[Math] ATK% vs DMG%, Explained

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 198

  • @Maygi
    @Maygi  ปีที่แล้ว +37

    Hi everyone ! Sorry this was a bit late; I thought it'd be a quick topic to cover, it took me almost twice as long to edit than my previous videos!
    Also, I put together a calculator sheet on my DPS calculations spreadsheet, where you can input the stats on two pieces of gear and compare how good they are, based on your stats: docs.google.com/spreadsheets/d/1ZrJokNh_0AF_9welc7Etz6K8jlpzi5bXpiWz-mQZa78/edit#gid=2055222127
    Also, to clarify a few things / address a few oversights:
    Flat ATK actually has slightly higher value because it'll additionally benefit from any ATK% buffs your comp has. As such, the breakpoints for how much base ATK you need before ATK > Flat goes up by a variable amount depending on how many buffs you have - check my spreadsheet for accurate calculations!
    There are a few missing points I didn't make in the Crit section - first off, every 1% crit added is 0.5% dmg on average - but this is additive to a singular modifier! Refer to this table: prnt.sc/gpeQu1aFOWrJ
    Additionally, several high-level enemies in Vera have high critical resist, making the value of crit even lower.
    I've also heard some concerns about people worrying that some may take "ATK % is better than DMG %" at face value - remember, at a 1:1 scale, it's not! It's better (in general) to roll on for gear, but when comparing it from other sources, the outcome is likely different based on how much % of each you're comparing!

    • @nekommoner
      @nekommoner ปีที่แล้ว +2

      please stream more

    • @nekommoner
      @nekommoner ปีที่แล้ว

      Don't be Vtwitter D:

    • @twelvematic
      @twelvematic ปีที่แล้ว

      How much Crit % should I have for Crow's matrices to be better than Shiro's? I read somewhere that I shouldn't be using Crow's until I have 80% Crit :/

    • @hollymolly518
      @hollymolly518 ปีที่แล้ว

      Firstly, Thanks for you hard work =) I got some question...
      Isn't Frigg only has 25% increase frost attack? I'm not sure if A6 is adding another 25% on top of 15%? or just increase to 25%
      also if you add metrics on frost team, it would easily reach the limit...

    • @RoughHouseONG
      @RoughHouseONG ปีที่แล้ว

      Maybe I am just blind, but where can I find the accurate calculation for the threshold of when ATK % > Flat in your spreadsheet? I was looking around, but couldn't find it.

  • @ab81747
    @ab81747 ปีที่แล้ว +55

    Your topics and production value are incredible. You really know how to respect your viewer's time as well by getting straight to the points! Thank you so much!!! :)

  • @chocobanana5262
    @chocobanana5262 ปีที่แล้ว +5

    Great explanation.
    Getting the gear with great sub stats is the most difficult part after the stat locker arrived in the game. Good luck to everyone on their gear hunt!

  • @AnonymUser
    @AnonymUser ปีที่แล้ว +7

    The production/editing quality of your content is astonishing giving the size of your channel. In the community I've seen that there are mainly two ppl who are "highly appraised", Gateoo, and you Maygi. And because of that, if you keep it up I'm sure you'll grow quite good :D Sorry I never comment (on YT I do like 1 comment every two or three months). Just know you have a loyal fan from me and a faithful community, at least on reddit.

    • @Maygi
      @Maygi  ปีที่แล้ว +1

      Awh, this is really wholesome !! Thank you !!

  • @HelAyumi
    @HelAyumi ปีที่แล้ว +9

    I agree with you.. the reason why I prefere to use elemental atk % instead of elemental damage % is because elemental damage % doesn't work on Lin, while if you use elemental atk % it will give Lin more damage, I tested both a 2.02% elemental damage and a 4.14% elemental atk and the elemental damage % does slightly more damage than the elemental atk % but if you have Lin it is better to use the elemental atk % imo

  • @renatofolkl7382
    @renatofolkl7382 ปีที่แล้ว +1

    I'm so happy that a girl is representing the best content creator of tower of fantasy

  • @ejun251
    @ejun251 ปีที่แล้ว +30

    We don't deserve Maygi. Not only are you dedicated to putting the right info out there, you're well versed in both math and programming?
    Gonna check out the open source since I'm curious although I'm hesitant as to what ToF thinks about it. Is it potentially against ToS?

  • @kevinchiang5646
    @kevinchiang5646 ปีที่แล้ว +3

    Lovely explanation. You earned yourself a sub!!!

  • @ruuusaki
    @ruuusaki ปีที่แล้ว +3

    we love you, magical math fairy

  • @Catalyna
    @Catalyna ปีที่แล้ว +1

    woah almost ditched my maxed volt atk% for volt dmg%, so it really is the best on my server thanks

  • @friedonion7786
    @friedonion7786 ปีที่แล้ว +1

    we need more people like you in this game, not some self entitled bastards that only care about packages.

