WARFRAME | How to Mod BIG DAMAGE!! | Weapon Modding Explained! | 2024 | Modding Deep Dive Pt 3

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 41

  • @hardmerchandise
    @hardmerchandise  วันที่ผ่านมา +7

    CORRECTION: Apparently in all of this I somehow spaced on the fact that we are applying multiple status procs for Galvanized Aptitude. To clarify - Galvanized Aptitude caps at 2 stacks (80%) PER unique status effect. Our calculations would obviously be conditional, but it is an additive 80% for each status currently inflicted on the target into Phase 1, so + 80% for heat, +80 for viral, etc.

    • @Tripleyou
      @Tripleyou วันที่ผ่านมา

      Came to the comment section to point this out. Aside from this, a really well done video.

  • @paladindaril
    @paladindaril 2 วันที่ผ่านมา +17

    As a Veteran this is very well explain. No fanfare and straight to the point

    • @hardmerchandise
      @hardmerchandise  2 วันที่ผ่านมา

      appreciate it! I know it's kind of a niche area that many won't care about but I hope it helps those who do

  • @tonyoffinland
    @tonyoffinland วันที่ผ่านมา +4

    Took me 150hours in this game to grasp some basic modding and here you turned my brain upside down :D

    • @noahmfmessino2418
      @noahmfmessino2418 14 ชั่วโมงที่ผ่านมา

      @@tonyoffinland gotta take what he gives you and add it into your own equations !

  • @OsirusIrdia
    @OsirusIrdia วันที่ผ่านมา +7

    Galvanized Aptitude maxes out at +80% damage per unique status effect. So for 2 instances of viral, it will do +80% damage. But if the enemy has 2 instances of viral and heat, it does +160%.

    • @hardmerchandise
      @hardmerchandise  วันที่ผ่านมา

      @@OsirusIrdia correct, I apparently did not accurately apply that. Thanks for catching that!

  • @dreammaker5374
    @dreammaker5374 23 ชั่วโมงที่ผ่านมา +1

    I'm a returning player to warframe after a few years and I never understood the modding to this level. This is an awesome video and easy to understand so thank you bro, great work! 👌

  • @Jasonlehsten
    @Jasonlehsten 23 ชั่วโมงที่ผ่านมา +1

    This is the greatest explanation of damage I’ve ever seen in warframe well done mate

  • @syrian9301
    @syrian9301 วันที่ผ่านมา +2

    Honestly I wasn't expecting much coming to this video, but you did an amazing job man, sending every new clueless player here whenever I see one xd

  • @dougtrythalleqoasharpy3101
    @dougtrythalleqoasharpy3101 วันที่ผ่านมา +1

    Excellent explanation!! Got my sub. Will check out the rest of your content.

  • @gacktcbiz
    @gacktcbiz วันที่ผ่านมา +1

    Excellent video, liked and subscribed!

  • @MAJmufin
    @MAJmufin วันที่ผ่านมา +2

    and here I thought i always had to run serration 😅

  • @davidballes5698
    @davidballes5698 2 วันที่ผ่านมา +1

    Wow, this was one of the best explanations for damage modding. Keep up the good work man!

  • @salthin
    @salthin 2 วันที่ผ่านมา +1

    Very well explained. Nothing that I really didn't know already, but you put it in such a nice package I had to watch all the way through

  • @villain027
    @villain027 9 ชั่วโมงที่ผ่านมา

    I really like your explanation, but the way Galvanized Aptitude works is a bit different I think. It does get added to base damage, but it actually accounts for each multishot per trigger fire. It aligns with how you explained multishot. In one trigger fire where you have 3 multishot and 100% status on a fresh enemy, the first multishot will apply a status effect but gets a 0% dmg bonus. The second multishot will gain 40% dmg bonus and proc another status. The third multishot will then benefit from an 80% dmg bonus in its calculation, and proc a third status that could be the same or different from the previous statuses depending on your element/IPS distribution. And then you get to the second trigger fire lol and keep doing the calculations for each new status from multishots and the previous trigger

  • @hatorade3359
    @hatorade3359 2 วันที่ผ่านมา +1

    Love this, thank you!

