Equip/Unequip Weapon Tutorial Unreal Engine 5

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  • āđ€āļœāļĒāđāļžāļĢāđˆāđ€āļĄāļ·āđˆāļ­ 25 āļ.āļĒ. 2024
  • 👉Learn How To Make Full Games From Start To Finish At : bit.ly/3SyYx5x
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    #UE5 #UnrealEngine5 #Uisco

āļ„āļ§āļēāļĄāļ„āļīāļ”āđ€āļŦāđ‡āļ™ • 86

  • @wffw.hammer
    @wffw.hammer 8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +16

    For anybody having an issue with connecting the 'Character' to the BPThirdPerson character, try connecting 'Try Get Pawn Owner' into the 'Cast To' node. This worked for me, thank you for this video!

    • @luispereira7983
      @luispereira7983 7 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +2

      perfect i had same problem

    • @-RiSK-AK
      @-RiSK-AK 5 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

      thanks dude!

    • @anonymouzdawg11
      @anonymouzdawg11 2 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

      Bro you saved the day.. congrats.. was having the same issue, but ur idea came in clutch!

    • @wffw.hammer
      @wffw.hammer 2 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

      @@anonymouzdawg11 Glad I could have been of help my dude!

    • @anonymouzdawg11
      @anonymouzdawg11 2 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      @@wffw.hammer Love you bro

  • @ÖmerFarukArtÄąÅŸ
    @ÖmerFarukArtÄąÅŸ 9 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +4

    You are the simplest and best tutorial I have ever heard bro

  • @Anonymous-kp4fq
    @Anonymous-kp4fq 5 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +2

    why does it when i press 1 again after i draw the sword, it doesnt sheath but keeps doing the draw animation

    • @Random_User190
      @Random_User190 4 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

      same problem. did you found any solution for that?

    • @cornflake2563
      @cornflake2563 3 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

      have you set up a flip flop?

    • @cultistofcthulhu8259
      @cultistofcthulhu8259 18 āļ§āļąāļ™āļ—āļĩāđˆāļœāđˆāļēāļ™āļĄāļē

      same problem

  • @night.2257
    @night.2257 āļ›āļĩāļ—āļĩāđˆāđāļĨāđ‰āļ§ +2

    Thank you so much ! Are we gonna get a tut on switching weapons please ?

  • @TheIslandFarmer321
    @TheIslandFarmer321 9 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +2

    used 4 of your videos and had to make my own custom "ABP_Manny" animation blueprint to incorporate all 4 of your videos into one but it worked with no errors. gotta say it dont look half bad either especially since i can so easy add all my characters animations now....damn kudos man! you should really do another video where it ties it all together to make it even easier for people. took me a bit of trial and error and a few days. but combining the 8 way movement, the jumping (kratos), top half animation zombie attack video and this one. turned out beautiful!
    now i just need to add crouch, sprint, swimming, interact lol

  • @ValkyrianGaming
    @ValkyrianGaming 2 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

    using my own custom mesh and this dont work for me at all.

  • @tonywood2283
    @tonywood2283 6 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    Another great tutorial, sir. I'd love to know what the pros and cons are between using sockets vs baking the animation to a rigged prop in Maya. It seems that there probably needs to be closed-hand and open-hand variants for weapon equipping too, which this socket technique doesn't seem to address. (I'm fairly new to Unreal, so slowly piecing together all of these concepts...) Thanks again.

  • @The9slipknot9
    @The9slipknot9 6 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

    Great tutorial to understand the basics of implementing animations, but when you're walking while drawing/sheathing the sword the character just slides instead of moving his feet, how would you fix that? Would you need extra animations for that?

    • @dorielshacham
      @dorielshacham āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      please let me know if you found how to fix this

  • @nicholasplouffe1383
    @nicholasplouffe1383 2 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    Im having a problem at 7:43. My locomotion state machine is connected to my output pose and i cant seem to find anything called "main states". Any help would be amazing

  • @JoeSoJuicy
    @JoeSoJuicy 20 āļ§āļąāļ™āļ—āļĩāđˆāļœāđˆāļēāļ™āļĄāļē

    For the life of me I can't figure out how to get this to work in my project. It does a bit of an animation, but the weapon stays in the sheath socket. I tried in a new project and it worked fine. What have I changed in my project that would cause this??

  • @zer0fox143
    @zer0fox143 9 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

    how do you choose the button for equip and unequip?

  • @rekaio02
    @rekaio02 7 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

    6:48 i have a problem right there; when i enter in this modifier i can see the 2 swords (i think is a problem) and when i play the game i have the sword on the left of the player but when i press the button to play the animation for have the sword in the hand nothing happen, the animation work but i can't have the sword in the hand.
    any solutions?

    • @Ally2_
      @Ally2_ 4 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      Check socket name, maybe you wrote "sword" and not "Sword".

