Return to Zork - English Longplay - No Commentary

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 85

  • @adamsonntag5755
    @adamsonntag5755 4 ปีที่แล้ว +65

    “Want some Rye? Course’ ya do...😆

    • @StarsForward
      @StarsForward 3 ปีที่แล้ว +3

      Mah,...mah keys???
      Suuuure! Give 'em here! 🤣

    • @TravisLoneWolfWalsh
      @TravisLoneWolfWalsh 2 ปีที่แล้ว

      AND THEIR ALLLLLL DEAD

  • @VideoGameVet
    @VideoGameVet 2 ปีที่แล้ว +16

    Best thing I ever worked on.

  • @irkallaLustre
    @irkallaLustre 5 ปีที่แล้ว +45

    What i love about this game is you can tell they had a blast making it. Its silly. ridiculous even. It feels like a bunch of people doing improv. Its not suprising , infocom was on its way out they didnt really have much to lose making this game bizzare as shit. To be honest i miss live action games, i wish theyd make a comeback.

    • @williamcarlson9638
      @williamcarlson9638 3 ปีที่แล้ว

      You should try Obduction by Cyan if you haven't already, has some live action elements. Really great game

    • @realavt
      @realavt 2 ปีที่แล้ว +1

      As far as I know, they hired a sitcom producer - and he made a "sitcom game". All silliness was intended.

    • @WeightLossFacts-BikingBill
      @WeightLossFacts-BikingBill ปีที่แล้ว

      Well, we had just finished a game that bombed, LGOP2, and the company was in Chap. 11. We may have made some of the puzzles unfair, but since LGOP2 had been criticized as being too easy it felt like the right thing to do.
      William Volk - Technical Producer

    • @ThePurplebear77
      @ThePurplebear77 3 หลายเดือนก่อน

      @@WeightLossFacts-BikingBill are there versions of the game with no bugs i downloaded return to zork and it had bugs. is there anywhere where i can play it with no bugs?

    • @VideoGameVet
      @VideoGameVet 3 หลายเดือนก่อน

      @@ThePurplebear77 I left Activision in 1994 so I have no idea. Might be the emulators.

  • @VideoGameVet
    @VideoGameVet ปีที่แล้ว +3

    Watching this I am reminded of how great the user-interface was. The camera, the tape recorder, the facial expression stuff during conversations. RTZ is the stunning achievement of my career (I did the game engine and UI).
    William Volk - Technical Director.

    • @robertgillespie3635
      @robertgillespie3635 ปีที่แล้ว

      Wow--thanks for all the memories you gave me as a kid! If you don't mind me asking, what language was the game engine written in? What graphics API did you use?

    • @VideoGameVet
      @VideoGameVet ปีที่แล้ว +1

      @@robertgillespie3635 There was no API. Everything, down to pushing pixels was coded by us. The game engine was 'C' and Assembly. The script was done is something called MADE, which was a "Tiny Scheme" (LISP Like) language that was an object oriented compact language that allowed for some intricate puzzles. The engine's video and graphics were all based on a compression system that used a 4x4 pixel block and encoded that as 1 to 16 colors. The audio was variably composed using ADPCM and a happy result was the code could determine lip flap based on the current compression ratios. The work on the game engine started in 1988 with the DOS version of Cyan's "The Manhole."

    • @robertgillespie3635
      @robertgillespie3635 ปีที่แล้ว

      @@VideoGameVet Wow--just goes to show how spoiled the latest generation of coders are. (I am a member, if it isn't obvious) So much is done for us. I've been involved in building custom engines before, but it was always done using preformed graphics pipelines like OpenGL and third-party libraries for things like audio. (and nowadays, of course, even AAA studios use engines like Unreal/Unity, where the hard work has already been done)
      It must have been very gratifying to see 13 years of work on the engine come to fruition. Was organizing the UI so that the controls appeared only when you needed them (thence avoiding crowding the screen with buttons--quite ingenious!) something you implemented only in the 'Return to Zork' iteration of the engine? Or was that something that already existed by the time you started working on RtZ?
      (Just give me a thumbs up if you're too busy to continue answering some random TH-camr's questions, I'll get the message lol)

    • @VideoGameVet
      @VideoGameVet ปีที่แล้ว

      @@robertgillespie3635 Remember, in 1992-3 (when RTZ and MADE were built) there was no OpenGL. We were writing for DOS (The Mac did have QuickDraw). The "diamond" menus (first used in RTZ) were inspired by a UI Eddy Dombrower has read about, but were pie-slices. We used Diamonds because "Taxi Cab Geometry" made hit detection quick. I started on this game engine in 1988, initially to port Cyan's "The Manhole" to DOS (and eventually NEC 9801 and FM Towns in Japan).

