The Best I.S Strategy still works in 2023 - Deep Rock Academy

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

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  • @SlasherNL
    @SlasherNL 3 ปีที่แล้ว +101

    You can skip the armor phase entirely by organising your engineer to build a bridge and let the driller drop a max damage C4 charge on the caretakers head.
    Saves a lot of ammo and hassle.

    • @Unstopapple
      @Unstopapple ปีที่แล้ว +20

      Don't even need that. Just have the driller set up during the hacking phase to drill a tunnel into the ceiling and over the dome

    • @Leprechaun2055
      @Leprechaun2055 ปีที่แล้ว

      @@Unstopapple This has always been my go-to strategy, and it's so satisfying.

    • @elrondxiloscient
      @elrondxiloscient ปีที่แล้ว +1

      full teams on high hazard levels will need two full damage c4s, but thats still worth doing

  • @lackybracky8414
    @lackybracky8414 3 ปีที่แล้ว +88

    the ejected barrier batteries can be picked up and placed and will explode when damaged. put them where the robot arm comes out and itll take instant damage. its free, but you only get to do it twice

    • @lampmann24
      @lampmann24 ปีที่แล้ว +2

      W H A T

    • @KeravnosPrime
      @KeravnosPrime ปีที่แล้ว +1

      i always use it to blow up my teammates

    • @W1ckedAmbitions
      @W1ckedAmbitions ปีที่แล้ว +3

      @@KeravnosPrime spotted the driller main

    • @KeravnosPrime
      @KeravnosPrime ปีที่แล้ว +2

      @@W1ckedAmbitions I main scout; i like the battery thing because it doesnt trigger the friendly fire voiceline so I sneakily TK

    • @IDCrish
      @IDCrish ปีที่แล้ว

      what ejected barrier batteries?

  • @Spicycannibal
    @Spicycannibal 2 ปีที่แล้ว +38

    If you're the engineer, don't hesitate to create piles of pancakes in front of the supply pods to create cover. It's great for baiting enemy shots, it creates a relatively safe area for your low-health teammates to resupply and allows you to not rely on the gunner's shield bubble (which is a huge plus considering that most of the public squads don't use their mic to coordinate).

    • @TheLegendOfFLG
      @TheLegendOfFLG  2 ปีที่แล้ว +9

      True, especially because during this battle you typically have tons of ammo so you might as well.
      It's important to note that the arms will go right through the platforms as I tried this immediately. Even made an entire wall and it didn't matter.
      But it does block projectiles and can make a difference for anyone trying to get their shield back. And if you have that many platforms your not using, use them!

    • @TheSpeep
      @TheSpeep 2 ปีที่แล้ว +3

      Following a similar mindset, if I'm the driller of the squad I like to build trenches for the resupplies around the caretaker, they make it a lot easier to both resupply and move around safely during the fight.

  • @jacobfoxfires964
    @jacobfoxfires964 3 ปีที่แล้ว +39

    When it comes to a build that could help in this, I know with Engie, Hyper propellant works great but especially if you have the fire mod to it. It can be an instant robot deleter if you time your shots right. And make going through the caretaker easier. Or if there is an annoying bot on you that you want gone, this can work just as well.

    • @spacepillow
      @spacepillow 2 ปีที่แล้ว +1

      Why would you ever take the fire mod on hyper prop?? That *converts* 50% of your damage to heat. That's temperature, not direct fire damage. I like it on the rocket jump OC or clean sweep, and maybe the fat boy, but never hyper prop. Huge tradeoff and poor AOE

    • @jacobfoxfires964
      @jacobfoxfires964 2 ปีที่แล้ว +3

      @@spacepillow Because the robots from this season are very easily destroyed by fire and heat damage. Get a driller with the flamethrower to cook the bots, and once they are set on fire, they will instantly die. No matter how much damage. So using the mod to change it into 50% fire damage, that will make anything from a patrol bot to the annoying sniper turrets to be deleted in an instant.