  • @Ahston-i3x
    @Ahston-i3x 2 วันที่ผ่านมา +1

    Great video bro

  • @samuelthompson5815
    @samuelthompson5815 20 ชั่วโมงที่ผ่านมา +1

    🫡
    Best explanation I’ve watched. Concise and to the point. Organized and explained, step-by-step. Well done, and thank you for the effort you put into this.
    Liked and subscribed.

    • @hardmerchandise
      @hardmerchandise  16 ชั่วโมงที่ผ่านมา

      @samuelthompson5815 wow thanks! Appreciate it!

  • @KL-us1ed
    @KL-us1ed 2 วันที่ผ่านมา +6

    I’m sorry, I tried watching multiple videos on warframe damage but I still can’t I understand it 😂 it just doesn’t click with me for some reason

    • @crisnebpascual9814
      @crisnebpascual9814 วันที่ผ่านมา

      @@KL-us1ed same bro, been playing 4 years now and just copy builds straight from yt 😭

    • @emiliochavez2135
      @emiliochavez2135 วันที่ผ่านมา

      Thats exactly the problem, if u buildwithout understanding what ure building ure never gonna learn. I understood modding in a much more organic way that this mathematical way, but my braton build is pretty similar to his build. The way i went abt it was by trial and error, see which configs killed more, see which mods affected my ttk in actual missions and how theyd scale compared to others in longer Steelpath endurance runs to kind of understand what did mods actually do, how huge crits multipliers are not rly what matters in builds and such. Its fun, experiment with your builds and see what works out :)

    • @deluded2630
      @deluded2630 14 ชั่วโมงที่ผ่านมา

      @@emiliochavez2135exactly, not everyone can understand this stuff. so just try to experiment on your own and test stuff out within your simulacrum! you will learn in your own way visually!

    • @iTzJonko
      @iTzJonko 13 ชั่วโมงที่ผ่านมา +1

      @KL-us1ed I'll try to keep it simple.
      Use 1 damage mod. Faction mods means you have to constantly swap so I rather stick to serration.
      Build multishot. The normal variant will do until you get the galvanized version, really good. I always build it.
      To crit or not to crit is the question. Do you want crit (crit chance 22% or higher?) then build crit chance and critical damage.
      With crit we are at 4 mods. I would add viral (toxin+cold) and the galvanized status.
      Viral will make your hits bigger when you hit their hp and the galvanized status mod will help us scale a bit.
      With 7 mods you have 1 flex pick left. Need crit damage and status? Hammer shot.
      Need slash but you got no slash? Hunter munitions
      Shotguns can use blaze, also nice.
      Galvanized crit chance on headshot could be nice if you are precisely aiming a lot.
      Last slot gives a lot of options, just don't use more only damage mods, it is just not worth it.
      For arcanes just use primary merciless and you are fine.
      Most weapons that don't crit are kinda meh, exceptions are felarx laetum which you want negative crit on. If you don't use the 2 crit mods I usually go with heat. Secondaries like cascadia flare for arcane and shotguns have blaze.

  • @astromoe1
    @astromoe1 วันที่ผ่านมา

    Good stuff

  • @shamiekgivens375
    @shamiekgivens375 7 ชั่วโมงที่ผ่านมา

    Why isn't multi shot mods like vigilant armorments more used ?