  • @BobbyBriem
    @BobbyBriem ปีที่แล้ว

    It's like you read my mind with this video

  • @zwei1430
    @zwei1430 ปีที่แล้ว +2

    The goddess has graced us. 🙇

  • @reimumiko
    @reimumiko ปีที่แล้ว +1

    thank you for explaining this, actually really good video

  • @motonoto3271
    @motonoto3271 ปีที่แล้ว +2

    Thankyou pinky math sensei

  • @AlexKensington
    @AlexKensington ปีที่แล้ว +1

    Ooh, this channel may just have been gold struct. Great video!

  • @azaa6685
    @azaa6685 ปีที่แล้ว

    Maygi if you reading this, i love you hshshshshsh your video detail is really helpful

  • @hvick831
    @hvick831 ปีที่แล้ว +1

    thank you for the wisdom and knowledge, magical math fairy

  • @xedrikvanguard5236
    @xedrikvanguard5236 ปีที่แล้ว +1

    This is so informative and a big help cause i dont have time to do the math on my own(really just s2pid when it comes to math lol). Also your voice is so damn cute so now you've got your self a new subscriber ❤️

  • @afroknees8082
    @afroknees8082 ปีที่แล้ว

    Math archon is back to bless us. Thank you!

  • @carljoseph6185
    @carljoseph6185 ปีที่แล้ว +1

    Wow very helpful info, thank you miss magical math fairy. Subbed!

  • @xxlin_manxx_7009
    @xxlin_manxx_7009 ปีที่แล้ว +7

    With Lyra upcoming I think something you should mention is also the fact that some characters have seperate scalings
    Like healing for example on lyra : you heal yourself for 15% of your atk on each punch that hits an enemy
    If you get a lot of damage% yes you get a little more damage but you are missing out on a considerable amount of healing
    That's why I personally like Lin's realm giving atk% instead of damage boost because that means it affects the healing lyra provides
    Also why I would argue Tsubasa trait may be overall a better trait to use for lyra dps as it's easier to keep up in comparison to Samir's trait due to lyra being a face tanker and gives atk% instead of damage boost

    • @allenbroussard1451
      @allenbroussard1451 ปีที่แล้ว

      shiro's trait is superior in most cases for lyra. 26% attack up, 50% of the time. Some would say that averages to a 13% attack up, but in reality, your gonna be using that period its up to burst damage more than not.

  • @jinmori7561
    @jinmori7561 ปีที่แล้ว +1

    Man o man i loved your character and it suits your voice very well

  • @Nabilh17
    @Nabilh17 ปีที่แล้ว +1

    AS everytime, very valuable video. Good luck for your overlay plugin, I’m sure we’ll all rush on it (at least the ones not yet disgusted by the game ;))

  • @IamAvidity
    @IamAvidity ปีที่แล้ว

    Thanks a maths video was what I was looking for

  • @coreburst3364
    @coreburst3364 ปีที่แล้ว +1

    Great content, waiting for tian lang global analysis with samir and crow replacement comparison

    • @Maygi
      @Maygi  ปีที่แล้ว

      Thank you !! I really have my work cut out for me with Lyra and Tian coming out at the same time but I'll do my best ^^

  • @oneway2reign.859
    @oneway2reign.859 ปีที่แล้ว +2

    Just subbed thx!

  • @snake33th
    @snake33th ปีที่แล้ว +1

    Great video once again, thank you

  • @justarandomguy7983
    @justarandomguy7983 ปีที่แล้ว +4

    Let's say if u have 21500 volt atk, which engine better to use ? 4.4 volt atk % or 1200 flat volt atk or 2.0 volt dmg boost %.

  • @tukytuky4790
    @tukytuky4790 ปีที่แล้ว

    omg how i don't know about you until now
    cute and clever
    thanks for the video

  • @Jojobreack324
    @Jojobreack324 ปีที่แล้ว +1

    Sadly there is a small mathematical error at 3:40. The damage % increase you get from additional crit chance is dependant on your current crit chance and has "diminishing returns". Going from 0% to 1% crit chance gives this 0.5% DMG increase, but going from 50% to 51% crit chance only gives 0.4% DMG increase. The correct formula for DMG% by critrate should be (((1-old_crit%-delta_crit%)+(old_crit%+delta_crit%)*crit_dmg) / ((1-old_crit%)+old_crit%*crit_dmg)) -1

    • @Jojobreack324
      @Jojobreack324 ปีที่แล้ว

      additionally mobs at lvl 80 have 30% crit resist. So the first 30% crit rate are 0% dmg increase. it might be worth looking into gloves and boots again. Sadly for volt players crits are essential for crow/samir and provide more than the simple 1.5 crit dmg multiplier.

