This is the nerdiest video in a while but I think these are two really solid and cool addons! I'm still not sure about how chunk loading works with trains though so lmk if I'm wrong :)
4:39 I know these are all designed to be as close to real mechanisms as possible without detracting from the fact that you’re playing Minecraft, but I think it’d be nice for something like this to be like a little metal ratchet on the outside of a serrated gear
@@Lucy_hehei think i get what you mean, but a regular cogwheel already connects to four sides, so do you want a 6 sided cogwheel? cus i wouldn't know how that'd even look
Shalzzz is covering my mods 🤯 Thank you so much! And yeah you are spot on about the chunk loaders on stations 👍 Btw, you may wanna check out Create: Copycats+ if you like the copycats included in this mod.
I have one question about the chunkloaders on stations when they are on the station it won't actually need rpm so couldn't you just park a train there forever so you won't need rpm for the chunkloader?
Centrifugal clutches irl work by an inner bearing expanding centrifugally and friction engaging with an outer bearing as long as the speed is enough to cause the centrifugal expansion to overpower a spring pulling the inner bearing back inward. So it makes sense that it allows a set speed or greater to engage the clutch.
2:00 normally for this I would extend the new belt by one block extra and connect the gearbox on the outside corner instead of the inside. That would spin it correctly. Not necessary any more though lol
Create rotational systems will always adopt the faster speed of the base input. Say you have a large water wheel directly attached to a smaller water wheel. The big water wheel gives 512 SU at 4 RPM, while the smaller one gives 256 SU at 8 RPM. If you give water so that both water wheels spin in the same direction, the large water wheel will still give out 512 SU, but also spin at a speed of 8RPM rather than 4. Say you have a ton of windmills spinning at 16 RPM, each generating about 2K SU. And you want to add on a Level 1 boiler that generates the 16K SU at 64 RPM. If you have all windmills attached to one central shaft that distributes rotation, and then you attach that functional boiler, that central shaft, assuming you still have no changed it from the base 16 SU from each windmill, will now start spinning at 64RPM with all the SU still being generated from your windmills intact. However, your windmills will now also be spinning at 64 RPM. So I would suggest finding a way to buffer their speed so they still spin slower.
The maximum SU of the whole is always the same. Speeding up or slowing down things over the line does not change the max SU. It only changes how much SU is consumed by the machines using up the SU. That means, even if you do a speed up a waterwheel ( which gives you the "engineers hate him" advancement ), the max SU is not affected. It is the same as if you sped up the output of the windmill to the speed of the rest of the system.
That chunk-loader with the train stations are going to be SO USEFUL for my create large biome survival world, plus the ability to place the steps vertically!
Well, I'm gonna add both of these to my modpack tomorrow. I've only dabbled in Create a little bit but I can already see how useful all these things would be in my world. Great vid as always Shalz
You should try out the Destroy addon for create, it allows you to make rotational computing (basic addition/subtraction) and adds a lot of features similar to tfmg, including plastic processing lines, chemical reactions, new recipe types, and much much more.
The chunk loader has amazing uses now you can make it so when the train gets there it loads the chunk starts a chunk loader and keeps that chunk loaded till you have stock for the next train then unload it till it’s needed again
@@acesandjacks7241 so the like the train can move through unloaded chunks the station can start loading them when a train is detected thus loading the chunks then since the chunk is loaded it should make the other chunk loader able to work
Wait how is the chunkloader on the station loaded to load the chunks 🤯🤯 Fr though I assume it just hooks into something in create to know if a train is at the station and tell tells MC to load the chunk. Very cool and should reduce lag!
That overstress clutch is so good. If you have a steam engine powering whatever mechanism is feeding it fuel, then you have to be careful to not overstress it or you have to manually restart it. But now you can put an overstress clutch on the output so if you overstress, the engine can keep going on its own, just stopping your factory instead of everything. The delay even lets you chain them so it cuts off regions in the factory until it's no longer overstressed
I love these mods, deserve all the attention they can get. Lysine did wonderful work. Glad someone with a MUCH bigger reach then mine is covering them 😂 Fantastic as always Shalz love your videos!
create is just so versatile man, I wish I could play it There’s so much you can DO, especially for like smps. Just with this alone you can now entirely automate trade routes!
