we will see.
I was using BSL shaders in this one I think but I have switched to Complimentary Unbound and haven't had this issue yet. Wonder if it is an issue with the specific version of TFMG or your shader mod? I uses Oculus with Embeddium
Sorry I tought I have responded! it has been a few weeks. Did you get it to work? If not they have a discord channel that it might be easier to help you on there.
Weird. I bet it is either a mod conflict issue or something is off that isn't obvious. When I was testing it I ran into a few issues. I should have highlighted those, maybe other are having the same issues but I can't remember what they were exactly. Are you on discord? There is a TFMG discord where there are a lot of people besides myself that able to help troubleshoot.
@@mccastlegaming regarding this, i misplaced the hammer holder, so now it's fixed, thank you for replying, also a new problem popped up, after setting up a chamber for other stuff such as heavy oil, after 3 minutes, it will just stop producing, but there is still crude oil being produced, any ideas why and how can I fix this?
Does anyone know why I can't put any fuels into any type of fluid container? it places the fuel on the fluid container instead of in it. It works with stuff like water or lava but I can't put TFMG fuels in it, not even crude oil, that only works unless I use the pumpjack and pipes. Help
So I just tested it I'm using 1.20.1 as well on the latest version, it wasn't working for me for a second until I realized I didn't add all the layers as the ponder showed (I left off the top one that didn't have anything attached to it) so in total my tower had to be 13 tall, 1 layer for the controller and 2 for each of the outputs (including the top one). When I added the top layer it started working fine. Try that and if it doesn't help we can jump over to discord or something to try and help further.
My first (admittadly quite long sorry) video on TFMG covers how to locate oil deposits. Here is the link to the part of the video that shows that -> th-cam.com/video/IaLYiIa7uZ8/w-d-xo.htmlsi=4rNsV3f009_3iWdR&t=1947
@KatieTheDev as far as I know the only thing that has changed with oil deposits is that they won't accidentally generate under bedrock so they are easier to find a usable one
No I just checked it last week, some people say they are but I got it working just fine. I had to make sure that my distillation tower was tall enough for it to work make the layout match exactly what was in ponder.
The radial engines are perfect for valkyrien skies clockwork now. They even look like proper airplane engines.
I was thinking the same thing! Once I get through a few more videos on my list I'm going to dive into clockwork finally and I'm totally putting these on a plane!
@@mccastlegaming I just noticed that clockwork is officially out, I'm so hyped for that. Only thing that I need now is distant horizons with oculus support (the bliss shaders don't seem to work). Now imagine that much render distance and good looking, well functional, fully customizable airplanes over Terralith landscapes.
@@benmagnus0858sentences dreamt up by the completely deranged, I love modding
@benmagnus0858 that sounds awesome! I've been waiting for distant horizon and shader support (they have ot on fabric) Hardly sounds like minecraft at all. What I want to do (which might break the game who knows) is make a giant air base with a landing strip on top.
@oude_henky 🤣 so true, vanilla minecraft players wouldn't recognize the world's us modded player dream up and then play in haha
Thanks for this! I was having issues getting the pumpjack to work following your other video!
finally a explanation for tfmg
thx a lot
It is such a good mod but a few things are confusing for sure
It would be great if they added something like sound isolation block, to make engines less loud
I totally agree, that would be great
Thank you so much I've been struggling to do the pumjack to work
Thank you for updating 😊😊❤
Absolutely! I was getting a lot of comments about changes on my other video, I just wanted to make sure major updates had calmed down a bit before updating as there were a few big ones all in a row. Personally love the new engines and the pumpjack I think is a lot better and feels more create-y
Supper helpful vid love the channel
Thanks! I'm glad that you like it. This is such a good mod it just has a few things that people are getting caught up on ha
1:39 wherever your shi- rotation is😂❤
Haha, I think I was starting to say stress units then switched, but I like thinking your rotation might be sh.. is funnier
Well done! 👍
Have you ever been able to get the voltage increase from copper coils to work?
Working on a video currently that covers the new electricity update and the copper coils are covered in that. Hopefully be able to get it out this week but life has been crazy of late so we will see.
@@mccastlegaming i hope it does i really need to understand every part pf this mod (idk why i do)
what shaders are you using? mine keeps crashing when i assemble the pumpjack using complimentary shaders
I was using BSL shaders in this one I think but I have switched to Complimentary Unbound and haven't had this issue yet. Wonder if it is an issue with the specific version of TFMG or your shader mod? I uses Oculus with Embeddium
i still cant get mine to work, ive built it exactly how you have it in the video but i must be doing something wrong
Sorry I tought I have responded! it has been a few weeks. Did you get it to work? If not they have a discord channel that it might be easier to help you on there.