    • @Maygi
      @Maygi  ปีที่แล้ว

      Yeah, I'm aware of this! I updated the pinned comment a while ago with an updated table and notes about it~

  • @victimryan4067
    @victimryan4067 ปีที่แล้ว

    i was very confused on this thank you and your voice is cute!

  • @TheStrongestBaka
    @TheStrongestBaka ปีที่แล้ว +2

    Yes, exactly the topic i wanted to know more about, thank you, math loli!

  • @mimo5383
    @mimo5383 ปีที่แล้ว

    My head imploded. I simply ascribe to the school of "big number gud".

  • @majupiju2347
    @majupiju2347 ปีที่แล้ว

    Great video :)
    Thx for sharing!

  • @archiethegreatz
    @archiethegreatz ปีที่แล้ว

    i wish i can be good at math like you

  • @leonesavabel3651
    @leonesavabel3651 ปีที่แล้ว +1

    Could you make a video for the best simulacra traits to use? All ppl recommend always samir but it would be nice if someone like You could make a video about it comparing samir, tsubasa, Lin, shiro, frigg, etc...

  • @MrPsychopathy
    @MrPsychopathy ปีที่แล้ว

    I wonder if damage% is actually multiplicative or if it's additive within certain buckets and the buckets are multiplicative in the formula. Hard to tell because there's some variance between individual attacks, so you can't really test it easily. For instance, formula might be (elemental atk) * (1+ sum of atk% buffs) * (skills scaling) * (1+ sum of damage % buffs) * (1+ sum of elemental damage % buffs) * (1+sum of resistance reduction % debuffs)), where stacking a bunch of damage buffs isn't great, and you would rather have some atk% buffs, some damage % buffs and some resistance reduction debuffs for optimal damage.
    Or it could be (elemental atk) * (sum of atk% buffs) * (skills scaling) * (1+damage % buff A) * (1+ damage % buff B) ...etc * (1+elemental damage % buff A) * (1+elemental damage % buff B)...etc * (1+resistance reduction % debuff A)...etc, where you just want as many damage % buffs as possible and the single strongest atk% buff you can get.
    Genshin for instance used the first formula, and you were getting diminishing returns if you stacked just a bunch of elemental damage % buffs compared to spreading out between Damage %, elemental damage % and atk %. E.g. 250% elemental dmg would be less damage than 200% elemental damage and 50% attack.

  • @13Sunkenrock
    @13Sunkenrock ปีที่แล้ว

    Thanks for another great video.

  • @nickstinger4709
    @nickstinger4709 ปีที่แล้ว

    Why didn't I find this channel months ago.

  • @valkyrieregalia
    @valkyrieregalia ปีที่แล้ว +3

    Attack % increase boosts are more future proofed I feel, even if early on the the flat ones are better. Don't the visors also have flat crit too btw? Flat crit vs. flat attack, flat crit should win out. Crit % is probably future proofed as well though since there seems to be an offset in your level to the flat crit you have that crit % would supercede. I'm not sure how quick we will power creep to such points though, especially on global. In CN, maybe it will occur a lot faster though.

    • @merem6972
      @merem6972 ปีที่แล้ว +1

      Crit would've nice if there wasn't a crit resistance in mobs (30% in lv 70?)

    • @valkyrieregalia
      @valkyrieregalia ปีที่แล้ว +2

      @@merem6972 This in no way shape or form makes crit less worthwhile. Crit is easily the most important stat to get from gear as it's so limited. Flat attack has diminishing returns, while crit doesn't. Like, 7000 crit is far more impressive than like 2500 attack. Which, is what you'd be looking at comparatively for crit rolls vs. attack rolls on gloves and boots.

    • @allenbroussard1451
      @allenbroussard1451 ปีที่แล้ว

      the goal is 5k crit on gloves and boots, 1200 elemental attack on helm/body/belt/vambrace, and attack % on engine and visor for best possible outcome.

  • @itsjustjay023
    @itsjustjay023 ปีที่แล้ว +1

    Great Explanation.. but I just go what ever TOF stats(Full Resistance) gave me.. Yeah Thanks TOF GODS.

    • @Maygi
      @Maygi  ปีที่แล้ว

      ah yes true i forgot to add the real tldr: "just roll whatever gets any dmg sub because beggars cant be choosers and we are all beggars in the context of gear"

  • @grandmaster137
    @grandmaster137 ปีที่แล้ว +1

    You're perhaps the most informative content creator on ToF. I have a question about crit. Let's say I have 12K crit and 20K frost attack, and using Saki, Lin, Frigg. Would a gear with 2K crit and 800+ frost attack be better or worse than a gear having 2.8K crit? Thanks in advance.