    • @spacepillow
      @spacepillow 2 ปีที่แล้ว +2

      @@jacobfoxfires964 Eh, you're right about them being weak to fire but hyper prop is the worst OC to use for what you want to do. Incendiary compound converts damage to *heat* -- that's temperature raising for the purposes of the burn status effect -- not raw fire damage. Try something with good AOE and no ammo debuff and you'll have a much easier time

    • @jacobfoxfires964
      @jacobfoxfires964 2 ปีที่แล้ว

      @@spacepillow I mean the main thing is that it's suppose to do concentrated damage to them alongside having instant reach. From what I can tell it doesn't work with it normally but Hyper Propellent somehow makes it instantly reach to the fire stage and pops them.

    • @spacepillow
      @spacepillow 2 ปีที่แล้ว

      @@jacobfoxfires964 Fair enough, yeah. Just don't use that for regular missions, I did that up until a month ago and it was the worst mistake of my time with DRG haha

  • @Alex-xk1cl
    @Alex-xk1cl 3 ปีที่แล้ว +6

    3:41 Are you talking about the secret joestar technique?

  • @jacksons9546
    @jacksons9546 3 ปีที่แล้ว +7

    I’ve always been a fan of the viewer submitted run format, looking forward to that.
    Another great video :)

  • @yoshi1.067
    @yoshi1.067 3 ปีที่แล้ว +14

    That was a great video. I think I will try this the next time.
    In my experience, if the ceiling is very high, it is helpful to build an engineers platform spiral/Helix around the caretaker so you don't even have to worry about either the shield attack nor the arms, bacause if you build the "staircase" high enough you are simply out of range. With nukes it is very easy to destroy all the shields in like three shots so that is very good too. One downside to this is that you will have to get back to the ground to deal damage to the eyes but a turret arc" through" the caretaker (sometimes it works, sometimes it does not, easier when you are not the host though it only works occasionally) can do this fairly quickly. That's about it in my experience.
    I can't wait to try out the new tactics.

    • @lazybones69
      @lazybones69 3 ปีที่แล้ว

      full damage c4 dropped from above during venting phase nearly one shots that stage, nukes arent all that effective imo. Better having hyper propellant to bitch slap the eye fast.

  • @Blaze10523
    @Blaze10523 3 ปีที่แล้ว +6

    Damn that editing is clean

  • @daunt9577
    @daunt9577 ปีที่แล้ว +2

    That intro was just.. overwhelming

  • @Goblin_Tank
    @Goblin_Tank 3 ปีที่แล้ว +8

    It's funny because this is like obvious information that I never noticed. I'm watching this and thinking crap I waste so much ammo on not the important parts. Haha. Well at least I know now. Thanks for the video.

  • @ectoplasmic5282
    @ectoplasmic5282 3 ปีที่แล้ว +3

    Great job on the edits

  • @bosstwind7010
    @bosstwind7010 3 ปีที่แล้ว +2

    Great job! Great content happy to see your back!

  • @thespectator1243
    @thespectator1243 3 ปีที่แล้ว +3

    Something that might be of note is that the robot arms will also spawn in nearby tunnels seemingly out of nowhere, when you stray away to far from the Caretaker.
    Happend to me once as a Scout when I tried to hide to recharge my shield.
    I have no idea if this is working as intended (the one preview-snipped we got from Ghost Ship Games indicates this), or if it is a bug - but it was kinda scary. (:
    R & S !

  • @binnieb173
    @binnieb173 3 ปีที่แล้ว +6

    Whats the sludge build for that?

  • @Trenchfox1917
    @Trenchfox1917 3 ปีที่แล้ว +24

    How does armor break affect the damage to robots?

    • @Robbyo5
      @Robbyo5 3 ปีที่แล้ว +5

      I'm wondering this as well. I was expecting weakpoint damage to be the focus, not armor break.