1:50 my engineering mind tells me that if you extend the unmoving conveyor in the opposite direction of travel and place the gearbox on the opposite side of the moving conveyor, it will move properly
a thing for the belts going round a corner when not using this mod you can extend the belt the opposite way to your intended direction and then place the gearbox on the opposite side of the corner so its on the outside of the corner it also uses 1 less shaft so it saves resources all round lil ugly but great
the reason item silos are not in create is that it creates a super efficient way to basically teleport blocks up for free people abusing the horizontal one already overshadows the more interesting transport systems, no need to add more overpowered stuff
chunk loaders on train stations would allow trains to be fully operational anywhere/everywhere including cross dimensional, that would be wicked. Usually why they are so "cheap" and "overpowered" is default recipes don't do a justice... but also you can already chunkload in vanilla with some funnie trickery, mods just make it easier. I'd say only use em where you need and makes sense such as trains or high tier things to keep the core of a factory churning
At first I wasn't sold on the chunkloaders because just using a map to chunkload is better than messing around with blocks for an administrative task like keeping your base loaded. But the train station loaders that only turn on when a train is present are cool. I'm still not sure that it would be useful for me though, because if I'm sending a train to pick up stuff I would probably have the station chunk loaded anyways to be producing materials for pickup.
The way trains move through unloaded chunks is they actually don't move through it at all. The mod knows how long the track is, and how far along it the train would move in each tick. When it spends enough ticks that, given the speed, it would have passed through the unloaded chunks, the train is spawned at the next loaded chunk.
The overstress clutch would be perfect for a self sustaining steam engine. It could be set to instantly uncouple when the system is overstressed to prevent the steam engine from powering down and requiring a restart
Wouldn't it shut down anyway? It has no power going to the water or your fuel source. That and you would still have to destress it to get it back working.
@@chrissant6277 the engine along with its water and fuel would be on their own circuit and that circuit could be uncoupled from the rest of the system in the event of an overstress. If you have a steam engine that runs on blaze burners powered by a tree farm it can sustain itself indefinately and produce power for other things. The problem arises when the engine stops, in order to restart the engine you need an outside force capable of starting all of that back up, a handcrank won't do. So having something in place to prevent the engine from overstressing and stopping, helps prevent the issue of having to manually restart the engine.
@@ethanbrandt8617 I get your example, i've done the exact same thing myself, and made it infinite the exact same way, maybe I'm not that creative, but you would still have to go to the clutch and reset it yourself. Maybe it saves a few steps but it seems like you have to keep it close to you during building your machinery. I can see how it can skip a few steps but beyond that, I don't know how else that block in general would be useful.
Loved the video @Shalz! Can't wait for the next video man! We need these Mods on the Create Survival Series man! I wonder if there's a Mod in the Create Community that allows for Radars and various Fire Control Methods like on Warships, similar to Valkyrien Computers?
I like to use the overstress clutch to connect my steam engine to an otherwise separate power network that handles fueling its blaze burners and pumping its water - that way, the steam engine can normally use its SU and speed to help keep itself going, but if everything gets overstressed, it'll decouple, and then the fueling-and-pumping system can go back to being powered solely by water wheels, so that it will be able to restart the steam engine instead of me needing to come in and shove in water and fuel manually to jumpstart it again. It's the best of both worlds in the 'self-powered vs. not-self-powered' steam engines. Also yesterday I threw together a little rotation contraption that rotates 90 degrees when I hit a button, and what rotates is this plus-sign shape with a differently filled fan catalyst at the end of each arm. When stopped, one of these catalysts will go between a fan and depot, letting me use just one processing spot for all four base-Create fan processing types (by base-Create I just mean that Dreams & Desires adds two additional things you can do with fans, there's bulk freezing with powder snow or bulk superheating with a superheated blaze burner, though adding those into this idea would be possible as Dreams & Desires also adds in these variants of windmill sails of all things that work like fan catalysts too). Aautomating this would be kind of tricky, though, since you'd need to be sure the correct catalyst is in place for the item you want to process and the result you want to get from that processing, so it's really more of a thing for earlier game where you're mostly manually putting items in Create machines to have them processed rather than setting up an entire automated factory - and it needs a sequenced gearshift to make it rotate exactly 90 degrees, so it also doesn't really for work early game, so in retrospect it's not a great machine after all. Still I liked it and maybe the idea could be improved upon to fix it up and make it work better (maybe line the catalysts up in a straight line and then move them around with a sticky mechanical piston instead of a mechanical bearing? hmm).