@@mccastlegaming I did not, the radial engines continue to give me issues… in the end I switched to a diesel engine from the diesel engine mod
@@redfriends_tvdid you try nuclear bombs
Thanks a lot! i was having trouble with the rational engine, Can you make a video about creating space mod?
Oh yeah that would be a good one. I've seen it but never played with it. I'll add it to the list and check it out!
Thanks so much
i know it's been 2 months but, i cant make the pumpjack work, i follow all the steps but it doesnt work, any help?
What version are you playing on?
@@mccastlegaming 1.19.2
dosent work
creative motor is enable with machine input but crank dosent want to move
with the actual version of the factory must grow is not same
What version are you using?
I can get link to the mod pack ?
It just a test back that I add and remove mods to when testing but I could put basic one together if you'd like
what u use for shaders in this video? if i use optifine it crashed and i dislike oculus
@user-ii1rg4ij5o I use oculus with embeddium, I have found it works with way more mods then optifine. Shaders are bsl shaders
does anybody else have the problem where all of the create machines like tanks and item drains don't accept the fluids of the mod anymore?
I haven't run into that but I've done minimal testing on the latest version. I'll look at it tonight after work.
I seem to not be having the same problem... maybe there is a mod thatvyounuave installed that is causing the issue? What version are you using?
@@mccastlegaming 0.8.0.b - 1.19.2 I tried downloading it again, didn't work
@@mccastlegaming same issue here, tried at 1.19.2
the addons im using is addition, big cannons, and alloyed guns (mr crayfish)
playing the old version of the mod makes it work tho
no matter what I do, the pumpjack doesn't seem to work, even after gluing it, it still won't work
Weird. I bet it is either a mod conflict issue or something is off that isn't obvious. When I was testing it I ran into a few issues. I should have highlighted those, maybe other are having the same issues but I can't remember what they were exactly. Are you on discord? There is a TFMG discord where there are a lot of people besides myself that able to help troubleshoot.
@@mccastlegaming regarding this, i misplaced the hammer holder, so now it's fixed, thank you for replying, also a new problem popped up, after setting up a chamber for other stuff such as heavy oil, after 3 minutes, it will just stop producing, but there is still crude oil being produced, any ideas why and how can I fix this?
getting the same problem@@mccastlegaming
Does anyone know why I can't put any fuels into any type of fluid container? it places the fuel on the fluid container instead of in it. It works with stuff like water or lava but I can't put TFMG fuels in it, not even crude oil, that only works unless I use the pumpjack and pipes. Help
Did you get it figured out? Also what version are you using? In 1.20.1 latest update I have had any issues... what other mods do you have installed?
@@mccastlegamingthink the 1.19.2 version of the mod is screwed
man they really outa put the glue part in the ponder, beem frustrated for a hot minute
It is there in a tiny note in Ponder if irk but took me a minute to find it very much not obvious
the oil disiliation dosent work on the newest version of the mod can you fix that?
Like at all? Haven't checked my distillation setup in this version yet, I'll look at it tonight after work.
it dosent work i cant pomp the oil and get out the oil when the dosiliation controler is placed btw im on 1.20.1@@mccastlegaming
So I just tested it I'm using 1.20.1 as well on the latest version, it wasn't working for me for a second until I realized I didn't add all the layers as the ponder showed (I left off the top one that didn't have anything attached to it) so in total my tower had to be 13 tall, 1 layer for the controller and 2 for each of the outputs (including the top one). When I added the top layer it started working fine. Try that and if it doesn't help we can jump over to discord or something to try and help further.
whenever i finish my pumpjack it crashes my game
Weird... what version of the mod are you using?
@@mccastlegaming latest version that’s on 1.19.2
Can you do a video about how to find oil deposits?
My first (admittadly quite long sorry) video on TFMG covers how to locate oil deposits. Here is the link to the part of the video that shows that -> th-cam.com/video/IaLYiIa7uZ8/w-d-xo.htmlsi=4rNsV3f009_3iWdR&t=1947
@@mccastlegaming thank you I appreciate it, and that part is still up to date?
@KatieTheDev as far as I know the only thing that has changed with oil deposits is that they won't accidentally generate under bedrock so they are easier to find a usable one
are you having issues with distillation
No I just checked it last week, some people say they are but I got it working just fine. I had to make sure that my distillation tower was tall enough for it to work make the layout match exactly what was in ponder.
Can I download it for 1.12?
No 1.18 is the oldest version available for it, it is a create add on and create was first in 1.16
bro you are a livesaver.
Glad to help!
what version?
This was update for version 0.8.0b for forge 1.20.1
@@mccastlegaming Thanks!