  • @ParikshitBhujbal
    @ParikshitBhujbal 8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

    at 4:54 static mesh did not work for sword, skeletal mesh did since my sword was a skeletal mesh type

    • @UnrealUniversity
      @UnrealUniversity  8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

      You can use a skeletal mesh instead

  • @TheSnoozer-mv3zv
    @TheSnoozer-mv3zv āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    I have a problem at 8:10 it wont show me references im using my own character and animationd is that why?

  • @sujivofigo4877
    @sujivofigo4877 10 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

    Thank you brother.. this tutorial was really helpful.. 🙏

  • @illidoth
    @illidoth 6 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    I have an issue when trying to apply sheathing and unsheathing to multiple weapons. Have a back socket, a hip socket, etc. For some reason when one is sheathed, the other wants to sit on the ground and not go to it's sheath socket.

  • @adityashee1022
    @adityashee1022 11 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

    Where I get sword animation?

  • @drackloud3596
    @drackloud3596 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    I can apply this in the inventory tutorial?

  • @FPChris
    @FPChris āļ›āļĩāļ—āļĩāđˆāđāļĨāđ‰āļ§ +1

    Thanks. Great straight forward tutorial.

  • @xabunoxx2850
    @xabunoxx2850 7 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    It looks like even though the character is 'holding a sword' their hand is still open. Shouldn't the hand animation change along with the equipping event?

  • @casperznx7291
    @casperznx7291 9 āļ§āļąāļ™āļ—āļĩāđˆāļœāđˆāļēāļ™āļĄāļē

    I did everything like the video, it didn't give me a single error but when I press the number 1, it doesn't make the animation haha
    I already tried to put another key on the keyboard and it didn't help either :&

  • @ValkyrianGaming
    @ValkyrianGaming 2 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    im using motion matching does that matter on this cuz this dont work for me at all

  • @bobarchitect7139
    @bobarchitect7139 4 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    for some reason when i import the 2 animation the character look twisted and all messed up :/

  • @UNDERKING_UDK
    @UNDERKING_UDK āļ›āļĩāļ—āļĩāđˆāđāļĨāđ‰āļ§

    This is a tutorial I really need!!!
    Thank you for the tutorial :) !!!

  • @hoodeez
    @hoodeez 7 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    3:07 i dont have any idea what im doing wrong the skeletal mesh wont allow me to move sockets or bones it just shows me where they are and in anim montages i cannot ado the unequip notify or anything

  • @jacoLamprecht
    @jacoLamprecht 4 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    why cant i attach component to component like the sword? dose not give me that option when i add

  • @its_soaz
    @its_soaz 7 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    Personally me instead of adding notify and allat extra stuff i just
    stayed in my character event graph
    added delay after montage then
    attached it to a different socket

  • @jekkies
    @jekkies āļ›āļĩāļ—āļĩāđˆāđāļĨāđ‰āļ§ +2

    Didn't work for me. Not sure what i did wrong. weapon just stay in hand socket no matter what position character in.

    • @sadiqbagiyev7151
      @sadiqbagiyev7151 7 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      Bro how you fixed this problem?

  • @danielabram1723
    @danielabram1723 4 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    At 9:56 my set sword equipped is not compatible and i cant use it?what should I do or check

    • @Annatar3019
      @Annatar3019 3 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      1) Make sure the mesh you are trying to attach to the socket is parented under the mesh you want to attach it to.
      2) Make sure you are using "Component to Component" and not "Actor to Component".

  • @angour312
    @angour312 7 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    I don't know why, but I can't add or even find the animnotify made in the montage

  • @ittiwatjitmankongkur6742
    @ittiwatjitmankongkur6742 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    I just studied UE and am wondering why I can't find the Attack component at minute 8:56.

    • @UnrealUniversity
      @UnrealUniversity  āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      it will be named what you called it in my case it was called "sword" as that what I named it, check in your character

  • @tijnvandersteenhoven1310
    @tijnvandersteenhoven1310 22 āļ§āļąāļ™āļ—āļĩāđˆāļœāđˆāļēāļ™āļĄāļē

    my montage doesn't play, can someone help me?

  • @CyberOFC
    @CyberOFC 4 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    I don't have "ABP_Manny" what do I do?

  • @Judy_spidey
    @Judy_spidey 11 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    Thank you for this in-depth tut !!

    • @UnrealUniversity
      @UnrealUniversity  11 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      My pleasure!

  • @jacoLamprecht
    @jacoLamprecht 4 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    when i add static mesh , and want to select the sword it says none..? someone help please

    • @jacoLamprecht
      @jacoLamprecht 4 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      never mind got it.