I often get so excited when I see these showcases only to be disappointed 90% of the time when I realise they mostly run on Forge only which is too too laggy and unoptimised to be worthwhile for me. Like I get 30-60fps with Fabric but Forge usually only gives me like 10-15 at most, often less. Nevertheless your videos are always entertaining Shalz and there's been a few mods I have been able to use like the one that gives you a "live" view of where trains are at any given time. Just makes me sad that there are a number of mod authors for create mods that don't have it be compatible with Fabric (which is understandable since trying to keep it compatible with two different types of loaders is a lot more work)
Create is now on bedrock edition thanks to the new add-on feature. Finally, I can play this great mod that I found out because of you. Well, I knew about it before I found your channel but the timing could not have been better. My point is you are an amazing inspiration thank you. I was never a tech guy in Minecraft but I create mod is different to Redstone, and I find it more interesting despite the fact that in some cases it is more complicated lol.
Theres already been an update to this mod that adds even more copycat things, including fences, gates, walls and panels (carpets that can be placed in the same block) but most importantly regular normal non "copycat-step" stairs
I really think the connector mod should really just be part of base create. Just replace inverted ones with right clicking the blocks with a wrench or something.
In the vast realms of Minecraft, there was a player known as Alex, who was renowned for her skill in survival mode. With her trusty pickaxe and adventurous spirit, she had conquered many challenges and built magnificent structures. One day, while exploring a cave deep underground, Alex stumbled upon a strange chamber. At its center lay a mysterious block unlike anything she had ever seen before: a Command Block. Curious and unaware of its power, Alex decided to break it to see what would happen. As the block shattered, an ominous energy surged forth, corrupting the very fabric of her world. Strange glitches and distortions began to appear, twisting the landscape into surreal shapes. Frightened, Alex tried to flee, but it was too late. Her world had been irreversibly corrupted. Terrified by what she had unleashed, Alex sought help from her fellow players. But as news of her misfortune spread, another player, Steve, saw an opportunity. Ignoring the warnings, he sought out a Command Block of his own and repeated Alex's actions, believing he could control the power it held. However, Steve's actions only worsened the situation. The corruption spread beyond his world, infecting entire servers and spreading chaos across Minecraft. Glitches became more frequent, structures collapsed, and mobs mutated into horrifying creatures. Realizing their mistake, Alex and Steve joined forces, determined to undo the damage they had caused. They embarked on a quest to find the source of the corruption and restore order to Minecraft. Their journey took them through treacherous terrain and across vast oceans, facing challenges that tested their skills and resolve. Along the way, they encountered other players who had been affected by the corruption, banding together to fight against the growing darkness. Finally, after many trials, Alex and Steve reached the heart of the corruption: a massive structure built from corrupted blocks and guarded by powerful entities. With teamwork and bravery, they fought their way through, reaching the core of the structure where the source of the corruption lay. Using all their knowledge and skill, Alex and Steve destroyed the source of the corruption, unleashing a wave of purifying energy that swept across Minecraft, restoring balance to the world. In the aftermath, Alex and Steve were hailed as heroes, their bravery and determination saving Minecraft from destruction. Together with their fellow players, they rebuilt what had been lost, ensuring that their world would remain a place of adventure and wonder for generations to come. And so, in the world of Minecraft, the tale of Alex and Steve served as a reminder of the dangers of tampering with powerful forces and the importance of working together to overcome adversity.
SHALZ!! you have to make a new Create series with all the Create plugins that you can find, and invite every Create mod TH-camr. Make your version of Hermitcraft with Create.
This is the nerdiest video in a while but I think these are two really solid and cool addons! I'm still not sure about how chunk loading works with trains though so lmk if I'm wrong :)
Hi!!!!!!
Not first
Love ur vids bro❤❤❤
W Shalz
Hey shall could you maybe make a video to show how you downloaded create? Please
4:39 I know these are all designed to be as close to real mechanisms as possible without detracting from the fact that you’re playing Minecraft, but I think it’d be nice for something like this to be like a little metal ratchet on the outside of a serrated gear
As a gearbox enthusiast, the 6 different gearboxes made me very happy.