  • @Meanpooh
    @Meanpooh 5 ปีที่แล้ว +17

    One of my favorite games that I never finished! Thank you.

    • @bannor216
      @bannor216 4 ปีที่แล้ว +2

      if you could finish it? this game was notorious for ALLOWING the player to mess up to the point of no return and failing the game entirely if not played perfectly. this and kyrandia.

    • @jdfields711
      @jdfields711 3 ปีที่แล้ว

      u didnt buy the strategy guide?

  • @rogeriopenna9014
    @rogeriopenna9014 4 ปีที่แล้ว +9

    This game came included with a Multimedia Kit: CD Rom 2x, Sound Blaster Pro... and Return To Zork, Iron Helix, some lame encyclopedia, etc.
    Everyone wanted a Multimedia Kit to play Rebel Assault and Megarace, however.

  • @SwinCity
    @SwinCity 5 ปีที่แล้ว +8

    Thanks for posting! I found this game recently and felt like taking a trip down memory lane. Got hopelessly stuck about three times and your video saved me hours of trying random things with random things 😂. Beat it with 223/225 points so I looked it up to find out you can dream up to 3 times in the Inn (2 points per dream) - did this the remaining two times and ended up with 227/225 points! 🤷🏻‍♂️

    • @irkallaLustre
      @irkallaLustre 5 ปีที่แล้ว +4

      I first got into this when i was 10...it was really intense at the beginning and just got wierder and wierder. To this day me and my siblings think there was something wrong with our copy of the game because we spent months trying to get past this one part of the game that wasnt even that complicated. we looked up how to beat the puzzle and nothing made sense. oh well. good times though.

    • @hoborocks
      @hoborocks 3 ปีที่แล้ว

      @@irkallaLustre was it the cave with the miner's helmet???

    • @roxyndra
      @roxyndra 3 ปีที่แล้ว +1

      @@hoborocks this seems right. i think there were at least two diff builds of the game wherein the directions varied only the slightest. googling now. iirc it came down to having the player's guide or whatever that came with the disc. if you had the correct guide then you had the correct "codes" ie how to find the right directions in the mine and so on. this was a thing with king's quest 6 as well, with cliffs. but since people posted that stuff freely on the forums it didn't even matter! hilarious. miss those times.

  • @deedeeoh6637
    @deedeeoh6637 3 ปีที่แล้ว +10

    I played this all throughout the 90s as a kid and as soon as we got internet, I remember printing about 50 pages of walkthrough I found online on my dad’s dot matrix printer. The Whispering Woods really scared me! I was able to beat the puzzle, but I hated that one. Getting darker and darker... so creepy...

    • @roxyndra
      @roxyndra 3 ปีที่แล้ว

      yessss the whispering woods were so memorable! i tried to write my own walkthroughs. but i def printed some as well. ^_^ happy memories.

    • @wangyi8031
      @wangyi8031 2 ปีที่แล้ว

      haha i had dot matix epson printer too a LQ100 i even remember the model number the last of the 24pin ones. It was far too hard this game for a kid and really should of been a movie or book not a game. Great cut scenes though and music

  • @AndyJackson380
    @AndyJackson380 3 ปีที่แล้ว +4

    One of the first games with FMV, I remember being amazed when I saw it in Virgin Megastore in Nottingham!

  • @roxyndra
    @roxyndra 3 ปีที่แล้ว +1

    "This plant can be considered a perennial as it will grow anew
    as just about any time of the year. Once bonded with a human
    master, it will never sprout again in the same spot as long as it
    continues to exist,
    dead or alive."

  • @fluffybunny3178
    @fluffybunny3178 5 ปีที่แล้ว +5

    Ah the memories, thanks for a great couple of hours of an awesome game

    • @BrainDecrease
      @BrainDecrease 4 ปีที่แล้ว +1

      Seriously. Brought back memories I didn't even know I still had.

  • @davideagin5321
    @davideagin5321 4 ปีที่แล้ว +12

    Imagine playing this game at 10 years old like I did. Frustrated the shit out of me. I used to try to get ahead so that my older brother and his friend had ground once they got home from school.
    I’ll never forget accidentally doing the plant wrong at the beginning, which screws you later. They were so mad at me.