    • @ordan787
      @ordan787 3 ปีที่แล้ว +2

      I assume armour break is there for the caretaker fight

    • @Trenchfox1917
      @Trenchfox1917 3 ปีที่แล้ว +3

      @@ordan787 what would armor break affect on the caretaker?

    • @ordan787
      @ordan787 3 ปีที่แล้ว +4

      @@Trenchfox1917 i believe the four yellow mini health bars at the top are treated as armour, much like dreadnought armour
      You spend a decent amount of the fight on that segment, so it makes a lot of sense to bring armour breaking

    • @ordan787
      @ordan787 3 ปีที่แล้ว +18

      ​@@Trenchfox1917 @FourLeafGaming Update: I've actually looked into this a bit more. I couldn't find detail specifically for the caretaker, but the wiki says that the yellow healthbars on dreadnaughts aren't considered "Armour" for the purposes of "Armour-breaking". It's just considered another healthbar. The caretaker probably works the same way, meaning that armour breaking isn't actually helpful

  • @lordmars2387
    @lordmars2387 ปีที่แล้ว +2

    I got infinite range on my goo gun, and it just chews through those arms. Still havent had a chance to try the c4 trick.

  • @sid6645
    @sid6645 ปีที่แล้ว

    You killed every single epileptic with that intro. Also hurt my eyes.