    • @Maygi
      @Maygi  ปีที่แล้ว +1

      Without even doing the math, I can tell you with confidence that the 800+ Frost attack is worth way more than the 800 Crit. Crit on boots/gloves is nice, but it's not THAT good!
      (I did the math anyway. The pure crit one is around 2/3 as good as the one with attack)

    • @grandmaster137
      @grandmaster137 ปีที่แล้ว

      @@Maygi Thank you so much! I'm glad I saved the gloves and boots. I'm using the 2.8K crit version as everyone keeps telling me that crit is everything in this game, that always go crit gloves/boots. But with the crit resist in Vera mobs, I've been rethinking this.

  • @Hellz69
    @Hellz69 ปีที่แล้ว

    ty this helps a LOT!

  • @r1cro
    @r1cro ปีที่แล้ว +3

    She has a funny diction. Sometimes it's hard for me to understand what she says in principle :)

    • @moradel5555
      @moradel5555 ปีที่แล้ว +1

      Maybe its cute, but its bad in general if you want to understand something

  • @iSkaeith
    @iSkaeith ปีที่แล้ว +1

    Educational cinnamon roll.

  • @wartialpanda8872
    @wartialpanda8872 ปีที่แล้ว

    Thank you!

  • @kakujintofclips
    @kakujintofclips ปีที่แล้ว

    Thanks Math Lady, very cool.

  • @Bv-yl5dg
    @Bv-yl5dg ปีที่แล้ว

    You can't choose your stat rolls anyways. The difference between the two stats is minimal so just use whatever has better rolls, as always.

  • @kroos4010
    @kroos4010 ปีที่แล้ว

    this is calculation on papper
    on field battle Atk% had more advantage on most situation cause usually average player only build 1 elements
    you ask why?
    Dmg Boost shine better to Atk% when you hit enemy with weakness elements
    other than that atk% shine more be with enemies with resist nor normal one
    you can't see much using cactus on Hota studio you need to compared it on live battle to see it by your own
    in conclution if you want to be Op on any situation using dmg boost%
    make sure you fight those with your elemental weakness

  • @ゆきの-s5j
    @ゆきの-s5j ปีที่แล้ว +1

    i will just put a like and leave no wonder i always get 1/20 in math

  • @ibasth2180
    @ibasth2180 ปีที่แล้ว +1

    2:48 Lin also gives 15% attack for all elements with her elemental skill, So she gives in total 48% attack buff

  • @Kahwix
    @Kahwix ปีที่แล้ว

    From my testing with my ATK% / Bonus% [ without ATK% / Buff ] i got 21k ATK [ 24k with ATK% ] & i got try the value of +2,09% or +4,14% [ Bonus Value was better than ATK% ] depend en ATK Base & if you have some buff or Final Damage Bonus (i think) u already want some Bonus Damage% 😆

  • @Bikaz
    @Bikaz ปีที่แล้ว

    Hey Maygi, I was wondering, could you make an updated guide about gear stat preferences comparing wether dmg%, atk% or flat atk rolls are better, especially at endgame/maxed stats/gear, since this guide is over 5 months old by now? I just got a penta roll on a reactor and just noticed how even that over 8% atk reactor is actually worse than the 800 combined flat attack, 2.XX atk% reactor I had (34,8XX atk on the 8% flame atk% reactor, but 34,9XX flame attack on the 800 flat attack reactor, and that before any additional buffs and matrice effects id gain in combat) and noticed that with multiple other pieces as well. Especially once buffed and matrices etc in effect, it just seems like atk% is really really bad compared to flat attack. However with damage rolls its not that easy to compare but I feel like it may be worth revisiting with the stats we can achieve. Also we have many new chars, matrices, gear and especially now titan gear.
    Also on the augmented gear I noticed, that the max upgrade you can achieve (the green/blueish number under the stat on the augment window) vary a lot, but I simply dont want to throw a lot of mats at the system to test it out. On the 8% reactor for example I only get about +1.3% as maximum upgrade, which is less than 1/4th of the total stat, on the other reactor its 539 +max 297 flat attack and 322 +max 359 flame attack. So its more than the base flame attack as a maximum upgrade and about 60% of the flat attack value as an upgrade. That just seems like once that thing would be maxed out, flat attack rolls value would sky rocket compared to atk%. Is there something I'm overlooking? Maybe the answer is even to aim for a good mix of both?

    • @Maygi
      @Maygi  ปีที่แล้ว +1

      Flat ATK is buffed by ATK%, as mentioned in the pinned comment. If you check the gear calculator sheet in the spreadsheet, there are checkboxes to add certain attack buffs, and then you can evaluate the comparison between ATK roll value vs ATK% there by inputting your stats!
      On the topic of an updated guide, though, I'll probably look into making something for titan gear optimization at some point...