    • @shaunhumphreys6714
      @shaunhumphreys6714 2 ปีที่แล้ว

      zelda was even worse for frustration.i also remember playing the dune video game to completion . those hidden keys in zelda were damn impossible to find. but those were good times. the era of true video games. im going to go on a rant now and seem to go off on a tangent sometimes but bear with me.
      so we e have had wo decades plus a few years of true pure video games before the digitalisation for realism kicked in instead, so we lost the traditional video game values, we lost the traditional RPG style menus, maps, journals-playing these games encouraged the player to do plenty of reading of maps and journal entries that gave information on a mission in case you forgot. and there was freedom to book mark that mission and meander around aimlessly around the ingame world, or do another mission, like a minor mission to make some gold to spend. and also making the graphics digital, so pixelating them unlike analogue makes a sharper image, which is fair enough, i.e. we have old films digitally remastered and the sound remastered. im not huge fan of it, because like vinyl which despite the less sharp sound and crackles it provides a more faithfull sound and real music lovers prefer vinyl hence its made an unexpected comeback. it is one of the rarest events for an old technology to make a comeback and to be seen as superior even though the data, the figures would support the modern digital music and film and video games to be superior. vinyl and warching some classic hollywood and classic foreign language films like casablanca and seven samarai. its why christopher nolan insists on still shooting his films all on celluloid film and shown in cinemas in thirty five mm, and seventy mm. hence hes one of the very few hollywood directors i watch, otherwise i stick with foreign langusge films from all over the world, and international short films. the imagination though of video game develops of those twenty five or so golden years of video gsmes is unrivalled. this may be explained by the fact so many games were developed in japan by japanese game developers, which given japanese's strange culture that has merged ancient traditions with a hi tech virtual world, where you have manga and hentai, no where else in the world do you get such wackiness. so they are the perfect video game developers.
      id spend five hours to find a key and if i did it was enormous jubilation.for me video games were at their peak by the turn of the milleniun, with rpgs like morrowind. after that they shifted from imaginative and quirky gamepay to being too focussed on improving pixelation e.g. digitising the graphics to make more realistic looking backgrounds, and making the icons/controls match more with what people use in everyday life. making video games generic and homogenous. i did play the game above and leather goddesses too, i had retro games, loads of them on super nintendo and on a retro console that had five hundred games which you put into the retro console-these massive thick square cartridges you insert. oh and had one retro console with a few hundred games inside it already. for me this is just below the graphics and gameplay i like. i am an elderscrolls fan and a fan of flight simulators. the best for me were the end of the nineties and early nourties ones. these were games that were more difficult to play than modern games. video games in early nougties, nineties and eighties required more imagination. they were similar to reading books, especially similar to the ''choose you own adventure'' style books, where you choose what your character doeos and that then directs you to turn to page ninety or whatever. the choose you own adventure books is almost identical experience to playing zork and leather goddesses of phobos. video games should be fantasy, otherwordly, but tthe develops betrayed true video gamers to focus on digital graphic, abandoning the joy of these analogue imaginative quirky video games=which enrich the mind mucb like books. and back then i spent five hours a day reading, four hours on piano, a few hours playing cricket with my high school friend,-and id play the flight simulator at his home too, we also played a cricket game he had-again a turn of the noughties video game, and still is my favourite cricket video game. cinem is blurring the lines betwen film and video game by using computer effects too much, and tv is blurring the lines between itself and cinema, by putting cinema level budgets on tv series, so you end up with less episodes, all the quirky subplots taken out. consider the original star trek series, twenty six or so episdes per series, same with TNG and deep space nine. they are homely, comfortable viewing. lots of everyday stuff on board, you really escape into the worldbuilding like a good book that excells at creating a strong sense of place. and compared that to star trek picard, just ten episodes, takes itself way too seriously, no humour, its all dour and grim. same thing has happened on doctor who. we would get fifteen or so episodes per season every year before, its important not to have to much break between series, as then the audience immersion in the fictional world on the screen is lost. they become less attached to the tv series.imagine if friends had only been five-ten episodes per series with a two year gape between season, and a cinema film level budget splashed out on it with nerve agent attacks, crahsed airplanes, mass streer fights against orcs and revived wooly mammoths... in watford, england. it again betrays the real production values unique to cinema and video games and television. its also no coincidence rthat modern versions of these are all addictive. the internet modern version is addictive as are video games. i believe digitalisation is behind this, as no matter how much time i played -which was three hours after school and much more on weekend and school holidays. but it had no adverse effect. i could stop and do my homework immediately and easily. and i play now retro video games that i grew up with, there is no addiction. i stop playing when i want, which is normally just half and hour-one hour now. this is not the case wiith modern computer games.
      when soap operas are meant to be this is actually the main error of doctor who now-not even the character writing, the actress playing the doctor, the companions, the writing of chibnal which are all terrible, but the worst thing is the lack of episodes and two year gaps between seasons. the latest series is just five episodes. its feeblle. and the justification is more money spent on special effects and location shooting and whatnot. but doctor who was always a quintesentially english sci fi-low budget, stop motion style special effects--.lots of physical special effects and lots of great set design , costmmes and miakeup. and it was self conscious about this in the show-it was deliberately low budget. all the attention was n the crazy inventive storylines,featuring imaginative mind blowing time travel conundroms that actually used alot of real physics concepts. and lots of crazy planets e.c.t.
      and the rest playing video games on the retro console or the super nintendo and also purchased a sega medadrive for street fighter mainly. for me super nintendo ihe best console and games. i even prefer the sports gams on the snes and retro eighties-ninties console. despite the limited analogue graphics the gameplay is so enjoyable. while space invader style games like tetris are superb brain trainers. after playing my brain was working so quickly. the original xbox is the next best as i have fond memories playing morrowind and oblivion on there.