  • @dadshirt6681
    @dadshirt6681 2 วันที่ผ่านมา +1

    okay but when should you use roar vs eclipse vs xata's

    • @hardmerchandise
      @hardmerchandise  2 วันที่ผ่านมา +4

      @dadshirt6681 xata's is completely different than Roar or Eclipse. Xata's creates a separate instance of void damage somewhat similar to Saryn's Toxic Lash. Roar buffs different abilities than Eclipse so that may make a decision for you on its own, and otherwise post eclipse Helminth nerf a "general" rule of thumb is that Roar will almost always be better damage output except on Mirage herself, but that doesn't necessarily mean it does what you want in your build. I know that's a lot of non-specific information, but like many things there are multiple factors involving what you choose as a helminth, and this video is about how to decide and see the actual damage output differences based on the numbers, it doesn't factor in what may or may not be right for your specific build because I have no way to know what you're going for on your build. Video is to show you how YOU can make those decisions.
      Hope it helps!

  • @Underpaidmanx64
    @Underpaidmanx64 วันที่ผ่านมา

    I have a question about certain arcane such as cascadia flare and secondary shiver. Do those act as final multipliers or phase 1 multipliers?

    • @Tripleyou
      @Tripleyou วันที่ผ่านมา

      Both are phase 1

  • @ParisTheFirst
    @ParisTheFirst วันที่ผ่านมา +1

    does the bane give 1.33x damage or 1.55x damage because on the mod it says 1.55 but on the final/flat you put 1.33

    • @hardmerchandise
      @hardmerchandise  วันที่ผ่านมา +1

      @ParisTheFirst you are correct. At 10:43 the multiplier should be a total x3.61 rather than x3.39. The process and conclusion remains the same, but you're right for some reason I have the wrong number in there. Thanks for catching that. Now to figure out where I got 1.33 from, that's not even a step on the primed OR regular version 🤔

    • @JustOutHereTinkering
      @JustOutHereTinkering 10 ชั่วโมงที่ผ่านมา

      I think I also see a mistake in the Status. You said we have 200% status and base is 26 so we have 78.... 200% of 26 is 52. How did we get to 78?

  • @rubencondemagar
    @rubencondemagar 15 ชั่วโมงที่ผ่านมา

    i dont get how the pet mod works, it says it procs when the companion have mora than 50% crit

    • @hardmerchandise
      @hardmerchandise  8 ชั่วโมงที่ผ่านมา

      @rubencondemagar correct. So Vulkax/Vulklok (or however those are spelled) with a critical delay on it for any sentinel puts it at over 50% crit, or Bite at the appropriate level (for example rank 4 on a Panzer Vulpaphyla) will put its crit over 50 and trigger the buff. Just have to make sure the sentinel weapon for sentinels/hounds/moa or the actual pet for vulpaphyla/kavat/predasite/charger/kubrow is over 50. Not all companions and weapons are able to reach it but most are.

  • @villain027
    @villain027 9 ชั่วโมงที่ผ่านมา

    I really like your explanation, but the way Galvanized Aptitude works is a bit different I think. It does get added to base damage, but it actually accounts for each multishot per trigger fire. It aligns with how you explained multishot. In one trigger fire where you have 3 multishot and 100% status on a fresh enemy, the first multishot will apply a status effect but gets a 0% dmg bonus. The second multishot will gain 40% dmg bonus and proc another status. The third multishot will then benefit from an 80% dmg bonus in its calculation, and proc a third status that could be the same or different from the previous statuses depending on your element/IPS distribution. And then you get to the second trigger fire lol and keep doing the calculations for each new status from multishots and the previous trigger

    • @hardmerchandise
      @hardmerchandise  8 ชั่วโมงที่ผ่านมา

      @villain027 you're correct on how it functions, I'm just not sure where you believe I said anything to the contrary? Multishot applies sequentially in the case of Aptitude, but we did not do any math involving multishot, just touched on the basis of how it functions. The base damage would also only change depending on WHAT status was applied each shot. For example with a multishot of 3, if we applied 3 different status effects with each round, after 2 or 3 trigger pulls our damage is Capped at +400% from Aptitude (2 stacks, 5 status types, 80x5). All damage calculated was based on full stacks as was stated. I did make the error of not applying Aptitude fully in the math, and that is noted in the pinned comment.
      Hope that clarifies!