  • @alexanderelderhorst2107
    @alexanderelderhorst2107 ปีที่แล้ว

    Thankyou, I was wondering what exactly made the change from lins frost damage% to atk% so much worse. So it's going from a multiplicative buff into an additive buff, good to know this.
    Jeez and to think with all these insane nerfs from CN for balancing, they won't even give us a reasonable amount of advanced modules for gear. I am still 10 away from a full level 20 set (with my level 40 gloves) and the other modules aren't much better, and yet we're supposed to somehow be caught up with cn in 2 months who had pretty much maxed out gear by the time vera rolled around, and we're missing a bunch of characters. They are just shafting global by not giving us any reasonable amounts of materials, I mean seriously we still haven't gotten a re-run of nemisis yet.

  • @Noor-xl2ow
    @Noor-xl2ow ปีที่แล้ว

    thank you!

  • @stareck2374
    @stareck2374 ปีที่แล้ว

    Thank you very 😩 luv you

  • @ivanskorica6979
    @ivanskorica6979 ปีที่แล้ว

    What would we do without you :D ? Thanks a lot. This rly helps a ton :)

  • @abreu7756
    @abreu7756 ปีที่แล้ว

    the math archon is real

  • @Crux-wz8rq
    @Crux-wz8rq ปีที่แล้ว

    you missed only one point in your Video Maygi which is Lin gives 15% Atk increase with the Skill globaly and with Frost Realm it's 10% more making Lin at A6 in Frost Comp giving 48% Atk % Buff combined with A6 Frigg and the Frost Resonance a Frost main A6 player gonna have 103% Atk % Buff without Coco and her matrieces
    with that being said it's only possiable for Whales at this point but great Video as Always

  • @boutinpowered8373
    @boutinpowered8373 ปีที่แล้ว

    Sweet, thanks.

  • @Kio_Kurashi
    @Kio_Kurashi ปีที่แล้ว +1

    Just because I was curious I went and made a spreadsheet for all of the threshold values for if you roll 5 times into either Flat attack(s) or ATK %... Then made a simple calculator at the top so people could just see what they'd need for a given Flat attack vs ATK % because I realized people would probably not want to read through a huge table.
    docs.google.com/spreadsheets/d/1KkALOdt5igCa0-TtzQZAXn8vCZ3YiOTZJ0ll766EA-s/edit?usp=sharing
    Example: If you have a combined Flat attack of 1000 then the thresholds of your Attack (ignoring what is added by the piece(s) you're looking at of course) that ATK% would be:
    By # of rolls into the stat
    0: 79365.08
    1: 37037.04
    2: 24154.59
    3: 17921.15
    4: 14245.01
    5: 11820.33
    Which means that for someone like me with over 15k in my attack stat I would need at least 4 rolls into ATK % to beat a 1000 Flat attack piece.

  • @ixirion
    @ixirion ปีที่แล้ว

    very good explanation! cong

  • @darkgel
    @darkgel ปีที่แล้ว

    Hi, do you know where I could find the math for lyra 2 pc healing?

  • @TotemBrit
    @TotemBrit ปีที่แล้ว

    You are a miracle

  • @bionicallyacomputer292
    @bionicallyacomputer292 ปีที่แล้ว

    2:22 phys always hoed

  • @psy359
    @psy359 ปีที่แล้ว

    I have 28k frost dmg... I have 1 item with 1.6 % atk frost , 260 atk frost and 60 atk ... And i have other item with 3.5 % dmg frost what is better? pls help me

    • @Maygi
      @Maygi  ปีที่แล้ว

      The DMG% is better in this case. For future reference, you can use the gear comparison calculator I made, where you can input any stats and see the value: docs.google.com/spreadsheets/d/1ZrJokNh_0AF_9welc7Etz6K8jlpzi5bXpiWz-mQZa78/edit#gid=371662811

  • @swagopenings6369
    @swagopenings6369 ปีที่แล้ว

    how about final damage

  • @Ririness
    @Ririness ปีที่แล้ว +1

    Thank you for this. But even then... my rng is booty q-q...

  • @adityachandra7774
    @adityachandra7774 ปีที่แล้ว

    Thanks magical math pink fairy

  • @Knight456789
    @Knight456789 ปีที่แล้ว

    How does damage formula work? Is the damage the number you see when you attack a mob (Damage recieved = (Attack x Buffs) - Enemy Resistance)? If this is so, wouldn't damage be a bit better if it's calculated after their resistances?

  • @arthurulfredyap8233
    @arthurulfredyap8233 ปีที่แล้ว

    How much attack is that in flat numbers to get 100% attack?