    • @wangyi8031
      @wangyi8031 2 ปีที่แล้ว

      me too i played it around then . way too hard you could do the first 30 min easy and after that you just didnt know what to do

  • @LikeSomeDude
    @LikeSomeDude 11 หลายเดือนก่อน

    Thanks for posting this. I was thirteen when I played this when it first came out in the 90s. It was on my family’s new SUPER 486 processor PC and at the time, I marveled at the graphics and could not believe that I was playing a game that was “SO REAL” LOLOL!
    I loved this game but it was so hard to figure out back then. When I would get stuck I’d have to wait until my mom would take me to Barnes & Noble where I could peek at the hint book; I did that w SEVERAL games then. Ah the days before all the information in the world was in your pocket.
    Incidentally, I grew up playing the original text Zork game. What a game!
    Also, isn’t it remarkable the actors of the era that are in this game?! Wayne from Wonder Years, Rayanne from My So Called Life, and the fairy actress was in a bunch of films! This game truly was a breakthrough.

    • @witterquickly
      @witterquickly 4 หลายเดือนก่อน +1

      We must be of the same age - I was the same, stuck, randomly trying various things until one of my friends might stumble on the next solution and share it with us all. All collaboration and word of mouth, no googling. God I miss those days! I still listen to the soundtrack from the swamp (is it Pavane op 40??)

  • @MIchaelArlowe
    @MIchaelArlowe ปีที่แล้ว +2

    One thing that always bothered me is that stealing a flask from Boos is okay but taking the bra box from Pugney gets you in trouble with the Guardian.

  • @123gooberpea
    @123gooberpea 4 ปีที่แล้ว +6

    21:24 "Want some Rye? 'Course ya do!"

  • @Aurochhunter
    @Aurochhunter 11 หลายเดือนก่อน

    Used to play this back in high school. My friends would all play it at home, and whenever one of us figured something out, we'd tell each other the next day; then one of us got a walkthrough, and we all learnt how to finish it.

  • @jakemusictvs
    @jakemusictvs 2 ปีที่แล้ว

    One of my favourite games of all time. I grew up playing this game. I have said the lines “..I sense movement. I need a new battery. Can you hear me? A new battery!” and “want some rye? ‘Course you do!” so many times over the years that my younger sister (who never even used to play the game) can finish those lines for me.
    I installed the game on my cocktail arcade machine not too long ago (it runs perfectly) and have played through it a few times.
    I was a teenager when my family got a new computer in 1993 (it was an “Osborne” computer - a computer manufactured by an Australian computer company that no longer exists), this game was included free with it. Up until that point the only games that I had played were at the games arcade, or on the Atari 2600, the Apple IIe (my family’s first computer) or the NES. I had never played a game like this before, it felt like I was entering a different world or something. My dad used to play this game a lot as well. My school friends would also come over to play it regularly too..
    I remember how frustratingly hard it was to figure out some of the puzzles - we had no idea what to do with some of them. This was a few years before the internet was around / common in Australia, so we did not have it at the time. Looking up the answers online was not an option.. I remember my dad ended up finding a walkthrough book called “The Adventurer’s Guide” at our old computer superstore. With the help of it, we were finally able to finish the game!

