I had no idea about the tile pallet feature, I was duplicating blocks and placing them one by one... glad I found this channel! I have to redo my level but I think its worth it.
A few hiccups here and there(I somehow deleted or misplaced something along the way and had to rewatch the video to get it back xD) but I got it all to work in the end! Level one complete! I'll be sure to give updates on my progress with all these tutorial videos, they're super helpful.
when I was creating new levels I was opening a new scene and loading that scene but I never tried to do it this way before. I think this method is much better.
Using multiple scenes can be really handy for organizing your games and very performative if used correctly! For a small game like this platformer, I'd find it overkill - so wanted to show this easy technique. But sometimes it's nice to split things into separate scenes, like one for inside a house and one for outside. It's fun to have lots of different possibilities :-) I'll probably use scene changing for the next RPG game series I plan to make in that way!
So many ways to do enemy AI! I chose to do it all in code rather than a pathway mesh method like I’ve seen other tutorials use… I think it’s fun this way since you can mess around with values much easier and create more dynamic feels for your particular enemies! That’s next week tho ;P glad you’re enjoying the series! 😊🙏
@@GameCodeLibrary It's sounds really cool and I've never heard or seen about that method before, so I'll check it later! And ofc I'm enjoying it, I'm taking some good ideas from your videos!
I had no idea about the tile pallet feature, I was duplicating blocks and placing them one by one... glad I found this channel! I have to redo my level but I think its worth it.
So handy right!! I'd never thought about it before either! Glad I tried it - such an easy way to make a game with multiple levels to load in :-)
A few hiccups here and there(I somehow deleted or misplaced something along the way and had to rewatch the video to get it back xD) but I got it all to work in the end! Level one complete! I'll be sure to give updates on my progress with all these tutorial videos, they're super helpful.
I have found a gem, you are really underrated, it's my day-4 of learning game dev. Thanks to you I have learned a lot of things
I'm so glad you're enjoying them and that I can help in anyway! I'll keep making videos so we can keep learning together :-)
when I was creating new levels I was opening a new scene and loading that scene but I never tried to do it this way before. I think this method is much better.
Using multiple scenes can be really handy for organizing your games and very performative if used correctly! For a small game like this platformer, I'd find it overkill - so wanted to show this easy technique.
But sometimes it's nice to split things into separate scenes, like one for inside a house and one for outside. It's fun to have lots of different possibilities :-)
I'll probably use scene changing for the next RPG game series I plan to make in that way!
I think I understand. Different methods can be advantageous in different places. Thank you for the explanation. I look forward to your RPG series.
New mic, same pretty voice. ☺
oh my gosh this is what i've been waiting for, thank youu, great videoo
Glad you liked it! 😊
My favourite week moment has arrived, I'm so excited about next one, it''ll be interesting to see how are you going to do the enemy AI!
So many ways to do enemy AI! I chose to do it all in code rather than a pathway mesh method like I’ve seen other tutorials use… I think it’s fun this way since you can mess around with values much easier and create more dynamic feels for your particular enemies!
That’s next week tho ;P glad you’re enjoying the series! 😊🙏
@@GameCodeLibrary It's sounds really cool and I've never heard or seen about that method before, so I'll check it later!
And ofc I'm enjoying it, I'm taking some good ideas from your videos!
It looks Great but a have a question can you do it in visual scripting ?