  • @sevex9
    @sevex9 5 หลายเดือนก่อน

    Driller is MVP.
    1.) Driller can drill a hidey hole on the top or the engi can make a bridge to drop demo charges.
    2.) Driller can get his own special supply pod just for him, this can go on the bridge in a carved out section in the demo drop hole.
    3.) Melee Damage/Axes. Melee is 'super effective' against robots.
    Drillers axes can 1 shot the Metal Noodles if it lands on the head or two on the stalk.
    Power Attacks should 1 shot Metal Noodles. I run with extra damage power attack not sure about quick recharge. All classes can quickly 1 tap the noodle with a pa.
    Drillers drills shred shredders. Driller never needs to worry about shredder swarms. Just drill into them, don't let them come to you. You drill into them.
    4.) The axes are good against the eye itself too. You can cancel the animation to throw axes super fast. You can cancel the animation by right clicking for melee attack but then switch to another throw.
    5.) Store excess axes by throwing them at the ground before resupping.
    6.) Like the video said drill little hidey holes/minibunker(s) for your allies to recharge their shields, resupp, take cover from turrets, and corral shredder swarms. I would recommend having the resupp in the safety of the mini bunker. It should have enough space to escape phase bombs. TWO ways of getting in and out in case one way gets blocked. I.E swarmers/exploders/another player/w.e
    7.) Drill UNDER your dying allies and bring them down and into cover as you revive them permitted phase bombs aren't active. Or QUICKLY if they are lol. Maybe make a hole and leave, then revive later.
    8.) I can't seem to drill fast enough to avoid phase bombs, get into an area with enough space to get around the phase bombs.
    General:
    Robots or caretaker minions will automatically be destroyed when they are set on fire. This doesn't work on the caretake itself but on the Metal Noodles, shredders, turrets, etc, prospector, nemesis, etc. All are highly allergic to fire and melee are effective against them. Sometimes its just better to dps something depending on the loadout, sometimes you can just burn it. Keep this in mind for your loadouts.
    I.E engineer with hyper propellant and the heat damage mod can normally 1 shot most enemies robots or turrets. The shard diffractor is good too.
    Have a good single target option. Driller can use the EPC with heavy hitter, Gunner with a bull dog and elephant rounds. Everything but the shredders really begs for good single target damage.
    Again the Power Attack can 1 shot a Noodle, even on the stalk.
    For the repulsor phase. I'm sure most have figured this out but, you actually want to run towards the caretaker when this happens. The repulsors expand as they travel out but have the same speed, so logically being closer means you don't have to travel as far to avoid them. Having your special bunker spots too far away can mean the repulsor phase nullifies their worth and can even make them death traps.
    For higher hazard levels knowing what to do and where quickly, the whole team doing what they need to do quickly can mean starting the fight with more ammo and more health.
    Scout: Driller can basically solo the vent phase, but Scout is generally the best at actually putting consistent damage on the eye.
    Scout is the best at power attacking a stalk. The area right in front of the Caretaker only becomes electrified after some time. You will be able to see and know if it is. You can take this time to maneuver, take out a Noodle, and fall back to a safer spot, while getting your damage in as best you can. Obviously as Scout your the quickest, you can sometimes revive someone even in the phase bomb phase, are best at surviving phase bombs, repulsors. Focus on staying alive and keeping your team mates up. Gunner will obviously be doing this as well with his shield but even the shield can crumble against a mass PB attack. Don't be afraid to leave a comrade if it means your going to die, you can go and come back. The Scout doesn't really have much prep to do. Maybe ask the Driller for a mini bunker, 1 special resupp away from everyone else. But generally you want to cover your allies as they make their preparations.
    Engineer:
    Plug holes, make landing pads. Platform towers imo are only a last resort. Your better off making places for your team to land and basically parkour proof the area. Deep chasms on the side where players can fall to their death are bad, very bad. If there are cave structures coming off the ceiling you can make overhead cover. This is helpful against the Noodle strikes and sniper turrets. Generally the attacks come from above so overhead cover is helpful. Obviously if need be assist the Driller in getting a Demo Drop spot. Even if you as an engi prefer to be above, your allies would really benefit from overhead cover on the ground floor.
    Gunner:
    Zip lines can give your team a great way to get to the eye quickly and with relative safety. Phase bombs don't materialize in midair! If your on a zip line you are PB proof! How about that!
    I as a Driller like to have a zip if possible from the Demo Drop spot to the ground level so I can help out with the Eye phase. This is generally best done right after the shield drops because generally the shield interferes with the zip. If your Driller asks for one just be mindful of that and maybe suggest doing it after the shield is down. Otherwise have a few zips for miners to get to where they need to go. Even if you plan on staying put in one area, being able to get to your allies bodies can be helpful. You will likely be resupping mid fight so maybe save 1 zip for the beginning of the fight but has as many out as possible before then.
    There's my guide. Im not even level 200 yet so I'm sure some greybeards may scoff but this is what've learned so far. Playing in a premade team in VC you can generally have a really good and more concise plan, but with a random team your communication and the different players and classes seem to have their preferences. So my bottom line suggestion, play as Driller, learn the fight as Driller, git gud as Driller. If not that then Scout. Both can basically carry the fight.

  • @halfwithero5368
    @halfwithero5368 2 ปีที่แล้ว +2

    You can one tap the doc oc arms by getting close and power attacking them.

  • @elrondxiloscient
    @elrondxiloscient ปีที่แล้ว

    as useful as this advice is, if you have an engy and the terrain is tricky, try making a ring of platforms about level with the caretaker's vents (if you have the time). if everyone stays in the same general area you still only need to focus down two arms at worst, and have a much easier time hitting the vents with guns that dont hit-scan. i dont know how well this works on modded hazards tho as ive never tried them myself

    • @Appletank8
      @Appletank8 11 หลายเดือนก่อน

      Does this strategy leave a good firing angle for the Caretaker Eye? Or do you need to run down afterwards?

    • @elrondxiloscient
      @elrondxiloscient 11 หลายเดือนก่อน

      @@Appletank8 been awhile since i've used this but i think so. there should be plenty of space as long as you make the ring outside the caretaker's platform for you to shoot down at it

  • @gzawz3522
    @gzawz3522 3 ปีที่แล้ว +1

    Running impact rounds for the engineer's nade launcher makes this boss battle ez clapz

  • @AE-jo2fy
    @AE-jo2fy 2 ปีที่แล้ว +1

    Ok that first tip alone is gonna make all this way easier!