  • @nfeyz8595
    @nfeyz8595 ปีที่แล้ว

    Any possibility that the tof overlay also calculate damage? played some MMO before... kinda triggered me that the damage meter TOF used only calculates overall dmg instead of damage per second... It would be great if you could add it... also useful to see which weapon dmg breakdown (samir does 65% of dmg etc).

  • @RobertFierce
    @RobertFierce ปีที่แล้ว

    Now we just need to figure out why % Elemental Atk on new gears from vera doesn't give any CS.
    My Engine went 4 times into % Volt Atk which is great but my 5 star golden picece only gives 478 CS. It's a joke cause I have crew mates with % Element Damage with 6 and 7k CS on 1 item!!

  • @bionicallyacomputer292
    @bionicallyacomputer292 ปีที่แล้ว

    0:53 yea

  • @carlosa.ramirezdearellano3087
    @carlosa.ramirezdearellano3087 ปีที่แล้ว

    So i should ignore crit on boots and gloves and pull for flat attack on them??
    I main frost comp. Thanks so much in advance, and great video!

    • @Maygi
      @Maygi  ปีที่แล้ว

      Flat crit on gloves and boots is a different story - it's quite strong in comparison to flat attack at current levels! You can use the gear calculator to pinpoint exactly what's better with your stats: docs.google.com/spreadsheets/d/1ZrJokNh_0AF_9welc7Etz6K8jlpzi5bXpiWz-mQZa78/edit#gid=2055222127

  • @tuoithogaming8602
    @tuoithogaming8602 ปีที่แล้ว

    107474 CS 30671 Attack and 112149 CS 30555 Attack which one is good? 🤔

    • @Maygi
      @Maygi  ปีที่แล้ว +1

      CS doesn't mean anything, just maximize damage stats! Without seeing the rest of the stats, more ATK = better

  • @abreu7756
    @abreu7756 ปีที่แล้ว

    great video

  • @ram_bayer
    @ram_bayer ปีที่แล้ว

    What about Final Damage? How is it calculated? Which gives more damage, final or elemental?

    • @Maygi
      @Maygi  ปีที่แล้ว

      There's no difference between "final damage" and "elemental damage" %. The wording they use across the game is inconsistent, so it can pretty much mean anything (Couant is "final damage" and is additive, and most other sources of final damage/elemental damage are multiplicative).

    • @ram_bayer
      @ram_bayer ปีที่แล้ว

      @@Maygi I noticed that the wording "final damage" started to be used after Lin. Perhaps it was introduced so that players understand that the "final damage" will increase not only the damage of their main element, but also the altered?

    • @SaintlerX
      @SaintlerX ปีที่แล้ว

      @@Maygi but you know Maygi I tested Scylla and Haboela, Haboela is always stronger. Matrix Used, (2pc Crow, 2pc Samir), (4 pc haboela), (4pc Lan)
      There might be a difference between these enhancements.

  • @thouartseraph
    @thouartseraph ปีที่แล้ว

    thanks Teach!

  • @nanxlu
    @nanxlu ปีที่แล้ว

    How did you get the formula and stats? where is the source?

  • @marcohcristobal7637
    @marcohcristobal7637 ปีที่แล้ว

    I simp maygi 😫

  • @timothynathaniel1849
    @timothynathaniel1849 ปีที่แล้ว

    Hi Maygi thanks for the explanation but, what if the enemy has high resistance stat? Is the result still the same or not?

    • @Maygi
      @Maygi  ปีที่แล้ว

      Yep, at the end of the day the damage calculation is a ton of multipliers smushed together, resistance being one of them, so relatively speaking, any stat/dmg% buff is worth the same regardless of resistance~

  • @a.d.a.m1413
    @a.d.a.m1413 ปีที่แล้ว

    Which one better DMG% or Final DMG% ?

    • @Maygi
      @Maygi  ปีที่แล้ว

      The wording is completely arbitrary. DMG% is just DMG%... but note that some forms of DMG% are additive to each other, such as that from Couant (listed as "final dmg") and shield (which is just "damage"), and even several matrices such as Shiro ("damage"). The wording literally means nothing and it can be confusing...

    • @a.d.a.m1413
      @a.d.a.m1413 ปีที่แล้ว

      @@Maygi so what you wanna say, it's basically the same? I ask this because I noticed it at the new Bosses SSR Matrice at 2.4 update. Habra increase Final damage and Scylla increase elemental damage

  • @faisfaizal5194
    @faisfaizal5194 ปีที่แล้ว

    I like you accents, smol math fairy

  • @strfkr69
    @strfkr69 ปีที่แล้ว

    hi, im using crow as my main dps with 53% crit rn. I have 2 gloves, one would give me addtl 990 atk while the other will give me 11% crit. What would be better?