52 seconds ago!
i need a cogwheel gearbox (if that makes sense)
@@Lucy_hehei think i get what you mean, but a regular cogwheel already connects to four sides, so do you want a 6 sided cogwheel? cus i wouldn't know how that'd even look
fr
It’s a goose
The sequenced gear shift can be used as ROM in a computer. This is a gamechanger as well with everything else
you can also use pumps and fluids to store and retrieve information.
Oh??? God, people are so smart. I wonder if I could somehow make a virtual machine lop
Shalzzz is covering my mods 🤯 Thank you so much! And yeah you are spot on about the chunk loaders on stations 👍
Btw, you may wanna check out Create: Copycats+ if you like the copycats included in this mod.
Great work on the addons... Can't wait to try!
Any plans to port Create: Connected to Fabric?
@@noxious_nights nope, I'd rather work on new features at this point
@@LysineAA how does it feel to be famous
I have one question about the chunkloaders on stations when they are on the station it won't actually need rpm so couldn't you just park a train there forever so you won't need rpm for the chunkloader?
09:20 bro that thing is a gift from the gods for redstoners.
Centrifugal clutches irl work by an inner bearing expanding centrifugally and friction engaging with an outer bearing as long as the speed is enough to cause the centrifugal expansion to overpower a spring pulling the inner bearing back inward. So it makes sense that it allows a set speed or greater to engage the clutch.
2:00 normally for this I would extend the new belt by one block extra and connect the gearbox on the outside corner instead of the inside. That would spin it correctly. Not necessary any more though lol
the chunkloader on the stations is really cool
"Today were turning it down from death and destruction" 😂
destruction*
@@bubblesthebluefox thanks bro
@@ThatGamerPilot np
Create rotational systems will always adopt the faster speed of the base input. Say you have a large water wheel directly attached to a smaller water wheel.
The big water wheel gives 512 SU at 4 RPM, while the smaller one gives 256 SU at 8 RPM. If you give water so that both water wheels spin in the same direction, the large water wheel will still give out 512 SU, but also spin at a speed of 8RPM rather than 4.
Say you have a ton of windmills spinning at 16 RPM, each generating about 2K SU. And you want to add on a Level 1 boiler that generates the 16K SU at 64 RPM. If you have all windmills attached to one central shaft that distributes rotation, and then you attach that functional boiler, that central shaft, assuming you still have no changed it from the base 16 SU from each windmill, will now start spinning at 64RPM with all the SU still being generated from your windmills intact. However, your windmills will now also be spinning at 64 RPM. So I would suggest finding a way to buffer their speed so they still spin slower.
ok
The windmill part was a little confusing but yes
The maximum SU of the whole is always the same.
Speeding up or slowing down things over the line does not change the max SU. It only changes how much SU is consumed by the machines using up the SU.
That means, even if you do a speed up a waterwheel ( which gives you the "engineers hate him" advancement ), the max SU is not affected. It is the same as if you sped up the output of the windmill to the speed of the rest of the system.
That chunk-loader with the train stations are going to be SO USEFUL for my create large biome survival world, plus the ability to place the steps vertically!
Well, I'm gonna add both of these to my modpack tomorrow. I've only dabbled in Create a little bit but I can already see how useful all these things would be in my world.
Great vid as always Shalz
Always love a quick Shalz vid with Create. Always great humour 😂
The inverted clutch and gearshift will be so useful in compact clockwork ships.
You should try out the Destroy addon for create, it allows you to make rotational computing (basic addition/subtraction) and adds a lot of features similar to tfmg, including plastic processing lines, chemical reactions, new recipe types, and much much more.
The 6 way gearbox reduces speed by half on the normally not output sides, thats why there is a vertical one
The chunk loader has amazing uses now you can make it so when the train gets there it loads the chunk starts a chunk loader and keeps that chunk loaded till you have stock for the next train then unload it till it’s needed again
Wouldn’t it not power the chunk loader since nothing would work in unloaded chunks? Or am I wrong on that
@@acesandjacks7241 so the like the train can move through unloaded chunks the station can start loading them when a train is detected thus loading the chunks then since the chunk is loaded it should make the other chunk loader able to work
I ALWAYS WANTED SIX WAY GEARBOXES!
THEY’RE SO CONVENIENT!
Idea: create a modern house a house that has running electricity and water
4:17 the create devs didn't add item silos so that they wouldn't be used as item elevators. (They told me I asked)
You can give the cars blinkers with the Sequenced Pulse Generator now
Wait how is the chunkloader on the station loaded to load the chunks 🤯🤯
Fr though I assume it just hooks into something in create to know if a train is at the station and tell tells MC to load the chunk.