  • @Anonymous553061
    @Anonymous553061 3 ปีที่แล้ว +2

    Also count me in for the play session!

    • @Anonymous553061
      @Anonymous553061 3 ปีที่แล้ว

      Hmu if/when you need me, myself and my brother are the gunner/driller tag team combo of the century

  • @Anonymous553061
    @Anonymous553061 3 ปีที่แล้ว +2

    Engineer mines on the arm holes will kill it as soon as it spawns, rinse and repeat, NG can hold a quadrant by himself easy

  • @NeonLuigi
    @NeonLuigi 3 ปีที่แล้ว

    Putting platforms around Hack-C is genius, I would have never thought of that.
    One thing I like doing as well as scout is to grapple and pickaxe slam the arms. They should retract right away, it helped me a lot playing solo as well. Especially if you have the better weight balance upgrade, you can do it over and over and the arms never become an issue at that point.

  • @mezarisage6055
    @mezarisage6055 2 ปีที่แล้ว

    I found engie proximity mines work wonders against the robot arms since you can just drop them where the arms spawn and one explosion is usually enough to kill an arm.

  • @Angelovizk
    @Angelovizk 3 ปีที่แล้ว +1

    Yday I hosted a public IS (industrial sabotage) this being my 2nd time doing it
    with about 40 min into the mission, both devices was disabled and we was going for the boss, then one of the randoms spend our last 80 nitra in the middle of fkn nowhere, and "disconnected" like 10s after, not happy with that another random started the boss.
    For surprise of none, we all runned out of ammo mid battle, and as if that wasn't bad enough, our engeneer managed to die literally on top of the caretaker, which was impossible to revive, and not long after our gunner died as well, and quitted the match cos thought was over.
    i was already with about 40 fuel on cryo cannon and 0 ammo on the pistol, but I had 7 axes on me. Managed to stay alive by purely killing the hands using power atk and vampire, till I miraculously managed to beat it, with 0 ammo left, barely any hp to spare and 1 axe left.
    We succeded the mission but I was so mad I didnt even wait anything, and just straight close the game after the stage result
    With all that said, I'd like to ask any new players of this game, DON'T WASTE THE LAST FKN SUPPLY DROP, ESPECIALLY IN THE MIDDLE OF FKN NOWHERE.
    Great video btw, now I've a better idea of what to do in this stage but tbh, I don't think I gonna be playing it anytime soon, unless the game force me somehow

    • @TheLegendOfFLG
      @TheLegendOfFLG  3 ปีที่แล้ว +1

      Your a legend. Seriously overcoming some obstacles there. Ive lost missions in similar circumstances so you've got a solid driller build and skills homie. Very impressive.
      Could not agree more, I wish as host you could lock ammo calls. It literally can cost you the mission and waste your time.

    • @mising7305
      @mising7305 2 ปีที่แล้ว

      They're troll what do you expect
      All random noob is also troll just play single player or fine some people you know

  • @Ian_Comics
    @Ian_Comics 2 ปีที่แล้ว

    Good advice. I see many things I was doing wrong now.

  • @mackinbox
    @mackinbox 3 ปีที่แล้ว

    Great video!

  • @tadferd4340
    @tadferd4340 2 ปีที่แล้ว +1

    Power Attacking the base of the arms does tons of damage. It 1-shots on Haz3. Not sure about higher.

    • @Randomkloud
      @Randomkloud ปีที่แล้ว

      i didnt know you could attack the base of the arm, always thought you had to shoot the glowing part

  • @chitin122
    @chitin122 3 ปีที่แล้ว +2

    Its not usually worth your time to shoot tentacles because you can do massive damage with melee

  • @kaisercortex4115
    @kaisercortex4115 2 ปีที่แล้ว

    This is so different from how my group does it. We usually all 4 spread out to different sides of the room and then ignore the robot arms and focus purely on the caretaker

  • @hobobazaar8196
    @hobobazaar8196 9 หลายเดือนก่อน

    Impact axes can one shot the caretakers robotic appendages on any difficulty if you hit them in their little snake faces.