  • @passingbyguy
    @passingbyguy ปีที่แล้ว

    Why school didn't teach us this?

  • @yomxd8896
    @yomxd8896 ปีที่แล้ว

    sound like fairy elves vs math teacher

  • @Noor-xl2ow
    @Noor-xl2ow ปีที่แล้ว

    Hey Maygi , elemental damage boost% doesn't increase for Lin's damage right? if it doesn't then it's another reason for atk% to be better

    • @Maygi
      @Maygi  ปีที่แล้ว +1

      Yep, DMG % doesn't affect Lin's damage at all! I did include it in a text note at 3:05 :3

    • @Noor-xl2ow
      @Noor-xl2ow ปีที่แล้ว

      @@Maygi oh thanks , I watched it but too much maths damaged my brain and made me not notice xD

  • @twelvematic
    @twelvematic ปีที่แล้ว

    How much DMG will I lose if I use Frigg's trait instead of Samir's ?

    • @Maygi
      @Maygi  ปีที่แล้ว +1

      You'll lose roughly 5% overall DMG assuming you're using A6 Lin / Frigg ~

  • @blackvest
    @blackvest ปีที่แล้ว +1

    Kinda confusing, so it's ATK%>FLAT ATK/ELE ATK>DMG%?

    • @addminustraitor8514
      @addminustraitor8514 ปีที่แล้ว +2

      kinda yes
      if you have around 16500 attk currently, you need total of 280 flat attack (elem attk + general attk) for each roll to compare with attk%. so if you roll total of 900 flat attk, 3 roll on attk% are only better with 840 flat attk below. But when you reach 18000 attk and you roll total of 900 flat attk, 3 roll on attk% are around the same value as 900 flat attk. 3 roll on attk% also may come with flat attk so you need to minus it first to compare. Getting 900+ and above on flat is harder than to get 3 roll on attk%, so attk% is better since you got 2 roll that may go into flat attk and attk% is a fix value. Also 900+ flat attk to get with only with 3 roll is super rare. So I think a single roll of attk% is still a better roll than a high roll of flat attk.

  • @thaitoan4760
    @thaitoan4760 ปีที่แล้ว

    Does frigg trait have the “diminising return” thing because you only getting 2.4% atk at a time?

    • @Kio_Kurashi
      @Kio_Kurashi ปีที่แล้ว +4

      "Frost ATK is boosted by 2.4% every 3 seconds upon entering combat. Stack up to 10 times. Lasts for 5 seconds. In addition, gain hyperbody and become immune to control effects in the Frost Domain."
      Since it's an additive you'll get the dimenishing returns, yes, but at full stacks you'd still have the same Frost ATK increase as you would if you'd just gotten 24% straight away.
      (Floats are the percent increase and then we add 1 for 100% since multipling a float less than 1 would give us less than our initial value.)
      10,000 * (1 + (0.024 + 0.024 + 0.024 + 0.024 + 0.024 + 0.024 + 0.024 + 0.024 + 0.024 + 0.024)) = 12,400
      10,000 * (1 + (0.24)) = 12,400
      If it was DMG% instead you'd get: 10,000 * 1.24 = 12,400
      Now hold on, that's the same value! Well that's because we're only looking at one increase source.
      Lets look at two examples of another set. One will have two 10% ATK buffs, and the other will have one ATK% and one DMG% of the same value:
      ATK%, ATK%: 10,000 * (1 + (0.1 + 0.1)) = 12,000
      ATK%, DMG%: 10,000 * (1 + (0.1)) * 1.1 = 12,100
      Heck! Let's double each set!
      Quad ATK%: 10,000 * (1 + (0.1 + 0.1 + 0.1 + 0.1)) = 14,000
      Double Sets: 10,000 * (1 + (0.1 + 0.1)) * 1.1 * 1.1 = 14,520
      The key thing to note is this is only in comparision to other equivalent DMG% options. All this diminishing returns stuff means is that if you _could_ get an equal DMG% then you'd value that higher than an equal ATK%. This is why Maygi went into the part about reaching 100% ATK increase being the start of the diminishing returns because only at that point, with our doubled ATK% over DMG% rate, do we actually start to see the diminishing returns.

  • @Buraksama
    @Buraksama ปีที่แล้ว

    Visors dont have final crit rate roll maybe only for global lol who knows

  • @asugarfilledsandwich6746
    @asugarfilledsandwich6746 ปีที่แล้ว

    Wait--lemme get coffee first 😅

  • @chupunggatv6416
    @chupunggatv6416 ปีที่แล้ว

    Can you tell me which one is better? Samir trait or frigg trait ? Regardless the immunity of friggs trait .. just in damage output ..