  • @Champsterz
    @Champsterz 3 ปีที่แล้ว +4

    I want more weird game like this in 2021. with human actors.

  • @OldMovieRob
    @OldMovieRob 2 ปีที่แล้ว +1

    Watching this in its entirety I see how very little of the game I actually managed to complete back when I had it.

  • @duhmelkman7300
    @duhmelkman7300 3 ปีที่แล้ว +2

    Haha this game is still legit.. it brings back so many memories when I was little

  • @JeffDeWitt
    @JeffDeWitt 4 ปีที่แล้ว +2

    This was the first CD based computer game I ever played. I took a "Multimedia" course from the now sadly defunct NRI Schools and it came with a kit that included a sound card, a 2x CD ROM and this game along with Autodesk Animator. Loved this game.

    • @reveal102
      @reveal102 3 ปีที่แล้ว

      My dad bought the REVEAL multimedia kit from Creative Labs which included this game.
      Hence my username Reveal, (not on youtube), all these years later.

    • @JeffDeWitt
      @JeffDeWitt 3 ปีที่แล้ว

      @@reveal102 That was probably the kit I got. One of these days I'm going to drag that computer out and see if I can get it running again. It's 386DX 33 with Windows 95. If you were to read the minimum specs for Windows 95 that pretty much described my computer.

  • @chemistryguy
    @chemistryguy 4 ปีที่แล้ว +3

    The most convoluted game in history

  • @rsybing
    @rsybing 6 หลายเดือนก่อน

    15:15 this game had really weak copy protection, if you looked through these files you could pretty much guess the days of the week to answer the copy protection questions.

  • @shaunmctavish1335
    @shaunmctavish1335 ปีที่แล้ว

    My god… I was a kid, I remember my father playing this on our old Gateway PC back when it came out.

  • @generaladmiral90
    @generaladmiral90 4 ปีที่แล้ว +2

    My first PC game possibly, my goodness the memories

  • @gedias1
    @gedias1 3 ปีที่แล้ว

    This was my first RPG game to be played from a CD. Naturally, this was the most memorable.

  • @Markymark0128
    @Markymark0128 4 ปีที่แล้ว +1

    Thanks for the upload. I’ve been thinking of this game but I couldn’t remember the name of it.

  • @keithc728
    @keithc728 ปีที่แล้ว

    When I had this game. It took me over a year to beat it. I had a hard time getting past the whispering forest.

  • @thomasm934
    @thomasm934 2 ปีที่แล้ว

    what memories for me! wow. lol. thank you for posting!

  • @hewh0wearspants
    @hewh0wearspants 2 ปีที่แล้ว +1

    Looking back, I see now that my adolescent self really had no chance of beating this game after all, cuz hoo boy, some of those "solutions"...
    I remember once finding a guidebook in a store somewhere and trying to memorize as much as I could and just giving up entirely when I saw how seemingly arbitrary a lot of the puzzles were. In the process, I also realized I'd already rendered the game unbeatable because I had missed something
    Still, Return to Zork has stuck with me...something about that goofy FMV aesthetic, inscrutable logic, and "WANT SOME RYE?? 'COURSE YOU DO!"

  • @quinnzykir
    @quinnzykir 2 ปีที่แล้ว

    Holy crap. I remember this game. I’ve been looking for this since I was 6 years old

  • @nohaybandaninguna
    @nohaybandaninguna 4 ปีที่แล้ว +5

    This game is totally bonkers. Honestly, did anyone every finish it without help?

    • @allenehunt8340
      @allenehunt8340 3 ปีที่แล้ว

      I did!!

    • @bigdrew565
      @bigdrew565 ปีที่แล้ว

      ​@@allenehunt8340I never finished it.

  • @RobLikesToPoundBeers
    @RobLikesToPoundBeers 3 ปีที่แล้ว +3

    Anyone remember the game hellcab?