  • @360ca_la_carte5
    @360ca_la_carte5 7 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    after i do everything it stays in t pose. but atleast it pulls the object out

  • @LyteRetro
    @LyteRetro 7 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    Bruh i had a huge problem with the animation not even working. Problem is i was using my animations i set up on my own.
    I only had a sheathing animation so i created a montage of it and set the rate scale to -1 to make it look like it was drawing instead. That was my problem with using a negative montage. FIRST, i created a dupe of the sheathing animation sequence, and set that to negative 1 so it played in reverse. Then created a montage of that and it set it back to a positive scale, BUT still played it in reverse and that fixed my problem. In case anyone else did what i did, hope this helps

  • @jordanwilliams5210
    @jordanwilliams5210 10 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +3

    I'm confused on how to do it on a custom character
    Nvm I found it out

    • @Khush-fx8xu
      @Khush-fx8xu 2 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      please share the solution as i am facing the same issue

    • @cultistofcthulhu8259
      @cultistofcthulhu8259 18 āļ§āļąāļ™āļ—āļĩāđˆāļœāđˆāļēāļ™āļĄāļē

      same, only change character mesh

  • @RV-bc9yi
    @RV-bc9yi 9 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    Hello, hello, Thanks for this great video, I'm currently following your "How To Make A Melee Combat System In Unreal Engine 5" course. I'd like to know how I can combine the "Equip" animation with the "BS_Combat". In fact, I'd like my character to equip only in combat mode.

    • @UnrealUniversity
      @UnrealUniversity  8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

      Just seeing this, I will add this as an update in the future, I have noted this request down

  • @KASSATO
    @KASSATO 6 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    i cant drag the data in the folders. can nayone help pls :D

  • @Inugamiz
    @Inugamiz āļ›āļĩāļ—āļĩāđˆāđāļĨāđ‰āļ§ +2

    For me it don't work on 5.3.

    • @Sharky.Sharky.Sharky
      @Sharky.Sharky.Sharky 10 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      it did 4 me

  • @veith3dclub
    @veith3dclub 6 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    Do you know by any chance how to record that by take recorder?

    • @sahinerdem5496
      @sahinerdem5496 4 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      Yes, In take recorder it records all characters bone transforms even you use physics animation for bones such tails and ragdolls. Here the issue ise there is attach detach in Sequencer menu(you wanna define sockets here(it asks bythe way)), After recording all in Take recorder. Then use this attach detach in sequencer.

  • @kevinb.5590
    @kevinb.5590 4 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    How to do it for two swords?

  • @ParikshitBhujbal
    @ParikshitBhujbal 8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    Hi, I am having problem using this animation with one of your video on Udemy called "How To Make A Melee Combat System In Unreal Engine 5"
    When I import this animation and apply it to the skeleton enemy in that course, it doesn't work
    How do we add sheathe/unsheathe animations to our skeleton and Greystone characters in that video?
    Thank in advance

    • @UnrealUniversity
      @UnrealUniversity  8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      Well the problem is this is animation is for the ue5 mannquinn and I could not find an animation like this for that character

    • @ParikshitBhujbal
      @ParikshitBhujbal 8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      @@UnrealUniversity Hey, so I searched online and people referred to a site called Mixamo , I uploaded our skeleton and there was a sheathe/draw animation in Mixamo and gave it those animations.
      But as you know in your video there is no blueprints for draw/sheathe weapons , i was wondering if you could show me the blueprints on how our skeleton enemy would use these draw/sheathe animations in & out of combat over there?
      We only need skeleton, as you already shown here in this video the blueprints for player character which we can apply too Greystone over there..
      I Thank you once again in advance.

  • @hlinabkt18
    @hlinabkt18 8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

    thankyou so much

  • @smcfadden1992
    @smcfadden1992 8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    So if my "sword" is part of my character mesh i probably have to go back to blender?

    • @UnrealUniversity
      @UnrealUniversity  8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

      yeah or you could code it in a different way

    • @smcfadden1992
      @smcfadden1992 8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      ​@@UnrealUniversityIm making a Voodoo Doll and his weapons are push pins he removes from himself

    • @smcfadden1992
      @smcfadden1992 8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      ​@@UnrealUniversity or how could i go about picking the weapon up and dropping it?

  • @wenseslaomoguel-o5972
    @wenseslaomoguel-o5972 9 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    I am at 7:58, and when I try to set the events in my animation, they donÂīt appear, please help.

    • @UnrealUniversity
      @UnrealUniversity  9 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      It will be what ever you called your event

    • @Ally2_
      @Ally2_ 4 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      Probably you are in anim graph (like me xD), go to event graph.

    • @pinkyR2
      @pinkyR2 4 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      same here

  • @sukunaamv4351
    @sukunaamv4351 5 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    tq for ur animation

  • @umutbarantiryaki8970
    @umutbarantiryaki8970 8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    how can i make this work for my metahuman

    • @UnrealUniversity
      @UnrealUniversity  8 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      Yes you will just need to use different animations

  • @Ctrl-Alt-Roast
    @Ctrl-Alt-Roast 6 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™ +1

    this vid makes me want to break my desk be advised

    • @UnrealUniversity
      @UnrealUniversity  6 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      😂

  • @gamekheloindia4503
    @gamekheloindia4503 7 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

    Hi bro can you give me animation pack for free please please please please please please please

    • @UnrealUniversity
      @UnrealUniversity  7 āļŦāļĨāļēāļĒāđ€āļ”āļ·āļ­āļ™āļāđˆāļ­āļ™

      the animation is free