  • @fff444
    @fff444 3 ปีที่แล้ว

    power attack the robotic arm using pickaxe is super effective

  • @TheCarloCarlone
    @TheCarloCarlone 2 ปีที่แล้ว +1

    When bombs appear, you need to use the secret JoJo technique

  • @Ziris1
    @Ziris1 2 ปีที่แล้ว

    Thanks, nowhere in the game does it say to hit the core. I was killing arms just wondering why his up doesn’t go down.

  • @Recon777x
    @Recon777x 2 ปีที่แล้ว +4

    Why the hell doesn't the game have a set of tutorial missions to show the player what to do?
    I mean, in order to *unlock* this game mode, they give you an assignment of just three ordinary missions. That would have been a great spot for an actual tutorial.
    Because this game mode is _insane._ Just complete madness. Far, far harder for the hazard level than it should have been. We had to scale it back to Hazard 1 just to figure out what to do. And that was still a fair challenge.

  • @orenprime666
    @orenprime666 2 ปีที่แล้ว

    Question is it a bug if i don't deal any damage to the caretaker with the engineer grenade launcher

    • @orenprime666
      @orenprime666 2 ปีที่แล้ว

      Its making direct contact but no damage is dealt

  • @bebelabs1233
    @bebelabs1233 ปีที่แล้ว

    since the caretaker’s eye switches sides everytime, do you just risk going out in the open if its not one of the two sides facing your bunker?

    • @TheLegendOfFLG
      @TheLegendOfFLG  ปีที่แล้ว +1

      So after the first bubble shield is thrown so the whole team can focus fire then you move around to the side the eye is on, but the point is that if everyone is there then it only takes seconds to do versus 1 scout shooting it.
      As long as everyone is on the same page it's not so difficult as there are no arms to deal with that can melee you and everybody is maxing the damage at the same targets.
      Everyone plays this spread out and that's not so bad, however if your next to each other you can share bubble shields, revives are faster and you can focus on the same 1 arm which makes it very quick and not a threat.

    • @bebelabs1233
      @bebelabs1233 ปีที่แล้ว

      @@TheLegendOfFLG just tried it out - works like a charm with a coordinated team; the formation is simple and isn’t too costly to set up

  • @mrsquiggles1059
    @mrsquiggles1059 3 ปีที่แล้ว

    Would love to play any time ✌️😊

    • @mrsquiggles1059
      @mrsquiggles1059 3 ปีที่แล้ว

      My gt is MrSquiggles10 let me know absolutely whenever

  • @WolfHack
    @WolfHack 3 ปีที่แล้ว +2

    No rival tech enemy has armor, so armor break doesn't help against them.

  • @lynn-lixin
    @lynn-lixin 2 ปีที่แล้ว

    Epilepsy warning

  • @CoolSs
    @CoolSs 3 ปีที่แล้ว

    I did not know armor break is effective against him . thanks . i will keep that in mind . with the other few useful tips .

    • @WolfHack
      @WolfHack 3 ปีที่แล้ว +4

      Armor break has no effect against him because he has no armor. The phase where you're shooting vents are just separate health bars.

  • @novkorova2774
    @novkorova2774 2 ปีที่แล้ว

    So the 4 air intakes are considered armor? Or what do you want armor breaking for?