    • @Maygi
      @Maygi  ปีที่แล้ว

      Just in terms of damage, Samir trait >> Frigg

    • @chupunggatv6416
      @chupunggatv6416 ปีที่แล้ว

      @@Maygi i see .. is it a lot further increase if I change into samir trait ?

    • @addminustraitor8514
      @addminustraitor8514 ปีที่แล้ว +2

      Samir trait is better than the frigg trait if comparing the damage buff given BUT if you are not good at dodging and always keep dodging, frigg trait might be better since you will be hitting enemies more.

  • @Tilin2461
    @Tilin2461 ปีที่แล้ว +1

    So, thanks to the changes in global DMG % is useless, because with the buffs of cn that goes over 100% would be usefull
    I didn't understand the part where flat atk is better than atk % :(

    • @Maygi
      @Maygi  ปีที่แล้ว +1

      There are thresholds of stats where rolls on Flat ATK are better than the 1.44% ATK roll on gear. The lower base ATK you have, the higher the relative value of Flat ATK!

    • @Kio_Kurashi
      @Kio_Kurashi ปีที่แล้ว +1

      It's a matter of how much actual attack you'd get from 1.44% increase and how much attack you'd need to have before that % increase would be better. You can find out the result by taking the flat attack value and dividing it by 0.0144 which gives you the threshold value, or to put it another way at that threshold value you'd recieve that much effective attack so anything higher than that threshold is better for ATK%. Here's a table of all possible upgrade values (all ATK% upgrades are exactly 1.44% so we only have to factor that): i.imgur.com/SJZHmre.png
      You can essentially look at that table and find where your Attack stat is at to find out how much Flat attack you can accept. For example: Say I had 15,000 ATK. Anything less than 216 would be a worse roll than rolling ATK%. In the end though, ATK% will stick around longer as you gain base attack stats from other sources.

    • @earthlingx5267
      @earthlingx5267 ปีที่แล้ว

      @@Maygi what's the max overall roll for flat Atk in combat engines? thanks!

    • @Maygi
      @Maygi  ปีที่แล้ว +1

      @@earthlingx5267 312 attack, same as other gear pieces!

    • @earthlingx5267
      @earthlingx5267 ปีที่แล้ว

      @@Maygi assuming max rolls of flat Atk x 5
      vs.
      Atk% x 5
      the breakpoint would be around 19000+ base atk?

  • @spxdesu
    @spxdesu ปีที่แล้ว

    I now like math

  • @MRafas-ie9zh
    @MRafas-ie9zh ปีที่แล้ว

    The flat attack table confused the heck out of me
    Shouldn't wording be "before flat attack > attack%"?
    i.e. for when you have 21667 attack, you need 312+ flat attack for it to give more attack then 1.44 attack %

    • @Maygi
      @Maygi  ปีที่แล้ว

      I agree that this table is a bit wordy and unintuitive...
      but no, this is the intended order! The more total ATK you have, the less flat ATK is worth (relatively) in comparison to ATK %. However, one thing to note that I didn't mention on the video is that Flat ATK is also subject to ATK buffs itself, so the left column of that table should be "Flat ATK * your avg ATK buffs", raising the thresholds even higher for ATK% to be better. (do check out the gear calc spreadsheet for a dynamic calculator where you can select your buffs: docs.google.com/spreadsheets/d/1ZrJokNh_0AF_9welc7Etz6K8jlpzi5bXpiWz-mQZa78/edit#gid=0 )

  • @kamma44
    @kamma44 ปีที่แล้ว

    Damn man. It's just a game.

  • @archangel_sachiel550
    @archangel_sachiel550 ปีที่แล้ว

    just one clarification, when you talk about flat vs % attack, you give values for flat better than %, but how much % did you use as comparison?

    • @Maygi
      @Maygi  ปีที่แล้ว +1

      I used 1.44%, which is the static value of ATK % rolls! (there's no variance in ATK % rolls on gear)

    • @Kio_Kurashi
      @Kio_Kurashi ปีที่แล้ว +1

      Those flat attack values are possible values within the upgrade range of both Attack and Elemental Attack. Since the ATK% upgrades are all 1.44% that's the value that was used. You can find it out the threshold for any given value by dividing the Flat attack by 0.0144. This will give you the amount of Total attack you'd reach before that Flat starts having less than the 1.44% in increase. I've screenshotted a table of every value from 93 to 312 rounded to the tenths place here: i.imgur.com/SJZHmre.png

    • @__Newones
      @__Newones ปีที่แล้ว

      @@Maygi that threshold for flat atk is base atk right?

    • @Maygi
      @Maygi  ปีที่แล้ว

      @@__Newones Yes! Base attack before any modifiers, including resonance.