This Addon Fixed Create.
ฝัง
- เผยแพร่เมื่อ 24 ก.พ. 2024
- Today Shalz becomes a full on nerd and takes a look at TWO revolutionary Create addons!
Create: modrinth.com/mod/create
Create Connected: modrinth.com/mod/create-conne...
Create Power Loader: modrinth.com/mod/create-power...
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This is the nerdiest video in a while but I think these are two really solid and cool addons! I'm still not sure about how chunk loading works with trains though so lmk if I'm wrong :)
Hi!!!!!!
Not first
Love ur vids bro❤❤❤
W Shalz
Hey shall could you maybe make a video to show how you downloaded create? Please
As a gearbox enthusiast, the 6 different gearboxes made me very happy.
52 seconds ago!
i need a cogwheel gearbox (if that makes sense)
@@Lucy_hehei think i get what you mean, but a regular cogwheel already connects to four sides, so do you want a 6 sided cogwheel? cus i wouldn't know how that'd even look
fr
It’s a goose
4:39 I know these are all designed to be as close to real mechanisms as possible without detracting from the fact that you’re playing Minecraft, but I think it’d be nice for something like this to be like a little metal ratchet on the outside of a serrated gear
Shalzzz is covering my mods 🤯 Thank you so much! And yeah you are spot on about the chunk loaders on stations 👍
Btw, you may wanna check out Create: Copycats+ if you like the copycats included in this mod.
Great work on the addons... Can't wait to try!
Any plans to port Create: Connected to Fabric?
@@cdtxyz nope, I'd rather work on new features at this point
@@LysineAA how does it feel to be famous
I have one question about the chunkloaders on stations when they are on the station it won't actually need rpm so couldn't you just park a train there forever so you won't need rpm for the chunkloader?
The sequenced gear shift can be used as ROM in a computer. This is a gamechanger as well with everything else
you can also use pumps and fluids to store and retrieve information.
"Today were turning it down from death and destruction" 😂
destruction*
@@bubblesthebluefox2842 thanks bro
@@ThatGamerPilot np
09:20 bro that thing is a gift from the gods for redstoners.
Create rotational systems will always adopt the faster speed of the base input. Say you have a large water wheel directly attached to a smaller water wheel.
The big water wheel gives 512 SU at 4 RPM, while the smaller one gives 256 SU at 8 RPM. If you give water so that both water wheels spin in the same direction, the large water wheel will still give out 512 SU, but also spin at a speed of 8RPM rather than 4.
Say you have a ton of windmills spinning at 16 RPM, each generating about 2K SU. And you want to add on a Level 1 boiler that generates the 16K SU at 64 RPM. If you have all windmills attached to one central shaft that distributes rotation, and then you attach that functional boiler, that central shaft, assuming you still have no changed it from the base 16 SU from each windmill, will now start spinning at 64RPM with all the SU still being generated from your windmills intact. However, your windmills will now also be spinning at 64 RPM. So I would suggest finding a way to buffer their speed so they still spin slower.
ok
The windmill part was a little confusing but yes
The maximum SU of the whole is always the same.
Speeding up or slowing down things over the line does not change the max SU. It only changes how much SU is consumed by the machines using up the SU.
That means, even if you do a speed up a waterwheel ( which gives you the "engineers hate him" advancement ), the max SU is not affected. It is the same as if you sped up the output of the windmill to the speed of the rest of the system.
Centrifugal clutches irl work by an inner bearing expanding centrifugally and friction engaging with an outer bearing as long as the speed is enough to cause the centrifugal expansion to overpower a spring pulling the inner bearing back inward. So it makes sense that it allows a set speed or greater to engage the clutch.
the chunkloader on the stations is really cool
Always love a quick Shalz vid with Create. Always great humour 😂
2:00 normally for this I would extend the new belt by one block extra and connect the gearbox on the outside corner instead of the inside. That would spin it correctly. Not necessary any more though lol
Well, I'm gonna add both of these to my modpack tomorrow. I've only dabbled in Create a little bit but I can already see how useful all these things would be in my world.
Great vid as always Shalz
Encased Cogwheel:
1. Put down a cogwheel
2.Right Click Cogwheel with brass or andesite Casing
That chunk-loader with the train stations are going to be SO USEFUL for my create large biome survival world, plus the ability to place the steps vertically!
I ALWAYS WANTED SIX WAY GEARBOXES!
THEY’RE SO CONVENIENT!
The inverted clutch and gearshift will be so useful in compact clockwork ships.
You should try out the Destroy addon for create, it allows you to make rotational computing (basic addition/subtraction) and adds a lot of features similar to tfmg, including plastic processing lines, chemical reactions, new recipe types, and much much more.
