Using Geometry tools to make a house Unreal Engine 5
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- เผยแพร่เมื่อ 27 ก.ย. 2024
- playing around with geo tools. atm i have a basic square building template that supports floors and adding dynamic windows and doors(or anything really) so i wanted to show off a sample of it to show what i ahve been working on and will be releasing for everyone to use :D Once finished ill release a video breaking down how it was made.
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Uh yeaa i neeed to see a tutorial series on this!
ok mind slightly blown. I've been playing around with GeoScript in UE5 for a few weeks but I'd been keeping my blueprints separate. Now I see that you're using multiple dynamic mesh blueprints to construct one larger object my mind is filled with ideas! Instant sub.
Amazing video - please make a tutorial / doc!
sorry i havent released it as i had updated to the ue5main branch and the version i have no is using features not yet published. But your in luck if your interested in this ue4resources.com/3d-projects Elhoussine Mehnik released a sample project that is similar to this video you would just need to add a view things if you wanted something like floors but its a great resource to get started
@@VolkillerGames Thanks so much for this! I actually built my own which is working nicely now, the only trouble I have is moving the 3D widget so it starts in the corner, at the moment they're all overlapping and it's a bit of a pain to start moving them. Also I would love to know how you referenced the other Actors as Bools for your main script, I can't seem to feed in a ref. DynMesh variable or anything. Thanks for your time!
No worries I found exactly what I needed in that project. Thank you!
Any update to this yet?
sorry i havent released it as i had updated to the ue5main branch and the version i have no is using features not yet published. But your in luck if your interested in this ue4resources.com/3d-projects Elhoussine Mehnik released a sample project that is similar to this video you would just need to add a view things if you wanted something like floors but its a great resource to get started
Nice waitinf for a tutorial or asset in the marketplace template.
In your door or actor blueprint you have a code for setting an auto boolean with the wall? Thanks
My plan is to release this for free in a future video once i get randomized interior walls and some other features cleaned up and working So keep an eye out for another video on it :D. and to add the bool correct on construct im getting its nearest asset and use an interface call that calls the update mesh event inside of generated dynamic meshes.