  • @ChrisMac2489
    @ChrisMac2489 3 ปีที่แล้ว +1

    7:39 want done Rye course you do (pours drink)

  • @chunkatronic
    @chunkatronic 4 ปีที่แล้ว +5

    So many fake English/Scottish/Irish/Welsh accents, and they're all so bad :D love it

  • @mrdaddyr
    @mrdaddyr 3 ปีที่แล้ว

    One of my favorite cd rom games of the era. Ahh the sweepstakes winner 😂

  • @LikeSomeDude
    @LikeSomeDude 11 หลายเดือนก่อน

    Want some rye? ‘Course ya do!

  • @WraythSkitzofrenik
    @WraythSkitzofrenik 4 ปีที่แล้ว +1

    My childhood!

  • @ChrisMac2489
    @ChrisMac2489 3 ปีที่แล้ว

    36:38 did you hear about the boar 🐗 if the Forest ... opps sorry grace fingers
    😂

  • @user-ik8vy1rg8f
    @user-ik8vy1rg8f 3 ปีที่แล้ว

    This came out the same year as Myst. Interesting.

  • @matthewchavez5322
    @matthewchavez5322 3 ปีที่แล้ว

    I would pay good money for this and Stonekeep to get a Switch Port. Should we do a Kickstart? Lol

  • @ThePurplebear77
    @ThePurplebear77 3 หลายเดือนก่อน

    I tried playing it it had bugs is there anywhere where i can play it where it doesn't have bugs.

  • @matematicofisico7034
    @matematicofisico7034 4 ปีที่แล้ว

    ahora, gracias a Dios, encontré y archivé el enlace, porque el que era concurrente cuyo me había costado 8 años para recuperar el juego, toco madera, pero no se mal capte, así fue, se ha truncado no dando accesos directos al juego. Por ende ahora voy a jugarlo, mientras, a la vez, indago más sobre los juegos favoritos míos que tienden a la interacción del Lovecraft.

  • @burgabart
    @burgabart 3 ปีที่แล้ว

    子供のころ、このゲームが不思議でたまらなかった

  • @thevalkyrie8
    @thevalkyrie8 10 หลายเดือนก่อน

    Why tell who the cast are before the games starts… kind of gives it away a little

  • @wangyi8031
    @wangyi8031 2 ปีที่แล้ว

    i remember playing this in 1993 on a 486 with 4 meg ram and double cdrom. Its what made me get a cdrom drive for my computer which cost about 100 USD in Australia back then 300 plus in today money. It had trully ground breaking graphics and sound at the time, this is 1993 when people are still playing indianna jones fate of atlantas and monkey island. What really annoyed me though was how stupid and hard the puzzles were. Religion and methology is a dumb idea for an adventure game i didnt solve it until 1996 which a huge Walkthrough book was released, i mean come on milk makes you see in the forest??? a dogs bark recording makes a monster run away they will impossible to solve. 10/10 for creativiity though the FMV was fantastic and it high very high produciton values it sold for 29 dollars not long after realease and was a steal at that price, a good but bizarre game. I remember at the same time this came out a pc game ONE MUST FALL 2097 came out action fighting game at the same time, this was just towards the end of Sharewhare when everyone would copy demo games on disk at there friends house and the first eposode was free like with WOLF 3d game

  • @rezapootrakul1895
    @rezapootrakul1895 6 วันที่ผ่านมา

    Haha rusty griswold!

  • @ChrisMac2489
    @ChrisMac2489 3 ปีที่แล้ว

    1:14:13 🐄 No 🤛

  • @benlittle849
    @benlittle849 4 ปีที่แล้ว

    Spooky

  • @RobLikesToPoundBeers
    @RobLikesToPoundBeers 3 ปีที่แล้ว

    Shit.....nostalgia

    • @JohnSmith-cz3us
      @JohnSmith-cz3us 3 ปีที่แล้ว

      I used to get scared as a boy watching my brother play

  • @ChrisMac2489
    @ChrisMac2489 3 ปีที่แล้ว

    1:46:42 you cheated ... blast I never lose I..... 😡😡😡

  • @bannor216
    @bannor216 4 ปีที่แล้ว +3

    What an asinine nonsensical game this waste of time was. Wonder how many hint books they sold

    • @lemerdeposteur
      @lemerdeposteur 4 ปีที่แล้ว +19

      Somebody couldn’t figure out how to milk the cow.

    • @bigdrew565
      @bigdrew565 ปีที่แล้ว +1

      Between Infocom and Sierra Online? Tons. 😂 Sierra online used to publish their own guides, but Infocom had some notoriously hard text games that were hard to figure out without dialing into a BBS or mail ordering a hint book.