Very cool and should reduce lag!
That overstress clutch is so good. If you have a steam engine powering whatever mechanism is feeding it fuel, then you have to be careful to not overstress it or you have to manually restart it. But now you can put an overstress clutch on the output so if you overstress, the engine can keep going on its own, just stopping your factory instead of everything. The delay even lets you chain them so it cuts off regions in the factory until it's no longer overstressed
I love these mods, deserve all the attention they can get. Lysine did wonderful work. Glad someone with a MUCH bigger reach then mine is covering them 😂 Fantastic as always Shalz love your videos!
the redstone sequencer is gonna allow odd tick redstone *like the lamp before it got neutered)
i need to recomend create dreams and desires. its a mod that adds alot of stuff that feels natural for create
In the previous videos Shalz said that he's not that smart, yet here he's talking like a certified smart guy.
create is just so versatile man, I wish I could play it
There’s so much you can DO, especially for like smps. Just with this alone you can now entirely automate trade routes!
Try Trackwork next! It adds tank tracks onto physics objects in clockwork!
1:50 my engineering mind tells me that if you extend the unmoving conveyor in the opposite direction of travel and place the gearbox on the opposite side of the moving conveyor, it will move properly
There might be no space to extend that conveyor, maybe a wall that should not be broken, or an another conveyor
In the case of an another conveyor, you could just place another gearbox if the conveyour is moving in the same direction
LOVE THIS- shalz definitely my fav minecraft youtuber
Same
2:39 "I mean everyone knows what gearshift does" , random starving kid in Africa:
You know it’s a good day when shalz uploads
a thing for the belts going round a corner when not using this mod you can extend the belt the opposite way to your intended direction and then place the gearbox on the opposite side of the corner so its on the outside of the corner it also uses 1 less shaft so it saves resources all round lil ugly but great
I feel I would like to see examples of contraptions for these blocks. To really get how good they are.
the reason item silos are not in create is that it creates a super efficient way to basically teleport blocks up for free
people abusing the horizontal one already overshadows the more interesting transport systems, no need to add more overpowered stuff
The freewheel clutch exists and is called a one-way clutch in real life.
chunk loaders on train stations would allow trains to be fully operational anywhere/everywhere including cross dimensional, that would be wicked. Usually why they are so "cheap" and "overpowered" is default recipes don't do a justice... but also you can already chunkload in vanilla with some funnie trickery, mods just make it easier. I'd say only use em where you need and makes sense such as trains or high tier things to keep the core of a factory churning
I've been waiting. Every time you upload my heart pumps up of hypnes
That chunkloader would be a great addition for keeping farms alive when you're away, exploring the world.
The centrifugal clutch works that it spins if the speed is more than the set in real life, so it makes sense. Good video btw keep it up
A little alternative to the 6 way gear box would be adding big cogs to the sides that are empty and 2 adjecent sides
The centrifugal clutch could be used for a door maybe with different numbers as the password
At first I wasn't sold on the chunkloaders because just using a map to chunkload is better than messing around with blocks for an administrative task like keeping your base loaded. But the train station loaders that only turn on when a train is present are cool. I'm still not sure that it would be useful for me though, because if I'm sending a train to pick up stuff I would probably have the station chunk loaded anyways to be producing materials for pickup.
The way trains move through unloaded chunks is they actually don't move through it at all. The mod knows how long the track is, and how far along it the train would move in each tick. When it spends enough ticks that, given the speed, it would have passed through the unloaded chunks, the train is spawned at the next loaded chunk.
if mumbo jumbo finds out about the sequenced pulse repeater hes gonna become crazy
When are you doing the next survival create video ?
Make the woods ginormous bowl
Yo Shalz, u should make a playlist of all the create Addons you’ve gone through
Oh man! Now I have to tear all my contraptions apart and start over. I wish I had this mod in the beginning.
Isn’t it op to just have a train stationed in one place causing the chunk loader to be on without the need for rotational power
The overstress clutch would be perfect for a self sustaining steam engine. It could be set to instantly uncouple when the system is overstressed to prevent the steam engine from powering down and requiring a restart
Wouldn't it shut down anyway? It has no power going to the water or your fuel source.
That and you would still have to destress it to get it back working.
