The Making of CG Animals | Framestore | FMX HIVE 2023

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  • เผยแพร่เมื่อ 6 ก.ย. 2024
  • Framestore presents its workflow for creating a range of different animals using Houdini. Starting with an overview of their in-house feather system, 'Barbarella', learn how feathers are designed and processed to create realistic birds and flying creatures. Explore techniques used to create furry animals with complex grooming, and how the usual workflow is used for CFX, to simulate muscles, fat, skin and hair efficiently across large episodic projects.
    Gabriela Salmeron is Framestore’s Head of Grooming and Creature FX, and has ten years’ experience delivering the highest-quality visuals for high-profile advertising projects, TV series, immersive experiences and blockbuster films. Gabriela’s work brings together a strong technical background gained from her double bachelor degree in Computer Science at the University of Sydney and University of Sao Paulo, and her love for art and nature. She specialises in creating digital animals, for which she develops many of her own grooming and character FX tools inside Houdini and she has her own tutorial series called Grooming Barry Bacon, where she details her approach and techniques in grooming. Her work with creatures has been recognised with three VES award nominations for Outstanding Animated Character over the past five years, across episodic and advertising. Most recently Gabriela has lent her skills to an upcoming animal-focused project for National Geographic, and is currently working on the Netflix adaptation of "Avatar: The Last Airbender".

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