    • @TheLegendOfFLG
      @TheLegendOfFLG  2 ปีที่แล้ว +1

      No I dont think so. Armor in the sense that you cant do any actual health damage until you destroy the yellow bar protecting it which is layer of armor but not physically armor like a prae has or a grunt guard.
      I think it's more efficient for the rest of the mission. Those 2 batteries and everything up to the caretaker is a lot of battles. Personally when I used that build, it did extremely well against robots or anything else.
      Even though fire is great against robots, the sludge slows them down making them easier to hit.
      I want the armor break because when I haz 5 tested this build, I always seem to survive with it longer. I use it on edds still to this day. It's just a solid build I seem to not have any issues with.
      I also use face melter flamethrower to great success on these missions 👍

    • @novkorova2774
      @novkorova2774 2 ปีที่แล้ว +1

      @@TheLegendOfFLG Oh, undertood. Thanks! What would you use for haz 5 as an engi on this mission?

    • @TheLegendOfFLG
      @TheLegendOfFLG  2 ปีที่แล้ว +2

      @@novkorova2774 I recently did a haz 5 with the high damage Lazer Overdrive build and also the high projectile speed and damage Grenade launcher, I can't remember the name of the oc atm.
      I find keeping a distance and having cover keeps me alive on haz 5, so I prefer weapons with long range capabilities 👍

    • @Randomkloud
      @Randomkloud ปีที่แล้ว

      @@TheLegendOfFLG so taking armor breaking mods are only for fighting against glyphids during IS missions? since they do nothing against robots and the caretaker.

  • @RealCookisaur
    @RealCookisaur 3 ปีที่แล้ว

    Yo i’d love to help you in any drg video you want help with man. Im on Xbox so feel free to ask me :)

    • @TheLegendOfFLG
      @TheLegendOfFLG  3 ปีที่แล้ว

      Add me on xbox @Fourleafsober, I need extras for videos all the time.

  • @BeHappyTo
    @BeHappyTo ปีที่แล้ว

    engineer shoots breech cutter
    >TEAMWORK<
    greenbeard vid

  • @BeHappyTo
    @BeHappyTo ปีที่แล้ว

    Don't clump all your team into 1 place. Spread them out as much as possible. Don't waste time hitting robot arms, stay close to them so they do their melee/diving attack and just dodge it. If you have engineer then he should either take Hyper Properlant PGL or Breech Cutter. Engi should build a bridge so he can hit all 4 corners at same time with Breech Cutter and so that Driller can throw c4 on top of caretaker at start of fight. Scout with boomerangs, Driller Sludge Pump. Idk about Gunner but probably LSLS is best.

  • @MrQuantumInc
    @MrQuantumInc ปีที่แล้ว +1

    This is awful advice. The arm's melee attack is bad, but it is not the main danger. You can't limit your movement that much. Letting the other enemies survive and continue to attack you just to focus on the boss is a death sentence. More of them spawn as you make progress on the big boss, it would make more sense to leave the arms alone since you can only have four at a time. Eliminate the threats that you can before focusing on the boss, unless is on the last tenth of its healthbar; you cannot defeat the big boss quickly so generally you can't finish the fight before the various other threats finish you (that advice applies to almost any boss fight in any video game).

    • @TheLegendOfFLG
      @TheLegendOfFLG  ปีที่แล้ว

      You've never used teamwork have you.
      When all 4 players shoot the same things, things die extremely fast.
      It takes seconds to kill things when people work together.
      17 minutes to complete haz 5 and that's bad?
      It's almost like the actual video in the background proving its effectiveness is completely ignored.
      Typical.

  • @mising7305
    @mising7305 2 ปีที่แล้ว

    Just play better stop stand still and dying

  • @YouCanCallMeSus
    @YouCanCallMeSus ปีที่แล้ว

    Stacking supplies in one spot? Nice way to wipe. You should spread them around the caretaker.
    Staying in a small area to "not get stabbed"? Bro, how about u just move and then smack it with your pickaxe.
    Armor break is useless in this mission type as robots and caretaker dont have any destroyable armor. Use weakspot damage mods and incendiary mods instead?

  • @Cheesecannon25
    @Cheesecannon25 3 ปีที่แล้ว +4

    You need an epilepsy warning for the beginning.