Fire vid bro 🔥
Idea: create a modern house a house that has running electricity and water
honestly ive thought for a while that connected as a whole should be part of create by default. it just makes such good sense
The chunk loader has amazing uses now you can make it so when the train gets there it loads the chunk starts a chunk loader and keeps that chunk loaded till you have stock for the next train then unload it till it’s needed again
Wouldn’t it not power the chunk loader since nothing would work in unloaded chunks? Or am I wrong on that
@@acesandjacks7241 so the like the train can move through unloaded chunks the station can start loading them when a train is detected thus loading the chunks then since the chunk is loaded it should make the other chunk loader able to work
i need to recomend create dreams and desires. its a mod that adds alot of stuff that feels natural for create
I've been waiting. Every time you upload my heart pumps up of hypnes
That overstress clutch is so good. If you have a steam engine powering whatever mechanism is feeding it fuel, then you have to be careful to not overstress it or you have to manually restart it. But now you can put an overstress clutch on the output so if you overstress, the engine can keep going on its own, just stopping your factory instead of everything. The delay even lets you chain them so it cuts off regions in the factory until it's no longer overstressed
LOVE THIS- shalz definitely my fav minecraft youtuber
Same
These addons look amazing. I need to add them to my FTB Skies playthrough post-haste.
You can give the cars blinkers with the Sequenced Pulse Generator now
Love the videos!
Wait how is the chunkloader on the station loaded to load the chunks 🤯🤯
Fr though I assume it just hooks into something in create to know if a train is at the station and tell tells MC to load the chunk.
Very cool and should reduce lag!
Try Trackwork next! It adds tank tracks onto physics objects in clockwork!
The 6 way gearbox reduces speed by half on the normally not output sides, thats why there is a vertical one
a thing for the belts going round a corner when not using this mod you can extend the belt the opposite way to your intended direction and then place the gearbox on the opposite side of the corner so its on the outside of the corner it also uses 1 less shaft so it saves resources all round lil ugly but great
Loved the video @Shalz! Can't wait for the next video man! We need these Mods on the Create Survival Series man!
I wonder if there's a Mod in the Create Community that allows for Radars and various Fire Control Methods like on Warships, similar to Valkyrien Computers?
1:50 my engineering mind tells me that if you extend the unmoving conveyor in the opposite direction of travel and place the gearbox on the opposite side of the moving conveyor, it will move properly
There might be no space to extend that conveyor, maybe a wall that should not be broken, or an another conveyor
In the case of an another conveyor, you could just place another gearbox if the conveyour is moving in the same direction
chunk loaders on train stations would allow trains to be fully operational anywhere/everywhere including cross dimensional, that would be wicked. Usually why they are so "cheap" and "overpowered" is default recipes don't do a justice... but also you can already chunkload in vanilla with some funnie trickery, mods just make it easier. I'd say only use em where you need and makes sense such as trains or high tier things to keep the core of a factory churning
I love these mods, deserve all the attention they can get. Lysine did wonderful work. Glad someone with a MUCH bigger reach then mine is covering them 😂 Fantastic as always Shalz love your videos!
Overstress clutch and encased chain cogwheel will be super handy to me
Isn’t it op to just have a train stationed in one place causing the chunk loader to be on without the need for rotational power
create is just so versatile man, I wish I could play it
There’s so much you can DO, especially for like smps. Just with this alone you can now entirely automate trade routes!
hey shalz, I'm planning on making a create modpack with all the addons i can have, can you recommend me which version is best for this? and which addons i cannot forget? love your vids ❤
I feel I would like to see examples of contraptions for these blocks. To really get how good they are.
Hey what modpacks are you using on your survival series?
I was skeptical at that title, but holy hell you are so right these are amazing
I like to use the overstress clutch to connect my steam engine to an otherwise separate power network that handles fueling its blaze burners and pumping its water - that way, the steam engine can normally use its SU and speed to help keep itself going, but if everything gets overstressed, it'll decouple, and then the fueling-and-pumping system can go back to being powered solely by water wheels, so that it will be able to restart the steam engine instead of me needing to come in and shove in water and fuel manually to jumpstart it again. It's the best of both worlds in the 'self-powered vs. not-self-powered' steam engines.
Also yesterday I threw together a little rotation contraption that rotates 90 degrees when I hit a button, and what rotates is this plus-sign shape with a differently filled fan catalyst at the end of each arm. When stopped, one of these catalysts will go between a fan and depot, letting me use just one processing spot for all four base-Create fan processing types (by base-Create I just mean that Dreams & Desires adds two additional things you can do with fans, there's bulk freezing with powder snow or bulk superheating with a superheated blaze burner, though adding those into this idea would be possible as Dreams & Desires also adds in these variants of windmill sails of all things that work like fan catalysts too). Aautomating this would be kind of tricky, though, since you'd need to be sure the correct catalyst is in place for the item you want to process and the result you want to get from that processing, so it's really more of a thing for earlier game where you're mostly manually putting items in Create machines to have them processed rather than setting up an entire automated factory - and it needs a sequenced gearshift to make it rotate exactly 90 degrees, so it also doesn't really for work early game, so in retrospect it's not a great machine after all. Still I liked it and maybe the idea could be improved upon to fix it up and make it work better (maybe line the catalysts up in a straight line and then move them around with a sticky mechanical piston instead of a mechanical bearing? hmm).