@@chrissant6277 the engine along with its water and fuel would be on their own circuit and that circuit could be uncoupled from the rest of the system in the event of an overstress.
If you have a steam engine that runs on blaze burners powered by a tree farm it can sustain itself indefinately and produce power for other things. The problem arises when the engine stops, in order to restart the engine you need an outside force capable of starting all of that back up, a handcrank won't do. So having something in place to prevent the engine from overstressing and stopping, helps prevent the issue of having to manually restart the engine.
@@ethanbrandt8617 I get your example, i've done the exact same thing myself, and made it infinite the exact same way, maybe I'm not that creative, but you would still have to go to the clutch and reset it yourself. Maybe it saves a few steps but it seems like you have to keep it close to you during building your machinery.
I can see how it can skip a few steps but beyond that, I don't know how else that block in general would be useful.
Overstress clutch and encased chain cogwheel will be super handy to me
Loved the video @Shalz! Can't wait for the next video man! We need these Mods on the Create Survival Series man!
I wonder if there's a Mod in the Create Community that allows for Radars and various Fire Control Methods like on Warships, similar to Valkyrien Computers?
These addons look amazing. I need to add them to my FTB Skies playthrough post-haste.
I now want someone to make a modpack with all of create addons and valkyrian skies
the centrifugal clutch is working like one would in real life
6:34 you really should get this set up for power distribution
I like to use the overstress clutch to connect my steam engine to an otherwise separate power network that handles fueling its blaze burners and pumping its water - that way, the steam engine can normally use its SU and speed to help keep itself going, but if everything gets overstressed, it'll decouple, and then the fueling-and-pumping system can go back to being powered solely by water wheels, so that it will be able to restart the steam engine instead of me needing to come in and shove in water and fuel manually to jumpstart it again. It's the best of both worlds in the 'self-powered vs. not-self-powered' steam engines.
Also yesterday I threw together a little rotation contraption that rotates 90 degrees when I hit a button, and what rotates is this plus-sign shape with a differently filled fan catalyst at the end of each arm. When stopped, one of these catalysts will go between a fan and depot, letting me use just one processing spot for all four base-Create fan processing types (by base-Create I just mean that Dreams & Desires adds two additional things you can do with fans, there's bulk freezing with powder snow or bulk superheating with a superheated blaze burner, though adding those into this idea would be possible as Dreams & Desires also adds in these variants of windmill sails of all things that work like fan catalysts too). Aautomating this would be kind of tricky, though, since you'd need to be sure the correct catalyst is in place for the item you want to process and the result you want to get from that processing, so it's really more of a thing for earlier game where you're mostly manually putting items in Create machines to have them processed rather than setting up an entire automated factory - and it needs a sequenced gearshift to make it rotate exactly 90 degrees, so it also doesn't really for work early game, so in retrospect it's not a great machine after all. Still I liked it and maybe the idea could be improved upon to fix it up and make it work better (maybe line the catalysts up in a straight line and then move them around with a sticky mechanical piston instead of a mechanical bearing? hmm).
The catalysts are my favorite part of this mod, they are so useful!
the 6 way one goes I think twice slower on the top and bottom (the sides without the bracket-like bits on it)
0:07 USA: *knocks*
I really like that the chunkloaders require power. Makes them slightly less OP :)
I think you can power the brass ones to change the direction
The brake and the thing that stops the rotation for a certain time = Infinite Steam engine without these stupid water wheels
im wondering what would happen if you put one of the chunk loaders on the train itself 🤯🤯
This is a very detailed mod review video he has done so far
I often get so excited when I see these showcases only to be disappointed 90% of the time when I realise they mostly run on Forge only which is too too laggy and unoptimised to be worthwhile for me. Like I get 30-60fps with Fabric but Forge usually only gives me like 10-15 at most, often less.
Nevertheless your videos are always entertaining Shalz and there's been a few mods I have been able to use like the one that gives you a "live" view of where trains are at any given time.
Just makes me sad that there are a number of mod authors for create mods that don't have it be compatible with Fabric (which is understandable since trying to keep it compatible with two different types of loaders is a lot more work)
chunk loader becomes a lot cooler when you can properly automate blaze farms
I now need to dedicate the next week editing my create builds
ohhh, that train station loading is so cool!
This man needs to stop getting more addons. If not he is going to go insane and won't be able to stop. Oh wait, I forgot he already has.