The overstress clutch would be perfect for a self sustaining steam engine. It could be set to instantly uncouple when the system is overstressed to prevent the steam engine from powering down and requiring a restart
If you right click a gearshift with a redstone torch it changes direction as well? Ponder the gearbox you’ll see
The centrifugal clutch works that it spins if the speed is more than the set in real life, so it makes sense. Good video btw keep it up
At first I wasn't sold on the chunkloaders because just using a map to chunkload is better than messing around with blocks for an administrative task like keeping your base loaded. But the train station loaders that only turn on when a train is present are cool. I'm still not sure that it would be useful for me though, because if I'm sending a train to pick up stuff I would probably have the station chunk loaded anyways to be producing materials for pickup.
Oh man! Now I have to tear all my contraptions apart and start over. I wish I had this mod in the beginning.
The catalysts are my favorite part of this mod, they are so useful!
The centrifugal clutch could be used for a door maybe with different numbers as the password
Wait, so with sequenced pulse generator with idk 3 signal strenght and 15 signal strenght, you can create morse code?
Yo Shalz, u should make a playlist of all the create Addons you’ve gone through
the redstone sequencer is gonna allow odd tick redstone *like the lamp before it got neutered)
That chunkloader would be a great addition for keeping farms alive when you're away, exploring the world.
This is a very detailed mod review video he has done so far
ohhh, that train station loading is so cool!
You know it’s a good day when shalz uploads
The way trains move through unloaded chunks is they actually don't move through it at all. The mod knows how long the track is, and how far along it the train would move in each tick. When it spends enough ticks that, given the speed, it would have passed through the unloaded chunks, the train is spawned at the next loaded chunk.
Hey! Ive been playing this mod for a while now and the 6way gearbox has one weeny problem, deoending if its vertical or horizontal 1 of its sides would have half the RPM which is really problematic in some machines
When are you doing the next survival create video ?
I now need to dedicate the next week editing my create builds
6:00 isn't it moving because of the rpm, but also the encased chain drives connecting them?
the 6 way one goes I think twice slower on the top and bottom (the sides without the bracket-like bits on it)
The one thing i hate abt the sequence gearshift is that u hv to scroll. And my scroll wheel just refuses to work.
i dont know if you found this out but for the normal 6-way gearbox, the top and bottom spin at half speed
these mod gave me a chill
chunk loader becomes a lot cooler when you can properly automate blaze farms
create is amazing and would be great to play with friends if tmobile allowed port forwarding
can you try the kontraption addon for the valkrean skies mod? it adds compatability with mekanizim and adds thrusters(rocket engine)
im wondering what would happen if you put one of the chunk loaders on the train itself 🤯🤯
what about chain drives? aren't they suppose to fix the issue of gear boxes?
We need more of shalz 🔥
Chunk loader loads station, that's neat.
what are the mods you use in addition to create, like which addons do you reccomend
Yessir! More Shalz! Keep it coming!
I often get so excited when I see these showcases only to be disappointed 90% of the time when I realise they mostly run on Forge only which is too too laggy and unoptimised to be worthwhile for me. Like I get 30-60fps with Fabric but Forge usually only gives me like 10-15 at most, often less.
Nevertheless your videos are always entertaining Shalz and there's been a few mods I have been able to use like the one that gives you a "live" view of where trains are at any given time.
Just makes me sad that there are a number of mod authors for create mods that don't have it be compatible with Fabric (which is understandable since trying to keep it compatible with two different types of loaders is a lot more work)
does the oil mod work for bedrock? if yes pls tell me or do a tut to get it in, thanks
I now want someone to make a modpack with all of create addons and valkyrian skies
In the previous videos Shalz said that he's not that smart, yet here he's talking like a certified smart guy.
I just said to my self, damn it feels like the kind of day for a shalz upload, AND LO AND BEHOLD HERE IT IS!
Create is now on bedrock edition thanks to the new add-on feature. Finally, I can play this great mod that I found out because of you. Well, I knew about it before I found your channel but the timing could not have been better. My point is you are an amazing inspiration thank you. I was never a tech guy in Minecraft but I create mod is different to Redstone, and I find it more interesting despite the fact that in some cases it is more complicated lol.
cant you also put the chunk loader on the train itself?
i am not sure if a train in an unloaded chunk can activate the trainstation and thus activate the chunk loader. But also i don\t know how to test
the reason item silos are not in create is that it creates a super efficient way to basically teleport blocks up for free
people abusing the horizontal one already overshadows the more interesting transport systems, no need to add more overpowered stuff
I believe this mod also adds new instructions to the Sequenced Gearshift
You should check out Create addon called Destroy
Someone explain to me a use for an inverted clutch…why would you need it?
No way, another upload
6:34 you really should get this set up for power distribution
I think you can power the brass ones to change the direction
Love you shalz
The item silo deletes its contents when you move it as a contraption!!! watch out for this until this bug is fixed
@Mumbo Jumbo
Skip to 8:00 in this video
Don't think i'll play with Create without these addons ever again
I installed the create connected addon but the parallel gearboxes do not change the direction in which they rotate, they rotate in the same direction as an original gearbox! help?
I can't wait for this to get to the SMP.
I've been confused about the Create Chunkloading mod, which I have in my own world. I'm about to add this other mod you showcased instead.
2:06 just extend the belt one block past the corner and put a normal gearbox opposite the first belt