I was skeptical at that title, but holy hell you are so right these are amazing
You should check out Create addon called Destroy
Fire vid bro 🔥
human. i remmember your clutches.
Don't think i'll play with Create without these addons ever again
Oh so you can just make train and you got powerless chunkloader in your base
Create is now on bedrock edition thanks to the new add-on feature. Finally, I can play this great mod that I found out because of you. Well, I knew about it before I found your channel but the timing could not have been better. My point is you are an amazing inspiration thank you. I was never a tech guy in Minecraft but I create mod is different to Redstone, and I find it more interesting despite the fact that in some cases it is more complicated lol.
This engineering mod is really immersive
These gearboxes dont exist in base mod cus is technically impossible, but is really useful
Theres already been an update to this mod that adds even more copycat things, including fences, gates, walls and panels (carpets that can be placed in the same block) but most importantly regular normal non "copycat-step" stairs
I just said to my self, damn it feels like the kind of day for a shalz upload, AND LO AND BEHOLD HERE IT IS!
I have to install Connected *right now.*
I should probably also look into installing Project Red.
Imagine if MumboJumbo got his hands on that sequenced redstone thing...
I believe this mod also adds new instructions to the Sequenced Gearshift
Ngl the centrifuge clutch is a game changer for machines where you need a minimum rpm.
I really think the connector mod should really just be part of base create. Just replace inverted ones with right clicking the blocks with a wrench or something.
Chunk loader loads station, that's neat.
i dont know if you found this out but for the normal 6-way gearbox, the top and bottom spin at half speed
The centrifugal clutch setting is a minimum speed that's how real one's in automatic transmission cars work
If you right click a gearshift with a redstone torch it changes direction as well? Ponder the gearbox you’ll see
damm can't wait for someone to use the create mod to make in game computers smaller then they already are
In the vast realms of Minecraft, there was a player known as Alex, who was renowned for her skill in survival mode. With her trusty pickaxe and adventurous spirit, she had conquered many challenges and built magnificent structures.
One day, while exploring a cave deep underground, Alex stumbled upon a strange chamber. At its center lay a mysterious block unlike anything she had ever seen before: a Command Block. Curious and unaware of its power, Alex decided to break it to see what would happen.
As the block shattered, an ominous energy surged forth, corrupting the very fabric of her world. Strange glitches and distortions began to appear, twisting the landscape into surreal shapes. Frightened, Alex tried to flee, but it was too late. Her world had been irreversibly corrupted.
Terrified by what she had unleashed, Alex sought help from her fellow players. But as news of her misfortune spread, another player, Steve, saw an opportunity. Ignoring the warnings, he sought out a Command Block of his own and repeated Alex's actions, believing he could control the power it held.
However, Steve's actions only worsened the situation. The corruption spread beyond his world, infecting entire servers and spreading chaos across Minecraft. Glitches became more frequent, structures collapsed, and mobs mutated into horrifying creatures.
Realizing their mistake, Alex and Steve joined forces, determined to undo the damage they had caused. They embarked on a quest to find the source of the corruption and restore order to Minecraft.
Their journey took them through treacherous terrain and across vast oceans, facing challenges that tested their skills and resolve. Along the way, they encountered other players who had been affected by the corruption, banding together to fight against the growing darkness.
Finally, after many trials, Alex and Steve reached the heart of the corruption: a massive structure built from corrupted blocks and guarded by powerful entities. With teamwork and bravery, they fought their way through, reaching the core of the structure where the source of the corruption lay.
Using all their knowledge and skill, Alex and Steve destroyed the source of the corruption, unleashing a wave of purifying energy that swept across Minecraft, restoring balance to the world.
In the aftermath, Alex and Steve were hailed as heroes, their bravery and determination saving Minecraft from destruction. Together with their fellow players, they rebuilt what had been lost, ensuring that their world would remain a place of adventure and wonder for generations to come.
And so, in the world of Minecraft, the tale of Alex and Steve served as a reminder of the dangers of tampering with powerful forces and the importance of working together to overcome adversity.
We need more of shalz 🔥
Inverted clutch made CBC nerd really happy
I can't wait for this to get to the SMP.
SHALZ!! you have to make a new Create series with all the Create plugins that you can find, and invite every Create mod TH-camr. Make your version of Hermitcraft with Create.
no way, new video after ONLY 7 DAYS